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* LethalLavaLand: The first area of Stage 3 in the original game features a rising and falling tide of lava that has a reflective surface as if it were water. Unfortunately, it's not, as [[OneHitKill it instantly kills Sparkster if he falls into it]]. This is played with shortly, as [[ObstructiveForeground crystal formations obscure platforms above the lava and Sparkster himself from the player's view]], forcing you to use the reflection in order to see the path and make the proper jumps to proceed. Oddly enough, the more conventional lava found in the level's third area, while still hurting a lot, doesn't instantly kill on contact (unless you're playing the game on the hardest difficulty, but that's another story).
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* EverythingsBetterWithSpinning: In ''RKA 2'', the fully-powered version of the directional rocket attack involves this, as well as the non-directional one.

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* HeelFaceMole: In ''Rocket Knight'', Axel Gear and the Devotindos fight alongside Sparkster to defeat the Wolf Army. Midway through the game, it is revealed that [[spoiler:this was part of Axel's plan to turn against Sparkster so that he and the Devotindos Empire can rule Zephyrus]].


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* TheMole: In ''Rocket Knight'', Axel Gear and the Devotindos fight alongside Sparkster to defeat the Wolf Army. Midway through the game, it is revealed that [[spoiler:this was part of Axel's plan to turn against Sparkster so that he and the Devotindos Empire can rule Zephyrus]].
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* AwesomeMcCoolName: Axel Gear.
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* AdvancingWallOfDoom: Three in ''Rocket Knight Adventures'' - one of which is part of a boss battle.

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* AdvancingWallOfDoom: Three in ''Rocket Knight Adventures'' - one of which is part of a boss battle.



* AmericanKirbyIsHardcore: More subtle example. US covers actually used Japan originated promotional artwork, but edited Sparkster's anime smile into an angry scowl. Interestingly the European covers used an identical box art as the US, but edited it to reuse the original cheerful Sparkster art. Additionally, the American version also had it's opening cutscene and level intro screens changed to look more edgy.

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* AmericanKirbyIsHardcore: More subtle example. US covers actually used Japan originated promotional artwork, but edited Sparkster's anime smile into an angry scowl. Interestingly the European covers used an identical box art as the US, but edited it to reuse the original cheerful Sparkster art. Additionally, the American version also had it's its opening cutscene and level intro screens changed to look more edgy.



* TheCameo: Sparkster appeared as a cameo in several Konami games, such as ''VisualNovel/{{Snatcher}}'', ''VideoGame/{{Contra}}'', ''VideoGame/MitsumeteKnight'', ''[[VideoGame/GanbareGoemon Ganbare Goemon 2]]'', and ''New International VideoGame/TrackAndField''. Most oddly of all, a human version of Sparkster appears in Konami's ''Jikkyou Powerful Pro Wrestling '96 : MAX VOLTAGE'', where he bears a passing resemblance to Wrestling/HulkHogan.

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* TheCameo: Sparkster appeared as a cameo in several Konami games, such as ''VisualNovel/{{Snatcher}}'', ''VideoGame/{{Contra}}'', ''VideoGame/MitsumeteKnight'', ''[[VideoGame/GanbareGoemon Ganbare Goemon 2]]'', and ''New International VideoGame/TrackAndField''. Most oddly of all, a human version of Sparkster appears in Konami's ''Jikkyou Powerful Pro Wrestling '96 : '96: MAX VOLTAGE'', where he bears a passing resemblance to Wrestling/HulkHogan.



** In ''RKA 2'', Axel Gear's mech can do one thing that Sparkster's can't: fire a projectile from its chest. But its easy to block, and his mech is temporarily immobile after using it, pretty much guaranteeing you a free hit.
** In the same game, when you get to face Axel in a head-to-head fight, [[spoiler: he creates a pincer barrier which will start closing until it gets you, Axel's attack tends to last longer than yours, and he can hover as much as he likes]].

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** In ''RKA 2'', Axel Gear's mech can do one thing that Sparkster's can't: fire a projectile from its chest. But its it's easy to block, and his mech is temporarily immobile after using it, pretty much guaranteeing you a free hit.
** In the same game, when you get to face Axel in a head-to-head fight, [[spoiler: he [[spoiler:he creates a pincer barrier which will start closing until it gets you, Axel's attack tends to last longer than yours, and he can hover as much as he likes]].



* DrivenByEnvy: [[spoiler: Sparkster's promotion to leader of the Rocket Knights is what fuels Axel Gear's jealousy.]]

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* DrivenByEnvy: [[spoiler: Sparkster's [[spoiler:Sparkster's promotion to leader of the Rocket Knights is what fuels Axel Gear's jealousy.]]



** ''Sparkster: Rocket Knight Adventures 2'' features the Very Hard difficulty where enemies hit harder, bosses are faster and every 10 gems is 100% guaranteed to give you the "amazing" prize of a bomb.
** ''Sparkster'' form the Super Nintendo also has a "Crazy Hard" difficulty, but its nowhere as unforgiving as the first game, it does boost massively the damage you take and reduces healing items, but at least you don't die in one hit from everything and you have extra lives too.

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** ''Sparkster: Rocket Knight Adventures 2'' features the Very Hard difficulty where enemies hit harder, bosses are faster faster, and every 10 gems is 100% guaranteed to give you the "amazing" prize of a bomb.
** ''Sparkster'' form for the Super Nintendo also has a "Crazy Hard" difficulty, but its it's nowhere as unforgiving as the first game, game; it does boost massively increase the damage you take and reduces healing items, but at least you don't die in one hit from everything and you have extra lives too.



* HotBlade: Heavily implied to be why Sparkster's sword is so effective as a weapon. Character design art shows he sheathes it ''in'' his jetpack, and several of his attack animations (like his dashing strikes and spin attacks) in the various games have the blade glowing with a blue, orange or red flare.

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* HotBlade: Heavily implied to be why Sparkster's sword is so effective as a weapon. Character design art shows he sheathes it ''in'' his jetpack, and several of his attack animations (like his dashing strikes and spin attacks) in the various games have the blade glowing with a blue, orange orange, or red flare.



* LargeAndInCharge: The emperor in the first game, [[spoiler: although this is actually subverted as he is nothing but a robot created by the Pig Star's computer, which is the REAL enemy.]]

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* LargeAndInCharge: The emperor in the first game, [[spoiler: although [[spoiler:although this is actually subverted as he is nothing but a robot created by the Pig Star's computer, which is the REAL enemy.]]''real'' enemy]].



* MirrorBoss: Axel Gear, the only recurring enemy in the series, fights much like Sparkster himself. However it should be noted that Axel is always ''stronger'' than Sparkster as he can rocket boost without losing control and even fly freely whereas Sparkster has to deal with the wild recoil of his rocket boosts and cannot fly or even hover.

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* MirrorBoss: Axel Gear, the only recurring enemy in the series, fights much like Sparkster himself. However However, it should be noted that Axel is always ''stronger'' than Sparkster Sparkster, as he can rocket boost without losing control and even fly freely freely, whereas Sparkster has to deal with the wild recoil of his rocket boosts and cannot fly or even hover.



* OminousPipeOrgan: Axel Gear is seen playing one at the end of the aforementioned BandLand [[spoiler:the sixth level of Sparkster for SNES]].
* OneHitPointWonder: Unlock the Crazy Hard of RKA 1 ([[DifficultyByRegion or just select "Hard" difficulty in the US version]]) and you'll become this. Not only will one hit from ANYTHING kill you dead, but you only receive one life and no continues. Your only hope of getting any more than one life lies in collecting the 1UP icons, and passing certain score thresholds.
* ParentalAbandonment: AllThereInTheManual; Sherry and Cherry's mother died from unknown causes years before RKA. Sparkster meanwhile is a [[ConvenientlyAnOrphan war orphan]] who was raised by the Rocket Knight, Mifune Sanjuro... [[spoiler: until Mifune was murdered by Axel Gear ten years before the first game.]]

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* OminousPipeOrgan: Axel Gear is seen playing one at the end of the aforementioned BandLand [[spoiler:the [[spoiler:(the sixth level of Sparkster for SNES]].
SNES)]].
* OneHitPointWonder: Unlock the Crazy Hard difficulty of RKA 1 ([[DifficultyByRegion or just select "Hard" difficulty in the US version]]) and you'll become this. Not only will one hit from ANYTHING kill you dead, but you only receive one life and no continues. Your only hope of getting any more than one life lies in collecting the 1UP icons, and passing certain score thresholds.
* ParentalAbandonment: AllThereInTheManual; Sherry and Cherry's mother died from unknown causes years before RKA.''RKA''. Sparkster meanwhile is a [[ConvenientlyAnOrphan war orphan]] who was raised by the Rocket Knight, Mifune Sanjuro... [[spoiler: until [[spoiler:until Mifune was murdered by Axel Gear ten years before the first game.]]game]].



* PosthumousCharacter: Mifune Sanjuro, Sparkster and Axel Gear's former teacher [[spoiler: who was killed by Axel Gear before the first game began.]]

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* PosthumousCharacter: Mifune Sanjuro, Sparkster and Axel Gear's former teacher [[spoiler: who [[spoiler:who was killed by Axel Gear before the first game began.]]began]].



* APupilOfMineUntilHeTurnedToEvil: [[spoiler: When Sparkster is chosen by their master instead of Axel Gear to lead the others, Axel retaliates by killing his master.]]
* RazorWind / SwordBeam: Sparkster and Axel's swords can do this, except, for some reason, in ''RKA 2''.
* RedEyesTakeWarning: The emperor in the first game. [[spoiler: Even more so during his RoboticReveal and during the sequence where you have to fight multiple clones of the prototype emperor robot.]]

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* APupilOfMineUntilHeTurnedToEvil: [[spoiler: When [[spoiler:When Sparkster is chosen by their master instead of Axel Gear to lead the others, Axel retaliates by killing his master.]]
* RazorWind / SwordBeam: RazorWind[=/=]SwordBeam: Sparkster and Axel's swords can do this, except, for some reason, in ''RKA 2''.
* RedEyesTakeWarning: The emperor in the first game. [[spoiler: Even [[spoiler:Even more so during his RoboticReveal and during the sequence where you have to fight multiple clones of the prototype emperor robot.]]



* RuleOfCool: Sparkster and the other Rocket Knights are heavily armored, sword-wielding opossums with the ability to fly about with rocket packs and fire waves of energy from their swords, not to mention occasionally piloting HumongousMecha, flying through walls of bricks or solid steel, flying through space without a spaceship...yeah. Arguably shades into NinjaPirateZombieRobot territory.

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* RuleOfCool: Sparkster and the other Rocket Knights are heavily armored, sword-wielding opossums with the ability to fly about with rocket packs and fire waves of energy from their swords, not to mention occasionally piloting HumongousMecha, flying through walls of bricks or solid steel, flying through space without a spaceship... yeah. Arguably shades into NinjaPirateZombieRobot territory.



** Played with in ''Rocket Knight'' (2010); when the Wolf Army attacks the Kingdom of Zephyrus, Axel Gear and the Devotindos Empire fight alongside Sparkster to defeat them. [[spoiler:Of course, this is all part of Axel Gear's plan to turn against Sparkster so that he and the Devotindos Empire can rule Zephyrus]].

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** Played with in ''Rocket Knight'' (2010); when the Wolf Army attacks the Kingdom of Zephyrus, Axel Gear and the Devotindos Empire fight alongside Sparkster to defeat them. [[spoiler:Of course, this is all part of Axel Gear's plan to turn against Sparkster so that he and the Devotindos Empire can rule Zephyrus]].Zephyrus.]]



** [[spoiler: In the Golden Sparkster ending from the Climax Studios' game, Bill Rizer shoots at Sparkster, proclaiming revenge. This acts as a continuation of the Contra: Shattered Soldier ending with the Sparkster cameo.]]

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** [[spoiler: In [[spoiler:In the Golden Sparkster ending from the Climax Studios' Studios game, Bill Rizer shoots at Sparkster, proclaiming revenge. This acts as a continuation of the Contra: ''Contra: Shattered Soldier Soldier'' ending with the Sparkster cameo.]]






** In the Japanese version of the games, the kingdom Sparkster lives in is called "Zephyrus" but was mistranslated as "Zebulos" in the English version and remained unchanged for years. For the new Rocket Knight game, Konami has dropped "Zebulos" for the English version in favor of the original "Zephyrus".
** In Sonic the Comic, the princess was named "Shelly" not "Sherry".

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** In the Japanese version of the games, the kingdom Sparkster lives in is called "Zephyrus" "Zephyrus", but was mistranslated as "Zebulos" in the English version and remained unchanged for years. For the new Rocket Knight game, Konami has dropped "Zebulos" for the English version in favor of the original "Zephyrus".
** In Sonic the Comic, the princess was named "Shelly" "Shelly", not "Sherry".



* SwordBeam: In the original ''RKA'' Sparkster flings a spinning projectile of fire from his HotBlade when he strikes directly from a snap-draw. Some of the later games omit this projectile.

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* SwordBeam: In the original ''RKA'' ''RKA'', Sparkster flings a spinning projectile of fire from his HotBlade when he strikes directly from a snap-draw. Some of the later games omit this projectile.



* TheVeryDefinitelyFinalDungeon: The last normal level of each game is on an enemy space station (slightly modified in ''RKA 2'', where it appears to be an OminousFloatingCastle in space), and the first game and the SNES game take this further by setting the final boss fight ''in re-entry'' and ''on a giant missile'', respectively. ''Rocket Knight'' has the final level in [[spoiler: a corrupted version of Zephyrus where the pigs have taken over and the general rules with a giant golden robot of himself. OhCrap.]]

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* TheVeryDefinitelyFinalDungeon: The last normal level of each game is on an enemy space station (slightly modified in ''RKA 2'', where it appears to be an OminousFloatingCastle in space), and the first game and the SNES game take this further by setting the final boss fight ''in re-entry'' and ''on a giant missile'', respectively. ''Rocket Knight'' has the final level in [[spoiler: a [[spoiler:a corrupted version of Zephyrus where the pigs have taken over and the general rules with a giant golden robot of himself. OhCrap.]] OhCrap]].
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* RazorWind/SwordBeam: Sparkster and Axel's swords can do this, except, for some reason, in ''RKA 2''.

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* RazorWind/SwordBeam: RazorWind / SwordBeam: Sparkster and Axel's swords can do this, except, for some reason, in ''RKA 2''.
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[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/rka_level_1.png]]
[[caption-width-right:320:In about 0.1 seconds, this pig and his [[MiniMecha mech]] will be very unhappy.]]

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[[caption-width-right:320:In about 0.1 seconds, this pig and his [[MiniMecha mech]] will be very unhappy.]]
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* ChainReactionDestruction: Bosses and minibosses are prone to that and being non-mechanical won't save them for that.
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** In ''RKA 2'', Axel Gear's mech can do one thing that Sparkster's can't: fire a projectile from its chest. But it's easy to block, and his mech is temporarily immobile after using it, pretty much guaranteeing you a free hit.

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** In ''RKA 2'', Axel Gear's mech can do one thing that Sparkster's can't: fire a projectile from its chest. But it's its easy to block, and his mech is temporarily immobile after using it, pretty much guaranteeing you a free hit.



** ''Sparkster'' form the Super Nintendo also has a "Crazy Hard" difficulty, but it's nowhere as unforgiving as the first game, it does boost massively the damage you take and reduces healing items, but at least you don't die in one hit from everything and you have extra lives too.

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** ''Sparkster'' form the Super Nintendo also has a "Crazy Hard" difficulty, but it's its nowhere as unforgiving as the first game, it does boost massively the damage you take and reduces healing items, but at least you don't die in one hit from everything and you have extra lives too.



* SceneryPorn: The graphics for RKA is ''gorgeous'' for it's time. That said, the game's graphics are often brought up as what a Genesis' graphics hardware is capable of despite being more limited than the [=SNES=] or [=TG16=]

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* SceneryPorn: The graphics for RKA is ''gorgeous'' for it's its time. That said, the game's graphics are often brought up as what a Genesis' graphics hardware is capable of despite being more limited than the [=SNES=] or [=TG16=]
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* UnderwaterBossBattle: Several in the first game, each one a different type.
** In the second part of Stage 1, Sparkster flies through the air with his jet pack as a robotic SegmentedSerpent lurks in the water below, occasionally jumping out of the water to try to attack him.

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* UnderwaterBossBattle: WaterfrontBossBattle: Several in the first game, each one a different type.
** In the second part of Stage 1, Sparkster flies through the air with his jet pack as a robotic SegmentedSerpent lurks in the water below, occasionally jumping out of the water to try to attack him.
type.
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* WaterfrontBossBattle: In the second part of Stage 1, Sparkster flies through the air with his JetPack as a robotic SegmentedSerpent lurks in the water below, occasionally jumping out of the water to try to attack Sparkster.

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* ArtisticLicenseSpace: [[BatmanCanBreatheInSpace Sparkster can breathe in space]]: Can't even be handwaved because the pig troopers and Axel Gear wear spacesuits when fought in space. For what it's worth, Sparkster did have some kind of spell cast on him by the princess...



* SpaceDoesNotWorkThatWay: The series has been guilty of this from time to time, specifically in the first game with an AsteroidThicket of absurd density as background.
** [[BatmanCanBreatheInSpace Sparkster Can Breathe In Space]]: Can't even be handwaved because the pig troopers and Axel Gear wear spacesuits when fought in space. For all it's worth, Sparkster did have some kind of spell cast on him by the princess...

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* SpaceDoesNotWorkThatWay: The series has been guilty of this from time to time, specifically in the first game with an AsteroidThicket of absurd density as background.
** [[BatmanCanBreatheInSpace Sparkster Can Breathe In Space]]: Can't even be handwaved because the pig troopers and Axel Gear wear spacesuits when fought in space. For all it's worth, Sparkster did have some kind of spell cast on him by the princess...
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* MeteorSummoningAttack: In ''Rocket Knight Adventures 2'', one of King Gedol's attacks during the first phase of the final battle against him involves him raining many small meteors down from the sky.
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* BlueIsHeroic: Sparkster's armor is light blue, and he is definitely heroic.
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* PreFinalBoss:
** In the original game, Sparkster faces off against Axel Gear a third time in the Pig Star. After Sparkster defeats Axel, he battles the Pig Star Computer, the game's final boss.
** In ''Sparkster: Rocket Knight Adventures 2'', Sparkster faces off against Axel once again in the heart of King Gedol's castle. After Sparkster defeats Axel, he battles King Gedol, the game's final boss.
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* GettingCrapPastTheRadar: The giant robot bosses of the fifth stage of ''RKA 2'' have chest-mounted turrets that look amazingly like huge, pendulous breasts. That fire out of their nipples.

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%% * GettingCrapPastTheRadar: The giant robot bosses of GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the fifth stage of ''RKA 2'' have chest-mounted turrets that look amazingly like huge, pendulous breasts. That fire out of their nipples.future, please check the trope page to make sure your example fits the current definition.
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Per do not confuse with a cleanup thread, this should be cut.


Contrast to Tengen's '''VideoGame/AwesomePossumKicksDrMachinosButt'', which was another opossum centered platformer for the Sega Genesis, coincidentally released the same year as the first game in this series (athough ''RKA'' predates ''Awesome Possum'' by two months) and is held in much lower regard.
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* HarderThanHard: The Japanese and European versions of ''RKA'' and all versions of ''Sparkster'' contain difficulties called "Very Hard" and "Crazy Hard". As noted in DifficultyByRegion above, the US version of ''RKA'' made the equivalents Normal and Hard. Crazy Hard turns ''everything'' into OneHitKill and forces you to start with one life and no continues, which puts even ''Contra'' games into "baby difficult" territory in comparison.

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* HarderThanHard: The Japanese and European versions of ''RKA'' and all versions of ''Sparkster'' contain difficulties called "Very Hard" and "Crazy Hard". As noted in DifficultyByRegion above, the US version of ''RKA'' made the equivalents Normal and Hard. Crazy Hard turns ''everything'' into a OneHitKill and forces you to start with one life and no continues, which puts even the ''Contra'' games into "baby difficult" territory in comparison.
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* DefeatByModesty: In somes games in the series, mainly the original, Sparkster hitting an enemy with his sword makes their clothes fall off and they will try to run away.
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* EverythingsBetterWithPrincesses: Princess Sherry in the first game definitely counts for this, as do Cherry and Flora.
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* TheCameo: Sparkster appeared as a cameo in several Konami games, such as ''VisualNovel/{{Snatcher}}'', ''VideoGame/{{Contra}}'', ''VideoGame/MitsumeteKnight'', ''[[VideoGame/GanbareGoemon Ganbare Goemon 2]]'', and ''New International VideoGame/TrackAndField''. Most oddly of all, a human version of Sparkster appears in Konami's ''Jikkyou Powerful Pro Wrestling '96 : MAX VOLTAGE'', where he bears a passing resemblance to HulkHogan.

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* TheCameo: Sparkster appeared as a cameo in several Konami games, such as ''VisualNovel/{{Snatcher}}'', ''VideoGame/{{Contra}}'', ''VideoGame/MitsumeteKnight'', ''[[VideoGame/GanbareGoemon Ganbare Goemon 2]]'', and ''New International VideoGame/TrackAndField''. Most oddly of all, a human version of Sparkster appears in Konami's ''Jikkyou Powerful Pro Wrestling '96 : MAX VOLTAGE'', where he bears a passing resemblance to HulkHogan.Wrestling/HulkHogan.

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Zephyrus, a MagicalLand full of [[FunnyAnimal Funny Animals]] in the world of Elhorn, has a problem. Long ago, during the reign of El Zephyrus, the first monarch, an invading power used a giant warship called the Pig Star to wreak havoc. They were defeated at great cost, and the dreaded Pig Star was [[SealedEvilInACan placed under a magical seal]] to keep future enemies of Zephyrus from using it. Since then, the descendants of El Zephyrus have kept the Keys to the Seal safe, and an elite order of fighters, the Rocket Knights, was founded to protect the royal family from harm. Sparkster, the current leader of the Rocket Knights, came to power after a traitorous Knight, Axel Gear, killed his superior and former captain Mifune Sanjuro. He banished Axel Gear, but this proved to be a bad move. Our story begins when Sparkster, hearing of a new invasion, speeds to the capital to find that Axel Gear has returned as the stooge of the aggressive Devotindos Empire and kidnapped the Princess while the Empire's troops burn the castle, hoping to get the Key to the Seal as ransom. What Axel Gear doesn't know is that only the Princess herself knows where the Key is...

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Zephyrus, a MagicalLand full of [[FunnyAnimal Funny Animals]] in the world of Elhorn, has a problem. Long ago, during the reign of El Zephyrus, the first monarch, an invading power used a giant warship called the Pig Star to wreak havoc. They were defeated at great cost, and the dreaded Pig Star was [[SealedEvilInACan placed under a magical seal]] to keep future enemies of Zephyrus from using it. Since then, the descendants of El Zephyrus have kept the Keys to the Seal safe, and an elite order of fighters, the Rocket Knights, was founded to protect the royal family from harm. harm.

Sparkster, the current leader of the Rocket Knights, came to power after a traitorous Knight, Axel Gear, killed his superior and former captain Mifune Sanjuro. He banished Axel Gear, but this proved to be a bad move. Our story begins when Sparkster, hearing of a new invasion, speeds to the capital to find that Axel Gear has returned as the stooge of the aggressive Devotindos Empire and kidnapped the Princess while the Empire's troops burn the castle, hoping to get the Key to the Seal as ransom. What Axel Gear doesn't know is that only the Princess herself knows where the Key is...






* {{Razor Wind}}/{{Sword Beam}}: Sparkster and Axel's swords can do this, except, for some reason, in ''RKA 2''.

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* {{Razor Wind}}/{{Sword Beam}}: RazorWind/SwordBeam: Sparkster and Axel's swords can do this, except, for some reason, in ''RKA 2''.



** [[spoiler: RivalTurnedEvil: It was their master's choice to make Sparkster the new leader that led to Axel Gear's path of evil.]]

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** [[spoiler: * RivalTurnedEvil: It [[spoiler:It was their master's choice to make Sparkster the new leader that led to Axel Gear's path of evil.]]
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Contrast to Tengen's ''VideoGame/AwesomePossum'', which was another opossum centered platformer for the Sega Genesis, coincidentally released the same year as the first game in this series (athough ''RKA'' predates ''Awesome Possum'' by two months) and is held in much lower regard.

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Contrast to Tengen's ''VideoGame/AwesomePossum'', '''VideoGame/AwesomePossumKicksDrMachinosButt'', which was another opossum centered platformer for the Sega Genesis, coincidentally released the same year as the first game in this series (athough ''RKA'' predates ''Awesome Possum'' by two months) and is held in much lower regard.
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* UnderwaterBossBattle: Several in the first game, each one a different type.
** In the second part of Stage 1, Sparkster flies through the air with his jet pack as a robotic SegmentedSerpent lurks in the water below, occasionally jumping out of the water to try to attack him.
** The very beginning of Stage 2 has Sparkster come across a giant robot piloted by one of Emperor Devligus Devotindos' Pig Soldiers. The robot tries to attack Sparkster as he swims in the water below, and Sparkster has to jump or use his jet pack to reach it.
** At the end of the second part of Stage 3, the mini-boss is a robotic GiantEnemyCrab piloted by one of Emperor Devligus Devotindos' Pig Soldiers. Because it is underwater, Sparkster has to swim underwater to attack it.
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Two spellings in the same sentence? Some people aren't even trying.


* APupilOfMineUntilHeTurnedToEvil: [[spoiler: When Sparkster is chosen by their master instead of Axle Gear to lead the others, Axel Gear retaliates by killing his master.]]

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* APupilOfMineUntilHeTurnedToEvil: [[spoiler: When Sparkster is chosen by their master instead of Axle Axel Gear to lead the others, Axel Gear retaliates by killing his master.]]
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''Rocket Knight Adventures'' is a side-scrolling action platform game series by {{Creator/Konami}} with diverse and distinctive gameplay mechanics such as short-range jetting in eight directions (including ricocheting off walls and around corners), charged attacks, swordplay, the occasional bit of [[ShootEmUp shmup-style]] sustained flight, and [[HumongousMecha much]] [[FightingGame much]] [[MinecartMadness more]]. The original game, on the [[UsefulNotes/SegaGenesis Sega Mega Drive/Genesis]], spawned two more games: ''Sparkster: Rocket Knight Adventures 2'', a sequel also on the Mega Drive, and ''Sparkster'', a game on the SNES which takes place in an alternate continuity. The series may owe its existence to the [[SonicTheHedgehog Sonic]] series, which put FunnyAnimal mascots in vogue and likely influenced the series's art style.

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''Rocket Knight Adventures'' is a side-scrolling action platform game series by {{Creator/Konami}} with diverse and distinctive gameplay mechanics such as short-range jetting in eight directions (including ricocheting off walls and around corners), charged attacks, swordplay, the occasional bit of [[ShootEmUp shmup-style]] sustained flight, and [[HumongousMecha much]] [[FightingGame much]] [[MinecartMadness more]]. The original game, on the [[UsefulNotes/SegaGenesis Sega Mega Drive/Genesis]], spawned two more games: ''Sparkster: Rocket Knight Adventures 2'', a sequel also on the Mega Drive, and ''Sparkster'', a game on the SNES which takes place in an alternate continuity. The series may owe its existence to the [[SonicTheHedgehog [[VideoGame/SonicTheHedgehog Sonic]] series, which put FunnyAnimal mascots in vogue and likely influenced the series's art style.



* LawyerFriendlyCameo: [[Anime/DragonBallZ Gold]] [[Franchise/SonicTheHedgehog Sparkster]] and [[Franchise/StarWars the Pig Star]], at the very least.

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* LawyerFriendlyCameo: [[Anime/DragonBallZ Gold]] [[Franchise/SonicTheHedgehog [[VideoGame/SonicTheHedgehog Sparkster]] and [[Franchise/StarWars the Pig Star]], at the very least.
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* PasswordSave: Both the SNES and Genesis versions of ''Sparkster'' have these, but they're very different. The SNES version has twelve boxes, and the Genesis version has eight. In the SNES version, the password is shown on the continue screen, and in order to input the password, [[PlayableMenu you play as Sparkster]] and hit the boxes with his sword. In the Genesis version, the password isn't shown on the continue screen until you choose not to continue the game, and in order to input the password, you have to select the correct cards and colors.


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* PlayableMenu: In ''Sparkster'' (SNES), the password menu has you play as Sparkster and input the password by hitting the boxes with his sword.
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* HeelFaceTurn: Axel Gear and the Devotindos in ''Rocket Knight''. [[spoiler: Not.]]

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* HeelFaceTurn: HeelFaceMole: In ''Rocket Knight'', Axel Gear and the Devotindos in ''Rocket Knight''. [[spoiler: Not.]]fight alongside Sparkster to defeat the Wolf Army. Midway through the game, it is revealed that [[spoiler:this was part of Axel's plan to turn against Sparkster so that he and the Devotindos Empire can rule Zephyrus]].


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* SavageWolves:
** In ''Sparkster'', the most common enemies in the game are the Yellow Dogs, an army of wolves led by Generalissimo Lioness. One of them, Colonel Wolfheim, serves as the mini-boss of Stage 3 and the main boss of Stage 4.
** Played with in ''Rocket Knight'' (2010); when the Wolf Army attacks the Kingdom of Zephyrus, Axel Gear and the Devotindos Empire fight alongside Sparkster to defeat them. [[spoiler:Of course, this is all part of Axel Gear's plan to turn against Sparkster so that he and the Devotindos Empire can rule Zephyrus]].

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* HarderThanHard: The Japanese and European versions of ''RKA'' and all versions of ''Sparkster'' contain difficulties called "Very Hard" and "Crazy Hard". As noted in DifficultyByRegion above, the US version of ''RKA'' made the equivalents Normal and Hard

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* HarderThanHard: The Japanese and European versions of ''RKA'' and all versions of ''Sparkster'' contain difficulties called "Very Hard" and "Crazy Hard". As noted in DifficultyByRegion above, the US version of ''RKA'' made the equivalents Normal and HardHard. Crazy Hard turns ''everything'' into OneHitKill and forces you to start with one life and no continues, which puts even ''Contra'' games into "baby difficult" territory in comparison.
** ''Sparkster: Rocket Knight Adventures 2'' features the Very Hard difficulty where enemies hit harder, bosses are faster and every 10 gems is 100% guaranteed to give you the "amazing" prize of a bomb.
** ''Sparkster'' form the Super Nintendo also has a "Crazy Hard" difficulty, but it's nowhere as unforgiving as the first game, it does boost massively the damage you take and reduces healing items, but at least you don't die in one hit from everything and you have extra lives too.

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