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"Was"? It still is.
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''Rally-X'' was a 1980 arcade game by [[Creator/BandaiNamcoEntertainment Namco]] focusing upon a lone race car and its quest to locate and collect the multitude of flags hidden throughout mazes. Its task was hindered by murderous red race cars whose sole objective was to locate you and kamikaze into your car. Your only defenses against them were your impeccable driving skills and a smoke screen. The smoke screen would disorient the enemy cars for a few seconds while you tried to escape and locate the rest of the flags within the round.
to:
''Rally-X'' was is a 1980 arcade game by [[Creator/BandaiNamcoEntertainment Namco]] focusing upon a lone race car and its quest to locate and collect the multitude of flags hidden throughout mazes. Its task was hindered by murderous red race cars whose sole objective was to locate you and kamikaze into your car. Your only defenses against them were your impeccable driving skills and a smoke screen. The smoke screen would disorient the enemy cars for a few seconds while you tried to escape and locate the rest of the flags within the round.
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* PowerUp -- There is one "special" flag per level. Once you collect it, every flag you collect after it doubles in points.
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* PowerUp -- PowerUp: There is one "special" flag per level. Once you collect it, every flag you collect after it doubles in points.points for the rest of the level-[[ContinuingIsPainful unless you lose a life]].
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* StalkedByTheBell: Despite what the attract screen might imply, the fuel gauge isn't an ExactTimeToFailure. Instead, when it runs out, you lose your smoke screen and slow to a snail's pace, at which point [[ControlledHelplessness the red cars will accomplish what the timer would have anyway]].
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* StalkedByTheBell: Despite what the attract screen might imply, the fuel gauge isn't an ExactTimeToFailure. Instead, when it runs out, you lose your smoke screen and slow to a snail's pace, at which point [[ControlledHelplessness the red cars will accomplish what the timer would have anyway]].[[labelnote:Furthermore…]]If you can collect the final flag of a level with an empty fuel tank, you won't get any bonus points for clearing that particular level![[/labelnote]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rally_x.png]]
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%% Please don't change or remove without starting a new thread.
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[[quoteright:300:https://static.tvtropes.
%%
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* NoNameGiven: The player's driver seen in promotional artwork is never named in the game or in official materials. However, in his appearance in the now-defunct mobile game ''Pac-Man Monsters'', he's named [[https://pacman-monsters.bngames.net/image/87282500763 "Rally Man X".]]
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* NoNameGiven: The player's driver seen in promotional artwork is never named in the game or in official materials. However, in his appearance in the now-defunct mobile game ''Pac-Man Monsters'', ''VideoGame/PacManMonsters'', he's named [[https://pacman-monsters.bngames.net/image/87282500763 "Rally Man X".]]
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Added "No Name Given".
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* NoNameGiven: The player's driver seen in promotional artwork is never named in the game or in official materials. However, in his appearance in the now-defunct mobile game ''Pac-Man Monsters'', he's named [[https://pacman-monsters.bngames.net/image/87282500763 "Rally Man X".]]
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The game also marked the debut of the iconic Special Flag, which popped up in several later Namco games as collectible item and EasterEgg.
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* IconicItem: The Special Flag, which would go on to appear in many other games.
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* {{Engrish}}: Bonus rounds are called "Charanging (read: challenging) Stages."
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* {{Engrish}}: Bonus In the original Japanese version of the game, bonus rounds are called "Charanging (read: challenging) Stages."
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* CollisionDamage: Running into a boulder or an enemy vehicle will cause you to lose a life and generate an explosion labelled '''[[WrittenSoundEffect BANG]]'''.
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* CollisionDamage: Running into a boulder or an enemy vehicle will cause you to lose a life and generate an explosion labelled '''[[WrittenSoundEffect BANG]]'''. Oddly, running into a wall will redirect you, rather than causing you to crash, or remaining in place as in ''VideoGame/PacMan''.
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''Rally-X'' was a 1980 arcade game by [[Creator/BandaiNamcoEntertainment Namco]] focusing upon a lone race car and its quest to locate and collect the multitude of flags hidden throughout mazes. Its task was hindered by murderous red race cars whose sole objective was to locate you and kamikaze into your car. Your only defenses against them were your impeccable driving skills and a smoke screen. The smoke screen would cause the enemy cars to become disoriented for a few seconds while you tried to escape and locate the rest of the flags within the round.
to:
''Rally-X'' was a 1980 arcade game by [[Creator/BandaiNamcoEntertainment Namco]] focusing upon a lone race car and its quest to locate and collect the multitude of flags hidden throughout mazes. Its task was hindered by murderous red race cars whose sole objective was to locate you and kamikaze into your car. Your only defenses against them were your impeccable driving skills and a smoke screen. The smoke screen would cause disorient the enemy cars to become disoriented for a few seconds while you tried to escape and locate the rest of the flags within the round.
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Added image.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rally_x.png]]
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If PacMan were a car, this is how he would live.
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If PacMan VideoGame/PacMan were a car, this is how he would live.
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* FriendlyFireproof: Surprisingly averted: the red cars can and will run into each other periodically. Unfortunately, this only stuns them briefly, [[MyRulesAreNotYourRules unlike when they collide with you]].
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* RedOnesGoFaster: True to the trope, the red cars are ever so slightly faster than your blue car.
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* ControlledHelplessness: Once you run out of fuel, your car slows to a crawl and you lose your smokescreen ability. Unless you're practically right next to the final flag when this happens, you're pretty much a dead car driving as the red cars (which, keep in mind, are already faster than you even at normal speed), will zero in on your position in a matter of seconds.
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* ControlledHelplessness: Once you run out of fuel, your car slows to a crawl and you lose your smokescreen ability. Unless you're practically right next to the final flag when this happens, you're pretty much a dead car driving as the red cars (which, keep in mind, are already faster than you even at normal speed), speed) will zero in on your position and run you down in a matter of seconds.
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* ControlledHelplessness: Once you run out of fuel, your car slows to a crawl and you lose your smokescreen ability. Unless you're practically right next to the final flag when this happens, you're pretty much a dead car driving as the red cars (which, keep in mind, are already faster than you even at normal speed), will zero in on your position in a matter of seconds.
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* StalkedByTheBell: Despite what the attract screen might imply, the fuel gauge isn't an ExactTimeToFailure. Instead, when it runs out, you lose your smoke screen and slow to a snail's pace, at which point [[ControlledHelplessness the red cars will accomplish what the timer would have anyway]].
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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%% ZeroContextExample Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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Grammar error.
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* PowerUp -- there is one "special" flag per level. Once you collect it, every flag you collect after it doubles in points.
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* PowerUp -- there There is one "special" flag per level. Once you collect it, every flag you collect after it doubles in points.
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Redundant detail.
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''Rally-X'' was a 1980 arcade game by [[Creator/BandaiNamcoEntertainment Namco]] focusing upon a lone race car and its quest to locate and collect the multitude of flags hidden throughout mazes. Its task was hindered by murderous red race cars whose sole objective was to locate you and kamikaze into your car. Your only defenses against them were your impeccable driving skills and a smoke screen that would force them to spin-out on contact. The smoke screen would cause the enemy cars to become disoriented for a few seconds while you tried to escape and locate the rest of the flags within the round.
to:
''Rally-X'' was a 1980 arcade game by [[Creator/BandaiNamcoEntertainment Namco]] focusing upon a lone race car and its quest to locate and collect the multitude of flags hidden throughout mazes. Its task was hindered by murderous red race cars whose sole objective was to locate you and kamikaze into your car. Your only defenses against them were your impeccable driving skills and a smoke screen that would force them to spin-out on contact.screen. The smoke screen would cause the enemy cars to become disoriented for a few seconds while you tried to escape and locate the rest of the flags within the round.
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Added detail.
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''Rally-X'' was a 1980 arcade game by [[Creator/BandaiNamcoEntertainment Namco]] focusing upon a lone race car and its quest to locate and collect the multitude of flags hidden throughout mazes. Its task was hindered by murderous red race cars whose sole objective was to locate you and kamikaze into your car. Your only defenses against them were your impeccable driving skills and a smoke screen. The smoke screen would cause the enemy cars to become disoriented for a few seconds while you tried to escape and locate the rest of the flags within the round.
to:
''Rally-X'' was a 1980 arcade game by [[Creator/BandaiNamcoEntertainment Namco]] focusing upon a lone race car and its quest to locate and collect the multitude of flags hidden throughout mazes. Its task was hindered by murderous red race cars whose sole objective was to locate you and kamikaze into your car. Your only defenses against them were your impeccable driving skills and a smoke screen.screen that would force them to spin-out on contact. The smoke screen would cause the enemy cars to become disoriented for a few seconds while you tried to escape and locate the rest of the flags within the round.
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If PacMan was a car, this is how he would live.
to:
If PacMan was were a car, this is how he would live.
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* {{Engrish}}: Bonus rounds are called "Charanging (read: challenging) Stages."
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''Rally-X'' was a 1980 arcade game by [[Creator/BandaiNamcoEntertainment Namco]] focusing upon a lone race car and its quest to locate and collect the multitude of flags hidden throughout mazes. Its task was hindered by murderous red race cars whose sole objective was to locate you and kamikaze into your car. Your only defenses against them were your impeccable driving skills and a smoke screen. The smoke screen would cause the enemy cars to become disoriented for a few seconds while you attempted to escape and locate the rest of the flags within the round.
to:
''Rally-X'' was a 1980 arcade game by [[Creator/BandaiNamcoEntertainment Namco]] focusing upon a lone race car and its quest to locate and collect the multitude of flags hidden throughout mazes. Its task was hindered by murderous red race cars whose sole objective was to locate you and kamikaze into your car. Your only defenses against them were your impeccable driving skills and a smoke screen. The smoke screen would cause the enemy cars to become disoriented for a few seconds while you attempted tried to escape and locate the rest of the flags within the round.
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''Rally-X'' was a 1980 arcade game by {{Namco}} focusing upon a lone race car and its quest to locate and collect the multitude of flags hidden throughout mazes. Its task was hindered by murderous red race cars whose sole objective was to locate you and kamikaze into your car. Your only defenses against them were your impeccable driving skills and a smoke screen. The smoke screen would cause the enemy cars to become disoriented for a few seconds while you attempted to escape and locate the rest of the flags within the round.
to:
''Rally-X'' was a 1980 arcade game by {{Namco}} [[Creator/BandaiNamcoEntertainment Namco]] focusing upon a lone race car and its quest to locate and collect the multitude of flags hidden throughout mazes. Its task was hindered by murderous red race cars whose sole objective was to locate you and kamikaze into your car. Your only defenses against them were your impeccable driving skills and a smoke screen. The smoke screen would cause the enemy cars to become disoriented for a few seconds while you attempted to escape and locate the rest of the flags within the round.
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The maze changes from level to level. And you cannot see it all at once. There is a radar map to show you where all the flags and the enemy cars are, but it does not show you the walls -- and you do need to know where the walls are!
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The maze changes from level to level. And you cannot see it all at once. There is a radar map to show you where all the flags and the enemy cars are, but it does not show you the walls -- and you do need to know where the walls they are!
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* CastFromHitPoints : Using the smoke screen costs a portion of your remaining fuel
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* CastFromHitPoints : CastFromHitPoints: Using the smoke screen costs a portion of your remaining fuelfuel.
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%%* EverythingTryingToKillYou
%%* MazeGame
%%* OneHitPointWonder
%%* PinballScoring (mild case)
%%* PlotCoupon
%%* MazeGame
%%* OneHitPointWonder
%%* PinballScoring (mild case)
%%* PlotCoupon
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* RespawningEnemies -- you ''can'' get enemy cars killed, but they always come back.
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* RespawningEnemies -- you RespawningEnemies: You ''can'' get enemy cars killed, but they always come back.
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Commented out Zero Context Examples.
%%
%%
%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
%%
%%
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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%%
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* EverythingTryingToKillYou
* MazeGame
* OneHitPointWonder
* PinballScoring (mild case)
* PlotCoupon
* MazeGame
* OneHitPointWonder
* PinballScoring (mild case)
* PlotCoupon
to:
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Missing word fix. \"...quest to locate and the multitude...\"
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''Rally-X'' was a 1980 arcade game by {{Namco}} focusing upon a lone race car and its quest to locate and the multitude of flags hidden throughout mazes. Its task was hindered by murderous red race cars whose sole objective was to locate you and kamikaze into your car. Your only defenses against them were your impeccable driving skills and a smoke screen. The smoke screen would cause the enemy cars to become disoriented for a few seconds while you attempted to escape and locate the rest of the flags within the round.
to:
''Rally-X'' was a 1980 arcade game by {{Namco}} focusing upon a lone race car and its quest to locate and collect the multitude of flags hidden throughout mazes. Its task was hindered by murderous red race cars whose sole objective was to locate you and kamikaze into your car. Your only defenses against them were your impeccable driving skills and a smoke screen. The smoke screen would cause the enemy cars to become disoriented for a few seconds while you attempted to escape and locate the rest of the flags within the round.
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Misleading phrasing. Hitting a wall doesn\'t kill you, hitting the rock does.
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The quest was also hindered by obstacles in the road -- the occasional rockslide, for instance. And, unlike in PacMan, if you hit the wall in this game, you lose a car.
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The quest was also hindered by obstacles in the road -- the occasional rockslide, for instance. And, unlike in PacMan, if you hit the wall in this game, you lose a car.
instance.
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* UpdatedRerelease: ''New Rally-X''. The game was made ''way'' easier by highlighting the "special" flag on your radar and sending fewer enemy cars after you from the first level. It also added a "lucky" flag that gives you bonus points based on how much fuel you have left. The sound, music and graphics were also improved.
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If PacMan was a car, this is how he would live.
''Rally-X'' was a 1980 arcade game by {{Namco}} focusing upon a lone race car and its quest to locate and the multitude of flags hidden throughout mazes. Its task was hindered by murderous red race cars whose sole objective was to locate you and kamikaze into your car. Your only defenses against them were your impeccable driving skills and a smoke screen. The smoke screen would cause the enemy cars to become disoriented for a few seconds while you attempted to escape and locate the rest of the flags within the round.
The quest was also hindered by obstacles in the road -- the occasional rockslide, for instance. And, unlike in PacMan, if you hit the wall in this game, you lose a car.
The maze changes from level to level. And you cannot see it all at once. There is a radar map to show you where all the flags and the enemy cars are, but it does not show you the walls -- and you do need to know where the walls are!
----
!!'''Tropes''':
* CastFromHitPoints : Using the smoke screen costs a portion of your remaining fuel
* CollisionDamage: Running into a boulder or an enemy vehicle will cause you to lose a life and generate an explosion labelled '''[[WrittenSoundEffect BANG]]'''.
* EverythingTryingToKillYou
* MazeGame
* OneHitPointWonder
* PinballScoring (mild case)
* PlotCoupon
* PowerUp -- there is one "special" flag per level. Once you collect it, every flag you collect after it doubles in points.
* RespawningEnemies -- you ''can'' get enemy cars killed, but they always come back.
----
''Rally-X'' was a 1980 arcade game by {{Namco}} focusing upon a lone race car and its quest to locate and the multitude of flags hidden throughout mazes. Its task was hindered by murderous red race cars whose sole objective was to locate you and kamikaze into your car. Your only defenses against them were your impeccable driving skills and a smoke screen. The smoke screen would cause the enemy cars to become disoriented for a few seconds while you attempted to escape and locate the rest of the flags within the round.
The quest was also hindered by obstacles in the road -- the occasional rockslide, for instance. And, unlike in PacMan, if you hit the wall in this game, you lose a car.
The maze changes from level to level. And you cannot see it all at once. There is a radar map to show you where all the flags and the enemy cars are, but it does not show you the walls -- and you do need to know where the walls are!
----
!!'''Tropes''':
* CastFromHitPoints : Using the smoke screen costs a portion of your remaining fuel
* CollisionDamage: Running into a boulder or an enemy vehicle will cause you to lose a life and generate an explosion labelled '''[[WrittenSoundEffect BANG]]'''.
* EverythingTryingToKillYou
* MazeGame
* OneHitPointWonder
* PinballScoring (mild case)
* PlotCoupon
* PowerUp -- there is one "special" flag per level. Once you collect it, every flag you collect after it doubles in points.
* RespawningEnemies -- you ''can'' get enemy cars killed, but they always come back.
----