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TRS has turned Gainaxing into a definition only page. Removing examples.


* {{Gainaxing}}: No, really. Shilf, one of the bosses, has a little polygonal bounce in her GagBoobs when she casts spells.
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Simple Staff has been disambiguated


* LinearWarriorsQuadraticWizards: Subverted all in one character. While you get an array of increasingly useful spells, your SimpleStaff gets more powerful as well, and rapidly begins to outpace most of your magic. This is only played straight if your disproportionately favor one or two element over the others, both due to the attack penalty mechanic and due to gaining that element's attack spells earlier.

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* LinearWarriorsQuadraticWizards: Subverted all in one character. While you get an array of increasingly useful spells, your SimpleStaff staff gets more powerful as well, and rapidly begins to outpace most of your magic. This is only played straight if your disproportionately favor one or two element over the others, both due to the attack penalty mechanic and due to gaining that element's attack spells earlier.
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The quest in question concerns the disappearance of Brian (the hero)'s father from their mage monastery as he investigates the theft of a mage book that will probably bring about the end of the world if it falls into the wrong hands. It's up to you to find the hero's father and the book to stop the world from falling into eternal darkness.

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The quest in question concerns the disappearance of Brian (the hero)'s father from their mage monastery as he investigates the theft of a mage magic book that will probably bring about the end of the world if it falls into the wrong hands. It's up to you to find the hero's father and the book to stop the world from falling into eternal darkness.
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One of the earliest 3D [=RPGs=], made for the infamously RPG-dry UsefulNotes/Nintendo64. ''Quest [[SuperTitle64Advance 64]]'' was developed by Imagineer and released in 1998 in western countries and a year later in Japan. It was remade near identically in Japan as ''Eltale Monsters'', which was ported to PAL regions under the name ''Holy Magic Century''. A remake for UsefulNotes/GameBoyColor, titled ''VideoGame/QuestBriansJourney'', was released in early 2000.

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One of the earliest 3D [=RPGs=], made for the infamously RPG-dry UsefulNotes/Nintendo64. UsefulNotes/Nintendo64, ''Quest [[SuperTitle64Advance 64]]'' was developed by Imagineer and released in 1998 in western countries and a year later in Japan. It was remade near identically in Japan as ''Eltale Monsters'', which was ported to PAL regions under the name ''Holy Magic Century''. A remake for UsefulNotes/GameBoyColor, titled ''VideoGame/QuestBriansJourney'', was released in early 2000.
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* Crapsack World: [[spoiler: Mammon's World]] is full of eerie settings, from flying forests to floating platforms in the void, to a completely empty replica of the starter village.

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* Crapsack World: CrapsackWorld: [[spoiler: Mammon's World]] is full of eerie settings, from flying forests to floating platforms in the void, to a completely empty replica of the starter village.
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* Crapsack World: [[spoiler: Mammon's World]] is full of eerie settings, from flying forests to floating platforms in the void, to a completely empty replica of the starter village.
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* BigFancyCastle: King Beigis's castle looks spectacular (especially for an N64 game) and you have a long corridor leading to it where you can admire it.
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** The biggest mess are the names of enemies: Some are properly translated, others are not, and some are halfway translated and randomly miss letters in the middle.

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** The biggest mess are the names of enemies: Some are properly translated, others are not, and some are halfway translated and randomly miss letters in the middle.middle; for instance, the story boss Guilty was translated as "Schultig" (correct would be "schuldig") in an NPC dialog, only to then have his English name in the actual fight.
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* BlindIdiotTranslation: The German translation is nothing short of hilarious.
** All the names are not translated at all, so you start talking to the "Grand Abbot", but in all dialogs it's correctly translated.
** The save screen, for whatever reason, is in ''French'' and reads "Nouvelles donnees"
** A few texts are translated overly literally: Some of the items raise the defense by 1.5 or 2 times, which is translated as "erhüht die Verteidigung 2 Zeiten"[[note]]The correct verb is erhöht, not erhüht, the preposition is missing and while ''times'' can be translated as ''Zeiten'', it doesn't make sense in context.[[/note]]
** In a few instances, the characters and even some item descriptions spontaneously decide to use the polite addressing forms.
** The biggest mess are the names of enemies: Some are properly translated, others are not, and some are halfway translated and randomly miss letters in the middle.
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* AbandonedMine: The Baragoon tunnel. It goes very deep in the underground and even features a cable line.
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* UnderTheSea: One teleporter on the Isle of Skye brings Brian to the ground of the lake. Naturally, he can walk and breathe there.
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* EnemyScan: Soul Searcher 1 and 2

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* EnemyScan: Soul Searcher 1 and 22 provides information about the status values of one enemy, but it's not permanent and wears off after a few turns.
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Death is way more than a slap on the wrist if you have to redo some of the more lengthy parts of the game, like the blue cave.


* DeathIsASlapOnTheWrist: Dying merely sets the hero at the last place he saved, not his last save.
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The description didn't fit the trope (and the trope isn't the right one either), so I shifted it to "that one level" on the YMMV page.


* DownTheDrain: The Blue Cave, the worst and longest dungeon in the game. There's no save points, the enemies hit hard, and there is no shortcuts. You can get a lot of spirits in the cave, except for the fact that they're in very hard to find spots, and the enemy appearance rate is off the chart here. Did I mention there's no save points? It's pretty much ThatOneLevel, though the dungeons themselves altogether may apply too.

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** RazorWind: The Wind Cutters and Large Cutter.



* RareCandy: There's floating spirits on the ground, hidden in places, and just about anywhere you might think. They level up your spirit power, giving you new spells. The aversion is that your experience itself doesn't change at all.

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* RareCandy: There's floating spirits on the ground, hidden in places, and just about anywhere you might think. They level up your spirit power, giving you new spells.
* RazorWind:
The aversion is that your experience itself doesn't change at all.Wind Cutters and Large Cutter are razor-sharp attacks of the wind element.
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* ArsonMurderAndJaywalking: One NPC in the first town of Melrode describes what happened in the past due to the book of Elltale: Farmlands turned into deserts, cities became ghost towns and... the people became lazy.

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%%* AnAdventurerIsYou



%%* CityNoir: Brannoch

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%%* * CityNoir: BrannochThe sky in Brannoch is permanently of a dark blue tone, causing a very eerie feeling.

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* {{Ahoge}}: The hero has one, for starters.


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* IdiotHair: The hero has a huge ahoge that rises above his head for a good 20-30 centimeters.
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* ColorCodedElements: In addition, most Monsters are colored the same as the element they're associated with. Most white [[WindIsGreen and green]] colors are Wind, [[FireIsRed red colors]] are fire, [[WaterIsBlue blue colors]] are water, and brown colors are Earth. A special note is that one white monster (the Judgment) is white colored, but Earth. The rest play it straight.

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* ColorCodedElements: In addition, most Monsters are colored the same as the element they're associated with. Most white [[WindIsGreen and green]] colors are Wind, [[FireIsRed red colors]] are fire, [[WaterIsBlue blue colors]] are water, and [[YellowEarthGreenEarth brown colors colors]] are Earth. A special note is that one white monster (the Judgment) is white colored, but Earth. The rest play it straight.

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* BoringButPractical: Your staff attack is the most powerful attack in the game, provided you can reach the enemy with it. The ability to increase its damage output with a buff spell just puts it ''further'' ahead of the rest of your spell list. [[spoiler:There's a cliff that the final boss can be reached from, and yes, it's still more powerful than basically all the other magic at your disposal.]]

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* BoringButPractical: See GameBreaker in YMMV.
**
Your staff attack is the most powerful attack in the game, provided you can reach the enemy with it. The ability to increase its damage output with a buff spell just puts it ''further'' ahead of the rest of your spell list. [[spoiler:There's a cliff that the final boss can be reached from, and yes, it's still more powerful than basically all the other magic at your disposal.]]



** [[spoiler: Shilf]]. She is not mentioned at any point in the game. During this time, you are tasked to find [[spoiler: Fargo]], but you got ways to go.
** [[spoiler: Guilty]] is even more so; Though he's not noted for being very difficult, he is only mentioned in by a NPC and not even by name. [[spoiler: He appears in the middle of someone else's castle and, along with Mammon, is one the only two bosses that aren't human. He is also like Mammon in that they are the only enemies that don't have an element.]]

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** [[spoiler: Shilf]]. She is not mentioned at any point in the game. During this time, you are tasked to find [[spoiler: Fargo]], Fargo as the next boss in the game]], but you got ways to go.
** [[spoiler: Guilty]] is even more so; Though he's not noted for being very difficult, he is only mentioned in by a 1 NPC and not even by name. [[spoiler: He appears in the middle of someone else's castle and, along with Mammon, is one the only two bosses that aren't human. He is also like Mammon in that they are the only enemies that don't have an element.]]

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* WakeUpCallBoss: The first boss, Solvaring, can be pretty brutal if you haven't gotten the hang of dodging attacks, or if you've been putting spirits into Earth (which he's resistant to) and Water (which doesn't have any useful ranged attacks that early in the game) up to that point. And if you want an easy time with the rest of the game, you will be putting all of your spirits into them. Getting close to hit him with your staff isn't really the best way to beat him either since he has a pretty powerful close-range attack too. Zelse, the second boss, can be pretty nasty too if he ''doesn't'' suffer from ArtificialStupidity and ''does'' use his Massive Cutter often.
** In what must be the latest example of the trope ever, King Beigis can be a seriously late-game wake-up boss. Unlike all bosses, his close-range attack does less damage, forcing you to pass through the bridge and get close to him to fight. Not that it matters because he does a ton of damage compared to the other bosses you fight. If you've been plowing through and using your healing items willy-nilly, you might not have enough healing to keep yourself alive against him unless you go back to the towns and recoup those healing items again. Oh, and you're not getting any more healing items after that point.

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* WakeUpCallBoss: This varies upon which elements you level up first:
**
The first boss, Solvaring, can be pretty brutal if you haven't gotten the hang of dodging attacks, or if you've been putting spirits into Earth (which he's resistant to) and Water (which doesn't have any useful ranged attacks that early in the game) up to that point. And if you want an easy time with the rest of the game, you will be putting all of your spirits into them. Getting close to hit him with your staff isn't really the best way to beat him either since he has a pretty powerful close-range attack too. too.
**
Zelse, the second boss, can be pretty nasty too if he ''doesn't'' suffer from ArtificialStupidity and ''does'' use his Massive Cutter often.
** Nepty is the first of the bosses that neutralizes any stat increases like ATK up and DEF up. If you got away with getting up close with your powerful staff with ATK up and DEF up, it won't work here and won't work on the other bosses moving forward unless you are extremely lucky to have close attacks miss most of the time.
**
In what must be the latest example of the trope ever, King Beigis Beigis, who can be a seriously late-game wake-up boss. also count as ThatOneBoss. Unlike all bosses, his close-range ranged attack does less damage, more damage than his close-ranged attack, forcing you to pass through the bridge and get close to him to fight. Not that it matters because he does a ton of damage compared to the other bosses you fight. If you've been plowing through and using your healing items willy-nilly, you might not have enough healing to keep yourself alive against him unless you go back to the towns and recoup those healing items again. Oh, and you're not getting any more healing items after that point.since you hit the PointOfNoReturn.

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** Even more specifically, Shilf(the random cultist) works for [[spoiler: Mammon]], being his Dragon.

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** Even more specifically, Shilf(the Shilf (the random cultist) works for [[spoiler: Mammon]], being his Dragon.



** [[spoiler: Shilf]]. She is not mentioned at any point in the game before meeting her. You would think you are looking for [[spoiler: Fargo]], but you got ways to go.

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** [[spoiler: Shilf]]. She is not mentioned at any point in the game before meeting her. You would think game. During this time, you are looking for tasked to find [[spoiler: Fargo]], but you got ways to go.



** There are exactly two mentions of [[spoiler: Mammon]], the Big Bad, before TheReveal. You can miss the one that explains just who [[spoiler: Mammon]] is.



* InstantDeathRadius: Multiple bosses have a close and ranged attack. The former is often times more powerful than the latter.

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* InstantDeathRadius: Multiple bosses have a close and ranged attack. The former is often times more powerful than the latter.latter and can dispel any buffs simultaneously.
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* FakeDifficulty: Every dungeon is a straight line with pretensions. The most difficult dungeon is the Blue Cave--like all the rest, it's a straight line, except that it's so enormously long and devoid of features it's easy to get turned around and find yourself back at the beginning.

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* FakeDifficulty: Every dungeon is a straight line with pretensions. ** The most difficult dungeon is the Blue Cave--like all the rest, it's a straight line, except that it's so enormously long and devoid of features it's easy to get turned around and find yourself back at the beginning.beginning. What makes this worse is that enemies here have Ice Knife and Ice Wall, which can stun your movement and prevent you from escaping if they go first. If you are underleveled, enemies go first, and you get unlucky to get hit with any of the Ice Moves, don't expect to live long enough.

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* GiantSpaceFleaFromNowhere: There are exactly two mentions of [[spoiler: Mammon]], the Big Bad, before TheReveal. You can miss the one that explains just who [[spoiler: Mammon]] is.

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* GiantSpaceFleaFromNowhere: There are exactly two mentions of Thanks to ExcusePlot, this unsurprisingly happens:
**
[[spoiler: Mammon]], Shilf]]. She is not mentioned at any point in the Big Bad, game before TheReveal. meeting her. You can miss the one that explains just who would think you are looking for [[spoiler: Mammon]] is.Fargo]], but you got ways to go.


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** There are exactly two mentions of [[spoiler: Mammon]], the Big Bad, before TheReveal. You can miss the one that explains just who [[spoiler: Mammon]] is.
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* AdaptationExpansion: Zelse is given more story in the Japanese version Eletale Monsters: he was a kind man who originally hailed from Greenoch, but he and his sister Tilly had to run away from that city after King Beigis razed it to the ground. Due to this he started hating the king, and once he obtained the Wind Jade he got {{BrainwashedandCrazy}} from the power he got from it, desiring to go and kill the king himself. Thus, the reason he fights Brian isn't just to obtain the Earth Orb, but also to obtain enough power to go and kill Beigis. Eletale Monsters also makes him and Tilly siblings, instead of them not knowing each other.

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* AdaptationExpansion: Zelse is given more story in the Japanese version Eletale Monsters: he was a kind man who originally hailed from Greenoch, but he and his sister Tilly had to run away from that city after King Beigis razed it to the ground. Due to this he started hating the king, and once he obtained the Wind Jade he got {{BrainwashedandCrazy}} BrainwashedAndCrazy from the power he got from it, desiring to go and kill the king himself. Thus, the reason he fights Brian isn't just to obtain the Earth Orb, but also to obtain enough power to go and kill Beigis. Eletale Monsters also makes him and Tilly siblings, instead of them not knowing each other.
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Adding a rather large change in characterization that was made between the English and Japanese versions.

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* AdaptationExpansion: Zelse is given more story in the Japanese version Eletale Monsters: he was a kind man who originally hailed from Greenoch, but he and his sister Tilly had to run away from that city after King Beigis razed it to the ground. Due to this he started hating the king, and once he obtained the Wind Jade he got {{BrainwashedandCrazy}} from the power he got from it, desiring to go and kill the king himself. Thus, the reason he fights Brian isn't just to obtain the Earth Orb, but also to obtain enough power to go and kill Beigis. Eletale Monsters also makes him and Tilly siblings, instead of them not knowing each other.
Tabs MOD

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* WindIsGreen: All four elements are colour-coded. [[CaptainObvious Guess which one wind gets?]]

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* WindIsGreen: All four elements are colour-coded. [[CaptainObvious Guess which one wind gets?]]gets?
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** If you win a battle, the camera angle turns back to where Brian was originally facing. If you run away, the camera angle doesn't change. This makes most of the caves ThatOneLevel because it's easy to get lost if you can't gain your bearings after running away.

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** If you win a battle, the camera angle turns back to where Brian was originally facing. If you run away, the camera angle doesn't change. This makes most of the caves ThatOneLevel because it's it easy to get lost if you can't gain your bearings after running away.
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One of the earliest [=RPGs=], made for the infamously RPG-dry UsefulNotes/Nintendo64. ''Quest [[SuperTitle64Advance 64]]'' was developed by Imagineer and released in 1998 in western countries and a year later in Japan. It was remade near identically in Japan as ''Eltale Monsters'', which was ported to PAL regions under the name ''Holy Magic Century''. A remake for UsefulNotes/GameBoyColor, titled ''VideoGame/QuestBriansJourney'', was released in early 2000.

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One of the earliest 3D [=RPGs=], made for the infamously RPG-dry UsefulNotes/Nintendo64. ''Quest [[SuperTitle64Advance 64]]'' was developed by Imagineer and released in 1998 in western countries and a year later in Japan. It was remade near identically in Japan as ''Eltale Monsters'', which was ported to PAL regions under the name ''Holy Magic Century''. A remake for UsefulNotes/GameBoyColor, titled ''VideoGame/QuestBriansJourney'', was released in early 2000.
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This is definitely not true, RP Gs have been around since the NES


One of the earliest [=RPGs=], if not the first, made for the infamously RPG-dry UsefulNotes/Nintendo64. ''Quest [[SuperTitle64Advance 64]]'' was developed by Imagineer and released in 1998 in western countries and a year later in Japan. It was remade near identically in Japan as ''Eltale Monsters'', which was ported to PAL regions under the name ''Holy Magic Century''. A remake for UsefulNotes/GameBoyColor, titled ''VideoGame/QuestBriansJourney'', was released in early 2000.

to:

One of the earliest [=RPGs=], if not the first, made for the infamously RPG-dry UsefulNotes/Nintendo64. ''Quest [[SuperTitle64Advance 64]]'' was developed by Imagineer and released in 1998 in western countries and a year later in Japan. It was remade near identically in Japan as ''Eltale Monsters'', which was ported to PAL regions under the name ''Holy Magic Century''. A remake for UsefulNotes/GameBoyColor, titled ''VideoGame/QuestBriansJourney'', was released in early 2000.

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