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Qix (1981) is a [[UsefulNotes/TheGoldenAgeOfVideoGames Golden Age videogame]] involving, of all things, drawing. Draw boxes using "stix" to claim as much screen as possible without getting in the path of the "Qix" (pronounced either "kicks" or "quicks" depending on where you live), "Sparx" or "Fuse". Dividing the play-field fills the area without a Qix, claiming it for the player. Draw slower for more points and hope that you have enough coins. If a Qix touches one of the player's stix while in the process of drawing, a life is lost. Claim enough of the playfield, and the player wins and moves on to the next level. Later levels have two Qixs to deal with. If the player successfully draws a stix between them, the level is cleared automatically, and while you get no bonus points for it, the ScoreMultiplier is incremented by one. Simple but very addicting!
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Qix (1981) is a [[UsefulNotes/TheGoldenAgeOfVideoGames [[MediaNotes/TheGoldenAgeOfVideoGames Golden Age videogame]] involving, of all things, drawing. Draw boxes using "stix" to claim as much screen as possible without getting in the path of the "Qix" (pronounced either "kicks" or "quicks" depending on where you live), "Sparx" or "Fuse". Dividing the play-field fills the area without a Qix, claiming it for the player. Draw slower for more points and hope that you have enough coins. If a Qix touches one of the player's stix while in the process of drawing, a life is lost. Claim enough of the playfield, and the player wins and moves on to the next level. Later levels have two Qixs to deal with. If the player successfully draws a stix between them, the level is cleared automatically, and while you get no bonus points for it, the ScoreMultiplier is incremented by one. Simple but very addicting!
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''Qix'' received a sequel in 1987 called ''Super Qix'', with improved graphics and a fairy tale fantasy theme. Instead of an abstract stick-like enemy, the Qix appears as a goblin-like creature, while the Sparx appear as sinister red skulls. ''VideoGame/{{Volfied}}'' (alternately known as ''Ultimate Qix'' or ''Qix Neo''), released in 1989[[note]] and also made by Taito[[/note]], is a similar game with a DarkerAndEdgier science fiction theme, and incorporates power ups into the gameplay. The original game was also adapted by Creator/{{Nintendo}} into an early Platform/GameBoy title featuring [[TheCameo cameo appearances]] by [[Franchise/SuperMarioBros Mario]]. The latest game in the series, ''Qix++'', was released for UsefulNotes/XboxLiveArcade in 2009, and later as a Japan-exclusive port for the UsefulNotes/PlaystationPortable.
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''Qix'' received a sequel in 1987 called ''Super Qix'', with improved graphics and a fairy tale fantasy theme. Instead of an abstract stick-like enemy, the Qix appears as a goblin-like creature, while the Sparx appear as sinister red skulls. ''VideoGame/{{Volfied}}'' (alternately known as ''Ultimate Qix'' or ''Qix Neo''), released in 1989[[note]] and also made by Taito[[/note]], is a similar game with a DarkerAndEdgier science fiction theme, and incorporates power ups into the gameplay. The original game was also adapted by Creator/{{Nintendo}} into an early Platform/GameBoy title featuring [[TheCameo cameo appearances]] by [[Franchise/SuperMarioBros Mario]]. The latest game in the series, ''Qix++'', was released for UsefulNotes/XboxLiveArcade Platform/XboxLiveArcade in 2009, and later as a Japan-exclusive port for the UsefulNotes/PlaystationPortable.Platform/PlaystationPortable.
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Add some tropes and fix others
Changed line(s) 14 (click to see context) from:
''Qix'' received a sequel in 1987 called ''Super Qix'', with improved graphics and a fairy tale fantasy theme. Instead of an abstract stick-like enemy, the Qix appears as a goblin-like creature, while the Sparx appear as sinister red skulls. ''VideoGame/{{Volfied}}'' (alternately known as ''Ultimate Qix'' or ''Qix Neo''), released in 1989[[note]] and also made by Taito[[/note]], is a similar game with a DarkerAndEdgier science fiction theme, and incorporates power ups into the gameplay. The original game was also adapted by Creator/{{Nintendo}} into an early UsefulNotes/GameBoy title featuring [[TheCameo cameo appearances]] by [[Franchise/SuperMarioBros Mario]]. The latest game in the series, ''Qix++'', was released for UsefulNotes/XboxLiveArcade in 2009, and later as a Japan-exclusive port for the UsefulNotes/PlaystationPortable.
to:
''Qix'' received a sequel in 1987 called ''Super Qix'', with improved graphics and a fairy tale fantasy theme. Instead of an abstract stick-like enemy, the Qix appears as a goblin-like creature, while the Sparx appear as sinister red skulls. ''VideoGame/{{Volfied}}'' (alternately known as ''Ultimate Qix'' or ''Qix Neo''), released in 1989[[note]] and also made by Taito[[/note]], is a similar game with a DarkerAndEdgier science fiction theme, and incorporates power ups into the gameplay. The original game was also adapted by Creator/{{Nintendo}} into an early UsefulNotes/GameBoy Platform/GameBoy title featuring [[TheCameo cameo appearances]] by [[Franchise/SuperMarioBros Mario]]. The latest game in the series, ''Qix++'', was released for UsefulNotes/XboxLiveArcade in 2009, and later as a Japan-exclusive port for the UsefulNotes/PlaystationPortable.
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* TheCameo: [[Franchise/SuperMarioBros Mario]] in the UsefulNotes/GameBoy version.
%%* TheEighties
%%* TheEighties
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* TheCameo: [[Franchise/SuperMarioBros Mario]] in the UsefulNotes/GameBoy version.
%%* TheEightiesPlatform/GameBoy version.
%%* TheEighties
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* ScoreMultiplier: This starts at 1x, and is incremented by 1 each time that you manage to win a level by drawing stix in a way to separate the two Qixes in the level in levels with 2 Qixes.
%%* ScoringPoints
%%* ScoringPoints
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* OverflowError: If your score goes over 1 million points in the original arcade version, you lose a million points.
* ScoreMultiplier: This starts at 1x, and is incremented by 1 each time that you manage to win a level by drawing stix in a way to separate the two Qixes in the level in levels with 2Qixes.
%%* ScoringPointsQixes. Your multiplier maxes out at 9x.
* ScoringPoints: You score points for capturing areas on the play field, with double the points if you draw slow stix instead of fast stix for the entire capture. There is a high score table. However, beware the OverflowError that subtracts a million points each time if you exceed that amount if you are going for a high score.
* ScoreMultiplier: This starts at 1x, and is incremented by 1 each time that you manage to win a level by drawing stix in a way to separate the two Qixes in the level in levels with 2
%%* ScoringPoints
* ScoringPoints: You score points for capturing areas on the play field, with double the points if you draw slow stix instead of fast stix for the entire capture. There is a high score table. However, beware the OverflowError that subtracts a million points each time if you exceed that amount if you are going for a high score.
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%%* WordPureeTitle
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Several [[FanService softcore]] Japanese games use the gameplay of this game. So did ''Cacoma Knight in Bizyland'', which attempted to provide a context for the gameplay and created a [[WidgetSeries Widget Game]] in the process.
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Several [[FanService softcore]] Japanese games use the gameplay of this game. So did ''Cacoma Knight in Bizyland'', which attempted to provide a context for the gameplay and created a [[WidgetSeries Widget Game]] QuirkyWork in the process.
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No Pronunciation Guide is now a disambig. Dewicking
Changed line(s) 8,9 (click to see context) from:
Qix (1981) is a [[UsefulNotes/TheGoldenAgeOfVideoGames Golden Age videogame]] involving, of all things, drawing. Draw boxes using "stix" to claim as much screen as possible without getting in the path of the "Qix" (pronounced [[NoPronunciationGuide either "kicks" or "quicks"]] depending on where you live), "Sparx" or "Fuse". Dividing the play-field fills the area without a Qix, claiming it for the player. Draw slower for more points and hope that you have enough coins. If a Qix touches one of the player's stix while in the process of drawing, a life is lost. Claim enough of the playfield, and the player wins and moves on to the next level. Later levels have two Qixs to deal with. If the player successfully draws a stix between them, the level is cleared automatically, and while you get no bonus points for it, the ScoreMultiplier is incremented by one. Simple but very addicting!
to:
Qix (1981) is a [[UsefulNotes/TheGoldenAgeOfVideoGames Golden Age videogame]] involving, of all things, drawing. Draw boxes using "stix" to claim as much screen as possible without getting in the path of the "Qix" (pronounced [[NoPronunciationGuide either "kicks" or "quicks"]] "quicks" depending on where you live), "Sparx" or "Fuse". Dividing the play-field fills the area without a Qix, claiming it for the player. Draw slower for more points and hope that you have enough coins. If a Qix touches one of the player's stix while in the process of drawing, a life is lost. Claim enough of the playfield, and the player wins and moves on to the next level. Later levels have two Qixs to deal with. If the player successfully draws a stix between them, the level is cleared automatically, and while you get no bonus points for it, the ScoreMultiplier is incremented by one. Simple but very addicting!
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* NoPronunciationGuide: The title has two different pronounciations. In English it's pronounced "kicks", while in Japan, the title is rendered as "quicks" in katakana.
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Wrong tense
Changed line(s) 8,9 (click to see context) from:
Qix (1981) was a [[UsefulNotes/TheGoldenAgeOfVideoGames Golden Age videogame]] involving, of all things, drawing. Draw boxes using "stix" to claim as much screen as possible without getting in the path of the "Qix" (pronounced [[NoPronunciationGuide either "kicks" or "quicks"]] depending on where you live), "Sparx" or "Fuse". Dividing the play-field fills the area without a Qix, claiming it for the player. Draw slower for more points and hope that you have enough coins. If a Qix touches one of the player's stix while in the process of drawing, a life is lost. Claim enough of the playfield, and the player wins and moves on to the next level. Later levels have two Qixs to deal with. If the player successfully draws a stix between them, the level is cleared automatically, and while you get no bonus points for it, the ScoreMultiplier is incremented by one. Simple but very addicting!
to:
Qix (1981) was is a [[UsefulNotes/TheGoldenAgeOfVideoGames Golden Age videogame]] involving, of all things, drawing. Draw boxes using "stix" to claim as much screen as possible without getting in the path of the "Qix" (pronounced [[NoPronunciationGuide either "kicks" or "quicks"]] depending on where you live), "Sparx" or "Fuse". Dividing the play-field fills the area without a Qix, claiming it for the player. Draw slower for more points and hope that you have enough coins. If a Qix touches one of the player's stix while in the process of drawing, a life is lost. Claim enough of the playfield, and the player wins and moves on to the next level. Later levels have two Qixs to deal with. If the player successfully draws a stix between them, the level is cleared automatically, and while you get no bonus points for it, the ScoreMultiplier is incremented by one. Simple but very addicting!
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A sequel, ''Qix++'', was released for UsefulNotes/XboxLiveArcade. Prior to that, ''Qix'' received a sequel in 1987 called ''Super Qix'', with improved graphics and a fairy tale fantasy theme. Instead of an abstract stick-like enemy, the Qix appears as a goblin-like creature, while the Sparx appear as sinister red skulls. ''VideoGame/{{Volfied}}'' (alternately known as ''Ultimate Qix'' or ''Qix Neo''), released in 1989[[note]] and also made by Taito[[/note]], is a similar game with a DarkerAndEdgier science fiction theme, and incorporates power ups into the gameplay. The original game was also adapted by Creator/{{Nintendo}} into an early UsefulNotes/GameBoy title featuring [[TheCameo cameo appearances]] by [[Franchise/SuperMarioBros Mario]].
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Changed line(s) 14 (click to see context) from:
A sequel, ''Qix++'', was released for UsefulNotes/XboxLiveArcade. Prior to that, ''Qix'' received a sequel in 1987 called ''Super Qix'', with improved graphics and a fairy tale fantasy theme. Instead of an abstract stick-like enemy, the Qix appears as a goblin-like creature, while the Sparx appear as sinister red skulls. ''VideoGame/{{Volfied}}'' (alternately known as ''Ultimate Qix'' or ''Qix Neo''), released in 1989[[note]] and also made by Taito[[/note]], is a similar game with a science fiction theme, and incorporates power ups into the gameplay. The original game was also adapted by Creator/{{Nintendo}} into an early UsefulNotes/GameBoy title featuring [[TheCameo cameo appearances]] by [[Franchise/SuperMarioBros Mario]].
to:
A sequel, ''Qix++'', was released for UsefulNotes/XboxLiveArcade. Prior to that, ''Qix'' received a sequel in 1987 called ''Super Qix'', with improved graphics and a fairy tale fantasy theme. Instead of an abstract stick-like enemy, the Qix appears as a goblin-like creature, while the Sparx appear as sinister red skulls. ''VideoGame/{{Volfied}}'' (alternately known as ''Ultimate Qix'' or ''Qix Neo''), released in 1989[[note]] and also made by Taito[[/note]], is a similar game with a DarkerAndEdgier science fiction theme, and incorporates power ups into the gameplay. The original game was also adapted by Creator/{{Nintendo}} into an early UsefulNotes/GameBoy title featuring [[TheCameo cameo appearances]] by [[Franchise/SuperMarioBros Mario]].
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Changed line(s) 14 (click to see context) from:
A sequel, ''Qix++'', was released for UsefulNotes/XboxLiveArcade. Prior to that, there was a sequel in 1987 called ''Super Qix'' which incorporated a fantasy theme, with the Qix appearing as a goblin-like creature and the Sparx appearing as red skulls. ''VideoGame/{{Volfied}}'' (alternately known as ''Ultimate Qix'' or ''Qix Neo''), released in 1989[[note]] and also made by Taito[[/note]], is a similar game with a science fiction theme, and incorporates power ups into the gameplay. The original game was also adapted by Creator/{{Nintendo}} into an early UsefulNotes/GameBoy title featuring [[TheCameo cameo appearances]] by [[Franchise/SuperMarioBros Mario]].
to:
A sequel, ''Qix++'', was released for UsefulNotes/XboxLiveArcade. Prior to that, there was ''Qix'' received a sequel in 1987 called ''Super Qix'' which incorporated Qix'', with improved graphics and a fairy tale fantasy theme, with theme. Instead of an abstract stick-like enemy, the Qix appearing appears as a goblin-like creature and creature, while the Sparx appearing appear as sinister red skulls. ''VideoGame/{{Volfied}}'' (alternately known as ''Ultimate Qix'' or ''Qix Neo''), released in 1989[[note]] and also made by Taito[[/note]], is a similar game with a science fiction theme, and incorporates power ups into the gameplay. The original game was also adapted by Creator/{{Nintendo}} into an early UsefulNotes/GameBoy title featuring [[TheCameo cameo appearances]] by [[Franchise/SuperMarioBros Mario]].
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Changed line(s) 14 (click to see context) from:
A sequel, ''Qix++'', was released for UsefulNotes/XboxLiveArcade. Prior to that, there was a sequel in 1987 called ''Super Qix'' in which the player uncovers pictures and features a goblin-like creature as the "Qix" and little red skulls as the "Sparx". ''VideoGame/{{Volfied}}'' (alternately known as ''Ultimate Qix'' or ''Qix Neo''), released in 1989[[note]] and also made by Taito[[/note]], is a similar game with a science fiction theme, and incorporates power ups into the gameplay. The original game was also adapted by Creator/{{Nintendo}} into an early UsefulNotes/GameBoy title featuring [[TheCameo cameo appearances]] by [[Franchise/SuperMarioBros Mario]].
to:
A sequel, ''Qix++'', was released for UsefulNotes/XboxLiveArcade. Prior to that, there was a sequel in 1987 called ''Super Qix'' in which incorporated a fantasy theme, with the player uncovers pictures and features Qix appearing as a goblin-like creature as and the "Qix" and little Sparx appearing as red skulls as the "Sparx".skulls. ''VideoGame/{{Volfied}}'' (alternately known as ''Ultimate Qix'' or ''Qix Neo''), released in 1989[[note]] and also made by Taito[[/note]], is a similar game with a science fiction theme, and incorporates power ups into the gameplay. The original game was also adapted by Creator/{{Nintendo}} into an early UsefulNotes/GameBoy title featuring [[TheCameo cameo appearances]] by [[Franchise/SuperMarioBros Mario]].
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None
Changed line(s) 8,9 (click to see context) from:
Qix (1981) was a [[UsefulNotes/TheGoldenAgeOfVideoGames Golden Age videogame]] involving, of all things, drawing. Draw boxes using "stix" to claim as much screen as possible without getting in the path of the "Qix" (pronounced [[ItIsPronouncedTroPAY either "kicks" or "quicks"]] depending on where you live), "Sparx" or "Fuse". Dividing the play-field fills the area without a Qix, claiming it for the player. Draw slower for more points and hope that you have enough coins. If a Qix touches one of the player's stix while in the process of drawing, a life is lost. Claim enough of the playfield, and the player wins and moves on to the next level. Later levels have two Qixs to deal with. If the player successfully draws a stix between them, the level is cleared automatically, and while you get no bonus points for it, the ScoreMultiplier is incremented by one. Simple but very addicting!
to:
Qix (1981) was a [[UsefulNotes/TheGoldenAgeOfVideoGames Golden Age videogame]] involving, of all things, drawing. Draw boxes using "stix" to claim as much screen as possible without getting in the path of the "Qix" (pronounced [[ItIsPronouncedTroPAY [[NoPronunciationGuide either "kicks" or "quicks"]] depending on where you live), "Sparx" or "Fuse". Dividing the play-field fills the area without a Qix, claiming it for the player. Draw slower for more points and hope that you have enough coins. If a Qix touches one of the player's stix while in the process of drawing, a life is lost. Claim enough of the playfield, and the player wins and moves on to the next level. Later levels have two Qixs to deal with. If the player successfully draws a stix between them, the level is cleared automatically, and while you get no bonus points for it, the ScoreMultiplier is incremented by one. Simple but very addicting!
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* ItIsPronouncedTroPAY: The title has two different pronounciations. In English it's pronounced "kicks", while in Japan, the title is rendered as "quicks" in katakana.
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* ItIsPronouncedTroPAY: NoPronunciationGuide: The title has two different pronounciations. In English it's pronounced "kicks", while in Japan, the title is rendered as "quicks" in katakana.