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** There are achievements for finding the dead, impaled corpses of [[{{VideoGame/Doom}} Doomguy]], [[{{VideoGame/Blood}} Caleb]], [[{{VideoGame/DukeNukem}} Duke Nukem]], [[{{VideoGame/Quake}} Ranger]], and [[{{VideoGame/SeriousSam}} Sam Stone]]. Of the five, Ranger appears to have made it the furthest, as he's out in the open in the game's final boss arena.

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** There are achievements for finding the dead, impaled corpses of [[{{VideoGame/Doom}} Doomguy]], [[{{VideoGame/Blood}} Caleb]], [[{{VideoGame/DukeNukem}} Duke Nukem]], [[{{VideoGame/ShadowWarrior1997}} Lo Wang]], [[{{VideoGame/Quake}} Ranger]], and [[{{VideoGame/SeriousSam}} Sam Stone]]. Of the five, six, Ranger appears to have made it the furthest, as he's out in the open in the game's final boss arena.
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** There are achievements for finding the dead, impaled corpses of [[{{VideoGame/Doom}} Doomguy]], [[{{VideoGame/Blood}} Caleb]], [[{{VideoGame/DukeNukem}} Duke Nukem]], and [[{{VideoGame/Quake}} Ranger]]. Of the four, Ranger appears to have made it the furthest, as he's out in the open in the game's final boss arena.

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** There are achievements for finding the dead, impaled corpses of [[{{VideoGame/Doom}} Doomguy]], [[{{VideoGame/Blood}} Caleb]], [[{{VideoGame/DukeNukem}} Duke Nukem]], and [[{{VideoGame/Quake}} Ranger]]. Ranger]], and [[{{VideoGame/SeriousSam}} Sam Stone]]. Of the four, five, Ranger appears to have made it the furthest, as he's out in the open in the game's final boss arena.
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** There are achievements for finding the dead, impaled corpses of [[{{VideoGame/Doom}} Doomguy]], [[{{VideoGame/Blood}} Caleb]], [[{{VideoGame/DukeNukem}} Duke Nukem]], and [[{{VideoGame/Quake}} Ranger]]. Of the four, Ranger appears to have made it the furthest, as he's out in the open in the game's final boss arena.

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* AnIcePerson: The Warlock becomes this when using the Freeze Blast spell. [[VideoGame/{{Quake}} Shamblers]], which are featured in the Antarctica levels, also utilize an ice attack that holds you in place for a few seconds.


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* AnIcePerson: The Warlock becomes this when using the Freeze Blast spell. [[VideoGame/{{Quake}} Shamblers]], which are featured in the Antarctica levels, also utilize an ice attack that holds you in place for a few seconds.
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Rewrote the last example of Awesome But Impractical a little.


** Similarly, Dynamite and Frag Grenades can be hard to throw far enough that they won't catch you in their blast radius - and they do ''a lot'' of damage. They also explode on impact with enemies, or a delay if they hit the floor/wall. You can either time your throws and movement, or the Bomberman spell lets you magically fling them in a straight line rather like a sort of... ''magic missile''.

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** Similarly, Dynamite and Frag Grenades can be hard to throw far enough that they won't catch you in their blast radius - radius, and they do ''a lot'' of damage. They also explode on impact with enemies, or a delay if they hit the floor/wall. You can either Until you get the Bomberman spell, which allows you to magically fling grenades in a straight line, you need to time your throws and movement, or the Bomberman spell lets you magically fling them in a straight line rather like a sort of... ''magic missile''.movement.
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Level Up is now a disambiguation page; re-linked to Character Level.


Gameplay is what you would expect from a 90's FirstPersonShooter: non-linear levels for you to explore, keys, switches, and [[EasterEgg secrets]] to find, fast movement speed, no RegeneratingHealth, and [[WalkingArmory a variety of weapons and magic spells at your disposal]]. What sets it apart from similar games is its RPGElements; as you LevelUp from collecting treasures/finding secrets/killing shit, you can upgrade your various stats and buy different perks which act as multipliers for your stats, weapons, and magical abilities. You'll also find "Upgrade Points" throughout the game which can be spent on weapon upgrades and/or magic spells to further improve and diversify your arsenal. The game also uses lives instead of the usual quicksaves. Dying in a level means having to do it again from the start. Lose all lives and its GameOver.

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Gameplay is what you would expect from a 90's FirstPersonShooter: non-linear levels for you to explore, keys, switches, and [[EasterEgg secrets]] to find, fast movement speed, no RegeneratingHealth, and [[WalkingArmory a variety of weapons and magic spells at your disposal]]. What sets it apart from similar games is its RPGElements; as you LevelUp [[CharacterLevel level up]] from collecting treasures/finding secrets/killing shit, you can upgrade your various stats and buy different perks which act as multipliers for your stats, weapons, and magical abilities. You'll also find "Upgrade Points" throughout the game which can be spent on weapon upgrades and/or magic spells to further improve and diversify your arsenal. The game also uses lives instead of the usual quicksaves. Dying in a level means having to do it again from the start. Lose all lives and its GameOver.
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


** [[{{Satan}} The Lord of Hell]], who has conquered the other realms and turned their inhabitants into his EvilMinions which the Warlock has to cleanse the [[KillEmAll only way he knows how]].

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** [[{{Satan}} The Lord of Hell]], who has conquered the other realms and turned their inhabitants into his EvilMinions which the Warlock has to cleanse the [[KillEmAll only way he knows how]].how.



* ExcusePlot: You're a [[MagicKnight gun-toting wizard]] out to slay evil. [[KillEmAll Go kill every bad guy that stands in your way.]]

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* ExcusePlot: You're a [[MagicKnight gun-toting wizard]] out to slay evil. [[KillEmAll Go kill every bad guy that stands in your way.]]
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An Axe To Grind is no longer a trope


** Your starting [[AnAxeToGrind Axe]] is one of the most powerful weapons in the game due to the huge damage it inflicts in a wide arc, enabling you to blitz through the earlier levels without having to waste ammo. Its upgrades only make it deadlier by increasing its range and damage output while, depending on your chosen upgrade, [[LifeDrain replenishing some health or mana with every kill you make]]. Its damage is also scaled by your Strength stat, meaning that it can still one-shot an entire horde of creatures in a wide arc in later levels. The Axe's only real drawback is the amount of time it takes for you to swing it again.

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** Your starting [[AnAxeToGrind Axe]] Axe is one of the most powerful weapons in the game due to the huge damage it inflicts in a wide arc, enabling you to blitz through the earlier levels without having to waste ammo. Its upgrades only make it deadlier by increasing its range and damage output while, depending on your chosen upgrade, [[LifeDrain replenishing some health or mana with every kill you make]]. Its damage is also scaled by your Strength stat, meaning that it can still one-shot an entire horde of creatures in a wide arc in later levels. The Axe's only real drawback is the amount of time it takes for you to swing it again.



* StandardFPSGuns: The game features the usual weapon archetypes consisting of melee weapons (a knife and an [[AnAxeToGrind axe]]), a pistol, two [[ShotgunsAreJustBetter shotguns]] (single-shot pump-action and double-barreled "Boomstick"), an [[MoreDakka SMG]], a [[GatlingGood minigun]], [[StuffBlowingUp sticks of dynamite, and a rocket launcher]]. Less standard weapons include a [[BoomStick magic staff]] (which uses mana as ammo and can launch a powerful ChargedAttack), a [[TheStraightAndArrowPath crossbow]] (whose bolts can be reclaimed after firing), a [[KillItWithFire flamethrower]], a [[EnergyWeapon laser gun]], and the game's take on the {{BFG}}. With the exception of the knife and BFG, all weapons can be further upgraded into either more powerful or exotic versions of themselves such as flareguns, frag grenades/proximity mines, incendiary rockets, ''dual'' [=SMGs=], and so on.

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* StandardFPSGuns: The game features the usual weapon archetypes consisting of melee weapons (a knife and an [[AnAxeToGrind axe]]), axe), a pistol, two [[ShotgunsAreJustBetter shotguns]] (single-shot pump-action and double-barreled "Boomstick"), an [[MoreDakka SMG]], a [[GatlingGood minigun]], [[StuffBlowingUp sticks of dynamite, and a rocket launcher]]. Less standard weapons include a [[BoomStick magic staff]] (which uses mana as ammo and can launch a powerful ChargedAttack), a [[TheStraightAndArrowPath crossbow]] (whose bolts can be reclaimed after firing), a [[KillItWithFire flamethrower]], a [[EnergyWeapon laser gun]], and the game's take on the {{BFG}}. With the exception of the knife and BFG, all weapons can be further upgraded into either more powerful or exotic versions of themselves such as flareguns, frag grenades/proximity mines, incendiary rockets, ''dual'' [=SMGs=], and so on.
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* FantasyKitchenSink: You'll be fighting against a wide variety of enemies across the different realms including but not limited to: [[TheUndead Undead]] knights, giant bats and spiders, HornyDevils, [[EvilSorcerer Evil Sorcerers]], AxCrazy polar station workers who might mutate into the creature from ''Film/TheThing1982'', [[EldritchAbomination Eldritch Abominations]], [[AbominableSnowman Abominable Snowmen]], the [[VideoGame/{{Quake}} Shambler]], [[VideoGame/SeriousSam Gnaars]], {{golem}}s made of sand, [[BeastMan beast men]], [[CatGirl cat girls]], [[ScaryScorpions scorpion girls]], [[NinjaPirateZombieRobot mummies armed with rocket launchers]], cyborg soldiers, {{Attack Drone}}s, {{Mini Mecha}}s and {{Humongous Mecha}}s, cumulating in you kicking demon ass in Hell itself [[spoiler:along with a mix of the previous enemy types]].

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* FantasyKitchenSink: You'll be fighting against a wide variety of enemies across the different realms including but not limited to: [[TheUndead Undead]] knights, giant bats and spiders, HornyDevils, demons, [[EvilSorcerer Evil Sorcerers]], AxCrazy polar station workers who might mutate into the creature from ''Film/TheThing1982'', [[EldritchAbomination Eldritch Abominations]], [[AbominableSnowman Abominable Snowmen]], the [[VideoGame/{{Quake}} Shambler]], [[VideoGame/SeriousSam Gnaars]], {{golem}}s made of sand, [[BeastMan beast men]], [[CatGirl cat girls]], [[ScaryScorpions scorpion girls]], [[NinjaPirateZombieRobot mummies armed with rocket launchers]], cyborg soldiers, {{Attack Drone}}s, {{Mini Mecha}}s and {{Humongous Mecha}}s, cumulating in you kicking demon ass in Hell itself [[spoiler:along with a mix of the previous enemy types]].

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A sequel, ''Project Warlock II'', is currently in development, with a Website/{{Kickstarter}} campaign to fund further development planned for launch in August 2021, and an early access release on Steam planned for 29 July 2021.

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A sequel, ''Project Warlock II'', is currently in development, with a Website/{{Kickstarter}} campaign to fund further development planned for launch in August 2021, and an early access release development. The Early Access was released on Steam planned for 29 July 2021.
10 June, 2022.

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* KnifeNut: One of your starting melee weapons is a shiv that can be repeatedly swung almost as quickly as the amount of time it takes to double-click a mouse button. It can also be thrown as a projectile without any ammo or mana drain with the sole drawback that it can only be thrown OneBulletAtATime.



* StandardFPSGuns: The game features the usual weapon archetypes consisting of melee weapons (a [[KnifeNut knife]] and an [[AnAxeToGrind axe]]), a pistol, two [[ShotgunsAreJustBetter shotguns]] (single-shot pump-action and double-barreled "Boomstick"), an [[MoreDakka SMG]], a [[GatlingGood minigun]], [[StuffBlowingUp sticks of dynamite, and a rocket launcher]]. Less standard weapons include a [[BoomStick magic staff]] (which uses mana as ammo and can launch a powerful ChargedAttack), a [[TheStraightAndArrowPath crossbow]] (whose bolts can be reclaimed after firing), a [[KillItWithFire flamethrower]], a [[EnergyWeapon laser gun]], and the game's take on the {{BFG}}. With the exception of the knife and BFG, all weapons can be further upgraded into either more powerful or exotic versions of themselves such as flareguns, frag grenades/proximity mines, incendiary rockets, ''dual'' [=SMGs=], and so on.

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* StandardFPSGuns: The game features the usual weapon archetypes consisting of melee weapons (a [[KnifeNut knife]] knife and an [[AnAxeToGrind axe]]), a pistol, two [[ShotgunsAreJustBetter shotguns]] (single-shot pump-action and double-barreled "Boomstick"), an [[MoreDakka SMG]], a [[GatlingGood minigun]], [[StuffBlowingUp sticks of dynamite, and a rocket launcher]]. Less standard weapons include a [[BoomStick magic staff]] (which uses mana as ammo and can launch a powerful ChargedAttack), a [[TheStraightAndArrowPath crossbow]] (whose bolts can be reclaimed after firing), a [[KillItWithFire flamethrower]], a [[EnergyWeapon laser gun]], and the game's take on the {{BFG}}. With the exception of the knife and BFG, all weapons can be further upgraded into either more powerful or exotic versions of themselves such as flareguns, frag grenades/proximity mines, incendiary rockets, ''dual'' [=SMGs=], and so on.on.
* StarterEquipment: One of your starting melee weapons is a shiv that can be repeatedly swung almost as quickly as the amount of time it takes to double-click a mouse button. It can also be thrown as a projectile without any ammo or mana drain with the sole drawback that it can only be thrown OneBulletAtATime.
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** The Nailgun upgrade for the SMG enables you to fire around corners due to its [[PinballProjectile ricocheting nails]]. The problem comes when they [[RealityEnsues start bouncing back at you]]. It is basically suicide to fire this weapon in tightly-packed areas with little room to dodge them.

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** The Nailgun upgrade for the SMG enables you to fire around corners due to its [[PinballProjectile ricocheting nails]]. The problem comes when they [[RealityEnsues start bouncing back at you]].you. It is basically suicide to fire this weapon in tightly-packed areas with little room to dodge them.
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Kickstarter delayed


A sequel, ''Project Warlock II'', is currently in development, with a Website/{{Kickstarter}} campaign to fund further development set to launch on 29 June 2021, and an early access release on Steam planned for 29 July 2021.

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A sequel, ''Project Warlock II'', is currently in development, with a Website/{{Kickstarter}} campaign to fund further development set to planned for launch on 29 June in August 2021, and an early access release on Steam planned for 29 July 2021.
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Made the date formats consistent.


The game was released on [[https://www.gog.com/game/project_warlock GOG.com]] on October 18, 2018 and later released on [[https://store.steampowered.com/app/893680/Project_Warlock/ Steam]] on 7 December, 2018.

A sequel, ''Project Warlock II'', is currently in development, with a Website/{{Kickstarter}} campaign set to launch on June 29, 2021, to fund further development of the game, and an early access release on Steam planned for July 29, 2021.

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The game was released on [[https://www.gog.com/game/project_warlock GOG.com]] on October 18, 2018 and later released on [[https://store.steampowered.com/app/893680/Project_Warlock/ Steam]] on 7 December, December 2018.

A sequel, ''Project Warlock II'', is currently in development, with a Website/{{Kickstarter}} campaign set to launch on June 29, 2021, to fund further development of the game, set to launch on 29 June 2021, and an early access release on Steam planned for 29 July 29, 2021.

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