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* ''Pokémon Rumble Rush'' is an upcoming mobile game entry in the series.

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* ''Pokémon Rumble Rush'' is an upcoming a mobile game entry in the series.series, released in May 2019.
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* ''[[http://www.pokeland.jp/ PokéLand]]'' is an upcoming mobile game entry in the series, currently in its alpha stage.

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* ''[[http://www.pokeland.jp/ PokéLand]]'' ''Pokémon Rumble Rush'' is an upcoming mobile game entry in the series, currently in its alpha stage.series.
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* DefeatMeansFriendship: You recruit 'mons mainly by defeating them in battle, then picking up the toy they leave behind. It's even referred to in-game as [[MagicalGirlLyricalNanoha "Befriending"]] them.

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* DefeatMeansFriendship: You recruit 'mons mainly by defeating them in battle, then picking up the toy they leave behind. It's even referred to in-game as [[MagicalGirlLyricalNanoha [[Franchise/LyricalNanoha "Befriending"]] them.
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** The third game in the series, ''Pokémon Rumble [[UsefulNotes/WiiU U]]'' is available for download. New features include Pokémon missing from ''Rumble Blast'', 4-player, and near-field communication, allowing interaction with separately purchased figures (compare ''VideoGame/{{Skylanders}}'').
** A fourth game, ''Pokémon Rumble World'', was released for the UsefulNotes/Nintendo3DS, and is free-to-play with a microtransaction system similar to that of ''VideoGame/PokemonShuffle''.
** ''[[http://www.pokeland.jp/ PokéLand]]'' is an upcoming mobile game entry in the series, currently in its alpha stage.

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** * The third game in the series, ''Pokémon Rumble [[UsefulNotes/WiiU U]]'' is available for download. New features include Pokémon missing from ''Rumble Blast'', 4-player, and near-field communication, allowing interaction with separately purchased figures (compare ''VideoGame/{{Skylanders}}'').
** * A fourth game, ''Pokémon Rumble World'', was released for the UsefulNotes/Nintendo3DS, and is free-to-play with a microtransaction system similar to that of ''VideoGame/PokemonShuffle''.
** * ''[[http://www.pokeland.jp/ PokéLand]]'' is an upcoming mobile game entry in the series, currently in its alpha stage.

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''Pokémon Rumble'' is an action-adventure ''Franchise/{{Pokemon}}'' video game for UsefulNotes/WiiWare, featuring real-time battling, similar to that of ''VideoGame/SmashTV''. It featured Pokémon that debuted in ''VideoGame/PokemonRedAndBlue'' and ''VideoGame/PokemonDiamondAndPearl''.

The game has a sequel, ''Pokémon Rumble Blast'' (''Super Pokémon Rumble'' in Europe) on the UsefulNotes/Nintendo3DS featuring all then-available Pokémon[[note]]Keldeo, Meloetta, and Genesect are excluded[[/note]] and new game modes.

The third game in the series, ''Pokémon Rumble [[UsefulNotes/WiiU U]]'' is available for download. New features include Pokémon missing from ''Rumble Blast'', 4-player, and near-field communication, allowing interaction with separately purchased figures (compare ''VideoGame/{{Skylanders}}'').

A fourth game, ''Pokémon Rumble World'', was released for the UsefulNotes/Nintendo3DS, and is free-to-play with a microtransaction system similar to that of ''VideoGame/PokemonShuffle''. Speaking of free-to-play, an upcoming installment for mobile devices called ''[[http://www.pokeland.jp/ PokéLand]]'' is currently in its alpha stage.

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''Pokémon Rumble'' is an action-adventure ''Franchise/{{Pokemon}}'' video game for UsefulNotes/WiiWare, featuring spinoff series. Unlike most ''Pokémon'' games, in which you directly control or interact with real Pokémon, the world of ''Pokémon Rumble'' is inhabited by ''Toy'' Pokémon, small SuperDeformed-like Pokémon figurines. Much of the series' core gameplay consists of real-time battling, battle similar to that of ''VideoGame/SmashTV''. It featured ''VideoGame/SmashTV'' using a simplistic control scheme, taking command of a party of Toy Pokémon to cut through swaths of hostile Toy Pokémon and challenge their boss at the end of a dungeon. By fighting against Toy Pokémon, you can potentially execute a NonLethalKO on them via "wobbling", which will allow you to befriend other Toy Pokémon and add them to your ranks.

The series consists of five games:
* The first game in the series debuted as a UsefulNotes/WiiWare game, prominently featuring
Pokémon that debuted in ''VideoGame/PokemonRedAndBlue'' and ''VideoGame/PokemonDiamondAndPearl''.

The game has a sequel,
''VideoGame/PokemonDiamondAndPearl''.
*
''Pokémon Rumble Blast'' (''Super Pokémon Rumble'' in Europe) was released on the UsefulNotes/Nintendo3DS featuring all then-available Pokémon[[note]]Keldeo, Meloetta, and Genesect are excluded[[/note]] and new game modes.

modes.
**
The third game in the series, ''Pokémon Rumble [[UsefulNotes/WiiU U]]'' is available for download. New features include Pokémon missing from ''Rumble Blast'', 4-player, and near-field communication, allowing interaction with separately purchased figures (compare ''VideoGame/{{Skylanders}}'').

''VideoGame/{{Skylanders}}'').
**
A fourth game, ''Pokémon Rumble World'', was released for the UsefulNotes/Nintendo3DS, and is free-to-play with a microtransaction system similar to that of ''VideoGame/PokemonShuffle''. Speaking of free-to-play, an upcoming installment for mobile devices called ''VideoGame/PokemonShuffle''.
**
''[[http://www.pokeland.jp/ PokéLand]]'' is an upcoming mobile game entry in the series, currently in its alpha stage.

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** In addition, hitting the buying cap grants you the option to buy 2 permanent VIP passes, one that makes cost of re-inflating Balloons 1 Poké Diamond, and the other reducing the cost of the roulette's ability to let you stop where you want to 1 as well. Normally the prices would cost 2~5 for Balloons depending on the Balloon type, and 2 for the stopper.

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** In addition, hitting the buying cap grants you the option to buy 2 permanent VIP passes, one that makes cost of re-inflating Balloons 1 Poké Diamond, and the other reducing the cost of the roulette's ability to let you stop where you want to 1 as well. Normally the prices would cost 2~5 for Balloons depending on the Balloon type, type (up to 10 in the update), and 2 for the stopper.


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* ArtificialStupidity[=/=]TooDumbToLive: The visitor bonuses where you rescue visiting Miis and [[EscortMission guide them to the end of the level]]. They are programmed to hang back at a safe distance, but their pathfinding is based on the player's route rather than what the enemy is doing, so they often end up literally standing there and letting bosses kill them or even actively walking into clearly telegraphed attacks.
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* CommonplaceRare: Whimsicott in ''World'', which is only found as the boss arena mook for Shaymin.

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* CommonplaceRare: Whimsicott in ''World'', which is only found as the boss arena mook for Shaymin.[[OlympusMons Shaymin]].

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** Additionally, if a legendary pokemon has a signature move, the moveset of a captured pokemon is biased to nearly always give you that move.



* ContinuingIsPainful: In ''World'', at least - if your Pokémon is Knocked Out during a level, you can choose to continue at the cost of 2 Poké Diamonds. They're easy enough to get if you do a lot of challenges and streetpasses, but it's still coming out of the game's premium currency.

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* ContinuingIsPainful: In ''World'', at least - if your Pokémon is Knocked Out during a level, you can choose to continue at the cost of 2 Poké Diamonds. They're easy enough to get if you do a lot of challenges and streetpasses, and if you have the Mine you may be getting them far faster than you can spend them, but it's still coming out of the game's premium currency.



* FlunkyBoss: The bosses at the end of each stage have respawning [[{{Mook}} guards.]] [[note]]There are a limited amount of guards, but it'll take 5-10 minutes of fighting them until they stop respawning.[[/note]] This is potentially favorable if you hadn't yet befriended that particular Toy Pokémon.

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* FlunkyBoss: The bosses at the end of each stage have respawning [[{{Mook}} guards.]] [[note]]There are a limited amount of guards, but it'll take 5-10 minutes of fighting them until they stop respawning.[[/note]] This is potentially favorable if you hadn't yet befriended that particular Toy Pokémon.Pokémon, or in ''World'' if you want to get the achievement for capturing fifty pokemon of a given species.


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** In ''World'', the trouble is the various formes of the legendaries. For instance, Black Kyurem and White Kyurem can only be fought at specific times of day, in completely different stages than normal Kyurem.

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* PowerGlows[=/=]LawOfChromaticSuperiority: When getting new Pokémon. If the defeated Pokémon has no special ability, it'll have a bluish-white aura. If it has an ability, the game will slow down ever so slightly and the Pokémon will have a yellow aura before you pick it up. If, in addition to this DramaticPause, the screen zooms in on the defeated Pokémon and it has a glowing red aura, it has ''multiple'' abilities. If the aura is [[PurpleIsPowerful purple]] instead of red, it has the "Epic" ability which means that it will have ''six different regular abilities'', usually with a good number of + icons as well. Subverted with the "Superstar" ability, which puts a ''spotlight'' over the Pokémon but is ultimately a useless if not detrimental ability.

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* PowerGlows[=/=]LawOfChromaticSuperiority: When getting new Pokémon. If the defeated Pokémon has no special ability, it'll have a bluish-white aura. If it has an ability, the game will slow down ever so slightly and the Pokémon will have a yellow aura before you pick it up. If, in addition to this DramaticPause, the screen zooms in on the defeated Pokémon and it has a glowing red aura, it has ''multiple'' abilities. If the aura is [[PurpleIsPowerful purple]] instead of red, it has the "Epic" ability which means that it will have ''six different regular abilities'', usually with a good number of + icons as well. Subverted with the "Superstar" ability, which puts a ''spotlight'' over the Pokémon but is ultimately a useless if not detrimental ability. [[DoubleSubversion Doubly or triply subverted]] with the Rusty special trait; Rusty pokemon have the same DramaticPause as one-trait Pokémon and have a coppery-red aura but can only learn Struggle, until you clean them off with a present received from story progression (at least in ''World''), at which point they become as powerful as red-aura or even purple-aura Pokémon.



* SecretAIMoves: In ''Blast'' and ''World'', every boss has an attack where they become invincible for a short while, before producing a shock-wave that tosses you away.

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** In ''World'', Pokémon can be befriended with a special trait of "Rusty", which means that they can only use Struggle, no matter what move they were using just a second ago. Despite the huge demotion, they can be cleaned up and become far more powerful.
* SecretAIMoves: In ''Blast'' and ''World'', every boss has an attack where they become invincible for a short while, before producing a shock-wave that tosses you away.away and has the potential to wobble you. However, they are far weaker than their non-secret moves.
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* ArtifactMook: A [[JustifiedTrope justified]] example and arguably an AntiFrustrationFeature. At least in ''World'', all of those pokemon formes that have canon explanations limiting which ones you should encounter (eg, Gastrodon's Eastern Sea and Western Sea formes, which shouldn't naturally be found in the same sea, let alone ''right next to each other'') are completely disregarded, because [[ToyTime these are wind-up toys]] rather than actual pokemon. Of course, this [[FridgeLogic raises even more questions]].

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* ArtifactMook: A [[JustifiedTrope justified]] example and arguably an AntiFrustrationFeature. At least AntiFrustrationFeature given some of the [[AchievementSystem Titles]] in ''World'', all ''World''. All of those pokemon formes that have canon explanations limiting which ones you should encounter (eg, Gastrodon's Eastern Sea and Western Sea formes, which shouldn't naturally be found in the same sea, let alone ''right next to each other'') are completely disregarded, because [[ToyTime these are wind-up toys]] rather than actual pokemon. Of course, this [[FridgeLogic raises even more questions]].
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* ArtifactMook: A [[JustifiedTrope justified]] example and arguably an AntiFrustrationFeature. At least in ''World'', all of those pokemon formes that have canon explanations limiting which ones you should encounter (eg, Gastrodon's Eastern Sea and Western Sea formes, which shouldn't naturally be found in the same sea, let alone ''right next to each other'') are completely disregarded, because [[ToyTime these are wind-up toys]] rather than actual pokemon. Of course, this [[FridgeLogic raises even more questions]].
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** [[SubvertedTrope Partly subverted]] in ''World'': Many of the two-star bosses only appear as bosses in the two-star areas even when game-logic implies otherwise. Expecting to finally be able to capture Aegislash easily after umpteen tries because it's going to be the [[FlunkyBoss flunky]] this time? Sorry, but have a half-dozen Honedges.
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The game has a sequel, ''Pokémon Rumble Blast'' (''Super Pokémon Rumble'' in Europe) on the Nintendo3DS featuring all then-available Pokémon[[note]]Keldeo, Meloetta, and Genesect are excluded[[/note]] and new game modes.

to:

The game has a sequel, ''Pokémon Rumble Blast'' (''Super Pokémon Rumble'' in Europe) on the Nintendo3DS UsefulNotes/Nintendo3DS featuring all then-available Pokémon[[note]]Keldeo, Meloetta, and Genesect are excluded[[/note]] and new game modes.



A fourth game, ''Pokémon Rumble World'', was released for the Nintendo3DS, and is free-to-play with a microtransaction system similar to that of ''VideoGame/PokemonShuffle''. Speaking of free-to-play, an upcoming installment for mobile devices called ''[[http://www.pokeland.jp/ PokéLand]]'' is currently in its alpha stage.

to:

A fourth game, ''Pokémon Rumble World'', was released for the Nintendo3DS, UsefulNotes/Nintendo3DS, and is free-to-play with a microtransaction system similar to that of ''VideoGame/PokemonShuffle''. Speaking of free-to-play, an upcoming installment for mobile devices called ''[[http://www.pokeland.jp/ PokéLand]]'' is currently in its alpha stage.
Is there an issue? Send a MessageReason:
None


''Pokémon Rumble'' is an action-adventure ''Franchise/{{Pokemon}}'' video game for WiiWare, featuring real-time battling, similar to that of ''VideoGame/SmashTV''. It featured Pokémon that debuted in ''VideoGame/PokemonRedAndBlue'' and ''VideoGame/PokemonDiamondAndPearl''.

to:

''Pokémon Rumble'' is an action-adventure ''Franchise/{{Pokemon}}'' video game for WiiWare, UsefulNotes/WiiWare, featuring real-time battling, similar to that of ''VideoGame/SmashTV''. It featured Pokémon that debuted in ''VideoGame/PokemonRedAndBlue'' and ''VideoGame/PokemonDiamondAndPearl''.



The third game in the series, ''Pokémon Rumble [[WiiU U]]'' is available for download. New features include Pokémon missing from ''Rumble Blast'', 4-player, and near-field communication, allowing interaction with separately purchased figures (compare ''VideoGame/{{Skylanders}}'').

to:

The third game in the series, ''Pokémon Rumble [[WiiU [[UsefulNotes/WiiU U]]'' is available for download. New features include Pokémon missing from ''Rumble Blast'', 4-player, and near-field communication, allowing interaction with separately purchased figures (compare ''VideoGame/{{Skylanders}}'').



* SuperTitle64Advance: ''Pokémon Rumble U'' for the WiiU.

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* SuperTitle64Advance: ''Pokémon Rumble U'' for the WiiU.UsefulNotes/WiiU.
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A fourth game, ''Pokémon Rumble World'', was released for the Nintendo3DS, and is free-to-play with a microtransaction system similar to that of ''VideoGame/PokemonShuffle''.

to:

A fourth game, ''Pokémon Rumble World'', was released for the Nintendo3DS, and is free-to-play with a microtransaction system similar to that of ''VideoGame/PokemonShuffle''. Speaking of free-to-play, an upcoming installment for mobile devices called ''[[http://www.pokeland.jp/ PokéLand]]'' is currently in its alpha stage.
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* MythologyGag: The game was developed by Ambrella, the same company that made VideoGame/HeyYouPikachu. Anybody that's played HYP will recognise the terminal music as a remix of the Viridian Forest Edge theme. The sequel features most of the first game's music and some sound effects from ''Hey You, Pikachu!''. Also, some of the tracks in Rumble U are lifted directly from Pokémon Channel, by the same developers.

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* MythologyGag: The game was developed by Ambrella, the same company that made VideoGame/HeyYouPikachu. Anybody that's played HYP will recognise the terminal music as a remix of the Viridian Forest Edge theme. The sequel features most of the first game's music and some sound effects from ''Hey You, Pikachu!''. Also, some of the tracks in Rumble U are lifted directly from the aforementioned Nintendo 64 title as well as Pokémon Channel, by the same developers.
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How To Create A Works Page explicitly says "No bolding is used for work titles."


'''''Pokémon Rumble''''' is an action-adventure ''Franchise/{{Pokemon}}'' video game for WiiWare, featuring real-time battling, similar to that of ''VideoGame/SmashTV''. It featured Pokémon that debuted in ''VideoGame/PokemonRedAndBlue'' and ''VideoGame/PokemonDiamondAndPearl''.

to:

'''''Pokémon Rumble''''' ''Pokémon Rumble'' is an action-adventure ''Franchise/{{Pokemon}}'' video game for WiiWare, featuring real-time battling, similar to that of ''VideoGame/SmashTV''. It featured Pokémon that debuted in ''VideoGame/PokemonRedAndBlue'' and ''VideoGame/PokemonDiamondAndPearl''.
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* FlunkyBoss: The bosses at the end of each stage have respawning [[{{Mook}} guards.]] This is potentially favorable if you hadn't yet befriended that particular Toy Pokémon.
* FoeTossingCharge: Charge Battle is essentially this. Many moves, especially Normal or Fighting type moves, are this as well.

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* FlunkyBoss: The bosses at the end of each stage have respawning [[{{Mook}} guards.]] [[note]]There are a limited amount of guards, but it'll take 5-10 minutes of fighting them until they stop respawning.[[/note]] This is potentially favorable if you hadn't yet befriended that particular Toy Pokémon.
* FoeTossingCharge: Charge Battle is essentially this. Many moves, especially Normal or Fighting type moves, are this as well. The Feisty attribute (increases knockback on attacks) combined with certain attacks can also have this effect.
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* OutsideContextVillain: [[spoiler:Meta-example: ''Pokémon Rumble Blast'' is the first time in the Pokémon series -- counting both the games and the anime -- to have neither a Pokémon nor a Human as the BigBad, but instead a geniune monster called the "Dark Rust".]] Granted, it's of the GenericDoomsdayVillain variety, but it's still something the series had never seen before, and still the only time the series has one outside of the [[VideoGame/PokemonMysteryDungeon Mystery Dungeon]] games.

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* OutsideContextVillain: OutsideContextProblem: [[spoiler:Meta-example: ''Pokémon Rumble Blast'' is the first time in the Pokémon series -- counting both the games and the anime -- to have neither a Pokémon nor a Human as the BigBad, but instead a geniune monster called the "Dark Rust".]] Granted, it's of the GenericDoomsdayVillain variety, but it's still something the series had never seen before, and still the only time the series has one outside of the [[VideoGame/PokemonMysteryDungeon Mystery Dungeon]] games.
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** One of the Area Anchors in ''Rumble U'' is called [[TengenToppaGurrenLagann "You Pierce The Heavens"]], with the Pokémon mainly being ones with drills, and the interesting inclusion of Diglett and Dugtrio (the Kanto moles).

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** One of the Area Anchors in ''Rumble U'' is called [[TengenToppaGurrenLagann [[Anime/TengenToppaGurrenLagann "You Pierce The Heavens"]], with the Pokémon mainly being ones with drills, and the interesting inclusion of Diglett and Dugtrio (the Kanto moles).
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* OutsideContextVillain: [[spoiler:Meta-example: ''Pokémon Rumble Blast'' is the first game in the Pokémon series -- counting both the games and the anime -- to have neither a Pokémon nor a Human as the BigBad, but instead a geniune monster called the "Dark Rust". Granted, it's of the GenericDoomsdayVillain variety, but it's still something the series has never seen before.]]

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* OutsideContextVillain: [[spoiler:Meta-example: ''Pokémon Rumble Blast'' is the first game time in the Pokémon series -- counting both the games and the anime -- to have neither a Pokémon nor a Human as the BigBad, but instead a geniune monster called the "Dark Rust". Rust".]] Granted, it's of the GenericDoomsdayVillain variety, but it's still something the series has had never seen before.]]before, and still the only time the series has one outside of the [[VideoGame/PokemonMysteryDungeon Mystery Dungeon]] games.
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Could Have Avoided This Plot requires it be acknowledged in-universe.


* PoorCommunicationKills[=/=]CouldHaveAvoidedThisPlot: [[spoiler:A ''lot'' of bad stuff in ''Blast'' could have been avoided if Cobalion and Krookodile had ''explained'' that the Glowdrops were needed to stop the BigBad...]]

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* PoorCommunicationKills[=/=]CouldHaveAvoidedThisPlot: PoorCommunicationKills: [[spoiler:A ''lot'' of bad stuff in ''Blast'' could have been avoided if Cobalion and Krookodile had ''explained'' that the Glowdrops were needed to stop the BigBad...]]
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* StockSubtitle: ''Pokémon Rumble '''World'''''.
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*** This is likely a reference to Boota who is a [[FridgeBrilliance "pig-mole"]].

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* CommonplaceRare: Whimsicott in ''World'', which is only found as the boss arena mook for Shaymin.



* PowerGlows[=/=]LawOfChromaticSuperiority: When getting new Pokémon. If the defeated Pokémon has no special ability, it'll have a bluish-white aura. If it has an ability, the game will slow down ever so slightly and the Pokémon will have a yellow aura before you pick it up. If, in addition to this DramaticPause, the screen zooms in on the defeated Pokémon and it has a glowing red aura, it has ''multiple'' abilities. Subverted with the "Superstar" ability, which puts a ''spotlight'' over the Pokémon but is ultimately a useless if not detrimental ability.

to:

* PowerGlows[=/=]LawOfChromaticSuperiority: When getting new Pokémon. If the defeated Pokémon has no special ability, it'll have a bluish-white aura. If it has an ability, the game will slow down ever so slightly and the Pokémon will have a yellow aura before you pick it up. If, in addition to this DramaticPause, the screen zooms in on the defeated Pokémon and it has a glowing red aura, it has ''multiple'' abilities. If the aura is [[PurpleIsPowerful purple]] instead of red, it has the "Epic" ability which means that it will have ''six different regular abilities'', usually with a good number of + icons as well. Subverted with the "Superstar" ability, which puts a ''spotlight'' over the Pokémon but is ultimately a useless if not detrimental ability.

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* ShoutOut: One of the Area Anchors in ''Rumble U'' is called [[TengenToppaGurrenLagann "You Pierce The Heavens"]], with the Pokémon mainly being ones with drills, and the interesting inclusion of Diglett and Dugtrio (the Kanto moles).

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* ShoutOut: One ShoutOut:
**One
of the Area Anchors in ''Rumble U'' is called [[TengenToppaGurrenLagann "You Pierce The Heavens"]], with the Pokémon mainly being ones with drills, and the interesting inclusion of Diglett and Dugtrio (the Kanto moles).moles).
**There's also a Chill Battle titled ''The Three Little Tepig'' in which the player most protect three Tepig from Houndour, Houndoom, Poochyena, Mightyena, Electrike, Manectric, Zorua, and Zoroark.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/pokemon_rumble9.jpg]]
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* AntiFrustrationFeature: Instead of forcing players to constantly spend money to get better in ''World'', It sets a max cap of 3,000 Poké Diamonds you can buy, that adds up to $30 which amounts to a full priced game. After you reach said limit, instead of forcing you to wait a couple of days to hopefully get at least one Poké Diamond using the Spot/Street Pass features, the game gives you a mine with an unlimited amount of them that you can obtain 20 from once a day.

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* AntiFrustrationFeature: Instead of forcing players to constantly spend money to get better in ''World'', It sets a max cap of 3,000 Poké Diamonds you can buy, that adds up to $30 which amounts to a full priced game. After you reach said limit, instead of forcing you to wait a couple of days to hopefully get at least one Poké Diamond using the Spot/Street Pass features, the game gives you a mine with an unlimited amount of them that you can obtain 20 40 (20 prior to the update) from once a day.



** The game even has a measure for buying the max 3,000 Poké Diamonds and you somehow end up needing more. Instead of forcing you to wait a few days to hopefully get one Poké Diamond from the Spot/Street Pass features, the game just gives you a mine full of unlimited Poké Diamonds where you can get 20 of them once a day.

to:

** The game even has a measure for buying the max 3,000 Poké Diamonds and you somehow end up needing more. Instead of forcing you to wait a few days to hopefully get one Poké Diamond from the Spot/Street Pass features, the game just gives you a mine full of unlimited Poké Diamonds where you can get 20 40 of them once a day.
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A fourth game, ''Pokémon Rumble World'', was released for the Nintendo3DS, and is free-to-play with a microtransaction system similar to that of ''VideoGame/PokémonShuffle''.

to:

A fourth game, ''Pokémon Rumble World'', was released for the Nintendo3DS, and is free-to-play with a microtransaction system similar to that of ''VideoGame/PokémonShuffle''.''VideoGame/PokemonShuffle''.
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A fourth game, ''Pokémon Rumble World'', was released for the Nintendo3DS, and is free-to-play with a microtransaction system similar to that of ''[[VideoGame/PokemonTrozei Pokémon Shuffle]]''.

to:

A fourth game, ''Pokémon Rumble World'', was released for the Nintendo3DS, and is free-to-play with a microtransaction system similar to that of ''[[VideoGame/PokemonTrozei Pokémon Shuffle]]''.''VideoGame/PokémonShuffle''.

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