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Dewicked trope
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* EverythingsBetterWithDinosaurs: And ones with [[RuleOfCool incendiary rocket launchers]]!
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** ''VideoGame/SidMeiersAlphaCentauri'': The Academy is led by Provost Zakharina, an obvious reference to Provost Zakharov.
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IUEO now
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* AwesomeMcCoolname: Happens regularly to various crew members, depending on the random name generator. Conversely, some names are... not very cool.
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** ''VideoGame/{{Stellaris}}'': After researching Gnome Origins: "Your Brainer has now the Paranoid trait. It does not have any effect on her research efficiency, though."
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* BadassBiker: Now available in the form of a "Vessel" that represents up to 13 of your jolly band riding to battle on motorcycles. Uber Gals and Slave Soldiers can double up on the trope with theme-appropriate Ganger and Punk biker outfits, as can Lokk'naar, who make up for their small stature by augmenting their own Punk outfits with ''nasty'' chain whips.
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* BikerBabe: Now available in the form of a "Vessel" that represents up to 13 of your jolly band riding to battle on motorcycles. Uber Gals and Slave Soldiers can double up on the trope with theme-appropriate Ganger and Punk biker outfits, as can Lokk'naar, who make up for their small stature by augmenting their own Punk outfits with ''nasty'' chain whips.
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* AbsoluteCleavage: The Witch Doctor "armor" has this.
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* NavelDeepNeckline: The Witch Doctor "armor" has a plunging neckline.
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Walk The Plank expansion
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* WalkThePlank: When your girls are underperformers, this is the final solution. It's unclear if this should be taken literally or if it's just slang for being kicked out.
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* WalkThePlank: WalkThePlank:
** When your girls are underperformers, this is the final solution. It's unclear if this should be taken literally or if it's just slang for being kickedout.out.
** Your ultimate fate if you lose the campaign due to poor management.
** When your girls are underperformers, this is the final solution. It's unclear if this should be taken literally or if it's just slang for being kicked
** Your ultimate fate if you lose the campaign due to poor management.
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Lokk'Naar origins
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* OurGoblinsAreDifferent: Although the game mostly avoids the term ''goblins'', they seem to not only be called this (at least sometimes), but they seem to be pretty widespread around the planet. The most obvious goblin group is the Lokk'Naar tribe, which is the most immediate contact for the pirates. It is unclear if they are related to the Ratmen, or ''if they are mutants at all'' (as opposed to being an extraterrestrial race, for example).
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* OurGoblinsAreDifferent: Although the game mostly avoids the term ''goblins'', they seem to not only be called this (at least sometimes), but they seem to be pretty widespread around the planet. The most obvious goblin group is the Lokk'Naar tribe, which is the most immediate contact for the pirates. It is unclear if they are related to the Ratmen, or ''if they are mutants at all'' (as opposed to being an extraterrestrial race, for example). There is a mention that they were created by dragons, but it is unclear what that means.
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Catpeople now also appear in many other places, including player's troops
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* HumanAliens: The [[CatGirl Catpeople]], who appear on Smuggler missions, despite looking more human than many mutants, are actually full-fledged aliens.
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* HumanAliens: The [[CatGirl Catpeople]], who appear on Smuggler missions, despite looking more human than many mutants, are actually full-fledged aliens.
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* MookHorrorShow: An indirect case with the 'The Attack Of Violent Flare Females' article in the [[PropagandaMachine Solar Courier]], which covers a typical raid mission observed from the enemy perspective. It focuses on how scary and overwhelming the pirates are, but also lampshades the typical player behavior of throwing light sources at random all over the place, which makes sense from the tactical perspective but probably looks puzzling in-universe.
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* DepartmentOfRedundancyDepartment: "This round changes the Rocket Launcher into what is quite possibly (...) the world's largest handheld shotgun in the world."
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added Red Eyes Take Warning
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* RedEyesTakeWarning: Referenced [[Main/LampshadeHanging verbatim]] in an article about princess Aurora, who has red eyes and poses significant danger to your operation.
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cut trope
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* DelinquentHair: A portion of the pirates have extravagant, [[YouGottaHaveBlueHair multi-colored]] hair. Most hairstyles are tamer than this, but usually still quite punkish.
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* DelinquentHair: A portion of the pirates have extravagant, [[YouGottaHaveBlueHair multi-colored]] multi-colored hair. Most hairstyles are tamer than this, but usually still quite punkish.
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* YouGottaHaveBlueHair: True for many pirates. Some hairstyles are directly inspired by manga characters, most notably [[Music/{{Vocaloid}} Hatsune Miku]].
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* DangerouslyShortSkirt: Too many examples to even list. Sometimes we get [[FashionableAsymmetry only half the skirt]]!
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I fuss.
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* ANaziByAnyOtherName:
** Taken to a comical extent with the Humanist faction, a human-supremacist group that holds mutant pogroms, dresses in what looks like Nazi uniforms, inexplicably wields World War II-era German weaponry, has leaders who all look exactly identical to Adolf Hitler, and flies ships shaped like ''giant swastikas''.
** This game also has the Spartans, modelled on the American right-wing militias, who are... not much different from the Humanists. They also practice mutant pogroms, live in an authoritarian militarist society by outdated social mores.
** Taken to a comical extent with the Humanist faction, a human-supremacist group that holds mutant pogroms, dresses in what looks like Nazi uniforms, inexplicably wields World War II-era German weaponry, has leaders who all look exactly identical to Adolf Hitler, and flies ships shaped like ''giant swastikas''.
** This game also has the Spartans, modelled on the American right-wing militias, who are... not much different from the Humanists. They also practice mutant pogroms, live in an authoritarian militarist society by outdated social mores.
* DeathDealer: Magic cards are an ''incredibly'' powerful mid-range weapon for gals with high throwing skills and at least a little voodoo. They're tiny (so they easily fit in a pocket), can be thrown four at a time, and one deck has a whopping 52 shots.
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* DeathDealer: Magic cards are an ''incredibly'' powerful mid-range weapon for gals with high throwing skills and at least a little voodoo. They're tiny (so they easily fit in a pocket), can be thrown four at a time, and one deck has a whopping 52 shots.
* GenericanEmpire: Here called Stellar Empire.
* UsefulNotes/TheGoldenAgeOfPiracy: Heavily referenced, especially in the authorities. Your starting weapons are cutlasses and blackpowder weapons.
* GreenSkinnedSpaceBabe: Catgirls, who have randomly colored skin.
* UsefulNotes/TheGoldenAgeOfPiracy: Heavily referenced, especially in the authorities. Your starting weapons are cutlasses and blackpowder weapons.
* GreenSkinnedSpaceBabe: Catgirls, who have randomly colored skin.
* HealingPotion: A whole range of them, mostly based on alcohol mixed with E-511 radioactive residue. Not usually quite as effective or portable as expensive purpose-built medical gear, but pour enough booze into or onto someone and they'll be alright. Booze also has the significant advantage of being easily chugged by oneself, while all other methods of stopping bleeding need a friend to apply them for you.
* HumanSubspecies: Stable mutant strains, whose members have similar mutations and are able to reproduce to make more specimen. The most popular ones are ubers (in most regards superhumans, though less psionically gifted and a bit brutish in posture), lamias (half-humans, half-snakes), hybrids (humans with Sectoid characteristics) and ratlings (small humanoids). Other mutants are also considered their own kind by the general population, even though they are wildly different from one another.
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* HumanSubspecies: Stable mutant strains, whose members have similar mutations and are able to reproduce to make more specimen. The most popular ones are ubers (in most regards superhumans, though less psionically gifted and a bit brutish in posture), lamias (half-humans, half-snakes), hybrids (humans with Sectoid characteristics) and ratlings (small humanoids). Other mutants are also considered their own kind by the general population, even though they are wildly different from one another.
* GenericanEmpire: Here called Stellar Empire.
* GreenSkinnedSpaceBabe: Catgirls, who have randomly colored skin.
* UsefulNotes/TheGoldenAgeOfPiracy: Heavily referenced, especially in the authorities.
* HealingPotion: A whole range of them, mostly based on alcohol mixed with E-511 radioactive residue. Not usually quite as effective or portable as expensive purpose-built medical gear, but pour enough booze into or onto someone and they'll be alright. Booze also has the significant advantage of being easily chugged by oneself, while all other methods of stopping bleeding need a friend to apply them for you.
* GenericanEmpire: Here called Stellar Empire.
* GreenSkinnedSpaceBabe: Catgirls, who have randomly colored skin.
* UsefulNotes/TheGoldenAgeOfPiracy: Heavily referenced, especially in the authorities.
* HealingPotion: A whole range of them, mostly based on alcohol mixed with E-511 radioactive residue. Not usually quite as effective or portable as expensive purpose-built medical gear, but pour enough booze into or onto someone and they'll be alright. Booze also has the significant advantage of being easily chugged by oneself, while all other methods of stopping bleeding need a friend to apply them for you.
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* ANaziByAnyOtherName:
** Taken to a comical extent with the Humanist faction, a human-supremacist group that holds mutant pogroms, dresses in what looks like Nazi uniforms, inexplicably wields World War II-era German weaponry, has leaders who all look exactly identical to Adolf Hitler, and flies ships shaped like ''giant swastikas''.
** This game also has the Spartans, modeled on the American right-wing militias, who are... not much different from the Humanists. They also practice mutant pogroms, live in an authoritarian militarist society by outdated social mores.
** Taken to a comical extent with the Humanist faction, a human-supremacist group that holds mutant pogroms, dresses in what looks like Nazi uniforms, inexplicably wields World War II-era German weaponry, has leaders who all look exactly identical to Adolf Hitler, and flies ships shaped like ''giant swastikas''.
** This game also has the Spartans, modeled on the American right-wing militias, who are... not much different from the Humanists. They also practice mutant pogroms, live in an authoritarian militarist society by outdated social mores.
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I fuss.
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* BadFuture: Which is why it's okay to kill humans for loot; they're part of the reason why living on Earth sucks!
** Not all humans are bastards: the game penalizes you if you kill or even capture government employees, workers and most civilians. They are honest folks that have nothing to do with the VichyEarth regime. The global factions, however, have everything to do with it, and they are your main enemies.
** Not all humans are bastards: the game penalizes you if you kill or even capture government employees, workers and most civilians. They are honest folks that have nothing to do with the VichyEarth regime. The global factions, however, have everything to do with it, and they are your main enemies.
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* BadFuture: Which is why it's okay to kill humans for loot; they're part of Crystallized from the reason why living on Earth sucks!
** Not all humans are bastards: the game penalizes you if you kill or even capture government employees, workers and most civilians. They are honest folksoriginal game's loss scenario, Piratez's basic premise is that have nothing to do with X-Com lost and the VichyEarth regime. The global factions, however, have everything to do with it, and they are your main enemies.alien invaders won.
** Not all humans are bastards: the game penalizes you if you kill or even capture government employees, workers and most civilians. They are honest folks
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%% VichyEarth: The entire premise of the game.
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* AliensAreBastards: Of course they are, though they're not as murderous as in the vanilla game... Just slightly less so.
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* AliensAreBastards: Of course they are, though they're not as murderous as in Downplayed compared to the vanilla game... Just slightly less so.original game; the aliens ''were'' bastards and came as conquerers, and earth is now their backwater colony, but most of the ''active'' aggression you face falls under HumansAreBastards instead. Played straighter with some of the lingering terror from the depths enemies and other pockets of alien monstrosity left on earth.
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Regular Show - "Trashboat"
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** ''WesternAnimation/RegularShow'': One possible Lokk'Naar surname is "Trashboat".
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* RagtagBunchOfMisfits: Your initial crew consists of runaway experiments who decided to stick together. While you can employ professional soldiers later, much of your new hires will be random volunteers and rescuees of varied backgrounds and profiles.
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* {{Stripperriffic}}: Armor tends to cover some of the upper body, but as little of the lower body as possible. Some armors go even further, and you can eventually use force-circuitry technology to build ultra-skimpy armors that cover almost nothing on the body but project defensive forcefields instead.
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* {{Stripperriffic}}: Armor tends to cover some of the upper body, but as little of the lower body as possible. Some armors go even further, and you can eventually use force-circuitry technology to build ultra-skimpy armors that cover almost nothing on the body but project defensive forcefields instead. And this is before you get into the SquishyWizard "armor" for voodoo-focused gals, where exposing as much flesh as possible is often the point.
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* [[Expy}}: The farther you get into the game the more the Gals start resembling the [[TabletopGame/Warhammer40000 Orks from Warhammer.]] Including the [[spoiler: the fact the Girls have something similar to a Waaagh field. The Brainers are almost scared when they realize this.]]
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* [[Expy}}: {{Expy}}: The farther you get into the game the more the Gals start resembling the [[TabletopGame/Warhammer40000 Freebooterz Orks from Warhammer.]] Including the [[spoiler: the fact the Girls have something similar to a Waaagh field. The Brainers are almost scared when they realize this.]]]]. [[PirateBooty Also their love of plunder and loot.]]
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* RealityWarper: [[spoiler: The Brainers come to the conclusion that the Gals are actually warping reality with their powers as that's the only way they could have progressed so fast when literally everyone else was stuck for 500 with no progress.]]
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* RealityWarper: [[spoiler: The Brainers come to the conclusion that the Gals are actually warping reality with their powers as that's the only way they could have progressed so fast when literally everyone else was stuck for 500 centuries with no progress.]]
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* {{Crossover}}: While most enemies are original and can be considered a logical result of the alien occupation, you may also encounter a faction composed from creatures from VideoGame/{{Doom}}.
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* {{Crossover}}: While most enemies are original and can be considered a logical result of the alien occupation, you may also encounter a faction composed from creatures from VideoGame/{{Doom}}.[[VideoGame/{{Doom}} Doom]].
* DeathWorld: Earth from the sheer amount of insane factions and enemies on it. How dangerous is Earth these days? The actual Demons from [[VideoGame/{{Doom}} Doom]] can barely establish a foot hold on it.
* [[Expy}}: The farther you get into the game the more the Gals start resembling the [[TabletopGame/Warhammer40000 Orks from Warhammer.]] Including the [[spoiler: the fact the Girls have something similar to a Waaagh field. The Brainers are almost scared when they realize this.]]
* HappinessInSlavery: None of the slaves you acquired rebel or even complain. However they are paid 10,000 dollars a month, and given living conditions usually far better than what they had before, making them most likely slaves in name only.
* RealityWarper: [[spoiler: The Brainers come to the conclusion that the Gals are actually warping reality with their powers as that's the only way they could have progressed so fast when literally everyone else was stuck for 500 with no progress.]]
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* WeWillUseManualLaborInTheFuture: Because hiring Runts is way easier than buying complex machinery.
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* WeWillUseManualLaborInTheFuture: Because hiring Runts is way easier than buying complex machinery. Also the wiki jokes that the reason Slaves expands your storage space is by them standing around and holding objects all day, freeing up some shelves.
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It's a common-ish Japanese name and unlikely to be a reference to anything in particular.
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** ''Manga/AzumangaDaioh'': One possible pirate name is Ayumu, a reference to Kasuga Ayumu (also known as Osaka).
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Fuso is an ancient name for Japan; it's unlikely to be a reference to anything specific.
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** ''Anime/StrikeWitches'': The country of Japan is called Fuso.
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** [[Franchise/CthulhuMythos Lovecraftian themes]]: Deep Ones being the most glaring example, maintaining similar references from XComTerrorFromTheDeep.
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** [[Franchise/CthulhuMythos Lovecraftian themes]]: Deep Ones being the most glaring example, maintaining similar references from XComTerrorFromTheDeep.''VideoGame/XComTerrorFromTheDeep''.
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** [[Franchise/CthulhuMythos Lovecraftian themes]]: Deep Ones being the most glaring example.
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** [[Franchise/CthulhuMythos Lovecraftian themes]]: Deep Ones being the most glaring example.example, maintaining similar references from XComTerrorFromTheDeep.
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* SquishyWizard: No Gal will ever actually be ''squishy'' by human standards - even completely naked, their skin is as tough as basic human armor - but since they gain bonuses to Voodoo when wearing less, Voodoo-focused Gals tend to be comparatively much more lightly-armored than others. Endgame armor can avert this using things like forcefields (especially for the Grey Codex, which specializes in destructive voodoo users), but all forcefields are critically weak to at least one type of damage, and even the best such armor is notably more flimsy than comparable endgame armor for weapon-focused gals.
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* DeathDealer: Magic cards are an ''incredibly'' powerful mid-range weapon for gals with high throwing skills and at least a little voodoo. They're tiny (so they easily fit in a pocket), can be thrown four at a time, and one deck has a whopping 52 shots.
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** Music/ChicksOnSpeed: The Kaltes-Klares "mineral water" (of the addictive kind, presumably amphetamine or similar) is a reference to the song "Kaltes Klares Wasser".
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** Music/ChicksOnSpeed: {{Music/ChicksOnSpeed}}: The Kaltes-Klares "mineral water" (of the addictive kind, presumably amphetamine or similar) is a reference to the song "Kaltes Klares Wasser".