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Trope was cut/disambiguated due to cleanup


''Pirates, Vikings and Knights II'' is a class-based multiplayer game. As of now, eleven classes have been completed, with 18 planned in total. On the Pirate Team we have the [[FragileSpeedster Skirmisher]], TheCaptain and the [[LongRangeFighter Sharpshooter]], the Vikings have the {{Berserker}}, the [[JackOfAllStats Huscarl]], the [[LightningBruiser Gestir]], and the [[ArcherArchetype Bondi]], and the Knights go into battle with the [[MightyGlacier Heavy Knight]], the {{Archer|Archetype}}, the [[JackOfAllStats Man-at-Arms]] and [[SmurfettePrinciple The Assassin]]. The classes yet to be released include a [[TheMedic Healer class]] for each team (Pirate 'Ealer, Seidkona and Cleric respectively), a tank for each team (Buccaneer, Jarl and Lord), and a stealth class for the Pirates (Freebooter).

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''Pirates, Vikings and Knights II'' is a class-based multiplayer game. As of now, eleven classes have been completed, with 18 planned in total. On the Pirate Team we have the [[FragileSpeedster Skirmisher]], TheCaptain and the [[LongRangeFighter Sharpshooter]], the Vikings have the {{Berserker}}, the [[JackOfAllStats Huscarl]], the [[LightningBruiser Gestir]], and the [[ArcherArchetype Bondi]], Bondi, and the Knights go into battle with the [[MightyGlacier Heavy Knight]], the {{Archer|Archetype}}, Archer, the [[JackOfAllStats Man-at-Arms]] and [[SmurfettePrinciple The Assassin]]. The classes yet to be released include a [[TheMedic Healer class]] for each team (Pirate 'Ealer, Seidkona and Cleric respectively), a tank for each team (Buccaneer, Jarl and Lord), and a stealth class for the Pirates (Freebooter).



* ArcherArchetype: The Knight Archer, obviously. The Viking Bondi also fits this trope.
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Trope was cut/disambiguated due to cleanup


** The Sharpshooter averts this with his [[SniperRifle long rifle]] and [[{{CoolGuns}} Artisan's Flintlock]], serving as the {{Pirate}} counterpart to archer.

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** The Sharpshooter averts this with his [[SniperRifle long rifle]] and [[{{CoolGuns}} Artisan's Flintlock]], Flintlock, serving as the {{Pirate}} counterpart to archer.

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* '''Last Team Standing:''' The three teams are dropped into an arena and given the job of putting the others into the ground. But there is a catch: Like the name suggests, [[DwindlingParty there is no respawning.]] Whichever team is still standing in the end wins the round. But don’t take too long, or a map-specific SuddenDeath will make life just a little more uncomfortable for you.

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* '''Last Team Standing:''' The three teams are dropped into an arena and given the job of putting the others into the ground. But there is a catch: Like the name suggests, [[DwindlingParty there is no respawning.]] Whichever team is still standing in the end wins the round. But don’t take too long, or a map-specific SuddenDeath Sudden Death will make life just a little more uncomfortable for you.



* SuddenDeath: After a set amount of time, a Last Team Standing match will go into Sudden Death, which varies depending on the map. [[RiseToTheChallenge Lava may rise from the bottom]], [[RocksFallEveryoneDies the building may collapse]], [[BoltOfDivineRetribution lightning may start striking the ground]], [[CreepyCemetery the souls of the departed]] [[IndianBurialGround might return to drag combatants down into the Underworld]], etc.
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Blade On A Stick has been disambiguated


* BladeOnAStick: The Gestir wields a long spear, and the Man-at-Arms has his Halberd.
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no longer a trope per TRS


* WelcomeToTheCaribbeanMon: The map bt_island, in particular.
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


The Combat is focused mostly on a directional melee system, whereby the player can attack four different ways: left, right, overhead or stab. Blocking is also separated into four directions, and if your block direction and timing is right, [[CounterAttack you get a chance to quickly launch a counterattack.]] The battlefields range from [[BigFancyCastle European castles]] and countrysides to [[NotSoSafeHarbor seaports]] and [[WretchedHive pirate havens]] to snowy landscapes and forests. There are also completely different ones, such as [[RuinsForRuinsSake ancient ruins]], grand cathedrals, [[GladiatorGames roman arenas]], [[CreepyCemetery graveyards]], [[ShiftingSandLand deserts]] and many more. Depending on the map, the teams' objectives may vary from [[PirateBooty gathering treasure]] to capturing territory or simply [[KillEmAll eliminating all enemies]].

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The Combat is focused mostly on a directional melee system, whereby the player can attack four different ways: left, right, overhead or stab. Blocking is also separated into four directions, and if your block direction and timing is right, [[CounterAttack you get a chance to quickly launch a counterattack.]] The battlefields range from [[BigFancyCastle European castles]] and countrysides to [[NotSoSafeHarbor seaports]] and [[WretchedHive pirate havens]] to snowy landscapes and forests. There are also completely different ones, such as [[RuinsForRuinsSake ancient ruins]], grand cathedrals, [[GladiatorGames roman arenas]], [[CreepyCemetery graveyards]], [[ShiftingSandLand deserts]] and many more. Depending on the map, the teams' objectives may vary from [[PirateBooty gathering treasure]] to capturing territory or simply [[KillEmAll [[KillEnemiesToOpen eliminating all enemies]].
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An Axe To Grind is no longer a trope


* AnAxeToGrind: The Vikings are quite fond of these.
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''Pirates, Vikings and Knights II'' is a class-based multiplayer game. As of now, ten classes have been completed, with 18 planned in total. On the Pirate Team we have the [[FragileSpeedster Skirmisher]], TheCaptain and the [[LongRangeFighter Sharpshooter]], the Vikings have the {{Berserker}}, the [[JackOfAllStats Huscarl]], the [[LightningBruiser Gestir]], and the [[ArcherArchetype Bondi]], and the Knights go into battle with the [[MightyGlacier Heavy Knight]], the {{Archer|Archetype}}, and the [[JackOfAllStats Man-at-Arms]]. The classes yet to be released include a [[TheMedic Healer class]] for each team (Pirate 'Ealer, Seidkona and Cleric respectively), a tank for each team (Buccaneer, Jarl and Lord), and a stealth class for both Pirates and Knights (Freebooter and Assassin).

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''Pirates, Vikings and Knights II'' is a class-based multiplayer game. As of now, ten eleven classes have been completed, with 18 planned in total. On the Pirate Team we have the [[FragileSpeedster Skirmisher]], TheCaptain and the [[LongRangeFighter Sharpshooter]], the Vikings have the {{Berserker}}, the [[JackOfAllStats Huscarl]], the [[LightningBruiser Gestir]], and the [[ArcherArchetype Bondi]], and the Knights go into battle with the [[MightyGlacier Heavy Knight]], the {{Archer|Archetype}}, and the [[JackOfAllStats Man-at-Arms]]. Man-at-Arms]] and [[SmurfettePrinciple The Assassin]]. The classes yet to be released include a [[TheMedic Healer class]] for each team (Pirate 'Ealer, Seidkona and Cleric respectively), a tank for each team (Buccaneer, Jarl and Lord), and a stealth class for both the Pirates and Knights (Freebooter and Assassin).
(Freebooter).
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* HitScan: {{Averted|Trope}} – Bullets are projectiles and Sharpshooters may have to lead their shots.

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* HitScan: {{Hitscan}}: {{Averted|Trope}} – Bullets are projectiles and Sharpshooters may have to lead their shots.
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SSSN is getting cut. Examples where shots strike something go here or in Spectator Casualty


* StrayShotsStrikeNothing: {{Averted|Trope}} – All Projectiles can [[PinballProjectile ricochet]] and still hit someone, though pulling it off deliberately is near impossible.

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* AmbiguouslyGay: The Archer's voice actor makes him sound rather... fruity. He's also whiny and unsportsmanlike.



* CampGay / CampStraight: The Archer's voice actor makes him sound rather... fruity. He's also whiny and unsportsmanlike.
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* PerpetualBeta: The game has been in "beta" phase since it's public release in 2007. [[TropesAreNotBad Not that it isn't pretty fun already.]]

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* PerpetualBeta: The game has been in "beta" phase since it's public release in 2007. [[TropesAreNotBad [[Administrivia/TropesAreTools Not that it isn't pretty fun already.]]
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* TheBerserker: [[CaptainObvious Guess who.]]

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* TheBerserker: [[CaptainObvious Guess who.]]
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* BowAndSwordInAccord: If an enemy gets too close for comfort, the Archer can also switch to a Shortsword to fend them off.

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* BowAndSwordInAccord: If an enemy gets too close for comfort, the Archer can also switch to a Shortsword to fend them off. The Bondi can do the same with his Seax.
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''Pirates, Vikings and Knights II'' is a class-based multiplayer game. As of now, nine classes have been completed, with 18 planned in total. On the Pirate Team we have the [[FragileSpeedster Skirmisher]], TheCaptain and the [[LongRangeFighter Sharpshooter]], the Vikings have the {{Berserker}}, the [[JackOfAllStats Huscarl]] and the [[LightningBruiser Gestir]], and the Knights go into battle with the [[MightyGlacier Heavy Knight]], the {{Archer|Archetype}}, and the [[JackOfAllStats Man-at-Arms]]. The classes yet to be released include a [[TheMedic Healer class]] for each team (Pirate 'Ealer, Seidkona and Cleric respectively), a tank for each team (Buccaneer, Jarl and Lord), a ranged class for the Vikings (Bondi), and a stealth class for both Pirates and Knights (Freebooter and Assassin).

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''Pirates, Vikings and Knights II'' is a class-based multiplayer game. As of now, nine ten classes have been completed, with 18 planned in total. On the Pirate Team we have the [[FragileSpeedster Skirmisher]], TheCaptain and the [[LongRangeFighter Sharpshooter]], the Vikings have the {{Berserker}}, the [[JackOfAllStats Huscarl]] and Huscarl]], the [[LightningBruiser Gestir]], and the [[ArcherArchetype Bondi]], and the Knights go into battle with the [[MightyGlacier Heavy Knight]], the {{Archer|Archetype}}, and the [[JackOfAllStats Man-at-Arms]]. The classes yet to be released include a [[TheMedic Healer class]] for each team (Pirate 'Ealer, Seidkona and Cleric respectively), a tank for each team (Buccaneer, Jarl and Lord), a ranged class for the Vikings (Bondi), and a stealth class for both Pirates and Knights (Freebooter and Assassin).



* ArcherArchetype: The Knight Archer, obviously.

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* ArcherArchetype: The Knight Archer, obviously. The Viking Bondi also fits this trope.
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''Pirates Vikings and Knights'' was a [[GameMod total conversion mod]] originally released for ''VideoGame/HalfLife1''. It was followed by ''Pirates Vikings and Knights II'', which used the Source engine. The game is best described as ExactlyWhatItSaysOnTheTin, featuring a [[MeleeATrois three-way battle]] among {{Pirates}}, [[Myth/NorseMythology Vikings]] and [[KnightInShiningArmour Knights]].

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''Pirates Vikings and Knights'' (oh my!) was a [[GameMod total conversion mod]] originally released for ''VideoGame/HalfLife1''. It was followed by ''Pirates Vikings and Knights II'', which used the Source engine. The game is best described as ExactlyWhatItSaysOnTheTin, featuring a [[MeleeATrois three-way battle]] among {{Pirates}}, [[Myth/NorseMythology Vikings]] and [[KnightInShiningArmour Knights]].


** The Pirates have relatively weak weapons and low damage. However, they also have lots of toys to annoy their enemies with. The best course of action is to act as TheSwarm, letting the other two duke it out while dealing ScratchDamage from afar. And when facing off directly, [[StuffBlowingUp throw in a powder keg]], [[AttackAnimal sic a parrot on them]], basically [[TryingToCatchMeFightingDirty do anything to give yourself an unfair advantage]], and all the while keeping in mind when to fight and when to [[KnowWhenToFoldEm shamelessly abandon ship]].

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** The Pirates have relatively weak weapons and low damage. However, they also have lots of toys to annoy their enemies with. The best course of action is to act as TheSwarm, letting the other two duke it out while dealing ScratchDamage from afar. And when facing off directly, [[StuffBlowingUp throw in a powder keg]], [[AttackAnimal sic a parrot on them]], basically [[TryingToCatchMeFightingDirty [[CombatPragmatist do anything to give yourself an unfair advantage]], and all the while keeping in mind when to fight and when to [[KnowWhenToFoldEm shamelessly abandon ship]].
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* WhatTheHellIsThatAccent: The Berserker and Viking announcer both speak with a strange, unidentifiable accent that sounds kind of like {{Arnold Schwarzenegger}} if he was ''really'' pissed off.

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* WhatTheHellIsThatAccent: The Berserker and Viking announcer both speak with a strange, unidentifiable accent that sounds kind of like {{Arnold Schwarzenegger}} Creator/ArnoldSchwarzenegger if he was ''really'' pissed off.
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* BodyArmorAsHitPoints: Players have an armor meter next to their health one. Armor reduces damage taken from all attacks until depleted and can be replenished by picking up the [[NoticeThis incredibly obvious]] floating plate armor [[PowerUp pickups.]] Obviously, the plate-mail clad Heavy Knight has more armor then say, the Skirmisher, who doesn't even have a proper pair of boots.

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* BodyArmorAsHitPoints: Players have an armor meter next to their health one.health. Armor reduces damage taken from all attacks until depleted and can be replenished by picking up the [[NoticeThis incredibly obvious]] floating plate armor [[PowerUp pickups.]] Obviously, the plate-mail clad Heavy Knight has more armor then than say, the Skirmisher, who doesn't even have a proper pair of boots.

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** The Vikings are the most versatile of the three teams. The best course of action for them is to stick together and function as TheHorde, [[AttackAttackAttack smashing through their enemies with brute force]]. If a Viking finds himself outnumbered, he'll have a hard time, because a fleeing Viking is a dead Viking.
** The Pirates have relatively weak weapons and low damage. However, they also have lots of toys to annoy their enemies with. The best course of action is to act as TheSwarm, letting the other two duke it out while dealing ScratchDamage from afar. And when facing off directly, [[StuffBlowingUp throw in a powder keg]], [[AttackAnimal sic a parrot on them]], [[TryingToCatchMeFightingDirty do anything to give yourself an unfair advantage]].

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** The Vikings are the most versatile of the three teams. The best course of action for them is to stick together and function as TheHorde, [[AttackAttackAttack smashing through their enemies with brute force]]. If a Viking finds himself outnumbered, he'll have a hard time, because a fleeing Viking is usually a dead Viking.
** The Pirates have relatively weak weapons and low damage. However, they also have lots of toys to annoy their enemies with. The best course of action is to act as TheSwarm, letting the other two duke it out while dealing ScratchDamage from afar. And when facing off directly, [[StuffBlowingUp throw in a powder keg]], [[AttackAnimal sic a parrot on them]], basically [[TryingToCatchMeFightingDirty do anything to give yourself an unfair advantage]].advantage]], and all the while keeping in mind when to fight and when to [[KnowWhenToFoldEm shamelessly abandon ship]].
* AttackAnimal: The Captain has trained his parrot to harrass and distract his enemies.
-->'''Captain:''' Peck their eyes out, little one!
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* AsymmetricMultiplayer: The three teams each have unique classes to choose from, and thus each require a different approach to fighting.
** The Knights suffer from varying degrees of CripplingOverspecialization, and need to cover for each other and work together to achieve victory. The Archers can deal massive ranged damage, but need the Heavy Knights to keep enemies from getting too close. The Heavy Knights are exceptional in close quarters, but due to their slow speed, need Men-at-Arms to chase any fleeing enemies down, etc.
** The Vikings are the most versatile of the three teams. The best course of action for them is to stick together and function as TheHorde, [[AttackAttackAttack smashing through their enemies with brute force]]. If a Viking finds himself outnumbered, he'll have a hard time, because a fleeing Viking is a dead Viking.
** The Pirates have relatively weak weapons and low damage. However, they also have lots of toys to annoy their enemies with. The best course of action is to act as TheSwarm, letting the other two duke it out while dealing ScratchDamage from afar. And when facing off directly, [[StuffBlowingUp throw in a powder keg]], [[AttackAnimal sic a parrot on them]], [[TryingToCatchMeFightingDirty do anything to give yourself an unfair advantage]].
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* GrenadeHotPotato: Of a sort. As of Version 3.4, the Skirmisher's powder keg can be kicked back and potentially used to kill the offending pirate.
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''Pirates Vikings and Knights'' was a [[GameMod total conversion mod]] originally released for ''VideoGame/HalfLife1''. It was followed by ''Pirates Vikings and Knights II'', which used the Source engine. The gameplay is best described as ExactlyWhatItSaysOnTheTin, with a [[MeleeATrois three-way battle]] among {{Pirates}}, [[Myth/NorseMythology Vikings]] and [[KnightInShiningArmour Knights]].

to:

''Pirates Vikings and Knights'' was a [[GameMod total conversion mod]] originally released for ''VideoGame/HalfLife1''. It was followed by ''Pirates Vikings and Knights II'', which used the Source engine. The gameplay game is best described as ExactlyWhatItSaysOnTheTin, with featuring a [[MeleeATrois three-way battle]] among {{Pirates}}, [[Myth/NorseMythology Vikings]] and [[KnightInShiningArmour Knights]].



''Pirates, Vikings and Knights II'' is a class-based game. As of now, nine classes have been completed, with 18 planned in total. On the Pirate Team we have the [[FragileSpeedster Skirmisher]], TheCaptain and the [[LongRangeFighter Sharpshooter]], the Vikings have the {{Berserker}}, the [[JackOfAllStats Huscarl]] and the [[LightningBruiser Gestir]], and the Knights go into battle with the [[MightyGlacier Heavy Knight]], the {{Archer|Archetype}}, and the [[JackOfAllStats Man-at-Arms]]. The classes yet to be released include a [[TheMedic Healer class]] for each team (Pirate 'Ealer, Seidkona and Cleric respectively), a tank for each team (Buccaneer, Jarl and Lord), a ranged class for the Vikings (Bondi), and a stealth class for both Pirates and Knights (Freebooter and Assassin).

to:

''Pirates, Vikings and Knights II'' is a class-based multiplayer game. As of now, nine classes have been completed, with 18 planned in total. On the Pirate Team we have the [[FragileSpeedster Skirmisher]], TheCaptain and the [[LongRangeFighter Sharpshooter]], the Vikings have the {{Berserker}}, the [[JackOfAllStats Huscarl]] and the [[LightningBruiser Gestir]], and the Knights go into battle with the [[MightyGlacier Heavy Knight]], the {{Archer|Archetype}}, and the [[JackOfAllStats Man-at-Arms]]. The classes yet to be released include a [[TheMedic Healer class]] for each team (Pirate 'Ealer, Seidkona and Cleric respectively), a tank for each team (Buccaneer, Jarl and Lord), a ranged class for the Vikings (Bondi), and a stealth class for both Pirates and Knights (Freebooter and Assassin).

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''Pirates Vikings and Knights'' was a [[GameMod total conversion mod]] originally released for ''VideoGame/HalfLife1''. It was followed by ''Pirates Vikings and Knights II'', which used the Source engine. Gameplay is best described as ExactlyWhatItSaysOnTheTin, with a [[MeleeATrois three-way battle]] among {{Pirates}}, [[Myth/NorseMythology Vikings]] and [[KnightInShiningArmour knights]]. Depending upon the map, each team's objective may territory to control, treasure chests to capture, or being the last team standing.

As of now, nine classes have been completed, with 18 planned in total. On the Pirate Team we have the [[FragileSpeedster Skirmisher]], TheCaptain and the [[LongRangeFighter Sharpshooter]], the Vikings have the {{Berserker}}, the [[JackOfAllStats Huscarl]] and the [[LightningBruiser Gestir]], and the Knights go into battle with the [[MightyGlacier Heavy Knight]], the {{Archer|Archetype}}, and the [[JackOfAllStats Man-at-Arms]]. The classes yet to be released include a [[TheMedic Healer class]] for each team (Pirate 'Ealer, Seidkona and Cleric respectively), a tank for each team (Buccaneer, Jarl and Lord), a ranged class for the Vikings (Bondi), and a stealth class for both Pirates and Knights (Freebooter and Assassin).

to:

''Pirates Vikings and Knights'' was a [[GameMod total conversion mod]] originally released for ''VideoGame/HalfLife1''. It was followed by ''Pirates Vikings and Knights II'', which used the Source engine. Gameplay The gameplay is best described as ExactlyWhatItSaysOnTheTin, with a [[MeleeATrois three-way battle]] among {{Pirates}}, [[Myth/NorseMythology Vikings]] and [[KnightInShiningArmour knights]]. Knights]].

The Combat is focused mostly on a directional melee system, whereby the player can attack four different ways: left, right, overhead or stab. Blocking is also separated into four directions, and if your block direction and timing is right, [[CounterAttack you get a chance to quickly launch a counterattack.]] The battlefields range from [[BigFancyCastle European castles]] and countrysides to [[NotSoSafeHarbor seaports]] and [[WretchedHive pirate havens]] to snowy landscapes and forests. There are also completely different ones, such as [[RuinsForRuinsSake ancient ruins]], grand cathedrals, [[GladiatorGames roman arenas]], [[CreepyCemetery graveyards]], [[ShiftingSandLand deserts]] and many more.
Depending upon on the map, each team's objective the teams' objectives may vary from [[PirateBooty gathering treasure]] to capturing territory to control, treasure chests to capture, or being the last team standing.

simply [[KillEmAll eliminating all enemies]].

''Pirates, Vikings and Knights II'' is a class-based game.
As of now, nine classes have been completed, with 18 planned in total. On the Pirate Team we have the [[FragileSpeedster Skirmisher]], TheCaptain and the [[LongRangeFighter Sharpshooter]], the Vikings have the {{Berserker}}, the [[JackOfAllStats Huscarl]] and the [[LightningBruiser Gestir]], and the Knights go into battle with the [[MightyGlacier Heavy Knight]], the {{Archer|Archetype}}, and the [[JackOfAllStats Man-at-Arms]]. The classes yet to be released include a [[TheMedic Healer class]] for each team (Pirate 'Ealer, Seidkona and Cleric respectively), a tank for each team (Buccaneer, Jarl and Lord), a ranged class for the Vikings (Bondi), and a stealth class for both Pirates and Knights (Freebooter and Assassin).
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* UnneseccaryCombatRoll: As of a version 3.1, all classes received this ability. It can be useful to dodge projectiles or throw an enemy off, but used incorrectly, it can also put you in a very vulnerable position.

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* UnneseccaryCombatRoll: UnnecessaryCombatRoll: As of a version 3.1, all classes received this ability. It can be useful to dodge projectiles or throw an enemy off, but used incorrectly, it can also put you in a very vulnerable position.
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* UnneseccaryCombatRoll: As of a version 3.1, all classes received this ability. It can be useful to dodge projectiles or throw an enemy off, but used incorrectly, it can also put you in a very vulnerable position.
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* GunsAreWorthless: Not totally worthless, but generally the pirates' guns are far less effective than the melee weapons. They are best as an opening attack or for a TacticalWithdrawal.

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* GunsAreWorthless: Not totally worthless, but generally the pirates' guns are far less effective than the melee weapons. They are best used as an opening attack or for a TacticalWithdrawal.
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* CoolVersusAwesome: Just in case the name of the game didn't tip you off.
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* '''Trinket Wars''' is a slight variation of the usual Team Deathmatch 'kill-everything-you-see' gamemode. Each team gets their own trinket: The Pirates get a [[BoozeBasedBuff Cup of Grog]], the Vikings a [[TheNeedForMead Drinking Horn full of Mead]] and the Knights get the [[PublicDomainArtifact Holy Grail]]. Once again, each team has a ticket counter they need to get down to zero by killing enemies. ''However'', only kills made while standing near the Trinket carrier count towards this goal, forcing the teams to stay together. Whoever is carrying the Trinket gives themselves and all nearby teammates RegeneratingHealth, but should the trinket carrier die, that team's ticket counter will go up by one point. If the Trinket carrier dies and the Trinket is not picked back up within a short time limit, the team will be unable to reduce their tickets for a short period of time, putting them at a disadvantage and making them a safe target for the other two teams.

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* '''Trinket Wars''' is a slight variation of the usual Team Deathmatch 'kill-everything-you-see' gamemode. Each team gets their own trinket: The Pirates get a [[BoozeBasedBuff Cup of Grog]], the Vikings a [[TheNeedForMead Drinking Horn full of Mead]] and the Knights get the [[PublicDomainArtifact Holy Grail]].HolyGrail. Once again, each team has a ticket counter they need to get down to zero by killing enemies. ''However'', only kills made while standing near the Trinket carrier count towards this goal, forcing the teams to stay together. Whoever is carrying the Trinket gives themselves and all nearby teammates RegeneratingHealth, but should the trinket carrier die, that team's ticket counter will go up by one point. If the Trinket carrier dies and the Trinket is not picked back up within a short time limit, the team will be unable to reduce their tickets for a short period of time, putting them at a disadvantage and making them a safe target for the other two teams.
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* FantasyGunControl: {{Averted|Trope}}. In order to even the odds against the heavily armored, well-equipped Knights and Vikings, the Pirates make 'extensive' use of gunpowder weaponry.

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* FantasyGunControl: {{Averted|Trope}}. In order to even the odds against the heavily armored, well-equipped Knights and Vikings, the Pirates make 'extensive' ''extensive'' use of gunpowder weaponry.

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