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Bonus Boss is a disambiguation


* InfinityPlusOneSword: St. Ydwen's Redeemer is a soulbound greatsword dropped by a random mook outside Durgan's Battery. Soulbound weapons evolve as you fulfill various conditions, but even in its base form the Redeemer has a 25% chance of instantly destroying Vessel-type enemies on contact. [[spoiler: BonusBoss Concelhaut is a Vessel. So are the massive Eyeless who appear at the end of the White March storyline, and the giant Guardians of Woedica that Thaos animates in the final battle.]]

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* InfinityPlusOneSword: St. Ydwen's Redeemer is a soulbound greatsword dropped by a random mook outside Durgan's Battery. Soulbound weapons evolve as you fulfill various conditions, but even in its base form the Redeemer has a 25% chance of instantly destroying Vessel-type enemies on contact. [[spoiler: BonusBoss Concelhaut [[spoiler:Concelhaut is a Vessel. So are the massive Eyeless who appear at the end of the White March storyline, and the giant Guardians of Woedica that Thaos animates in the final battle.]]
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* ResurrectionSickness: If a character runs out of Endurance they gain a wound: a persistent stat debuff that persists until the party rests.
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* TheComputerIsACheatingBastard: Likely to prevent players from cheesing enemy AI into suiciding themselves, player-placed traps are ''significantly'' less powerful than the ones found in the environment. Enemy traps do ''6 to 12 times the amount of damage'', and the Mechanics skill only improves the traps accuracy, not damage or effect duration. Thus, player traps are relegated to [[BetterOffSold vendor trash]], achievement hunting, and [[ChallengeRun self-imposed challenges]].
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** There are no Cipher powers that target the caster or the ground, because Ciphers' supernatural abilities work by connecting their own souls directly with other people's souls.
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* BoringButPractical: Despite a variety of [[{{Nerf}} nerfs]] over time and some enemies being immune to it, the 1st level Wizard spell ''Slicken'' which knocks targets prone in an area maintains its simple usefulness through the entire game. It's a very popular first choice for Spell Mastery later in the game, allowing the wizard to cast it once every fight without expending spell uses.


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** While it can't be gained or fully upgraded until late to White March Part II, [[DropTheHammer Abydon's Hammer]] is an unmissable soulbound war hammer with tremendous damage output and extremely powerful abilities, particularly ''Ring of the Ancient Forge'' which stuns enemies in a large radius around the wielder for a base 10 seconds once every fight.

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* BonusBoss:
** A number of them in the Endless Paths. [[spoiler: Most prominent among them is the Adra Dragon, the final boss of the dungeon, and the toughest boss in the game. [[BraggingRightsReward Killing her allows you to loot its hoard of rare items, as well as enchant one set of armor to Superb quality.]]]]
** "The White March Part I" adds the legendary mage Concelhaut as well as an Alpine Dragon.
** "The White March Part II" adds the Menace of Mowrghek Ien, [[spoiler:the mage Llengrath and her two dragon allies.]]


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* OptionalBoss:
** A number of them in the Endless Paths. [[spoiler: Most prominent among them is the Adra Dragon, the final boss of the dungeon, and the toughest boss in the game. [[BraggingRightsReward Killing her allows you to loot its hoard of rare items, as well as enchant one set of armor to Superb quality.]]]]
** "The White March Part I" adds the legendary mage Concelhaut as well as an Alpine Dragon.
** "The White March Part II" adds the Menace of Mowrghek Ien, [[spoiler:the mage Llengrath and her two dragon allies.]]
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** Being a Watcher can also considered this. Maerwald went insane due to the guilt caused by being able to clearly see the atrocities he commited in his past lives and Adaryc clearly mentions hating it. The player character can go along with it, even claiming that their motivation for finding Thaos is to try get rid of this condition, or [[DefiedTrope defy]] it and claim that it's a blessing.

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** Being a Watcher can also considered this. Maerwald went insane due to the guilt caused by being able to clearly see the atrocities he commited in his past lives and Adaryc clearly mentions hating it. The player character can go along with it, even claiming that their motivation for finding Thaos is to try get rid of this condition, or [[DefiedTrope defy]] it and claim that it's a blessing.
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** Being a Watcher can also considered this. Maerwald went insane due to the guilt caused by being able to clearly see the atrocities he commited in his past lives and Adaryc clearly mentions hating it. The player character can go along with it, even claiming that their motivation for finding Thaos is to try get rid of this condition, or [[DefiedTrope defy]] it and claim that it's a blessing.
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** The "Buried Secrets" is supposed to be completed about at the moment you arrive to Gilded Vale, since some dialogues don't make sense if you do it after advancing enough in the game. One dialog with a dead spirit provides the option to ask you party something like "are you seeing this, too?" (the Watcher and their companions get eventually used to those visions). Also, at the end of the quest, you can [[spoiler:threaten the quest giver to denounce him to Lord Raedric, even if you completed Buried Secrets after killing Raedric.]]

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** The "Buried Secrets" is supposed to be completed about at the moment you arrive to Gilded Vale, since some dialogues don't make sense if you do it after advancing enough in the game. One dialog with a dead spirit provides the option to ask you party something like "are you seeing this, too?" (the Watcher and their companions get eventually used to those visions). Also, at the end of the quest, you can [[spoiler:threaten the quest giver to denounce him to Lord Raedric, even if you completed Buried Secrets after killing Raedric.]]
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* ForDoomTheBellTolls: Very early in the game, a third toll of a bell bad news. It is only later as you get involved with the story that you learn [[spoiler: that the local ruler's wife gave birth to a Hollowborn, and he killed her, having gone mad with grief.]]

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* ForDoomTheBellTolls: Very early in the game, a third toll of a bell means bad news. It is only later as you get involved with the story that you learn [[spoiler: that the local ruler's wife gave birth to a Hollowborn, and he killed her, having gone mad with grief.]]
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* FinalDeathMode: In the Expert mode, when characters die (have their Health reduced to 0) in combat, they are gone for good.

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* FinalDeathMode: In the Expert mode, when characters die (have their Health reduced to 0) in combat, they are gone for good.
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* EarlyGameHell: While the game is more forgiving than the original ''VideoGame/BaldursGate'', Act I can be more than a little tough for new players. Your characters are rather frail, you don't have a decent equipment yet, you can cast only so many spells before you need to rest, just traveling between areas can be a problem since some of your characters may not have a single point in Athletics and, as a result, will suffer from a major debuff because they are exhausted just from traveling from one area to the other (leading you to use camping supplies, which are sparse and relatively costly at this point of the game), and, most of all, you will encounter ghost-type enemies, which deal rather high endurance damages, can stun you with each attack ''and'' can teleport directly on your most frail characters (and there are a mandatory encounter in Od Nua, a dungeon you must complete in order to gain access to the rest of the map and begin Act II).

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* EarlyGameHell: While the game is more forgiving than the original ''VideoGame/BaldursGate'', Act I can be more than a little tough for new players. Your characters are rather frail, you don't have a decent equipment yet, you can cast only so many spells before you need to rest, just traveling between areas can be a problem since some of your characters may not have a single point in Athletics and, as a result, will suffer from a major debuff because they are exhausted just from traveling from one area to the other (leading you to use camping supplies, which are sparse and relatively costly at this point of the game), and, most of all, you will encounter ghost-type enemies, which deal rather high endurance damages, can stun you with each attack ''and'' can teleport directly on your most frail characters (and there are a mandatory encounter in Od Nua, a dungeon you must complete in order to gain access to the rest of the map and begin Act II).
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Blade On A Stick is now a disambig


* BladeOnAStick: One-handed spears and two-handed pikes are available as weapons.
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** Sagani, a boreal dwarf ranger from the [[NorthIsColdSouthIsHot icy, far southern]] island of Naasitaq, who comes to you dressed in [[BareYourMidriff midriff-baring]] furs and hides.

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** Sagani, a boreal dwarf ranger from the [[NorthIsColdSouthIsHot icy, far southern]] island of Naasitaq, who comes to you dressed in [[BareYourMidriff midriff-baring]] midriff-baring furs and hides.
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No Pronunciation Guide is now a disambig. Dewicking


* NoPronunciationGuide:
** If you know enough Italian to know that a double-"c" or "ch" is pronounced with a hard K sound unless it's followed by an E or and I (in which case it's pronounced like the "ch" in chair) and can remember that a Mayan X (as in Ixamitl) is pronounced "sh" as in share, you shouldn't have much trouble with most of the foreign languages. The common tongue of Aedyran, on the other hand?
** Aedyran is seemingly based on a combination of Old English, Gaelic, and Norse, but this trope is actually averted with an in-game book called ''Aedyran Dialects''. You're gonna need it. An excerpt:
--->''Ea creates an "ey-ah" sound that sounds like the colloquial salutation "heya!"''\\
''Eo sounds like "ey-oh" - this sound is still used in the modern word "Eora."''\\
''Ey is pronounced as "ey-ee" such as in "wraith."''\\
''Ue and ü both create long "oo" sounds, as in "loop."''\\
''Y sounds like a "ee" sounds as in "bee."''\\
''Gj sounds like the consonant "y" as in "you."''\\
''Sc sounds like sh, so you'd pronounce scop like "shop."''\\
''Cg sounds like the "dge" end of a word like "hedge."''
** Not listed: the Ae in Raedric, Wael, and Skaen is pronounced as an "a" sound, as in "cat", or "hat". An A by itself, meanwhile, is pronounced more like "ah" or "aw", like in "law" or "father" (the latter still being the default pronunciation of A in most of the Romantic languages).
** F is usually pronounced with a V sound, like in "of". One of Eora's two moons, Belafa, is pronounced ''beh-LAW-va''. It means "beloved", fittingly enough. This also means that fampyrs are that much closer to being vampyrs, and like many of the oddly spelled words in the game, is deliberately a step in the direction of the word's real world roots.
** The accent over the second E in Edér means it's pronounced eh-DAIR, not ED-er. (His last name, never brought up in-game, would be pronounced tey-LEDGE (Teylecg).)
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* FourTemperamentEnsemble: The player can recruit eight companions, and two of each has one of the four temperaments. Kana and Hiravias are Sanguine (friendly and people-oriented), Durance and Pallegina are Choleric (extroverted and task-oriented), Aloth and the Grieving Mother are Melancholic (introverted and task-oriented), and Eder and Sagani are Phlematic (reserved and easy-going). [[spoiler: Aloth's LiteralSplitPersonality Iselmyr is more Choleric.]]

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* FourTemperamentEnsemble: The player can recruit eight companions, and two of each has one of the four temperaments. Kana and Hiravias are Sanguine (friendly and people-oriented), Durance and Pallegina are Choleric (extroverted and task-oriented), Aloth and the Grieving Mother are Melancholic (introverted and task-oriented), and Eder and Sagani are Phlematic Phlegmatic (reserved and easy-going). [[spoiler: Aloth's LiteralSplitPersonality Iselmyr is more Choleric.]]
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* DoesThisRemindYouOfAnything: The Bleak Walker paladins' philosophy, "Bleak War," is an attempt to create MutuallyAssuredDestruction in an era without nukes.
** Their doctrine--killing noncombatants who might aid the enemy's war effort, killing civilians to demoralize the enemy, destroying infrastructure, and never accepting surrender once a battle has begun--replicates the effects of strategic bombing, but with musket-era infantry. This brutality's purpose is to make the prospect of the Walkers' involvement in a war so terrifying that rulers might think twice before declaring war.
** One aspect of the Walkers' doctrine limits their success as a deterrent: they'll ''never'' stop attacking until the enemy's total destruction, even if their client orders them to, which makes rulers reluctant to even hire them. Likewise, nuclear states since 1945 have waged large wars; they've just held back from using their nukes.


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* WarIsHell: The Bleak Walker paladins both believe and inflict this. Their founder taught that war is inherently brutal, that imposing civilian ethical standards on it is hypocritical and prolongs war's misery, and that the best way to ''prevent'' war is to make it as savage as possible. To this end, they're absolutely merciless, and once they're hired they'll never call off an attack, even when whoever hired them asks them to.
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* DeityOfMortalCreation: [[spoiler:The big reveal at the end of the game is that the "gods" worshipped throughout the game world are actually artificial transcendent constructs created in secret by the ancient Engwithan civilization to offer all sentient beings a meaning in life, as well as a comprehensive selection of moralities to choose from and to follow]].


* SturgeonsLaw: The quality of the vignettes for the backer-written {{NPC}}s varies. There's some legitimately interesting gems to be found, but a significant percentage are pretty cookie-cutter: unstoppable badasses, perfectly cunning rogues, et cetera.
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** The RPG rules for the game are an interesting case. The Infinity Engine games licensed their rules from ''Advanced TabletopGame/DungeonsAndDragons'', slightly modified for real time with pause gameplay. In the years since, even D&D itself had moved away from the complex, often counterintuitive rules of 2nd edition (D&D was late in 4th edition at time of development, a much more transparent system that was criticized for being too much like a video game). The system developed for ''Pillars of Eternity'' seems to take most of its inspiration from D&D 3.5, the previous, crunchier system. Both games share approximately the same classes (with [=PoE's=] Chanter and Cipher replacing D&D's Bard and Sorceror, respectively), rely on the same 4 defenses (VS physical strikes, bodily intrusions like poison, area of effect spells, and mental attacks), roughly analogous systems of SkillScoresAndPerks, and tendency to limit class abilities per day (in contrast with 4th, which explicitly labelled all abilities as per day, per encounter, or at will).

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** The RPG rules for the game are an interesting case. The Infinity Engine games licensed their rules from ''Advanced TabletopGame/DungeonsAndDragons'', slightly modified for real time with pause gameplay. In the years since, even D&D itself had moved away from the complex, often counterintuitive rules of 2nd edition (D&D was late in 4th edition at time of development, a much more transparent system that was criticized for being too much like a video game). The system developed for ''Pillars of Eternity'' seems to take most of its inspiration from D&D 3.5, the previous, crunchier system. Both games share approximately the same classes (with [=PoE's=] Chanter and Cipher replacing D&D's Bard and Sorceror, Psionics, respectively), rely on the same 4 defenses (VS physical strikes, bodily intrusions like poison, area of effect spells, and mental attacks), roughly analogous systems of SkillScoresAndPerks, and tendency to limit class abilities per day (in contrast with 4th, which explicitly labelled all abilities as per day, per encounter, or at will).will). Arguably the biggest difference between [=PoE=] and its inspirations is that it dropped the VancianMagic system and all classic spellcasting classes use spontaneous casting : the Wizards function as Sorcerers with a few differences [[labelnote:*]][=PoE=] Wizards aren't limited in how many spells they can learn but can only have access to the spells written down in their currently-equipped grimoire[[/labelnote]] whereas its Priests and Druids are Favored Souls and Spirit Shamans with complete access to their repertoire at all times.
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** The RPG rules for the game are an interesting case. The Infinity Engine games licensed their rules from ''Advanced TabletopGame/DungeonsAndDragons'', slightly modified for real time with pause gameplay. In the years since, even D&D itself had moved away from the complex, often counterintuitive rules of 2nd edition (D&D was late in 4th edition at time of development, a much more transparent system that was criticized for being too much like a video game). The system developed for ''Pillars of Eternity'' seems to take most of its inspiration from D&D 3.5, the previous, crunchier system. Both games share approximately the same classes (with [=PoE's=] Chanter and Cipher replacing D&D's Bard and Sorceror, respectively), rely on the same 4 defenses (VS physical strikes, bodily intrusions like poison, area of effect spells, and mental attacks), roughly analogous systems of SkillScoresAndPerks, and tendency to limit class abilities per day (in contrast with 4th, which explicitly labelled all abilities as per day, per encounter, or at will).
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* InterfaceScrew: While a Barbarian is going Berserk, they don't care about their own defense. The game interprets this by hiding the Barbarian's endurance and health until the Berserk ends.
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Up To Eleven is a defunct trope


* HarderThanHard: The Path of the Damned mode removes all LevelScaling limitations (in other words: you get maxed out enemies regardless of your level) and cranks up the combat mechanics. And then there's the Triple Crown Solo achievement, in which you must [[UpToEleven complete the game on Path of the Damned with Trial of Iron and Expert activated without the help of any companions]]. Understandably, the picture for the achievement is [[TrollingCreator project director J.E. Sawyer with a smug smile on his face]]. With Part 2 of the ''White March'' comes the "Frozen Crown Solo" achievement, which is to do the same including the expansion (the picture is J.E. Sawyer with a smug smile, in a padded winter hat). [[SarcasmMode Since that wasn't hard enough for some]], [[UpToEleven yet another]] achievement named "The Ultimate" has been added, which requires you to complete the main game and both parts of the expansion on Path of the Damned with Trial of Iron and Expert, while defeating all dragons and both archmages, and collecting all bounties, all without the help of any companions. The picture for this achievement is J.E. Sawyer with a look of terror on his face.

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* HarderThanHard: The Path of the Damned mode removes all LevelScaling limitations (in other words: you get maxed out enemies regardless of your level) and cranks up the combat mechanics. And then there's the Triple Crown Solo achievement, in which you must [[UpToEleven complete the game on Path of the Damned with Trial of Iron and Expert activated without the help of any companions]].companions. Understandably, the picture for the achievement is [[TrollingCreator project director J.E. Sawyer with a smug smile on his face]]. With Part 2 of the ''White March'' comes the "Frozen Crown Solo" achievement, which is to do the same including the expansion (the picture is J.E. Sawyer with a smug smile, in a padded winter hat). [[SarcasmMode Since that wasn't hard enough for some]], [[UpToEleven yet another]] another achievement named "The Ultimate" has been added, which requires you to complete the main game and both parts of the expansion on Path of the Damned with Trial of Iron and Expert, while defeating all dragons and both archmages, and collecting all bounties, all without the help of any companions. The picture for this achievement is J.E. Sawyer with a look of terror on his face.
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** Of course, if we're talking about a [[WarIsHell Bleak Walker Paladin]] or a [[TheRevolutionWillNotBeCivilized Priest of Skaen]], a little hypocrisy can be a good thing...

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** Of course, if we're talking about a [[WarIsHell Bleak Walker Paladin]] or a [[TheRevolutionWillNotBeCivilized Priest of Skaen]], [[DarkIsNotEvil a little hypocrisy hypocrisy]] can be a good thing...
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** Of course, if we're talking about a [[WarIsHell Bleak Walker Paladin]] or a Priest of [[OmnicidalManiac Rymrgand]] or [[TheRevolutionWillNotBeCivilized Skaen]], a little hypocrisy can be a good thing...

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** Of course, if we're talking about a [[WarIsHell Bleak Walker Paladin]] or a Priest of [[OmnicidalManiac Rymrgand]] or a [[TheRevolutionWillNotBeCivilized Priest of Skaen]], a little hypocrisy can be a good thing...
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** Of course, if we're talking about a [[WarIsHell Bleak Walker Paladin]] or a Priest of [[OmnicidalManiac Rymrgand]] or [[TheRevolutionWillNotBeCivilized Skaen]], a little hypocrisy can be a good thing...

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Dewicked trope


* AdultFear: The game could probably pass as an adult horror game.
** The hollowborn plague in general is this. Imagine spending 9 months in fear and desperation wondering if your baby will be born soulless, and no matter how much you pray to the gods or try other medications, you will most likely give birth to a soulless husk forever incapable of independent thought or self preservation.
** A mother in Ondra's Gift begged you to find her missing son. [[spoiler: The son turns out to be dead, killed by outlaws and his body is dumped in front of brothel's pier. Even worse, he died because his deadbeat dad was supposed to take him fishing, but made him wait outside while he grabbed a "quick pint" that lasted for hours, and he was killed because his dad wasn't watching him. Depending on your choices, the mother can fall into despair while raising her other hollowborn child and the father wastes his life away drinking in sadness.]]
** In Defiance Bay, news about a child losing his fingers appears [[spoiler: after you bought him a very sharp knife. You can also choose to beat the child up.]] You can avert this by using the Survival skill to warn him about how dangerous it is.
** The moment when Maerwald[[spoiler:'s previous incarnation, the Soldier, asked his mother about who his father is. The Soldier's father wasn't a colonist who died in a raid, he was actually one of the raiders who raped his mother. The Soldier's mother then [[AmbiguousSyntax dodged the question]], all at the same time holding back her fear and anger.]] Not only that, but[[spoiler: the Raider was Maerwald in a previous incarnation -- who ordered her henchman to rape Soldier's mother. No wonder Maerwald is insane.]]


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* ChildByRape: The moment when Maerwald[[spoiler:'s previous incarnation, the Soldier, asked his mother about who his father is. The Soldier's father wasn't a colonist who died in a raid, he was actually one of the raiders who raped his mother. The Soldier's mother then [[AmbiguousSyntax dodged the question]], all at the same time holding back her fear and anger.]] Not only that, but[[spoiler: the Raider was Maerwald in a previous incarnation -- who ordered her henchman to rape Soldier's mother. No wonder Maerwald is insane.]]


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* {{Fingore}}: In Defiance Bay, news about a child losing his fingers appears [[spoiler: after you bought him a very sharp knife. You can also choose to beat the child up.]] You can avert this by using the Survival skill to warn him about how dangerous it is.


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* MissingChild: A mother in Ondra's Gift begged you to find her missing son. [[spoiler: The son turns out to be dead, killed by outlaws and his body is dumped in front of brothel's pier. Even worse, he died because his deadbeat dad was supposed to take him fishing, but made him wait outside while he grabbed a "quick pint" that lasted for hours, and he was killed because his dad wasn't watching him. Depending on your choices, the mother can fall into despair while raising her other hollowborn child and the father wastes his life away drinking in sadness.]]
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* CultureChopSuey:
** The Free Palatinate of Dyrwood is basically the United States of America, in a medieval world before Enlightenment ideas. It is culturally Anglo-Saxon, with a government much like the Polish-Lithuanian Commonwealth. They even worship a gun-toting goddess of fire and war, Magran, as their Statue of Liberty.
** Eir Glanfath is a mixture of the Celts and the Iroqious Confederacy.
** The Aedyr Empire, who the Dyrwood fought and won their war of independence against, is the British Empire (particularly [[VesitigialEmpire during its decline]]). But is also AncientGrome, with elves as the noble class and the largest and most powerful military in the world.
** Rauatai has a strong Polynesian flair, but it also has elements of Venice and the Italian states. They also have a very Ottoman obsession with oversized pieces of artillery.
** The Ixamitl Plains has dark-skinned people who wear Ethiopian-style clothing and engage in Shaolin religious rituals with Native American and Mesoamerican influences.
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Revised my previous entry to remove the statement that you can't argue there is a difference in game (I didn't see the option to agree with Thaos on that but I'll take your word for it, maybe it was a reputation thing). Rewrote it a bit to be more neutral, I don't make claims about what gods are or what people in general think a real god is, just what the Eoran pantheon is, what Thaos says they are, and what some specific characters say about what a god is not (i.e. a real god is not artificial). No need to delete my entire entry if you disagree with a part of it, let's be civil please.

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* DistinctionWithoutADifference: A big reveal in the final act is that [[spoiler: the gods have been created by mortals. Almost every character except the BigBad decides immediately that this means the gods "aren't real". They are demonstrably real entities who have even spoken directly to the party at this point. They are immensely powerful beings who can do impossible things, are immortal, reward their faithful, and have divine power over the aspects of reality they represent. Thaos argues that claiming such beings are "not real gods" because of their origin is to make a distinction without a difference.]]
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It has a website [[http://eternity.obsidian.net here]]. In the wake of the game's success, Obsidian has announced that they are working on a number of things to expand the new franchise: a traditional ExpansionPack (''The White March''), a sequel, a CollectibleCardGame (''Lords of the Eastern Reach''), and a TabletopGame.

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It has a website [[http://eternity.obsidian.net here]]. website here.]] In the wake of the game's success, Obsidian has announced that they are working on a number of things to expand the new franchise: a traditional ExpansionPack (''The White March''), a sequel, a CollectibleCardGame (''Lords of the Eastern Reach''), and a TabletopGame.

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