History VideoGame / PillarsOfEternity

21st May '17 1:10:14 PM KillerClowns
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* SadisticChoice: At the end of ''White March'' part 2, [[spoiler:in order to stop the Eyeless army, you or one of your party members must sacrifice themselves by repeatedly smashing a life-draining crystal. Whoever does this is DeaderThanDead, which obviously means GameOver of the Watcher is chosen. It ''is'' possible to destroy the crystal without anyone dying, but it requires significantly high values in multiple stats and very specific dialogue choices throughout the game. [[LoopholeAbuse Alternatively you can just choose Devil of Caroc to stay behind.]] Being a golem animated by a soul, she doesn't really care about being crushed by rocks and sinking to the bottom of a frozen lake. She just shrugs it off and walks along the lake bed back to shore.]]

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* SadisticChoice: At the end of ''White March'' part 2, [[spoiler:in order to stop the Eyeless army, you or one of your party members must sacrifice themselves by repeatedly smashing a life-draining crystal. Whoever does this is DeaderThanDead, which obviously means GameOver of the Watcher is chosen. It ]] There are [[TakeAThirdOption ways out]], however:
** With very high stats and very careful choices, [[spoiler:it
''is'' possible to destroy the crystal without anyone dying, but it requires significantly high values in multiple stats and very specific dialogue choices throughout the game. [[LoopholeAbuse Alternatively you dying]].
** Alternatively, [[spoiler:you
can just choose Devil of Caroc to stay behind.]] behind. Being a golem animated by a soul, she doesn't really care about being crushed by rocks and sinking to the bottom of a frozen lake. She just shrugs it off and walks along the lake bed back to shore.]]shore]].
30th Apr '17 12:33:33 PM LentilSandEater
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* VoluntaryShapeshifting: The druid class has the ability to shapeshift into various animal forms at will, such as giant humanoid cats.
** Galawain, as well.

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* VoluntaryShapeshifting: The druid class has the ability to shapeshift into various animal forms at will, such as giant humanoid cats.
**
cats. Galawain, as well.
30th Apr '17 12:28:58 PM LentilSandEater
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* SadisticChoice: At the end of ''White March'' part 2, [[spoiler:in order to stop the Eyeless army, you or one of your party members must sacrifice themselves by repeatedly smashing a life-draining crystal. Whoever does this is DeaderThanDead, which obviously means GameOver of the Watcher is chosen. It ''is'' possible to destroy the crystal without anyone dying, but it requires significantly high values in multiple stats and very specific dialogue choices throughout the game.]]
** [[spoiler: or you can just choose Devil of Caroc to stay behind. Being a golem animated by a soul, she doesn't really care about being crushed by rocks and sinking to the bottom of a frozen lake. She just shrugs it off and walks along the lake bed back to shore.]]

to:

* SadisticChoice: At the end of ''White March'' part 2, [[spoiler:in order to stop the Eyeless army, you or one of your party members must sacrifice themselves by repeatedly smashing a life-draining crystal. Whoever does this is DeaderThanDead, which obviously means GameOver of the Watcher is chosen. It ''is'' possible to destroy the crystal without anyone dying, but it requires significantly high values in multiple stats and very specific dialogue choices throughout the game.]]
** [[spoiler: or
[[LoopholeAbuse Alternatively you can just choose Devil of Caroc to stay behind. behind.]] Being a golem animated by a soul, she doesn't really care about being crushed by rocks and sinking to the bottom of a frozen lake. She just shrugs it off and walks along the lake bed back to shore.]]
30th Apr '17 12:21:28 PM LentilSandEater
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* MedievalStasis: Intentionally averted. The more advanced areas of Eora are currently going through the fantasy equivalent of the Renaissance, and firearms have been invented quite literally because the people sought something that would let them punch through wizard defenses.

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* MedievalStasis: MedievalStasis:
**
Intentionally averted. The more advanced areas of Eora are currently going through the fantasy equivalent of the Renaissance, and firearms have been invented quite literally because the people sought something that would let them punch through wizard defenses.
30th Apr '17 12:20:43 PM LentilSandEater
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* LinearWarriorsQuadraticWizards: Just like the games that inspired it, mage classes like the Wizard, Druid, and Priest start off fairly weak. While they have access to powerful spells right from the get-go, they have so precious few casts per rest that they spend most battles either hiding in the back or throwing normal attacks while the more physically-oriented classes do most of the work. While they do gain better spells and more casts per rest over time, they get a massive boost in power at level 9. Before the 3.0 patch, Wizards, Priests, and Druids had their first, second, and third level spells change from "per rest" to "per encounter", allowing them to cast spells with impunity. This was changed in the 3.0 patch back to being per rest, but they gained Spell Mastery: one spell each from spell levels 1-4 that they have "mastered" and can cast per encounter outside of their usual per rest casts.
** Mitigated somewhat by the appearance of firearms, which can pierce through magical defenses.

to:

* LinearWarriorsQuadraticWizards: Just like the games that inspired it, mage classes like the Wizard, Druid, and Priest start off fairly weak. While they have access to powerful spells right from the get-go, they have so precious few casts per rest that they spend most battles either hiding in the back or throwing normal attacks while the more physically-oriented classes do most of the work. While they do gain better spells and more casts per rest over time, they get a massive boost in power at level 9. Before the 3.0 patch, Wizards, Priests, and Druids had their first, second, and third level spells change from "per rest" to "per encounter", allowing them to cast spells with impunity. This was changed in the 3.0 patch back to being per rest, but they gained Spell Mastery: one spell each from spell levels 1-4 that they have "mastered" and can cast per encounter outside of their usual per rest casts.
** Mitigated somewhat by the appearance
casts. And even at their most powerful mages have to be wary of firearms, which can pierce through magical defenses.
30th Apr '17 12:08:46 PM LentilSandEater
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* DarkerAndEdgier: The game sometimes explores even darker depths of human depravity and cosmic cruelty compared to Obsidian's previous games. The developers said that they have more freedom in what story they can tell without publisher involvement.
** The game itself can arguably be considered darker and edgier than the Infinity Engine games it's based on (except maybe ''VideoGame/PlanescapeTorment'').

to:

* DarkerAndEdgier: The game sometimes explores even darker depths of human depravity and cosmic cruelty compared to Obsidian's previous games. The developers said that they have more freedom in what story they can tell without publisher involvement.
** The game itself can arguably be considered
involvement. It's certainly darker and edgier than the Infinity Engine games it's based on (except on, except maybe ''VideoGame/PlanescapeTorment'').''VideoGame/PlanescapeTorment''.
30th Apr '17 11:56:22 AM LentilSandEater
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* AllDeathsFinal: Resurrection of a dead individual is flat-out impossible. Reincarnation, on the other hand, occurs naturally to everyone. It ''is'' possible to bind a soul to a body so that when the person dies they don't actually die, but this has... [[IAmAHumanitarian drawbacks]], and ultimately only staves off death of the mind for a while. [[spoiler: As it turns out there's a loophole with reincarnations. It ''is'' possible to ensure you are always born Awakened to your past lives as well as always ending up in bodies resembling your old self, effectively giving you BornAgainImmortality.]] This is ''very'' lost knowledge, [[spoiler: and not only does it require extreme measures, but once someone did do it they had a very, very long time to work on ensuring it remained lost...]]
** [[spoiler: It's also possible to endrun the drawbacks of binding a soul to a body, at least in theory. The Adra dragon did it. Of course, she needed to consume other souls to do so.]]

to:

* AllDeathsFinal: Resurrection of a dead individual is flat-out impossible. Reincarnation, on the other hand, occurs naturally to everyone. It ''is'' possible to bind a soul to a body so that when the person dies they don't actually die, but this has... [[IAmAHumanitarian drawbacks]], and ultimately only staves off death of the mind for a while. [[spoiler: As it turns out there's a loophole with reincarnations. It ''is'' possible to ensure you are always born Awakened to your past lives as well as always ending up in bodies resembling your old self, effectively giving you BornAgainImmortality.]] This is ''very'' lost knowledge, [[spoiler: and not only does it require extreme measures, but once someone did do it they had a very, very long time to work on ensuring it remained lost...]]
**
]] [[spoiler: It's also possible to endrun the drawbacks of binding a soul to a body, at least in theory. The Adra dragon did it. Of course, she needed to consume other souls to do so.]]
28th Apr '17 10:18:45 PM frogpatrol
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* {{Reincarnation}}: One of the {{Central Theme}}s of the game.

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* {{Reincarnation}}: One of the {{Central Theme}}s central ideas of the game.



** The game eschews individual Influence stats ''a la'' Obsidian's earlier titles ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', ''VideoGame/NeverwinterNights2'', and ''VideoGame/AlphaProtocol''. Instead, much like [[VideoGame/KnightsOfTheOldRepublic their]] Creator/BioWare [[VideoGame/NeverwinterNights predecessors]], your companions will open up to you and share more stories as you travel with them.

to:

** The game eschews individual Influence stats ''a la'' à la Obsidian's earlier titles ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', ''VideoGame/NeverwinterNights2'', and ''VideoGame/AlphaProtocol''. Instead, much like [[VideoGame/KnightsOfTheOldRepublic their]] Creator/BioWare [[VideoGame/NeverwinterNights predecessors]], your companions will open up to you and share more stories as you travel with them.
28th Apr '17 10:16:46 PM frogpatrol
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* BigBad: Thaos

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* BigBad: Thaos[[spoiler: Thaos]]
28th Apr '17 10:15:51 PM frogpatrol
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* ArmorPiercingQuestion: Literally - lady Webb had to focus all her remaining prowess as a cipher to break through Thaos' mental defenses, and, for once, leave him stumped and shocked by asking "What's in Twin Elms?" Played with in that it's not the question itself that was the shock, but the fact that Lady Webb managed to invade his mind just enough to ask it in the first place.

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* ArmorPiercingQuestion: Literally - lady A nearly literal example. [[spoiler: Lady Webb had to focus all her remaining prowess as a cipher to break through Thaos' mental defenses, and, for once, leave him stumped and shocked by asking asking, "What's in Twin Elms?" Played with in that it's not the question itself that was the shock, but the fact that Lady Webb managed to invade his mind just enough to ask it in the first place.]]



* AssholeVictim: An early sidequest has you investigate a murder and learn that the victim was a domestic abuser who was murdered by his wife's lover to protect her. More accurately, the lover and wife ''claim'' the victim was a domestic abuser when confronted with his murder. Whether they're telling the truth is an open question.

to:

* AssholeVictim: An early sidequest has you [[spoiler: investigate a murder and learn that the victim was a domestic abuser who was murdered by his wife's lover to protect her. More accurately, the lover and wife ''claim'' the victim was a domestic abuser when confronted with his murder. Whether they're telling the truth is an open question.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.PillarsOfEternity