History VideoGame / PillarsOfEternity

23rd Apr '16 4:06:34 AM WildCardCourier
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* SpellBook: Wizards carry grimoires which contain the spells they can cast. Unlike ''Dungeons & Dragons'', where a spellbook contains every spell a wizard knows and from which they can memorize which of those spells they can cast, wizards in ''Pillars'' technically know all their spells and must inscribe them into their grimoire so they can cast them.

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* SpellBook: Wizards carry grimoires which contain the spells they can cast. Unlike ''Dungeons & Dragons'', where a spellbook contains every spell a wizard knows and from which they can memorize which of those spells they can cast, wizards in ''Pillars'' technically know all their spells and must inscribe them into while the "setup" mirrors how magic works as of 5th Edition D&D: their grimoire so contains all the spells they know, while they can cast them.prepare up to four spells per spell level to cast. As of the 3.x patch, the new Spell Mastery system works similar to the 5th Edition Warlock's Mystic Arcanum feature, although its "per encounter" rather than "per rest".
1st Apr '16 8:22:04 AM SomeNewGuy
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** The prologue does a good job of showing how this will be commonplace. You're given two companions: the timid, out-of-his-element rogue Heodan and the jaded, selfish fighter Calisca. There is at least half a dozen ways either of them can die throughout the prologue, and the only way to keep both alive to the end of the prologue requires passing both a Lore check and a Dexterity check that are abnormally steep for the beginning of the game. And your reward for keeping them both alive? [[spoiler:Having them end up dying anyway to the bîaŵac that Thaos causes once you exit the tutorial dungeon]].

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** The prologue does a good job of showing how this will be commonplace. You're given two companions: the timid, out-of-his-element rogue Heodan and the jaded, selfish fighter Calisca. There is at least half a dozen ways either of them can die throughout the prologue, and the only way to keep both alive to the end of the prologue requires passing both a Lore an Intellect check and a Dexterity check that are abnormally steep for the beginning of the game. And your reward for keeping them both alive? [[spoiler:Having them end up dying anyway to the bîaŵac that Thaos causes once you exit the tutorial dungeon]].


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* StealthBasedMission: [[spoiler:If you manage to get to Lord Raedric without alerting any guards (a process that involves traversing monster-infested sewers, stealing several priest robes, avoiding the notice of guards who can pierce your disguise, and making contact with Kolsc's inside man), then when you confront Raedric, he'll have less guards than he would have if you had just stormed the place, making the fight slightly easier. ''Slightly''.]]
29th Mar '16 8:38:23 AM SomeNewGuy
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* SadisticChoice: At the end of ''White March'' part 2, [[spoiler:in order to stop the Eyeless army, you or one of your party members must sacrifice themselves by repeatedly smashing a life-draining crystal. Whoever does this is DeaderThanDead, which obviously means GameOver of the Watcher is chosen. It ''is'' possible to destroy the crystal without anyone dying, but it requires significantly high values in multiple stats and very specific dialogue choices throughout the game.]]
15th Mar '16 5:09:59 PM WillKeaton
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* ArcWords: "No sleep for the watcher", which first appeared in the [[http://www.youtube.com/watch?v=HKoDTzea79Y teaser trailer]].

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* ArcWords: "No sleep for the watcher", which first appeared in the [[http://www.youtube.com/watch?v=HKoDTzea79Y teaser trailer]]. trailer.]]
15th Mar '16 5:04:13 PM WillKeaton
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It has a website [[http://eternity.obsidian.net here]]. The Kickstarter page, including the pitch video, is [[http://www.kickstarter.com/projects/obsidian/project-eternity here]]. In the wake of the game's success, Obsidian has announced that they are working on a number of things to expand the new franchise: a traditional ExpansionPack (''The White March''), a sequel, a CollectibleCardGame (''Lords of the Eastern Reach''), and a TabletopGame.

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It has a website [[http://eternity.obsidian.net here]]. here.]] The Kickstarter page, including the pitch video, is [[http://www.kickstarter.com/projects/obsidian/project-eternity here]]. here.]] In the wake of the game's success, Obsidian has announced that they are working on a number of things to expand the new franchise: a traditional ExpansionPack (''The White March''), a sequel, a CollectibleCardGame (''Lords of the Eastern Reach''), and a TabletopGame.
14th Mar '16 12:14:22 PM StarSword
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* HarderThanHard: The Path of the Damned mode removes all LevelScaling limitations (in other words: you get maxed out enemies regardless of your level) and cranks up the combat mechanics. And then there's the Triple Crown Solo achievement, in which you must [[UpToEleven complete the game on Path of the Damned with Trial of Iron and Expert activated without the help of any companions]]. Understandably, the picture for the achievement is [[TrollingCreator J.E. Sawyer with a smug smile on his face]]. With Part 2 of the ''White March'' yet a harder achievement named "The Ultimate" has been added, which require you to complete the White March and Pillars of Eternity on Path of the Damned with Trial of Iron and Expert, while defeating all dragons and both archmages, and collecting all bounties without the help of any companions. The picture for this achievement is J.E. Sawyer with a look of terror on his face.

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* HarderThanHard: The Path of the Damned mode removes all LevelScaling limitations (in other words: you get maxed out enemies regardless of your level) and cranks up the combat mechanics. And then there's the Triple Crown Solo achievement, in which you must [[UpToEleven complete the game on Path of the Damned with Trial of Iron and Expert activated without the help of any companions]]. Understandably, the picture for the achievement is [[TrollingCreator project director J.E. Sawyer with a smug smile on his face]]. With Part 2 of the ''White March'' yet a harder achievement named "The Ultimate" has been added, which require you to complete the White March and Pillars of Eternity on Path of the Damned with Trial of Iron and Expert, while defeating all dragons and both archmages, and collecting all bounties without the help of any companions. The picture for this achievement is J.E. Sawyer with a look of terror on his face.
14th Mar '16 4:08:16 AM TheAmazingBlachman
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* HarderThanHard: The Path of the Damned mode removes all LevelScaling limitations (in other words: you get maxed out enemies regardless of your level) and cranks up the combat mechanics. And then there's the Triple Crown Solo achievement, in which you must [[UpToEleven complete the game on Path of the Damned with Trial of Iron and Expert activated without the help of any companions]]. Understandably, the picture for the achievement is [[TrollingCreator J.E. Sawyer with a smug smile on his face]].

to:

* HarderThanHard: The Path of the Damned mode removes all LevelScaling limitations (in other words: you get maxed out enemies regardless of your level) and cranks up the combat mechanics. And then there's the Triple Crown Solo achievement, in which you must [[UpToEleven complete the game on Path of the Damned with Trial of Iron and Expert activated without the help of any companions]]. Understandably, the picture for the achievement is [[TrollingCreator J.E. Sawyer with a smug smile on his face]]. With Part 2 of the ''White March'' yet a harder achievement named "The Ultimate" has been added, which require you to complete the White March and Pillars of Eternity on Path of the Damned with Trial of Iron and Expert, while defeating all dragons and both archmages, and collecting all bounties without the help of any companions. The picture for this achievement is J.E. Sawyer with a look of terror on his face.
13th Mar '16 7:41:50 AM Koveras
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* CompanionSpecificSidequest: Each permanent predefined companion has a personal sidequest. Eder, Kana Rua, Sagani, Hiravias, and Pallegina present their sidequests (almost) immediately after being recruited but completing them requires visiting areas that only become accessible after certain plot events (except Kana Rua's quest, which instead takes you down the BrutalBonusLevel). Durance and the Grieving Mother (both written by Creator/ChrisAvellone), meanwhile, both have a set of dialogues gated mainly by their CharacterLevel and plot stages. Aloth has a relatively small sidequest pertaining to [[spoiler:his SplitPersonality]], but it's also gated behind certain main plot events.
8th Mar '16 11:53:56 PM M84
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** When a someone with a KnightTemplar mindset dies, they sometimes return as a powerful Deathguard. Like most of the other undead, it's only a matter of time before they lose their minds. Curiously, it does not seem like any necromancy or animancy is involved -- it is simply a matter of their souls being too strongly bound to the world by their zeal that they cannot return to the Wheel of souls to be reincarnated normally.

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** When a someone with a KnightTemplar mindset dies, dies [[spoiler:like Lord Raedric]], they sometimes return as a powerful Deathguard. Like most of the other undead, it's only a matter of time before they lose their minds. Curiously, it does not seem like any necromancy or animancy is involved -- it is simply a matter of their souls being too so strongly bound to the world by their zeal that they cannot return to the Wheel of souls to be reincarnated normally.
8th Mar '16 11:49:51 PM M84
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** When a someone with a KnightTemplar mindset dies, they sometimes return as a powerful Deathguard. Like most of the other undead, it's only a matter of time before they lose their minds. Curiously, it does not seem like any necromancy or animancy is involved -- it is simply a matter of their souls being too strongly bound to the world by their zeal that they cannot return to the Wheel of souls to be reincarnated normally.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.PillarsOfEternity