History VideoGame / PillarsOfEternity

18th Jun '16 9:40:03 PM lrrose
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* NiceJobBreakingItHero: Durance muses that maybe Eothas waged the war to prevent [[spoiler:Woedica's plot]]. If that is true, the Hollowborn epidemic was indeed caused by killing Eothas, not as divine punishment, but [[spoiler:because of the destruction of the only thing that was trying to prevent it]].

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* NiceJobBreakingItHero: NiceJobBreakingItHero:
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Durance muses that maybe Eothas waged the war to prevent [[spoiler:Woedica's plot]]. If that is true, the Hollowborn epidemic was indeed caused by killing Eothas, not as divine punishment, but [[spoiler:because of the destruction of the only thing that was trying to prevent it]].it]].
** In "The White March", restoring the White Forge [[spoiler:awakens the Eyeless to kill everyone who knows of the Forge. Unfortunately, that constitutes the entire population of the Dyrwood and Readceras.]]


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* SuddenDownerEnding: If you have both parts of the "White March" expansion pack installed and beat the game with only the first part complete, [[spoiler:the last epilogue slide reveals that, shortly after thwarting Thaos, you were killed when the Eyeless razed the Dyrwood.]]
18th Jun '16 2:18:11 AM phoenixy
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*** It's even worse than that. The raider [[spoiler: was Maerwald in a previous incarnation -- he is his own father, by rape. No wonder Maerwald is insane.]]
28th May '16 11:57:46 AM Koveras
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On May 28, 2015, [[https://www.kickstarter.com/projects/2081578473/pillars-of-eternity-lords-of-the-eastern-reach-car a Kickstarter]] for the CollectibleCardGame, ''Pillars of Eternity: Lords of the Eastern Reach'', was started and then successfully finished in February 2016.

The first part of ''The White March'' expansion was released on August 25, 2015, and ''Part 2'' released on February 16, 2016.

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On May 28, 2015, [[https://www.kickstarter.com/projects/2081578473/pillars-of-eternity-lords-of-the-eastern-reach-car a Kickstarter]] for the CollectibleCardGame, ''Pillars of Eternity: Lords of the Eastern Reach'', was started and then successfully finished started. The game was released in February 2016.

The first part of ''The White March'' expansion was released on August 25, 2015, and ''Part 2'' released on February 16, 2016.
2016. In May 2016, Obsidian confirmed that [[https://www.rockpapershotgun.com/2016/05/17/pillars-of-eternity-2-exists/ a sequel is in pre-production]].
24th May '16 1:32:00 PM StarSword
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* ArmorPiercingAttack: Stilettos, maces, rapiers, estocs, and firearms ignore a fixed amount of the target's damage reduction.
20th May '16 1:03:09 PM lrrose
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* AwfulTruth: One of the game's major recurring themes is whether it is better to know the truth about terrible things that have happened so you can strive to do better or if it is better to live believing a peaceful lie.
** An early quest has an expectant mother hire you to go to a midwife to obtain a potion that will prevent her child from being hollowborn so they won't be banished from Gilded Vale. When you find the midwife, she gives you a placebo potion. The midwife can't cure hollowborn, but she argues that the placebo is worth it because it will make the mother feel better. You are faced with the choice of giving the mother the placebo or telling her that luck is the only way to prevent her baby from being hollowborn.
** Another quest has you looking for a missing child, only to find that he was murdered by pirates. You have the option of telling his parents the truth or lie and claim that the child ran away.
** Thaos [[spoiler:has dedicated his life to preventing kith from learning that the gods aren't real, as he believes that revealing truth of the gods would plunge the world into endless war.]]
20th May '16 8:27:49 AM lrrose
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* BonusBoss: A number of them in the Endless Paths. [[spoiler: Most prominent among them is the Adra Dragon, the final boss of the dungeon, and the toughest boss in the game. [[BraggingRightsReward Killing her allows you to loot its hoard of rare items, as well as enchant one set of armor to Superb quality.]]]]

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* BonusBoss: BonusBoss:
**
A number of them in the Endless Paths. [[spoiler: Most prominent among them is the Adra Dragon, the final boss of the dungeon, and the toughest boss in the game. [[BraggingRightsReward Killing her allows you to loot its hoard of rare items, as well as enchant one set of armor to Superb quality.]]]]]]]]
** "The White March Part I" adds the legendary mage Concelhaut as well as an Alpine Dragon.
** "The White March Part II" adds the Menace of Mowrghek Ien, [[spoiler:the mage Llengrath and her two dragon allies.]]
16th May '16 11:20:25 AM SomeNewGuy
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* {{Expy}}: Lord Gathbin from ''The White March Part 2'' is one to Lord Roenall from {{Baldur's Gate 2}}'s Fighter Stronghold sidequests. Both are arrogant {{Smug Snake}}s and [[AristocratsAreEvil evil nobles]] who claim that the main character's PlayerHeadquarters is theirs by right, hurl insults and threats at the player, and when their legal means of attempting to take the player's fortress fails, they try to take it by force with a massive army, culminating in an intense battle between your forces and his.
4th May '16 12:29:58 AM WildCardCourier
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** To put it into perspective: before the 1.05 patch rebalanced the xp rewards gained from quests, it was ''very'' easy to hit the cap. Depending on how far you decided to delve into Od Nua and how aggressively you completed the sidequests, you'd have hit the cap before reaching Twin Elms.

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** To put it into perspective: before When the 1.05 patch rebalanced the xp rewards gained from quests, game launched, it was ''very'' easy to hit the level cap. Depending To put it into perspective: depending on how far you decided to delve into Od Nua and how aggressively you completed the sidequests, you'd have hit the cap before reaching Twin Elms.Elms. The 1.05 patch rebalanced the xp rewards from quests.



* BondCreatures: Rangers and their animal companions have a shared pool of Health and Endurance.



* DesignItYourselfEquipment: Through enchanting, you can make any weapon or armor ([[HelmetsAreHardlyHeroic Except helms]]) have up to 14 "quality-level" buffs ( Some enhancements are up to 4 QL).

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* DesignItYourselfEquipment: Through enchanting, you can make any weapon or armor ([[HelmetsAreHardlyHeroic Except helms]]) have up to 14 "quality-level" buffs ( Some (Some enhancements are up to 4 QL).



** The final text sequence in White Marches II takes into account the player keeping Iverra's Diving Helmet (a reward from the off-screen companion adventure "To the Waterline") in their inventory.
* DidYouJustFlipOffCthulhu: Depending on which god's favor you ask for in order to enter [[spoiler: Sun in Shadow]], you can potentially [[spoiler: spite them by reneging your agreement with them. [[NiceJobBreakingItHero The gods don't take this sitting down though]], trading the souls gathered for the lives of the living. Slighting Hylia has her make a bargain with Berath, afterwards sending all sorts of avian creatures to attack Dyrwood. Slighting Berath causes him to send his Pallid Knight to personally collect his due, slaying travelers and causing the elderly to randomly drop dead. Slighting Galawain has him, Magran, and Abydon raze the countryside. Galawain sends out legions of beasts, Magran causes a wave of dry weather bad enough to cause forest fires, and Abydon causes soul constructs across Dyrwood to go rogue and cause massacres. Slighting Rymrgand has him send severe cold fronts upon Dyrwood, destroying the year's harvests and causing a deep enough winter that those who did survive the famine end up dying from hypothermia, and Ondra to cause the coasts to be even more dangerous than usual.]]

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** The final text sequence in White ''White Marches II II'' takes into account the player keeping Iverra's Diving Helmet (a reward from the off-screen companion adventure "To the Waterline") in their inventory.
* DidYouJustFlipOffCthulhu: Depending on which god's favor you ask for in order to enter [[spoiler: Sun in Shadow]], you can potentially [[spoiler: spite them by reneging your agreement with them. [[NiceJobBreakingItHero The gods don't take this sitting down though]], trading the souls gathered for the lives of the living. Slighting ]]
** [[spoiler:Slighting
Hylia has her make a bargain with Berath, afterwards sending Berath: death for new life. To "claim what was her's by right", she causes all sorts manner of avian creatures to attack Dyrwood. Slighting the people of Dyrwood, the dead souls immediately put back into the Cycle for reincarnation.]]
** [[spoiler:Slighting
Berath causes him to send his Pallid Knight to personally collect his due, slaying travelers and causing the elderly to randomly drop dead. Slighting dead.]]
** [[spoiler:Slighting
Galawain has him, Magran, and Abydon raze the countryside. Galawain sends out legions of beasts, Magran causes a wave of dry weather bad enough to cause forest fires, and Abydon causes soul constructs across Dyrwood to go rogue and cause massacres. Slighting ]]
** [[spoiler:Slighting
Rymrgand has him send severe cold fronts upon Dyrwood, destroying the year's harvests and causing a deep enough winter that those who did survive the famine end up dying from hypothermia, and while Ondra to cause causes the coasts to be even more dangerous than usual.]]



* ExpansionPack: ''The White March'', which Obsidian compared to ''VideoGame/TalesOfTheSwordCoast'' in terms of scope. While it is available to buy as a single product, it will be released in two parts so that they can get it released faster.

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* ExpansionPack: ''The White March'', which Obsidian compared to ''VideoGame/TalesOfTheSwordCoast'' in terms of scope. While it is available to buy as a single product, it will be was released in two parts so that they can get could develop it released faster.



* HarderThanHard: The Path of the Damned mode removes all LevelScaling limitations (in other words: you get maxed out enemies regardless of your level) and cranks up the combat mechanics. And then there's the Triple Crown Solo achievement, in which you must [[UpToEleven complete the game on Path of the Damned with Trial of Iron and Expert activated without the help of any companions]]. Understandably, the picture for the achievement is [[TrollingCreator project director J.E. Sawyer with a smug smile on his face]]. With Part 2 of the ''White March'' yet a harder achievement named "The Ultimate" has been added, which require you to complete the White March and Pillars of Eternity on Path of the Damned with Trial of Iron and Expert, while defeating all dragons and both archmages, and collecting all bounties without the help of any companions. The picture for this achievement is J.E. Sawyer with a look of terror on his face.

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* HarderThanHard: The Path of the Damned mode removes all LevelScaling limitations (in other words: you get maxed out enemies regardless of your level) and cranks up the combat mechanics. And then there's the Triple Crown Solo achievement, in which you must [[UpToEleven complete the game on Path of the Damned with Trial of Iron and Expert activated without the help of any companions]]. Understandably, the picture for the achievement is [[TrollingCreator project director J.E. Sawyer with a smug smile on his face]]. With Part 2 of the ''White March'' yet a harder achievement named "The Ultimate" has been added, which require you to complete the White March main game and Pillars both parts of Eternity the expansion on Path of the Damned with Trial of Iron and Expert, while defeating all dragons and both archmages, and collecting all bounties without the help of any companions. The picture for this achievement is J.E. Sawyer with a look of terror on his face.



* MultiPlatform: Initially for [[UsefulNotes/IBMPersonalComputer Windows]], stretch goals added UsefulNotes/MacOS and {{Linux}} versions. Also distributed via three separate services, UsefulNotes/{{Steam}}, [[Creator/ElectronicArts Origin]], and Website/GOGDotCom.

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* MultiPlatform: Initially for [[UsefulNotes/IBMPersonalComputer Windows]], stretch goals added UsefulNotes/MacOS and {{Linux}} versions. Also digitally distributed via three separate services, UsefulNotes/{{Steam}}, [[Creator/ElectronicArts Origin]], and Website/GOGDotCom.



** The Shieldbearers of St. Elcga are probably the closest to the traditional D&D paladin, emphasizing kindness, honesty, and diplomacy over cruelty and aggression.

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** The Shieldbearers of St. Elcga are probably the closest to the traditional Lawful Good D&D paladin, emphasizing kindness, honesty, and diplomacy over cruelty and aggression.



* PartyOfRepresentatives: The party members are said to "cover a good range of culture and religion and factions in the game". Your companions happen to be: an elven wizard nobleman [[spoiler:with a split personality]], a war veteran who follows a dead god, the majorly politically incorrect priest responsible for ''killing'' said god, an Orlan druid with a very dirty sense of humor, a young naive Aumauan chanter, a cipher midwife who's set up a PerceptionFilter on herself, a Vailian avian Godlike paladin tired of political intrigue, and a boreal dwarf ranger searching for the reincarnation of her village's previous elder. The expansion adds three more: a convicted criminal inhabiting a bronze golem, a monk who's a CombatSadomasochist, and an Aumauan barbarian "giftbearer" searching for a hidden temple.

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* PartyOfRepresentatives: The party members are said to "cover a good range of culture and religion and factions in the game". Your companions happen to be: an elven wizard nobleman [[spoiler:with a split personality]], a war veteran who follows a dead god, the majorly politically incorrect priest responsible for ''killing'' said god, an Orlan druid with a very dirty sense of humor, a young naive Aumauan chanter, a cipher midwife who's set up a PerceptionFilter on herself, a Vailian avian Godlike paladin tired of political intrigue, and a boreal dwarf ranger searching for the reincarnation of her village's previous elder. The expansion adds three more: a convicted criminal inhabiting a bronze golem, a monk who's a CombatSadomasochist, and an Aumauan barbarian "giftbearer" ex-raider-turned-giftbearer searching for a hidden temple.



** Oddly averted by Meneha, the actual Barbarian character introduced in White Marches part II. Her default unique armor is fancy bling gathered during her days as a pirate and raider.

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** Oddly averted by Meneha, the actual Barbarian character introduced in White ''White Marches part II.Part II''. Her default unique armor is fancy bling gathered during her days as a pirate and raider.



** The Disposition stat is a variant, essentially a measure of the Watcher's personality traits. This affects some interactions with {{NPC}}s. It's also a key stat for paladins, whose powers are either improved or penalized by certain Dispositions, depending on the chivalric order chosen at character creation: for example, a Shieldbearer of St. Elcga will benefit from Diplomatic and Honest, and take penalties for Aggressive and Cruel.

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** The Disposition stat is a variant, essentially a measure of the Watcher's personality traits. This affects some interactions with {{NPC}}s. It's also a key stat for paladins, whose powers are either improved or penalized by certain Dispositions, depending on the chivalric order chosen at character creation: for example, a Shieldbearer of St. Elcga will benefit from Diplomatic and Honest, and take penalties for Aggressive and Cruel.



* SharedLifeMeter:Back in the beta, Rangers and their animal companions shared the same health and endurance pool, meaning that when one of them fell in battle, they both did. This was changed for the final game, where they both have their own health/endurance pools.

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* SharedLifeMeter:Back SharedLifeMeter: Back in the beta, Rangers and their animal companions shared the same health and endurance pool, meaning that when one of them fell in battle, they both did. This was changed for the final game, where they both have their own separate health/endurance pools.



* SpellBook: Wizards carry grimoires which contain the spells they can cast, while the "setup" mirrors how magic works as of 5th Edition D&D: their grimoire contains all the spells they know, while they can prepare up to four spells per spell level to cast. As of the 3.x patch, the new Spell Mastery system works similar to the 5th Edition Warlock's Mystic Arcanum feature, although its "per encounter" rather than "per rest".

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* SpellBook: Wizards carry grimoires grimoires, which contain the spells they can cast, while the "setup" mirrors how magic works as of 5th Edition D&D: cast. However, rather than memorizing their spells like wizards in ''D&D'', wizards in ''Pillars'' technically "know" all their spells and use their grimoire contains all as a sort of spell focus, the spells they know, pages inscribed with various magic formulae required to make the spell function while they can prepare up to four spells per spell level to cast. As of the 3.x patch, wizard controls the new Spell Mastery system works similar in-and-out flow of magic as to keep the 5th Edition Warlock's Mystic Arcanum feature, although its "per encounter" rather than "per rest".grimoire from destroying itself.
23rd Apr '16 4:06:34 AM WildCardCourier
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* SpellBook: Wizards carry grimoires which contain the spells they can cast. Unlike ''Dungeons & Dragons'', where a spellbook contains every spell a wizard knows and from which they can memorize which of those spells they can cast, wizards in ''Pillars'' technically know all their spells and must inscribe them into their grimoire so they can cast them.

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* SpellBook: Wizards carry grimoires which contain the spells they can cast. Unlike ''Dungeons & Dragons'', where a spellbook contains every spell a wizard knows and from which they can memorize which of those spells they can cast, wizards in ''Pillars'' technically know all their spells and must inscribe them into while the "setup" mirrors how magic works as of 5th Edition D&D: their grimoire so contains all the spells they know, while they can cast them.prepare up to four spells per spell level to cast. As of the 3.x patch, the new Spell Mastery system works similar to the 5th Edition Warlock's Mystic Arcanum feature, although its "per encounter" rather than "per rest".
1st Apr '16 8:22:04 AM SomeNewGuy
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** The prologue does a good job of showing how this will be commonplace. You're given two companions: the timid, out-of-his-element rogue Heodan and the jaded, selfish fighter Calisca. There is at least half a dozen ways either of them can die throughout the prologue, and the only way to keep both alive to the end of the prologue requires passing both a Lore check and a Dexterity check that are abnormally steep for the beginning of the game. And your reward for keeping them both alive? [[spoiler:Having them end up dying anyway to the bîaŵac that Thaos causes once you exit the tutorial dungeon]].

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** The prologue does a good job of showing how this will be commonplace. You're given two companions: the timid, out-of-his-element rogue Heodan and the jaded, selfish fighter Calisca. There is at least half a dozen ways either of them can die throughout the prologue, and the only way to keep both alive to the end of the prologue requires passing both a Lore an Intellect check and a Dexterity check that are abnormally steep for the beginning of the game. And your reward for keeping them both alive? [[spoiler:Having them end up dying anyway to the bîaŵac that Thaos causes once you exit the tutorial dungeon]].


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* StealthBasedMission: [[spoiler:If you manage to get to Lord Raedric without alerting any guards (a process that involves traversing monster-infested sewers, stealing several priest robes, avoiding the notice of guards who can pierce your disguise, and making contact with Kolsc's inside man), then when you confront Raedric, he'll have less guards than he would have if you had just stormed the place, making the fight slightly easier. ''Slightly''.]]
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