History VideoGame / PillarsOfEternity

19th Apr '18 6:37:50 AM TheAmazingBlachman
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* PermanentlyMissableContent: [[spoiler:Completing Aloth's personal quest, finding a buyer for the Engwithan Sceptre, and confronting Moedred during "A Voice from the Past" require you to visit the Sanitarium, which can't be accessed after it burns down at the end of Act II. In a subversion, you can receive the quest "The Final Act" from Kurren in Dunryd Row, who seems to perish along with his fellow Ciphers at the end of Act II, but if you return to the building after visiting Twin Elms, you'll find him alive and still able to give you the quest.]]

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* PermanentlyMissableContent: [[spoiler:Completing Aloth's personal quest, finding a buyer for the Engwithan Sceptre, and confronting Moedred during "A Voice from the Past" require you to visit the Sanitarium, which can't be accessed after it burns down at the end of Act II. In a subversion, you can receive the quest "The Final Act" from Kurren in Dunryd Row, who seems to perish along with his fellow Ciphers at the end of Act II, but if you return to the building after visiting Twin Elms, you'll find him alive (he explains that in a stroke of luck, he was out on an errant when the massacre happened) and still able to give you the quest.]]
1st Apr '18 8:31:31 AM Galle
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*** Viewed through another light, it's easy to see Aedyr as Britain, the Glanfathans as Native Americans, and Dyrwood as the United States.
5th Mar '18 5:36:55 AM TheAmazingBlachman
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* HeroOfAnotherStory: Fulvano, the famous explorer hailing from the Vailian Republics, from whom the Watcher can find objects and letter he has left behind. Unfortunately for Fulvano, his story ends with quite a bit of an AntiClimax, namely by him getting skewered to death by a tribe of Xaurips at Anslög's Compass as he was writing a letter.
18th Feb '18 4:18:53 AM Sparrows
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* ItHasBeenAnHonor: At the end of the White March Part II, [[spoiler:one character must stay behind to strike a crystal with Abydon's Hammer, sacrificing their own life to ensure the Eyeless are no longer a threat to the world. It is entirely possible to choose ''yourself'' for this. Either way, you'll get short snippets either from the chosen character, or from the rest of the party should you choose yourself.]]



* PermanentlyMissableContent: [[spoiler:Completing Aloth's personal quest and finding a buyer for the Engwithan Sceptre require you to visit the Sanitarium, which can't be accessed after it burns down at the end of Act II. In a subversion, you can receive the quest "The Final Act" from Kurren in Dunryd Row, who seems to perish along with his fellow Ciphers at the end of Act II, but if you return to the building after visiting Twin Elms, you'll find him alive and still able to give you the quest.]]

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* PermanentlyMissableContent: [[spoiler:Completing Aloth's personal quest and quest, finding a buyer for the Engwithan Sceptre Sceptre, and confronting Moedred during "A Voice from the Past" require you to visit the Sanitarium, which can't be accessed after it burns down at the end of Act II. In a subversion, you can receive the quest "The Final Act" from Kurren in Dunryd Row, who seems to perish along with his fellow Ciphers at the end of Act II, but if you return to the building after visiting Twin Elms, you'll find him alive and still able to give you the quest.]]
2nd Jan '18 7:50:01 AM TheAmazingBlachman
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* FantasyGunControl: Averted. Three standard varieties of firearms are found in the game - pistols, blunderbusses and arquebuses. They do a lot of damage and can ignore magical protections, but have a very slow firing rate. Gunpowder weapons are also strongly associated with the church of Magran, goddess of fire and war, and your party member Durance, a Magranite priest, believes that Magran gave mankind gunpowder to put {{Muggles}} and mages on equal footing.

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* FantasyGunControl: Averted. The technology level of the most advanced civilisations of Eora is about on par with the early stages of the Renaissance, so that means actual guns, though they are still pretty primitive and rather cumbersome to use. Three standard varieties of firearms are found in the game - -- pistols, blunderbusses and arquebuses. They do a lot of damage and can ignore magical protections, but have a very slow firing rate. Gunpowder weapons are also strongly associated with the church of Magran, goddess of fire and war, and your party member Durance, a Magranite priest, believes that Magran gave mankind gunpowder to put {{Muggles}} and mages on equal footing.
30th Dec '17 8:27:15 PM NanoMoose
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** The hollowborn plague in general is this. Imagine spending 9 months in fear and desperation wondering if your baby will be born soulless, and no matter how much you pray to the gods or try other medications, you will most likely give birth to a soulless husk forever incapable of independent thought and life preservation.

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** The hollowborn plague in general is this. Imagine spending 9 months in fear and desperation wondering if your baby will be born soulless, and no matter how much you pray to the gods or try other medications, you will most likely give birth to a soulless husk forever incapable of independent thought and life or self preservation.
28th Dec '17 10:31:57 PM NanoMoose
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* SamusIsAGirl: According to Aloth, [[spoiler:the split personality in his head with the reckless and uncouth demeanor is a woman named Iselmyr.]]

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* SamusIsAGirl: According to Aloth, [[spoiler:the split personality in his head with the reckless and uncouth demeanor is a woman named Iselmyr.]]Iselmyr]]. You might pick up on this early if you hear his choice of epithets.



** Hell, very few things, both in the main quest and in the side quests, end completely well. At the most, all you can get is a BitterSweetEnding with emphasis on bitter.

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** Hell, very few things, both in the main quest and in the side quests, end completely well. At the most, all you can get is a BitterSweetEnding BittersweetEnding with emphasis on bitter.



* TouchedByVorlons: Members of the Godlike player race were blessed before birth by one or more deities, the fringe benefits including: inhuman physical appearances that may or may not result in the Godlike being ''killed'' not long after birth; sterility/infertility, which can as good as kill off noble bloodlines; strange powers, even in a world where magic exists; varying reactions from each civilization as to whether or not they're a blessing or a curse.
* TraumaCongaLine: The PC goes through this for the first hour or two of the game, not including their (customized) BackStory. As the game progresses, only the sheer amount of side quests and things to do outside the main plot keeps it from becoming a permanent thing. No sleep for the Watcher, indeed.

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* TouchedByVorlons: Members of the Godlike player race were blessed before birth by one or more deities, the fringe benefits including: inhuman physical appearances that may or may not result in the Godlike being ''killed'' not long after birth; sterility/infertility, which can as good as kill off noble bloodlines; strange powers, even in a world where magic exists; and varying reactions from each civilization as to whether or not they're a blessing or a curse.
* TraumaCongaLine: The PC goes through this for the first hour or two of the game, not including their (customized) custom BackStory. As the game progresses, only the sheer amount of side quests and things to do outside the main plot keeps it from becoming a permanent thing. No sleep for the Watcher, indeed.



** [[OurVampiresAreDifferent Fampyrs]] are the most-recently alive. They are really no different from a normal person aside from [[ImAHumanitarian a strong craving for still-living or fresh-killed kith flesh]], which is the only substance that can keep their minds lucid and their bodies from decaying. But even by this, they are only delaying the inevitable next state of undead.
** [[OurGhoulsAreCreepier Darguls]] are still somewhat intelligent and recognizable as persons, but show signs of physical and mental deterioration. At this stage their higher thought processes and memories begin to fade. Guls are a further step down the path, with flesh hanging off the bones, hair disappeared, and bestial behavior.
** [[OurZombiesAreDifferent Revenants]] are visibly rotting, the skin having sloughed away and even the muscle beginning to lose form. Of the mind, only base instincts and the desire to feed remain.
** [[DemBones Skeletons]] are what remain once all the flesh has rotted away. Without the ability or desire to feed, they are largely murderous automatons acting on pure reflex. Given enough time, even the bones will be reduced to dust [[AndIMustScream which the soul will still be bound to]].
** Wichts, which are the result of trying to attach animal souls to children born otherwise soulless, also essentially count as "vessels" (corporeal undead) for the purposes of things like Priest abilities. They begin fine but are hideously warped when they reach puberty, turning into slavering, fang-mouthed monstrosities. Unlike the other examples, these can only be created by animancers.

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** [[OurVampiresAreDifferent Fampyrs]] are the most-recently alive. They are really no different from a normal person aside from [[ImAHumanitarian a strong craving for still-living or fresh-killed kith flesh]], which is the only substance that can keep their minds lucid and their bodies from decaying. But even by this, Even regularly fed, they are only delaying the inevitable next state of undead.
undeath.
** [[OurGhoulsAreCreepier Darguls]] are still somewhat intelligent and recognizable as persons, but show signs of physical and mental deterioration. At this stage their higher thought processes and memories begin to fade. Guls are a further step down the path, with flesh hanging off the bones, hair disappeared, falling out, and bestial behavior.
** [[OurZombiesAreDifferent Revenants]] are visibly rotting, the skin having sloughed away and even the muscle beginning to lose form. Of the mind, minds, only base instincts and the desire to feed remain.
** [[DemBones Skeletons]] are what remain once all the flesh has rotted away. Without the ability or desire to feed, they are largely murderous automatons acting on pure reflex. Given enough time, even the bones will be reduced to dust [[AndIMustScream to which the soul will still be bound to]].
bound]].
** Wichts, which are the result of trying to attach animal souls to children born otherwise soulless, also essentially count as "vessels" (corporeal undead) for the purposes of things like Priest abilities. They begin fine begin... mostly fine... but are hideously warped when they reach puberty, turning into slavering, fang-mouthed monstrosities. Unlike the other examples, these can only be created by animancers.



** When someone with a KnightTemplar mindset dies [[spoiler:like Lord Raedric]], they sometimes return as a powerful Deathguard. Like most of the other undead, it's only a matter of time before they lose their minds. Curiously, it does not seem like any necromancy or animancy is necessarily involved-- it is simply a matter of their souls being so strongly bound to the world by their zeal that they cannot return to the Wheel of souls to be reincarnated normally.
** This is left somewhat ambiguous, as [[spoiler:Raedric]] was a devoted follower of [[InMysteriousWays Berath]], [[GodOfDeath god of death and cycles]]-- but had also [[spoiler:employed any number of animancers, necromancers, Watchers, and others who manipulate souls in his bid to end the Hollowborn crisis, some of whom, like [[CourtMage Osyra]], showed themselves capable of deliberately animating undead vessels]]. Having also been a paladin in life, with all the powers that entails, may have also played a part in his resurrection. Ultimately, like many stories in the game, [[ShaggyDogStory we're left without an in-universe explanation]].

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** When someone with a KnightTemplar mindset dies [[spoiler:like Lord Raedric]], they sometimes return as a powerful Deathguard. Like most of the other undead, it's only a matter of time before they lose their minds. Curiously, it does not seem like any necromancy or animancy is necessarily involved-- it is involved -- it's simply a matter of their souls being so strongly bound to the world by their zeal that they cannot return to the Wheel of souls to be reincarnated normally.
**
normally. This is left somewhat ambiguous, as [[spoiler:Raedric]] was a devoted follower of [[InMysteriousWays Berath]], [[GodOfDeath god of death and cycles]]-- cycles]] -- but had also [[spoiler:employed any number of animancers, necromancers, Watchers, and others who manipulate souls in his bid to end the Hollowborn crisis, some of whom, like [[CourtMage Osyra]], showed themselves capable of deliberately animating undead vessels]]. Having also been a paladin in life, with all the powers that entails, may have also played a part in his resurrection. Ultimately, like many stories in the game, [[ShaggyDogStory [[RiddleForTheAges we're left without an a single certain in-universe explanation]].



** If your Cruel reputation is high enough, the pool of blood in Skaen's temple will make you an interesting offer: [[spoiler:one of your companion's life, doomed to an eternity inside the pool, in exchange for a permanent status buff. The surviving ones won't even know you are responsible for it (though Durance will suspect your hand in it right away). Try to sacrifice someone and watch your companions react in horror. Try to sacrifice Grieving Mother... and watch your companions not giving a damn at all, since they don't even notice that Grieving Mother is here with you at all because of her glamour, and having rather funny reactions (including Durance scratching his buttock and burping, and Edér talking about eating some roasted chicken) while Grieving Mother is choking in her own blood and her soul joining the pool to suffer for an eternity.]]

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** If your Cruel reputation is high enough, the pool of blood in Skaen's temple will make you an interesting offer: [[spoiler:one [[spoiler:the life of your companion's life, one companion, doomed to an eternity inside the pool, in exchange for a permanent status buff. The surviving ones won't even know you are you're responsible for it (though Durance will suspect your hand in it right away). immediately suspect). Try to sacrifice someone anyone but Grieving Mother and watch your companions react in horror. Try to sacrifice Grieving Mother... and watch your companions not giving a damn at all, since they don't even notice that Grieving Mother is here with you at all ''fail entirely to notice'' because of her glamour, Grieving Mother's glamour and having rather funny have silly reactions (including Durance scratching his buttock and burping, and Edér talking about eating some roasted chicken) while Grieving Mother is choking in chokes on her own blood and her soul joining joins the pool to suffer for an eternity.]]



** The Cult of Skaen has some shades of this. They want to punish a nobleman for [[spoiler:raping and impregnating his niece]] by using even more horrible method to achieve it [[spoiler:(infusing said niece with souls of tortured slaves to make her kill her family and destroy her family name)]]. This way they also strike fear among the nobility, reminding that their corruptions do not go unnoticed.
** Raedric also qualifies as well. He killed and hanged all failed animancers, SnakeOilSalesman, Eothasians and other people who he thinks make Hollowborn curse go worse. However, he is genuinely trying his hardest to find a cure for Gilded Vale and his family. [[spoiler:He also says that his extreme policy will be relaxed when the plague is over and, assuming he survives and Kolsc is dealt with, he does so in the ending]].

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** The Cult of Skaen has some shades of this. shades. They want to punish a nobleman for [[spoiler:raping and impregnating his niece]] by using even more horrible method to achieve it [[spoiler:(infusing it: [[spoiler:infusing said niece with souls of tortured slaves to make her kill her family and destroy her family name)]]. name]]. This way they also strike fear among the nobility, reminding that their corruptions do corruption does not go unnoticed.
** Raedric also qualifies as well. He killed and hanged all failed animancers, SnakeOilSalesman, Eothasians and other people who whom he thinks make believes worsen the Hollowborn curse go worse.curse. However, he is genuinely trying his hardest to find a cure for Gilded Vale and his family. [[spoiler:He also says that his extreme policy will be relaxed when the plague is over and, assuming he survives and Kolsc is dealt with, he does so makes good on his word in the ending]].



* WorldOfSnark: While the frequency varies, with Hirvias and Edér being the true standouts, every non-generic party member (save for [[TheStoic Grieving Mother]] and possibly the Watcher themself) finds themselves at least occasionally indulging in witty quips. A fair number of the non-party characters fire off their share of jests as well.

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* WorldOfSnark: While the frequency varies, with Hirvias and Edér being the true standouts, every non-generic party member (save for [[TheStoic Grieving Mother]] and possibly the Watcher themself) Watcher) finds themselves at least occasionally indulging in witty quips. A fair number of the non-party characters fire off their share of jests as well.
27th Dec '17 11:12:02 AM ironballs16
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* CurseCutShort: Hiravias has one if you say that, while his rite of passage was awful, it makes for an impressive story.
-->'''Hiravias''': "Well go [[PrecisionFStrike f]]-" [''He shakes his head''] "Oh, [[SincerityMode you actually meant that]]?"
27th Dec '17 11:06:31 AM ironballs16
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* WomanScorned: Sagani's been away from her village for 5 years on her mission, leaving behind her husband and five children.
-->'''Watcher''': Aren't you worried your husband will...\\
'''Sagani''': Are you kidding? [[ImpliedDeathThreat I'm the best shot in Massuk]].
27th Dec '17 11:02:57 AM ironballs16
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* {{Dissimile}}: When meeting The Dozens, Eder has this to say.
-->'''Eder''': Just like a militia, the Dozens. [[AngryMob Except for the training. And the discipline. And the code of honor]].
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