History VideoGame / PillarsOfEternity

11th Dec '17 6:20:10 PM nombretomado
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* {{DRM}}: Averted. Among the early stretch goals was a DRM-free version distributed through Website/GOGDotCom, and the hardcopy doesn't have DRM unless the owner chooses to register it with Steam.
3rd Dec '17 4:43:36 AM TheAmazingBlachman
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** Thaos [[spoiler:has dedicated his life to preventing kith from learning that the gods aren't real, as he believes that revealing truth of the gods would plunge the world into endless war.]] The game's MultipleEndings let you decide whether or not you think he's right.

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** Thaos [[spoiler:has has dedicated all of his life lives to preventing kith [[spoiler:preventing Kith from learning that the gods aren't real, as he believes that revealing truth of the gods would plunge the world into endless war.]] war]]. The game's MultipleEndings let you decide whether or not you think he's right.
27th Nov '17 7:13:28 PM nombretomado
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* MultiPlatform: Initially for [[UsefulNotes/IBMPersonalComputer Windows]], stretch goals added UsefulNotes/MacOS and {{Linux}} versions. Also digitally distributed via three separate services, UsefulNotes/{{Steam}}, [[Creator/ElectronicArts Origin]], and Website/GOGDotCom.

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* MultiPlatform: Initially for [[UsefulNotes/IBMPersonalComputer Windows]], stretch goals added UsefulNotes/MacOS and {{Linux}} UsefulNotes/{{Linux}} versions. Also digitally distributed via three separate services, UsefulNotes/{{Steam}}, [[Creator/ElectronicArts Origin]], and Website/GOGDotCom.
15th Nov '17 8:43:55 PM Unsung
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** Thaos [[spoiler:has dedicated his life to preventing kith from learning that the gods aren't real, as he believes that revealing truth of the gods would plunge the world into endless war.]] The games MultipleEndings let you decide whether or not you think he's right.

to:

** Thaos [[spoiler:has dedicated his life to preventing kith from learning that the gods aren't real, as he believes that revealing truth of the gods would plunge the world into endless war.]] The games game's MultipleEndings let you decide whether or not you think he's right.



* ScienceIsBad: One of the main themes of this game is whether this is true or not, as the animancers of Dyrwood unlock the secrets of reincarnation and the soul. [[spoiler: The BigBad believes in this trope wholeheartedly, as science might lead to discovering the truth of the gods. Interestingly, the endings tend to agree with him on this subject; a ForScience attitude on the player's part often leads to worse endings than otherwise, as {{Magitek}} becomes a cause of conflict rather than prosperity.]]

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* ScienceIsBad: One of the main themes of this game is whether this is true or not, as the animancers of Dyrwood unlock the secrets of reincarnation and the soul. [[spoiler: The BigBad believes in this trope wholeheartedly, as science might lead to discovering the truth of the gods. Interestingly, the endings tend to agree with him on this subject; subject, at least in the short term: as is common in Obsidian games, it's a question of whether conflict is worth sacrificing peace if it leads to progress, and whether that progress is worthwhile or even desirable given the loss of life and innocence it entails. There's a tug-of-war dynamic throughout the game, and in the MultipleEndings, a ForScience attitude on the player's part often leads to worse endings that are apparently worse than otherwise, as {{Magitek}} becomes a cause of conflict unsurprisingly leads to more war and social upheaval, rather than prosperity.any immediate immediate prosperity... although this is in no small part due to the intervention of traditionalist elements, including the gods themselves.]]
15th Nov '17 8:27:47 PM Ramidel
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* ScienceIsBad: One of the main themes of this game is whether this is true or not, as the animancers of Dyrwood unlock the secrets of reincarnation and the soul. [[spoiler: The BigBad believes in this trope wholeheartedly, as science might lead to discovering the truth of the gods. Interestingly, the endings tend to agree with him on this subject; a ForScience attitude on the player's part often leads to worse endings than otherwise, as {{Magitek}} becomes a cause of conflict rather than prosperity.]]
31st Oct '17 9:13:00 PM Epicazeroth
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** Thaos [[spoiler:has dedicated his life to preventing kith from learning that the gods aren't real, as he believes that revealing truth of the gods would plunge the world into endless war.]]

to:

** Thaos [[spoiler:has dedicated his life to preventing kith from learning that the gods aren't real, as he believes that revealing truth of the gods would plunge the world into endless war.]]]] The games MultipleEndings let you decide whether or not you think he's right.



* BlessedWithSuck: The Godlikes are stuck with weird-ass heads that are impossible to hide, in exchange for being TouchedByVorlons in the womb. Even worse are the Death Godlikes, who are stated to commonly be killed at birth. Godlikes are also sterile, a trait that got Pellagina (an avian Godlike) disowned by her father since she could not continue their noble bloodline. Their unusual heads also prevent them from wearing any headgear.

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* BlessedWithSuck: The Godlikes are TouchedByVorlons in the womb, granting them with all sorts of useful and powerful abilities. They're also stuck with weird-ass heads (usually including horns or other growths) and skin that are impossible to hide, in exchange for being TouchedByVorlons in the womb. Even worse hide. The most unlucky are the Death Godlikes, who are (obviously) [[FacialHorror extremely]] [[EyelessFace disturbing]] to look at, and the Nature Godlikes, who are *covered in moss*; both are stated to commonly be killed at birth.birth. Even Fire and Moon Godlikes are often disturbing to look at, since they emit light (and in the case of Fire Godlikes, are literally on fire) giving them an unearthly quality. Godlikes are also sterile, a trait that got Pellagina (an avian Godlike) disowned by her father since she could not continue their noble bloodline. Their unusual heads [[ArsonMurderAndJaywalking also prevent them from wearing any headgear.headgear]].



** [[spoiler:Slighting Hylia has her make a bargain with Berath: death for new life. To "claim what was her's by right", she causes all manner of avian creatures to attack the people of Dyrwood, the dead souls immediately put back into the Cycle for reincarnation.]]
** [[spoiler:Slighting Berath causes him to send his Pallid Knight to personally collect his due, slaying travelers and causing the elderly to randomly drop dead.]]

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** [[spoiler:Slighting Hylia Hylea has her make a bargain with Berath: death for new life. To "claim what was her's by right", she causes all manner of avian creatures to attack the people of Dyrwood, the dead souls immediately put back into the Cycle for reincarnation.]]
** [[spoiler:Slighting Berath causes has him to send his Pallid Knight to personally collect his due, slaying travelers and causing the elderly to randomly drop dead.]]



** [[spoiler:Slighting Skaen has him direct his followers to construct the Effigy, the monstrous incarnation of the god himself, through an even more profane and bloody [[PoweredByAForsakenChild ritual]] than usual. It rampages through the metropolis of New Heomar, killing everyone in its path before suddenly falling.]]



* EyelessFace: Death Godlikes have these strange growths on their heads that cover their eyes, if not most of their faces, giving this impression. The growths are only visible to non-Godlike people though, so they're able to see just fine.

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* EyelessFace: Death Godlikes have these strange growths on their heads that cover their eyes, if not most of their faces, giving this impression. The growths are only visible to non-Godlike people opaque from the outside though, so they're able to see just fine.



* FantasyCounterpartCulture: Already a few examples:

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* FantasyCounterpartCulture: Already a A few examples:



* FishPeople: The Aumaua, a race of humanoids with fish-like attributes.

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* FishPeople: The {{Downplayed|Trope}} with the Aumaua, a race of large humanoids with sharp teeth and fish-like attributes.features. However, they are are only ''semi''aquatic, having an affinity for water-related enterprises but being unable to actually live in it.



* GameplayAndStorySegregation: The "Buried Secrets" is supposed to be completed about at the moment you arrive to Gilded Vale, since some dialogs don't make sens if you do it after advancing enough in the game. One dialog with a dead spirit provides the option to ask you party something like "are you seeing this, too?" (the Watcher and their companions get eventually used to those visions). Also, at the end of the quest, you can [[spoiler:threaten the quest give to denounce him to Lord Raedric, even if you completed Buried Secrets after killing Raedric.]]

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* GameplayAndStorySegregation: GameplayAndStorySegregation:
** During character creation, the player can choose their {{PlayerCharacter}}'s background, including race, country of origin, and social background. This can result in some... improbable combinations, such as an Island Aumaua noble from the White That Wends, which is populated almost entirely by Pale Elves and Boreal Dwarves and has no real civilization to speak of.
*** Godlike can come from any race, country, or background. Logically, this would mean they would have any physical or cultural benefits of their race. Obviously racial benefits on top of their natural abilities would make Godlike totally overpowered, so the game treats them as a separate race.
**
The "Buried Secrets" is supposed to be completed about at the moment you arrive to Gilded Vale, since some dialogs dialogues don't make sens sense if you do it after advancing enough in the game. One dialog with a dead spirit provides the option to ask you party something like "are you seeing this, too?" (the Watcher and their companions get eventually used to those visions). Also, at the end of the quest, you can [[spoiler:threaten the quest give giver to denounce him to Lord Raedric, even if you completed Buried Secrets after killing Raedric.]]



* GeniusLoci: The steward of your keep effectively ''is'' the keep. While you communicate with her at the throne, she can sense and feel everything within the walls of Caed Nua.

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* GeniusLoci: The steward of your keep effectively ''is'' the keep. While you communicate with her at the throne, she can sense and feel everything within the walls of Caed Nua. She can also sense the castle's owner (that is, you) anywhere in the world.



* HarderThanHard: The Path of the Damned mode removes all LevelScaling limitations (in other words: you get maxed out enemies regardless of your level) and cranks up the combat mechanics. And then there's the Triple Crown Solo achievement, in which you must [[UpToEleven complete the game on Path of the Damned with Trial of Iron and Expert activated without the help of any companions]]. Understandably, the picture for the achievement is [[TrollingCreator project director J.E. Sawyer with a smug smile on his face]]. With Part 2 of the ''White March'' yet a harder achievement named "The Ultimate" has been added, which require you to complete the main game and both parts of the expansion on Path of the Damned with Trial of Iron and Expert, while defeating all dragons and both archmages, and collecting all bounties without the help of any companions. The picture for this achievement is J.E. Sawyer with a look of terror on his face.

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* HarderThanHard: The Path of the Damned mode removes all LevelScaling limitations (in other words: you get maxed out enemies regardless of your level) and cranks up the combat mechanics. And then there's the Triple Crown Solo achievement, in which you must [[UpToEleven complete the game on Path of the Damned with Trial of Iron and Expert activated without the help of any companions]]. Understandably, the picture for the achievement is [[TrollingCreator project director J.E. Sawyer with a smug smile on his face]]. With Part 2 of the ''White March'' comes the "Frozen Crown Solo" achievement, which is to do the same including the expansion (the picture is J.E. Sawyer with a smug smile, in a padded winter hat). [[SarcasmMode Since that wasn't hard enough for some]], [[UpToEleven yet a harder another]] achievement named "The Ultimate" has been added, which require requires you to complete the main game and both parts of the expansion on Path of the Damned with Trial of Iron and Expert, while defeating all dragons and both archmages, and collecting all bounties bounties, all without the help of any companions. The picture for this achievement is J.E. Sawyer with a look of terror on his face.



* TouchedByVorlons: Members of the Godlike player race were blessed before birth by one or more deities, the fringe benefits including: inhuman physical appearances that may or may not result in the Godlike being ''killed'' not long after birth; sterility/infertility, which as good as can kill off noble bloodlines; strange powers, even in a world where magic exists; varying reactions from each civilization as to whether or not they're a blessing or a curse.

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* TouchedByVorlons: Members of the Godlike player race were blessed before birth by one or more deities, the fringe benefits including: inhuman physical appearances that may or may not result in the Godlike being ''killed'' not long after birth; sterility/infertility, which can as good as can kill off noble bloodlines; strange powers, even in a world where magic exists; varying reactions from each civilization as to whether or not they're a blessing or a curse.



** Ondra's Gift, the harbor district of Defiance Bay. It's been a high crime district where the Crucible Knights are afraid to patrol ever since it was flooded during the War of Defiance.

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** Ondra's Gift, the harbor district of Defiance Bay. It's been a high crime district where the Crucible Knights are afraid to patrol ever since it was flooded during the War of Defiance. One quest involves a woman who's building an inn to try and temper this. As she says, when even pirate captains refuse to visit your brothel, you know you have a crime problem.
31st Oct '17 7:31:52 PM Epicazeroth
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* AlternativeCalendar: There are two calendars in Eora, the Aedyr calendar and the Anni Iroccio. The Aedyr calendar is the one with the least known about it, other than the fact that it was nine months long but hopelessly inaccurate. Whereas the Anni Iroccio is the more accurate of the two and the one used in the game. A year is 334 days long and divided into 16 months, 4 months for each season, with a 3-day festival between each season, a day in the middle of the winter dedicated to New Year, and a day in the middle of summer dedicated to Mid Year. Each day is 26 hours long, each month is 20 days long, and each week is 5 days long.

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* AlternativeCalendar: There are two calendars in Eora, the Aedyr calendar and the Anni Iroccio. The Aedyr calendar is the one with the least known about it, other than the fact that it was nine months long but hopelessly inaccurate. Whereas the Anni Iroccio is the more accurate of the two and the one used in the game. A year is 334 days long and divided into 16 months, 4 months for each season, with a 3-day festival between each season, a day in the middle of the winter dedicated to New Year, and a day in the middle of summer dedicated to Mid Year. Each day is 26 27 hours long, each month is 20 days long, and each week is 5 days long.
6th Oct '17 7:14:22 PM intastiel
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* MurderIntoMalevolence: Lord Raedric is not the nicest person around, going KnightTemplar about his misguided attempt to cure the Hollowborn plague in his domain. Still, if you help him secure his power base, he will ease his draconic measures after the plague is actually cured (by unrelated efforts), and prove himself a capable, if harsh ruler who will rebuild the Gilded Vale back to glory. However, if you kill him to stop his brutal ways, he will come back as a BlackKnight and, if you don't kill him ''again'', lay waste to his own old domain until nothing remains alive in it.
10th Sep '17 1:55:26 PM Give1Take2
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* FourTemperamentEnsemble: The player can recruit eight companions, and two of each has one of the four temperaments. Kana and Hiravias are Sanguine, Durance and Pallegina are Choleric, Aloth and the Grieving Mother are Melancholic, and Eder and Sagani are Phlematic. [[spoiler: Aloth's LiteralSplitPersonality Iselmyr is more Choleric.]]

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* FourTemperamentEnsemble: The player can recruit eight companions, and two of each has one of the four temperaments. Kana and Hiravias are Sanguine, Sanguine (friendly and people-oriented), Durance and Pallegina are Choleric, Choleric (extroverted and task-oriented), Aloth and the Grieving Mother are Melancholic, Melancholic (introverted and task-oriented), and Eder and Sagani are Phlematic.Phlematic (reserved and easy-going). [[spoiler: Aloth's LiteralSplitPersonality Iselmyr is more Choleric.]]
10th Sep '17 4:42:20 AM Psychopompos007
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* GameplayAndStoryIntegration: Stats, classes, skill levels, backgrounds, sex, even equipped weapons, gives the players enough options to tackle the ChooseYourOwnAdventure bits, as well as the myriad of dialogue options that the game throws at you.

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* GameplayAndStoryIntegration: GameplayAndStoryIntegration:
**
Stats, classes, skill levels, backgrounds, sex, even equipped weapons, gives the players enough options to tackle the ChooseYourOwnAdventure bits, as well as the myriad of dialogue options that the game throws at you.



* GameplayAndStorySegregation: The "Buried Secrets" is supposed to be completed about at the moment you arrive to Gilded Vale, since some dialogs don't make sens if you do it after advancing enough in the game. One dialog with a dead spirit provides the option to ask you party something like "are you seeing this, too?" (the Watcher and their companions get eventually used to those visions). Also, at the end of the quest, you can [[spoiler:threaten the quest give to denounce him to Lord Raedric, even if you completed Buried Secrets after killing Raedric.]]



* ShaggyDogStory: [[spoiler: Almost all of the companion quests end this way, although most result in some related character development that can be directed by the player.]]

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* ShaggyDogStory: ShaggyDogStory:
**
[[spoiler: Almost all of the companion quests end this way, although most result in some related character development that can be directed by the player.]]


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* TakeYourTime: "The Battle of Yenwood Field". Lord Gathbin won't besiege Caed Nua until you tell the Marshal that you are ready for battle.
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