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''Phantasy Star II: The End of the Lost Age'' is the second game in Creator/{{Sega}}'s long-running ''VideoGame/PhantasyStar'' series of [[ScienceFantasy science fiction/fantasy]] {{Eastern RPG}}s. This is the first entry in the series released for the UsefulNotes/SegaGenesis, and it is widely considered the [[NintendoHard most difficult]]. It was also hailed as the best RPG on the system, only unseated by ''VideoGame/PhantasyStarIV'' five years down the line.

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''Phantasy Star II: The End of the Lost Age'' is the second game in Creator/{{Sega}}'s long-running ''VideoGame/PhantasyStar'' series of [[ScienceFantasy science fiction/fantasy]] {{Eastern RPG}}s. This is the first entry in the series released for the UsefulNotes/SegaGenesis, Platform/SegaGenesis, and it is widely considered the [[NintendoHard most difficult]]. It was also hailed as the best RPG on the system, only unseated by ''VideoGame/PhantasyStarIV'' five years down the line.



In 1990 and 1991, Sega produced a series of prequel [[InteractiveFiction text adventures]] centered around a different party member each, providing much needed backstory, Nei's in particular. A total of eight were produced, covering the entire playable cast. They were first distributed through the Sega Meganet service, and were included in the UsefulNotes/SegaCD compilations ''Game no Kanzume Vol. 1'' and ''Game no Kanzume Vol. 2'' a few years later. Naturally, [[NoExportForYou none of these left Japan]], though FanTranslation patches exist.

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In 1990 and 1991, Sega produced a series of prequel [[InteractiveFiction text adventures]] centered around a different party member each, providing much needed backstory, Nei's in particular. A total of eight were produced, covering the entire playable cast. They were first distributed through the Sega Meganet service, and were included in the UsefulNotes/SegaCD Platform/SegaCD compilations ''Game no Kanzume Vol. 1'' and ''Game no Kanzume Vol. 2'' a few years later. Naturally, [[NoExportForYou none of these left Japan]], though FanTranslation patches exist.

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* EarthShatteringKaboom: Palma.



* EarthShatteringKaboom: Palma.

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* EarthShatteringKaboom: Palma.ExpendableClone: Unlike most [=RPGs=], when they are reduced to 0 HP, your characters are actually dead, and you instead bring them to a cloning facility. In practice this functions mostly the same as a TraumaInn in other [=RPGs=], but you could make a grisly game out of how many clones you go through in this NintendoHard game...
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In 2005, following on the first game's remake, ''Phantasy Star Generation 2'' was released on the UsefulNotes/PlayStation2, also only in Japan, which added such enhancements such as redone graphics and sound, more techniques for the cast, a greater amount of dialogue amongst your party members, item crafting, and the ability to save a particular doomed character.

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In 2005, following on the first game's remake, ''Phantasy Star Generation 2'' was released on the UsefulNotes/PlayStation2, Platform/PlayStation2, also only in Japan, which added such enhancements such as redone graphics and sound, more techniques for the cast, a greater amount of dialogue amongst your party members, item crafting, and the ability to save a particular doomed character.

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* NoGearLevel: On Gaila, you're stripped of everything in your inventory except for the plasma rings ensnaring you and a set of prison clothes. Since there's still random encounters inside, you're basically forced to run from everything if you want to conserve your technique points, especially since the enemies pay out pittances of meseta and XP.



* PaletteSwap: Like you would not ''believe.'' Enemy sprites start to be recycled before you even reach ''the very first dungeon in the game''.

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* PaletteSwap: Like you would not ''believe.'' Enemy sprites start to be recycled before you even reach ''the very first dungeon in the game''. Half of your party are swaps of each other (Hugh and Kain, Amy and Shir), while Nei is naturally a swap of her sister Neifirst.



%%* PrisonShip: Gaila.

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%%* * PrisonShip: Gaila.Gaila is a satellite full of robotic guards where Rolf and company are taken after opening all of the dams, to be held until their date of execution. .
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* TraumaInn: {{Subverted}}. There are no inns in this game. Instead, healing is done in hospitals, where you are charged based on how much healing you need. If any of your party members die in combat, there are no churches to revive them either: instead, you bring them to a Clone Lab and have a clone of them made.
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renamed to Clone Angst, don't list aversions


* CloningBlues: Averted. It's rather specific that if a character dies, you don't have them revived, you have a clone of them made. This doesn't seem to bother any of them, though.

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* OffModel: While nowhere near as [[YouDontLookLikeYou unrecognizable]] as in the the infamous American box art, Nei looks really off in the back of the Japanese box.
* OneBadMother: Mother Brain.

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* OffModel: While nowhere near as [[YouDontLookLikeYou unrecognizable]] as in the the infamous American box art, Nei looks really off in the back of the Japanese box.
*
%%* OneBadMother: Mother Brain.



* PrisonShip: Gaila.
* PsychicPowers: Techniques
* PsychoPrototype: Neifirst

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* %%* PrisonShip: Gaila.
* %%* PsychicPowers: Techniques
* %%* PsychoPrototype: Neifirst
Tabs MOD

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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* DownerEnding: The party succeeds in saving the world by ushering it into a new technological dark age, and has its own BolivianArmyEnding to boot. And shortly before the ending, the original game's main planet blows up, [[KillEmAll killing most of humanity]].

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* DownerEnding: The party succeeds in saving the world by ushering it into a new technological dark age, and has its own BolivianArmyEnding to boot. And shortly before the ending, the original game's main planet blows up, [[KillEmAll killing most of humanity]].humanity.
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* CloningBlues: Averted. It's rather specific that if a character dies, you don't have them revived, you have a clone of them made. This doesn't seem to bother any of them, though.

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[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/ps_ps2_1402.gif]]

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[[quoteright:320:https://static.%%
%%Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16638289000.80561800
%%Please don't change or remove without starting a new thread.
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[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/ps_ps2_1402.gif]]
org/pmwiki/pub/images/genesis_phantasystarii.png]]
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* PaletteSwap: Like you would not ''believe.'' Enemy sprites start to be recycled before you even reach ''the very first dungeon in the game''.
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You're not trying to get proof, you're trying to get the recorder that will explain just what the hell is going on.


* WeNeedToGetProof: Your first assigned mission at the start.
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Not a spoiler.


* ThisLooksLikeAJobForAquaman: Most of Kain's techs only work on machines, which you probably will have encountered none at the point he joins you giving you no reason to bring him along. [[spoiler: Come the time Mother Brain sics all the robots on Rolf, and he becomes an invaluable member of the party, inflicting status effects to machines the way Hugh did for the Biomonsters. He proves his worth AGAIN in the final dungeons if you stuck with him, when his 8TP 50% accuracy instant death technique he learns works on EVERYTHING in the invisible towers, and even the VeryDefinitelyFinalDungeon, save the bosses.]]

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* ThisLooksLikeAJobForAquaman: Most of Kain's techs only work on machines, which you probably will have encountered none at the point he joins you giving you no reason to bring him along. [[spoiler: Come the time Mother Brain sics all the robots on Rolf, and he becomes an invaluable member of the party, inflicting status effects to machines the way Hugh did for the Biomonsters. He proves his worth AGAIN in the final dungeons if you stuck with him, when his 8TP 50% accuracy instant death technique he learns works on EVERYTHING in the invisible towers, and even the VeryDefinitelyFinalDungeon, save the bosses.]]
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* TheBerserker: The Sword of Anger has this effect on its user. It doesn't really show in combat mechanics, just that it gives a very high attack bonus but no defense bonus.
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* MooksButNoBosses: Despite the size of the game, there are technically 4 fightable bosses overall, but only 2 locations where beating the bosses are mandatory. The first one is the DiscOneFinalBoss. The second one is a HopelessBossFight that you can't normally complete on purpose. The final two are in the same final location. Of all the Phantasy Star games, this has the least amount of bosses by a long shot.
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* ShoutOut: In Japan, Climatrol is called "[=AMeDAS=]", which refers to the Automated Meteorological Data Acquisition System, a real Japanese institution for collecting weather data and verifying forecasts.
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* ContemptibleCover: The Genesis version's North American box art turns Rolf into a middle-aged man while Nei becomes a pretty average-looking woman whose ears were somehow turned into ''horns''. Making matters worse, Mother Brain was depicted a brain with an eye, looking more like a rip-off of Metroid's Mother Brain. The cover even got mocked by Sega years later in ''Segagaga''.

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