History VideoGame / PhantasyStarII

19th Sep '17 9:09:09 PM Angeldeb82
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''Phantasy Star II'' takes place a [[ViciousCycle thousand years]] after the original ''Phantasy Star'', and in the intervening centuries the people of the Algo(l) system mastered {{terraform}}ing, using complex control systems to transform Mota(via), the original game's [[SingleBiomePlanet desert planet]], into their breadbasket. But the normally automated control systems are starting to go haywire. Our protagonist, Rolf, a government agent (and descendant of ''[=PS1=]'' heroine Alis, as it happens,) is sent to investigate. Accompanied by his [[MysteriousWaif mysterious]] friend Nei, they find themselves caught up in a plot to destroy the entire solar system. They stop the plot, but not without great losses.

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''Phantasy Star II'' takes place a [[ViciousCycle thousand years]] after the original ''Phantasy Star'', and in the intervening centuries the people of the Algo(l) system mastered {{terraform}}ing, using complex control systems to transform Mota(via), the original game's [[SingleBiomePlanet desert planet]], into their breadbasket. But the normally automated control systems are starting to go haywire. Our protagonist, Rolf, a government agent (and descendant of ''[=PS1=]'' heroine Alis, as it happens,) happens), is sent to investigate. Accompanied by his [[MysteriousWaif mysterious]] {{mysterious|Waif}} friend Nei, they find themselves caught up in a plot to destroy the entire solar system. They stop the plot, but not without great losses.



* BolivianArmyEnding: After defeating Mother Brain, the party is attacked by the Earthlings, and prepares for battle, at which point the game abruptly ends, leaving the outcome ambiguous. In a later (Japan-only) UniverseBible, it's stated Rolf and co. won. However, the even-later PS2 remake reverts back to the original ambiguous ending.
* CampGay: There's a reason Ustvestia gives men a discount on the Musik technique... This got [[HideYourGays removed]] in the translation, though.

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* BolivianArmyEnding: After defeating Mother Brain, the party is attacked by the Earthlings, and prepares for battle, at which point the game abruptly ends, leaving the outcome ambiguous. In a later (Japan-only) UniverseBible, it's stated Rolf and co. won. However, the even-later PS2 [=PS2=] remake reverts back to the original ambiguous ending.
* CampGay: There's a reason Ustvestia gives men a discount on the Musik technique... This got [[HideYourGays [[HideYourLesbians removed]] in the translation, though.



* CyberPunk: Has elements of this, though cybernetic implants are out, and the society is more [[CrapsaccharineWorld crapsaccharine]] than [[CrapsackWorld crapsack]]. There's still a totalitarian MasterComputer running things, human cloning and data centers as key elements in the game mechanics, and genetic engineering has gone completely out of control.
* DarkerAndEdgier: This is the darkest game in the ''VideoGame/PhantasyStar'' quadrilogy, which is saying something. It started the Phantasy Star trend of AnyoneCanDie, and it rather convincingly portrays a world that's on the edge of collapse while its citizens continue to while away their lives in a dying paradise. The game also features one hell of a DownerEnding (see below). Probably the darkest JRPG of the 16-bit era, only challenged by the ShinMegamiTensei games. Hell, it's possibly one of the darkest narratives in gaming history. To put this in perspective, the first major quest involves saving a DamselInDistress to cross a BrokenBridge, just like in ''Videogame/FinalFantasyI''...but it's a BrokenBridge because the damsel's father had become a bandit to raise her ransom money and blocked the bridge, and then when she's brought to her father, [[ShootTheShaggyDog he kills her for any money she might be carrying before learning who she is, and then kills himself once he learns the truth]].

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* CyberPunk: Has elements of this, though cybernetic implants are out, and the society is more [[CrapsaccharineWorld crapsaccharine]] {{crapsaccharine|World}} than [[CrapsackWorld crapsack]].{{crapsack|World}}. There's still a totalitarian MasterComputer running things, human cloning and data centers as key elements in the game mechanics, and genetic engineering has gone completely out of control.
* DarkerAndEdgier: This is the darkest game in the ''VideoGame/PhantasyStar'' quadrilogy, which is saying something. It started the Phantasy Star trend of AnyoneCanDie, and it rather convincingly portrays a world that's on the edge of collapse while its citizens continue to while away their lives in a dying paradise. The game also features one hell of a DownerEnding (see below). Probably the darkest JRPG of the 16-bit era, only challenged by the ShinMegamiTensei ''Franchise/ShinMegamiTensei'' games. Hell, it's possibly one of the darkest narratives in gaming history. To put this in perspective, the first major quest involves saving a DamselInDistress to cross a BrokenBridge, just like in ''Videogame/FinalFantasyI''...but it's a BrokenBridge because the damsel's father had become a bandit to raise her ransom money and blocked the bridge, and then when she's brought to her father, [[ShootTheShaggyDog he kills her for any money she might be carrying before learning who she is, and then kills himself once he learns the truth]].



** Nobody cares to revive dead minor characters either. This includes male citizens of Anima and [[spoiler: Darum and Tiem.]] They stay dead despite the clone shop being right down the town's corner, completely unharmed by the scoundrels' raid.

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** Nobody cares to revive dead minor characters either. This includes male citizens of Anima and [[spoiler: Darum and Tiem.]] Tiem]]. They stay dead despite the clone shop being right down the town's corner, completely unharmed by the scoundrels' raid.



* GeneticEngineeringIsTheNewNuke: Mota's Biomonster problem is a result of an accident at the Biosystems Lab. Because of this, Motavian monsters tend to be giant-sized simple lifeforms, such as insects, worms, amoebae and bacterial colonies, with a few higher-animal splices and [[CatGirl Cat Girls]] for flavoring. The exceptions, of course, are the two {{Artificial Human}}s who are the source of the problem.

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* GeneticEngineeringIsTheNewNuke: Mota's Biomonster problem is a result of an accident at the Biosystems Lab. Because of this, Motavian monsters tend to be giant-sized simple lifeforms, such as insects, worms, amoebae and bacterial colonies, with a few higher-animal splices and [[CatGirl Cat Girls]] {{Cat Girl}}s for flavoring. The exceptions, of course, are the two {{Artificial Human}}s who are the source of the problem.
30th Aug '17 2:56:23 AM Ramidel
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* DiscOneFinalDungeon: Climatrol.

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* DiscOneFinalBoss: Neifirst, the first biomonster and the MonsterLord manufacturing them all.
* DiscOneFinalDungeon: Climatrol.Climatrol, where the biomonsters are being manufactured after the deactivation of the Biosystems Lab. Its destruction kicks off the actual main plot of the game by setting you against Mother Brain.
11th Aug '17 10:01:52 AM Phediuk
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* BolivianArmyEnding: When the party is attacked by the Earthlings at the end. In later (Japan-only) supplementary materials, it's stated Rolf and co. won.

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* BolivianArmyEnding: When After defeating Mother Brain, the party is attacked by the Earthlings Earthlings, and prepares for battle, at which point the end. game abruptly ends, leaving the outcome ambiguous. In a later (Japan-only) supplementary materials, UniverseBible, it's stated Rolf and co. won. However, the even-later PS2 remake reverts back to the original ambiguous ending.
11th Aug '17 9:56:39 AM Phediuk
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* BolivianArmyEnding: When the party is attacked by the Earthlings at the end. In the original Japanese, it's clearly stated that Rolf and co. won; in the English release, the game ends ambiguously.

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* BolivianArmyEnding: When the party is attacked by the Earthlings at the end. In the original Japanese, later (Japan-only) supplementary materials, it's clearly stated that Rolf and co. won; in the English release, the game ends ambiguously.won.
4th Jun '17 5:13:39 AM Ramidel
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Added DiffLines:

* BioPunk: Human BioAugmentation isn't a thing, but if you ignore that, you're still dealing with a world where genetic engineering has gone out of control and is creating monsters. Furthermore, cloning is what justifies resurrection in this game.
4th Jun '17 5:06:45 AM Ramidel
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Added DiffLines:

* BigCreepyCrawlies: The Biomonsters on Motavia are mostly these, including quite a few MegaMicrobes.
12th May '17 7:49:27 PM Sabrewing
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* BarrierWarrior: Amy

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* BarrierWarrior: AmyAmy.
* BigDamPlot: After Climatrol blows up, Rolf needs to unlock the four Motavian dams to prevent a flood.
11th Apr '17 10:54:02 AM Sabrewing
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* DebutQueue: Remember, every time you reach a new town, go back to Rolf's house. Someone will be waiting to join the party.

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* DebutQueue: Remember, every time you reach a new Motavian town, go back to Rolf's house. Someone will be waiting to join the party.



** When Nei is killed by Neifirst, Rolf tries to revive her at the clone labs, but is told "it only works on humans". Prior to this, if she dies in battle she can be revived there just like any other character.[[note]]In the original Japanese it makes more sense -- she's a biomonster and you just blew up the plant manufacturing those.[[/note]]

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** When Nei is killed by Neifirst, Rolf tries to revive her at the clone labs, but is told "it only works on humans". Prior to this, if she dies in battle she can be revived there just like any other character.[[note]]In the original Japanese it makes more sense -- she's a half biomonster and you just blew up the plant manufacturing those.[[/note]]



* SquishyWizard: Amy and Hugh

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* SquishyWizard: Amy and HughHugh.



* ThisLooksLikeAJobForAquaman: Most of Kain's techs only work on machines, which you probably will have encountered none at the point he joins you giving you no reason to bring him along. [[spoiler: Come the time Mother Brain sics all the robots on Rolf, and he becomse an invaluable member of the party.]]

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* ThisLooksLikeAJobForAquaman: Most of Kain's techs only work on machines, which you probably will have encountered none at the point he joins you giving you no reason to bring him along. [[spoiler: Come the time Mother Brain sics all the robots on Rolf, and he becomse becomes an invaluable member of the party.]]
2nd Apr '17 4:06:53 PM nombretomado
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''PhantasyStarII: The End of the Lost Age'' is the second game in Creator/{{Sega}}'s long-running ''PhantasyStar'' series of science fiction/fantasy {{Eastern RPG}}s. This is the first entry in the series released for the UsefulNotes/SegaGenesis, and it is widely considered the [[NintendoHard most difficult]]. It was also hailed as the best RPG on the system, only unseated by ''PhantasyStarIV'' five years down the line.

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''PhantasyStarII: ''Phantasy Star II: The End of the Lost Age'' is the second game in Creator/{{Sega}}'s long-running ''PhantasyStar'' ''VideoGame/PhantasyStar'' series of science fiction/fantasy {{Eastern RPG}}s. This is the first entry in the series released for the UsefulNotes/SegaGenesis, and it is widely considered the [[NintendoHard most difficult]]. It was also hailed as the best RPG on the system, only unseated by ''PhantasyStarIV'' ''VideoGame/PhantasyStarIV'' five years down the line.



* ArbitraryHeadcountLimit: You have 8 playable characters, but can use no more than 4 at a time in your party, with the rest simply sitting around at Rolf's house when not in use. Notably, this is the ''only'' one of the original tetralogy to do this (with the minor exception of ''PhantasyStarIV'''s final dungeon, which at least provides an in-story justification for it).

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* ArbitraryHeadcountLimit: You have 8 playable characters, but can use no more than 4 at a time in your party, with the rest simply sitting around at Rolf's house when not in use. Notably, this is the ''only'' one of the original tetralogy to do this (with the minor exception of ''PhantasyStarIV'''s ''VideoGame/PhantasyStarIV'''s final dungeon, which at least provides an in-story justification for it).
26th Feb '17 1:08:42 PM ZorotheGallade
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Added DiffLines:

* ThisLooksLikeAJobForAquaman: Most of Kain's techs only work on machines, which you probably will have encountered none at the point he joins you giving you no reason to bring him along. [[spoiler: Come the time Mother Brain sics all the robots on Rolf, and he becomse an invaluable member of the party.]]
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