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That\'s a curcamstance trope.


* DevelopersForesight: Thought you could cheat your way through Desert Bus by holding down the A button with something? Too bad the bus constantly veers to the right to stop this.
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Renamed trope


* TheDevTeamThinksOfEverything: Thought you could cheat your way through Desert Bus by holding down the A button with something? Too bad the bus constantly veers to the right to stop this.

to:

* TheDevTeamThinksOfEverything: DevelopersForesight: Thought you could cheat your way through Desert Bus by holding down the A button with something? Too bad the bus constantly veers to the right to stop this.
Is there an issue? Send a MessageReason:
None


* ''Desert Bus'': The most well-known among the minigames, where you must drive 360 miles from Tucson, AZ to Las Vegas on a desolate highway, without being able to go faster than 45 MPH, and with the steering bus pulling slightly to the right to prevent you from simply putting a weight on the drive button to keep it moving. Has been a subject of ''WebVideo/LoadingReadyRun's'' ''WebVideo/DesertBusForHope'' charity drive, and has also been ported to [=iOS=] and Android devices with proceeds going towards Child's Play.

to:

* ''Desert Bus'': The most well-known among the minigames, where you must drive 360 miles from Tucson, AZ to Las Vegas UsefulNotes/LasVegas, NV on a desolate highway, without being able to go faster than 45 MPH, and with the steering bus pulling slightly to the right to prevent you from simply putting a weight on the drive button to keep it moving. Has been a subject of ''WebVideo/LoadingReadyRun's'' ''WebVideo/DesertBusForHope'' charity drive, and has also been ported to [=iOS=] and Android devices with proceeds going towards Child's Play.


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* EyeBeams: In ''Smoke and Mirror'', the Impossible difficulty setting has the player run into Creator/LouReed after one screen, who will shoot beams from his eyes at the player, who in turn is instantly killed.

to:

* EyeBeams: In ''Smoke and Mirror'', the Impossible difficulty setting has the player run into Creator/LouReed Music/LouReed after one screen, who will shoot beams from his eyes at the player, who in turn is instantly killed.
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* BladderOfSteel: The pause function is disabled during Desert Bus. This was [[InvokedTrope invoked]] by the developers.

to:

* BladderOfSteel: The pause function is disabled during Desert Bus. Pressing the start button just sounds the horn. This was [[InvokedTrope invoked]] by the developers.

Changed: 172

Removed: 33

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* ArtisticLicenseGeography: In reality, the highway from Tucson, AZ to Las Vegas, NV is [[https://www.google.com/maps/dir/Tucson,+AZ/Las+Vegas,+NV/@34.0699704,-114.8157409,7z/data=!4m13!4m12!1m5!1m1!1s0x86d665410b2ced2b:0x73c32d384d16c715!2m2!1d-110.926479!2d32.2217429!1m5!1m1!1s0x80beb782a4f57dd1:0x3accd5e6d5b379a3!2m2!1d-115.1398296!2d36.1699412 more than 360 miles long and is not a straight line.]]
** Also, it goes through Phoenix.

to:

* ArtisticLicenseGeography: It's weird that a game that's advertised as a ''verisimulator'' would have any AcceptableBreaksFromReality whatsoever, but Desert Bus does. In reality, the highway from Tucson, AZ to Las Vegas, NV is [[https://www.google.com/maps/dir/Tucson,+AZ/Las+Vegas,+NV/@34.0699704,-114.8157409,7z/data=!4m13!4m12!1m5!1m1!1s0x86d665410b2ced2b:0x73c32d384d16c715!2m2!1d-110.926479!2d32.2217429!1m5!1m1!1s0x80beb782a4f57dd1:0x3accd5e6d5b379a3!2m2!1d-115.1398296!2d36.1699412 more than 360 miles long and is not a straight line.]]
**
]] Also, it goes through Phoenix.
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Added emphasis to Pinball Scoring.

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** But to further emphasize the point (no pun intended), the score is shown with eight placeholders, so after you drive eight hours, the score reads "00000001".
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** Also, it goes through Phoenix.
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None

Added DiffLines:

* ArtisticLicenseGeography: In reality, the highway from Tucson, AZ to Las Vegas, NV is [[https://www.google.com/maps/dir/Tucson,+AZ/Las+Vegas,+NV/@34.0699704,-114.8157409,7z/data=!4m13!4m12!1m5!1m1!1s0x86d665410b2ced2b:0x73c32d384d16c715!2m2!1d-110.926479!2d32.2217429!1m5!1m1!1s0x80beb782a4f57dd1:0x3accd5e6d5b379a3!2m2!1d-115.1398296!2d36.1699412 more than 360 miles long and is not a straight line.]]
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* MarathonLevel: Each segment of ''Desert Bus'' lasts eight hours. [[BladderOfSteel You can't pause.]]
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* TakeThat: Several, including buzzwords like "blast processing" (''Sun Scorcher'' with "thermographics") and perceptions of "realistic" video games (''Desert Bus'')

to:

* TakeThat: Several, including buzzwords like "blast processing" (''Sun Scorcher'' with "thermographics") and "thermographics"), perceptions of "realistic" video games (''Desert Bus'')Bus''), and hyperbolic difficulty levels (the Impossible difficulty in ''Smoke and Mirrors'').



--> "This is the Impossible difficulty, boys. Impossible doesn't mean very difficult. Very difficult is winning the Nobel Prize; impossible is eating the Sun."

to:

--> "This is the Impossible difficulty, boys. [[ExactWords Impossible doesn't mean very difficult. Very difficult is winning the Nobel Prize; impossible is eating the Sun."]]"

Added: 159

Changed: 116

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* UnwinnableJokeGame: In ''Smoke and Mirrors'', hyperbole is not in any way involved in the naming of the "Impossible" difficulty level; Music/LouReed appears and kills the duo, then tells the player, "Impossible doesn't mean very difficult. Very difficult is winning the Nobel Prize; impossible is eating the Sun."

to:

* UnwinnableJokeGame: In ''Smoke and Mirrors'', hyperbole is not in any way involved in the naming of the "Impossible" difficulty level; Music/LouReed appears and kills the duo, then tells the player, "Impossible player:
--> "This is the Impossible difficulty, boys. Impossible
doesn't mean very difficult. Very difficult is winning the Nobel Prize; impossible is eating the Sun."
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None

Added DiffLines:

* UnbuiltTrope: ''Desert Bus'' deconstructs the idea of making video games painstakingly realistic years before trying to make games "realistic" became common.
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* ''Desert Bus'': The most well-known among the minigames, where you must drive 360 miles from Tucson, AZ to Las Vegas on a desolate highway, without being able to go faster than 45 MPH, and with the steering bus pulling slightly to the right. Has been a subject of ''WebVideo/LoadingReadyRun's'' ''WebVideo/DesertBusForHope'' charity drive, and has also been ported to [=iOS=] and Android devices with proceeds going towards Child's Play.

to:

* ''Desert Bus'': The most well-known among the minigames, where you must drive 360 miles from Tucson, AZ to Las Vegas on a desolate highway, without being able to go faster than 45 MPH, and with the steering bus pulling slightly to the right.right to prevent you from simply putting a weight on the drive button to keep it moving. Has been a subject of ''WebVideo/LoadingReadyRun's'' ''WebVideo/DesertBusForHope'' charity drive, and has also been ported to [=iOS=] and Android devices with proceeds going towards Child's Play.

Added: 263

Changed: 19

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None


* BladderOfSteel: The pause function is disabled during Desert Bus. This was [[InvokedTrope invoked]] by the developers.
-->"There's no pause feature. No, it's not an oversight. Does ''your'' life have a pause control?" -- ''The instruction manual, on Desert Bus''



* DrivingGame: The infamous ''Desert Bus'' minigame simulating an eight-hour drive from Tucson to Las Vegas -- in real time, with no pause button, in a bus with a top speed of 45 mph and a tendency for the steering to drift (which meant that you couldn't just leave it running unattended or the bus would crash -- whereupon it would be towed back to Tucson, still in real time, and you'd have to start again).

to:

* DrivingGame: The infamous ''Desert Bus'' minigame simulating an eight-hour drive from Tucson to Las Vegas -- in real time, with [[BladderOfSteel no pause button, button]], in a bus with a top speed of 45 mph and a tendency for the steering to drift (which meant that you couldn't just leave it running unattended or the bus would crash -- whereupon it would be towed back to Tucson, still in real time, and you'd have to start again).
Is there an issue? Send a MessageReason:
None


* TheDevTeamThoughtOfEverything: Thought you could cheat your way through Desert Bus by holding down the A button with something? Too bad the bus constantly veers to the right to stop this.

to:

* TheDevTeamThoughtOfEverything: TheDevTeamThinksOfEverything: Thought you could cheat your way through Desert Bus by holding down the A button with something? Too bad the bus constantly veers to the right to stop this.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheDevTeamThoughtOfEverything: Thought you could cheat your way through Desert Bus by holding down the A button with something? Too bad the bus constantly veers to the right to stop this.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Deconstruction}}: Desert Bus is a deconstruction of supposed "realistic" games, by virtue of simulating a very real, very boring bus drive.
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** DeconstructionGame: It's all done to show how aiming for full realism will not translate as fun.


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* ForegoneVictory: Player 1 will always win in ''Buzz Bombers''. A trick to reverse the scores and disguise to the patsy exists.


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* InterfaceScrew: ''Sun Scorcher'' has both warnings about "Thermographics" and when they (supposedly) break the TV.
* NeverNeedsSharpening: Parodied in a few lines of [[https://groups.google.com/forum/#!topic/rec.games.video.3do/b_bpNfYwRTo the official release]], along with a StealthPun to PolishTheTurd every now and then:
-->Buzz Bombers(TM). The coolest, meanest competitive two-player action space alien game yet created. You'll want to play it again and again, because you'll never lose!


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* PracticalJoke: The games aside from ''Smoke and Mirrors'' are designed so you can play one on player 2.
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None


* DrivingGame: The famous ''Desert Bus'' minigame simulating an eight-hour drive from Tucson to Las Vegas -- in real time, with no pause button, in a bus with a top speed of 45 mph and a tendency for the steering to drift (which meant that you couldn't just leave it running unattended or the bus would crash -- whereupon it would be towed back to Tucson, still in real time, and you'd have to start again).

to:

* DrivingGame: The famous infamous ''Desert Bus'' minigame simulating an eight-hour drive from Tucson to Las Vegas -- in real time, with no pause button, in a bus with a top speed of 45 mph and a tendency for the steering to drift (which meant that you couldn't just leave it running unattended or the bus would crash -- whereupon it would be towed back to Tucson, still in real time, and you'd have to start again).
Is there an issue? Send a MessageReason:
None


* UnwinnableJokeGame: In ''Smoke and Mirrors'', hyperbole is not in any way involved in the naming of the "Impossible" difficulty level; Lou Reed appears and kills the duo, then tells the player, "Impossible doesn't mean very difficult. Very difficult is winning the Nobel Prize; impossible is eating the Sun."

to:

* UnwinnableJokeGame: In ''Smoke and Mirrors'', hyperbole is not in any way involved in the naming of the "Impossible" difficulty level; Lou Reed Music/LouReed appears and kills the duo, then tells the player, "Impossible doesn't mean very difficult. Very difficult is winning the Nobel Prize; impossible is eating the Sun."
Is there an issue? Send a MessageReason:
None


* AllThereInTheManual: The elements of the game are not immediately obvious to those who just catch a glimpse at the game. The manual is designed so the owner can set up the tricks in order to fool his friends.

to:

* AllThereInTheManual: The elements of the game are not immediately obvious to those who just catch a glimpse at the game. [[http://www.pennfans.net/files/Smoke-and-Mirrors/Smoke%20&%20Mirrors%20-%20Manual.pdf The manual manual]] is designed so the owner can set up the tricks in order to fool his friends.
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* PinballScoring: Inverted in ''Desert Bus''. Driving the full, [[RealTime eight-hour]] route earns you '''one''' point.
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'''''Penn and Teller's Smoke and Mirrors''''' is a 1995 game featuring illusionist duo Creator/PennAndTeller. It was made for the [[SegaGenesis Sega CD]]. Although the game was completed, it was unreleased when its publisher, Absolute Games, went bankrupt, although the game had appeared in gaming publications beforehand. It resurfaced years later when an owner to a website that documents unreleased games received a copy from an initial reviewer.

to:

'''''Penn and Teller's Smoke and Mirrors''''' is a 1995 game featuring illusionist duo Creator/PennAndTeller. It was made for the [[SegaGenesis Sega CD]]. Although the game was completed, it was unreleased when its publisher, Absolute Games, Creator/AbsoluteEntertainment, went bankrupt, although the game had appeared in gaming publications beforehand. It resurfaced years later when an owner to a website that documents unreleased games received a copy from an initial reviewer.
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None


'''''Penn and Teller's Smoke and Mirrors''''' is a 1995 game featuring illusionist duo Creator/PennAndTeller. I was made for the [[SegaGenesis Sega CD]]. Although the game was completed, it was unreleased when its publisher, Absolute Games, went bankrupt, although the game had appeared in gaming publications beforehand. It resurfaced years later when an owner to a website that documents unreleased games received a copy from an initial reviewer.

to:

'''''Penn and Teller's Smoke and Mirrors''''' is a 1995 game featuring illusionist duo Creator/PennAndTeller. I It was made for the [[SegaGenesis Sega CD]]. Although the game was completed, it was unreleased when its publisher, Absolute Games, went bankrupt, although the game had appeared in gaming publications beforehand. It resurfaced years later when an owner to a website that documents unreleased games received a copy from an initial reviewer.

Added: 951

Changed: 3024

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Cleaned up a bit.


''Creator/PennAndTeller's Smoke and Mirrors'' was a 1995 game made for [[SegaGenesis Sega CD]]. Although the game was completed, it was unreleased when its publisher, Absolute Games, went bankrupt, although the game had appeared in gaming publications beforehand. It resurfaced years later when an owner to a website that documents unreleased games received a copy from an initial reviewer.

The Mini-Games are as follows:
* ''Desert Bus'': The most well-known among the minigames, where you must drive 360 miles from Tucson, AZ to Las Vegas on a desolate highway, without going anywhere beyond 45 MPH. Has been a subject of LoadingReadyRun's DesertBusForHope charity drive, and is also ported to [=iOS=] and Android devices with proceeds going towards Child's Play.
* ''Mofo the Psychic Gorilla'': A gorilla claims to have psychic powers and asks questions to predict the card a player draws from the deck. [[spoiler:The trick to it takes practice for the owner, and involves knowing the card the player pulls out. The player then secretly enters a code and then the exact card.]]
* ''Buzz Bombers'': Claims to be a demo for an "upcoming" two-player arcade shooter. [[spoiler:The trick is that no matter what happens, player one (the owner) always gets a higher score and wins. There are also codes and cheats that player one has in case player two gets suspicious and for instance wishes to trade controllers.]]
* ''What's Your Sign'': Penn & Teller uses the Personometer to determine the player's sign as well as his/her birthday. [[spoiler:The trick is that the owner enters the birthdate in advance; in the same secret menu, the duo makes their views on Astrology known]]
* ''Sun Scorcher'': A space shooter which involves the use of "thermographics", as well as unskippable disclaimers that such features make the screen dangerous to touch. [[spoiler:The trick is for the owner to enter a code which enables the television to give an appearance of going static after the third "thermographic" burst, coupled with tricking the unwary player into thinking that such thing is indeed dangerous (ie the owner touches the screen at the right moment just before it goes static)]]

to:

''Creator/PennAndTeller's %%
%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
%%
'''''Penn and Teller's
Smoke and Mirrors'' was Mirrors''''' is a 1995 game featuring illusionist duo Creator/PennAndTeller. I was made for the [[SegaGenesis Sega CD]]. Although the game was completed, it was unreleased when its publisher, Absolute Games, went bankrupt, although the game had appeared in gaming publications beforehand. It resurfaced years later when an owner to a website that documents unreleased games received a copy from an initial reviewer.

The Mini-Games game is a collection of minigames, and is intended as a commentary on the perception that video games are as follows:
harmful. As a Penn and Teller product, the game is humorous, and features their usual mix of illusion and debunking of fraudulent uses of such.

The game consists of the following mini-games:
* ''Desert Bus'': The most well-known among the minigames, where you must drive 360 miles from Tucson, AZ to Las Vegas on a desolate highway, without going anywhere beyond being able to go faster than 45 MPH. MPH, and with the steering bus pulling slightly to the right. Has been a subject of LoadingReadyRun's DesertBusForHope ''WebVideo/LoadingReadyRun's'' ''WebVideo/DesertBusForHope'' charity drive, and is has also been ported to [=iOS=] and Android devices with proceeds going towards Child's Play.
* ''Mofo the Psychic Gorilla'': A gorilla claims to have psychic powers and asks questions to predict the card a player draws from the deck. [[spoiler:The trick to it takes practice for the owner, and involves knowing the card the player pulls out. The player then secretly enters a code and then the exact card.]]\n
* ''Buzz Bombers'': Claims to be a demo for an "upcoming" two-player arcade shooter. [[spoiler:The trick is that no matter what happens, player one (the owner) always gets a higher score and wins. There are also codes and cheats that player one has in case player two gets suspicious and for instance wishes to trade controllers.]]
shooter.
* ''What's Your Sign'': Penn & Teller uses the Personometer to determine the player's sign as well as his/her birthday. [[spoiler:The trick is that the owner enters the birthdate in advance; in the same secret menu, the duo makes their views on Astrology known]]
birthday.
* ''Sun Scorcher'': A space shooter which involves the use of "thermographics", as well as unskippable disclaimers that such features make the screen dangerous to touch. [[spoiler:The trick is for the owner to enter a code which enables the television to give an appearance of going static after the third "thermographic" burst, coupled with tricking the unwary player into thinking that such thing is indeed dangerous (ie the owner touches the screen at the right moment just before it goes static)]]



!!The mini-games contain examples of:

to:

!!The mini-games minigames contain examples of:



* EyeBeams: Lou Reed in ''Smoke and Mirror'''s Impossible difficulty.
* FullMotionVideo: Particularly as it's made late in the Sega CD's run and unreleased.

to:

* EyeBeams: Lou Reed in In ''Smoke and Mirror'''s Mirror'', the Impossible difficulty.
difficulty setting has the player run into Creator/LouReed after one screen, who will shoot beams from his eyes at the player, who in turn is instantly killed.
* FullMotionVideo: Particularly as it's Being made late in for the Sega CD's run CD, the game features live-action cutscenes with Penn and unreleased.Teller that play between minigames.



* UnwinnableByDesign[=/=]UnwinnableJokeGame: In ''Smoke and Mirrors'', hyperbole is not in any way involved in the naming of the "Impossible" difficulty level; Lou Reed appears and kills the duo, then tells the player, "Impossible doesn't mean very difficult. Very difficult is winning the Nobel Prize; impossible is eating the Sun."

to:

* UnwinnableByDesign[=/=]UnwinnableJokeGame: UnwinnableJokeGame: In ''Smoke and Mirrors'', hyperbole is not in any way involved in the naming of the "Impossible" difficulty level; Lou Reed appears and kills the duo, then tells the player, "Impossible doesn't mean very difficult. Very difficult is winning the Nobel Prize; impossible is eating the Sun."
Is there an issue? Send a MessageReason:
None


* TakeThat: Several, including buzzwords like "blast processing", perceptions of "realistic" video games

to:

* TakeThat: Several, including buzzwords like "blast processing", processing" (''Sun Scorcher'' with "thermographics") and perceptions of "realistic" video gamesgames (''Desert Bus'')
Is there an issue? Send a MessageReason:
None


* ''Desert Bus'': The most well-known among the minigames, where you must drive 360 miles from Tucson, AZ to Las Vegas on a desolate highway, without going anywhere beyond 45 MPH. Has been a subject of LoadingReadyRun's annual charity drive, and is also ported to [=iOS=] and Android devices with proceeds going towards Child's Play.

to:

* ''Desert Bus'': The most well-known among the minigames, where you must drive 360 miles from Tucson, AZ to Las Vegas on a desolate highway, without going anywhere beyond 45 MPH. Has been a subject of LoadingReadyRun's annual DesertBusForHope charity drive, and is also ported to [=iOS=] and Android devices with proceeds going towards Child's Play.
Is there an issue? Send a MessageReason:
None


* ''Mofo the Psychic Gorilla'': A gorilla claims to have psychic powers and asks questions to predict the card a player draws from the deck. [[spoiler:The trick to it takes practice for the owner, and involves knowing the card the player pulls out in advance. The player then secretly enters a code and then the exact card.]]

to:

* ''Mofo the Psychic Gorilla'': A gorilla claims to have psychic powers and asks questions to predict the card a player draws from the deck. [[spoiler:The trick to it takes practice for the owner, and involves knowing the card the player pulls out in advance.out. The player then secretly enters a code and then the exact card.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Creator/PennAndTeller's Smoke and Mirrors'' was a 1995 game made for [[SegaGenesis Sega CD]]. Although the game was completed, it was unreleased when its publisher, Absolute Games, went bankrupt, although the game had appeared in gaming publications beforehand. It resurfaced years later when an owner to a website that documents unreleased games received a copy from an initial reviewer.

The Mini-Games are as follows:
* ''Desert Bus'': The most well-known among the minigames, where you must drive 360 miles from Tucson, AZ to Las Vegas on a desolate highway, without going anywhere beyond 45 MPH. Has been a subject of LoadingReadyRun's annual charity drive, and is also ported to [=iOS=] and Android devices with proceeds going towards Child's Play.
* ''Mofo the Psychic Gorilla'': A gorilla claims to have psychic powers and asks questions to predict the card a player draws from the deck. [[spoiler:The trick to it takes practice for the owner, and involves knowing the card the player pulls out in advance. The player then secretly enters a code and then the exact card.]]
* ''Buzz Bombers'': Claims to be a demo for an "upcoming" two-player arcade shooter. [[spoiler:The trick is that no matter what happens, player one (the owner) always gets a higher score and wins. There are also codes and cheats that player one has in case player two gets suspicious and for instance wishes to trade controllers.]]
* ''What's Your Sign'': Penn & Teller uses the Personometer to determine the player's sign as well as his/her birthday. [[spoiler:The trick is that the owner enters the birthdate in advance; in the same secret menu, the duo makes their views on Astrology known]]
* ''Sun Scorcher'': A space shooter which involves the use of "thermographics", as well as unskippable disclaimers that such features make the screen dangerous to touch. [[spoiler:The trick is for the owner to enter a code which enables the television to give an appearance of going static after the third "thermographic" burst, coupled with tricking the unwary player into thinking that such thing is indeed dangerous (ie the owner touches the screen at the right moment just before it goes static)]]
* ''Smoke and Mirrors'': An adventure game of sorts where a magical duo called Stinkbomb and Rot claims that magic exists and become sensational. The goal is to have Penn & Teller go around town, make their way through and head back to Las Vegas in order to expose Stinkbomb and Rot as frauds. Comes in Normal and Impossible difficulties.

----
!!The mini-games contain examples of:
* AllThereInTheManual: The elements of the game are not immediately obvious to those who just catch a glimpse at the game. The manual is designed so the owner can set up the tricks in order to fool his friends.
* DrivingGame: The famous ''Desert Bus'' minigame simulating an eight-hour drive from Tucson to Las Vegas -- in real time, with no pause button, in a bus with a top speed of 45 mph and a tendency for the steering to drift (which meant that you couldn't just leave it running unattended or the bus would crash -- whereupon it would be towed back to Tucson, still in real time, and you'd have to start again).
* EyeBeams: Lou Reed in ''Smoke and Mirror'''s Impossible difficulty.
* FullMotionVideo: Particularly as it's made late in the Sega CD's run and unreleased.
* FunWithAcronyms: ''What's Your Sign'' has the Cosmetic Research Organization for Clairvoyant Kinetics (CROCK) personometer.
* TakeThat: Several, including buzzwords like "blast processing", perceptions of "realistic" video games
* UnwinnableByDesign[=/=]UnwinnableJokeGame: In ''Smoke and Mirrors'', hyperbole is not in any way involved in the naming of the "Impossible" difficulty level; Lou Reed appears and kills the duo, then tells the player, "Impossible doesn't mean very difficult. Very difficult is winning the Nobel Prize; impossible is eating the Sun."
----

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