History VideoGame / PennAndTellersSmokeAndMirrors

26th Jul '17 2:02:51 PM mikrolik
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* PinballScoring: Inverted in ''Desert Bus''. Driving the full, [[RealTime eight-hour]] route earns you '''one''' point. To further emphasize the point (no pun intended), the score is shown with eight placeholders, so after you drive eight hours, the score reads "00000001". [[note]] If you wanted to fill the score to "99999999", you'd have to play for 33,333,333 days, which is approximately 91,264 years… assuming you play perfectly. Unfortunately, the score counter only goes up to 99, which is "only" 41 days straight.[[/note]]

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* PinballScoring: Inverted in ''Desert Bus''. Driving the full, [[RealTime eight-hour]] route earns you '''one''' point. To further emphasize the point (no pun intended), the score is shown with eight placeholders, so after you drive eight hours, the score reads "00000001". [[note]] If you wanted to fill the score to "99999999", you'd have to play for 33,333,333 days, which is approximately 91,264 years… assuming you play perfectly. Unfortunately, the score counter only goes up to 99, which is "only" 41 33 days straight.[[/note]]
25th Jul '17 4:42:30 PM AnotherGamer
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The game is a collection of minigames, and is intended as a commentary on the perception that video games are harmful. As a Penn and Teller product, the game is humorous, and features their usual mix of illusion and debunking of fraudulent uses of such.

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The game is a collection of minigames, and is intended as a commentary on the perception that video games are harmful. As a Penn and Teller product, the game is humorous, and features their usual mix of illusion and debunking of fraudulent uses of such.
such. Several of the minigames are actually meant to fool the second player in some way and there's hidden menus to set up some of the tricks beforehand.



* ''Mofo the Psychic Gorilla'': A gorilla claims to have psychic powers and asks questions to predict the card a player draws from the deck.
* ''Buzz Bombers'': Claims to be a demo for an "upcoming" two-player arcade shooter.
* ''What's Your Sign'': Penn & Teller uses the Personometer to determine the player's sign as well as his/her birthday.
* ''Sun Scorcher'': A space shooter which involves the use of "thermographics", as well as unskippable disclaimers that such features make the screen dangerous to touch.

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* ''Mofo the Psychic Gorilla'': A gorilla claims to have psychic powers and asks questions to predict the card a player draws from the deck. \n [[spoiler: The owner of the game is meant to use the intro segment to input the card drawn into the game via a series of control inputs under the guise of demonstrating the controls to whoever's playing the game.]]
* ''Buzz Bombers'': Claims to be a demo for an "upcoming" two-player arcade shooter.
shooter. [[spoiler: Where the first player has access to a built-in cheat that can be used to adjust the difficulty on the fly so that the second player gets much less powerups and much more targets they're not meant to shoot while the opposite applies to the first player.]]
* ''What's Your Sign'': Penn & Teller uses the Personometer to determine the player's sign as well as his/her birthday.
birthday. [[spoiler: Which the owner of the game has simply input into the game beforehand.]]
* ''Sun Scorcher'': A space shooter which involves the use of "thermographics", as well as unskippable disclaimers that state such features make the screen dangerous to touch. [[spoiler: Which largely relies on the owner's ability to act like they don't believe the disclaimer and then getting "hurt" in the process, with screen filling up with static after the third time to further enhance the effect.]]



* ForegoneVictory: Player 1 will always win in ''Buzz Bombers''. A trick to reverse the scores and disguise to the patsy exists.

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* ForegoneVictory: Player 1 will always win in ''Buzz Bombers''. A trick Bombers'' thanks to reverse a built-in cheat that can give a minor advantage to player 2 to lull them into a false sense of security, a minor advantage to player 1 to turn the scores tables or a massive advantage to player 1 that makes it impossible for player 2 to win. There's also a code to switch the cheat ability between controllers in case they suspect foul play and disguise want to the patsy exists.switch and a special video to play to player 2 when you feel like you've strung them along long enough.
4th Jul '17 4:50:52 PM Universalist
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Added DiffLines:

[[quoteright:233:http://static.tvtropes.org/pmwiki/pub/images/penn_and_tellers_smoke_and_mirrors.jpg]]
2nd Jul '17 4:03:13 PM Sabrewing
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* MediumAwareness: The [=NPCs=] of ''Smoke & Mirrors' are aware they're game characters. One might mention that his job as a "sprite" has led him to meet various other characters, and another will say that he's sworn to secrecy about what he sees when he walks off-screen.

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* MediumAwareness: The [=NPCs=] of ''Smoke & Mirrors' Mirrors'' are aware they're game characters. One might mention that his job as a "sprite" has led him to meet various other characters, and another will say that he's sworn to secrecy about what he sees when he walks off-screen.
2nd Jul '17 4:02:25 PM Sabrewing
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Added DiffLines:

* MediumAwareness: The [=NPCs=] of ''Smoke & Mirrors' are aware they're game characters. One might mention that his job as a "sprite" has led him to meet various other characters, and another will say that he's sworn to secrecy about what he sees when he walks off-screen.
16th Feb '17 4:31:15 PM MissMokushiroku
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* {{Deconstruction}}: Desert Bus is a deconstruction of supposed "realistic" games, by virtue of simulating a very real, very boring bus drive.

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* {{Deconstruction}}: DeconstructionGame: Desert Bus is a deconstruction of supposed "realistic" games, by virtue of simulating a very real, very boring bus drive.



** DeconstructionGame: It's all done to show how aiming for full realism will not translate as fun.



* PinballScoring: Inverted in ''Desert Bus''. Driving the full, [[RealTime eight-hour]] route earns you '''one''' point.
** But to further emphasize the point (no pun intended), the score is shown with eight placeholders, so after you drive eight hours, the score reads "00000001". [[note]] If you wanted to fill the score to "99999999", you'd have to play for 33,333,333 days, which is approximately 91,264 years… assuming you play perfectly. Unfortunately, the score counter only goes up to 99, which is "only" 41 days straight.[[/note]]

to:

* PinballScoring: Inverted in ''Desert Bus''. Driving the full, [[RealTime eight-hour]] route earns you '''one''' point.
** But to
point. To further emphasize the point (no pun intended), the score is shown with eight placeholders, so after you drive eight hours, the score reads "00000001". [[note]] If you wanted to fill the score to "99999999", you'd have to play for 33,333,333 days, which is approximately 91,264 years… assuming you play perfectly. Unfortunately, the score counter only goes up to 99, which is "only" 41 days straight.[[/note]]
21st Nov '16 2:56:41 PM VmKid
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** But to further emphasize the point (no pun intended), the score is shown with eight placeholders, so after you drive eight hours, the score reads "00000001". [[note]] If you wanted to fill the score to "99999999", you'd have to play for 33,333,333 days, which is approximately 91,264 years… assuming you play perfectly. [[/note]]

to:

** But to further emphasize the point (no pun intended), the score is shown with eight placeholders, so after you drive eight hours, the score reads "00000001". [[note]] If you wanted to fill the score to "99999999", you'd have to play for 33,333,333 days, which is approximately 91,264 years… assuming you play perfectly. Unfortunately, the score counter only goes up to 99, which is "only" 41 days straight.[[/note]]
19th Nov '16 4:52:54 PM mikrolik
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** But to further emphasize the point (no pun intended), the score is shown with eight placeholders, so after you drive eight hours, the score reads "00000001".

to:

** But to further emphasize the point (no pun intended), the score is shown with eight placeholders, so after you drive eight hours, the score reads "00000001". [[note]] If you wanted to fill the score to "99999999", you'd have to play for 33,333,333 days, which is approximately 91,264 years… assuming you play perfectly. [[/note]]
6th Aug '16 10:36:01 PM Mikeyfan93
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* DevelopersForesight: Think you can cheat Desert Bus by clamping down the acceleration button? The bus constantly veers to the right, and, if it hits the sand on the side of the road, the bus gets towed back to town (also in real time).

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* DevelopersForesight: Think you can cheat Desert Bus by clamping down the acceleration button? The bus constantly veers to the right, and, if it hits the sand on the side of the road, the bus gets towed back to town Tucson (also done in real time).
17th May '16 3:04:22 PM Kytseo
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Added DiffLines:

* DevelopersForesight: Think you can cheat Desert Bus by clamping down the acceleration button? The bus constantly veers to the right, and, if it hits the sand on the side of the road, the bus gets towed back to town (also in real time).
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.PennAndTellersSmokeAndMirrors