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** The sound mod only plays sounds while in cockpit view, and then only sounds you'd expect to hear from that perspective: engine noise, cabin ventilation, pilot notifications, et cetera. In third-person view, all you hear is Strauss' ''Blue Danube'' waltz, in a rather nice callback to ''[[ASpaceOdyssey 2001: A Space Odyssey]]''. There is a built-in MP3 player that allows you to play other music. You can play such songs as ''Killer Queen'', the Imperial March, the theme for ''Apollo 13'' and many others in-flight.
to:
** The sound mod only plays sounds while in cockpit view, and then only sounds you'd expect to hear from that perspective: engine noise, cabin ventilation, pilot notifications, et cetera. In third-person view, all you hear is Strauss' ''Blue Danube'' waltz, in a rather nice callback the sound mod used to ''[[ASpaceOdyssey 2001: A Space Odyssey]]''. play Bach's ''Air on the G String'', but now plays an electronic track known as "calm-spaces." There is a built-in MP3 player that allows you to play other music. You can play such songs as ''Killer Queen'', the Imperial March, the theme for ''Apollo 13'' and many others in-flight.
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Make no mistake, Orbiter is no fast-flyin' laser-shootin' space sim. Think of it rather as ''VideoGame/MicrosoftFlightSimulator'' [[XMeetsY meets]] ''Anime/{{Planetes}}''.
to:
Make no mistake, Orbiter is no fast-flyin' laser-shootin' space sim. Think of it rather as ''VideoGame/MicrosoftFlightSimulator'' [[XMeetsY [[JustForFun/XMeetsY meets]] ''Anime/{{Planetes}}''.
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!!This game features the following tropes :
* AbsentAliens: Unless you're counting the mods based on ''StarWars'', ''Franchise/StarTrek'', ''Series/BabylonFive'' or other [[TheVerse verses]], which feature the ships of the various non-human species from those movies and TV shows.
* AbsentAliens: Unless you're counting the mods based on ''StarWars'', ''Franchise/StarTrek'', ''Series/BabylonFive'' or other [[TheVerse verses]], which feature the ships of the various non-human species from those movies and TV shows.
to:
* AbsentAliens: Unless you're counting the mods based on
* TwoDSpace: Very, very averted.
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* {{Two-D Space}}: Very, very averted.
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''[[http://orbit.medphys.ucl.ac.uk/orbit.html Orbiter: The Free Spaceflight Simulator]]'' is a [[MohsScaleOfSciFiHardness diamond-hard]] realistic SimulationGame [[ExactlyWhatItSaysOnTheTin involving spacecraft and spaceflight in general]]. It was created by Cambridge tutor Martin Schweiger for educational and entertainment purposes.
The simulator has been in development roughly since 2000, and the latest stable version is 2010 P1 (Patch 1), released on August 31, 2010.
The simulator has been in development roughly since 2000, and the latest stable version is 2010 P1 (Patch 1), released on August 31, 2010.
to:
''[[http://orbit.medphys.ucl.ac.uk/orbit.html Orbiter: The Free Spaceflight Simulator]]'' is a [[MohsScaleOfSciFiHardness diamond-hard]] realistic SimulationGame [[ExactlyWhatItSaysOnTheTin involving spacecraft and spaceflight in general]]. It was created by Cambridge tutor Martin Schweiger for educational and entertainment purposes.
purposes. The simulator has been in development roughly since 2000, and the latest stable version is 2010 P1 (Patch 1), released on August 31, 2010.
2010. The next major release, ''Orbiter 2015'', is currently in beta.
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** Really, you can set the date to be whatever you want. Also you can use technology across every era of spaceflight, from early spaceflight technology (the Vostok and Apollo programs) to modern tech (the Space Shuttle and Ariane programs) to speculative tech or tech in research and development (the never-implemented Orion engine, the VASIMR engine, solar sails) to advanced tech from ScienceFiction shows and movies (''Franchise/StarWars'', ''Franchise/StarTrek'', ''Series/BabylonFive'', ''Franchise/{{Stargate|Verse}}'', ''Series/{{Battlestar Galactica|Reimagined}}''...)
to:
** Really, you can set the date to be whatever you want. Also you can use technology across every era of spaceflight, from early spaceflight technology (the Vostok and Apollo programs) to modern tech (the Space Shuttle and Ariane programs) to speculative tech or tech in research and development (the never-implemented Orion engine, the VASIMR engine, solar sails) to advanced tech from ScienceFiction shows and movies (''Franchise/StarWars'', ''Franchise/StarTrek'', ''Series/BabylonFive'', ''Franchise/{{Stargate|Verse}}'', ''Series/{{Battlestar Galactica|Reimagined}}''...Galactica|2003}}''...)
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Make no mistake, Orbiter is no fast-flyin' laser-shootin' space sim. Think of it rather as ''Microsoft Flight Simulator'' [[XMeetsY meets]] ''Anime/{{Planetes}}''.
to:
Make no mistake, Orbiter is no fast-flyin' laser-shootin' space sim. Think of it rather as ''Microsoft Flight Simulator'' ''VideoGame/MicrosoftFlightSimulator'' [[XMeetsY meets]] ''Anime/{{Planetes}}''.
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* XMeetsY: ''Microsoft Flight Simulator'' [[XMeetsY meets]] ''Anime/{{Planetes}}'', without exaggeration.
to:
* XMeetsY: ''Microsoft Flight Simulator'' [[XMeetsY meets]] ''VideoGame/MicrosoftFlightSimulator'' meets ''Anime/{{Planetes}}'', without exaggeration.
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Changed line(s) 8,9 (click to see context) from:
The [[FreewareGames game is freeware]], so if you feel interested in it and [[NintendoHard aren't scared by a steeper learning curve]], you can [[http://orbit.medphys.ucl.ac.uk/download.html grab it here]]. In addition to this basic game pack, there are literally tons and tons of (equally freeware) fan-made mods that expand the game in virtually every way: Adding new launchers, spacecraft, spaceports and space bases, scenarios and campaigns, texture and graphic updates, even entire planets and solar systems, and new [=HUDs=] for the ship's onboard computer... They can be found [[http://www.orbithangar.com/ here]], [[http://www.orbiterfrancophone.com/index.php?disp=home here]] and [[http://orbiter.dansteph.com/ here]]. And don't forget the XR series [[http://www.alteaaerospace.com/ here]]!
to:
The [[FreewareGames game is freeware]], so if you feel interested in it and [[NintendoHard aren't scared by a steeper learning curve]], you can [[http://orbit.medphys.ucl.ac.uk/download.html grab it here]]. In addition to this basic game pack, there are literally tons and tons of (equally freeware) fan-made mods that expand the game in virtually every way: Adding new launchers, spacecraft, spaceports and space bases, scenarios and campaigns, texture and graphic updates, even entire planets and solar systems, and new [=HUDs=] for the ship's onboard computer... They can be found [[http://www.orbithangar.com/ here]], [[http://www.orbiterfrancophone.com/index.php?disp=home [[http://francophone.dansteph.com/ here]] and [[http://orbiter.dansteph.com/ here]]. And don't forget the XR series [[http://www.alteaaerospace.com/ here]]!
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* CoolStarship / [[CoolStarship Cool Spacecraft]] : Way too many to list...
* GameMod: The main draw of the game. There are literally ''hundreds'', and many of the more high-profile ones are considered by the community to be essential parts of any Orbiter install, to the point that it's just assumed as a given that any new user will have downloaded them.
* GameMod: The main draw of the game. There are literally ''hundreds'', and many of the more high-profile ones are considered by the community to be essential parts of any Orbiter install, to the point that it's just assumed as a given that any new user will have downloaded them.
to:
* CoolStarship / [[CoolStarship Cool Spacecraft]] : Spacecraft]]: Way too many to list...
* GameMod: The main draw of the game. There are literally ''hundreds'', and many of the more high-profile ones are considered by the community to be essential parts of anyOrbiter ''Orbiter'' install, to the point that it's just assumed as a given that any new user will have downloaded them.
* GameMod: The main draw of the game. There are literally ''hundreds'', and many of the more high-profile ones are considered by the community to be essential parts of any
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* InterplanetaryVoyage
to:
* InterplanetaryVoyageInterplanetaryVoyage: The whole point of many (if not most) scenarios.
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* QuicksandBox
* SpaceBase (of the non-villainous planet surface variety)
* SpaceStation: You can even build one!
* {{Terraform}}: in add-ons that replace some of the default planets and moons with terraformed versions.
* WideOpenSandbox
* SpaceBase (of the non-villainous planet surface variety)
* SpaceStation: You can even build one!
* {{Terraform}}: in add-ons that replace some of the default planets and moons with terraformed versions.
* WideOpenSandbox
to:
* QuicksandBox
* SpaceBase (ofQuicksandBox: Once you master the non-villainous basics, the possibilities offered by the game can get really addictive.
* SpaceBase: Of the non-villainous, planet surfacevariety)
variety.
* SpaceStation: You can even buildone!
one !
* {{Terraform}}:in In add-ons that replace some of the default planets and moons with terraformed versions.
*WideOpenSandbox
WideOpenSandbox: And there is some ongoing talk in the sim's community to create a more persistent "sandbox spaceflight" experience by adding actual objectives for flying missions. (Right now, you just fly and land without any particular end goal but your own.)
* XMeetsY: ''Microsoft Flight Simulator'' [[XMeetsY meets]] ''Anime/{{Planetes}}'', without exaggeration.
* SpaceBase (of
* SpaceBase: Of the non-villainous, planet surface
* SpaceStation: You can even build
* {{Terraform}}:
*
* XMeetsY: ''Microsoft Flight Simulator'' [[XMeetsY meets]] ''Anime/{{Planetes}}'', without exaggeration.
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Changed line(s) 54 (click to see context) from:
** The sound mod only plays sounds while in cockpit view, and then only sounds you'd expect to hear from that perspective: engine noise, cabin ventilation, pilot notifications, et cetera. In third-person view, all you hear is Strauss' ''Blue Danube'' waltz, in a rather nice callback to ''[[ASpaceOdyssey 2001: A Space Odyssey]]''. There is a built-in MP3 player that allows you to play other music. This troper has played such songs as ''Killer Queen'', the Imperial March, and the theme for ''Apollo 13'' in-flight.
to:
** The sound mod only plays sounds while in cockpit view, and then only sounds you'd expect to hear from that perspective: engine noise, cabin ventilation, pilot notifications, et cetera. In third-person view, all you hear is Strauss' ''Blue Danube'' waltz, in a rather nice callback to ''[[ASpaceOdyssey 2001: A Space Odyssey]]''. There is a built-in MP3 player that allows you to play other music. This troper has played You can play such songs as ''Killer Queen'', the Imperial March, and the theme for ''Apollo 13'' and many others in-flight.
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That is a Just for fun page where you make a game sound awful. It is NOT a trope, and shouldn\'t be in trope lists.
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* [[{{BetterThanItSounds/VideoGamesN-R}} Better Than It Sounds Video Games]]
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Not to be confused with ''Pinball/{{Orbitor 1}}''.
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Changed line(s) 53 (click to see context) from:
** The sound mod only plays sounds while in cockpit view, and then only sounds you'd expect to hear from that perspective: engine noise, cabin ventilation, pilot notifications, et cetera. In third-person view, all you hear is Strauss' ''Blue Danube'' waltz, in a rather nice callback to ''[[ASpaceOdyssey 2001: A Space Odyssey]]''.
to:
** The sound mod only plays sounds while in cockpit view, and then only sounds you'd expect to hear from that perspective: engine noise, cabin ventilation, pilot notifications, et cetera. In third-person view, all you hear is Strauss' ''Blue Danube'' waltz, in a rather nice callback to ''[[ASpaceOdyssey 2001: A Space Odyssey]]''. There is a built-in MP3 player that allows you to play other music. This troper has played such songs as ''Killer Queen'', the Imperial March, and the theme for ''Apollo 13'' in-flight.
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Changed line(s) 53 (click to see context) from:
** The sound mod only plays sounds while in cockpit view, in third person view, there's silence (except in atmosphere), aside from the classical music playing.
to:
** The sound mod only plays sounds while in cockpit view, in third person and then only sounds you'd expect to hear from that perspective: engine noise, cabin ventilation, pilot notifications, et cetera. In third-person view, there's silence (except all you hear is Strauss' ''Blue Danube'' waltz, in atmosphere), aside from the classical music playing.a rather nice callback to ''[[ASpaceOdyssey 2001: A Space Odyssey]]''.
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* LatexSpaceSuit
to:
* LatexSpaceSuitLatexSpaceSuit: At least in the base game. Some mods do replace the EVA model with one more fitting this trope though.
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* {{Terraform}}
to:
* {{Terraform}}{{Terraform}}: in add-ons that replace some of the default planets and moons with terraformed versions.
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* AsteroidMiners: The TwentyMinutesIntoTheFuture [[Series/RedDwarf JMC]] Mining Company in scenarios involving the Delta Glider Mk IV.
to:
* AsteroidMiners: The TwentyMinutesIntoTheFuture [[Series/RedDwarf JMC]] Mining Company in scenarios involving the Delta Glider Mk IV.IV add-on.
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''Orbiter : The Free Spaceflight Simulator'' [[http://orbit.medphys.ucl.ac.uk/orbit.html is]] a [[MohsScaleOfSciFiHardness diamond-hard]] realistic SimulationGame [[ExactlyWhatItSaysOnTheTin involving spacecraft and spaceflight in general]]. It was created by Cambridge tutor Martin Schweiger for educational and entertainment purposes.
to:
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** Really, you can set the date to be whatever you want. Also you can use technology across every era of spaceflight, from early spaceflight technology (the Vostok and Apollo programs) to modern tech (the Space Shuttle and Ariane programs) to speculative tech or tech in research and development (the never-implemented Orion engine, the VASIMR engine, solar sails) to advanced tech from ScienceFiction shows and movies (''Franchise/StarWars'', ''Franchise/StarTrek'', ''Series/BabylonFive'', ''{{Stargate}}'', ''Series/{{Battlestar Galactica|Reimagined}}''...)
to:
** Really, you can set the date to be whatever you want. Also you can use technology across every era of spaceflight, from early spaceflight technology (the Vostok and Apollo programs) to modern tech (the Space Shuttle and Ariane programs) to speculative tech or tech in research and development (the never-implemented Orion engine, the VASIMR engine, solar sails) to advanced tech from ScienceFiction shows and movies (''Franchise/StarWars'', ''Franchise/StarTrek'', ''Series/BabylonFive'', ''{{Stargate}}'', ''Franchise/{{Stargate|Verse}}'', ''Series/{{Battlestar Galactica|Reimagined}}''...)
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hottip cleanup
Changed line(s) 43 (click to see context) from:
* FasterThanLightTravel: The game uses strictly Newtonian physics, not accounting for relativity, so it is theoretically possible for a ship to exceed the speed of light with standard rocket engines. However, the truly ridiculous amount of fuel you would need makes it a practical impossibility[[hottip:*:Unless you turn on the 'Unlimited Fuel' option]]. This doesn't count the more fictional mods that DO feature some FTL.
to:
* FasterThanLightTravel: The game uses strictly Newtonian physics, not accounting for relativity, so it is theoretically possible for a ship to exceed the speed of light with standard rocket engines. However, the truly ridiculous amount of fuel you would need makes it a practical impossibility[[hottip:*:Unless impossibility[[note]]Unless you turn on the 'Unlimited Fuel' option]].option[[/note]]. This doesn't count the more fictional mods that DO feature some FTL.
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Changed line(s) 8,9 (click to see context) from:
The [[FreewareGames game is freeware]], so if you feel interested in it and [[ItGetsBetter aren't scared by a steeper learning curve]], you can [[http://orbit.medphys.ucl.ac.uk/download.html grab it here]]. In addition to this basic game pack, there are literally tons and tons of (equally freeware) fan-made mods that expand the game in virtually every way: Adding new launchers, spacecraft, spaceports and space bases, scenarios and campaigns, texture and graphic updates, even entire planets and solar systems, and new [=HUDs=] for the ship's onboard computer... They can be found [[http://www.orbithangar.com/ here]], [[http://www.orbiterfrancophone.com/index.php?disp=home here]] and [[http://orbiter.dansteph.com/ here]]. And don't forget the XR series [[http://www.alteaaerospace.com/ here]]!
to:
The [[FreewareGames game is freeware]], so if you feel interested in it and [[ItGetsBetter [[NintendoHard aren't scared by a steeper learning curve]], you can [[http://orbit.medphys.ucl.ac.uk/download.html grab it here]]. In addition to this basic game pack, there are literally tons and tons of (equally freeware) fan-made mods that expand the game in virtually every way: Adding new launchers, spacecraft, spaceports and space bases, scenarios and campaigns, texture and graphic updates, even entire planets and solar systems, and new [=HUDs=] for the ship's onboard computer... They can be found [[http://www.orbithangar.com/ here]], [[http://www.orbiterfrancophone.com/index.php?disp=home here]] and [[http://orbiter.dansteph.com/ here]]. And don't forget the XR series [[http://www.alteaaerospace.com/ here]]!
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Changed line(s) 6,7 (click to see context) from:
Make no mistake, Orbiter is no fast-flyin' laser-shootin' space sim. Think of it rather as ''Microsoft Flight Simulator'' [[XMeetsY meets]] ''{{Planetes}}''.
to:
Make no mistake, Orbiter is no fast-flyin' laser-shootin' space sim. Think of it rather as ''Microsoft Flight Simulator'' [[XMeetsY meets]] ''{{Planetes}}''.''Anime/{{Planetes}}''.
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* BetterThanItSoundsVideoGames
to:
* BetterThanItSoundsVideoGames[[{{BetterThanItSounds/VideoGamesN-R}} Better Than It Sounds Video Games]]
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* MohsScaleOfSciFiHardness: As hard as humanly possible for a layman-accessible Space SimulationGame.
to:
* MohsScaleOfSciFiHardness: As hard as humanly possible for a layman-accessible Space Spaceflight SimulationGame.
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Changed line(s) 25 (click to see context) from:
** Really, you can set the date to be whatever you want. Also you can use technology across every era of spaceflight, from early spaceflight technology (the Vostok and Apollo programs) to modern tech (the Space Shuttle and Ariane programs) to speculative tech or tech in research and development (the never-implemented Orion engine, the VASIMR engine, solar sails) to advanced tech from ScienceFiction shows and movies (''StarWars'', ''Franchise/StarTrek'', ''Series/{{Babylon 5}}'', ''{{Stargate}}'', ''Series/{{Battlestar Galactica|Reimagined}}''...)
to:
** Really, you can set the date to be whatever you want. Also you can use technology across every era of spaceflight, from early spaceflight technology (the Vostok and Apollo programs) to modern tech (the Space Shuttle and Ariane programs) to speculative tech or tech in research and development (the never-implemented Orion engine, the VASIMR engine, solar sails) to advanced tech from ScienceFiction shows and movies (''StarWars'', (''Franchise/StarWars'', ''Franchise/StarTrek'', ''Series/{{Babylon 5}}'', ''Series/BabylonFive'', ''{{Stargate}}'', ''Series/{{Battlestar Galactica|Reimagined}}''...)
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* AbsentAliens: Unless you're counting the mods based on ''StarWars'', ''Franchise/StarTrek'', ''Series/{{Babylon 5}}'' or other [[TheVerse verses]], which feature the ships of the various non-human species from those movies and TV shows.
to:
* AbsentAliens: Unless you're counting the mods based on ''StarWars'', ''Franchise/StarTrek'', ''Series/{{Babylon 5}}'' ''Series/BabylonFive'' or other [[TheVerse verses]], which feature the ships of the various non-human species from those movies and TV shows.
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Changed line(s) 19 (click to see context) from:
* GameMod: The main draw of the game. There are literally ''thousands'', and many of the more high-profile ones are considered by the community to be essential parts of any Orbiter install, to the point that it's just assumed as a given that any new user will have downloaded them.
to:
* GameMod: The main draw of the game. There are literally ''thousands'', ''hundreds'', and many of the more high-profile ones are considered by the community to be essential parts of any Orbiter install, to the point that it's just assumed as a given that any new user will have downloaded them.
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Changed line(s) 43 (click to see context) from:
* FasterThanLightTravel: The game uses strictly Newtonian physics, not accounting for relativity, so it is theoretically possible for a ship to exceed the speed of light with standard rocket engines. However, the truly ridiculous amount of fuel you would need makes it a practical impossibility. This doesn't count the more fictional mods that DO feature some FTL.
to:
* FasterThanLightTravel: The game uses strictly Newtonian physics, not accounting for relativity, so it is theoretically possible for a ship to exceed the speed of light with standard rocket engines. However, the truly ridiculous amount of fuel you would need makes it a practical impossibility.impossibility[[hottip:*:Unless you turn on the 'Unlimited Fuel' option]]. This doesn't count the more fictional mods that DO feature some FTL.
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Changed line(s) 25 (click to see context) from:
** Really, you can set the date to be whatever you want. Also you can use technology across every era of spaceflight, from early spaceflight technology (the Vostok and Apollo programs) to modern tech (the Space Shuttle and Ariane programs) to speculative tech or tech in research and development (the never-implemented Orion engine, the VASIMR engine, solar sails) to advanced tech from ScienceFiction shows and movies (''StarWars'', ''Franchise/StarTrek'', ''Series/{{Babylon 5}}'', ''{{Stargate}}'', ''BattlestarGalactica''...)
to:
** Really, you can set the date to be whatever you want. Also you can use technology across every era of spaceflight, from early spaceflight technology (the Vostok and Apollo programs) to modern tech (the Space Shuttle and Ariane programs) to speculative tech or tech in research and development (the never-implemented Orion engine, the VASIMR engine, solar sails) to advanced tech from ScienceFiction shows and movies (''StarWars'', ''Franchise/StarTrek'', ''Series/{{Babylon 5}}'', ''{{Stargate}}'', ''BattlestarGalactica''...''Series/{{Battlestar Galactica|Reimagined}}''...)
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None
Changed line(s) 13 (click to see context) from:
* AbsentAliens: Unless you're counting the mods based on ''StarWars'', ''StarTrek'', ''{{Babylon 5}}'' or other [[TheVerse verses]], which feature the ships of the various non-human species from those movies and TV shows.
to:
* AbsentAliens: Unless you're counting the mods based on ''StarWars'', ''StarTrek'', ''{{Babylon ''Franchise/StarTrek'', ''Series/{{Babylon 5}}'' or other [[TheVerse verses]], which feature the ships of the various non-human species from those movies and TV shows.
Changed line(s) 25 (click to see context) from:
** Really, you can set the date to be whatever you want. Also you can use technology across every era of spaceflight, from early spaceflight technology (the Vostok and Apollo programs) to modern tech (the Space Shuttle and Ariane programs) to speculative tech or tech in research and development (the never-implemented Orion engine, the VASIMR engine, solar sails) to advanced tech from ScienceFiction shows and movies (''StarWars'', ''StarTrek'', ''[[{{Babylon5}} Babylon 5]]'', ''{{Stargate}}'', ''BattlestarGalactica''...)
to:
** Really, you can set the date to be whatever you want. Also you can use technology across every era of spaceflight, from early spaceflight technology (the Vostok and Apollo programs) to modern tech (the Space Shuttle and Ariane programs) to speculative tech or tech in research and development (the never-implemented Orion engine, the VASIMR engine, solar sails) to advanced tech from ScienceFiction shows and movies (''StarWars'', ''StarTrek'', ''[[{{Babylon5}} Babylon 5]]'', ''Franchise/StarTrek'', ''Series/{{Babylon 5}}'', ''{{Stargate}}'', ''BattlestarGalactica''...)
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Changed line(s) 43 (click to see context) from:
* FasterThanLightTravel: The game uses strictly Newtonian physics, so it is theoretically possible for a ship to exceed the speed of light with standard rocket engines. However, the truly ridiculous amount of fuel you would need makes it a practical impossibility. This doesn't count the more fictional mods that DO feature some FTL.
to:
* FasterThanLightTravel: The game uses strictly Newtonian physics, not accounting for relativity, so it is theoretically possible for a ship to exceed the speed of light with standard rocket engines. However, the truly ridiculous amount of fuel you would need makes it a practical impossibility. This doesn't count the more fictional mods that DO feature some FTL.
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* AsteroidMiners: The TwentyMinutesIntoTheFuture [[RedDwarf JMC]] Mining Company in scenarios involving the Delta Glider Mk IV.
to:
* AsteroidMiners: The TwentyMinutesIntoTheFuture [[RedDwarf [[Series/RedDwarf JMC]] Mining Company in scenarios involving the Delta Glider Mk IV.
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Added DiffLines:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/orbiter_7282.jpg]]
''Orbiter : The Free Spaceflight Simulator'' [[http://orbit.medphys.ucl.ac.uk/orbit.html is]] a [[MohsScaleOfSciFiHardness diamond-hard]] realistic SimulationGame [[ExactlyWhatItSaysOnTheTin involving spacecraft and spaceflight in general]]. It was created by Cambridge tutor Martin Schweiger for educational and entertainment purposes.
The simulator has been in development roughly since 2000, and the latest stable version is 2010 P1 (Patch 1), released on August 31, 2010.
Make no mistake, Orbiter is no fast-flyin' laser-shootin' space sim. Think of it rather as ''Microsoft Flight Simulator'' [[XMeetsY meets]] ''{{Planetes}}''.
The [[FreewareGames game is freeware]], so if you feel interested in it and [[ItGetsBetter aren't scared by a steeper learning curve]], you can [[http://orbit.medphys.ucl.ac.uk/download.html grab it here]]. In addition to this basic game pack, there are literally tons and tons of (equally freeware) fan-made mods that expand the game in virtually every way: Adding new launchers, spacecraft, spaceports and space bases, scenarios and campaigns, texture and graphic updates, even entire planets and solar systems, and new [=HUDs=] for the ship's onboard computer... They can be found [[http://www.orbithangar.com/ here]], [[http://www.orbiterfrancophone.com/index.php?disp=home here]] and [[http://orbiter.dansteph.com/ here]]. And don't forget the XR series [[http://www.alteaaerospace.com/ here]]!
----
!!This game features the following tropes :
* AbsentAliens: Unless you're counting the mods based on ''StarWars'', ''StarTrek'', ''{{Babylon 5}}'' or other [[TheVerse verses]], which feature the ships of the various non-human species from those movies and TV shows.
* AlternateHistory: In some of the mods and add-ons (e.g. [[RedScare the Soviet Union narrowly beats the US to the first succesful Moon landing]], [[WhatCouldHaveBeen an Apollo Programme-derived spacecraft lands on Mars in 1985]], etc.). Also, in the default scenarios Mir is still flying, and has been moved into a convenient orbit for lunar ejections.
* AsteroidMiners: The TwentyMinutesIntoTheFuture [[RedDwarf JMC]] Mining Company in scenarios involving the Delta Glider Mk IV.
* BetterThanItSoundsVideoGames
* [[CoolStarship Cool Spaceplane]]: The entire Delta Glider class. And for some, RealLife spaceplanes, like NASA's [[LongRunners Space Shuttle]], the [[RussianGuySuffersMost ill-fated Russian]] ''Buran'' or [[WhatCouldHaveBeen the never built]] ESA [[FragileSpeedster Hermes space shuttle]].
* CoolStarship / [[CoolStarship Cool Spacecraft]] : Way too many to list...
* GameMod: The main draw of the game. There are literally ''thousands'', and many of the more high-profile ones are considered by the community to be essential parts of any Orbiter install, to the point that it's just assumed as a given that any new user will have downloaded them.
* MohsScaleOfSciFiHardness: As hard as humanly possible for a layman-accessible Space SimulationGame.
* NintendoHard: You are, for all intents and purposes, flying a real spacecraft. It's highly recommended that you have at least a basic grasp of orbital physics and the fundamentals of spaceflight before you even ''think'' of playing the game.
* InterplanetaryVoyage
* LikeRealityUnlessNoted
* PresentDay / NextSundayAD / TwentyMinutesIntoTheFuture / TheFuture
** Really, you can set the date to be whatever you want. Also you can use technology across every era of spaceflight, from early spaceflight technology (the Vostok and Apollo programs) to modern tech (the Space Shuttle and Ariane programs) to speculative tech or tech in research and development (the never-implemented Orion engine, the VASIMR engine, solar sails) to advanced tech from ScienceFiction shows and movies (''StarWars'', ''StarTrek'', ''[[{{Babylon5}} Babylon 5]]'', ''{{Stargate}}'', ''BattlestarGalactica''...)
* QuicksandBox
* SpaceBase (of the non-villainous planet surface variety)
* SpaceStation: You can even build one!
* {{Terraform}}
* WideOpenSandbox
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!!It is also notable for [[AvertedTrope averting]] these [[TropesInSpace space-related tropes]] :
* ArtificialGravity: Unless it's generated by the good old rotation method...
* CasualInterstellarTravel
* ConvenientlyClosePlanet
* DeflectorShields
* DramaticSpaceDrifting
* EasyLogistics
* ExplosionsInSpace
* ExplosiveDecompression
* FasterThanLightTravel: The game uses strictly Newtonian physics, so it is theoretically possible for a ship to exceed the speed of light with standard rocket engines. However, the truly ridiculous amount of fuel you would need makes it a practical impossibility. This doesn't count the more fictional mods that DO feature some FTL.
* GravitySucks
* InSpaceEveryoneCanSeeYourFace
* LatexSpaceSuit
* NoSeatBelts
* SciFiWritersHaveNoSenseOfScale
* SpaceDoesNotWorkThatWay
* SpaceFriction
* SpaceIsMagic
* SpaceIsNoisy: Technically, the core game doesn't come with sounds. The sound addon averts this by default, but gives you the option to play it straight.
** The sound mod only plays sounds while in cockpit view, in third person view, there's silence (except in atmosphere), aside from the classical music playing.
* SpaceIsAnOcean
* StealthInSpace
* StreamingStars
* SubspaceAnsible
* {{Two-D Space}}: Very, very averted.
----
''Orbiter : The Free Spaceflight Simulator'' [[http://orbit.medphys.ucl.ac.uk/orbit.html is]] a [[MohsScaleOfSciFiHardness diamond-hard]] realistic SimulationGame [[ExactlyWhatItSaysOnTheTin involving spacecraft and spaceflight in general]]. It was created by Cambridge tutor Martin Schweiger for educational and entertainment purposes.
The simulator has been in development roughly since 2000, and the latest stable version is 2010 P1 (Patch 1), released on August 31, 2010.
Make no mistake, Orbiter is no fast-flyin' laser-shootin' space sim. Think of it rather as ''Microsoft Flight Simulator'' [[XMeetsY meets]] ''{{Planetes}}''.
The [[FreewareGames game is freeware]], so if you feel interested in it and [[ItGetsBetter aren't scared by a steeper learning curve]], you can [[http://orbit.medphys.ucl.ac.uk/download.html grab it here]]. In addition to this basic game pack, there are literally tons and tons of (equally freeware) fan-made mods that expand the game in virtually every way: Adding new launchers, spacecraft, spaceports and space bases, scenarios and campaigns, texture and graphic updates, even entire planets and solar systems, and new [=HUDs=] for the ship's onboard computer... They can be found [[http://www.orbithangar.com/ here]], [[http://www.orbiterfrancophone.com/index.php?disp=home here]] and [[http://orbiter.dansteph.com/ here]]. And don't forget the XR series [[http://www.alteaaerospace.com/ here]]!
----
!!This game features the following tropes :
* AbsentAliens: Unless you're counting the mods based on ''StarWars'', ''StarTrek'', ''{{Babylon 5}}'' or other [[TheVerse verses]], which feature the ships of the various non-human species from those movies and TV shows.
* AlternateHistory: In some of the mods and add-ons (e.g. [[RedScare the Soviet Union narrowly beats the US to the first succesful Moon landing]], [[WhatCouldHaveBeen an Apollo Programme-derived spacecraft lands on Mars in 1985]], etc.). Also, in the default scenarios Mir is still flying, and has been moved into a convenient orbit for lunar ejections.
* AsteroidMiners: The TwentyMinutesIntoTheFuture [[RedDwarf JMC]] Mining Company in scenarios involving the Delta Glider Mk IV.
* BetterThanItSoundsVideoGames
* [[CoolStarship Cool Spaceplane]]: The entire Delta Glider class. And for some, RealLife spaceplanes, like NASA's [[LongRunners Space Shuttle]], the [[RussianGuySuffersMost ill-fated Russian]] ''Buran'' or [[WhatCouldHaveBeen the never built]] ESA [[FragileSpeedster Hermes space shuttle]].
* CoolStarship / [[CoolStarship Cool Spacecraft]] : Way too many to list...
* GameMod: The main draw of the game. There are literally ''thousands'', and many of the more high-profile ones are considered by the community to be essential parts of any Orbiter install, to the point that it's just assumed as a given that any new user will have downloaded them.
* MohsScaleOfSciFiHardness: As hard as humanly possible for a layman-accessible Space SimulationGame.
* NintendoHard: You are, for all intents and purposes, flying a real spacecraft. It's highly recommended that you have at least a basic grasp of orbital physics and the fundamentals of spaceflight before you even ''think'' of playing the game.
* InterplanetaryVoyage
* LikeRealityUnlessNoted
* PresentDay / NextSundayAD / TwentyMinutesIntoTheFuture / TheFuture
** Really, you can set the date to be whatever you want. Also you can use technology across every era of spaceflight, from early spaceflight technology (the Vostok and Apollo programs) to modern tech (the Space Shuttle and Ariane programs) to speculative tech or tech in research and development (the never-implemented Orion engine, the VASIMR engine, solar sails) to advanced tech from ScienceFiction shows and movies (''StarWars'', ''StarTrek'', ''[[{{Babylon5}} Babylon 5]]'', ''{{Stargate}}'', ''BattlestarGalactica''...)
* QuicksandBox
* SpaceBase (of the non-villainous planet surface variety)
* SpaceStation: You can even build one!
* {{Terraform}}
* WideOpenSandbox
----
!!It is also notable for [[AvertedTrope averting]] these [[TropesInSpace space-related tropes]] :
* ArtificialGravity: Unless it's generated by the good old rotation method...
* CasualInterstellarTravel
* ConvenientlyClosePlanet
* DeflectorShields
* DramaticSpaceDrifting
* EasyLogistics
* ExplosionsInSpace
* ExplosiveDecompression
* FasterThanLightTravel: The game uses strictly Newtonian physics, so it is theoretically possible for a ship to exceed the speed of light with standard rocket engines. However, the truly ridiculous amount of fuel you would need makes it a practical impossibility. This doesn't count the more fictional mods that DO feature some FTL.
* GravitySucks
* InSpaceEveryoneCanSeeYourFace
* LatexSpaceSuit
* NoSeatBelts
* SciFiWritersHaveNoSenseOfScale
* SpaceDoesNotWorkThatWay
* SpaceFriction
* SpaceIsMagic
* SpaceIsNoisy: Technically, the core game doesn't come with sounds. The sound addon averts this by default, but gives you the option to play it straight.
** The sound mod only plays sounds while in cockpit view, in third person view, there's silence (except in atmosphere), aside from the classical music playing.
* SpaceIsAnOcean
* StealthInSpace
* StreamingStars
* SubspaceAnsible
* {{Two-D Space}}: Very, very averted.
----