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* FinalBoss: Mahirito.
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* ActuallyADoombot: In the final level, you have to defeat Maharito. However, there are several rooms. One has the real Maharito and the others have fakes. You have to defeat the real one to win the game, and which room has the real one is randomized. The fakes are actually lesser enemies disguised as him. Making it worse is that all of them can harm you.
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* BigBad: Maharito.

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%%%* HitPoints

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%%%* HitPoints* HitPoints: This is mercifully not a game with a one or two hit death like many other games at the time.



* MeaningfulTitles: The game is all about secrets, making it one of the least intuitive games of all time.



* StandardHeroReward: After Milon saves the queen, They get married.

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* StandardHeroReward: After Milon saves the queen, They they get married.
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* RagsToRoyalty: Milon was just an average commoner originally. After saving Queen Eliza, they marry and he becomes king.
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* TheGoodQueen: Queen Eliza, the queen you are trying to rescue.


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* MercyInvincibility: Averted, Milon has no recovery time, which means he can be killed very quickly.
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* PasswordSave: In the GameBoy port, The password saving was added.

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* PasswordSave: In the GameBoy UsefulNotes/GameBoy port, The password saving was added.

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* HappilyMarried: After Milon saves the princess, They get married.



* HitPoints

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* %%%* HitPoints



* SaveThePrincess: The point of the game.

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* SaveThePrincess: The point of the game.game to rescue a ''queen'' but, basically, it's the same.
* StandardHeroReward: After Milon saves the queen, They get married.
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''Milon's Secret Castle'' is a sidescrolling game released on the UsefulNotes/NintendoEntertainmentSystem in 1986 in Japan and 1988 in North America, and developed by Creator/HudsonSoft. It's [[GuideDangIt one of the least intuitive games of all time]], second only to Creator/{{Activision}}'s ''Super Pitfall.'' The game was later ported to the UsefulNotes/GameBoy in 1993.

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''Milon's Secret Castle'' is a sidescrolling game released on the UsefulNotes/NintendoEntertainmentSystem in 1986 in Japan and 1988 in North America, and developed by Creator/HudsonSoft. It's [[GuideDangIt one of the least intuitive games of all time]], second only to Creator/{{Activision}}'s ''Super Pitfall.''VideoGame/SuperPitfall.'' The game was later ported to the UsefulNotes/GameBoy in 1993.
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Your PlayerCharacter, the titular Milon, is dressed in a very pixellated representation of blue overalls (or perhaps pajamas) and a blue hat. Your mission is to [[SaveThePrincess rescue Queen Eliza]], who is held captive by the Evil Warlord Maharito, by struggling through several rooms filled with secrets and enemies. Your means of defense (or offense, as the case may be, although at times you may feel very much more hunted than hunter) is an infinite supply of {{bubble|Gun}}s. One hit is enough to take down most enemies, although the majority of them require concentration to be hit. Health capacity is small, but Milon can expand it by collecting [[HeartContainer items resembling honeycombs]].

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Your PlayerCharacter, the titular Milon, is dressed in a very pixellated representation of blue overalls (or perhaps pajamas) [[PajamaCladHero pajamas]]) and a blue hat. Your mission is to [[SaveThePrincess rescue Queen Eliza]], who is held captive by the Evil Warlord Maharito, by struggling through several rooms filled with secrets and enemies. Your means of defense (or offense, as the case may be, although at times you may feel very much more hunted than hunter) is an infinite supply of {{bubble|Gun}}s. One hit is enough to take down most enemies, although the majority of them require concentration to be hit. Health capacity is small, but Milon can expand it by collecting [[HeartContainer items resembling honeycombs]].

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''Milon's Secret Castle'' is a sidescrolling game released on the UsefulNotes/NintendoEntertainmentSystem in 1986 in Japan and 1988 in North America, and developed by Creator/HudsonSoft. It's [[GuideDangIt one of the least intuitive games of all time]], second only to Creator/{{Activision}}'s ''Super Pitfall.''

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/milon_s_secret_castle_usa_europe.png]]
[[caption-width-right:350:The Box art for the Gameboy version.]]

''Milon's Secret Castle'' is a sidescrolling game released on the UsefulNotes/NintendoEntertainmentSystem in 1986 in Japan and 1988 in North America, and developed by Creator/HudsonSoft. It's [[GuideDangIt one of the least intuitive games of all time]], second only to Creator/{{Activision}}'s ''Super Pitfall.''
'' The game was later ported to the UsefulNotes/GameBoy in 1993.
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* HappilyMarried: After Milon saves the princess, They get married.
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* PasswordSave: In the GameBoy port, The password saving was added.

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namespaces and minor stuff


''Milon's Secret Castle'' is a sidescrolling game released on the NintendoEntertainmentSystem in 1986 in Japan and 1988 in North America, and developed by HudsonSoft. It's [[GuideDangIt one of the least intuitive games of all time]], second only to Activision's ''Super Pitfall.''

to:

''Milon's Secret Castle'' is a sidescrolling game released on the NintendoEntertainmentSystem UsefulNotes/NintendoEntertainmentSystem in 1986 in Japan and 1988 in North America, and developed by HudsonSoft. Creator/HudsonSoft. It's [[GuideDangIt one of the least intuitive games of all time]], second only to Activision's Creator/{{Activision}}'s ''Super Pitfall.''



It received a SuperFamicom sequel of sorts in ''Videogame/DoReMiFantasy'', which exchanges the block puzzles for platforming and is only really related in that it also happens to star Milon, who still has his trademark BubbleGun.

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It received a SuperFamicom [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] sequel of sorts in ''Videogame/DoReMiFantasy'', which exchanges the block puzzles for platforming and is only really related in that it also happens to star Milon, who still has his trademark BubbleGun.



* GuideDangIt: To continue in the game, you must push certain blocks aside. There is no "pushing" animation or change when you move up against a block. Nowhere in the game or manual does it say that this can be done. The one block you must push looks exactly like all the others in the game. WebVideo/TheAngryVideoGameNerd was not amused.
** Especially when he finds out the Magazine/NintendoPower hint section coverage was titled "Getting Started" as opposed to something like "Reaching the [[VideoGame/SuperMarioBros Minus World]]" or "Accessing [[VideoGame/TheLegendOfZeldaI Zelda's Second Quest]]."

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* GuideDangIt: GuideDangIt:
**
To continue in the game, you must push certain blocks aside. There is no "pushing" animation or change when you move up against a block. Nowhere in the game or manual does it say that this can be done. The one block you must push looks exactly like all the others in the game. WebVideo/TheAngryVideoGameNerd was not amused.
** Especially It got even worse when he finds the Nerd found out the Magazine/NintendoPower game's ''Magazine/NintendoPower'' hint section coverage was titled "Getting Started" ''"Getting Started"'' as opposed to something like "Reaching the [[VideoGame/SuperMarioBros Minus World]]" or "Accessing [[VideoGame/TheLegendOfZeldaI Zelda's Second Quest]]."
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* ClassicCheatCode: Want to continue your game when you get a GameOver? You'll need to know a special button input! [[Note]]Hold left on the D-Pad when you push Start[[/note]]

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* ClassicCheatCode: Want to continue your game when you get a GameOver? You'll need to know a special button input! [[Note]]Hold [[labelnote:Note]]Hold left on the D-Pad when you push Start[[/note]]Start[[/labelnote]]

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''Milon's Secret Castle'' is a sidescrolling game released on the NintendoEntertainmentSystem in 1986 in Japan and 1988 in North America, and developed by HudsonSoft. It's [[GuideDangIt one of the least intuitive games of all time]], second only to Activision's ''Super Pitall.''

to:

''Milon's Secret Castle'' is a sidescrolling game released on the NintendoEntertainmentSystem in 1986 in Japan and 1988 in North America, and developed by HudsonSoft. It's [[GuideDangIt one of the least intuitive games of all time]], second only to Activision's ''Super Pitall.Pitfall.''



* CheckPointStarvation: Subverted. You can continue if you know the code. Otherwise, you're screwed. Thankfully averted in the GameBoy port, which gives you a password on a Game Over.
* ClassicCheatCode: Want to continue your game when you get a GameOver? You'll need to know a special button input! (It's [[spoiler: hold LEFT on D-Pad when you push START]])

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* CheckPointStarvation: Subverted. You can continue if you know the code. Otherwise, you're screwed. Thankfully averted in the GameBoy UsefulNotes/GameBoy port, which gives you a password on a Game Over.
* ClassicCheatCode: Want to continue your game when you get a GameOver? You'll need to know a special button input! (It's [[spoiler: hold LEFT [[Note]]Hold left on the D-Pad when you push START]])Start[[/note]]



* GameMusic
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* JumpPhysics: Vital to success. Buying different kinds of shoes stacks up progressively more [[AwesomeYetPractical unrealistic and useful]] jumping abilities.

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* JumpPhysics: Vital to success. Buying different kinds of shoes stacks up progressively more [[AwesomeYetPractical unrealistic and useful]] useful jumping abilities.
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** Especially when he finds out the Magazine/NintendoPower hint section coverage was titled "Getting Started" as opposed to something like "Reaching the [[VideoGame/SuperMarioBros Minus World]]" or "Accessing [[VideoGame/TheLegendOfZeldaI Zelda's Second Quest]]."
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** The Famicom release even came with a full detailed guide for the game, though you're encouraged not to read it unless you're completely stuck.
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''Milon's Secret Castle'' is a sidescrolling game released on the NintendoEntertainmentSystem in 1986 in Japan and 1988 in North America, and developed by HudsonSoft. It's [[GuideGangIt one of the least intuitive games of all time]], second only to Activision's ''Super Pitall.''

to:

''Milon's Secret Castle'' is a sidescrolling game released on the NintendoEntertainmentSystem in 1986 in Japan and 1988 in North America, and developed by HudsonSoft. It's [[GuideGangIt [[GuideDangIt one of the least intuitive games of all time]], second only to Activision's ''Super Pitall.''
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''Milon's Secret Castle'' is a sidescrolling game released on the NintendoEntertainmentSystem in 1986 in Japan and 1988 in North America, and developed by HudsonSoft. It's hard. [[NintendoHard Really hard]].

to:

''Milon's Secret Castle'' is a sidescrolling game released on the NintendoEntertainmentSystem in 1986 in Japan and 1988 in North America, and developed by HudsonSoft. It's hard. [[NintendoHard Really hard]].
[[GuideGangIt one of the least intuitive games of all time]], second only to Activision's ''Super Pitall.''
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None


* JumpPhysics: Vital to success. Buying different kinds of shoes stacks up progressively more unrealistic and useful jumping abilities.

to:

* JumpPhysics: Vital to success. Buying different kinds of shoes stacks up progressively more [[AwesomeYetPractical unrealistic and useful useful]] jumping abilities.

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* BubbleGun: Milon shoots bubbles to defeat his foes. It works.

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* BubbleGun: Milon shoots bubbles [[ImprobableWeaponUser to defeat his foes.foes]]. It works.


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* ImprobableWeaponUser: Milon and his BubbleGun.
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* CheckPointStarvation: Subverted. You can continue if you know the code. Otherwise, you're screwed.

to:

* CheckPointStarvation: Subverted. You can continue if you know the code. Otherwise, you're screwed. Thankfully averted in the GameBoy port, which gives you a password on a Game Over.
Is there an issue? Send a MessageReason:
None


* GuideDangIt: To continue in the game, you must push certain blocks aside. There is no "pushing" animation or change when you move up against a block. Nowhere in the game or manual does it say that this can be done. The one block you must push looks exactly like all the others in the game. WebOriginal/TheAngryVideoGameNerd was not amused.

to:

* GuideDangIt: To continue in the game, you must push certain blocks aside. There is no "pushing" animation or change when you move up against a block. Nowhere in the game or manual does it say that this can be done. The one block you must push looks exactly like all the others in the game. WebOriginal/TheAngryVideoGameNerd WebVideo/TheAngryVideoGameNerd was not amused.

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If it isn\'t really Unwinnable By Mistake, then it pretty much doesn\'t belong here.


Your PlayerCharacter, the titular Milon, is dressed in a very pixellated representation of blue overalls (or perhaps pajamas) and a blue hat. Your mission is to [[SaveThePrincess rescue a princess]] by struggling through several rooms filled with secrets and enemies. Your means of defense (or offense, as the case may be, although at times you may feel very much more hunted than hunter) is an infinite supply of {{bubble|Gun}}s. One hit is enough to take down most enemies, although the majority of them require concentration to be hit. Health capacity is small, but Milon can expand it by collecting [[HeartContainer items resembling honeycombs]].

to:

Your PlayerCharacter, the titular Milon, is dressed in a very pixellated representation of blue overalls (or perhaps pajamas) and a blue hat. Your mission is to [[SaveThePrincess rescue a princess]] Queen Eliza]], who is held captive by the Evil Warlord Maharito, by struggling through several rooms filled with secrets and enemies. Your means of defense (or offense, as the case may be, although at times you may feel very much more hunted than hunter) is an infinite supply of {{bubble|Gun}}s. One hit is enough to take down most enemies, although the majority of them require concentration to be hit. Health capacity is small, but Milon can expand it by collecting [[HeartContainer items resembling honeycombs]].






* GuideDangIt: To continue in the game, you must push certain blocks aside. There is no "pushing" animation or change when you move up against a block. Nowhere in the game or manual does it say that this can be done. The one block you must push looks exactly like all the others in the game. WebOriginal/TheAngryVideoGameNerd was not amused.



* GuideDangIt: To continue in the game, you must push certain blocks aside. There is no "pushing" animation or change when you move up against a block. Nowhere in the game or manual does it say that this can be done. The one block you must push looks exactly like all the others in the game. WebOriginal/TheAngryVideoGameNerd was not amused.



* UnwinnableByMistake: The game ''appears'' to be this at first, due to the GuideDangIt problems mentioned above.
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* GuideDangIt: To continue in the game, you must push certain blocks aside. There is no "pushing" animation or change when you move up against a block. Nowhere in the game or manual does it say that this can be done. The one block you must push looks exactly like all the others in the game. TheAngryVideoGameNerd was not amused.

to:

* GuideDangIt: To continue in the game, you must push certain blocks aside. There is no "pushing" animation or change when you move up against a block. Nowhere in the game or manual does it say that this can be done. The one block you must push looks exactly like all the others in the game. TheAngryVideoGameNerd WebOriginal/TheAngryVideoGameNerd was not amused.
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* MercyInvincibility: [[AvertedTrope None for you!]]
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Fixed one tweak.


Your PlayerCharacter, the titular Milon, is dressed in a very pixellated representation of blue overalls (or perhaps pajamas) and a blue hat. Your mission is to [[SaveThePrincess rescue a princess]] by struggling through several rooms filled with secrets and enemies. Your means of defense (or offense, as the case may be, although at times you may feel very much more hunted than hunter) is an infinite supply of [[BubbleGun bubbles]]. One hit is enough to take down most enemies, although the majority of them require concentration to be hit. Health capacity is small, but Milon can expand it by collecting [[HeartContainer items resembling honeycombs]].

to:

Your PlayerCharacter, the titular Milon, is dressed in a very pixellated representation of blue overalls (or perhaps pajamas) and a blue hat. Your mission is to [[SaveThePrincess rescue a princess]] by struggling through several rooms filled with secrets and enemies. Your means of defense (or offense, as the case may be, although at times you may feel very much more hunted than hunter) is an infinite supply of [[BubbleGun bubbles]].{{bubble|Gun}}s. One hit is enough to take down most enemies, although the majority of them require concentration to be hit. Health capacity is small, but Milon can expand it by collecting [[HeartContainer items resembling honeycombs]].

Changed: 38

Removed: 40

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* GuideDangIt: To continue in the game, you must push certain blocks aside. There is no "pushing" animation or change when you move up against a block. Nowhere in the game or manual does it say that this can be done. The one block you must push looks exactly like all the others in the game.
** TheAngryVideoGameNerd was not amused.

to:

* GuideDangIt: To continue in the game, you must push certain blocks aside. There is no "pushing" animation or change when you move up against a block. Nowhere in the game or manual does it say that this can be done. The one block you must push looks exactly like all the others in the game.
**
game. TheAngryVideoGameNerd was not amused.

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