History VideoGame / MilonsSecretCastle

17th Apr '17 5:03:05 PM BuddyBoy600alt
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''Milon's Secret Castle'' is a sidescrolling game released on the UsefulNotes/NintendoEntertainmentSystem in 1986 in Japan and 1988 in North America, and developed by Creator/HudsonSoft. It's [[GuideDangIt one of the least intuitive games of all time]], second only to Creator/{{Activision}}'s ''Super Pitfall.''

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/milon_s_secret_castle_usa_europe.png]]
[[caption-width-right:350:The Box art for the Gameboy version.]]

''Milon's Secret Castle'' is a sidescrolling game released on the UsefulNotes/NintendoEntertainmentSystem in 1986 in Japan and 1988 in North America, and developed by Creator/HudsonSoft. It's [[GuideDangIt one of the least intuitive games of all time]], second only to Creator/{{Activision}}'s ''Super Pitfall.''
'' The game was later ported to the UsefulNotes/GameBoy in 1993.
15th Jan '17 3:26:46 PM BuddyBoy600alt
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* HappilyMarried: After Milon saves the princess, They get married.
15th Jan '17 3:21:40 PM BuddyBoy600alt
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* PasswordSave: In the GameBoy port, The password saving was added.
30th Dec '16 4:20:34 PM GhostOfAGeek
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''Milon's Secret Castle'' is a sidescrolling game released on the NintendoEntertainmentSystem in 1986 in Japan and 1988 in North America, and developed by HudsonSoft. It's [[GuideDangIt one of the least intuitive games of all time]], second only to Activision's ''Super Pitfall.''

to:

''Milon's Secret Castle'' is a sidescrolling game released on the NintendoEntertainmentSystem UsefulNotes/NintendoEntertainmentSystem in 1986 in Japan and 1988 in North America, and developed by HudsonSoft. Creator/HudsonSoft. It's [[GuideDangIt one of the least intuitive games of all time]], second only to Activision's Creator/{{Activision}}'s ''Super Pitfall.''



It received a SuperFamicom sequel of sorts in ''Videogame/DoReMiFantasy'', which exchanges the block puzzles for platforming and is only really related in that it also happens to star Milon, who still has his trademark BubbleGun.

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It received a SuperFamicom [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] sequel of sorts in ''Videogame/DoReMiFantasy'', which exchanges the block puzzles for platforming and is only really related in that it also happens to star Milon, who still has his trademark BubbleGun.



* GuideDangIt: To continue in the game, you must push certain blocks aside. There is no "pushing" animation or change when you move up against a block. Nowhere in the game or manual does it say that this can be done. The one block you must push looks exactly like all the others in the game. WebVideo/TheAngryVideoGameNerd was not amused.
** Especially when he finds out the Magazine/NintendoPower hint section coverage was titled "Getting Started" as opposed to something like "Reaching the [[VideoGame/SuperMarioBros Minus World]]" or "Accessing [[VideoGame/TheLegendOfZeldaI Zelda's Second Quest]]."

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* GuideDangIt: GuideDangIt:
**
To continue in the game, you must push certain blocks aside. There is no "pushing" animation or change when you move up against a block. Nowhere in the game or manual does it say that this can be done. The one block you must push looks exactly like all the others in the game. WebVideo/TheAngryVideoGameNerd was not amused.
** Especially It got even worse when he finds the Nerd found out the Magazine/NintendoPower game's ''Magazine/NintendoPower'' hint section coverage was titled "Getting Started" ''"Getting Started"'' as opposed to something like "Reaching the [[VideoGame/SuperMarioBros Minus World]]" or "Accessing [[VideoGame/TheLegendOfZeldaI Zelda's Second Quest]]."
18th Sep '15 12:10:38 PM speedyboris
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* ClassicCheatCode: Want to continue your game when you get a GameOver? You'll need to know a special button input! [[Note]]Hold left on the D-Pad when you push Start[[/note]]

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* ClassicCheatCode: Want to continue your game when you get a GameOver? You'll need to know a special button input! [[Note]]Hold [[labelnote:Note]]Hold left on the D-Pad when you push Start[[/note]]Start[[/labelnote]]
2nd Jun '15 9:21:49 PM bwburke94
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''Milon's Secret Castle'' is a sidescrolling game released on the NintendoEntertainmentSystem in 1986 in Japan and 1988 in North America, and developed by HudsonSoft. It's [[GuideDangIt one of the least intuitive games of all time]], second only to Activision's ''Super Pitall.''

to:

''Milon's Secret Castle'' is a sidescrolling game released on the NintendoEntertainmentSystem in 1986 in Japan and 1988 in North America, and developed by HudsonSoft. It's [[GuideDangIt one of the least intuitive games of all time]], second only to Activision's ''Super Pitall.Pitfall.''



* CheckPointStarvation: Subverted. You can continue if you know the code. Otherwise, you're screwed. Thankfully averted in the GameBoy port, which gives you a password on a Game Over.
* ClassicCheatCode: Want to continue your game when you get a GameOver? You'll need to know a special button input! (It's [[spoiler: hold LEFT on D-Pad when you push START]])

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* CheckPointStarvation: Subverted. You can continue if you know the code. Otherwise, you're screwed. Thankfully averted in the GameBoy UsefulNotes/GameBoy port, which gives you a password on a Game Over.
* ClassicCheatCode: Want to continue your game when you get a GameOver? You'll need to know a special button input! (It's [[spoiler: hold LEFT [[Note]]Hold left on the D-Pad when you push START]])Start[[/note]]



* GameMusic
16th May '15 12:54:36 AM Mikeyfan93
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* JumpPhysics: Vital to success. Buying different kinds of shoes stacks up progressively more [[AwesomeYetPractical unrealistic and useful]] jumping abilities.

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* JumpPhysics: Vital to success. Buying different kinds of shoes stacks up progressively more [[AwesomeYetPractical unrealistic and useful]] useful jumping abilities.
16th May '15 12:53:31 AM Mikeyfan93
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** Especially when he finds out the Magazine/NintendoPower hint section coverage was titled "Getting Started" as opposed to something like "Reaching the [[VideoGame/SuperMarioBros Minus World]]" or "Accessing [[VideoGame/TheLegendOfZeldaI Zelda's Second Quest]]."
24th Nov '13 12:20:12 PM VillageIdiot
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** The Famicom release even came with a full detailed guide for the game, though you're encouraged not to read it unless you're completely stuck.
28th Apr '13 12:17:26 AM johnnyfog
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''Milon's Secret Castle'' is a sidescrolling game released on the NintendoEntertainmentSystem in 1986 in Japan and 1988 in North America, and developed by HudsonSoft. It's [[GuideGangIt one of the least intuitive games of all time]], second only to Activision's ''Super Pitall.''

to:

''Milon's Secret Castle'' is a sidescrolling game released on the NintendoEntertainmentSystem in 1986 in Japan and 1988 in North America, and developed by HudsonSoft. It's [[GuideGangIt [[GuideDangIt one of the least intuitive games of all time]], second only to Activision's ''Super Pitall.''
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MilonsSecretCastle