History VideoGame / MilonsSecretCastle

18th Sep '15 12:10:38 PM speedyboris
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* ClassicCheatCode: Want to continue your game when you get a GameOver? You'll need to know a special button input! [[Note]]Hold left on the D-Pad when you push Start[[/note]]

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* ClassicCheatCode: Want to continue your game when you get a GameOver? You'll need to know a special button input! [[Note]]Hold [[labelnote:Note]]Hold left on the D-Pad when you push Start[[/note]]Start[[/labelnote]]
2nd Jun '15 9:21:49 PM bwburke94
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''Milon's Secret Castle'' is a sidescrolling game released on the NintendoEntertainmentSystem in 1986 in Japan and 1988 in North America, and developed by HudsonSoft. It's [[GuideDangIt one of the least intuitive games of all time]], second only to Activision's ''Super Pitall.''

to:

''Milon's Secret Castle'' is a sidescrolling game released on the NintendoEntertainmentSystem in 1986 in Japan and 1988 in North America, and developed by HudsonSoft. It's [[GuideDangIt one of the least intuitive games of all time]], second only to Activision's ''Super Pitall.Pitfall.''



* CheckPointStarvation: Subverted. You can continue if you know the code. Otherwise, you're screwed. Thankfully averted in the GameBoy port, which gives you a password on a Game Over.
* ClassicCheatCode: Want to continue your game when you get a GameOver? You'll need to know a special button input! (It's [[spoiler: hold LEFT on D-Pad when you push START]])

to:

* CheckPointStarvation: Subverted. You can continue if you know the code. Otherwise, you're screwed. Thankfully averted in the GameBoy UsefulNotes/GameBoy port, which gives you a password on a Game Over.
* ClassicCheatCode: Want to continue your game when you get a GameOver? You'll need to know a special button input! (It's [[spoiler: hold LEFT [[Note]]Hold left on the D-Pad when you push START]])Start[[/note]]



* GameMusic
16th May '15 12:54:36 AM Mikeyfan93
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* JumpPhysics: Vital to success. Buying different kinds of shoes stacks up progressively more [[AwesomeYetPractical unrealistic and useful]] jumping abilities.

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* JumpPhysics: Vital to success. Buying different kinds of shoes stacks up progressively more [[AwesomeYetPractical unrealistic and useful]] useful jumping abilities.
16th May '15 12:53:31 AM Mikeyfan93
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Added DiffLines:

** Especially when he finds out the Magazine/NintendoPower hint section coverage was titled "Getting Started" as opposed to something like "Reaching the [[VideoGame/SuperMarioBros Minus World]]" or "Accessing [[VideoGame/TheLegendOfZeldaI Zelda's Second Quest]]."
24th Nov '13 12:20:12 PM VillageIdiot
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Added DiffLines:

** The Famicom release even came with a full detailed guide for the game, though you're encouraged not to read it unless you're completely stuck.
28th Apr '13 12:17:26 AM johnnyfog
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''Milon's Secret Castle'' is a sidescrolling game released on the NintendoEntertainmentSystem in 1986 in Japan and 1988 in North America, and developed by HudsonSoft. It's [[GuideGangIt one of the least intuitive games of all time]], second only to Activision's ''Super Pitall.''

to:

''Milon's Secret Castle'' is a sidescrolling game released on the NintendoEntertainmentSystem in 1986 in Japan and 1988 in North America, and developed by HudsonSoft. It's [[GuideGangIt [[GuideDangIt one of the least intuitive games of all time]], second only to Activision's ''Super Pitall.''
28th Apr '13 12:17:21 AM johnnyfog
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''Milon's Secret Castle'' is a sidescrolling game released on the NintendoEntertainmentSystem in 1986 in Japan and 1988 in North America, and developed by HudsonSoft. It's hard. [[NintendoHard Really hard]].

to:

''Milon's Secret Castle'' is a sidescrolling game released on the NintendoEntertainmentSystem in 1986 in Japan and 1988 in North America, and developed by HudsonSoft. It's hard. [[NintendoHard Really hard]].
[[GuideGangIt one of the least intuitive games of all time]], second only to Activision's ''Super Pitall.''
16th Feb '13 2:36:12 PM ChaoticBrain
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* JumpPhysics: Vital to success. Buying different kinds of shoes stacks up progressively more unrealistic and useful jumping abilities.

to:

* JumpPhysics: Vital to success. Buying different kinds of shoes stacks up progressively more [[AwesomeYetPractical unrealistic and useful useful]] jumping abilities.
16th Feb '13 2:33:52 PM ChaoticBrain
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* BubbleGun: Milon shoots bubbles to defeat his foes. It works.

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* BubbleGun: Milon shoots bubbles [[ImprobableWeaponUser to defeat his foes.foes]]. It works.


Added DiffLines:

* ImprobableWeaponUser: Milon and his BubbleGun.
7th Jun '12 9:01:04 PM Renelia
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* CheckPointStarvation: Subverted. You can continue if you know the code. Otherwise, you're screwed.

to:

* CheckPointStarvation: Subverted. You can continue if you know the code. Otherwise, you're screwed. Thankfully averted in the GameBoy port, which gives you a password on a Game Over.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MilonsSecretCastle