History VideoGame / MilonsSecretCastle

20th Jun '17 6:34:57 AM jormis29
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''Milon's Secret Castle'' is a sidescrolling game released on the UsefulNotes/NintendoEntertainmentSystem in 1986 in Japan and 1988 in North America, and developed by Creator/HudsonSoft. It's [[GuideDangIt one of the least intuitive games of all time]], second only to Creator/{{Activision}}'s ''Super Pitfall.'' The game was later ported to the UsefulNotes/GameBoy in 1993.

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''Milon's Secret Castle'' is a sidescrolling game released on the UsefulNotes/NintendoEntertainmentSystem in 1986 in Japan and 1988 in North America, and developed by Creator/HudsonSoft. It's [[GuideDangIt one of the least intuitive games of all time]], second only to Creator/{{Activision}}'s ''Super Pitfall.''VideoGame/SuperPitfall.'' The game was later ported to the UsefulNotes/GameBoy in 1993.
16th Jun '17 9:40:17 AM ImperialMajestyXO
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Your PlayerCharacter, the titular Milon, is dressed in a very pixellated representation of blue overalls (or perhaps pajamas) and a blue hat. Your mission is to [[SaveThePrincess rescue Queen Eliza]], who is held captive by the Evil Warlord Maharito, by struggling through several rooms filled with secrets and enemies. Your means of defense (or offense, as the case may be, although at times you may feel very much more hunted than hunter) is an infinite supply of {{bubble|Gun}}s. One hit is enough to take down most enemies, although the majority of them require concentration to be hit. Health capacity is small, but Milon can expand it by collecting [[HeartContainer items resembling honeycombs]].

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Your PlayerCharacter, the titular Milon, is dressed in a very pixellated representation of blue overalls (or perhaps pajamas) [[PajamaCladHero pajamas]]) and a blue hat. Your mission is to [[SaveThePrincess rescue Queen Eliza]], who is held captive by the Evil Warlord Maharito, by struggling through several rooms filled with secrets and enemies. Your means of defense (or offense, as the case may be, although at times you may feel very much more hunted than hunter) is an infinite supply of {{bubble|Gun}}s. One hit is enough to take down most enemies, although the majority of them require concentration to be hit. Health capacity is small, but Milon can expand it by collecting [[HeartContainer items resembling honeycombs]].
17th Apr '17 5:03:05 PM BuddyBoy600alt
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''Milon's Secret Castle'' is a sidescrolling game released on the UsefulNotes/NintendoEntertainmentSystem in 1986 in Japan and 1988 in North America, and developed by Creator/HudsonSoft. It's [[GuideDangIt one of the least intuitive games of all time]], second only to Creator/{{Activision}}'s ''Super Pitfall.''

to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/milon_s_secret_castle_usa_europe.png]]
[[caption-width-right:350:The Box art for the Gameboy version.]]

''Milon's Secret Castle'' is a sidescrolling game released on the UsefulNotes/NintendoEntertainmentSystem in 1986 in Japan and 1988 in North America, and developed by Creator/HudsonSoft. It's [[GuideDangIt one of the least intuitive games of all time]], second only to Creator/{{Activision}}'s ''Super Pitfall.''
'' The game was later ported to the UsefulNotes/GameBoy in 1993.
15th Jan '17 3:26:46 PM BuddyBoy600alt
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Added DiffLines:

* HappilyMarried: After Milon saves the princess, They get married.
15th Jan '17 3:21:40 PM BuddyBoy600alt
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Added DiffLines:

* PasswordSave: In the GameBoy port, The password saving was added.
30th Dec '16 4:20:34 PM GhostOfAGeek
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''Milon's Secret Castle'' is a sidescrolling game released on the NintendoEntertainmentSystem in 1986 in Japan and 1988 in North America, and developed by HudsonSoft. It's [[GuideDangIt one of the least intuitive games of all time]], second only to Activision's ''Super Pitfall.''

to:

''Milon's Secret Castle'' is a sidescrolling game released on the NintendoEntertainmentSystem UsefulNotes/NintendoEntertainmentSystem in 1986 in Japan and 1988 in North America, and developed by HudsonSoft. Creator/HudsonSoft. It's [[GuideDangIt one of the least intuitive games of all time]], second only to Activision's Creator/{{Activision}}'s ''Super Pitfall.''



It received a SuperFamicom sequel of sorts in ''Videogame/DoReMiFantasy'', which exchanges the block puzzles for platforming and is only really related in that it also happens to star Milon, who still has his trademark BubbleGun.

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It received a SuperFamicom [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] sequel of sorts in ''Videogame/DoReMiFantasy'', which exchanges the block puzzles for platforming and is only really related in that it also happens to star Milon, who still has his trademark BubbleGun.



* GuideDangIt: To continue in the game, you must push certain blocks aside. There is no "pushing" animation or change when you move up against a block. Nowhere in the game or manual does it say that this can be done. The one block you must push looks exactly like all the others in the game. WebVideo/TheAngryVideoGameNerd was not amused.
** Especially when he finds out the Magazine/NintendoPower hint section coverage was titled "Getting Started" as opposed to something like "Reaching the [[VideoGame/SuperMarioBros Minus World]]" or "Accessing [[VideoGame/TheLegendOfZeldaI Zelda's Second Quest]]."

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* GuideDangIt: GuideDangIt:
**
To continue in the game, you must push certain blocks aside. There is no "pushing" animation or change when you move up against a block. Nowhere in the game or manual does it say that this can be done. The one block you must push looks exactly like all the others in the game. WebVideo/TheAngryVideoGameNerd was not amused.
** Especially It got even worse when he finds the Nerd found out the Magazine/NintendoPower game's ''Magazine/NintendoPower'' hint section coverage was titled "Getting Started" ''"Getting Started"'' as opposed to something like "Reaching the [[VideoGame/SuperMarioBros Minus World]]" or "Accessing [[VideoGame/TheLegendOfZeldaI Zelda's Second Quest]]."
18th Sep '15 12:10:38 PM speedyboris
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* ClassicCheatCode: Want to continue your game when you get a GameOver? You'll need to know a special button input! [[Note]]Hold left on the D-Pad when you push Start[[/note]]

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* ClassicCheatCode: Want to continue your game when you get a GameOver? You'll need to know a special button input! [[Note]]Hold [[labelnote:Note]]Hold left on the D-Pad when you push Start[[/note]]Start[[/labelnote]]
2nd Jun '15 9:21:49 PM bwburke94
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''Milon's Secret Castle'' is a sidescrolling game released on the NintendoEntertainmentSystem in 1986 in Japan and 1988 in North America, and developed by HudsonSoft. It's [[GuideDangIt one of the least intuitive games of all time]], second only to Activision's ''Super Pitall.''

to:

''Milon's Secret Castle'' is a sidescrolling game released on the NintendoEntertainmentSystem in 1986 in Japan and 1988 in North America, and developed by HudsonSoft. It's [[GuideDangIt one of the least intuitive games of all time]], second only to Activision's ''Super Pitall.Pitfall.''



* CheckPointStarvation: Subverted. You can continue if you know the code. Otherwise, you're screwed. Thankfully averted in the GameBoy port, which gives you a password on a Game Over.
* ClassicCheatCode: Want to continue your game when you get a GameOver? You'll need to know a special button input! (It's [[spoiler: hold LEFT on D-Pad when you push START]])

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* CheckPointStarvation: Subverted. You can continue if you know the code. Otherwise, you're screwed. Thankfully averted in the GameBoy UsefulNotes/GameBoy port, which gives you a password on a Game Over.
* ClassicCheatCode: Want to continue your game when you get a GameOver? You'll need to know a special button input! (It's [[spoiler: hold LEFT [[Note]]Hold left on the D-Pad when you push START]])Start[[/note]]



* GameMusic
16th May '15 12:54:36 AM Mikeyfan93
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* JumpPhysics: Vital to success. Buying different kinds of shoes stacks up progressively more [[AwesomeYetPractical unrealistic and useful]] jumping abilities.

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* JumpPhysics: Vital to success. Buying different kinds of shoes stacks up progressively more [[AwesomeYetPractical unrealistic and useful]] useful jumping abilities.
16th May '15 12:53:31 AM Mikeyfan93
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Added DiffLines:

** Especially when he finds out the Magazine/NintendoPower hint section coverage was titled "Getting Started" as opposed to something like "Reaching the [[VideoGame/SuperMarioBros Minus World]]" or "Accessing [[VideoGame/TheLegendOfZeldaI Zelda's Second Quest]]."
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