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** Averted with a ''revenge'' in multiplayer and for a [[RealityEnsues good reason]]: Failure to obey the ATC is normally grounds for getting kicked and/or banned from the server, since playing in MP in FS means you have to follow the same rules you should follow in RealLife regarding flying a real plane.

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** Averted with a ''revenge'' in multiplayer and for a [[RealityEnsues good reason]]: reason: Failure to obey the ATC is normally grounds for getting kicked and/or banned from the server, since playing in MP in FS means you have to follow the same rules you should follow in RealLife regarding flying a real plane.
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A new ''Microsoft Flight Simulator'' was announced at [[UsefulNotes/ElectronicEntertainmentExpo E3 2019]], developed by Creator/AsoboStudio. Featuring 4K resolution graphics powered by satellite data and Microsoft Azure AI, the franchise made its triumphant return to PC on the Microsoft Store and Steam on August 18, 2020. A version for UsefulNotes/XboxSeriesXAndS[[note]]originally planned as a cross-gen title, reports suggest the UsefulNotes/XboxOne version has been shelved due to performance problems[[/note]] will be released in summer of 2021 along with upgrading the PC version to [=DirectX=] 12.

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A new ''Microsoft Flight Simulator'' was announced at [[UsefulNotes/ElectronicEntertainmentExpo E3 2019]], developed by Creator/AsoboStudio. Featuring 4K resolution graphics powered by satellite data and Microsoft Azure AI, the franchise made its triumphant return to PC on the Microsoft Store and Steam on August 18, 2020. A version for UsefulNotes/XboxSeriesXAndS[[note]]originally planned as a cross-gen title, reports suggest the UsefulNotes/XboxOne version has been shelved due to performance problems[[/note]] will be released in summer of on July 27, 2021 along with upgrading the PC version to [=DirectX=] 12.
12. At E3 2021, an expansion based on the movie ''Film/TopGun'' has been announced, set to launch alongside the movie's sequel, ''Film/TopGunMaverick'', in November.

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* ArtifactOfDoom: The Cursed Anaconda Idol in the Amazon Trek mission in ''X'' if you choose to take the archaeologist to the temple. The temple collapses and she grabs the idol in a panic, bringing it aboard your plane before you make a hasty escape but it doesn't end there. Before you can get to the airport, various systems on the Goose start failing. First the flight controls become erratic, your avionics fail, vacuum pressure fails which means you lose the attimeter/artificial horizon, soon followed by the altimeter, forcing you to use the radar altimeter and then the right engine will spring an oil leak, sputtering to a stop and forcing you to feather it. Think you can make it to the airfield with just one engine? [[FromBadToWorse Nope]], the left engine catches fire, forcing you to cut the mixture and feather that engine too. If you're desperate, you can restart both engines to make it to the airfield or glide there but the big bird of a Goose is not designed to glide so you better have a lot of altitude

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* ArtifactOfDoom: The Cursed Anaconda Idol in the Amazon Trek mission in ''X'' if you choose to take the archaeologist to the temple. The temple collapses and she grabs the idol in a panic, bringing it aboard your plane before you make a hasty escape but it doesn't end there. Before you can get to the airport, various systems on the Goose start failing. First the flight controls become erratic, your avionics fail, vacuum pressure fails which means you lose the attimeter/artificial horizon, soon followed by the altimeter, forcing you to use the radar altimeter and then the right engine will spring an oil leak, sputtering to a stop and forcing you to feather it. Think you can make it to the airfield with just one engine? [[FromBadToWorse Nope]], the left engine catches fire, forcing you to cut the mixture and feather that engine too. If you're desperate, you can restart both engines to make it to the airfield or glide there but the big bird of a Goose is not designed to glide so you better have a lot of altitudealtitude.
* ArtifactTitle: The 2020 game was released after Microsoft switched to using the Xbox brand for all of its gaming efforts regardless of platform, but the name "Microsoft Flight Simulator" stays due to the GrandfatherClause.
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** The Concorde is maybe a good example of this, both in RealLife and in-game: Flying the jet itself requires ''lots of dextery'', consumes more fuel than your regular jet, doing turns is too difficult and they're only efficient in straight lines. This also applies in a meta-example: The sole ''fact'' to even install the plane in the simulator is quite a challenge, since the Concorde flies too different from regular airliners and requires specific drivers in specific places of the game's directory, not to mention some versions of the Concorde can ''slow down'' the simulator.

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** The Concorde is maybe a good example of this, both in RealLife and in-game: Flying the jet itself requires ''lots of dextery'', dexterity'', consumes more fuel than your regular jet, doing turns is too difficult and they're only efficient in straight lines. This also applies in a meta-example: The sole ''fact'' to even install the plane in the simulator is quite a challenge, since the Concorde flies too different so differently from regular airliners and requires specific drivers in specific places of the game's directory, not to mention some versions of the Concorde can ''slow down'' the simulator.
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** Intended to be fully averted in ''2020'' by using satellite image data from Bing, which is updated on the server side every so often. Although this can cause some weirdness depending on the timing of when the images were taken. It's possible to have an airport that is half under construction.
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A new ''Microsoft Flight Simulator'' was announced at [[UsefulNotes/ElectronicEntertainmentExpo E3]], developed by Creator/AsoboStudio. Featuring 4K resolution graphics powered by satellite data and Microsoft Azure AI, the franchise made its triumphant return to PC on the Microsoft Store and Steam on August 18, 2020. A version for UsefulNotes/XboxSeriesXAndS[[note]]originally planned as a cross-gen title, reports suggest the UsefulNotes/XboxOne version has been shelved due to performance problems[[/note]] will be released in summer of 2021 along with upgrading the PC version to [=DirectX=] 12.

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A new ''Microsoft Flight Simulator'' was announced at [[UsefulNotes/ElectronicEntertainmentExpo E3]], E3 2019]], developed by Creator/AsoboStudio. Featuring 4K resolution graphics powered by satellite data and Microsoft Azure AI, the franchise made its triumphant return to PC on the Microsoft Store and Steam on August 18, 2020. A version for UsefulNotes/XboxSeriesXAndS[[note]]originally planned as a cross-gen title, reports suggest the UsefulNotes/XboxOne version has been shelved due to performance problems[[/note]] will be released in summer of 2021 along with upgrading the PC version to [=DirectX=] 12.
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A new ''Microsoft Flight Simulator'' was announced at [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2019 for UsefulNotes/XboxOne and Windows 10, developed by Creator/AsoboStudio. Featuring 4K resolution graphics powered by satellite data and Microsoft Azure AI, the franchise made its triumphant return on August 18, 2020.

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A new ''Microsoft Flight Simulator'' was announced at [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2019 for UsefulNotes/XboxOne and Windows 10, E3]], developed by Creator/AsoboStudio. Featuring 4K resolution graphics powered by satellite data and Microsoft Azure AI, the franchise made its triumphant return to PC on the Microsoft Store and Steam on August 18, 2020.
2020. A version for UsefulNotes/XboxSeriesXAndS[[note]]originally planned as a cross-gen title, reports suggest the UsefulNotes/XboxOne version has been shelved due to performance problems[[/note]] will be released in summer of 2021 along with upgrading the PC version to [=DirectX=] 12.

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* TechDemoGame: In the '80s, computer magazines used the game, along with Lotus 1-2-3, to test IBM PC clones for compatibility. Clone manufacturers would also use the game to demo their models to reassure buyers that their machines were IBM compatible.

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* TechDemoGame: TechDemoGame:
**
In the '80s, computer magazines used the game, along with Lotus 1-2-3, to test IBM PC clones for compatibility. Clone manufacturers would also use the game to demo their models to reassure buyers that their machines were IBM compatible.compatible.
** The 2020 game quickly gained a reputation as being the ''VideoGame/{{Crysis}}'' of TheNewTwenties, and for good reason - it's fully capable of bringing even the most powerful, top-of-the-line rigs available to their knees, and many publications went so far as to hail it the best looking game ever made. It's also a showcase for Microsoft's cloud technology, as the sheer fidelity and scope of the visuals comes from their ability to stream it over the internet.
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Some edits.


A new ''Microsoft Flight Simulator'' was announced at [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2019 for UsefulNotes/XboxOne and Windows 10. Featuring 4K resolution graphics powered by satellite data and Microsoft Azure AI, the franchise made its triumphant return on August 18, 2020.

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A new ''Microsoft Flight Simulator'' was announced at [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2019 for UsefulNotes/XboxOne and Windows 10.10, developed by Creator/AsoboStudio. Featuring 4K resolution graphics powered by satellite data and Microsoft Azure AI, the franchise made its triumphant return on August 18, 2020.
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Some edits.


A new ''Microsoft Flight Simulator'' was announced at [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2019 for UsefulNotes/XboxOne and Windows 10. Featuring 4K resolution graphics powered by satellite data and Microsoft Azure AI, the franchise will make its triumphant return in 2020.

to:

A new ''Microsoft Flight Simulator'' was announced at [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2019 for UsefulNotes/XboxOne and Windows 10. Featuring 4K resolution graphics powered by satellite data and Microsoft Azure AI, the franchise will make made its triumphant return in on August 18, 2020.
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Some edits.


* ShoutOut: Knowing that some players would fly to Ride/WaltDisneyWorld, the developers added models of Cinderella Castle, Space Mountain, and Ride/SpaceshipEarth in ''Flight Simulator X'' at their real life locations in the game. (Although Spaceship Earth is facing the wrong way; the rear building attached to the geodesic sphere is placed over the entrance area.)

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* ShoutOut: Knowing that some players would fly to Ride/WaltDisneyWorld, the developers added models of Cinderella Castle, Space Mountain, Ride/SpaceMountain and Ride/SpaceshipEarth in ''Flight Simulator X'' at their real life locations in the game. (Although Spaceship Earth is facing the wrong way; the rear building attached to the geodesic sphere is placed over the entrance area.)
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** ''2020'' takes it UpToEleven by making use of Bing Maps satellite data and Azure AI to render the entire planet in real time. On top of that, select airports have been rendered by hand to near photorealistic accuracy.
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* RealLifeWritesThePlot: Meigs Field in Chicago was the default airport and de facto series mascot up until ''2002''. It was removed in ''2004'' and later on account of the real airport's [[SleazyPolitician controversial]] closure by then-mayor Richard Daley in 2003.
** Similarly, environment assets of the World Trade Center were removed from ''2002'' via patch.
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** GoryDiscretionShot: ...but don't expect to see the aftermath of the crash, and for [[TheWarOnTerror a very good reason]].

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** GoryDiscretionShot: ...but don't expect to see the aftermath of the crash, and for [[TheWarOnTerror [[UsefulNotes/TheWarOnTerror a very good reason]].
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typo fix


The series was created by Bruce Artwick, who developed the idea of creating a flight simulator on a computer while a student at the University of Illinois in the mid-1970s. After graduation, he founded the comapny subLOGIC to market the original ''Flight Simulator'', with the UsefulNotes/AppleII version proving especially popular. Microsoft licensed the program to create a more sophisticated version for the [[UsefulNotes/IBMPersonalComputer IBM PC]] in 1982; many of the improvements featured in ''Microsoft Flight Simulator 1.00'' were then ported back to the Apple II and other home computers as ''Flight Simulator II''. The IBM PC version was used as an informal benchmark of IBM PC clone compatibility. Microsoft acquired the copyright for ''Flight Simulator'' in 1995, and Artwick continued to work on the updates well into the Windows era.

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The series was created by Bruce Artwick, who developed the idea of creating a flight simulator on a computer while a student at the University of Illinois in the mid-1970s. After graduation, he founded the comapny company subLOGIC to market the original ''Flight Simulator'', with the UsefulNotes/AppleII version proving especially popular. Microsoft licensed the program to create a more sophisticated version for the [[UsefulNotes/IBMPersonalComputer IBM PC]] in 1982; many of the improvements featured in ''Microsoft Flight Simulator 1.00'' were then ported back to the Apple II and other home computers as ''Flight Simulator II''. The IBM PC version was used as an informal benchmark of IBM PC clone compatibility. Microsoft acquired the copyright for ''Flight Simulator'' in 1995, and Artwick continued to work on the updates well into the Windows era.
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Moving an entry to the trivia page.


* [[UsefulNotes/{{Fonts}} Helevetica]]: This series started a trend of other games called ''[X] Simulator'' [[FollowTheLeader to use an italic version of Helvetica Ultra Compressed]] [[SuspiciouslySimilarSubstitute (or something that looks similar to that font)]] for their logos' font, such as ''VideoGame/FarmingSimulator'' and the satirical ''VideoGame/GoatSimulator''.
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Changed image to use the upcoming game's logo.


[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/fsx_cover_7688.jpg]]

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[[quoteright:256:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fsx_cover_7688.jpg]]org/pmwiki/pub/images/2020_microsoft_flight_simulator_logo.png]]
[[caption-width-right:350:Cleared for takeoff.]]
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* LongRunner: ''Microsoft Flight Simulator'' is '''the''' longest-running series of PC games, as well as one of the longest-running video game franchises ''period'', dating back almost 40 years. (''VideoGame/{{Zork}}'' has technically been around longer, but wasn't released on the PC until 1983.)
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* TechDemoGames: In the '80s, computer magazines used the game, along with Lotus 1-2-3, to test IBM PC clones for compatibility. Clone manufacturers would also use the game to demo their models to reassure buyers that their machines were IBM compatible.

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* TechDemoGames: TechDemoGame: In the '80s, computer magazines used the game, along with Lotus 1-2-3, to test IBM PC clones for compatibility. Clone manufacturers would also use the game to demo their models to reassure buyers that their machines were IBM compatible.
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None


* TechDemoGames: In the '80s, computer magazines used the game, along with Lotus 1-2-3, to test IBM PC clones for compatibility.

to:

* TechDemoGames: In the '80s, computer magazines used the game, along with Lotus 1-2-3, to test IBM PC clones for compatibility. Clone manufacturers would also use the game to demo their models to reassure buyers that their machines were IBM compatible.
Is there an issue? Send a MessageReason:
None


The series was created by Bruce Artwick, who developed the idea of creating a flight simulator on a computer while a student at the University of Illinois in the mid-1970s. After graduation, he founded the comapny subLOGIC to market the original ''Flight Simulator'', with the UsefulNotes/AppleII version proving especially popular. Microsoft licensed the program to create a more sophisticated version for the [[UsefulNotes/IBMPersonalComputer IBM PC]] in 1982; many of the improvements featured in ''Microsoft Flight Simulator 1.00'' were then ported back to the Apple II and other home computers as ''Flight Simulator II''. Microsoft acquired the copyright for ''Flight Simulator'' in 1995, and Artwick continued to work on the updates well into the Windows era.

to:

The series was created by Bruce Artwick, who developed the idea of creating a flight simulator on a computer while a student at the University of Illinois in the mid-1970s. After graduation, he founded the comapny subLOGIC to market the original ''Flight Simulator'', with the UsefulNotes/AppleII version proving especially popular. Microsoft licensed the program to create a more sophisticated version for the [[UsefulNotes/IBMPersonalComputer IBM PC]] in 1982; many of the improvements featured in ''Microsoft Flight Simulator 1.00'' were then ported back to the Apple II and other home computers as ''Flight Simulator II''. The IBM PC version was used as an informal benchmark of IBM PC clone compatibility. Microsoft acquired the copyright for ''Flight Simulator'' in 1995, and Artwick continued to work on the updates well into the Windows era.
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None

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* TechDemoGames: In the '80s, computer magazines used the game, along with Lotus 1-2-3, to test IBM PC clones for compatibility.
Is there an issue? Send a MessageReason:
None


* ViolationOfCommonSense: When your aircraft loses enough speed that the lift drops, the aircraft loses response and plummets, you're taught to point the nose down and open the throttle all the way to full. This will speed you back up and get more air flowing under your wings again so you can pull up out of said stall.

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* ViolationOfCommonSense: When your aircraft loses enough speed that the lift drops, the aircraft loses response and plummets, plummets (known as a stall), you're taught to point the nose down and open the throttle all the way to full. This While this sounds like trying to hasten the crash, this will actually speed you back up and get more air flowing under your wings again so that you have lift again, and you can regain control and pull up. TruthInTelevision, many real-life crashes are due to a plane losing lift for any number of reasons, and not having enough time/altitude (more or less the same thing, here) to get up enough speed to regain lift and pull out of said stall.the dive.
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Some edits.


* ShoutOut: Knowing that some players would fly to [[Ride/DisneyThemeParks Walt Disney World]], the developers added models of Cinderella Castle, Space Mountain, and Spaceship Earth in ''Flight Simulator X'' at their real life locations in the game. (Although Spaceship Earth is facing the wrong way; the rear building attached to the geodesic sphere is placed over the entrance area.)

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* ShoutOut: Knowing that some players would fly to [[Ride/DisneyThemeParks Walt Disney World]], Ride/WaltDisneyWorld, the developers added models of Cinderella Castle, Space Mountain, and Spaceship Earth Ride/SpaceshipEarth in ''Flight Simulator X'' at their real life locations in the game. (Although Spaceship Earth is facing the wrong way; the rear building attached to the geodesic sphere is placed over the entrance area.)
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None


A new ''Microsoft Flight Simulator'' was announced at [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2019 for Xbox One and Windows 10. Featuring 4K resolution graphics powered by satellite data and Microsoft Azure AI, the franchise will make its triumphant return in 2020.

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A new ''Microsoft Flight Simulator'' was announced at [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2019 for Xbox One UsefulNotes/XboxOne and Windows 10. Featuring 4K resolution graphics powered by satellite data and Microsoft Azure AI, the franchise will make its triumphant return in 2020.

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Added information.


'''''Microsoft Flight Simulator''''' is a flight simulator series produced for [[UsefulNotes/MicrosoftWindows Windows]]. The game is renowned for its detailed flight models, sophisticated aircraft systems and large gameplay area (i.e. the entire earth). The games also have a large online community involved in such activities as multiplayer flying and virtual airlines. The games also have enormous third-party add-on potential to the (relative) ease of creating and/or editing many game files, including thousands of both commercial and freeware custom aircraft and scenery.

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'''''Microsoft ''Microsoft Flight Simulator''''' Simulator'' is a flight simulator series produced for [[UsefulNotes/MicrosoftWindows Windows]]. The game is renowned for its detailed flight models, sophisticated aircraft systems and large gameplay area (i.e. the entire earth).Earth). The games also have a large online community involved in such activities as multiplayer flying and virtual airlines. The games also have enormous third-party add-on potential to the (relative) ease of creating and/or editing many game files, including thousands of both commercial and freeware custom aircraft and scenery.



A new ''Microsoft Flight Simulator'' was announced at [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2019 for Xbox One and Windows 10. Featuring 4K resolution graphics powered by satellite data and Microsoft Azure AI, the franchise will make its triumphant return in 2020.



* TimeMarchesOn: ''X'' was released all the way back in 2006 and thus many scenery objects today are otherwise non-existent. For example: the Hubert H. Humphrey Metrodome in Minneapolis has long been replaced by the U.S. Bank Stadium but the former still exists in the game. This is averted in the various scenery addons by Dovetail Games in the ''UsefulNotes/{{Steam}} Edition'' that adds up-to-date scenery sets of specific locations.

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* TimeMarchesOn: ''X'' was released all the way back in 2006 and thus many scenery objects today are otherwise non-existent. For example: the Hubert H. Humphrey Metrodome in Minneapolis has long been replaced by the U.S. Bank Stadium but the former still exists in the game. This is averted in the various scenery addons add-ons by Dovetail Games in the ''UsefulNotes/{{Steam}} Edition'' that adds up-to-date scenery sets of specific locations.



* WideOpenSandbox: You can go (and land) anywhere, even in places when in RealLife you could be fined, arrested or even killed/shot down for doing so (like landing a civilian jet in a military base, or a military aircraft in a civilian airport, flying on no-fly zones, landing on water if you have a hydroplane, etc). The only place you cannot land or go is (until FSX, partially) the poles: if you go to the poles in any game prior FSX, you will crash against an invisible wall and even in FSX, you can go only to the South Pole, and if you go beyond the South Pole station, you will also crash against that invisible wall, too.

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* WideOpenSandbox: You can go (and land) anywhere, even in places when in RealLife you could be fined, arrested or even killed/shot down for doing so (like landing a civilian jet in a military base, or a military aircraft in a civilian airport, flying on in no-fly zones, landing on water if you have a hydroplane, etc). The only place you cannot land or go is (until FSX, ''FSX'', partially) the poles: if you go to the poles in any game prior FSX, to ''FSX'', you will crash against an invisible wall and even in FSX, ''FSX'', you can go only to the South Pole, and if you go beyond the South Pole station, you will also crash against that invisible wall, too.


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* TheWorldIsJustAwesome: As seen from the air, it's no surprise.
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Eliminated because FSW was canceled and it's not relevant anymore.


'''NOTE''': The article includes tropes from both the series and also from Lockheed Martin's [=Prepar3D=], since the program is [[SpiritualSuccessor almost exactly the same as FS, as it use an advanced version of the FSX's engine and shares the same tropes]], but it '''does not''' include tropes from Dovetail's ''Flight Sim World'', despite using the same engine, as it works differently from either of them.

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'''NOTE''': The article includes tropes from both the series and also from Lockheed Martin's [=Prepar3D=], since the program is [[SpiritualSuccessor almost exactly the same as FS, as it use an advanced version of the FSX's engine and shares the same tropes]], but it '''does not''' include tropes from Dovetail's ''Flight Sim World'', despite using the same engine, as it works differently from either of them.tropes]].
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* WorkInfoTitle: The game has its genre in its title.
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* StalkingMission: A couple or so in ''X'', Customs Intercept in ''Acceleration'' requires you to tail two planes carrying potential contraband in an [=EH101=] and the two planes break off. If you follow the C-47, you recover the stolen antiques they were carrying. If you follow the Baron 58 then they will land at one of the Keys islands and make off in a boat, giving you the opportunity to trap and apprehend the suspects who had bought the stolen items. The game advises you match their speed, stay a certain distance and fly below their altitude to avoid detection which, considering you're flying in a cargo helicopter, borders on WithCatLikeTread.

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* StalkingMission: A couple or so in ''X'', Customs Intercept in ''Acceleration'' requires you to tail two planes carrying potential contraband in an [=EH101=] and the two planes break off. If you follow the C-47, you recover the stolen antiques they were carrying. If you follow the Baron 58 then they will land at one of the Keys islands and make off in a boat, giving you the opportunity to trap and apprehend the suspects who had bought the stolen items. The game Your co-pilot advises you match their speed, stay a certain distance and fly below their altitude to avoid detection which, considering you're flying in a cargo helicopter, borders on WithCatLikeTread.
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* StalkingMission: Quite a few in ''X'', Customs Intercept in ''Acceleration'' requires you to tail two planes carrying potential contraband in an [=EH101=] and the two planes break off. If you follow the C-47, you recover the stolen antiques they were carrying. If you follow the Baron 58 then they will land at one of the Keys islands and make off in a boat, giving you the opportunity to trap and apprehend the suspects who had bought the stolen items. The game advises you match their speed, stay a certain distance and fly below their altitude to avoid detection which, considering you're flying in a cargo helicopter, borders on WithCatLikeTread.

to:

* StalkingMission: Quite a few A couple or so in ''X'', Customs Intercept in ''Acceleration'' requires you to tail two planes carrying potential contraband in an [=EH101=] and the two planes break off. If you follow the C-47, you recover the stolen antiques they were carrying. If you follow the Baron 58 then they will land at one of the Keys islands and make off in a boat, giving you the opportunity to trap and apprehend the suspects who had bought the stolen items. The game advises you match their speed, stay a certain distance and fly below their altitude to avoid detection which, considering you're flying in a cargo helicopter, borders on WithCatLikeTread.

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