History VideoGame / MicrosoftFlightSimulator

23rd Oct '16 6:13:25 AM Knock29
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* FictionalCounterpart: Vanilla FSX does this by filling up the AI traffic with fictional airlines, with examples like Orbit, Pacifica, World Travel and Emerald. Averted if there are mods replacing the traffic with real airlines.



** Special mention also goes to FS2004/FS9 and FSX, for basically being the go to for standardised flight simulation, even though they are over a decade old. This is due to the revival of multiplayer via Steamworks, extensive mods available for both games (freeware and commercial) and a large virtual community that take the simulation part damn seriously, like VATSIM.

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** Special mention also goes to FS2004/FS9 and FSX, for basically being the go to for standardised flight simulation, even though they both games are over a decade old. This is due to the revival of multiplayer via Steamworks, extensive mods available for both games (freeware and commercial) and a large virtual community that take the simulation part damn seriously, like VATSIM.
23rd Oct '16 5:29:18 AM Knock29
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** Outside multiplayer, this trope reachs its logical conclusion with [=Prepar3D=] (FSX's SpiritualSuccessor): The EULA explicitely forbids the use of the simulator for entertaiment purposes and only can be used for professional use. Justified, since Lockheed Martin's (the owners of the FSX engine, who also hired most of the Microsoft FSX's programming team) main job is designing ''fighter jets'' for the U.S. Air Force.

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** Outside multiplayer, this trope reachs reaches its logical conclusion with [=Prepar3D=] (FSX's SpiritualSuccessor): The EULA explicitely forbids the use of the simulator for entertaiment entertainment purposes and only can be used for professional use.use (like training new pilots). Justified, since Lockheed Martin's (the owners of the FSX engine, who also hired most of the Microsoft FSX's programming team) main job is designing ''fighter jets'' for the U.S. Air Force.


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** Special mention also goes to FS2004/FS9 and FSX, for basically being the go to for standardised flight simulation, even though they are over a decade old. This is due to the revival of multiplayer via Steamworks, extensive mods available for both games (freeware and commercial) and a large virtual community that take the simulation part damn seriously, like VATSIM.
11th Oct '16 5:36:33 AM GojiBiscuits
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***Expect to be ridiculed and then kicked by ATC if you don't know the terminology required, especially if you blindly join a VATSIM server.
11th Oct '16 5:32:07 AM GojiBiscuits
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* AwesomeButImpractical: Just like in RealLife, some jets are really cool, but trying to flying them is '''another thing''':

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* AwesomeButImpractical: Just like in RealLife, some jets are really cool, but trying to flying fly them is '''another thing''':


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* GuideDangIt: Any payware aircraft from PMDG qualifies as this, given how they were made by examining real aircraft with meticulous levels of detail. Expect to be looking up plenty of tutorials on how to start the plane up, let alone get it into the air.
28th Dec '15 3:44:34 AM GojiBiscuits
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***And then, there's VATSIM. Thousands of real people doing nothing but acting like real pilots and ATCs, terminology and all. Piss one of the VATSIM crew off, and you're likely to get banned from the ''entire'' network.
24th Dec '15 8:49:21 AM Dallenson
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* GameplayAutomation: In-universe, as in RealLife, many aircraft can be set to autopilot. How much you want the craft to be automated can be chosen such as altitude holding (And by extension, vertical speed to prevent stalls), heading or following the GPS directly, etc.

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* GameplayAutomation: In-universe, as in RealLife, many aircraft can be set to autopilot. How much you want the craft to be automated can be chosen such as altitude holding (And by extension, vertical speed to prevent stalls), heading or following the GPS directly, etc.chosen.
23rd Dec '15 10:43:34 AM Dallenson
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* DarkerAndEdgier: ''X'''s ''Acceleration'' expansion introduces more serious missions such as intercepting an aircraft making off with contraband, flying military operations in an F/A-18 or searching for a missing co-worker within the Washington mountains. Not as dark as other examples but the missions are slightly more serious.

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* DarkerAndEdgier: ''X'''s ''Acceleration'' expansion introduces more serious missions such as intercepting an aircraft making off with contraband, flying military operations in an F/A-18 F/A-18, stopping rhino poachers who can shoot at you or searching for a missing co-worker within the Washington mountains. Not as dark as other examples but it was enough to have it rated T compared to the missions are slightly more serious.base game's E.
23rd Dec '15 9:40:32 AM Dallenson
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* DarkerAndEdgier: ''X'''s ''Acceleration'' expansion introduces more serious missions such as intercepting an aircraft making off with contraband or searching for a missing co-worker within the Washington mountains. Not as dark as other examples but they're slightly more serious.

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* DarkerAndEdgier: ''X'''s ''Acceleration'' expansion introduces more serious missions such as intercepting an aircraft making off with contraband contraband, flying military operations in an F/A-18 or searching for a missing co-worker within the Washington mountains. Not as dark as other examples but they're the missions are slightly more serious.
22nd Dec '15 6:52:37 PM Dallenson
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Added DiffLines:

* DarkerAndEdgier: ''X'''s ''Acceleration'' expansion introduces more serious missions such as intercepting an aircraft making off with contraband or searching for a missing co-worker within the Washington mountains. Not as dark as other examples but they're slightly more serious.
4th Sep '15 8:33:07 AM kyojikasshu
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The series was created by Bruce Artwick, who developed the idea of creating a flight simulator on a computer while a student at the University of Illinois in the mid-1970s. After graduation, he founded the comapny subLOGIC to market the original Flight Simulator, with the UsefulNotes/AppleII version proving especially popular. Microsoft licensed the program to create a more sophisticated version for the [[UsefulNotes/IBMPersonalComputer IBM PC]] in 1982; many of the improvements were then ported back to the Apple II and other home computers as Flight Simulator II. Microsoft acquired the copyright for Flight Simulator in 1995, and Artwick continued to work on the updates well into the Windows era.

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The series was created by Bruce Artwick, who developed the idea of creating a flight simulator on a computer while a student at the University of Illinois in the mid-1970s. After graduation, he founded the comapny subLOGIC to market the original Flight Simulator, ''Flight Simulator'', with the UsefulNotes/AppleII version proving especially popular. Microsoft licensed the program to create a more sophisticated version for the [[UsefulNotes/IBMPersonalComputer IBM PC]] in 1982; many of the improvements featured in ''Microsoft Flight Simulator 1.00'' were then ported back to the Apple II and other home computers as Flight ''Flight Simulator II. II''. Microsoft acquired the copyright for Flight Simulator ''Flight Simulator'' in 1995, and Artwick continued to work on the updates well into the Windows era.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MicrosoftFlightSimulator