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Clarifying note.


!Spoilers for ''VideoGame/Metroid1'' will be left unmarked. Administrivia/YouHaveBeenWarned!

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!Spoilers for ''VideoGame/Metroid1'' (and its remake ''VideoGame/MetroidZeroMission'') will be left unmarked. Administrivia/YouHaveBeenWarned!
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Crosswicking

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* ExplodingBarrels: The game takes it a step further by having not only explosive containers, but also ''plants'' that explode upon being shot.
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Crosswicking

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* PreFinalBoss: During the endgame, Samus has to defeat Meta Ridley before she can go inside the Impact Crater to face off against Metroid Prime.

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not even close to what the trope actually is


* DeathByGenreSavviness: You're locked in a room, with a single Metroid in a stasis tank, you scan the Metroid and it breaks out. Veteran players will assume you need [[KillItWithIce the ice beam to kill it]]. The problem is at this point you will not have the ice beam. Cue screams of fear. [[spoiler:There is a terminal that actually tells you to use missiles (or Super Missiles) against it, but that won't be available to you until after you kill this one. Have fun with that.]]
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* PurposelyOverpowered: The Phazon Beam is restricted to the FinalBoss for a reason. If you're using an AR disc, it can demolish ''everything'' in the game, including bosses ([[PuzzleBoss except Flaahgra]]), and will turn even the notorious Phazon Mines and Hard Mode bosses into a cakewalk.

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* PurposelyOverpowered: The Phazon Beam is restricted to the FinalBoss for a reason. If you're using an AR Action Replay disc, it can demolish ''everything'' in the game, including bosses ([[PuzzleBoss except Flaahgra]]), and will turn even the notorious Phazon Mines and Hard Mode bosses into a cakewalk.
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* TouchTheIntangible: Chozo Ghosts can only be harmed by the basic Power Beam, which, albeit has rapid fire, does paltry damage per shot. Its charge beam attack also has a bit of lag and might miss hitting the poultry-geists flitting about erratically. However, a [[AbilityMixing Super Missile]] is considered "power beam" type element, does heavy damage per shot, flies fast, and can home in.
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* AbilityMixing: Samus can learn Charge Combos, special attacks which combine the [[ChargedAttack Charge Beam]] and Missile upgrades to create an effect based on her current beam. One such example is pressing the missile button while Samus has a fully charged Power Beam, expending her charge and 5 missiles to fire a Super Missile. Doing the same with the Wave Beam produces the Wavebuster, a continuous stream of lightning which expends missiles every second.

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* AbilityMixing: Samus can learn Charge Combos, special attacks which combine the [[ChargedAttack Charge Beam]] and expend Missile upgrades ammo to create an effect based on her current beam. One such example is pressing beam heavily amplified in power. Once the upgrade is acquired, the ability is applied by firing a missile button while Samus has a fully the beam weapon in question is [[ChargedAttack charged up]] The old standby Super Missile is integrated into the game as such a combo, for the base Power Beam, expending her Beam. It is the only such charge combo that is compelled by main game progress to acquire, and 5 missiles also is considered "Power Beam" type elemental effect, meaning it can do massive damage to fire a Super Missile. Doing the same with the Wave Beam produces the Wavebuster, a continuous stream of lightning which expends missiles every second.[[TouchTheIntangible Chozo Ghosts]].

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* CatastrophicCountdown: The seven-minute countdown that begins after defeating the Parasite Queen is justified due to said boss subsequently falling into the reactor of the ''Orpheon''. The area begins falling apart as you go, blocking off the original path and forcing you to go through an alternate one to get back to Samus's ship.



* CatastrophicCountdown: The seven-minute countdown that begins after defeating the Parasite Queen is justified due to said boss subsequently falling into the reactor of the ''Orpheon''. The area begins falling apart as you go, blocking off the original path and forcing you to go through an alternate one to get back to Samus's ship.
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* TheCameo: In the Biohazard Containment room of the ''Orpheon'', scanning the containment chamber with the banging and roaring coming from it will give you images of what appears to be a Sidehopper (though it's not explicitly named as such).
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* InterspeciesAdoption: ''Prime'' is notably the first ''Metroid'' game where Samus Aran's adoption by the Chozo is first made explicit, having previously been discussed only in [[AllThereInTheManual supplementary and/or non-canon sources]]. The Chozo Lore frequently talks about the "Hatchling" that the birdlike race found on a planet ravaged by the Space Pirates and raised as one of their own. They also promised to do everything they could in the midst of their increasing Phazon-induced insanity to help her eventually save Tallon IV, "for she bears our legacy as she bears the ancient armor and weapons of our people."

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* InterspeciesAdoption: ''Prime'' is notably the first ''Metroid'' game where Samus Aran's adoption by the Chozo is first made explicit, having previously been discussed only in [[AllThereInTheManual supplementary and/or non-canon sources]]. The Chozo Lore frequently talks about the "Hatchling" that the birdlike race found on a planet ravaged by the Space Pirates and raised as one of their own. They also promised to do everything they could in the midst of their increasing Phazon-induced insanity to help her eventually save Tallon IV, "for she bears our legacy as she bears the ancient armor and weapons of our people."" This is notably only true of the original North American version of ''Prime'', as later versions don't make her connection to the Chozo obvious beyond her use of Chozo armor and weapons.
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** The Ram War Wasps and Barbed War Wasps that appear during the Hive Mecha and Incinerator Drone fights respectively only appear there. The fact that they are difficult to distinguish visually from the regular War Wasps found elsewhere in the Chozo Ruins means that a first time player might not think to scan them during those boss battles.
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* {{Remaster}}: ''Metroid Prime Remastered'' on the Switch, which completely overhauls the graphics and includes multiple control schemes.

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* {{Remaster}}: ''Metroid Prime Remastered'' on for the Switch, which completely overhauls the graphics and includes multiple control schemes.
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* {{Remaster}}: The game gets a remastered version on the Switch, completely overhauling the graphics and includes the ability to move your camera whereas the movement stick controls it.

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* {{Remaster}}: The game gets a remastered version ''Metroid Prime Remastered'' on the Switch, which completely overhauling overhauls the graphics and includes the ability to move your camera whereas the movement stick controls it.multiple control schemes.
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* CooldownManipulation: The [[https://metroid.fandom.com/wiki/Rapid_Fire_Missiles Rapid Fire Missiles]] trick has you press the normal fire button immediately after firing a missile to stop the delay in between missile shots (although there is a ''slight'' delay during the missile "closing" animation.) It's incredibly helpful against creatures like Sheegoths, who are only vulnerable during a short period.

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* CooldownManipulation: The [[https://metroid.fandom.com/wiki/Rapid_Fire_Missiles Rapid Fire Missiles]] trick has you press the normal fire button immediately after firing a missile to stop the delay in between missile shots (although there is a ''slight'' delay during the missile "closing" animation.animation, and it only works with the Power Beam equipped.) It's incredibly helpful against creatures like Sheegoths, who are only vulnerable during a short period.
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Only one mention of Rapid Fire missiles, and it's not clear how to perform it.

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* CooldownManipulation: The [[https://metroid.fandom.com/wiki/Rapid_Fire_Missiles Rapid Fire Missiles]] trick has you press the normal fire button immediately after firing a missile to stop the delay in between missile shots (although there is a ''slight'' delay during the missile "closing" animation.) It's incredibly helpful against creatures like Sheegoths, who are only vulnerable during a short period.

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** The Space Pirate Beam Troopers[[note]]in Power, Wave, Ice, and Plasma flavors, to match your beam weapons[[/note]], the Fission Metroids, and Metroid Prime. All of them come in yellow, purple, white, and red, with their color indicating the Beam and Charge Combo that they're vulnerable to.

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** The Space Pirate Beam Troopers[[note]]in Troopers,[[note]]in Power, Wave, Ice, and Plasma flavors, to match your beam weapons[[/note]], weapons[[/note]] the Fission Metroids, and Metroid Prime. All of them come in yellow, purple, white, and red, with their color indicating the Beam and Charge Combo that they're vulnerable to.


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* UterineReplicator: The space pirates experimentally expose their embryos to phazon in an attempt to create super soldiers. The embryos that survive are grown in large tanks filled with fluid, eventually becoming "Elite Pirates."

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* BossArenaIdiocy: This trope is surprisingly [[AvertedTrope averted]], or at the very least [[JustifiedTrope justified]], by all of the game's major bosses.
** Flaahgra, the monster in the Chozo Ruins, has giant mirrors directing sunlight onto him--but scanning him reveals that the Phazon mutation he's gone through makes him ''need'' a constant input of direct solar energy to even have the ability to move, so having the mirrors there makes perfect sense.
** Thardus, the rock golem in Phendrana Drifts, has been placed in a round room with no exit points by the Space Pirates largely because they couldn't control him at all--the best they could do was seal him in a locked chamber and hope for the best.
** The Omega Pirate is exactly where it's ''supposed'' to be according to the Space Pirates' plans, and indeed, the arena is designed for him to be at maximum power. Samus defeating him is a sign of her own skill, rather than any gimmick in the room itself.

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* BossArenaIdiocy: This trope is surprisingly [[AvertedTrope averted]], or at the very least [[JustifiedTrope justified]], by all of the game's major bosses.
**
bosses. However Flaahgra, the monster in the Chozo Ruins, has giant mirrors directing sunlight onto him--but scanning him reveals that just happened to grow over four bomb-slots which is the Phazon mutation he's gone through makes him ''need'' a constant input of direct solar energy to even have only way the ability to move, so having the mirrors there makes perfect sense.
** Thardus, the rock golem in Phendrana Drifts, has been placed in a round room with no exit points by the Space Pirates largely because they couldn't control him at all--the best they could do was seal him in a locked chamber and hope for the best.
** The Omega Pirate is exactly where it's ''supposed'' to be according to the Space Pirates' plans, and indeed, the arena is designed for him to be at maximum power. Samus defeating him is a sign of her own skill, rather than any gimmick in the room itself.
player can damage it.



* InvisibilityWithDrawbacks:
** The Cloaked Drone is ''only'' visible to the X-Ray Visor, defying this trope.
** The second form of the Metroid Prime itself is only visible to one Visor at any given time, but which one that is changes... Once you have all the visors, you'll need to switch them from time to time, but that's it for enemies being able to hide completely.



* OurZombiesAreDifferent: There are Zombie Space Pirates, who move just as well as living Space Pirates.
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* LeakingCanOfEvil: The barrier around the Impact Crater turns out to be not quite as impenetrable as the Chozo might've hoped. Although the HostileTerraforming efforts of the Phazon meteor are greatly slowed down, Phazon nonetheless manages to leak into the earth surrounding the crater, forming the basis for the Phazon Mines.

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* LeakingCanOfEvil: The barrier around the Impact Crater turns out to be not quite as impenetrable as the Chozo might've hoped. Although the HostileTerraforming efforts of the Phazon meteor are greatly slowed down, down and Metroid Prime is still trapped inside, Phazon nonetheless manages to leak into the earth surrounding the crater, forming the basis for the Phazon Mines.
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* PlotHole: The eponymous creature is sealed inside the impact crater by a Chozo spell, which was placed to prevent the Phazon from further infecting the planet. However, a scan in the game indicates that the Space Pirates had captured the creature for study and imprisoned it in their lab, where it proceeded to steal a lot of weaponry and escape back to the crater. This warrants the question: how did the pirates and/or Metroid Prime both bypass the Chozo seal, when you yourself can't get through it until you complet the late-game MacGuffin FetchQuest to remove the seal? The EU version of the game plus the ''VideoGame/MetroidPrimeTrilogy'' compilation fixed this plot hole: In those, the Space Pirates merely detects a creature inside the crater and wastes a lot of time and effort ''trying'' to break the seal and failing. They never actually find Metroid Prime. Though now it has all those beam weapons/vulnerabilities just because.

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* PlotHole: The eponymous creature is sealed inside the impact crater by a Chozo spell, which was placed to prevent the Phazon from further infecting the planet. However, a scan in the game data log indicates that the Space Pirates had captured the creature Metroid Prime for study and imprisoned it in their lab, where it proceeded to steal a lot of weaponry and escape back to the crater. This warrants the question: how did the pirates and/or Metroid Prime both bypass the Chozo seal, when you yourself can't get through it until you complet complete the late-game MacGuffin FetchQuest to remove the seal? The EU version of the game plus the ''VideoGame/MetroidPrimeTrilogy'' compilation fixed change this plot hole: In those, to the Space Pirates merely detects detecting a creature inside the crater and wastes wasting a lot of time and effort ''trying'' to break the seal and failing. They never actually find Metroid Prime. Though now it has all those beam weapons/vulnerabilities just because.



* PowerCopying: The Space Pirates invert this on Samus by reverse-engineering Samus' beams, and unleash troopers outfitted with these counterparts at her.

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* PowerCopying: The Space Pirates invert this on Samus by reverse-engineering Samus' her beams, and unleash troopers outfitted with these counterparts at her.



** Very early on, some of the Chozo Lore seems to point toward the big plant boss poisoning the waters as the source of the 'Great Poison' that destroyed their civilization. Of course, shortly after Samus fights said boss and heads toward Magmoor, a new bit of Chozo Lore establishes that Flaahgra wasn't half of it.

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** Very early on, some of the Chozo Lore seems to point toward the big plant boss Flaahgra poisoning the waters as the source of the 'Great Poison' that destroyed their civilization. Of course, shortly after Samus fights said boss it and heads toward Magmoor, a new bit of Chozo Lore establishes that Flaahgra wasn't half of it.



* StoryBreadcrumbs: If you don't use the Scan Visor much, it's possible to complete the entire game without a single clue of what you're doing or why you're doing it. All of the important story context, such as the importance of eradicating Phazon, how the Chozo succumbed to it, why the Pirates are on the Talon IV, ''and'' how they've empowered their strongest soldiers is all in data logs you scan.

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* StoryBreadcrumbs: If you don't use the Scan Visor much, it's possible to complete the entire game without a single clue of what you're doing or why you're doing it. All of the important story context, such as the importance of eradicating Phazon, how the Chozo succumbed to it, why the Pirates are on the Talon Tallon IV, ''and'' how they've empowered their strongest soldiers is all in data logs you scan.
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Word Cruft and general bloat.


* StoryBreadcrumbs: Though the ''VideoGame/MetroidPrimeTrilogy'' as a whole has this trait (despite adding more cutscenes as well as interactions between Samus and other characters), this game is such a severe example that it's possible to complete the entire game without a single clue of what you're doing or why you're doing it, if you don't use the Scan Visor much. Literally all the story, aside from some introductory text, is in logs and scans. Namely, scanning the lore logs is the only way to discover the importance of eradicating Phazon, how the Chozo succumbed because of it, why the Pirates are in the planet, ''and'' how they've empowered their strongest soldiers. The later titles include some cutscenes and basic plot development, but most of the exposition is left to you to find.

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* StoryBreadcrumbs: Though If you don't use the ''VideoGame/MetroidPrimeTrilogy'' as a whole has this trait (despite adding more cutscenes as well as interactions between Samus and other characters), this game is such a severe example that Scan Visor much, it's possible to complete the entire game without a single clue of what you're doing or why you're doing it, if you don't use it. All of the Scan Visor much. Literally all the story, aside from some introductory text, is in logs and scans. Namely, scanning the lore logs is the only way to discover important story context, such as the importance of eradicating Phazon, how the Chozo succumbed because of to it, why the Pirates are in on the planet, Talon IV, ''and'' how they've empowered their strongest soldiers. The later titles include some cutscenes and basic plot development, but most of the exposition soldiers is left to all in data logs you to find.scan.
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* ActionizedSequel: Taking place after ''Metroid/Zero Missiom'', the game is first of many that incorporates occurring skirmishes with enemies, with doors being locked to make sure you take care of your enemies first before resuming your objectives. Even dogfights with the Space Pirates has them engage towards you on-site.

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* ActionizedSequel: Taking place after ''Metroid/Zero Missiom'', Mission'', the game is first of many that incorporates occurring skirmishes with enemies, with doors being locked to make sure you take care of your enemies first before resuming your objectives. Even dogfights with the Space Pirates has them engage towards you on-site.
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This cutscene wasn't changed for the Remake. It was always different between the NTSC GameCube version and the PAL version (see here). Even then, I don't think that Samus shaking from pain for five seconds qualifies as "angst". This term refers to feelings of deep anxiety or fear.


* AdaptationalAngstDowngrade: In the original, after Samus kills the Omega Pirate, it collapses on top of her, and explodes into a pool of Phazon, [[PainfulTransformation and appears to put her in excruciating pain]] until her Gravity Suit fully transforms into the Phazon suit and she recovers. In the Remaster version, her suit immediately transforms into the Phazon Suit, and looks at her new suit's form without pain involved.
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* ActionalizedSequel: Taking place after ''Metroid/Zero Missiom'', the game is first of many that incorporates occurring skirmishes with enemies, with doors being locked to make sure you take care of your enemies first before resuming your objectives. Even dogfights with the Space Pirates has them engage towards you on-site.

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* ActionalizedSequel: ActionizedSequel: Taking place after ''Metroid/Zero Missiom'', the game is first of many that incorporates occurring skirmishes with enemies, with doors being locked to make sure you take care of your enemies first before resuming your objectives. Even dogfights with the Space Pirates has them engage towards you on-site.
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* ActionalizedSequel: Taking place after ''Metroid/Zero Missiom'', the game is first of many that incorporates occurring skirmishes with enemies, with doors being locked to make sure you take care of your enemies first before resuming your objectives. Even dogfights with the Space Pirates has them engage towards you on-site.
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* AdaptationalAngstDowngrade: In the original, after Samus kills the Omega Pirate, it collapses on top of her, and explodes into a pool of Phazon, [[PainfulTransformation and appears to put her in excruciating pain]] until her Gravity Suit fully transforms into the Phazon suit and she recovers. In the Remaster version, her suit immediately transforms into the Phazon Suit, and looks at her new suit's form without pain involved.
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* VoodooShark: In the original game, Metroid Prime had been captured by the Pirates and studied for a while, before breaking loose and returning to its point of origin, explaining its fancy assimilated Zebesian tech armor. The problem is that said point of origin is behind an impenetrable barrier you spend most of the game deactivating, so how did it get out and back? Other regions and later adaptations covered over the plot hole by re-writing the relevant story entries so that the Pirates never captured it... but in doing so, opened the new plot hole of where the weapons and armor came from.

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* VoodooShark: In the original game, Metroid Prime had been captured by the Pirates and studied for a while, before breaking loose and returning to its point of origin, explaining its fancy assimilated Zebesian tech armor. The problem is that said point of origin is behind an impenetrable barrier you spend most of the game deactivating, so how did it get out and back? Other regions and later adaptations covered over the plot hole by re-writing the relevant story entries so that the Pirates never captured it... but in doing so, opened the new plot hole of where the weapons and armor came from.from in the first place. It's possible that it's all actually ''Chozo'' technology it assimilated after landing and tearing through the place before the Chozo managed to seal it inside the Impact Crater, but this is never even hinted at.

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* GoneHorriblyRight: Project Titan, which was the Space Pirates' attempt at creating super soldiers from inanimate objects. Absurd though it sounds, it worked, and it created Thardus, a massive rock monster noted for a very violent temperament that tries to kill anything that gets near and had to be quarantined. Since the beast is made from Phazon Ore, the precursor to Phazite, it's ridiculously durable, and it has no spinal cord, brain, or otherwise notable internal organ systems to target to cheat. Basically, it's Phazon and rock and it hates and kills.

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* GoneHorriblyRight: GoneHorriblyRight:
** Frigate ''Orpheon'' was the site of initial testing with Phazon to produce {{Bioweapon Beast}}s with the promising test subjects of tiny parasites. While most of the subjects were torn apart on a cellular level by their mutations, the three Parasite Queens survived to become massive beasts with various "combat mutations". Unfortunately, two of them got loose and either broke loose the other parasites or started birthing new ones and killed most of the crew in horrific ways in their rampage. By the time Samus shows up, the Pirate crew has been massacred down to a fraction of their number with most of the survivors [[BodyHorror not entirely intact]] and only one of the Queens dead for their efforts. Luckily, after Samus kills the other freed one [[LoadBearingBoss and causes to ship's reactor to go critical]], the surviving Pirates kill the last Queen just as it starts breaking out of stasis itself to continue the rampage.
**
Project Titan, which was the Space Pirates' attempt at creating super soldiers from inanimate objects.objects via Phazon. Absurd though it sounds, it worked, and it created Thardus, a massive rock monster noted for a very violent temperament that tries to kill anything that gets near and had to be quarantined. Since the beast is made from Phazon Ore, the precursor to Phazite, it's ridiculously durable, and it has no spinal cord, brain, or otherwise notable internal organ systems to target to cheat. Basically, it's Phazon and rock and it hates and kills.
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* AmericanKirbyIsHardcore: The game's [[http://www.blogcdn.com/www.joystiq.com/media/2007/08/mw-boxartp-3-nwf.jpg Japanese box art]] is actually more intense than its [[http://upload.wikimedia.org/wikipedia/en/thumb/b/ba/MetroidPrimebox.jpg/250px-MetroidPrimebox.jpg English artwork]], with Samus running in front of an explosion instead of standing in an empty hallway.
* AndYourRewardIsClothes: Completing the game allows you to unlock the Fusion Suit, which gives Samus a different look, if you can do just one more thing, depending on platform. On the original [=GameCube=] version, that would have to be using the [=GameCube=]-Game Boy Advance link cable to connect your system with a Game Boy Advance running Metroid Fusion. On the Wii version in ''Metroid Prime Trilogy'', that would be buying it at the cost of a few Silver Credits.

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* AmericanKirbyIsHardcore: The game's [[http://www.blogcdn.com/www.joystiq.com/media/2007/08/mw-boxartp-3-nwf.jpg [[https://archive.org/details/comparison_metroid_prime Japanese box art]] art is actually more intense than its [[http://upload.wikimedia.org/wikipedia/en/thumb/b/ba/MetroidPrimebox.jpg/250px-MetroidPrimebox.jpg English artwork]], with Samus running in front of an explosion instead of standing in an empty hallway.
hallway. The Switch remaster has [[https://www.reddit.com/r/NSCollectors/comments/114x34p/local_game_store_had_this_a_little_early_has_the/ both versions]] as a reversible cover across all regions with some slight tweaks to the original.
* AndYourRewardIsClothes: Completing the game allows you to unlock the Fusion Suit, which gives Samus a different look, if you can do just one more thing, depending on platform. On the original [=GameCube=] version, that would have to be using the [=GameCube=]-Game Boy Advance link cable to connect your system with a Game Boy Advance running Metroid Fusion. On the Wii version in ''Metroid Prime Trilogy'', that would be buying it at the cost of a few Silver Credits.Credits and one Orange Credit.



* DubNameChange: In the Japanese version, Phendrana Drifts and Magmoor Caverns are known as "Ice Valley" and "Lava Caves", respectively. Some areas in the former still have remnants of the original non-Japanese name, e.g. the "Gravity Chamber" is called "フェンドラナ地底湖" ("Phendrana Underground Lake").

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* DubNameChange: In the Japanese version, Phendrana Drifts and Magmoor Caverns are known as "Ice Valley" and "Lava Caves", respectively. Some areas in the former still have remnants of the original non-Japanese name, e.g. the "Gravity Chamber" is called "フェンドラナ地底湖" ("Phendrana Underground Lake"). These changes are evident with the remaster's full narration option, which does state the name of the location when loading up a save file.



* EmbeddedPrecursor: The original NES Metroid is included as an unlockable if you link Prime to ''VideoGame/MetroidFusion''. It includes a save feature and a new control scheme mimicking that of ''Prime''.

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* EmbeddedPrecursor: The In the [=GameCube=] version, the original NES Metroid is included as an unlockable if you link Prime to ''VideoGame/MetroidFusion''. It includes a save feature and a new control scheme mimicking that of ''Prime''.



* EyesDoNotBelongThere: The 100% ending of Prime has [[spoiler:an eye open on the back of a hand emerging from a Phazon puddle, later revealed to be Dark Samus.]]

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* EyesDoNotBelongThere: The 100% ending of Prime has [[spoiler:an eye open on the back of a hand emerging from a Phazon puddle, later revealed to be Dark Samus.]]Samus]].



** The original NTSC version got careless with one of its Chozo Artifacts: the Artifact of Warrior spawns when you beat the Phazon Elite, but the doors don't lock to make sure you actually collect it. If you leave, save, and come back, the Elite and Artifact are gone for good, and you need all twelve Artifacts to access the Impact Crater and finish the game. The NTSC Player's Choice, PAL, and ''VideoGame/MetroidPrimeTrilogy'' rereleases all fixed this; Player's Choice by locking the doors until you collect the Artifact, and the other two by not despawning the Artifact if you leave and come back.

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** The original NTSC version got careless with one of its Chozo Artifacts: the Artifact of Warrior spawns when you beat the Phazon Elite, but the doors don't lock to make sure you actually collect it. If you leave, save, and come back, the Elite and Artifact are gone for good, and you need all twelve Artifacts to access the Impact Crater and finish the game. The NTSC Player's Choice, PAL, ''VideoGame/MetroidPrimeTrilogy'', and ''VideoGame/MetroidPrimeTrilogy'' Switch rereleases all fixed this; Player's Choice by locking the doors until you collect the Artifact, and the other two three by not despawning the Artifact if you leave and come back.
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** Regarding powerups, it is the only game in the ''Prime'' trilogy where you lose and need to regain your Morph Ball, Varia Suit, and Charge Beam. There is no Seeker Missile or Screw Attack, nor can Samus use the Boost Ball to launch from a Spider Rail. This is also the only game in the trilogy to feature the Ice Beam and Wave Beam. ''Echoes'' has the Dark Beam and ''Corruption'' has the Ice Missile, both which function similar to the Ice Beam. The Wave Beam by contrast, has no analogues in the other games. Lastly, while Power Bombs are present, picking up an expansion of it plays the game's major item acquired jingle; the sequel changes it to the minor item pick up jingle, which is used for other item expansions like missiles

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** Regarding powerups, it is the only game in the ''Prime'' trilogy where you lose and need to regain your Morph Ball, Varia Suit, and Charge Beam. There is no Seeker Missile or Screw Attack, nor can Samus use the Boost Ball to launch from a Spider Rail. This is also the only game in the trilogy to feature the Ice Beam and Wave Beam. ''Echoes'' has the Dark Beam and ''Corruption'' has the Ice Missile, both which function similar to the Ice Beam. The Wave Beam by contrast, has no analogues in the other games. Lastly, while Power Bombs are present, picking up an expansion of it plays the game's major item acquired jingle; the sequel changes it to the minor item pick up jingle, which is used for other item expansions like missilesmissiles. It's also the only game where the beams are used individually instead of stacked together whereas the Dark and Light Beams are separated on purpose.

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** The Phazon Elite highly resembles the usual Elite Pirates, has a similar moveset, and even uses the same encounter music, meaning one can quite easily miss its scan.

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** The Phazon Elite highly resembles the usual Elite Pirates, Pirates [[BodyHorror aside from some extra Phazon tumors]], has a similar moveset, and even uses the same encounter music, meaning one can quite easily miss its scan.scan. You likely wouldn't even think it was unique if not for the fact you need to intentionally break it out of its stasis pod to fight it [[spoiler:in order to nab one of the Chozo Artifacts.]]


Added DiffLines:

** Lumigeks can only be found in one room in the whole game and near the very end at that (Crater Tunnel A of the Impact Crater), meaning they have a high chance of being the last enemy you scan before the two forms of the FinalBoss.

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