History VideoGame / MetalStorm

1st Oct '14 11:01:04 PM Socius
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* GravityScrew: The ''main gimmick'' of the entire game. Your character is able to switch gravity for the entire area and walk on the ceilings and such.

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* GravityScrew: The ''main gimmick'' of the entire game. Your character is able to switch gravity for the entire area and walk on the ceilings and such. It also becomes a weapon with the Gravity Fireball powerup, which turns every flip into an invulnerable charge.
16th Sep '13 12:06:27 PM MarkLungo
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Metal Storm (重力装甲メタルストーム, Jūryoku Sōkō Metaru Sutōmu, "Gravity Armor Metal Storm") is a side-scrolling PlatformGame for the {{NES}}, developed by {{Irem}}. It was released in North America in February 1991 and later in Japan in April 1992.

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Metal Storm (重力装甲メタルストーム, Jūryoku Sōkō Metaru Sutōmu, "Gravity Armor Metal Storm") is a side-scrolling PlatformGame for the {{NES}}, developed by {{Irem}}.Creator/{{Irem}}. It was released in North America in February 1991 and later in Japan in April 1992.



!!Metal Storm provides examples of:

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!!Metal Storm provides examples of:
!!Tropes:



* WrapAround: Vertically present. Stage 6 requires that you use your gravity warping skills wisely.

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* WrapAround: Vertically present. Stage 6 requires that you use your gravity warping skills wisely.wisely.
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4th Jun '13 4:34:39 AM morenohijazo
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!!'''Metal Storm provides examples of:'''

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!!'''Metal !!Metal Storm provides examples of:'''
of:



* AnticlimaxBoss: The FinalBoss has you shoot out four locks that cannot attack the player. You do, however, have 30 seconds to do this or it's an instant GameOver!


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* BossWarningSiren: The game flashes "RED ALERT!" when the player is about to fight the level boss. Does not apply to the BossRush at the end, however.
28th Sep '12 6:58:00 AM Beed28
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* AnticlimaxBoss: The final boss has you shoot out four locks that cannot attack the player. You do, however, have 30 seconds to do this or it's an instant GameOver!

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* AnticlimaxBoss: The final boss FinalBoss has you shoot out four locks that cannot attack the player. You do, however, have 30 seconds to do this or it's an instant GameOver!



* DramaticDisappearingDisplay: Both the timer and score counter disappears while fighting a boss. Averted at the FinalBoss, however.



* TimedMission: The regular levels have a timer that counts down. If it reaches zero, you lose a life. Unless it's against the final boss, in which case, GameOver!

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* TimedMission: The regular levels have a timer that counts down. If it reaches zero, you lose a life. Unless it's against the final boss, FinalBoss, in which case, GameOver!
16th Apr '12 6:53:07 PM wolftickets1969
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Added DiffLines:

* HarderThanHard: Expert mode.
11th Apr '12 12:35:24 PM petrie911
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* AutoScrollingLevel: Sort of, in stage 4. You are in a boxed area while the background and Mooks scroll through it.



* FixedScrollingLevel: Sort of, in stage 4. You are in a boxed area while the background and Mooks scroll through it.
22nd Mar '12 4:08:04 AM EarlOfSandvich
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Added DiffLines:

Metal Storm (重力装甲メタルストーム, Jūryoku Sōkō Metaru Sutōmu, "Gravity Armor Metal Storm") is a side-scrolling PlatformGame for the {{NES}}, developed by {{Irem}}. It was released in North America in February 1991 and later in Japan in April 1992.

Battle Station Cyberg's massive computer that keeps peace throughout the solar system is no longer user friendly. It's gone wildly out of control. The LaserGun it operates has already destroyed Neptune. Earth is its next target. As a high-tech hotshot, the player must enter Cyberg's core and activate the system's self-destruct mechanism. But time is running out... Oh yes, one more thing. The [[GravityScrew powers]] of the "Gravity Flip" Suit are essential for a successful outcome to this mission. The Suit empowers the player to proceed both upside down and rightside up as they dash to put this computer permanently "on the blink!"

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!!'''Metal Storm provides examples of:'''

* AIIsACrapshoot: The background story is about a solar system AI going rogue and attempting to destroy Earth.
* AnticlimaxBoss: The final boss has you shoot out four locks that cannot attack the player. You do, however, have 30 seconds to do this or it's an instant GameOver!
* BossRush: The final stage has you face off the first six bosses in a row, before the final boss.
* CoresAndTurretsBoss: The second boss, a column of laser turrets.
* CraniumRide: The sixth boss. They are three weird machines that circle the screen and open up (attack them when they do so). However, it's inadvisable to focus on one- both the ceiling and the floor are covered in lasers, so you have to hop on them as platforms while taking care not to touch the ceiling or floor.
* DirectionallySolidPlatforms: Present. Some of them are upwards-solid, others are downwards-solid (the arrows on the platform show)
* FixedScrollingLevel: Sort of, in stage 4. You are in a boxed area while the background and Mooks scroll through it.
* GravityScrew: The ''main gimmick'' of the entire game. Your character is able to switch gravity for the entire area and walk on the ceilings and such.
* HumongousMecha: The player character, as well as some enemies.
* NintendoHard: Several instances. Stage 2 has unbelievably fast [[SmashingHallwayTrapsOfDoom smashing traps]], Stage 5 has those laser traps. And then there's the stage 6 boss...
** And then there's expert Mode, where ''everything goes to heck''. Somebody has completed it [[http://www.youtube.com/watch?v=zUSf0tfyufU here]], though.
* OneHitPointWonder: Averted, there are power-ups that allow you to take an extra hit.
* PlatformHell: Expert Mode. Every level get filled with enemies, all the traps get twice as fast, stage 6's bosses open their weakpoints for about a second, etc. You'll need to exploit some glitches and bugs in the game for this one.
* PuzzleBoss: The sixth boss. They are three weird machines that circle the screen and open up (attack them when they do so). However, it's inadvisable to focus on one- both the ceiling and the floor are covered in lasers, so you have to [[CraniumRide hop on them as platforms]] while taking care not to touch the ceiling or floor.
* ReflectingLaser: Used by the stage 5 boss.
* SmashingHallwayTrapsOfDoom: Stage 2 has plenty of them, and they're very fast.
* TimedMission: The regular levels have a timer that counts down. If it reaches zero, you lose a life. Unless it's against the final boss, in which case, GameOver!
* WrapAround: Vertically present. Stage 6 requires that you use your gravity warping skills wisely.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MetalStorm