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Changed line(s) 150 (click to see context) from:
** Also in Shade Man's stage are the Gilliam Knights, who can transform into a [[OurWerewolvesAreDifferent Werewolf Robot]] that looks very similar to an enemy in ''Super Ghouls 'n Ghosts'', while the Raggers are based on Sir Kibbles from the ''[[Franchise/Kirby Kirby series]]''.
to:
** Also in Shade Man's stage are the Gilliam Knights, who can transform into a [[OurWerewolvesAreDifferent Werewolf Robot]] that looks very similar to an enemy in ''Super Ghouls 'n Ghosts'', while the Raggers are based on Sir Kibbles from the ''[[Franchise/Kirby ''[[{{Franchise/Kirby}} Kirby series]]''.
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** The Freeze Cracker can be used to freeze the molten junk in Junk Man's stage, revealing an alternate path where the player can collect one of the plates for the Rush Super Adapter. It can also be used on the WeatherControlMachine enemies to make it snow.
to:
** The Freeze Cracker can be used to freeze the molten junk in Junk Man's stage, revealing an alternate path where the player can collect one of the plates for the Rush Super Adapter. It can also be used on the WeatherControlMachine enemies [[WeatherControlMachine Tel Tels]] to make it snow.
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* WeatherControlMachine: Cloud Man's stage involves an enemy that changes the weather, generating lots of pushing wind and blinding rain (one of the few games to notice how driving rain will reduce visibility). Cloud Man uses these gimmicks as well when you fight him.
to:
* WeatherControlMachine: Cloud Man's stage involves an enemy Tel Tels that changes change the weather, generating lots of pushing wind and blinding rain (one of the few games to notice how driving rain will reduce visibility). Cloud Man uses these gimmicks as well when you fight him.
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* BearsAreBadNews: The polar bear robots in Freeze Man's stage. They attack Mega Man by either throwing chunks of ice at him, or by causing icicles to rain from the ceiling with their roar.
to:
* BearsAreBadNews: The polar bear robots Shirokumachine GTVs in Freeze Man's stage. They attack Mega Man by either throwing chunks of ice at him, or by causing icicles to rain from the ceiling with their roar.
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* BigBoosHaunt: Shade Man's level. The level starts in a cemetery with Mega Man fighting robotic zombies, before entering a haunted castle full of enemies like bats, animated armors, werewolves, and a giant pumpkin mini-boss.
to:
* BigBoosHaunt: Shade Man's level. The level starts in a cemetery with Mega Man fighting robotic zombies, Astro Zombiegs, before entering a haunted castle full of enemies like bats, animated armors, Batton M48s, Raggers, Gilliam Knights that turn into werewolves, and a giant pumpkin mini-boss.VAN Pookin.
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** In the Japanese version of Shade Man's stage, after Mega Man offers to help Bass to Dr. Light's lab, he warns our blue hero that he hopes his kindness won't cost him his life, though this LostInTranslation in the localization. [[spoiler: Sure enough, he succeeds in wrecking Light's lab later in the game and stealing the enhancements meant for Mega Man and Rush.]]
to:
** In the Japanese version of Shade Man's stage, after Mega Man offers to help Bass to Dr. Light's lab, he warns our blue hero that he hopes his kindness won't cost him his life, though this is LostInTranslation in the localization. [[spoiler: Sure enough, he succeeds in wrecking Light's lab later in the game and stealing the enhancements meant for Mega Man and Rush.]]
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* HoverTank: The [[GreenThumb Pumpkin]] [[TankGoodness Tank]] MiniBoss from Shade Man's stage.
to:
* HoverTank: The [[GreenThumb Pumpkin]] VAN Pookin]], the [[TankGoodness Tank]] MiniBoss from Shade Man's stage.
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* LettingTheAirOutOfTheBand: In the introduction stage, when Auto hands Mega Man a Met Hat instead of his [[IconicItem Iconic Blue Helmet]], a short and off-key version of the usual [[RecurringRiff Robot Master music]] plays, and Mega Man responds with a long VisibleSilence.
to:
* LettingTheAirOutOfTheBand: In the introduction stage, when Auto hands Mega Man a Met Hat Helmet instead of his [[IconicItem Iconic Blue Helmet]], a short and off-key version of the usual [[RecurringRiff Robot Master music]] plays, and Mega Man responds with a long VisibleSilence.
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* MacrossMissileMassacre: The [[MiniBoss Sisi Truck]]'s endless barrage of rockets in Turbo Man's stage.
to:
* MacrossMissileMassacre: The [[MiniBoss Sisi Truck]]'s endless barrage of rockets Sisi Rockets in Turbo Man's stage.
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* TheMole: Bass was first introduced as a potential ally to Mega Man, who claimed to also be battling Dr. Wily. When he's [[WoundedGazelleGambit discovered injured later]], Mega gives him access to Dr. Light's lab to be repaired. Bass ends up ransacking Light's lab and stealing the plans for some new upgrades for Mega Man and Rush, delivering them to his creator, Dr. Wily.
to:
* TheMole: Bass was first introduced as a potential ally to Mega Man, who claimed to also be battling Dr. Wily. When he's [[WoundedGazelleGambit discovered injured later]], later in Shade Man's stage]], Mega gives him access to Dr. Light's lab to be repaired. Bass ends up ransacking Light's lab and stealing the plans for some new upgrades for Mega Man and Rush, delivering them to his creator, Dr. Wily.
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* OneWheeledWonder: Gilliam Knight and Turbo Roader.
to:
* OneWheeledWonder: Gilliam Knight Knights and Turbo Roader.Roaders.
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* PumpkinPerson: A giant pumpkin-shaped robot serves as a miniboss during Shade Man's stage (which has a strong horror/Halloween theme).
to:
* PumpkinPerson: A giant pumpkin-shaped robot VAN Pookin serves as a miniboss during Shade Man's stage (which has a strong horror/Halloween theme).
Changed line(s) 150 (click to see context) from:
** Also in Shade Man's stage are the Gilliam Knights, who can transform into a [[OurWerewolvesAreDifferent Werewolf Robot]] that looks very similar to an enemy in ''Super Ghouls 'n Ghosts''.
to:
** Also in Shade Man's stage are the Gilliam Knights, who can transform into a [[OurWerewolvesAreDifferent Werewolf Robot]] that looks very similar to an enemy in ''Super Ghouls 'n Ghosts''.Ghosts'', while the Raggers are based on Sir Kibbles from the ''[[Franchise/Kirby Kirby series]]''.
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Changed line(s) 95 (click to see context) from:
** In the Japanese version of Shade Man's stage, after Mega Man offers to help Bass to Dr. Light's lab, he warns our blue hero that he hopes his kindness won't cost him his life. LostInTranslation in the localization. [[spoiler: Sure enough, he succeeds in wrecking Light's lab later in the game and stealing the enhancements meant.]]
to:
** In the Japanese version of Shade Man's stage, after Mega Man offers to help Bass to Dr. Light's lab, he warns our blue hero that he hopes his kindness won't cost him his life. life, though this LostInTranslation in the localization. [[spoiler: Sure enough, he succeeds in wrecking Light's lab later in the game and stealing the enhancements meant.meant for Mega Man and Rush.]]
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* BlowYouAway: Bufoohs, the game’s version of [[VideoGame/MegaMan2 Fan Fiend]], try to blow Mega Man into bottomless pits or other hazards, but can also change their bodies to pull the Blue Bomber into them or just damage him on contact, similar to Hyper Storm H of the Genesis Unit.
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* CreepyCockroach: The cockroach robots in Junk Man's factory-themed stage.
to:
* CreepyCockroach: The cockroach robots Gockroach S in Junk Man's factory-themed stage.
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* EpisodeOfTheDead: Shade Man's stage, which also doubles as HalloweenEpisode. Being in a base based on a cemetery, most of the {{Mooks}} Mega Man has to fight are robot zombies.
to:
* EpisodeOfTheDead: Shade Man's stage, which also doubles as HalloweenEpisode. Being in a base based on a cemetery, most of the {{Mooks}} Mega Man has to fight are robot zombies.Astro Zombiegs.
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* EverythingsDeaderWithZombies: Shade Man's stage is filled with [[NinjaPirateZombieRobot zombie robots]].
to:
* EverythingsDeaderWithZombies: Shade Man's stage is filled with [[NinjaPirateZombieRobot zombie robots]].Astro Zombiegs]].
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* ExorcistHead: Junk Man is able to spin his body and head separately, as we see in Junk man's intro animation prior to his fight.
to:
* ExorcistHead: Junk Man is able to spin his body and head separately, as we see in Junk man's his intro animation prior to his fight.
Changed line(s) 94 (click to see context) from:
** In the Japanese version of Shade Man's stage, after Mega Man offers to help Bass to Dr. Light's lab, he warns our blue hero that he hopes his kindness won't cost him his life. LostInTranslation in the localization. [[spoiler: Sure enough, he succeeds in wrecking Light's lab later in the game.]]
to:
** In the Japanese version of Shade Man's stage, after Mega Man offers to help Bass to Dr. Light's lab, he warns our blue hero that he hopes his kindness won't cost him his life. LostInTranslation in the localization. [[spoiler: Sure enough, he succeeds in wrecking Light's lab later in the game.game and stealing the enhancements meant.]]
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* MookMaker: [[TankGoodness Gamerizer]], the boss of Wily Castle 2, can summon mini-Gamerizers named Spotaro from its barrack-like body. Also the [[MiniMook Wily Machine Minis]] from [[DepartmentOfRedundancyDepartment Dr. Wily's Wily Machine]].
to:
* MookMaker: [[TankGoodness Gamerizer]], the boss of Wily Castle 2, can summon mini-Gamerizers named Spotaro from its barrack-like body. Also the [[MiniMook Wily Machine Minis]] from [[DepartmentOfRedundancyDepartment Dr. Wily's Wily Machine]].Machine 7]].
Changed line(s) 156 (click to see context) from:
** The game's ending references that of [[VideoGame/MegaMan3 the third entry]] heavily. Dr. Wily has rubble from his crumbling fortress fall on him and he is very nearly killed, though not in that order or for that reason. Additionally, Bass comes to rescue him in the end, much like Protoman did for Megaman.
to:
** The game's ending references that of [[VideoGame/MegaMan3 the third entry]] heavily. Dr. Wily has rubble from his crumbling fortress fall on him and he is very nearly killed, though not in that order or for that reason. Additionally, Bass comes to rescue him in the end, much like Protoman Proto Man did for Megaman.his brother. Hell, the Wily Machine 7 is like the Wily Machine 3, though it can only walk, jump, and shoot out smaller versions of itself. Justified, since Wily didn’t have time to add in offensive capabilities since he just got out of prison.
Changed line(s) 168 (click to see context) from:
* TransformingMecha: Turbo Man can transform into a racecar, and the Gilliam Knight can turn into a [[OurWerewolvesAreDifferent werewolf under a full moon]].
to:
* TransformingMecha: Turbo Man can transform into a racecar, and the Gilliam Knight Knights can turn into a [[OurWerewolvesAreDifferent werewolf werewolves under a full moon]].
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* UnfinishedUntestedUsedAnyway: The Wily Machine, since Dr. Wily had only just broken out of prison not too long ago he did not have much time to work on it, so in the end all it can do is [[HoppingMachine hop around]] and [[MookMaker shoot out]] [[MiniMook miniature versions]] of itself.
to:
* UnfinishedUntestedUsedAnyway: The Wily Machine, Machine 7, since Dr. Wily had only just broken out of prison not too long ago he did not have much time to work on it, so in the end all it can do is [[HoppingMachine hop around]] and [[MookMaker shoot out]] [[MiniMook miniature versions]] of itself.
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Dewicked trope
* AnimalMecha: Robotic dinosaurs are a major theme of Slash Man's stage. Robot dinosaur fossils are also present in the background of Freeze Man's stage.
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* EverythingsBetterWithDinosaurs: Robotic dinosaurs are a major theme of Slash Man's stage. Robot dinosaur fossils are also present in the background of Freeze Man's stage.
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Changed line(s) 33 (click to see context) from:
* AdvancingBossOfDoom: King Gojulas, the T-Rex MiniBoss in Slash Man's level, and [=HannyaNED=], the Oni Mask Boss from Wily Castle 3.
to:
* AdvancingBossOfDoom: AdvancingBossOfDoom:
** King Gojulas, the T-Rex MiniBoss in Slash Man's level, who drops in behind Mega Man and[=HannyaNED=], chases him into a corner, where Mega Man cannot progress until he defeats it.
**[=HannyaNED=], the Oni Mask Boss from Wily Castle3.3, is fought in an area that automatically scrolls to the right, and Mega Man must constantly be moving forward to avoid contact with it.
** King Gojulas, the T-Rex MiniBoss in Slash Man's level, who drops in behind Mega Man and
**[=HannyaNED=], the Oni Mask Boss from Wily Castle
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* BlackoutBasement: One of the rooms in Shade Man's stage is this, fittingly over a pit of SpikesOfDoom. Can be illuminated by using [[ChargedAttack charged buster shots]] or by lighting the torches with [[UtilityWeapon Scorch Wheel]].
to:
* BlackoutBasement: BlackoutBasement:
** One of the rooms in Shade Man's stage isthis, fittingly over completely dark, which is especially dangerous sine the room contains a pit of SpikesOfDoom. Can Luckily, the room can be illuminated by using [[ChargedAttack charged buster shots]] or by lighting the torches with [[UtilityWeapon Scorch Wheel]].Wheel]].
** The first Dr. Wily stage contains sections where the room goes dark as long as Mega Man's feet are on the ground. Whenever he jumps, the room lights back up again.
** One of the rooms in Shade Man's stage is
** The first Dr. Wily stage contains sections where the room goes dark as long as Mega Man's feet are on the ground. Whenever he jumps, the room lights back up again.
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* FireIceLightning: Turbo Man, Freeze Man, and Cloud Man, respectively. The [[FinalBoss Wily Capsule]] shoots out [[ThatOneAttack hard to dodge projectiles]] of [[ShockAndAwe electricity]], [[ManOnFire fire]], and [[HarmlessFreezing ice]] as well.
* FloatingInABubble: Burst Man's specialty, whether it's an [[TrickBomb explosive]] or Mega Man himself floating up towards a ceiling full of SpikesOfDoom. Mega Man can do this as well, of course, once he [[PowerCopying obtains]] the [[HavingABlast Danger]] [[BubbleGun Wrap]] from Burst Man.
* FloatingInABubble: Burst Man's specialty, whether it's an [[TrickBomb explosive]] or Mega Man himself floating up towards a ceiling full of SpikesOfDoom. Mega Man can do this as well, of course, once he [[PowerCopying obtains]] the [[HavingABlast Danger]] [[BubbleGun Wrap]] from Burst Man.
to:
* FireIceLightning: FireIceLightning:
** Turbo Man, Freeze Man, and Cloud Man,respectively. respectively attack using a wheel of rotating flames, icy projectiles that can freeze Mega Man, and bolts of lightning.
** The [[FinalBoss Wily Capsule]] shoots out[[ThatOneAttack hard projectiles of the three elements as well. The fire balls cause Mega Man to dodge projectiles]] of [[ShockAndAwe electricity]], [[ManOnFire fire]], burst into flames for additional damage, the ice balls freeze him, leaving him vulnerable to the next attack, and [[HarmlessFreezing ice]] as well.
the lightning orbs simply deal damage.
* FloatingInABubble: Burst Man'sspecialty, whether it's an [[TrickBomb explosive]] or specialty is firing bombs encased in bubbles. These bubbles have the ability to encase Mega Man himself and send him floating up towards a ceiling full of SpikesOfDoom. Mega Man can do this as well, of course, once he [[PowerCopying obtains]] the [[HavingABlast Danger]] [[BubbleGun Wrap]] from Burst Man.
** Turbo Man, Freeze Man, and Cloud Man,
** The [[FinalBoss Wily Capsule]] shoots out
* FloatingInABubble: Burst Man's
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Shopkeeper is no longer a trope
Deleted line(s) 142,143 (click to see context) :
* ShopKeeper: [[RobotBuddy Auto]].
** DiscountCard: The Hyperbolt found in Spring Man's stage.
** DiscountCard: The Hyperbolt found in Spring Man's stage.
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Changed line(s) 39,41 (click to see context) from:
* BearsAreBadNews: The polar bear robots in Freeze Man's stage.
* BewareTheNiceOnes: [[spoiler:Mega Man attempts to ''kill'' Wily this time!]]
* BigBoosHaunt: Shade Man's level.
* BewareTheNiceOnes: [[spoiler:Mega Man attempts to ''kill'' Wily this time!]]
* BigBoosHaunt: Shade Man's level.
to:
* BearsAreBadNews: The polar bear robots in Freeze Man's stage.
stage. They attack Mega Man by either throwing chunks of ice at him, or by causing icicles to rain from the ceiling with their roar.
* BewareTheNiceOnes:[[spoiler:Mega Man [[spoiler: Mega Man, normally a pacifist, attempts to ''kill'' Wily this time!]]
at the end of the game.]]
* BigBoosHaunt: Shade Man's level. The level starts in a cemetery with Mega Man fighting robotic zombies, before entering a haunted castle full of enemies like bats, animated armors, werewolves, and a giant pumpkin mini-boss.
* BewareTheNiceOnes:
* BigBoosHaunt: Shade Man's level. The level starts in a cemetery with Mega Man fighting robotic zombies, before entering a haunted castle full of enemies like bats, animated armors, werewolves, and a giant pumpkin mini-boss.
Deleted line(s) 44 (click to see context) :
* BonusBoss: [[spoiler:Proto Man, after meeting certain requirements, can be fought in a secret area in Shade Man's level.]]
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* CompilationRerelease: Available through ''Anniversary Collection'' ([=PS2=], GameCube) and ''Legacy Collection 2'' ([=PS4=], Xbox One, Switch, and Steam).
to:
* CompilationRerelease: Available through ''Anniversary Collection'' ([=PS2=], GameCube) [=GameCube=]) and ''Legacy Collection 2'' ([=PS4=], Xbox One, Switch, and Steam).
Changed line(s) 67 (click to see context) from:
* DowsingDevice: The first appearance of the [[RobotDog Rush]] [[TheNoseKnows Search]].
to:
* DowsingDevice: The first appearance of the [[RobotDog Rush]] [[TheNoseKnows Search]]. This item makes Rush dig into the ground wherever he is summoned, and pull out whatever he finds. If used in the right spots, Rush can find items that can otherwise only be obtained by paying lots of bolts at Big Eddie's.
Changed line(s) 70 (click to see context) from:
* EasterEgg: There is a code that allows you to duel Bass in a one on one two-player duel a la ''Franchise/StreetFighter''. You can also hold B when selecting Shade Man's stage to replace the music with a remix of the first level theme from ''[[VideoGame/GhostsNGoblins Super Ghouls 'n Ghosts]]''.
to:
* EasterEgg: EasterEgg:
** There is a code that allows you toduel Bass in play a one on one two-player duel a la ''Franchise/StreetFighter''. You battle mode. Both players can also choose to play as either Mega Man or Bass, and both characters have a few secret moves that can be performed using ''VideoGame/StreetFighter''-like command inputs.
** If you hold B when selecting Shade Man's stage, the usual stageto replace the music will be replaced with a remix of the first level theme from ''[[VideoGame/GhostsNGoblins Super Ghouls 'n Ghosts]]''.
** There is a code that allows you to
** If you hold B when selecting Shade Man's stage, the usual stage
Changed line(s) 76 (click to see context) from:
* [[ExcitedShowTitle Excited Level Title!]]: Each of the Robot Master stages in the Japanese version were given a title for some reason; the enthused ones include Cloud Man's "[[BottomlessPits Watch Your Step!]]", Freeze Man's "[[SlippySlideyIceWorld Don't Slip!]]", and Shade Man's "[[BigBoosHaunt Mystery! The Horror!]]"
to:
* [[ExcitedShowTitle Excited Level Title!]]: Each of the Robot Master stages in the Japanese version were given a title for some reason; flavor text on their intro screen; the enthused ones include Cloud Man's "[[BottomlessPits Watch Your Step!]]", Freeze Man's "[[SlippySlideyIceWorld Don't Slip!]]", and Shade Man's "[[BigBoosHaunt Mystery! The Horror!]]"
Added DiffLines:
* OptionalBoss: [[spoiler:Proto Man, after meeting certain requirements, can be fought in a secret area in Shade Man's level. Mega Man can acquire his Proto Shield if he defeats him]].
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Turtle Power is no longer a trope
Changed line(s) 115 (click to see context) from:
* ManOnFire: Turbo Man's Scorch Wheel, [[TurtlePower Gamerizer]]'s FireBreathingWeapon from Wily Castle 2, as well as [[FinalBoss Dr. Wily's Capsule]] can inflict this onto Mega Man, repeatedly damaging him until the fire fades. Also happens to Burst Man and Slash Man when the [[PlayingWithFire Scorch Wheel]] is used on them.
to:
* ManOnFire: Turbo Man's Scorch Wheel, [[TurtlePower Gamerizer]]'s Gamerizer's FireBreathingWeapon from Wily Castle 2, as well as [[FinalBoss Dr. Wily's Capsule]] can inflict this onto Mega Man, repeatedly damaging him until the fire fades. Also happens to Burst Man and Slash Man when the [[PlayingWithFire Scorch Wheel]] is used on them.
Changed line(s) 118 (click to see context) from:
* MookMaker: [[TankGoodness Gamerizer]], the boss of Wily Castle 2, can summon [[TurtlePower mini-Gamerizers named Spotaro]] from its barrack-like body. Also the [[MiniMook Wily Machine Minis]] from [[DepartmentOfRedundancyDepartment Dr. Wily's Wily Machine]].
to:
* MookMaker: [[TankGoodness Gamerizer]], the boss of Wily Castle 2, can summon [[TurtlePower mini-Gamerizers named Spotaro]] Spotaro from its barrack-like body. Also the [[MiniMook Wily Machine Minis]] from [[DepartmentOfRedundancyDepartment Dr. Wily's Wily Machine]].
Changed line(s) 148 (click to see context) from:
** Gamerizer, the {{turtle|Power}} {{Tank|Goodness}} boss of the second Wily Castle level, is a ShoutOut to the popular Japanese monster Film/{{Gamera}}.
to:
** Gamerizer, the {{turtle|Power}} turtle {{Tank|Goodness}} boss of the second Wily Castle level, is a ShoutOut to the popular Japanese monster Film/{{Gamera}}.
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Changed line(s) 56 (click to see context) from:
* CompilationRerelease: Available through ''Anniversary Collection'' ([=PS2=]) and ''Legacy Collection 2'' ([=PS4=], Xbox One, Switch, and Steam).
to:
* CompilationRerelease: Available through ''Anniversary Collection'' ([=PS2=]) ([=PS2=], GameCube) and ''Legacy Collection 2'' ([=PS4=], Xbox One, Switch, and Steam).
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Changed line(s) 87 (click to see context) from:
** In the Japanese version of Shade Man's stage, after Mega Man offers to help Bass to Dr. Light's lab, he warns our blue hero that he hopes his kindness won't cost him his life. LostInTranslation in the localization.
to:
** In the Japanese version of Shade Man's stage, after Mega Man offers to help Bass to Dr. Light's lab, he warns our blue hero that he hopes his kindness won't cost him his life. LostInTranslation in the localization. [[spoiler: Sure enough, he succeeds in wrecking Light's lab later in the game.]]
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Added DiffLines:
** In the Japanese version of Shade Man's stage, after Mega Man offers to help Bass to Dr. Light's lab, he warns our blue hero that he hopes his kindness won't cost him his life. LostInTranslation in the localization.
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Changed line(s) 100 (click to see context) from:
** The FinalBoss -- infamous for its high difficulty -- has a mechanic that isn't obvious. Each time they release four orbs, you can actually misdirect their RoboTeching by jumping, sliding and moving in different directions. The trouble is that the movements are very specific if you want to avoid taking damage completely and until this point, there hasn't been a boss quite like this in the classic series. For a NoDamageRun, it is absolutely essential to memorize how to react to every position the Wily Capsule may appear at. If you're out of consumables and want to still win, it's also essential to learn this as you can't spare too many hits.
to:
** The FinalBoss -- infamous for its high difficulty -- has a mechanic that isn't obvious. Each time they release four orbs, you can actually misdirect their RoboTeching by jumping, sliding and moving in different directions. The trouble is that the movements are very specific if you want to avoid taking damage completely and until this point, there hasn't been a boss quite like this in the classic series. You can also prevent him from releasing the orbs by shooting him with the Thunder Bolt right after hitting him with the Mega Buster, Freeze Cracker or Wild Coil, but it requires precise timing and isn't possible if Wily is too high up for the Bolt's reach, plus there's no incentive to try it out when you don't know about it since the Thunder Bolt doesn't damage Wily, so you really just have to guess this specific mechanic (or see it in a guide). For a NoDamageRun, it is absolutely essential to memorize how to react to every position the Wily Capsule may appear at. If you're out of consumables and want to still win, it's also essential to learn this as you can't spare too many hits.
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Changed line(s) 85 (click to see context) from:
* {{Foreshadowing}}: The ending has a scene where a comet streaks across the sky, setting the stage for Duo and the Evil Energy in ''[[VideoGame/MegaMan8 8]]''.
to:
* {{Foreshadowing}}: {{Foreshadowing}}:
** The ending has a scene where a comet streaks across the sky, setting the stage for Duo and the Evil Energy in ''[[VideoGame/MegaMan88]]''.8]]''.
** There are three broken displays in the Robot Museum. One of them is Guts Man, of course, but the others two foreshadow Cut Man and Wood Man's return in the Saturn version of [[VideoGame/MegaMan8 the next game]].
** The ending has a scene where a comet streaks across the sky, setting the stage for Duo and the Evil Energy in ''[[VideoGame/MegaMan8
** There are three broken displays in the Robot Museum. One of them is Guts Man, of course, but the others two foreshadow Cut Man and Wood Man's return in the Saturn version of [[VideoGame/MegaMan8 the next game]].
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Added DiffLines:
** You can severely reduce the damage dealt by burning attacks by mashing the buttons like you'd to escape freezing ones. This can be a ''huge'' help to mitigate the amount of damage some bosses, including the final one, do against you.
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Changed line(s) 66 (click to see context) from:
* DefeatEqualsExplosion: The bosses from Wily Castle suffer quite lengthy {{Chain Reaction Destruction}}s when they are defeated.
to:
* DefeatEqualsExplosion: The bosses from Wily Castle suffer quite lengthy {{Chain Reaction Destruction}}s chain reaction destructions when they are defeated.
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Deleted line(s) 51 (click to see context) :
* ChainReactionDestruction: The bosses of [[SupervillainLair Wily Castle]], and the castle itself at the end.
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Deleted line(s) 108 (click to see context) :
* LostInTranslation: The Truck MiniBoss in Turbo Man's stage is named the Sisi Truck, which in Japanese is a play on the word [[https://en.wikipedia.org/wiki/Shishi_(stone_lion) Shishi,]] a Chinese guardian lion statue. In English, however, this sounds a lot more like its name is supposed to be "[[UnfortunateNames Sissy Truck]]."
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Changed line(s) 37 (click to see context) from:
* AntiFrustrationFeatures: This is the first of the ''Mega Man'' games to split up the Wily Castle stages, allowing the player to restock supplies as well as automatically recharging weapon energy between each level. This is also the first of the console games to introduce the item shop, where the player could max out their [[HealingPotion E-Tanks]], [[ManaPotion W-Tanks]], [[EmergencyEnergyTank S-Tanks]], and [[OneUp Extra Lives]] between stages.
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* AntiFrustrationFeatures: This is the first of the ''Mega Man'' games game to split up the Wily Castle stages, allowing allow the player to restock supplies as well as automatically recharging recharge weapon energy in between each Wily Castle level. This is also the first of the console games to introduce the item shop, where the player could max out their [[HealingPotion E-Tanks]], [[ManaPotion W-Tanks]], [[EmergencyEnergyTank S-Tanks]], and [[OneUp Extra Lives]] between stages.
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* AdvancingBossOfDoom: King Gojulas, the T-Rex MiniBoss in Slash Man's level, and HannyaNED, the Oni Mask Boss from Wily Castle 3.
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* AdvancingBossOfDoom: King Gojulas, the T-Rex MiniBoss in Slash Man's level, and HannyaNED, [=HannyaNED=], the Oni Mask Boss from Wily Castle 3.
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Bubbly Clouds has been renamed into Level In The Clouds. Swapping wicks for fitting examples, removing wicks for misuse, and adding context whenever necessary
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* BubblyClouds: Appropriately, Cloud Man's stage.
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* ContinuityNod: Slash Man's design is based on [[CatFolk Pluto]] from ''VideoGame/MegaManV'' for the UsefulNotes/GameBoy.
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* ContinuityNod: ContinuityNod:
** Slash Man's design is based on [[CatFolk Pluto]] from ''VideoGame/MegaManV'' for the UsefulNotes/GameBoy.
** Slash Man's design is based on [[CatFolk Pluto]] from ''VideoGame/MegaManV'' for the UsefulNotes/GameBoy.
%%* LevelInTheClouds: Appropriately, Cloud Man's stage.
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* MythologyGag: Mega Man's costume when he has Thunder Bolt equipped bears a shocking resemblance to the costume worn by Mega on the infamously OffModel [[AmericanKirbyIsHardcore U.S. box art]] for [[VideoGame/MegaMan1 the original game]].
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* MythologyGag: MythologyGag:
** Mega Man's costume when he has Thunder Bolt equipped bears a shocking resemblance to the costume worn by Mega on the infamously OffModel [[AmericanKirbyIsHardcore U.S. box art]] for [[VideoGame/MegaMan1 the original game]].
** Mega Man's costume when he has Thunder Bolt equipped bears a shocking resemblance to the costume worn by Mega on the infamously OffModel [[AmericanKirbyIsHardcore U.S. box art]] for [[VideoGame/MegaMan1 the original game]].
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* NostalgiaLevel: The Robot Museum stage has [[SeriesMascot Metool shrubberies]], [[VideoGame/MegaMan6 Brain Break statues]], and [[VideoGame/MegaMan5 Camon wall tiles]], as well as glass case displays for [[VideoGame/MegaMan2 Heat Man]], [[VideoGame/MegaMan3 Snake Man]], [[VideoGame/MegaMan4 Pharaoh Man, Skull Man, Ring Man]], [[VideoGame/MegaMan6 Blizzard Man, Flame Man, and Plant Man]], before Mega Man can finally catch up with Dr. Wily just in time to watch him steal [[VideoGame/MegaMan1 Guts Man]] [[note]]and as we'll find out in ''VideoGame/MegaMan8'', Cut Man and Wood Man as well[[/note]]. The stage music is even a remix of Guts Man's, Heat Man's, and Snake Man's level themes.
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* NostalgiaLevel: NostalgiaLevel:
** The Robot Museum stage has [[SeriesMascot Metool shrubberies]], [[VideoGame/MegaMan6 Brain Break statues]], and [[VideoGame/MegaMan5 Camon wall tiles]], as well as glass case displays for [[VideoGame/MegaMan2 Heat Man]], [[VideoGame/MegaMan3 Snake Man]], [[VideoGame/MegaMan4 Pharaoh Man, Skull Man, Ring Man]], [[VideoGame/MegaMan6 Blizzard Man, Flame Man, and Plant Man]], before Mega Man can finally catch up with Dr. Wily just in time to watch him steal [[VideoGame/MegaMan1 Guts Man]] [[note]]and as we'll find out in ''VideoGame/MegaMan8'', Cut Man and Wood Man as well[[/note]]. The stage music is even a remix of Guts Man's, Heat Man's, and Snake Man's level themes.
** The Robot Museum stage has [[SeriesMascot Metool shrubberies]], [[VideoGame/MegaMan6 Brain Break statues]], and [[VideoGame/MegaMan5 Camon wall tiles]], as well as glass case displays for [[VideoGame/MegaMan2 Heat Man]], [[VideoGame/MegaMan3 Snake Man]], [[VideoGame/MegaMan4 Pharaoh Man, Skull Man, Ring Man]], [[VideoGame/MegaMan6 Blizzard Man, Flame Man, and Plant Man]], before Mega Man can finally catch up with Dr. Wily just in time to watch him steal [[VideoGame/MegaMan1 Guts Man]] [[note]]and as we'll find out in ''VideoGame/MegaMan8'', Cut Man and Wood Man as well[[/note]]. The stage music is even a remix of Guts Man's, Heat Man's, and Snake Man's level themes.
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* OvershadowedByAwesome: The [[HoverBoard Rush Jet]] has been suffering BadassDecay since ''VideoGame/MegaMan4'', but now it seems overshadowed by the [[JetPack Rush Super Adapter]]. Doesn't help matters that since Rush Jet is completely optional in this game, there are no levels where you even have to use it.
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* OvershadowedByAwesome: OvershadowedByAwesome:
** The [[HoverBoard Rush Jet]] has been suffering BadassDecay since ''VideoGame/MegaMan4'', but now it seems overshadowed by the [[JetPack Rush Super Adapter]]. Doesn't help matters that since Rush Jet is completely optional in this game, there are no levels where you even have to use it.
** The [[HoverBoard Rush Jet]] has been suffering BadassDecay since ''VideoGame/MegaMan4'', but now it seems overshadowed by the [[JetPack Rush Super Adapter]]. Doesn't help matters that since Rush Jet is completely optional in this game, there are no levels where you even have to use it.
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* ExorcistHead: Junk Man is able to spin his body and head separately, as we see in Junk man's intro animation prior to his fight.
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-> In The Year Of 20XX AD... The world cheered Mega Man when at long last he captured and imprisoned Dr. Wily. But...Dr. Wily knew his schemes might end in failure and had planned for just such an occasion. Four robots had been hidden away and after six months without being contacted by [[AccidentalMisnaming Dr. Willy]], they activate and begin searching for their master...
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-> In The Year Of 20XX AD... The world cheered Mega Man when at long last he captured and imprisoned Dr. Wily. But...Dr. Wily knew his schemes might end in failure and had planned for just such an occasion. Four robots had been hidden away and after six months without being contacted by [[AccidentalMisnaming Dr. Willy]], they activate and begin searching for their master...
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This game is part of the {{compilation|Rerelease}}s ''Mega Man Anniversary Collection'' and ''Mega Man Legacy Collection 2''.
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This game is part of the {{compilation|Rerelease}}s ''Mega Man Anniversary Collection'' and ''Mega Man Legacy ''Legacy Collection 2''.
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* AwesomeButImpractical: [[spoiler:The [[LuckilyMyShieldWillProtectMe Proto Shield]], Proto Man's [[IconicItem iconic shield]], given to Mega Man after [[BonusBoss beating Proto Man in battle]]... Unfortunately, the shield works the same as how Sniper Joes use them, and can only block shots while standing perfectly still. If you move, jump, or shoot, [[ShieldsAreUseless it becomes useless]], and what's worse, you cannot use any weapon other than the Mega Buster or any of the Rush abilities at the same time as the Proto Shield.]]
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* AwesomeButImpractical: [[spoiler:The [[LuckilyMyShieldWillProtectMe Proto Shield]], Proto Man's [[IconicItem iconic shield]], given to Mega Man after [[BonusBoss beating Proto Man in battle]]... Unfortunately, the shield works the same as how Sniper Joes use them, and can only block shots while standing perfectly still. If you move, jump, or shoot, [[ShieldsAreUseless it becomes useless]], and what's worse, you cannot use any weapon other than the Mega Buster or any of the Rush abilities at the same time as the Proto Shield.]]
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[[caption-width-right:350: ''"[[https://www.youtube.com/watch?v=tS7n8jWPOQY My name is Mega Man.]]'' ''[[RunningGag I kicked Wily's ass once again...]]"''[[note]] ''Clockwise, from left to right: Slash Man, Turbo Man, Spring Man, Freeze Man, Burst Man, Shade Man, Junk Man, Cloud Man.''[[/note]]]]
-> In The Year Of 20XX AD... The world cheered Mega Man when at long last he captured and imprisoned Dr. Wily. But... Dr. Wily knew his schemes might end in failure and had planned for just such an occasion. Four robots had been hidden away and after six months without being contacted by [[AccidentalMisnaming Dr. Willy]], they activate and begin searching for their master...
-> In The Year Of 20XX AD... The world cheered Mega Man when at long last he captured and imprisoned Dr. Wily. But... Dr. Wily knew his schemes might end in failure and had planned for just such an occasion. Four robots had been hidden away and after six months without being contacted by [[AccidentalMisnaming Dr. Willy]], they activate and begin searching for their master...
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[[caption-width-right:350: ''"[[https://www.youtube.com/watch?v=tS7n8jWPOQY My name is Mega Man.]]'' Man]]''. ''[[RunningGag I kicked Wily's ass once again...]]"''[[note]] ''Clockwise, from left to right: Slash Man, Turbo Man, Spring Man, Freeze Man, Burst Man, Shade Man, Junk Man, Cloud Man.''[[/note]]]]
-> In The Year Of 20XX AD... The world cheered Mega Man when at long last he captured and imprisoned Dr. Wily. But... Dr. Wily knew his schemes might end in failure and had planned for just such an occasion. Four robots had been hidden away and after six months without being contacted by [[AccidentalMisnaming Dr. Willy]], they activate and begin searching for their master...
-> In The Year Of 20XX AD... The world cheered Mega Man when at long last he captured and imprisoned Dr. Wily. But...
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* BittersweetEnding: [[spoiler:After several years of chasing Dr. Wily and finally putting him in jail, Wily breaks out and runs amok again like nothing has changed, but to make matters worse, at the end of the game, although Mega Man does stop Dr. Wily's current rampage, [[VillainExitStageLeft Wily still escapes]], [[TheMole Bass turns out to be an enemy]], and Mega Man has to deal with the fact that [[ThouShaltNotKill he attempted to kill a living being]] ([[WhyDontYouJustShootHim even if it was Dr. Wily]]). [[TheBadGuyWins For all intents and purposes, Mega Man fails and Dr. Wily got exactly what he wanted; to escape prison.]]]]
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* BittersweetEnding: [[spoiler:After several years of chasing Dr. Wily and finally putting him in jail, Wily breaks out and runs amok again like nothing has changed, but to make matters worse, at the end of the game, although Mega Man does stop Dr. Wily's current rampage, [[VillainExitStageLeft Wily still escapes]], [[TheMole Bass turns out to be an enemy]], and Mega Man has to deal with the fact that [[ThouShaltNotKill he attempted to kill a living being]] ([[WhyDontYouJustShootHim even if it was Dr. Wily]]). [[TheBadGuyWins For all intents and purposes, Mega Man fails and Dr. Wily got exactly what he wanted; to escape prison.]]]]prison]].]]
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* CompilationRerelease: Available through ''Mega Man Anniversary Collection'' ([=PS2=]) and ''Mega Man Legacy Collection 2'' ([=PS4=], Xbox One, Switch, and Steam).
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* CompilationRerelease: Available through ''Mega Man Anniversary ''Anniversary Collection'' ([=PS2=]) and ''Mega Man Legacy ''Legacy Collection 2'' ([=PS4=], Xbox One, Switch, and Steam).
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** When you use Noise Crush on Shade Man, he gets [[ChargedAttack charged up]] as if he was hit with his own shot. [[MyRulesAreNotYourRules This does not work the other way around, though.]]
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** When you use Noise Crush on Shade Man, he gets [[ChargedAttack charged up]] as if he was hit with his own shot. [[MyRulesAreNotYourRules This does not work the other way around, though.]]around]].
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* LuckilyMyShieldWillProtectMe: [[SelectiveMagnetism Junk Shield]] and [[WreathedInFlames Scorch Wheel]]. [[spoiler:Also, your reward for beating Proto Man's BonusBoss fight is his shield.]]
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* LuckilyMyShieldWillProtectMe: [[SelectiveMagnetism Junk Shield]] and [[WreathedInFlames Scorch Wheel]]. [[spoiler:Also, your reward for beating [[BonusBoss Proto Man's BonusBoss fight Man]] is his shield.]]
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** The Japanese version has many more shout-outs to other Creator/{{Capcom}} games that were DummiedOut, such as Auto referencing VideoGame/{{Strider}} Hiryu [[http://www.rockmanpm.com/?p=original/rockman7/labtalk/rightot when obtaining the Slash Claw.]]
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** The Japanese version has many more shout-outs to other Creator/{{Capcom}} games that were DummiedOut, such as Auto referencing VideoGame/{{Strider}} Hiryu [[http://www.rockmanpm.com/?p=original/rockman7/labtalk/rightot when obtaining the Slash Claw.]]Claw]].
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** [[spoiler:In the [[AmericanKirbyIsHardcore American version, extra dialogue was added where Mega Man prepares to shoot Wily.]] Wily reminds Mega Man that robots are programmed not to harm humans, only for Mega Man to retort that he's "more than a robot" and prepare to open fire. Luckily for Wily his fortress then starts blowing up, and in the confusion, Mega Man hesitates long enough for Bass and Treble to appear and teleport Wily to safety.]]
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** [[spoiler:In the [[AmericanKirbyIsHardcore American version, extra dialogue was added where Mega Man prepares to shoot Wily.]] Wily]]. Wily reminds Mega Man that robots are programmed not to harm humans, only for Mega Man to retort that he's "more than a robot" and prepare to open fire. Luckily for Wily his fortress then starts blowing up, and in the confusion, Mega Man hesitates long enough for Bass and Treble to appear and teleport Wily to safety.]]
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* {{Bowdlerization}}: Bass says "Damn" at one point in the original SNES version of the game. Likely due to changing ESRB standards over the years, and the general touchiness of using mild swearing in an E-rated game, the line was censored to "Darn" for all future releases like ''Anniversary Collection'' and ''Legacy Collection 2''.
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** The FinalBoss -- infamous for its high difficulty -- has a mechanic that isn't obvious. Each time they release four orbs, you can actually misdirect their RoboTeching by jumping, sliding and moving in different directions. The trouble is that the movements are very specific if you want to avoid taking damage completely and until this point, there hasn't been a boss quite like this in the classic series. For a NoDamageRun, it is absolutely essential to memorize how to react to every position the Wily Capsule may appear at. If you're out of consumables and want to still win, it's also essential to learn this as you can't spare too many hit.
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** The FinalBoss -- infamous for its high difficulty -- has a mechanic that isn't obvious. Each time they release four orbs, you can actually misdirect their RoboTeching by jumping, sliding and moving in different directions. The trouble is that the movements are very specific if you want to avoid taking damage completely and until this point, there hasn't been a boss quite like this in the classic series. For a NoDamageRun, it is absolutely essential to memorize how to react to every position the Wily Capsule may appear at. If you're out of consumables and want to still win, it's also essential to learn this as you can't spare too many hit.hits.
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Disambiguating; deleting and renaming wicks as appropriate
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** Slash Man's stage is a tribute to ''Film/JurassicPark'', as it takes place in some kind of Research Facility/[[JungleJapes Prehistory Jungle]]. Naturally, the MiniBoss is a TyrannosaurusRex Mega Man must flee from. Slash Man himself borrows a lot of moves from Vega from ''Franchise/StreetFighter''.
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** Slash Man's stage is a tribute to ''Film/JurassicPark'', as it takes place in some kind of Research Facility/[[JungleJapes Prehistory Jungle]]. Naturally, the MiniBoss is a TyrannosaurusRex ''Tyrannosaurus rex'' Mega Man must flee from. Slash Man himself borrows a lot of moves from Vega from ''Franchise/StreetFighter''.
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** The FinalBoss -- infamous for its high difficulty -- has a mechanic that isn't obvious. Each time they release four orbs, you can actually misdirect their RoboTeching by jumping, sliding and moving in different directions. The trouble is that the movements are very specific if you want to avoid taking damage completely and until this point, there hasn't been a boss quite like this in the classic series. For a NoDamageRun, it is absolutely essential to memorize how to react to every position the Wily Capusel may appear at.
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** The FinalBoss -- infamous for its high difficulty -- has a mechanic that isn't obvious. Each time they release four orbs, you can actually misdirect their RoboTeching by jumping, sliding and moving in different directions. The trouble is that the movements are very specific if you want to avoid taking damage completely and until this point, there hasn't been a boss quite like this in the classic series. For a NoDamageRun, it is absolutely essential to memorize how to react to every position the Wily Capusel Capsule may appear at.at. If you're out of consumables and want to still win, it's also essential to learn this as you can't spare too many hit.
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* GuideDangIt: Freeze Cracker, Wild Coil, and Danger Wrap can be aimed by holding up or down before shooting. Danger Wrap can also be aimed "forward."
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* GuideDangIt: GuideDangIt:
** Freeze Cracker, Wild Coil, and Danger Wrap can be aimed by holding up or down before shooting. Danger Wrap can also be aimed "forward.""
** The FinalBoss -- infamous for its high difficulty -- has a mechanic that isn't obvious. Each time they release four orbs, you can actually misdirect their RoboTeching by jumping, sliding and moving in different directions. The trouble is that the movements are very specific if you want to avoid taking damage completely and until this point, there hasn't been a boss quite like this in the classic series. For a NoDamageRun, it is absolutely essential to memorize how to react to every position the Wily Capusel may appear at.
** Freeze Cracker, Wild Coil, and Danger Wrap can be aimed by holding up or down before shooting. Danger Wrap can also be aimed "forward.
** The FinalBoss -- infamous for its high difficulty -- has a mechanic that isn't obvious. Each time they release four orbs, you can actually misdirect their RoboTeching by jumping, sliding and moving in different directions. The trouble is that the movements are very specific if you want to avoid taking damage completely and until this point, there hasn't been a boss quite like this in the classic series. For a NoDamageRun, it is absolutely essential to memorize how to react to every position the Wily Capusel may appear at.
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that's abot real money, not fake video game dollars
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* BribingYourWayToVictory: Every upgrade in the game is hidden somewhere throughout the 8 robot master levels, some of which can only be found with thorough use of Rush Search. Or if you have enough bolts you can just buy most of the hard-to-find ones once you obtain the Hyperbolt.