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* TheFerryman: Encontered in Pools of the Ancient Dead and then brings Dan the Lake.



* AscendedExtra: Death (The Reaper), who only appeared in one level in the original game, here, has more appearances, [[NarratorAllAlong is implied to be the narrator]] and figures in the game over cutscene.

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* AscendedExtra: Death (The Reaper), (TheFerryman), who only appeared in one level in the original game, here, has more appearances, [[NarratorAllAlong is implied to be the narrator]] and figures in the game over cutscene.
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* PlotCoupon: The Anubis Stones.
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* AscendedExtra: Death (The Reaper), who only appeared in one level in the original game, here, has more appearances, [[NarratorAllAlong is implied to be the narrator]] and figures in the game over cutscene.
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trivia


* HeyItsThatVoice: In the remake, the narrator is the [[Series/DoctorWho Fourth Doctor]].
** Paul Darrow who voices Zarok and other minor characters does voice overs on JackFM.
** In the remake, Stanyer Iron Hewer is voiced by [[BrianBlessed BRIAN BLESSED.]]
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A sequel, ''MediEvil2'', was released two years later, advancing to the Victorian era, set in and around London, where a new villain, Lord Palethorne, has gotten his hands on the Zarok spellbook, and plans to use it to take over the world as Zarok tried to.

to:

A sequel, ''MediEvil2'', ''VideoGame/MediEvil2'', was released two years later, advancing to the Victorian era, set in and around London, where a new villain, Lord Palethorne, has gotten his hands on the Zarok spellbook, and plans to use it to take over the world as Zarok tried to.

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* BossInMookClothing: The scarecrows. At the time you fight them, you probably won't have the weaponry required to deal with them.

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* BossInMookClothing: The scarecrows. At the time you fight them, you probably won't have the weaponry required to deal with them.them unless you actually charge up the broadsword obtainable by that point in the game.
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* ChestMonster: Opening a certain chest in the Gallows Gauntlet in the original game unleashes a rather relentless ghost-dragon.
** Weirdly, in a more friendly version of this, when you unleash a similar monster in both the farm and the swamp, it kills baddies for you.
** A book in the Scarecrow Fields states that the dragon is an ally of Fortesque's, Kul Katura the Serpent Lord. The book in the Gallows Gauntlet warns the player of a second dragon (Gallowmede Serpent I think he is) that strictly attacks Fortesque. Fortunately, he leaves after a while (though he does take his damn good time leaving)

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* ChestMonster: Opening a certain chest in the Gallows Gauntlet in the original game unleashes a rather relentless ghost-dragon.
Two examples, one an ally, one an enemy.
** Weirdly, in a more friendly version of this, when you unleash a similar monster in both the farm and the swamp, it kills baddies for you.
** A book in the
In Scarecrow Fields states that and Pools of the dragon is Ancient Dead, knocking open a certain chest will release the spirit of an ally of Fortesque's, ancient dragon, Kul Katura the Serpent Lord. The book in Upon being released, he slithers around the level with you and kills nearby enemies before disappearing.
** In
Gallows Gauntlet warns Gauntlet, knocking open a certain, required, chest will release the player of a second dragon (Gallowmede Serpent I think he is) that strictly attacks Fortesque. Fortunately, he of Gallowmere, who instead of killing enemies, will only gun for Dan. It too leaves after a while (though he does take his damn good time leaving)while, but its departure seems to be random. Sometimes it leaves as soon as it's released, other times it hounds Dan down until he's leaving the level.

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'''''[=MediEvil=]''''' tells the story of Sir Daniel Fortesque, a cowardly knight who was killed in the first charge when asked to defeat the EvilOverlord Zarok. He was buried with full military honours to save face and the villain was all but forgotten.

However, the sorcerer returned, enslaving the minds of the kingdom's human population and creating an army of the Undead; fortunately, Fortesque was raised as well, giving him the chance to defeat Zarok and become a real hero.

Sequel game ''VideoGame/MediEvil2'' advances the timeline to the Victorian era, where [[AristocratsAreEvil Lord Palethorn]] retrieved Zarok's spellbook and woke Fortesque and the undead hordes yet again.

Recommendable for their sense of humor and memorable characters, the games were however dogged with many of the traditional problems of 3D platformers. The second game in particular was riddled with them.

A remake of the original game entitled ''[=MediEvil=]: Resurrection'' was an early release for the PSP. It makes a few alterations to the original plot, introduces a number of new characters and greatly plays up the humour.

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'''''[=MediEvil=]''''' tells the story of Sir Daniel Fortesque, a cowardly man who regaled the nobles of Gallowmere with his wild tales of slain dragons and vanquished legions, which so impressed the king that Daniel was made a knight who and appointed him head of the royal battalion. No more than an honorary position, as Gallowmere had not seen war in centuries, but the king liked stories, and Sir Dan was killed an excellent storyteller.
But then the evil [[EvilOverlord Zarok]], former court magician, returned from his years in exile, unleashing an army of demons to take the kingdom for his own.

Sir Dan was then thrust at the front of the king's army to face the unholy horde, and as soon as the battle commenced, he fell to the ground. Struck
in the eye by the very first charge when asked arrow fired, a fatal wound, leaving his army to defeat fight on without him. Zarok's legions were defeated, but the EvilOverlord Zarok. He evil magician was buried with full military honours to save face never found and presumed dead.

Embarrassed by Sir Daniel's death, and fearful for his kingdom's sense of security, the king declared that Sir Dan had died in mortal combat, seconds after killing the evil sorcerer. Dubbed the hero of Gallowmere, Dan was given a hero's tomb,
and the villain was all but forgotten.

history books were filled with tales of his valor.
Soon, both he and Zarok faded into memory.

However, the sorcerer returned, casting a spell to plunge the land into darkness, enslaving the minds of the kingdom's human population population, and creating an army of raising the Undead; fortunately, Fortesque was raised as well, giving dead all across Gallowmere, along with Sir Dan himself. Fate had given him the a second chance, a chance to defeat Zarok Zarok, and become a real hero.

Sequel game ''VideoGame/MediEvil2'' advances the timeline
live up to the Victorian era, where [[AristocratsAreEvil Lord Palethorn]] retrieved Zarok's spellbook and woke Fortesque and the undead hordes yet again.

his legend.


Recommendable for their sense of humor and memorable characters, the games were however dogged with many of the traditional problems of 3D platformers. The second game in particular

A sequel, ''MediEvil2'',
was riddled with them.

released two years later, advancing to the Victorian era, set in and around London, where a new villain, Lord Palethorne, has gotten his hands on the Zarok spellbook, and plans to use it to take over the world as Zarok tried to.

A remake of the original game entitled ''[=MediEvil=]: Resurrection'' was an early release for the PSP. It makes a few alterations to the original plot, introduces a number of new characters and greatly plays up the humour.
humor. The gameplay is also heavily altered, and many levels are missing, resulting in a much shorter experience.
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[[quoteright:288:http://static.tvtropes.org/pmwiki/pub/images/medievil_3882.jpg]]

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[[quoteright:288:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/medievil_3882.org/pmwiki/pub/images/MediEvilPS1cover_2588.jpg]]
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** In the remake, Stanyer Iron Hewer is voiced by BRIANBLESSED!

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** In the remake, Stanyer Iron Hewer is voiced by BRIANBLESSED![[BrianBlessed BRIAN BLESSED.]]
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** In the remake, Stanyer Iron Hewer is voiced by BRIANBLESSED!
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* RegionalBonus: The Japanese version of the game pushes Dan more towards TheFaceless through the extensive inclusion of a bronze helmet item that can be equipped and unequipped as the player desires. Not only is his statue in the main menu wearing it, but the FMVs are redone with the helmet in mind. They even include some loading screen art of him holding it in contemplation.



* RegionalBonus: The Japanese version of the game pushes Dan more towards TheFaceless through the extensive inclusion of a bronze helmet item that can be equipped and unequipped as the player desires. Not only is his statue in the main menu wearing it, but the FMVs are redone with the helmet in mind. They even include some loading screen art of him holding it in contemplation.
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* RegionalBonus: The Japanese version of the game pushes Dan more towards TheFaceless through the extensive inclusion of a bronze helmet item that can be equipped and unequipped as the player desires. Not only is his statue in the main menu wearing it, but the FMVs are redone with the helmet in mind. They even include some loading screen art of him holding it in contemplation.
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Fortesque also appears as a playable character in ''VideoGame/PlaystationAllStarsBattleRoyale''.

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Fortesque also appears as a playable character in ''[[HotShotsGolf Hot Shots Golf 2]]'' and ''VideoGame/PlaystationAllStarsBattleRoyale''.
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Fortesque is also going to reappear as a playable character in ''VideoGame/PlaystationAllStarsBattleRoyale''.

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Fortesque is also going to reappear appears as a playable character in ''VideoGame/PlaystationAllStarsBattleRoyale''.
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** Fortuesque's arrival on Dragon Island is similar to Jack Sparrow's arrival to Port Royal in ''TheCurseOfTheBlackPearl''.

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** Fortuesque's arrival on Dragon Island is similar to Jack Sparrow's arrival to Port Royal in ''TheCurseOfTheBlackPearl''.''Film/PiratesOfTheCaribbeanTheCurseOfTheBlackPearl''.
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** Although it is audiably slurred beyond the player's understanding half the time. Luckily, there are subtitles.

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** Although it is audiably audibly slurred beyond the player's understanding half the time. Luckily, there are subtitles.
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** Axe Man's pre-battle cutscene has him axing a hole into a door and announcing "[[TheShining Heeere's Mr. Axeeeey!]]"
*** He also calls Forteque "[[WesternAnimation/TheNightmareBeforeChristmas Mr. Skellington]]" during the battle.

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** Axe Man's pre-battle cutscene has him axing a hole into a door and announcing "[[TheShining "[[Film/TheShining Heeere's Mr. Axeeeey!]]"
*** He also calls Forteque Fortesque "[[WesternAnimation/TheNightmareBeforeChristmas Mr. Skellington]]" during the battle.

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Fortesque is also going to reappear as a playable character in ''VideoGame/PlaystationAllStarsBattleRoyale''.



* JerkAss: Woden the Mighty in the Hall of Heroes does ''not'' think highly of Dan, and he makes it perfectly clear to him.

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* JerkAss: {{Jerkass}}: Woden the Mighty in the Hall of Heroes does ''not'' think highly of Dan, and he makes it perfectly clear to him.



** Same thing applies to the remake, though its slightly easier to make out what he says. Slightly.

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** Same thing applies to the remake, though its it's slightly easier to make out what he says. Slightly.
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** The final fight where Zaroks turns into a giant cobra to kill Fortesque is an obvious reference to [[Disney/{{Aladdin}} Jafar]].
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YMMV sinkhole


* RaceLift: Blood Monath Skullcleaver receives one of these, for no discernible reason. Instead of being a HeroicComedicSociopath Mongol-type, he's now a short scottish man who doesn't sound scottish. [[TheyChangedItNowItSucks This mostly ruins]] [[YourMileageMayVary what made him funny in the original.]]

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* RaceLift: Blood Monath Skullcleaver receives one of these, for no discernible reason. Instead of being a HeroicComedicSociopath Mongol-type, he's now a short scottish man who doesn't sound scottish. [[TheyChangedItNowItSucks This mostly ruins]] [[YourMileageMayVary ruins what made him funny in the original.]]



* ScaledUp: Zarok does this in the final stage of his SequentialBoss battle in the PSP remake, as opposed to a strange Zarok-faced lizard thing in the original. A giant cobra is certainly scarier than a weird multicolor dragon thing, but it's [[YourMilageMayVary not quite as fun.]]

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* ScaledUp: Zarok does this in the final stage of his SequentialBoss battle in the PSP remake, as opposed to a strange Zarok-faced lizard thing in the original. A giant cobra is certainly scarier than a weird multicolor dragon thing, but it's [[YourMilageMayVary not quite as fun.]]

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sequel has a page of its own now


A pair of ActionAdventure 3D platformers for the original Playstation.

The '''''[=MediEvil=]''''' series told the story of Sir Daniel Fortesque, a cowardly knight who was killed in the first charge when asked to defeat the EvilOverlord Zarok. He was buried with full military honours to save face and the villain was all but forgotten.

In ''[=MediEvil=]'', the sorcerer returned, enslaving the minds of the kingdom's human population and creating an army of the Undead; fortunately, Fortesque was raised as well, giving him the chance to defeat Zarok and become a real hero.

''[=MediEvil=] 2'' advances the timeline to the Victorian era, where [[AristocratsAreEvil Lord Palethorn]] retrieved Zarok's spellbook and woke Fortesque and the undead hordes yet again.

to:

A pair of 3D ActionAdventure 3D platformers platformer for the original Playstation.

The
Playstation.

'''''[=MediEvil=]''''' series told tells the story of Sir Daniel Fortesque, a cowardly knight who was killed in the first charge when asked to defeat the EvilOverlord Zarok. He was buried with full military honours to save face and the villain was all but forgotten.

In ''[=MediEvil=]'', However, the sorcerer returned, enslaving the minds of the kingdom's human population and creating an army of the Undead; fortunately, Fortesque was raised as well, giving him the chance to defeat Zarok and become a real hero.

''[=MediEvil=] 2'' Sequel game ''VideoGame/MediEvil2'' advances the timeline to the Victorian era, where [[AristocratsAreEvil Lord Palethorn]] retrieved Zarok's spellbook and woke Fortesque and the undead hordes yet again.
again.



A remake of the first game entitled ''[=MediEvil=]: Resurrection'' was an early release for the PSP. It makes a few alterations to the original plot, introduces a number of new characters and greatly plays up the humour.

to:

A remake of the first original game entitled ''[=MediEvil=]: Resurrection'' was an early release for the PSP. It makes a few alterations to the original plot, introduces a number of new characters and greatly plays up the humour.



!!This Game provides examples of:
* AbsurdlySpaciousSewer: Dan ends up in these after [[spoiler: the death of Kiya, and his DespairEventHorizon]] in the second game. Only a few areas of 'The Sewers' are all sewer, though, as many areas in it seem to be large caves.

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!!This Game provides !!Both the original game and its remake provide examples of:
* AbsurdlySpaciousSewer: Dan ends up in these after [[spoiler: the death of Kiya, and his DespairEventHorizon]] in the second game. Only a few areas of 'The Sewers' are all sewer, though, as many areas in it seem to be large caves.



** One easily missed book in the second game is [[spoiler:the diary of Professor Hamilton Kift, which reveals that he and Lord Palethorn were once colleagues who went on a journey to find Zarok's spellbook.]]
* AnAxeToGrind: In both games you can get a huge, double-bladed axe that despite being as large as Dan's torso, can be [[PrecisionGuidedBoomerang thrown like a boomerang]] to deal heavy damage to enemies at range.
* AutomaticCrossbows: Present in both games. ''2'' takes it a step further by giving you a crossbow that rapid-fires ''flaming'' bolts.
* AwesomeButImpractical: The Lightning in the first game. It's powerful, sure, but it has a limited amount, and by that time you already have the Magick Sword and a variety of arguably better ranged weapons. Same goes for the PSP remake, even if the lightning can be replenished.
* AwesomeYetPractical: Most of the weaponry is this, things like the [[{{BFS}} Magick Sword]], [[DropTheHammer Hammer]], [[AutomaticCrossbows Crossbow]](and its flaming variant), [[AnAxeToGrind Axe]], and [[{{BFG}} Gatling Gun]] are all pretty cool, but are even more useful. Also the Gold Shield, which is the most durable shield in the game. And it's ''[[GoldMakesEverythingShiny gold]]''.

to:

** One easily missed book in the second game is [[spoiler:the diary of Professor Hamilton Kift, which reveals that he and Lord Palethorn were once colleagues who went on a journey to find Zarok's spellbook.]]
* AnAxeToGrind: In both games you can get a huge, double-bladed axe that despite being as large as Dan's torso, can be [[PrecisionGuidedBoomerang thrown like a boomerang]] to deal heavy damage to enemies at range.
range.
* AutomaticCrossbows: Present in both games. ''2'' takes it a step further by giving you a crossbow that rapid-fires ''flaming'' bolts.
AutomaticCrossbows
* AwesomeButImpractical: The Lightning in the first game.Lightning. It's powerful, sure, but it has a limited amount, and by that time you already have the Magick Sword and a variety of arguably better ranged weapons. Same goes for the PSP remake, even if the lightning can be replenished.
* AwesomeYetPractical: Most of the weaponry is this, things like the [[{{BFS}} Magick Sword]], [[DropTheHammer Hammer]], [[AutomaticCrossbows Crossbow]](and its flaming variant), Crossbow]] and [[AnAxeToGrind Axe]], and [[{{BFG}} Gatling Gun]] Axe]] are all pretty cool, but are even more useful. Also the Gold Shield, which is the most durable shield in the game. And it's ''[[GoldMakesEverythingShiny gold]]''.



* BareYourMidriff: Aside from the amazon in the first game, and Kiya in the second, Dan himself qualifies in the PSP remake of the first game. For some reason, he completely lacks armor for his waist, despite having ''more'' armor than in the original.

to:

* BareYourMidriff: Aside from the amazon in the first original game, and Kiya in the second, Dan himself qualifies in the PSP remake of the first game. For some reason, he completely lacks armor for his waist, despite having ''more'' armor than in the original. original.
* BedlamHouse: The Asylum.



* BigNo: Dan lets out one of these after [[spoiler: Kiya dies in his arms]]. It ends up being a bit [[{{Narm}} Narm-y]], as Dan has no lower jaw to speak of.
* {{BFG}}: The Blunderbluss and, of course, the Victorian-Era Gatling Gun!



* BoringYetPractical: The Small Sword in both games, Club in the first, and Torch in the second fall into this category. The first gets replaced early on, but the latter two are needed for the entire game, and are basically useless as weapons.



* CaneFu: One of Dan's first weapons in the second game is a cane stick.
* CaptainColorbeard: The pirate cemetery in Scurvy Docks in ''Resurrection'' has graves for Red Beard, Tidy Beard and Fake Beard the [[PirateGirl Pirate Queen]].
* CartoonBomb: Available in ''2''. Dan can throw them like grenades, or drop them at his feet.



** A book in the Scarecrow Fields states that the dragon is an ally of Fortesque's, Kul Katura the Serpent Lord. The book in the Gallows Gauntlet warns the player of a second dragon (Gallowmede Serpent I think he is) that strictly attacks Fortesque. Fortunately, he leaves after a while (though he does take his damn good time leaving)
* CircusOfFear: The Freakshow in the second game embodies this.
* ClockworkCreature: A clockwork ''boxer'' in the second game, appropriately named the "Iron Slugger". He's not all metal though, as he clearly has a [[BrainInAJar brain in a glass dome]] atop his head.
* ContinuityNod: A possible example, the different minigame songs in the PSP remake all put together is the Freakshow theme from ''2''.

to:

** A book in the Scarecrow Fields states that the dragon is an ally of Fortesque's, Kul Katura the Serpent Lord. The book in the Gallows Gauntlet warns the player of a second dragon (Gallowmede Serpent I think he is) that strictly attacks Fortesque. Fortunately, he leaves after a while (though he does take his damn good time leaving)
* CircusOfFear: The Freakshow in the second game embodies this.
* ClockworkCreature: A clockwork ''boxer'' in the second game, appropriately named the "Iron Slugger". He's not all metal though, as he clearly has a [[BrainInAJar brain in a glass dome]] atop his head.
* ContinuityNod: A possible example, the different minigame songs in the PSP remake all put together is the Freakshow theme from ''2''.
leaving)



* CoolTrain: Zarok's "Chariot".



* DeadpanSnarker: The narrator in the remake of the first game.
-->''"The Hall of Heroes! Where heroes feast, dance and make merry for all eternity! ...Yes, even on school nights."''
--> ''"Scarecrow Fields! Prepare to be scared! If you're a crow."''
--> ''"Sleeping Village! Where the mayor can be bought off with a pie!"''
-->''"Gallowmere Plains. Big, flat, and home to a circus. Well? What are YOU waiting for? Hm?"''



* DespairEventHorizon: Dan has one of these in ''[=MediEvil=] 2'' after the [[spoiler: death of Kiya at the hands of [[JackTheRipper The Ripper]]]], and stops caring about the Zarok spellbook and Palethorn altogether, running off to the sewers.
* DinosaursAreDragons: The fire-breathing, fossilized Tyrannosaurus Wrecks boss.



* DownerEnding: In ''[=MediEvil=] 2'' [[spoiler: Dan and Kiya take the time machine back to Dan's own time, only to arrive in front of transformed Zarok, who lunges at the camera, implying that he ate them]]. It might have been a SequelHook, but [[LeftHanging we'll never know]].
* TheDragon: Captain Lord Kardok to Zarok.
* DropTheHammer: The hammer of Stanyer Iron Hewer, to be precise. It [[SquashedFlat squashes flat]] anything you kill with it, and can be charged up for a devastating shockwave attack. And Dan manages to hold it easily with one hand.

to:

* DownerEnding: In ''[=MediEvil=] 2'' [[spoiler: Dan and Kiya take the time machine back to Dan's own time, only to arrive in front of transformed Zarok, who lunges at the camera, implying that he ate them]]. It might have been a SequelHook, but [[LeftHanging we'll never know]].
* TheDragon: Captain Lord Kardok to Zarok.
Zarok.
* DropTheHammer: The hammer of Stanyer Iron Hewer, to be precise. It [[SquashedFlat squashes flat]] anything you kill with it, and can be charged up for a devastating shockwave attack. And Dan manages to hold it easily with one hand.hand in the original game.



* EvilSorcerer: Zarok in the first game and Lord Palethron in the second one.

to:

* EvilSorcerer: Zarok in the first game and Lord Palethron in the second one.Zarok.



* [[ExpositionFairy Exposition Genie]]: In ''[=MediEvil=] Resurrection'', Dan has a cursed genie named Al-Zalam living in his hollow skull, who serves as a guide and a helper. [[StopHelpingMe Whether or not he succeeds in these tasks is up for debate.]]



* FakeUltimateHero: Fortesque

to:

* FakeUltimateHero: Sir Fortesque



* GagBoobs: The prostitute in the Whitechapel nightclub has these. They're as large as her head, she bounces them constantly on her crossed arms, and before Dan leaves, she [[VictoriasSecretCompartment gets out a life bottle]] and gives it to him.
* {{Gainaxing}}: The warrior queen who gives Dan the spear in the PSP remake is very...jiggly.
* GameplayAndStorySegregation: In the PSP remake, despite Gallowmere being under a curse of perpetual night, Scarecrow Fields and Scurvy Docks are played in broad daylight.
** In ''2'', it's implied that Zarok died while in his OneWingedAngel form, so far as to have his stuffed head and legs appear in the first level, The Museum. This is odd, because after being defeated in the first game, Zarok reverted back to his usual self, before getting [[SquashedFlat crushed by a huge stone]].



* GatlingGood: Final unlockable weapon in the second game is a Gatling gun.



* GoldenSuperMode: In ''2'' after [[spoiler: going back in time and meeting himself]] Dan gets a golden suit of armor which can be charged up by the Spiv for an extra layer of durability.



* HeartContainer: In either game, Dan can collect 9 life bottles. These function similarly to [[{{Metroid}} Metroid's]] energy tanks, as they're used automatically when Dan's health is depleted. They're also used whenever Dan falls into a bottomless pit or into deep water.

to:

* HeartContainer: In either game, Dan can collect 9 life bottles. These function similarly to [[{{Metroid}} Metroid's]] energy tanks, as they're used automatically when Dan's health is depleted. They're also used whenever Dan falls into a bottomless pit or into deep water.



* HitboxDissonance: The PSP remake includes [[ItMakesSenseInContext man-eating pumpkins]] whose melee attacks deal damage ''[[TheyJustDidntCare before the attack animation starts]]''.
* HonestJohnsDealership: The Spiv (a Cockney term for gentlemen of ill repute) sells things out of his coat in the sequel.



* IncredibleShrinkingMan: Dan becomes one of these briefly, after accepting a quest from the Witch of the Forest to gather seven pieces of amber for her. Unfortunately for him, said amber is in the depths of an anthill. This 'quest' and the level that follows it are both [[DummiedOut completely absent from the PSP remake.]]
* InexplicableTreasureChest: Found in both games, along with [[InexplicableTreasureChest Inexplicable Treasure Bags]]. They're very rarely hidden, save for a few secret areas with extra goodies.
* InvincibleMinorMinion
** One example from ''2'' is found in Whitechapel. The constables patrolling town will subdue anyone out after curfew, for fear of them being [[JackTheRipper the local serial killer]]. You ''can'' attack them, but the most you can do is stun them for a while, so the best strategy is just to run away. If you're not exactly tactful about how you navigate the city, you can end up with a swarm of them following you. [[PoliceAreUseless They also pay absolutely no regard to all the zombies that happen to be sprouting from the ground.]]

to:

* IncredibleShrinkingMan: Dan becomes one of these briefly, after accepting a quest from the Witch of the Forest to gather seven pieces of amber for her. Unfortunately for him, said amber is in the depths of an anthill. This 'quest' and the level that follows it are both [[DummiedOut completely absent from the PSP remake.]]
* InexplicableTreasureChest: Found in both games, along with [[InexplicableTreasureChest Inexplicable Treasure Bags]]. They're very rarely hidden, save for a few secret areas with extra goodies. \n* InvincibleMinorMinion\n** One example from ''2'' is found in Whitechapel. The constables patrolling town will subdue anyone out after curfew, for fear of them being [[JackTheRipper the local serial killer]]. You ''can'' attack them, but the most you can do is stun them for a while, so the best strategy is just to run away. If you're not exactly tactful about how you navigate the city, you can end up with a swarm of them following you. [[PoliceAreUseless They also pay absolutely no regard to all the zombies that happen to be sprouting from the ground.]]



* JackTheRipper: ''Medievil 2'' has a boss named "The Ripper" who runs around 1800's Whitechapel and kills prostitutes.
* JerkAss: One of the heroes from the Hall of Heroes does ''not'' think highly of Dan, and he makes it perfectly clear to him.

to:

* JackTheRipper: ''Medievil 2'' has a boss named "The Ripper" who runs around 1800's Whitechapel and kills prostitutes.
* JerkAss: One of Woden the heroes from Mighty in the Hall of Heroes does ''not'' think highly of Dan, and he makes it perfectly clear to him.



* LosingYourHead: This is a recurring thing in ''[=MediEvil 2=]'', done manually by Dan himself. His head is treated as an inventory item, and is used for a variety of things, the most memorable being how he can stick it onto a zombified hand, and control it. He can also switch between head and body at any time.



* TheLostWoods: The Encharted Earth in the original game.

to:

* TheLostWoods: The Encharted Earth Earth, renamed The Enchanted Forest in the original game.remake.



* MeaningfulName: Palethorn's henchmen, Dogman and Mander, are transformed into a humanoid dog and a lizard respectively.
* MiniGameZone: Gallowmere Plains in ''Resurrection''.



* MookMedic: Appear in an early level of ''2''. Somewhat unique in that they can only heal a small number of zombies, and can only be harmed while healing.



* MusicalPastiche: The music in the PSP remake was changed to have one.
* NamesToRunAwayFromReallyFast: Palethorn.
* NeverTheSelvesShallMeet: Averted in the second game, in which [[spoiler: Dan goes back to the past to save Kiya from [[JackTheRipper The Ripper]], and after killing him, [[ItMakesSenseInContext Dan meets himself as he comes in to save Kiya]]. They shake hands, resulting in them becoming one, giving Dan a snazzy suit of golden armor.]]
* NiceJobBreakingItHero: In the first game, Dan releases the Shadow Demons. The same Shadow Demons that terrorized Gallowmere ages ago, and were magically entombed, sealed away with a magical 'shadow artefact', and intended never to be let into the world again.
** In ''[=MediEvil=] 2'', Dan ends up bringing all the pages of the Zarok spellbook right to Palethorn, giving him near-unlimited power. He starts by summoning up a colossal shadow demon. What follows [[FinalBoss is]] [[ThatOneBoss not]] [[NintendoHard pretty]].
* NotEvenBotheringWithTheAccent: The Hall of Heroes in the PSP remake is rife with this. Major offenders are Karl Sturnguard, who sounds like he's voiced by someone who has never heard a german accent in their life, Dirk Steadfast, who now talks unintelligibly fast, rather than being unintelligibly cockney, and Blood Monath Skullcleaver, who for some reason is scottish, yet doesn't sound it.
* NotSoSafeHarbor: Scurvy Docks in ''Resurrection''.
* OneManArmy: Even if he was killed while backed up by an actual army, in death Dan becomes one of these. Slaughtering zombies, magical beasts, undead minions and even loads of demons like they're nothing.
* OohMeAccentsSlipping: In-universe example: Lord Palethorn puts on an upper-class accent to make himself sound more like a nobleman, but his natural Cockney accent tends to slip through when he becomes angry.

to:

* MusicalPastiche: The music in the PSP remake was changed to have one.
* NamesToRunAwayFromReallyFast: Palethorn.
* NeverTheSelvesShallMeet: Averted in the second game, in which [[spoiler: Dan goes back to the past to save Kiya from [[JackTheRipper The Ripper]], and after killing him, [[ItMakesSenseInContext Dan meets himself as he comes in to save Kiya]]. They shake hands, resulting in them becoming one, giving Dan a snazzy suit of golden armor.]]
* NiceJobBreakingItHero: In the first game, order to proceed, Dan releases the Shadow Demons. The same Shadow Demons that terrorized Gallowmere ages ago, and were magically entombed, sealed away with a magical 'shadow artefact', and intended never to be let into the world again.
** In ''[=MediEvil=] 2'', Dan ends up bringing all the pages of the Zarok spellbook right to Palethorn, giving him near-unlimited power. He starts by summoning up a colossal shadow demon. What follows [[FinalBoss is]] [[ThatOneBoss not]] [[NintendoHard pretty]].
* NotEvenBotheringWithTheAccent: The Hall of Heroes in the PSP remake is rife with this. Major offenders are Karl Sturnguard, who sounds like he's voiced by someone who has never heard a german accent in their life, Dirk Steadfast, who now talks unintelligibly fast, rather than being unintelligibly cockney, and Blood Monath Skullcleaver, who for some reason is scottish, yet doesn't sound it.
* NotSoSafeHarbor: Scurvy Docks in ''Resurrection''.
* OneManArmy: Even if he was killed while backed up by an actual army, in death Dan becomes one of these. Slaughtering zombies, magical beasts, undead minions and even loads of demons like they're nothing. \n* OohMeAccentsSlipping: In-universe example: Lord Palethorn puts on an upper-class accent to make himself sound more like a nobleman, but his natural Cockney accent tends to slip through when he becomes angry.



* PaperThinDisguise: Two in ''[=MediEvil=] 2''. First Dan has to dress up as a deceased aristocrat to get into the local nightclub, and later has to dress up as the Molluck King to fool the Molluck tribe. He still looks like a skeleton in either case.
** Also in ''[=MediEvil=]: Resurrection'', Dan must dress up as a {{pirate}} to charter a boat. His disguise consists of a hat, [[EyepatchOfPower an eyepatch]], a peg leg, and a captured seagull acting as a PirateParrot. It's just as convincing as it sounds.



* PowerCrystal: Found in The Lake, attached to huge machines that, when activated, freeze a gigantic whirlpool in place.
* TheProfessor: In ''2'', there's Professor Hamilton Kift; magician, inventor, and master of the occult. He serves as a slight MrExposition, but mostly serves to give you your orders and cash in Chalices for new weapons. He's also got a pair of [[ArtificialLimbs Victorian-era mechanical hands]], and built the [[spoiler:TimeMachine Dan uses to go back in time to save Kiya.]]
* PsychopathicManchild: Axe Man in ''Resurrection'', who is described to a four year old inside a pro wrestler's body, with an affinity to axes.
* RaceLift: Blood Monath Skullcleaver receives one of these in ''[=MediEvil=] Resurrection'', for no discernible reason. Instead of being a HeroicComedicSociopath Mongol-type, he's now a short scottish man who doesn't sound scottish. [[TheyChangedItNowItSucks This mostly ruins]] [[YourMileageMayVary what made him funny in the original.]]
* ReptilesAreAbhorrent: Mander, one of Palethorn's henchmen, is transformed into a lizard by Palethorn's magic, as a reflection of his smarmy nature.
* RiddleMeThis: Jack the Green, master of the Asylum gardens is quite fond of this. He gives Dan a series of riddles that must be solved using things around the hedge maze which the garden is comprised of.
* RuinsForRuinsSake: Mostly averted, but then comes The Haunted Ruins, the remains of King Peregrin's Castle. Aside from the throne room, nothing else about the castle seems livable, and most of the insides seem to be taken up by the dungeon, suspended over a huge black void. The only other notable rooms are the room with the gate stopping a massive lava flow that could destroy the castle and the mountain it sits atop, and a room with a boiler that keeps... a small pool of boiling oil hot.
* SadlyMythtaken: Dan gets things bit mixed up on one of his journal entries in ''Resurrection'':
-->I don't believe the cheek of the bloke! I'm running errands for death, now. [[SantaClaus I thought he had tiny elves for that sort of thing]]!
* ScaledUp: Zarok does this in the final stage of his SequentialBoss battle in the PSP remake, as opposed to a strange Zarok-faced lizard thing in the original. A giant cobra is certainly scarier than a weird multicolor dragon thing, but it's [[YourMilageMayVary not quite as fun.]]
* SchizoTech: Scarecrow Fields, a farm in the late 1300's, has a combine and a [[NoOSHACompliance small processing plant]] near the end of the stage.
* SealedEvilInACan: The Shadow Demons in the first game; Fortesque is forced to release them when he himself is trapped in their prison. Also the Stained Glass Demon from the same game, whose heart has been locked away.

to:

* PowerCrystal: Found in The Lake, attached to huge machines that, when activated, freeze a gigantic whirlpool in place.
* TheProfessor: In ''2'', there's Professor Hamilton Kift; magician, inventor, and master of the occult. He serves as a slight MrExposition, but mostly serves to give you your orders and cash in Chalices for new weapons. He's also got a pair of [[ArtificialLimbs Victorian-era mechanical hands]], and built the [[spoiler:TimeMachine Dan uses to go back in time to save Kiya.]]
* PsychopathicManchild: Axe Man in ''Resurrection'', who is described to a four year old inside a pro wrestler's body, with an affinity to axes.
* RaceLift: Blood Monath Skullcleaver receives one of these in ''[=MediEvil=] Resurrection'', for no discernible reason. Instead of being a HeroicComedicSociopath Mongol-type, he's now a short scottish man who doesn't sound scottish. [[TheyChangedItNowItSucks This mostly ruins]] [[YourMileageMayVary what made him funny in the original.]]
* ReptilesAreAbhorrent: Mander, one of Palethorn's henchmen, is transformed into a lizard by Palethorn's magic, as a reflection of his smarmy nature.
* RiddleMeThis: Jack the Green, master of the Asylum gardens is quite fond of this. He gives Dan a series of riddles that must be solved using things around the hedge maze which the garden is comprised of.
* RuinsForRuinsSake: Mostly averted, but then comes The Haunted Ruins, the remains of King Peregrin's Castle. Aside from the throne room, nothing else about the castle seems livable, and most of the insides seem to be taken up by the dungeon, suspended over a huge black void. The only other notable rooms are the room with the gate stopping a massive lava flow that could destroy the castle and the mountain it sits atop, and a room with a boiler that keeps... a small pool of boiling oil hot. \n* SadlyMythtaken: Dan gets things bit mixed up on one of his journal entries in ''Resurrection'':\n-->I don't believe the cheek of the bloke! I'm running errands for death, now. [[SantaClaus I thought he had tiny elves for that sort of thing]]!\n* ScaledUp: Zarok does this in the final stage of his SequentialBoss battle in the PSP remake, as opposed to a strange Zarok-faced lizard thing in the original. A giant cobra is certainly scarier than a weird multicolor dragon thing, but it's [[YourMilageMayVary not quite as fun.]]\n* SchizoTech: Scarecrow Fields, a farm in the late 1300's, has a combine and a [[NoOSHACompliance small processing plant]] near the end of the stage.\n* SealedEvilInACan: The Shadow Demons in the first game; Fortesque is forced to release them when he himself is trapped in their prison. Also the Stained Glass Demon from the same game, whose heart has been locked away.



* SharkTunnel: The Lake has a tunnel of water, [[ItMakesSenseInContext magically frozen in place by crystals]]. Outside are [[MakesJustAsMuchSenseInContext huge, blue elephant fish]], which constantly trumpet as they swim around.
* ShieldBash: Early on in the game, Dan learns an ability called the 'Daring Dash', which allows him to rush forwards for a few feet, which blocks oncoming attacks, does minor damage to enemies, can be used to smash down walls, and allows Dan to do longer jumps. Available from the get-go in both the sequel and PSP remake.
* ShoutOut: ''Resurrection'' has several:
** Axe Man's pre-battle cutscene has him axing a hole into a door and announcing "[[TheShining Heeere's Mr. Axeeeey!]]"
*** He also calls Forteque "[[WesternAnimation/TheNightmareBeforeChristmas Mr. Skellington]]" during the battle.
** Fortesque swiping away the Anubis Stone part and replacing it with a pumpkin references the famous PressurePlate switcheroo from ''Film/RaidersOfTheLostArk''.
** Death has a robotic assistant called [[Music/{{Megadeth}} Mechadeath]].
** Fortuesque's arrival on Dragon Island is similar to Jack Sparrow's arrival to Port Royal in ''TheCurseOfTheBlackPearl''.
* SteamPunk: ''Medievil 2'' mainly consists of this, from time machines to steam-powered robots.

to:

* SharkTunnel: The Lake has a tunnel of water, [[ItMakesSenseInContext magically frozen in place by crystals]]. Outside are [[MakesJustAsMuchSenseInContext huge, blue elephant fish]], which constantly trumpet as they swim around.
* ShieldBash: Early on in the game, Dan learns an ability called the 'Daring Dash', which allows him to rush forwards for a few feet, which blocks oncoming attacks, does minor damage to enemies, can be used to smash down walls, and allows Dan to do longer jumps. Available from the get-go in both the sequel and PSP remake. \n* ShoutOut: ''Resurrection'' has several:\n** Axe Man's pre-battle cutscene has him axing a hole into a door and announcing "[[TheShining Heeere's Mr. Axeeeey!]]"\n*** He also calls Forteque "[[WesternAnimation/TheNightmareBeforeChristmas Mr. Skellington]]" during the battle.\n** Fortesque swiping away the Anubis Stone part and replacing it with a pumpkin references the famous PressurePlate switcheroo from ''Film/RaidersOfTheLostArk''.\n** Death has a robotic assistant called [[Music/{{Megadeth}} Mechadeath]].\n** Fortuesque's arrival on Dragon Island is similar to Jack Sparrow's arrival to Port Royal in ''TheCurseOfTheBlackPearl''.\n* SteamPunk: ''Medievil 2'' mainly consists of this, from time machines to steam-powered robots.



* TerribleTrio: Mander, Dogman and Palethorn
* TookALevelInBadass: For someone who was such a pantywaist when he was alive, Fortesque is a remarkably skilled fighter as a dead guy.

to:

* TerribleTrio: Mander, Dogman and Palethorn
* TookALevelInBadass: For someone who was such a pantywaist when he was alive, Fortesque is a remarkably skilled fighter as a dead guy.



** Most of what the Spiv says makes no sense, either, though he does audibly yell "Wait!" if you pass him without buying anything and mutters an almost unintelligible 'look at that' when the player interacts with him, what 'that' is is up to the player to decide.
* UglyHeroGoodLookingVillain: Fortesque and Zarok. Well, maybe "Good - looking" for Zarok is a balooney, but he beats Fortesque's ugliness probably because he has a human body.

to:

** Most of what the Spiv says makes no sense, either, though he does audibly yell "Wait!" if you pass him without buying anything and mutters an almost unintelligible 'look at that' when the player interacts with him, what 'that' is is up to the player to decide.
* UglyHeroGoodLookingVillain: Fortesque and Zarok. Well, maybe "Good - looking" for Zarok is a balooney, but he beats Fortesque's ugliness probably because he has a human body. body.

!!Original game provides examples of:
* CoolTrain: Zarok's "Chariot".
* IncredibleShrinkingMan: Dan becomes one of these briefly, after accepting a quest from the Witch of the Forest to gather seven pieces of amber for her. Unfortunately for him, said amber is in the depths of an anthill. This 'quest' and the level that follows it are both [[DummiedOut completely absent from the PSP remake.]]
* PowerCrystal: Found in The Lake, attached to huge machines that, when activated, freeze a gigantic whirlpool in place.
* RiddleMeThis: Jack the Green, master of the Asylum gardens is quite fond of this. He gives Dan a series of riddles that must be solved using things around the hedge maze which the garden is comprised of.
* SchizoTech: Scarecrow Fields, a farm in the late 1300's, has a combine and a [[NoOSHACompliance small processing plant]] near the end of the stage.
* SealedEvilInACan: The Shadow Demons in the first game; Fortesque is forced to release them when he himself is trapped in their prison. Also the Stained Glass Demon from the same game, whose heart has been locked away.
* SharkTunnel: The Lake has a tunnel of water, [[ItMakesSenseInContext magically frozen in place by crystals]]. Outside are [[MakesJustAsMuchSenseInContext huge, blue elephant fish]], which constantly trumpet as they swim around.



* VillainDecay: The famous spellbook gag aside, in the original game Zarok is shown to be outright evil, creepy, bitter and twisted. In the remake he's a totally cartoonishly villain with goof tendencies.
* VitriolicBestBuds: Karl Sturnguard and Dirk Steadfast are implied to be this in a [[AllThereInTheManual book]] you can find in The Sleeping Village. Despite hating each other's choices in weaponry, they remained friends until Sturnguard's death, caused by his choking on a [[FreudWasRight large sausage]] whilst Steadfast explained his views on Karl's shield.

to:

* VillainDecay: The famous spellbook gag aside, in the original game Zarok is shown to be outright evil, creepy, bitter and twisted. In the remake he's a totally cartoonishly villain with goof tendencies.
* VitriolicBestBuds: Karl Sturnguard and Dirk Steadfast are implied to be this in a [[AllThereInTheManual book]] you can find in The Sleeping Village. Despite hating each other's choices in weaponry, they remained friends until Sturnguard's death, caused by his choking on a [[FreudWasRight large sausage]] whilst Steadfast explained his views on Karl's shield.



----

to:

----
!!''Resurrection'' provides examples of:
* CaptainColorbeard: The pirate cemetery in Scurvy Docks has graves for Red Beard, Tidy Beard and Fake Beard the [[PirateGirl Pirate Queen]].
* CompressedAdaptation: ''Resurrection'' is about seven levels shorter than the original game.
* ContinuityNod: A possible example, the different minigame songs all put together is the Freakshow theme from ''VideoGame/MediEvil2''.
* DeadpanSnarker: The narrator.
-->''"The Hall of Heroes! Where heroes feast, dance and make merry for all eternity! ...Yes, even on school nights."''
--> ''"Scarecrow Fields! Prepare to be scared! If you're a crow."''
--> ''"Sleeping Village! Where the mayor can be bought off with a pie!"''
-->''"Gallowmere Plains. Big, flat, and home to a circus. Well? What are YOU waiting for? Hm?"''
* DenserAndWackier: There much more added comedy and jokes than in the original game.
* [[ExpositionFairy Exposition Genie]]: Dan has a cursed genie named Al-Zalam living in his hollow skull, who serves as a guide and a helper. [[StopHelpingMe Whether or not he succeeds in these tasks is up for debate.]]
* FortuneTeller: She sits in the carnival, and gives you hints to the secrets on some of the levels from her CrystalBall.
* {{Gainaxing}}: The warrior queen who gives Dan the spear is very...jiggly.
* GameplayAndStorySegregation: Despite Gallowmere being under a curse of perpetual night, Scarecrow Fields and Scurvy Docks are played in broad daylight.
* HitboxDissonance: The [[ItMakesSenseInContext man-eating pumpkins]] whose melee attacks deal damage ''[[TheyJustDidntCare before the attack animation starts]]''.
* MiniGameZone: Gallowmere Plains.
* MusicalPastiche: The music was changed to have one.
* NotEvenBotheringWithTheAccent: The Hall of Heroes is rife with this. Major offenders are Karl Sturnguard, who sounds like he's voiced by someone who has never heard a german accent in their life, Dirk Steadfast, who now talks unintelligibly fast, rather than being unintelligibly cockney, and Blood Monath Skullcleaver, who for some reason is scottish, yet doesn't sound it.
* NotSoSafeHarbor: Scurvy Docks.
* PaperThinDisguise: Dan must dress up as a {{pirate}} to charter a boat. His disguise consists of a hat, [[EyepatchOfPower an eyepatch]], a peg leg, and a captured seagull acting as a PirateParrot. It's just as convincing as it sounds.
* PsychopathicManchild: Axe Man, who is described to a four year old inside a pro wrestler's body, with an affinity to axes.
* RaceLift: Blood Monath Skullcleaver receives one of these, for no discernible reason. Instead of being a HeroicComedicSociopath Mongol-type, he's now a short scottish man who doesn't sound scottish. [[TheyChangedItNowItSucks This mostly ruins]] [[YourMileageMayVary what made him funny in the original.]]
* SadlyMythtaken: Dan gets things bit mixed up on one of his journal entries:
-->I don't believe the cheek of the bloke! I'm running errands for death, now. [[SantaClaus I thought he had tiny elves for that sort of thing]]!
* ScaledUp: Zarok does this in the final stage of his SequentialBoss battle in the PSP remake, as opposed to a strange Zarok-faced lizard thing in the original. A giant cobra is certainly scarier than a weird multicolor dragon thing, but it's [[YourMilageMayVary not quite as fun.]]
* ShoutOut: ''Resurrection'' has several:
** Axe Man's pre-battle cutscene has him axing a hole into a door and announcing "[[TheShining Heeere's Mr. Axeeeey!]]"
*** He also calls Forteque "[[WesternAnimation/TheNightmareBeforeChristmas Mr. Skellington]]" during the battle.
** Fortesque swiping away the Anubis Stone part and replacing it with a pumpkin references the famous PressurePlate switcheroo from ''Film/RaidersOfTheLostArk''.
** Death has a robotic assistant called [[Music/{{Megadeth}} Mechadeath]].
** Fortuesque's arrival on Dragon Island is similar to Jack Sparrow's arrival to Port Royal in ''TheCurseOfTheBlackPearl''.
* VillainDecay: The famous spellbook gag aside, in the original game Zarok is shown to be outright evil, creepy, bitter and twisted. Now he's a totally cartoonishly villain with goof tendencies.
----

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* GangplankGalleon: The Ghost Ship in the first game and the ScurvyDocks in ''Resurrection''.

to:

* GangplankGalleon: The Ghost Ship in the first game and the ScurvyDocks Scurvy Docks in ''Resurrection''.


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* NotSoSafeHarbor: Scurvy Docks in ''Resurrection''.

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* CoolTrain: Zarok's "Chariot" ''might'' qualify as this.

to:

* CoolTrain: Zarok's "Chariot" ''might'' qualify as this."Chariot".



* DuelBoss: The cemetery guardians, the flying demons and the stone golems.



* GangplankGalleon: The Ghost Ship in the first game.

to:

* GangplankGalleon: The Ghost Ship in the first game.game and the ScurvyDocks in ''Resurrection''.



* GhostPirate: The skeleton pirates.



* MiniGameZone: Gallowmere Plains in ''Resurrection''.



** Also in ''[=MediEvil=]: Resurrection'', Dan must dress up as a pirate to charter a boat. His disguise consists of a hat, a peg leg, and a captured seagull acting as a parrot. It's just as convincing as it sounds.

to:

** Also in ''[=MediEvil=]: Resurrection'', Dan must dress up as a pirate {{pirate}} to charter a boat. His disguise consists of a hat, [[EyepatchOfPower an eyepatch]], a peg leg, and a captured seagull acting as a parrot.PirateParrot. It's just as convincing as it sounds.



* PsychopathicManchild: Axe Man in ''Resurrection'', who is described to a four year old inside a pro wrestler's body, with an affinity to axes.



* SadlyMythtaken: Dan gets things bit mixed up on one of his journal entries in ''Resurrection'':
-->I don't believe the cheek of the bloke! I'm running errands for death, now. [[SantaClaus I thought he had tiny elves for that sort of thing]]!



* SharkTunnel: The Lake has a tunnel of water, [[ItMakesSenseInContext magically frozen in place by crystals]]. Outside are [[MakesJustAsMuchSenseInContext huge, blue elephant fish]], which constantly trumpet as they swim around.



** The battle is marginally unchanged in the PSP remake, save for the final phase, in which Zarok transforms into a [[YourMilageMayVary comparitively boring]] giant cobra.

to:

** The battle is marginally unchanged in the PSP remake, save for the final phase, in which Zarok transforms into a [[YourMilageMayVary comparitively boring]] [[ScaledUp giant cobra.cobra]].
* SharkTunnel: The Lake has a tunnel of water, [[ItMakesSenseInContext magically frozen in place by crystals]]. Outside are [[MakesJustAsMuchSenseInContext huge, blue elephant fish]], which constantly trumpet as they swim around.



* SortingAlgorithmOfWeaponEffectiveness: Played pretty straight.

to:

* SortingAlgorithmOfWeaponEffectiveness: Played pretty straight.ShoutOut: ''Resurrection'' has several:
** Axe Man's pre-battle cutscene has him axing a hole into a door and announcing "[[TheShining Heeere's Mr. Axeeeey!]]"
*** He also calls Forteque "[[WesternAnimation/TheNightmareBeforeChristmas Mr. Skellington]]" during the battle.
** Fortesque swiping away the Anubis Stone part and replacing it with a pumpkin references the famous PressurePlate switcheroo from ''Film/RaidersOfTheLostArk''.
** Death has a robotic assistant called [[Music/{{Megadeth}} Mechadeath]].
** Fortuesque's arrival on Dragon Island is similar to Jack Sparrow's arrival to Port Royal in ''TheCurseOfTheBlackPearl''.
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Added DiffLines:

* CaptainColorbeard: The pirate cemetery in Scurvy Docks in ''Resurrection'' has graves for Red Beard, Tidy Beard and Fake Beard the [[PirateGirl Pirate Queen]].


Added DiffLines:

* TheLostWoods: The Encharted Earth in the original game.
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A remake of the first game entitled ''MediEvil: Resurrection'' was an early release for the PSP. It makes a few alterations to the original plot, introduces a number of new characters and greatly plays up the humour.

to:

A remake of the first game entitled ''MediEvil: ''[=MediEvil=]: Resurrection'' was an early release for the PSP. It makes a few alterations to the original plot, introduces a number of new characters and greatly plays up the humour.



* DespairEventHorizon: Dan has one of these in MediEvil 2 after the [[spoiler: death of Kiya at the hands of [[JackTheRipper The Ripper]]]], and stops caring about the Zarok spellbook and Palethorn altogether, running off to the sewers.

to:

* DespairEventHorizon: Dan has one of these in MediEvil 2 ''[=MediEvil=] 2'' after the [[spoiler: death of Kiya at the hands of [[JackTheRipper The Ripper]]]], and stops caring about the Zarok spellbook and Palethorn altogether, running off to the sewers.



* [[ExpositionFairy Exposition Genie]]: In MediEvil Resurrection, Dan has a cursed genie named Al-Zalam living in his hollow skull, who serves as a guide and a helper. [[StopHelpingMe Whether or not he succeeds in these tasks is up for debate.]]

to:

* [[ExpositionFairy Exposition Genie]]: In MediEvil Resurrection, ''[=MediEvil=] Resurrection'', Dan has a cursed genie named Al-Zalam living in his hollow skull, who serves as a guide and a helper. [[StopHelpingMe Whether or not he succeeds in these tasks is up for debate.]]



* LosingYourHead: This is a recurring thing in MediEvil 2, done manually by Dan himself. His head is treated as an inventory item, and is used for a variety of things, the most memorable being how he can stick it onto a zombified hand, and control it. He can also switch between head and body at any time.

to:

* LosingYourHead: This is a recurring thing in MediEvil 2, ''[=MediEvil 2=]'', done manually by Dan himself. His head is treated as an inventory item, and is used for a variety of things, the most memorable being how he can stick it onto a zombified hand, and control it. He can also switch between head and body at any time.



** In MediEvil 2, Dan ends up bringing all the pages of the Zarok spellbook right to Palethorn, giving him near-unlimited power. He starts by summoning up a colossal shadow demon. What follows [[FinalBoss is]] [[ThatOneBoss not]] [[NintendoHard pretty]].

to:

** In MediEvil 2, ''[=MediEvil=] 2'', Dan ends up bringing all the pages of the Zarok spellbook right to Palethorn, giving him near-unlimited power. He starts by summoning up a colossal shadow demon. What follows [[FinalBoss is]] [[ThatOneBoss not]] [[NintendoHard pretty]].



* PaperThinDisguise: Two in MediEvil 2. First Dan has to dress up as a deceased aristocrat to get into the local nightclub, and later has to dress up as the Molluck King to fool the Molluck tribe. He still looks like a skeleton in either case.
** Also in MediEvil: Resurrection, Dan must dress up as a pirate to charter a boat. His disguise consists of a hat, a peg leg, and a captured seagull acting as a parrot. It's just as convincing as it sounds.

to:

* PaperThinDisguise: Two in MediEvil 2.''[=MediEvil=] 2''. First Dan has to dress up as a deceased aristocrat to get into the local nightclub, and later has to dress up as the Molluck King to fool the Molluck tribe. He still looks like a skeleton in either case.
** Also in MediEvil: Resurrection, ''[=MediEvil=]: Resurrection'', Dan must dress up as a pirate to charter a boat. His disguise consists of a hat, a peg leg, and a captured seagull acting as a parrot. It's just as convincing as it sounds.
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* {{Portmantitle}}
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* AutomaticCrossbows: Present in both games. MediEvil 2 takes it a step further by giving you a crossbow that rapid-fires ''flaming'' bolts.

to:

* AutomaticCrossbows: Present in both games. MediEvil 2 ''2'' takes it a step further by giving you a crossbow that rapid-fires ''flaming'' bolts.



* CartoonBomb: Available in MediEvil 2. Dan can throw them like grenades, or drop them at his feet.

to:

* CartoonBomb: Available in MediEvil 2.''2''. Dan can throw them like grenades, or drop them at his feet.



* ContinuityNod: A possible example, the different minigame songs in the PSP remake all put together is the Freakshow theme from MediEvil II.

to:

* ContinuityNod: A possible example, the different minigame songs in the PSP remake all put together is the Freakshow theme from MediEvil II.''2''.



* DownerEnding: In [=MediEvil=] 2 [[spoiler: Dan and Kiya take the time machine back to Dan's own time, only to arrive in front of transformed Zarok, who lunges at the camera, implying that he ate them]]. It might have been a SequelHook, but [[LeftHanging we'll never know]].

to:

* DownerEnding: In [=MediEvil=] 2 ''[=MediEvil=] 2'' [[spoiler: Dan and Kiya take the time machine back to Dan's own time, only to arrive in front of transformed Zarok, who lunges at the camera, implying that he ate them]]. It might have been a SequelHook, but [[LeftHanging we'll never know]].



** In MediEvil 2, it's implied that Zarok died while in his OneWingedAngel form, so far as to have his stuffed head and legs appear in the first level, The Museum. This is odd, because after being defeated in the first game, Zarok reverted back to his usual self, before getting [[SquashedFlat crushed by a huge stone]].

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** In MediEvil 2, ''2'', it's implied that Zarok died while in his OneWingedAngel form, so far as to have his stuffed head and legs appear in the first level, The Museum. This is odd, because after being defeated in the first game, Zarok reverted back to his usual self, before getting [[SquashedFlat crushed by a huge stone]].



* GoldenSuperMode: In MediEvil 2 after [[spoiler: going back in time and meeting himself]] Dan gets a golden suit of armor which can be charged up by the Spiv for an extra layer of durability.

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* GoldenSuperMode: In MediEvil 2 ''2'' after [[spoiler: going back in time and meeting himself]] Dan gets a golden suit of armor which can be charged up by the Spiv for an extra layer of durability.



* HeroicSociopath: Several of the heroes in the Hall of Heroes, particularly Woden the Mighty; a book about him in one stage notes that he scared his enemies "as well as family pets and small children".

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* HeroicSociopath: HeroicComedicSociopath: Several of the heroes in the Hall of Heroes, particularly Woden the Mighty; a book about him in one stage notes that he scared his enemies "as well as family pets and small children".



** One example from MediEvil 2 is found in Whitechapel. The constables patrolling town will subdue anyone out after curfew, for fear of them being [[JackTheRipper the local serial killer]]. You ''can'' attack them, but the most you can do is stun them for a while, so the best strategy is just to run away. If you're not exactly tactful about how you navigate the city, you can end up with a swarm of them following you. [[PoliceAreUseless They also pay absolutely no regard to all the zombies that happen to be sprouting from the ground.]]

to:

** One example from MediEvil 2 ''2'' is found in Whitechapel. The constables patrolling town will subdue anyone out after curfew, for fear of them being [[JackTheRipper the local serial killer]]. You ''can'' attack them, but the most you can do is stun them for a while, so the best strategy is just to run away. If you're not exactly tactful about how you navigate the city, you can end up with a swarm of them following you. [[PoliceAreUseless They also pay absolutely no regard to all the zombies that happen to be sprouting from the ground.]]



* MookMedic: Appear in an early level of MediEvil 2. Somewhat unique in that they can only heal a small number of zombies, and can only be harmed while healing.

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* MookMedic: Appear in an early level of MediEvil 2.''2''. Somewhat unique in that they can only heal a small number of zombies, and can only be harmed while healing.



* TheProfessor: In MediEvil 2, there's Professor Hamilton Kift; magician, inventor, and master of the occult. He serves as a slight MrExposition, but mostly serves to give you your orders and cash in Chalices for new weapons. He's also got a pair of [[ArtificialLimbs Victorian-era mechanical hands]], and built the [[spoiler:TimeMachine Dan uses to go back in time to save Kiya.]]
* RaceLift: Blood Monath Skullcleaver receives one of these in MediEvil Resurrection, for no discernible reason. Instead of being a HeroicSociopath Mongol-type, he's now a short scottish man who doesn't sound scottish. [[TheyChangedItNowItSucks This mostly ruins]] [[YourMileageMayVary what made him funny in the original.]]

to:

* TheProfessor: In MediEvil 2, ''2'', there's Professor Hamilton Kift; magician, inventor, and master of the occult. He serves as a slight MrExposition, but mostly serves to give you your orders and cash in Chalices for new weapons. He's also got a pair of [[ArtificialLimbs Victorian-era mechanical hands]], and built the [[spoiler:TimeMachine Dan uses to go back in time to save Kiya.]]
* RaceLift: Blood Monath Skullcleaver receives one of these in MediEvil Resurrection, ''[=MediEvil=] Resurrection'', for no discernible reason. Instead of being a HeroicSociopath HeroicComedicSociopath Mongol-type, he's now a short scottish man who doesn't sound scottish. [[TheyChangedItNowItSucks This mostly ruins]] [[YourMileageMayVary what made him funny in the original.]]
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[[quoteright:288:http://static.tvtropes.org/pmwiki/pub/images/medievil_3882.jpg]]

A pair of ActionAdventure 3D platformers for the original Playstation.

The '''''[=MediEvil=]''''' series told the story of Sir Daniel Fortesque, a cowardly knight who was killed in the first charge when asked to defeat the EvilOverlord Zarok. He was buried with full military honours to save face and the villain was all but forgotten.

In ''[=MediEvil=]'', the sorcerer returned, enslaving the minds of the kingdom's human population and creating an army of the Undead; fortunately, Fortesque was raised as well, giving him the chance to defeat Zarok and become a real hero.

''[=MediEvil=] 2'' advances the timeline to the Victorian era, where [[AristocratsAreEvil Lord Palethorn]] retrieved Zarok's spellbook and woke Fortesque and the undead hordes yet again.

Recommendable for their sense of humor and memorable characters, the games were however dogged with many of the traditional problems of 3D platformers. The second game in particular was riddled with them.

A remake of the first game entitled ''MediEvil: Resurrection'' was an early release for the PSP. It makes a few alterations to the original plot, introduces a number of new characters and greatly plays up the humour.

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!!This Game provides examples of:
* AbsurdlySpaciousSewer: Dan ends up in these after [[spoiler: the death of Kiya, and his DespairEventHorizon]] in the second game. Only a few areas of 'The Sewers' are all sewer, though, as many areas in it seem to be large caves.
* AllThereInTheManual: In-universe example: Gallowmere (and in the second game, London) is littered with books on small podiums. These serve to explain new concepts, give hints to puzzle solutions, or as humorous fluff text. All of them are totally optional, and some are easily missed.
** One easily missed book in the second game is [[spoiler:the diary of Professor Hamilton Kift, which reveals that he and Lord Palethorn were once colleagues who went on a journey to find Zarok's spellbook.]]
* AnAxeToGrind: In both games you can get a huge, double-bladed axe that despite being as large as Dan's torso, can be [[PrecisionGuidedBoomerang thrown like a boomerang]] to deal heavy damage to enemies at range.
* AutomaticCrossbows: Present in both games. MediEvil 2 takes it a step further by giving you a crossbow that rapid-fires ''flaming'' bolts.
* AwesomeButImpractical: The Lightning in the first game. It's powerful, sure, but it has a limited amount, and by that time you already have the Magick Sword and a variety of arguably better ranged weapons. Same goes for the PSP remake, even if the lightning can be replenished.
* AwesomeYetPractical: Most of the weaponry is this, things like the [[{{BFS}} Magick Sword]], [[DropTheHammer Hammer]], [[AutomaticCrossbows Crossbow]](and its flaming variant), [[AnAxeToGrind Axe]], and [[{{BFG}} Gatling Gun]] are all pretty cool, but are even more useful. Also the Gold Shield, which is the most durable shield in the game. And it's ''[[GoldMakesEverythingShiny gold]]''.
* BadWithTheBone: Daniel's first weapon is his ''own arm''.
* BanditMook: The 'sticky-fingered' Imps in the first game will steal your currently equipped weapon, leaving you with your arm until you switch to something else. This can result in the weapon being LostForever if they get into a hole with it.
* BareYourMidriff: Aside from the amazon in the first game, and Kiya in the second, Dan himself qualifies in the PSP remake of the first game. For some reason, he completely lacks armor for his waist, despite having ''more'' armor than in the original.
* BigBoosHaunt: The first few stages in the original game.
* BigNo: Dan lets out one of these after [[spoiler: Kiya dies in his arms]]. It ends up being a bit [[{{Narm}} Narm-y]], as Dan has no lower jaw to speak of.
* {{BFG}}: The Blunderbluss and, of course, the Victorian-Era Gatling Gun!
* {{BFS}}: The Longsword and Magick Sword, especially in the PSP remake.
** Woden's Brand takes the cake. It's easily twice the width of the Magick Sword, and a million times as nasty.
* BoringYetPractical: The Small Sword in both games, Club in the first, and Torch in the second fall into this category. The first gets replaced early on, but the latter two are needed for the entire game, and are basically useless as weapons.
* BossInMookClothing: The scarecrows. At the time you fight them, you probably won't have the weaponry required to deal with them.
* BottomlessPits: Quite frequent in both games. Some entire levels are suspended over these, but the strangest example is on the Ghost Ship, where there's a BottomlessPit [[FridgeLogic contained within a ship]].
* BrokenBridge: The first game had two of these. The first one was a direct path at the beginning of the game straight to Sleeping Village, a later stage. The only thing barring passage was a gate sealed by the BigBad's magic, and probably doesn't open up until after the events of the game. The second was in the Pools of the Ancient Dead, where a literal example is present, but it's irreparable, for the only way to pass to the next stage was [[spoiler: to get Death to ferry you there.]]
* CaneFu: One of Dan's first weapons in the second game is a cane stick.
* CartoonBomb: Available in MediEvil 2. Dan can throw them like grenades, or drop them at his feet.
* ChestMonster: Opening a certain chest in the Gallows Gauntlet in the original game unleashes a rather relentless ghost-dragon.
** Weirdly, in a more friendly version of this, when you unleash a similar monster in both the farm and the swamp, it kills baddies for you.
** A book in the Scarecrow Fields states that the dragon is an ally of Fortesque's, Kul Katura the Serpent Lord. The book in the Gallows Gauntlet warns the player of a second dragon (Gallowmede Serpent I think he is) that strictly attacks Fortesque. Fortunately, he leaves after a while (though he does take his damn good time leaving)
* CircusOfFear: The Freakshow in the second game embodies this.
* ClockworkCreature: A clockwork ''boxer'' in the second game, appropriately named the "Iron Slugger". He's not all metal though, as he clearly has a [[BrainInAJar brain in a glass dome]] atop his head.
* ContinuityNod: A possible example, the different minigame songs in the PSP remake all put together is the Freakshow theme from MediEvil II.
* CoolSword: The Magic one.
* CoolTrain: Zarok's "Chariot" ''might'' qualify as this.
* CorpseLand: Pools of the Ancient Dead is a barren, swampy area where the dead from a long ago battle still roam.
* CutsceneIncompetence: The prologue shows Fortesque being killed by the first arrow shot when he leads the armies of Gallowmere into battle. When you take over, Fortesque can prove to have actually been a pretty good fighter after all.
** [[{{Never Bring a Knife to a Fist Fight}} Being good with a sword doesn't really help when you get shot down by an arrow to the eye]]. Part of what makes him a good fighter in the game is that it's ''much'' harder to take out a skeleton.
*** The increased durability helps a lot. You get 8 or 9 life bottles during the game. Without these, the big boss would be, literally, impossible, as you need to use a life draining weapon, and you can, early game even, take quite a few hard hits. But there's also the fact that, over the game, you master the use of dashing, using shields, and powerful charge hits. So, major skill upgrade, facilitated by the fact that you have more life. Plus you get overpowered ranged weapons, from the centaur, like the fire and magic arrow, which allow you to defeat demons with ease. In life, he would not have won against a shadow demon.
* DeadpanSnarker: The narrator in the remake of the first game.
-->''"The Hall of Heroes! Where heroes feast, dance and make merry for all eternity! ...Yes, even on school nights."''
--> ''"Scarecrow Fields! Prepare to be scared! If you're a crow."''
--> ''"Sleeping Village! Where the mayor can be bought off with a pie!"''
-->''"Gallowmere Plains. Big, flat, and home to a circus. Well? What are YOU waiting for? Hm?"''
* DemBones: Curiously, for a game about undead, there are very few enemies of this type. Also, Fortesque.
* DespairEventHorizon: Dan has one of these in MediEvil 2 after the [[spoiler: death of Kiya at the hands of [[JackTheRipper The Ripper]]]], and stops caring about the Zarok spellbook and Palethorn altogether, running off to the sewers.
* DinosaursAreDragons: The fire-breathing, fossilized Tyrannosaurus Wrecks boss.
* DontFearTheReaper: Death is a valuable ally in both versions of the first game.
* DownerEnding: In [=MediEvil=] 2 [[spoiler: Dan and Kiya take the time machine back to Dan's own time, only to arrive in front of transformed Zarok, who lunges at the camera, implying that he ate them]]. It might have been a SequelHook, but [[LeftHanging we'll never know]].
* TheDragon: Captain Lord Kardok to Zarok.
* DropTheHammer: The hammer of Stanyer Iron Hewer, to be precise. It [[SquashedFlat squashes flat]] anything you kill with it, and can be charged up for a devastating shockwave attack. And Dan manages to hold it easily with one hand.
* EvilSorcerer: Zarok in the first game and Lord Palethron in the second one.
* ExplodingBarrels: Well, exploding chests full of... [[MadeOfExplodium blue stuff]] that explodes in a massive shockwave, killing anything, save for Dan who is merely shoved away, within its blast radius. They become particularly troublesome, and abundant, in the Pools of the Ancient Dead, where the resulting blast can push you into the GrimyWater, costing you a life.
* [[ExpositionFairy Exposition Genie]]: In MediEvil Resurrection, Dan has a cursed genie named Al-Zalam living in his hollow skull, who serves as a guide and a helper. [[StopHelpingMe Whether or not he succeeds in these tasks is up for debate.]]
* EyeScream: How Dan meets his end prior to his undeath.
* FakeUltimateHero: Fortesque
** Another odd example, given that (as shown in-game), Fortesque actually is a more than decent fighter, and can be a true hero if you play your cards straight. The only reason he is one of these is because his reputation was propped up for propaganda purposes, not by any effort (or fault) of his own.
* FirstEpisodeResurrection: Fortesque, obviously. Its how the hero enters the game!
* GagBoobs: The prostitute in the Whitechapel nightclub has these. They're as large as her head, she bounces them constantly on her crossed arms, and before Dan leaves, she [[VictoriasSecretCompartment gets out a life bottle]] and gives it to him.
* {{Gainaxing}}: The warrior queen who gives Dan the spear in the PSP remake is very...jiggly.
* GameplayAndStorySegregation: In the PSP remake, despite Gallowmere being under a curse of perpetual night, Scarecrow Fields and Scurvy Docks are played in broad daylight.
** In MediEvil 2, it's implied that Zarok died while in his OneWingedAngel form, so far as to have his stuffed head and legs appear in the first level, The Museum. This is odd, because after being defeated in the first game, Zarok reverted back to his usual self, before getting [[SquashedFlat crushed by a huge stone]].
* GangplankGalleon: The Ghost Ship in the first game.
* GatlingGood: Final unlockable weapon in the second game is a Gatling gun.
* GoldenSuperMode: In MediEvil 2 after [[spoiler: going back in time and meeting himself]] Dan gets a golden suit of armor which can be charged up by the Spiv for an extra layer of durability.
* GrievousHarmWithABody (The hero's arm can be ripped out and used as a weapon, but it's really a [[EmergencyWeapon last resort]] sort of thing.)
* HeartContainer: In either game, Dan can collect 9 life bottles. These function similarly to [[{{Metroid}} Metroid's]] energy tanks, as they're used automatically when Dan's health is depleted. They're also used whenever Dan falls into a bottomless pit or into deep water.
* HelpingHands: Hands can be found in either game, skittering across some levels. In the first game, they can be [[VideoGameCrueltyPotential smashed with the hammer for free coins]], but in the second Dan can pluck off his head and put it on one of them, to go through small holes or access secret areas.
* HeroicSociopath: Several of the heroes in the Hall of Heroes, particularly Woden the Mighty; a book about him in one stage notes that he scared his enemies "as well as family pets and small children".
** Then there's [[{{Names To Run Away From Really Fast}} BloodMonath Skull Cleaver]], who is crazy enough to lead an attack with only the spike on his helmet.
* HeyItsThatVoice: In the remake, the narrator is the [[Series/DoctorWho Fourth Doctor]].
** Paul Darrow who voices Zarok and other minor characters does voice overs on JackFM.
* HealingSpring: A rather non-standard example found in both games are 'fountains of rejuvenation', springs of green energy that Dan can stand in to refill his health and his life bottles, a total of 600 energy contained within each. While they reset in the first game, the second game tracks how much health is in each, in every level. So it's nearly impossible to refill your life bottles by visiting previous levels.
* HistoricalVillainUpgrade: Jack the Ripper in the sequel.
* HitboxDissonance: The PSP remake includes [[ItMakesSenseInContext man-eating pumpkins]] whose melee attacks deal damage ''[[TheyJustDidntCare before the attack animation starts]]''.
* HonestJohnsDealership: The Spiv (a Cockney term for gentlemen of ill repute) sells things out of his coat in the sequel.
* HyperspaceArsenal: As either game progresses, Dan gets weighed down with more and more weapons, some nearly as [[{{BFS}} large]] [[AnAxeToGrind as]] [[DropTheHammer he]] [[{{BFG}} is]], and [[SortingAlgorithmOfWeaponEffectiveness others that go completely unused after a certain point]].
* IncredibleShrinkingMan: Dan becomes one of these briefly, after accepting a quest from the Witch of the Forest to gather seven pieces of amber for her. Unfortunately for him, said amber is in the depths of an anthill. This 'quest' and the level that follows it are both [[DummiedOut completely absent from the PSP remake.]]
* InexplicableTreasureChest: Found in both games, along with [[InexplicableTreasureChest Inexplicable Treasure Bags]]. They're very rarely hidden, save for a few secret areas with extra goodies.
* InvincibleMinorMinion
** One example from MediEvil 2 is found in Whitechapel. The constables patrolling town will subdue anyone out after curfew, for fear of them being [[JackTheRipper the local serial killer]]. You ''can'' attack them, but the most you can do is stun them for a while, so the best strategy is just to run away. If you're not exactly tactful about how you navigate the city, you can end up with a swarm of them following you. [[PoliceAreUseless They also pay absolutely no regard to all the zombies that happen to be sprouting from the ground.]]
* InfinityPlusOneSword: the [[BoltOfDivineRetribution Lightning]] in the first game and the [[GatlingGood Gatling Gun]] in the second. Notably, the Lightning is in limited supply and cannot be renewed. The Chicken Drumstick may also be an example, for despite not damaging bosses, it instantly kills minor enemies by poofing them into a hearty meal.
** Woden's Brand, in the PSP remake. In addition, the aforementioned lightning can now be re-purchased.
* ItsPronouncedTropay: Sir Daniel ''Forteskyou''. Quickly resolved, as the narrator says it almost immediately.
* JackTheRipper: ''Medievil 2'' has a boss named "The Ripper" who runs around 1800's Whitechapel and kills prostitutes.
* JerkAss: One of the heroes from the Hall of Heroes does ''not'' think highly of Dan, and he makes it perfectly clear to him.
* LethalJokeItem: The chicken drumstick?
** Indeed, Chicken Drumstick. Kill multiple mooks and regain health all in one glorious, southern-fried go!
* LosingYourHead: This is a recurring thing in MediEvil 2, done manually by Dan himself. His head is treated as an inventory item, and is used for a variety of things, the most memorable being how he can stick it onto a zombified hand, and control it. He can also switch between head and body at any time.
* LostForever: Any weapon taken away by the 'sticky-fingered' imps (see BanditMook above), and the [[HealingSpring Healing Springs]] (also mentioned above) in the sequel, if used up completely.
* KillItWithFire: How the Shadow Demons met their fate in the first game, although it was really [[spoiler: lava.]]
** Also what Dan himself can do with a variety of weapons, namely the Dragon Potion (Dragon Armor in the PSP Remake) which lets him breathe fire, but also makes him invulnerable to it.
* MeaningfulName: Palethorn's henchmen, Dogman and Mander, are transformed into a humanoid dog and a lizard respectively.
* MiniMecha: Something the Imps seem to have a penchant for, piloting ones in their own likeness in the first game, and giant elephant bots in the second.
* MookMedic: Appear in an early level of MediEvil 2. Somewhat unique in that they can only heal a small number of zombies, and can only be harmed while healing.
* MrExposition: The gargoyles in the first game (when they aren't mocking you) and Winston in the sequel.
* MusicalPastiche: The music in the PSP remake was changed to have one.
* NamesToRunAwayFromReallyFast: Palethorn.
* NeverTheSelvesShallMeet: Averted in the second game, in which [[spoiler: Dan goes back to the past to save Kiya from [[JackTheRipper The Ripper]], and after killing him, [[ItMakesSenseInContext Dan meets himself as he comes in to save Kiya]]. They shake hands, resulting in them becoming one, giving Dan a snazzy suit of golden armor.]]
* NiceJobBreakingItHero: In the first game, Dan releases the Shadow Demons. The same Shadow Demons that terrorized Gallowmere ages ago, and were magically entombed, sealed away with a magical 'shadow artefact', and intended never to be let into the world again.
** In MediEvil 2, Dan ends up bringing all the pages of the Zarok spellbook right to Palethorn, giving him near-unlimited power. He starts by summoning up a colossal shadow demon. What follows [[FinalBoss is]] [[ThatOneBoss not]] [[NintendoHard pretty]].
* NotEvenBotheringWithTheAccent: The Hall of Heroes in the PSP remake is rife with this. Major offenders are Karl Sturnguard, who sounds like he's voiced by someone who has never heard a german accent in their life, Dirk Steadfast, who now talks unintelligibly fast, rather than being unintelligibly cockney, and Blood Monath Skullcleaver, who for some reason is scottish, yet doesn't sound it.
* OneManArmy: Even if he was killed while backed up by an actual army, in death Dan becomes one of these. Slaughtering zombies, magical beasts, undead minions and even loads of demons like they're nothing.
* OohMeAccentsSlipping: In-universe example: Lord Palethorn puts on an upper-class accent to make himself sound more like a nobleman, but his natural Cockney accent tends to slip through when he becomes angry.
* OurZombiesAreDifferent: Sir Dan may have been brought back via dark forces as an undead monster, but [[DarkIsNotEvil he's still as good a guy as he was when he was alive.]]
* PaperThinDisguise: Two in MediEvil 2. First Dan has to dress up as a deceased aristocrat to get into the local nightclub, and later has to dress up as the Molluck King to fool the Molluck tribe. He still looks like a skeleton in either case.
** Also in MediEvil: Resurrection, Dan must dress up as a pirate to charter a boat. His disguise consists of a hat, a peg leg, and a captured seagull acting as a parrot. It's just as convincing as it sounds.
* PowerCrystal: Found in The Lake, attached to huge machines that, when activated, freeze a gigantic whirlpool in place.
* TheProfessor: In MediEvil 2, there's Professor Hamilton Kift; magician, inventor, and master of the occult. He serves as a slight MrExposition, but mostly serves to give you your orders and cash in Chalices for new weapons. He's also got a pair of [[ArtificialLimbs Victorian-era mechanical hands]], and built the [[spoiler:TimeMachine Dan uses to go back in time to save Kiya.]]
* RaceLift: Blood Monath Skullcleaver receives one of these in MediEvil Resurrection, for no discernible reason. Instead of being a HeroicSociopath Mongol-type, he's now a short scottish man who doesn't sound scottish. [[TheyChangedItNowItSucks This mostly ruins]] [[YourMileageMayVary what made him funny in the original.]]
* ReptilesAreAbhorrent: Mander, one of Palethorn's henchmen, is transformed into a lizard by Palethorn's magic, as a reflection of his smarmy nature.
* RiddleMeThis: Jack the Green, master of the Asylum gardens is quite fond of this. He gives Dan a series of riddles that must be solved using things around the hedge maze which the garden is comprised of.
* RuinsForRuinsSake: Mostly averted, but then comes The Haunted Ruins, the remains of King Peregrin's Castle. Aside from the throne room, nothing else about the castle seems livable, and most of the insides seem to be taken up by the dungeon, suspended over a huge black void. The only other notable rooms are the room with the gate stopping a massive lava flow that could destroy the castle and the mountain it sits atop, and a room with a boiler that keeps... a small pool of boiling oil hot.
* ScaledUp: Zarok does this in the final stage of his SequentialBoss battle in the PSP remake, as opposed to a strange Zarok-faced lizard thing in the original. A giant cobra is certainly scarier than a weird multicolor dragon thing, but it's [[YourMilageMayVary not quite as fun.]]
* SchizoTech: Scarecrow Fields, a farm in the late 1300's, has a combine and a [[NoOSHACompliance small processing plant]] near the end of the stage.
* SealedEvilInACan: The Shadow Demons in the first game; Fortesque is forced to release them when he himself is trapped in their prison. Also the Stained Glass Demon from the same game, whose heart has been locked away.
* SharkTunnel: The Lake has a tunnel of water, [[ItMakesSenseInContext magically frozen in place by crystals]]. Outside are [[MakesJustAsMuchSenseInContext huge, blue elephant fish]], which constantly trumpet as they swim around.
* SequentialBoss: The final battle with Zarok takes place over three stages, the first against Zarok's personal army, which you battle with your accumulated souls manifesting in the form of warriors, the second against Zarok's [[TheDragon champion, Lord Kardok]], and finally against Zarok himself, [[OneWingedAngel as a huge fire-spewing multicolored beast]] that [[CrowningMomentOfFunny clucks like a chicken.]]
** The battle is marginally unchanged in the PSP remake, save for the final phase, in which Zarok transforms into a [[YourMilageMayVary comparitively boring]] giant cobra.
* ShieldBash: Early on in the game, Dan learns an ability called the 'Daring Dash', which allows him to rush forwards for a few feet, which blocks oncoming attacks, does minor damage to enemies, can be used to smash down walls, and allows Dan to do longer jumps. Available from the get-go in both the sequel and PSP remake.
* SortingAlgorithmOfWeaponEffectiveness: Played pretty straight.
* SteamPunk: ''Medievil 2'' mainly consists of this, from time machines to steam-powered robots.
* SuperDrowningSkills: Fortesque can't swim at all. The dead have buoyancy problems it seems. For laughs, the player has to use this to defeat certain enemies at the Pools of the Ancient Dead.
** [[FridgeLogic What did you expect from a reanimated skeleton wearing full-plate armor?]]
* TerribleTrio: Mander, Dogman and Palethorn
* TookALevelInBadass: For someone who was such a pantywaist when he was alive, Fortesque is a remarkably skilled fighter as a dead guy.
* TheUnintelligible: Fortesque in the first game, due to lacking a lower jaw, can only moan. He mysteriously gains speech in the second.
** Although it is audiably slurred beyond the player's understanding half the time. Luckily, there are subtitles.
** Same thing applies to the remake, though its slightly easier to make out what he says. Slightly.
*** It also helps that this time, [[ExpressiveMask his upper jaw moves along with his words.]]
** Most of what the Spiv says makes no sense, either, though he does audibly yell "Wait!" if you pass him without buying anything and mutters an almost unintelligible 'look at that' when the player interacts with him, what 'that' is is up to the player to decide.
* UglyHeroGoodLookingVillain: Fortesque and Zarok. Well, maybe "Good - looking" for Zarok is a balooney, but he beats Fortesque's ugliness probably because he has a human body.
* UrbanLegendOfZelda: Averted in the first game. There is a gate in the beginning of the second level that leads straight into a mid-game area that appears as though it can be opened through some unmentioned method. It's immediately dispelled when a book right next to it says it's absolutely sealed.
** Actually, you do open the door in the fifth level. It is the same exact door, to boot.
* VillainDecay: The famous spellbook gag aside, in the original game Zarok is shown to be outright evil, creepy, bitter and twisted. In the remake he's a totally cartoonishly villain with goof tendencies.
* VitriolicBestBuds: Karl Sturnguard and Dirk Steadfast are implied to be this in a [[AllThereInTheManual book]] you can find in The Sleeping Village. Despite hating each other's choices in weaponry, they remained friends until Sturnguard's death, caused by his choking on a [[FreudWasRight large sausage]] whilst Steadfast explained his views on Karl's shield.
* WhatTheHellHero: After releasing the Shadow Demons from their tomb, a nearby gargoyle is quick to berate Dan for doing so, and for dooming Gallowmere.
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