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* AuthorityEqualsAsskicking: The officer variants of most Axis soldiers tend to be armed with more powerful automatic weapons, and are a lot harder to take down. In some cases, and depending on the difficulty, they can give even experienced players a run for their money. The black-uniformed S.S. Commanders are the toughest normal enemies in the game (not counting the HeavilyArmoredMook Nazi Storm Elites), with almost twice the health of a basic enemy soldier, and capable of taking 3 rifle rounds to the torso compared to just 2 for everyone else.


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* RankScalesWithAsskicking: The officer variants of most Axis soldiers tend to be armed with more powerful automatic weapons, and are a lot harder to take down. In some cases, and depending on the difficulty, they can give even experienced players a run for their money. The black-uniformed Waffen Storm Leaders are the toughest normal enemies in the game (not counting their HeavilyArmoredMook versions, the Nazi Storm Elites), with almost twice the health of a basic enemy soldier, and capable of taking 3 rifle rounds to the torso compared to just 2 for everyone else.
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''Medal Of Honor: Airborne'' is the 11th installment of the ''VideoGame/MedalOfHonor'' series and released in 2007 for the UsefulNotes/Xbox360, UsefulNotes/Playstation3, and UsefulNotes/MicrosoftWindows. It is the first ''Medal of Honor'' game to be released on [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames 7th generation consoles]], and the only 7th gen game in the series to be set in World War 2.

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''Medal Of Honor: Airborne'' is the 11th installment of the ''VideoGame/MedalOfHonor'' series and released in 2007 for the UsefulNotes/Xbox360, UsefulNotes/Playstation3, Platform/Xbox360, Platform/PlayStation3, and UsefulNotes/MicrosoftWindows. Platform/MicrosoftWindows. It is the first ''Medal of Honor'' game to be released on [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames [[MediaNotes/TheSeventhGenerationOfConsoleVideoGames 7th generation consoles]], and the only 7th gen game in the series to be set in World War 2.
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cleanup and dewick of The Game


* ItsRainingMen: TheGame. The cover features an American Paratrooper jumping out of a C-47, and pretty much every level in-game starts this way, even giving you the freedom of picking where exactly you want to land and start fighting.

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* ItsRainingMen: TheGame. The cover features an American Paratrooper jumping out of a C-47, and pretty much every level in-game starts this way, even giving you the freedom of picking where exactly you want to land and start fighting.
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There actually are swastikas in the game, most notably in the final mission, and it was worth a mention

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** Actually [[AvertedTrope averted]] when it comes to the scenery, since the Waffen Leaders carry Swastikas on their sleeves, and they are featured prominently on banners placed [[spoiler: around the Flak Tower in Der Flakturm.]]
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''Medal Of Honor: Airborne'' is the 11th installment of the ''VideoGame/MedalOfHonor'' series and released in 2007 for the UsefulNotes/Xbox360, UsefulNotes/Playstation3, and UsefulNotes/MicrosoftWindows.

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''Medal Of Honor: Airborne'' is the 11th installment of the ''VideoGame/MedalOfHonor'' series and released in 2007 for the UsefulNotes/Xbox360, UsefulNotes/Playstation3, and UsefulNotes/MicrosoftWindows. \n It is the first ''Medal of Honor'' game to be released on [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames 7th generation consoles]], and the only 7th gen game in the series to be set in World War 2.
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* NewWorkRecycledGraphics: ''Airborne'' was developed concurrently with ''Vanguard'' (a Playstation 2[=/=]Wii exclusive) and uses many of the same levels, weapons, and systems. However, the games are different enough, with completely different campaign stories, that they're not really a port or ReformulatedGame of each other.
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* AluminumChristmasTrees: Apparently, WebAnimation/ZeroPunctuation thought [[https://en.wikipedia.org/wiki/Flak_tower flak towers]] were completely fictional.
Tabs MOD

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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* KillEmAll: [[spoiler: By the end of the final level, Travers and Col. Webb are implied to be the only named major characters to survive.]]

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TRS wick cleaningRare Guns has been cut


* DoomTroops: The Waffen Storm Leaders, high-ranking officers armed with [[RareGuns STG 44s]], and the Nazi Storm Elites, gas-mask wearing Waffen SS units armed with [=MG 42s=]. Both these enemy types wear the distinct black S.S. uniform (which was very much a real life version of this trope), rather than the more utilitarian woodland camouflage the regular Waffen S.S. soldiers wear.

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* DoomTroops: The Waffen Storm Leaders, high-ranking officers armed with [[RareGuns STG 44s]], 44s, and the Nazi Storm Elites, gas-mask wearing Waffen SS units armed with [=MG 42s=]. Both these enemy types wear the distinct black S.S. uniform (which was very much a real life version of this trope), rather than the more utilitarian woodland camouflage the regular Waffen S.S. soldiers wear.



* RareGuns: German troops encountered late in the game, starting from ''Neptune'' onward and becoming commonplace by ''Varsity'', are armed exclusively with higher-end German weapons such as the Gewehr 43 and STG 44.
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Up To Eleven is a defunct trope


* AntiAir: The Germans have the 20mm Flakvierling 38, which is often an objective to be destroyed during a mission. The final level involves assaulting a Flak Tower, which is this trope taken UpToEleven.

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* AntiAir: The Germans have the 20mm Flakvierling 38, which is often an objective to be destroyed during a mission. The final level involves assaulting a Flak Tower, which is this trope taken UpToEleven.up to eleven.

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* UniqueEnemy: In ''Husky'', one Heer Officer is equipped with a Kar 98k sniper rifle rather than the usual [=MP 40=]. He has to be killed as one of your primary objectives.

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* UniqueEnemy: In ''Husky'', one ''Operation Husky'' has two unique groups of enemies. The first half of the mission has you up against Italian Blackshirts. Once you get to the midpoint of the mission, the Italians make way for Tropical Heer Officer Infantry (i.e. Afrika Korps soldiers), who are replaced with European Heer Infantry (i.e. standard Wehrmacht soldiers) starting in ''Avalanche.''
** To a lesser extent, the single squad of Fallschirmjäger Infantry encountered during ''Varsity'' also count.
** In a single-enemy example, one of the Heer Officers encountered in the climax of ''Husky''
is equipped with a Kar 98k sniper rifle rather than the usual [=MP 40=]. He has as apposed to be killed as one of your primary objectives.he submachine guns they normally use.

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* RealityEnsues: For all the potential of being a OneManArmy, the player can still very much end up a SittingDuck should, or rather when, they land into enemy-occupied zones on the map and have their health bars reduced to zero even before they can pull out a weapon.


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* UnexpectedlyRealisticGameplay: For all the potential of being a OneManArmy, the player can still very much end up a SittingDuck should, or rather when, they land into enemy-occupied zones on the map and have their health bars reduced to zero even before they can pull out a weapon.
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* SniperScopeGlint:
** The Heer Officer faced during the midway point of "Operation Husky" wields a Karabiner 98 Sniper Rifle that produces a massive glint that pretty much gives away his position to the player. This is intended to help introduce players on how enemy snipers operate, due to more skilled snipers appearing in later levels that have much better aim and faster firing rifles.
** The Waffen Senior Troopers and Fallschirmjager Snipers are notorious for having a Sniper Rifle capable of killing players in just four hits. To counter this, their locations are marked by a rather large glint in their scopes, not helped that they refuse to relocate from their perches even when spotted and [[EveryBulletIsATracer fire tracer rounds]] that leave telltale white trails.

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* DoNotRunWithAGun: One major gameplay element that distinguishes ''Airborne'' from most other FPS games is that you can't move when aiming down sights, as the movement controls will cause you to lean instead when using your sights. This is also true of the A.I.-controlled characters, who can occasionally hip-fire while running but for the most part have to stand still and aim their weapons before firing.

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* DoNotRunWithAGun: One major gameplay element that distinguishes ''Airborne'' from most other FPS games is that you can't move by default when aiming down sights, as the movement controls will cause you to lean instead when using your sights.sights, you have to hold down the sprint button in order to move while aiming down sights which is very slow, but you can also use this to lean, then hold shift so you can move while leaning. This is also true of the A.I.-controlled characters, who can occasionally hip-fire while running but for the most part have to stand still and aim their weapons before firing.
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* SortingAlgorithmOfEvil: Each enemy unit type encountered is, in general, overall tougher to beat in a firefight and more competent in combat. Italian Blackshirts, the first enemies encountered, have a Combat Rating of 1, Heer units have Combat Ratings of around 2 and 3, Waffen-SS have around 4, 5, and 6, Fallschirmjager have 7 and 8, Panzergrenadiers have 9, and finally, TheDreaded Nazi Storm Elites are 10.

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* SortingAlgorithmOfEvil: Each subsequent enemy unit type encountered is, in general, faced will overall be tougher to beat in a firefight fight than the last, with the lowest classified as "Trained" and more competent in combat.the last few classified as "Special". Italian Blackshirts, the first enemies encountered, have a Combat Rating of 1, Heer units have Combat Ratings of around 2 and 3, Waffen-SS have around 4, 5, and 6, Fallschirmjager have 7 and 8, Panzergrenadiers have 9, and finally, TheDreaded Nazi Storm Elites are 10.
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* SortingAlgorithmOfEvil: Each enemy unit type encountered is, in general, overall tougher to beat in a firefight and more competent in combat. Italian Blackshirts, the first enemies encountered, have a Combat Rating of 1, Heer units have Combat Ratings of around 2 and 3, Waffen-SS have around 4, 5, and 6, Fallschirmjager have 7 and 8, Panzergrenadiers have 9, and finally, TheDreaded Nazi Storm Elites are 10.

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* RealityEnsues: For all the potential of being a OneManArmy, the player can still very much end up a SittingDuck should, or rather when, they land into enemy-occupied zones on the map and have their health bars reduced to zero even before they can pull out a weapon.



* RealityEnsues: For all the potential of being a OneManArmy, the player can still very much end up a SittingDuck should, or rather when, they land into enemy-occupied zones on the map and have their health bars reduced to zero even before they can pull out a weapon.
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None

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* RealityEnsues: For all the potential of being a OneManArmy, the player can still very much end up a SittingDuck should, or rather when, they land into enemy-occupied zones on the map and have their health bars reduced to zero even before they can pull out a weapon.
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''Airborne'' was the last major ''Medal of Honor'' game set in World War II, prior to the 2010 reboot moving the series to the modern War on Terror.

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->'''Paratrooper:''' Who does the Army [[ElitesAreMoreGlamorous trust]] the most?\\

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->'''Paratrooper:''' Who does the Army [[ElitesAreMoreGlamorous trust]] trust the most?\\



'''Paratrooper:''' Who do the [[ChickMagnet ladies love the most]]?\\

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'''Paratrooper:''' Who do the [[ChickMagnet ladies love the most]]?\\most?\\



'''Paratrooper:''' Who do the [[ThoseWackyNazis Nazis]] [[TheDreaded fear the most?]]\\

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'''Paratrooper:''' Who do the [[ThoseWackyNazis Nazis]] [[TheDreaded Nazis fear the most?]]\\most?\\



* AllForNothing: Despite the 82nd securing the Nijmegen bridge and Col. Webb's confident after-action report stating that fighting would end swiftly, Operation Market-Garden ends in failure due to circumstances outside of their control, specifically the British 1st Airborne Division becoming overwhelmed by incessant attacks from the Waffen-SS offscreen.

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* AllForNothing: Despite the 82nd securing the Nijmegen bridge and Col. Webb's confident after-action report stating that fighting would end swiftly, Operation Market-Garden Market Garden ends in failure due to circumstances outside of their control, specifically the British 1st Airborne Division becoming overwhelmed by incessant attacks from the Waffen-SS offscreen.



* AmericaWonWorldWarII: A rare straight case for the series (even allowing for its tendency to have you play as an American OneManArmy), as the debriefing monologues go all-out in emphasizing America's contribution to the war effort; after a relatively minor skirmish in early 1943, Col. Webb states "the war has begun", and after the raid on the flak tower in 1945, he declares "the war is over" and effectively gives the Airborne full credit for it. The only other Allied nation to even warrant a mention is done so in passing, after Operation Market Garden, which itself is presented as a great victory - in complete contrast to the earlier ''VideoGame/MedalOfHonorFrontline'', which correctly depicted the operation as the Allies' most notorious bungle. The "Nazis fight alone" flip side is also present, as even though half the game takes place in Italy, several missions well before they officially surrendered, Italian soldiers only show up for about five minutes in the first mission before giving way for smarter and better-equipped German troops.



* HomeByChristmas: Said word-for-word by Travers' superior officer during the briefing for Operation Market-Garden. As we all know, this wouldn't be the case, as the war in Europe would go on for 8 more months.

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* HomeByChristmas: Said word-for-word by Travers' superior officer during the briefing for Operation Market-Garden.Market Garden. As we all know, this wouldn't be the case, as the war in Europe would go on for 8 more months.



** The Germans also attempt to use one to destroy the Nijmegen bridge during Operation Market-Garden. Travers, however, destroys it before it can even be used.

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** The Germans also attempt to use one to destroy the Nijmegen bridge during Operation Market-Garden.Market Garden. Travers, however, destroys it before it can even be used.
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* KilledMidSentence: A U.S. paratrooper was telling a joke. "What do you get when you mix a Nazi with a cockroach? You get-" He then gets shot by a Nazi plane before he could say the punchline!

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* KilledMidSentence: A U.S. paratrooper was telling a joke. "What do you get when you mix a Nazi with a cockroach? You get-" He then gets shot by a Nazi plane before he could say the punchline!punchline.
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* A U.S. paratrooper was telling a joke. "What do you get when you mix a Nazi with a cockroach? You get-" He then gets shot by a Nazi plane before he could say the punchline!

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* KilledMidSentence: A U.S. paratrooper was telling a joke. "What do you get when you mix a Nazi with a cockroach? You get-" He then gets shot by a Nazi plane before he could say the punchline!
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* A U.S. paratrooper was telling a joke. "What do you get when you mix a Nazi with a cockroach? You get-" He then gets shot by a Nazi plane before he could say the punchline!
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* TheEnemyWeaponsAreBetter: American automatic weapons tend to have better damage at the cost of higher recoil and lower magazine capacity. The problem is the extra damage generally isn't enough to make a practical difference in terms of how many bullets it takes to kill most enemies, so you're generally better off trading your tommy gun or [=BAR=] rifle for an MP40 or Sturmgewehr rifle as soon as you can kill someone for their gun. [[Creator/BenCroshaw Yahtzee]] even observed this in his WebAnimation/ZeroPunctuation video on the game, referring to the American guns as "a pile of ass and recoil".

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* TheEnemyWeaponsAreBetter: American automatic weapons tend to have better damage at the cost of higher recoil and lower magazine capacity. The problem is the extra damage generally isn't enough to make a practical difference in terms of how many bullets it takes to kill most enemies, so you're generally better off trading your tommy gun or [=BAR=] rifle for an MP40 [=MP40=] or Sturmgewehr rifle as soon as you can kill someone for their gun. [[Creator/BenCroshaw Yahtzee]] even observed this in his WebAnimation/ZeroPunctuation video on the game, referring to the American guns as "a pile of ass and recoil".
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* TheEnemyWeaponsAreBetter: American automatic weapons tend to have better damage at the cost of higher recoil and lower magazine capacity. The problem is the extra damage generally isn't enough to make a practical difference in terms of how many bullets it takes to kill most enemies, so you're generally better off trading your tommy gun or [=BAR=] rifle for an MP40 or Sturmgewehr rifle as soon as you can kill someone for their gun. [[Creator/BenCroshaw Yahtzee]] even observed this in his WebAnimation/ZeroPunctuation video on the game, referring to the American guns as "a pile of ass and recoil".
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->Who does the army trust the most?
-->''Airborne!''
->Who do the ladies love the most?
-->''Airborne!''
->Who do the Nazis fear the most!?!
-->AIRBORNE!!!

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* AwesomeButImpractical: The Mauser C-96 handgun becomes this upon reaching its third level, a conversion to automatic fire (the other two are a a wooden shoulder stock and an enlarged magazine). While the two first improve the weapon's usefulness, the increased fire rate actually hinders its performance, as it is too fast for the magazine's length to compensate it, which means the weapon gets empty of ammunition after just a couple of bursts. This forces the character to spend a precious time reloading it and thus eliminates the advantages of a short weapon.

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* AwesomeButImpractical: The Mauser C-96 C96 handgun becomes this upon reaching its third level, a conversion to [[MoreDakka automatic fire fire]] (the other two are a a wooden shoulder stock and an enlarged a larger magazine). While the two first improve the weapon's usefulness, usefulness by making it more accurate and letting you shoot it more between reloads, the increased fire rate actually hinders its performance, as it is too fast for even with the magazine's length to compensate it, which means higher capacity it empties itself in no time flat, forcing the weapon gets empty of ammunition after just a couple of bursts. This forces the character player to spend a precious time reloading it and repeatedly, thus eliminates eliminating the advantages of a short weapon.using your sidearm rather than just reloading one of your stronger and better primary weapons.



* HomeByChristmas: Said word-for-word by Travers' superior officer during the briefing for Operation Market-Garden. As we all know, this wouldn't be the case, as the War in Europe would go on for 8 more months.
* HyperspaceArsenal: Zigzagged. While the game only gives you allowance to carry 2 primary weapons, a pistol, and grenades, with the correct upgrades and weapons, a player can carry one anti-tank rocket (complete with 14 rounds), a light machine gun, and at least ''36 grenades of different types''.

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* HomeByChristmas: Said word-for-word by Travers' superior officer during the briefing for Operation Market-Garden. As we all know, this wouldn't be the case, as the War war in Europe would go on for 8 more months.
* HyperspaceArsenal: Zigzagged. While the game only gives you allowance to carry 2 primary weapons, a pistol, and grenades, with the correct upgrades and weapons, a player can carry one anti-tank rocket (complete with 14 rounds), a light machine gun, and at least ''36 grenades of different types''.types'' all at once.



* LimitedLoadout: In contrast to earlier ''Medal of Honor'' games, where the closest to a limit was an inability to pick up German weapons if you already had an equivalent Allied one. The system is very similar to the original ''VideoGame/CallOfDuty'', with two primary weapon slots, a slot for a sidearm (which you never get any alternatives for until the penultimate level), and grenades.



* RankUp: Travers is promoted from Pfc. to Cpl. following his actions in Nijmegen. [[spoiler: It's even implied, based on promotional materials, that, following Setzer's death in the final level, that he later gets promoted to Sgt. as well.]]

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* RankUp: Travers is promoted from Pfc. to Cpl. following his actions in Nijmegen. [[spoiler: It's [[spoiler:It's even implied, based on promotional materials, that, following Setzer's death in the final level, that he later gets promoted to Sgt. as well.]]



* TankGoodness: The German Tiger I tank, which makes appearances in the in ''Saved by Sacrifice'' and ''The Opening''. And when they do appear, you ''will'' remember them.
* TanksForNothing: The Sherman tanks in ''The Opening'', which were intended to reinforce the Paratroopers taking Nijmegen, are destroyed easily by Panzergrenaders defending the bridge. This forces Travers and the rest of his unit to storm the bridge and remove all the threats.

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* TankGoodness: The German Tiger I tank, which makes appearances in the in ''Saved by Sacrifice'' and ''The Opening''. And when they do appear, you ''will'' remember them.
* TanksForNothing: The Sherman tanks in ''The Opening'', which were intended to reinforce the Paratroopers paratroopers taking Nijmegen, are destroyed easily by Panzergrenaders defending the bridge. This forces Travers and the rest of his unit to storm the bridge and remove all the threats.
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* AuthorityEqualsAsskicking: The officer variants of most Axis soldiers tend to be armed with more powerful automatic weapons, and are a lot harder to take down. In some cases, and depending on the difficulty, they can give even experienced players a run for their money.

to:

* AuthorityEqualsAsskicking: The officer variants of most Axis soldiers tend to be armed with more powerful automatic weapons, and are a lot harder to take down. In some cases, and depending on the difficulty, they can give even experienced players a run for their money. The black-uniformed S.S. Commanders are the toughest normal enemies in the game (not counting the HeavilyArmoredMook Nazi Storm Elites), with almost twice the health of a basic enemy soldier, and capable of taking 3 rifle rounds to the torso compared to just 2 for everyone else.



* HeavilyArmoredMook: The Nazi Storm Elites, Waffen-SS soldiers equipped with body armor and wielding [=MG42s=] which otherwise can only be used as stationary turrets, are ''ridiculously'' tough to kill.

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* HeavilyArmoredMook: The Nazi Storm Elites, Waffen-SS soldiers equipped with body armor and wielding [=MG42s=] which otherwise can only be used as stationary turrets, are ''ridiculously'' tough to kill. They're not as tough as the Heavies from games like ''VideoGame/FirstEncounterAssaultRecon'' or ''VideoGame/GearsOfWar'', but can still take almost half a mag of assault rifle fire, which is a lot considering the game otherwise has realistic weapon damage for enemies.

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