History VideoGame / MarvelVSCapcom3

16th Jun '16 7:18:49 AM StevieWillShowYou
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After the release of perennial fan-favorite ''VideoGame/MarvelVsCapcom2'', Creator/{{Capcom}} lost the Marvel license and the two companies split off. Marvel tried another crossover fighter, this time with Creator/ElectronicArts, entitled ''VideoGame/MarvelNemesisRiseOfTheImperfects'' in 2005. Capcom, they did their own thing, and went on to do some more crossover games with other companies like VideoGame/{{SNK|VsCapcom}}, VideoGame/{{Namco|XCapcom}}, and even animation giant [[VideoGame/TatsunokoVsCapcom Tatsunoko Production]].

In 2008, after massive fan demand (and the success of ''[[VideoGame/StreetFighterII Super Street Fighter II]] [[UpdatedRerelease Turbo HD Remix]]''), ''Marvel vs. Capcom 2'' was re-released for UsefulNotes/XboxLiveArcade and the UsefulNotes/PlayStationNetwork, with online play built in to boot. Little did anyone know that this (and the arrival of ''[[VideoGame/TatsunokoVsCapcom Tatsunoko vs. Capcom]]'' worldwide) would be a harbinger for a true sequel. Once the two companies were finally able to reach agreement after a decade, '''''Marvel vs. Capcom 3: Fate of Two Worlds''''' was released for both the UsefulNotes/{{Xbox 360}} and the UsefulNotes/PlayStation3. While characters are rendered in full 3D, gameplay stays in the traditional 2D plane (think ''VideoGame/StreetFighterIV'').

The plot of the game revolves around Doctor Doom and Albert Wesker assembling a team of villains powerful enough to destroy both the Capcom and Marvel universes, while tapping into energies that cause the worlds to blend -- but a greater threat arises from their plans that threatens the [[TitleDrop fate of two worlds]]. The game was released on February 15, 2011 (February 18 for the PAL region).

The roster of the first game did not quite reach the 56 characters of the predecessor, but it included several old favorites and numerous newcomers to keep up with the popularity of certain characters of the time. The playable characters in "vanilla" ''[=MvC3=]'' are:

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After the release of perennial fan-favorite ''VideoGame/MarvelVsCapcom2'', Creator/{{Capcom}} lost the Marvel license and the two companies split off. went their separate ways. Marvel tried worked with Creator/ElectronicArts to create another crossover fighter, this time with Creator/ElectronicArts, entitled ''VideoGame/MarvelNemesisRiseOfTheImperfects'' Marvel-themed fighting game, ''VideoGame/MarvelNemesisRiseOfTheImperfects'', in 2005. Capcom, they did their own thing, and went on to do some Capcom created more crossover fighting games with other companies like VideoGame/{{SNK|VsCapcom}}, VideoGame/{{Namco|XCapcom}}, and even animation giant [[VideoGame/TatsunokoVsCapcom Tatsunoko Production]].

In 2008, after massive fan demand (and the success of ''[[VideoGame/StreetFighterII Super Street Fighter II]] [[UpdatedRerelease Turbo HD Remix]]''), ''Marvel vs. Capcom 2'' was re-released for UsefulNotes/XboxLiveArcade and the UsefulNotes/PlayStationNetwork, UsefulNotes/PlayStationNetwork -- this time with online play built in to boot.built-in. Little did anyone know that this (and the arrival of ''[[VideoGame/TatsunokoVsCapcom Tatsunoko vs. Capcom]]'' worldwide) would be a harbinger for a that game's true sequel. Once the two companies were finally able to reach agreement More than a decade after a decade, '''''Marvel the release of ''[=MvC2=]'', ''Marvel vs. Capcom 3: Fate of Two Worlds''''' Worlds'' was released for both the UsefulNotes/{{Xbox 360}} and the UsefulNotes/PlayStation3. UsefulNotes/PlayStation3 in 2011.

''[=MvC3=]'' follows in the footsteps of ''VideoGame/StreetFighterIV'':
While characters are rendered in full 3D, gameplay stays in the traditional 2D plane (think ''VideoGame/StreetFighterIV'').

plane. The plot of the game revolves around Doctor Doom and Albert Wesker assembling a team of villains powerful enough to destroy both the Capcom and Marvel universes, while tapping into energies that cause the worlds to blend -- but a greater threat arises from their plans that threatens the [[TitleDrop fate of two worlds]]. The game was released on February 15, 2011 (February 18 for the PAL region).

The
roster of the first game did not didn't quite reach the 56 characters of the its predecessor, but it included several old favorites and slipped in alongside numerous newcomers to keep up with the popularity of certain characters of the time. The playable characters in "vanilla" ''[=MvC3=]'' are:






!!Live and let die! FIGHHHHT!!

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!!Live !Live and let die! FIGHHHHT!!
12th Jun '16 4:32:27 PM nombretomado
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* '''Newcomers:''' SelfDemonstrating/{{Deadpool}}, [[Comicbook/DoctorStrange Dormammu]], ComicBook/{{MODOK}}, [[Franchise/XMen Phoenix]], ComicBook/SheHulk, [[Comicbook/FantasticFour Super Skrull]], {{Taskmaster}}, [[ComicBook/TheMightyThor Thor]], ComicBook/{{X 23}}

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* '''Newcomers:''' SelfDemonstrating/{{Deadpool}}, [[Comicbook/DoctorStrange Dormammu]], ComicBook/{{MODOK}}, [[Franchise/XMen Phoenix]], ComicBook/SheHulk, [[Comicbook/FantasticFour Super Skrull]], {{Taskmaster}}, ComicBook/{{Taskmaster}}, [[ComicBook/TheMightyThor Thor]], ComicBook/{{X 23}}



*** Be aware that many characters manage several builds with varying success. [[VideoGame/{{Darkstalkers}} Morrigan]], for instance, is a rushdown fighter who becomes a '''powerful''' zoner using her [[DopplegangerAttack Astral Vision]] Hyper. [[Franchise/AceAttorney Phoenix Wright]] is a turtle until he's [[GottaCatchEmAll gathered enough evidence]] to activate [[MagikarpPower Turnabout]] [[SuperMode Mode]] and become an aggressive rushdown fighter. And {{Taskmaster}} is a JackOfAllStats who integrates the three builds to overcome purists who he can't match in their fields.

to:

*** Be aware that many characters manage several builds with varying success. [[VideoGame/{{Darkstalkers}} Morrigan]], for instance, is a rushdown fighter who becomes a '''powerful''' zoner using her [[DopplegangerAttack Astral Vision]] Hyper. [[Franchise/AceAttorney Phoenix Wright]] is a turtle until he's [[GottaCatchEmAll gathered enough evidence]] to activate [[MagikarpPower Turnabout]] [[SuperMode Mode]] and become an aggressive rushdown fighter. And {{Taskmaster}} ComicBook/{{Taskmaster}} is a JackOfAllStats who integrates the three builds to overcome purists who he can't match in their fields.



*** A '''middle''' fighter is the second fighter to see combat, after the point fighter has been KO'd. The middle fighter is characterized by their powerful assists and excellent ''synergy'', meaning that all of their assist functions connect cleanly for outstanding results. Become some assists functions can only be offered by the middle fighter, and not the anchor (such as D.H.C's[[labelnote:*]]''Delayed Hyper Combos'', in which a point fighter's Hyper Combo is cancelled into the middle fighter's Hyper Combo, effectively chaining their effects and tagging the middle fighter in as the new point fighter[[/labelnote]] and T.A.Cs[[labelnote:*]]Team Aerial Combos, in which the point fighter tags the middle fighter during their combo, leaving them to carry the combo and fight as point[[/labelnote]]), these are of utmost importance. {{Taskmaster}}, for instance, offers the powerful Aim Master arrow assist, and his [[RainOfArrows Legion Arrow]] Hypers have D.H.C synergy with '''everything''' because they can be aimed. Doctor Doom, on the other hand, offers any of three lethal assists and [[CycleOfHurting T.A.C Infinites]]. Note that middle fighters often benefit from specific assists ''themselves'', which the ''anchor'' may supply. IronMan, for example, has the powerful Unibeam and Repulsor Blast assists, but relies on ranged assists to make his zoning effective and his rushdown safe, and benefits greatly from OTG assists.

to:

*** A '''middle''' fighter is the second fighter to see combat, after the point fighter has been KO'd. The middle fighter is characterized by their powerful assists and excellent ''synergy'', meaning that all of their assist functions connect cleanly for outstanding results. Become some assists functions can only be offered by the middle fighter, and not the anchor (such as D.H.C's[[labelnote:*]]''Delayed Hyper Combos'', in which a point fighter's Hyper Combo is cancelled into the middle fighter's Hyper Combo, effectively chaining their effects and tagging the middle fighter in as the new point fighter[[/labelnote]] and T.A.Cs[[labelnote:*]]Team Aerial Combos, in which the point fighter tags the middle fighter during their combo, leaving them to carry the combo and fight as point[[/labelnote]]), these are of utmost importance. {{Taskmaster}}, ComicBook/{{Taskmaster}}, for instance, offers the powerful Aim Master arrow assist, and his [[RainOfArrows Legion Arrow]] Hypers have D.H.C synergy with '''everything''' because they can be aimed. Doctor Doom, on the other hand, offers any of three lethal assists and [[CycleOfHurting T.A.C Infinites]]. Note that middle fighters often benefit from specific assists ''themselves'', which the ''anchor'' may supply. IronMan, for example, has the powerful Unibeam and Repulsor Blast assists, but relies on ranged assists to make his zoning effective and his rushdown safe, and benefits greatly from OTG assists.
20th May '16 4:38:19 PM nombretomado
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In 2008, after massive fan demand (and the success of ''[[VideoGame/StreetFighterII Super Street Fighter II]] [[UpdatedRerelease Turbo HD Remix]]''), ''Marvel vs. Capcom 2'' was re-released for XboxLiveArcade and the [[PlayStationNetwork PlayStation Network]], with online play built in to boot. Little did anyone know that this (and the arrival of ''[[VideoGame/TatsunokoVsCapcom Tatsunoko vs. Capcom]]'' worldwide) would be a harbinger for a true sequel. Once the two companies were finally able to reach agreement after a decade, '''''Marvel vs. Capcom 3: Fate of Two Worlds''''' was released for both the {{Xbox 360}} and the {{PlayStation 3}}. While characters are rendered in full 3D, gameplay stays in the traditional 2D plane (think ''VideoGame/StreetFighterIV'').

to:

In 2008, after massive fan demand (and the success of ''[[VideoGame/StreetFighterII Super Street Fighter II]] [[UpdatedRerelease Turbo HD Remix]]''), ''Marvel vs. Capcom 2'' was re-released for XboxLiveArcade UsefulNotes/XboxLiveArcade and the [[PlayStationNetwork PlayStation Network]], UsefulNotes/PlayStationNetwork, with online play built in to boot. Little did anyone know that this (and the arrival of ''[[VideoGame/TatsunokoVsCapcom Tatsunoko vs. Capcom]]'' worldwide) would be a harbinger for a true sequel. Once the two companies were finally able to reach agreement after a decade, '''''Marvel vs. Capcom 3: Fate of Two Worlds''''' was released for both the {{Xbox UsefulNotes/{{Xbox 360}} and the {{PlayStation 3}}.UsefulNotes/PlayStation3. While characters are rendered in full 3D, gameplay stays in the traditional 2D plane (think ''VideoGame/StreetFighterIV'').



Capcom later released ''[[UpdatedRerelease Ultimate Marvel vs. Capcom 3]]'', which added more fighters to the stacked roster and helped rebalance the current roster (amongst other things). ''Ultimate'' also snagged a {{PlayStation Vita}} release, to boot. The newcomers added to the roster by ''Ultimate'' are:

to:

Capcom later released ''[[UpdatedRerelease Ultimate Marvel vs. Capcom 3]]'', which added more fighters to the stacked roster and helped rebalance the current roster (amongst other things). ''Ultimate'' also snagged a {{PlayStation Vita}} UsefulNotes/PlayStationVita release, to boot. The newcomers added to the roster by ''Ultimate'' are:
4th May '16 9:39:13 AM MissMokushiroku
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Added DiffLines:

* AntiRageQuitting: The game will mark someone who disconnects themselves in an online match as "having bad connection" and will get lumped with the players who actually have bad connections.
12th Apr '16 4:45:57 PM PlanetCleaveJohnson
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*** A '''zoner''' is a fighter who specializes in keeping safe distance from the enemy and attacking ''from'' that distance, be it with projectiles, long-reaching physical attacks, traps, or even [[AssistCharacter Assist Characters]]. Some push their enemies; others retreat between shots. Some aim for [[ScratchDamage chip damage]]; others depend on ranged combos. But the end result is mostly the same: a fighter who keeps their enemy far enough that they're harmless. Zoning purists include [[ComicBook/GuardiansOfTheGalaxy Rocket Raccoon]], [[VideoGame/GhostsNGoblins Arthur]] and ComicBook/GhostRider.
*** Be aware that many characters manage several builds with varying success. [[VideoGame/{{Darkstalkers}} Morrigan]], for instance, is a rushdown fighter who becomes a '''powerful''' zoner using her [[DopplegangerAttack Astral Vision]] Hyper. [[Franchise/AceAttorney Phoenix Wright]] is a turtle until he's [[GottaCatchEmAll gathered enough evidence]] to activate [[SuperMode Turnabout Mode]] and become an aggressive rushdown fighter. And {{Taskmaster}} is a JackOfAllStats who integrates the three builds to overcome purists who he can't match in their fields.

to:

*** A '''zoner''' is a fighter who specializes in keeping safe distance from the enemy and attacking ''from'' that distance, be it with projectiles, long-reaching physical attacks, traps, or even [[AssistCharacter Assist Characters]]. Some push their enemies; others retreat between shots. Some aim for [[ScratchDamage to accumulate[[ScratchDamage chip damage]]; others depend on ranged combos. But the end result is mostly the same: a fighter who keeps their enemy far enough that they're harmless. Zoning purists include [[ComicBook/GuardiansOfTheGalaxy Rocket Raccoon]], [[VideoGame/GhostsNGoblins Arthur]] and ComicBook/GhostRider.
*** Be aware that many characters manage several builds with varying success. [[VideoGame/{{Darkstalkers}} Morrigan]], for instance, is a rushdown fighter who becomes a '''powerful''' zoner using her [[DopplegangerAttack Astral Vision]] Hyper. [[Franchise/AceAttorney Phoenix Wright]] is a turtle until he's [[GottaCatchEmAll gathered enough evidence]] to activate [[MagikarpPower Turnabout]] [[SuperMode Turnabout Mode]] and become an aggressive rushdown fighter. And {{Taskmaster}} is a JackOfAllStats who integrates the three builds to overcome purists who he can't match in their fields.



*** The '''point''' fighter is the first to see combat, meaning they have access to two assists, but very little [[ManaMeter hyper meter]], and can't use [[ComebackMechanic X-]][[SuperMode Factor]] effectively. Point fighters are typically powerful without X-Factor and self-sufficient in terms of hyper meter, but suffer an [[AchillesHeel Achilles Heel]] or two that assists must rectify. [[ComicBook/ImmortalIronFist Iron Fist]], for example, needs assists to cut projectiles out of his path and to manage airborne enemies (as he struggles to do so himself). Many good point fighters are also "batteries", meaning they build disproportionately large amounts of meter which can be saved for the fighters who follow. [[Franchise/DevilMayCry Dante]], for example, can build twice as much meter as he spends in a full combo.
*** A '''middle''' fighter is the second fighter to see combat, after the point fighter has been KO'd. The middle fighter is characterized by their powerful assists and excellent ''synergy'', meaning that all of their assist functions connect cleanly for outstanding results. Become some assists functions can only be offered by the middle fighter, and not the anchor (such as D.H.C's[[labelnote:*]]''Delayed Hyper Combos'', in which a point fighter's Hyper Combo is cancelled into the middle fighter's Hyper Combo, effectively chaining their effects and tagging the middle fighter in as the new point fighter[[/labelnote]] and T.A.Cs[[labelnote:*]]Team Aerial Combos, in which the point fighter tags the middle fighter during their combo, leaving them to carry the combo and fight as point[[/labelnote]]), these are of utmost importance. {{Taskmaster}}, for instance, offers the powerful Aim Master arrow assist, and his [[RainOfArrows Legion Arrow]] Hypers have D.H.C synergy with '''everything'''. Doctor Doom, on the other hand, offers any of three lethal assists and [[CycleOfHurting T.A.C Infinites]]. Note that middle fighters often benefit from specific assists ''themselves'', which the ''anchor'' may supply. IronMan, for example, has the powerful Unibeam and Repulsor Blast assists, but relies on ranged assists to make his zoning effective and his rushdown safe, and benefits greatly from OTG assists.
*** The '''anchor''' fighter is the final fighter, who must fight unassisted. They are in many ways the opposite of the point fighter; they lack glaring weaknesses for assists to cover, but require meter and [[ComebackMechanic X-]][[SuperMode Factor]], [[labelnote:*]]which increases a fighter's damage, speed, grants health regeneration and immunity to chip damage[[/labelnote]] to secure comebacks or even basic effectiveness. Becayse the anchor supplies assists for both the point and middle fighters, they typically possess powerful assists themselves. [[Franchise/DevilMayCry Vergil]], for example, has ''two'' transformation Hypers and typically uses both when he anchors, in combination with X-Factor, making him ''very'' demanding in terms resources. But to pay that back, he offers the vicious Rapid Slash and Rising Sun assists.

to:

*** The '''point''' fighter is the first to see combat, meaning they have access to two assists, but very little [[ManaMeter [[LimitBreak hyper meter]], and they can't use [[ComebackMechanic X-]][[SuperMode Factor]] effectively. Point fighters are typically powerful without X-Factor and self-sufficient in terms of hyper meter, but suffer an [[AchillesHeel Achilles Heel]] or two that assists must rectify. [[ComicBook/ImmortalIronFist Iron Fist]], for example, needs assists to cut projectiles out of his path and to manage airborne enemies (as he struggles to do so himself). Many good point fighters are also "batteries", meaning they build disproportionately large amounts of meter which can be saved for the fighters who follow. [[Franchise/DevilMayCry Dante]], for example, can build twice as much meter as he spends in a full combo.
*** A '''middle''' fighter is the second fighter to see combat, after the point fighter has been KO'd. The middle fighter is characterized by their powerful assists and excellent ''synergy'', meaning that all of their assist functions connect cleanly for outstanding results. Become some assists functions can only be offered by the middle fighter, and not the anchor (such as D.H.C's[[labelnote:*]]''Delayed Hyper Combos'', in which a point fighter's Hyper Combo is cancelled into the middle fighter's Hyper Combo, effectively chaining their effects and tagging the middle fighter in as the new point fighter[[/labelnote]] and T.A.Cs[[labelnote:*]]Team Aerial Combos, in which the point fighter tags the middle fighter during their combo, leaving them to carry the combo and fight as point[[/labelnote]]), these are of utmost importance. {{Taskmaster}}, for instance, offers the powerful Aim Master arrow assist, and his [[RainOfArrows Legion Arrow]] Hypers have D.H.C synergy with '''everything'''.'''everything''' because they can be aimed. Doctor Doom, on the other hand, offers any of three lethal assists and [[CycleOfHurting T.A.C Infinites]]. Note that middle fighters often benefit from specific assists ''themselves'', which the ''anchor'' may supply. IronMan, for example, has the powerful Unibeam and Repulsor Blast assists, but relies on ranged assists to make his zoning effective and his rushdown safe, and benefits greatly from OTG assists.
*** The '''anchor''' fighter is the final fighter, who must fight unassisted.unassisted using X-Factor and abundant hyper meter built up by their comrades to compensate. They are in many ways the opposite of the point fighter; they lack glaring weaknesses for assists to cover, but require meter and [[ComebackMechanic X-]][[SuperMode Factor]], [[labelnote:*]]which increases a fighter's damage, speed, grants health regeneration and immunity to chip damage[[/labelnote]] to secure comebacks or even basic effectiveness. Becayse Because the anchor supplies assists for both the point and middle fighters, they typically possess powerful assists themselves. [[Franchise/DevilMayCry Vergil]], for example, has ''two'' transformation Hypers and typically uses both when he anchors, in combination with X-Factor, making him ''very'' demanding in terms resources. But to pay that back, he offers the vicious Rapid Slash and Rising Sun assists.
9th Apr '16 6:01:42 PM BuccoBabe
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* '''Returning:''' ComicBook/CaptainAmerica, Doctor Doom, [[Comicbook/IncredibleHulk Hulk]], ComicBook/IronMan, {{Magneto}}, [[Franchise/XMen Sentinel]], [[Comicbook/DoctorStrange Shuma-Gorath]][[note]][[DownloadableContent DLC]][[/note]], Franchise/{{Spider-Man}}, ComicBook/{{Storm}}, {{Wolverine}}

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* '''Returning:''' ComicBook/CaptainAmerica, Doctor Doom, [[Comicbook/IncredibleHulk Hulk]], ComicBook/IronMan, {{Magneto}}, SelfDemonstrating/{{Magneto}}, [[Franchise/XMen Sentinel]], [[Comicbook/DoctorStrange Shuma-Gorath]][[note]][[DownloadableContent DLC]][[/note]], Franchise/{{Spider-Man}}, ComicBook/{{Storm}}, {{Wolverine}}
15th Mar '16 1:27:12 AM morenohijazo
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Added DiffLines:

* ProfaneLastWords: If Rocket Raccoon is defeated, he'll shout this:
-->''I'LL KILL YOU, YOU SON OF AŚ!''
5th Mar '16 3:02:27 PM nombretomado
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* '''Returning:''' CaptainAmerica, Doctor Doom, [[Comicbook/IncredibleHulk Hulk]], IronMan, {{Magneto}}, [[Franchise/XMen Sentinel]], [[Comicbook/DoctorStrange Shuma-Gorath]][[note]][[DownloadableContent DLC]][[/note]], Franchise/{{Spider-Man}}, ComicBook/{{Storm}}, {{Wolverine}}

to:

* '''Returning:''' CaptainAmerica, ComicBook/CaptainAmerica, Doctor Doom, [[Comicbook/IncredibleHulk Hulk]], IronMan, ComicBook/IronMan, {{Magneto}}, [[Franchise/XMen Sentinel]], [[Comicbook/DoctorStrange Shuma-Gorath]][[note]][[DownloadableContent DLC]][[/note]], Franchise/{{Spider-Man}}, ComicBook/{{Storm}}, {{Wolverine}}



* StrongAsTheyNeedToBe: You've got more or less "[[BadassNormal regular]]" fighters such as CaptainAmerica, [[CharlesAtlasSuperpower Ryu]] and and a [[OneHitPointWonder Arthur]], mixing it up with planet-busting immortals like Hulk and Thor... or even universe-ravaging entities like [[EldritchAbomination Shuma-Gorath]] and [[DimensionLord Dormammu]], who each literally make Doctor Doom seem like less than an insect in comparison.

to:

* StrongAsTheyNeedToBe: You've got more or less "[[BadassNormal regular]]" fighters such as CaptainAmerica, ComicBook/CaptainAmerica, [[CharlesAtlasSuperpower Ryu]] and and a [[OneHitPointWonder Arthur]], mixing it up with planet-busting immortals like Hulk and Thor... or even universe-ravaging entities like [[EldritchAbomination Shuma-Gorath]] and [[DimensionLord Dormammu]], who each literally make Doctor Doom seem like less than an insect in comparison.
23rd Jan '16 6:37:29 PM nombretomado
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* '''Returning:''' CaptainAmerica, Doctor Doom, [[Comicbook/IncredibleHulk Hulk]], IronMan, {{Magneto}}, [[Franchise/XMen Sentinel]], [[Comicbook/DoctorStrange Shuma-Gorath]][[note]][[DownloadableContent DLC]][[/note]], Franchise/{{Spider-Man}}, {{Storm}}, {{Wolverine}}
* '''Newcomers:''' {{Deadpool}}, [[Comicbook/DoctorStrange Dormammu]], ComicBook/{{MODOK}}, [[Franchise/XMen Phoenix]], ComicBook/SheHulk, [[Comicbook/FantasticFour Super Skrull]], {{Taskmaster}}, [[ComicBook/TheMightyThor Thor]], ComicBook/{{X 23}}

to:

* '''Returning:''' CaptainAmerica, Doctor Doom, [[Comicbook/IncredibleHulk Hulk]], IronMan, {{Magneto}}, [[Franchise/XMen Sentinel]], [[Comicbook/DoctorStrange Shuma-Gorath]][[note]][[DownloadableContent DLC]][[/note]], Franchise/{{Spider-Man}}, {{Storm}}, ComicBook/{{Storm}}, {{Wolverine}}
* '''Newcomers:''' {{Deadpool}}, SelfDemonstrating/{{Deadpool}}, [[Comicbook/DoctorStrange Dormammu]], ComicBook/{{MODOK}}, [[Franchise/XMen Phoenix]], ComicBook/SheHulk, [[Comicbook/FantasticFour Super Skrull]], {{Taskmaster}}, [[ComicBook/TheMightyThor Thor]], ComicBook/{{X 23}}
28th Dec '15 1:36:19 PM Anddrix
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*** A '''middle''' fighter is the second fighter to see combat, after the point fighter has been KO'd. The middle fighter is characterized by their powerful assists and excellent ''synergy'', meaning that all of their assist functions connect cleanly for outstanding results. Become some assists functions can only be offered by the middle fighter, and not the anchor (such as D.H.C's[[labelnote:*]]''Delayed Hyper Combos'', in which a point fighter's Hyper Combo is cancelled into the middle fighter's Hyper Combo, effectively chaining their effects and tagging the middle fighter in as the new point fighter[[/labelnote]] and T.A.Cs[[labelnote:*]]Team Aerial Combos, in which the point fighter tags the middle fighter during their combo, leaving them to carry the combo and fight as point[[/labelnote]]), these are of utmost importance. {{Taskmaster}}, for instance, offers the powerful Aim Master arrow assist, and his [[RainOfArrows Legion Arrow]] Hypers have D.H.C synergy with '''everything'''. {{Doctor Doom}}, on the other hand, offers any of three lethal assists and [[CycleOfHurting T.A.C Infinites]]. Note that middle fighters often benefit from specific assists ''themselves'', which the ''anchor'' may supply. IronMan, for example, has the powerful Unibeam and Repulsor Blast assists, but relies on ranged assists to make his zoning effective and his rushdown safe, and benefits greatly from OTG assists.

to:

*** A '''middle''' fighter is the second fighter to see combat, after the point fighter has been KO'd. The middle fighter is characterized by their powerful assists and excellent ''synergy'', meaning that all of their assist functions connect cleanly for outstanding results. Become some assists functions can only be offered by the middle fighter, and not the anchor (such as D.H.C's[[labelnote:*]]''Delayed Hyper Combos'', in which a point fighter's Hyper Combo is cancelled into the middle fighter's Hyper Combo, effectively chaining their effects and tagging the middle fighter in as the new point fighter[[/labelnote]] and T.A.Cs[[labelnote:*]]Team Aerial Combos, in which the point fighter tags the middle fighter during their combo, leaving them to carry the combo and fight as point[[/labelnote]]), these are of utmost importance. {{Taskmaster}}, for instance, offers the powerful Aim Master arrow assist, and his [[RainOfArrows Legion Arrow]] Hypers have D.H.C synergy with '''everything'''. {{Doctor Doom}}, Doctor Doom, on the other hand, offers any of three lethal assists and [[CycleOfHurting T.A.C Infinites]]. Note that middle fighters often benefit from specific assists ''themselves'', which the ''anchor'' may supply. IronMan, for example, has the powerful Unibeam and Repulsor Blast assists, but relies on ranged assists to make his zoning effective and his rushdown safe, and benefits greatly from OTG assists.
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