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After the release of ''VideoGame/MarvelVsCapcom2'', Creator/{{Capcom}} lost the Marvel license and the two companies went their separate ways. Marvel worked with Creator/ElectronicArts to create another Marvel-themed fighting game, ''VideoGame/MarvelNemesisRiseOfTheImperfects'', in 2005. Capcom created more crossover fighting games with VideoGame/{{SNK|VsCapcom}}, VideoGame/{{Namco|XCapcom}}, and even animation giant [[VideoGame/TatsunokoVsCapcom Tatsunoko Production]].

In 2008, after massive fan demand (and the success of ''[[VideoGame/StreetFighterII Super Street Fighter II]] [[UpdatedRerelease Turbo HD Remix]]''), ''Marvel vs. Capcom 2'' was re-released for UsefulNotes/XboxLiveArcade and the UsefulNotes/PlayStationNetwork -- this time with online play built-in. Little did anyone know that this (and the arrival of ''[[VideoGame/TatsunokoVsCapcom Tatsunoko vs. Capcom]]'' worldwide) would be a harbinger for that game's true sequel. More than a decade after the release of ''[=MvC2=]'', ''Marvel vs. Capcom 3: Fate of Two Worlds'' was released for both the UsefulNotes/{{Xbox 360}} and the UsefulNotes/PlayStation3 in 2011.

''[=MvC3=]'' follows in the footsteps of ''VideoGame/StreetFighterIV'': While characters are rendered in full 3D, gameplay stays in the traditional 2D plane. The plot of the game revolves around Doctor Doom and Albert Wesker assembling a team of villains powerful enough to destroy both the Capcom and Marvel universes, while tapping into energies that cause the worlds to blend -- but a greater threat arises from their plans that threatens the [[TitleDrop fate of two worlds]]. The roster didn't quite reach the 56 characters of its predecessor, but several old favorites slipped in alongside numerous newcomers to keep up with the popularity of certain characters of the time. The playable characters in "vanilla" ''[=MvC3=]'' are:

!![[Characters/MarvelVsCapcom3MarvelCharacters Marvel]]
* '''Returning:''' ComicBook/CaptainAmerica, SelfDemonstrating/DoctorDoom, [[Comicbook/IncredibleHulk Hulk]], ComicBook/IronMan, SelfDemonstrating/{{Magneto}}, [[Franchise/XMen Sentinel]], [[Comicbook/DoctorStrange Shuma-Gorath]][[note]][[DownloadableContent DLC]][[/note]], Franchise/SpiderMan, ComicBook/{{Storm}}, {{Wolverine}}
* '''Newcomers:''' SelfDemonstrating/{{Deadpool}}, [[Comicbook/DoctorStrange Dormammu]], ComicBook/{{MODOK}}, [[Franchise/XMen Phoenix]], ComicBook/SheHulk, [[Comicbook/FantasticFour Super Skrull]], ComicBook/{{Taskmaster}}, [[ComicBook/TheMightyThor Thor]], ComicBook/{{X 23}}

!![[Characters/MarvelVsCapcom3CapcomCharacters Capcom]]
* '''Returning:''' [[VideoGame/StreetFighterII Akuma]], [[VideoGame/StreetFighterII Chun-Li]], [[VideoGame/{{Darkstalkers}} Felicia]], [[VideoGame/{{Darkstalkers}} Morrigan Aensland]], [[VideoGame/ResidentEvil5 Jill Valentine]][[note]]though with a new moveset [[DownloadableContent (DLC)]][[/note]], [[VideoGame/StreetFighter Ryu]], [[VideoGame/MegaManLegends Tron Bonne]]
* '''Newcomers:''' [[VideoGame/{{Okami}} Amaterasu]], [[VideoGame/ResidentEvil5 Albert Wesker]], [[VideoGame/GhostsNGoblins Arthur]], [[VideoGame/StreetFighterIV Crimson Viper]], [[VideoGame/ResidentEvil5 Chris Redfield]], [[Franchise/DevilMayCry Dante]], [[VideoGame/{{Darkstalkers}} Hsien-Ko]], [[VideoGame/FinalFight Mike Haggar]], [[VideoGame/BionicCommando Nathan "Rad" Spencer]], [[Franchise/DevilMayCry Trish]], VideoGame/ViewtifulJoe, [[VideoGame/MegaManX Zero]]

Capcom later released ''[[UpdatedRerelease Ultimate Marvel vs. Capcom 3]]'', which added more fighters to the stacked roster and helped rebalance the current roster (amongst other things). ''Ultimate'' also snagged a UsefulNotes/PlayStationVita release, to boot. The newcomers added to the roster by ''Ultimate'' are:

!!''[[Characters/UltimateMarvelVsCapcom3 Ultimate]]''[[Characters/UltimateMarvelVsCapcom3 -introduced characters]]
* '''Marvel:''' ComicBook/DoctorStrange, ComicBook/GhostRider, ComicBook/{{Hawkeye}}, [[ComicBook/ImmortalIronFist Iron Fist]], ComicBook/{{Nova}}, [[ComicBook/GuardiansOfTheGalaxy Rocket Raccoon]]
* '''Capcom:''' [[VideoGame/GargoylesQuest Firebrand]], [[VideoGame/DeadRising Frank West]], [[VideoGame/ResidentEvil3Nemesis Nemesis]], [[Franchise/AceAttorney Phoenix Wright]], [[VideoGame/{{Strider}} Strider Hiryu]], [[Franchise/DevilMayCry Vergil]]

''Ultimate'' also adds 2 special game modes: Galactus Mode (where you use Galactus to fight waves of teams) and Heroes and Heralds Mode (where you collect special enhancement cards as you fight opponents, that are themed with cameos of Marvel and Capcom characters and enhance your combat abilities such as increasing your speed or making you gain more Hyper meter).

At the 2016 [=PlayStation=] Experience, it was announced that a port of ''Ultimate'' was coming to UsefulNotes/PlayStation4 the same day, with further releases for UsefulNotes/XboxOne and PC released on March 7, 2017. At the same event, a fourth ''[=MvC=]'' installment, ''VideoGame/MarvelVsCapcomInfinite'', would also be announced.


!Live and let die! FIGHHHHT!!

* AchievementSystem: In addition to the system-standard Achievements/Trophies, there's also a list of icons and titles for the player's in-game profile, which are unlocked primarily by completing the game's story mode with various characters. The player can also view the requirements for each title and icon.
* AllThereInTheManual: The main game says practically nothing about the plot, and even the intro movies aren't particularly telling in that regard. However, the tie-in comic that came with the special edition explains that Wesker had joined forces with Dr. Doom's newest incarnation of the Masters of Evil (composed of M.O.D.O.K., Super-Skrull, Taskmaster and, [[DependingOnTheWriter oddly enough]], Magneto), and they plan to steal energy from Galactus himself in order to seize both worlds (hence the big purple guy's involvement with the whole mess). However, it still doesn't say ''how'' the worlds crossed over in the first place, especially since the main characters from both universes are engaged on LetsYouAndHimFight next thing we know.
** A widely accepted explanation among fans is that the crossover between the Capcom and Marvel universes took place during Marvel Superheros, courtesy of Thanos's Infinity Gauntlet. Which MakesSenseInContext.
* AlternateUniverse: The game has a storyline handled by comic book writer Frank Tieri, which takes place in an alternate universe, [[http://marvel.wikia.com/Earth-30847 Earth-30847,]] which is somewhat similar to the mainline 616 with elements from the ComicBook/UltimateMarvel universe (such as ComicBook/NickFury looking like Creator/SamuelLJackson) thrown in as well.
* AmbidextrousSprite: Averted for much of the cast, but forced to be played straight with others. The gameplay is still 2D, but the character models are 3D, just as it is in ''Street Fighter IV''. Most characters who are visually asymmetrical will have their core appearance visually reflect changing from left to right. For example, Haggar's shoulder strap remaining over his left shoulder regardless of which side he's facing. Nathan Spencer isn't so lucky, as his arm has to switch sides in order to keep his gameplay balanced for both sides of the field. Characters who use a 1-handed weapon, such as Wesker's Samurai Edge gun, will switch the arm they fire with.
* AnnouncerChatter: In addition to the normal announcer that declares simple fighting game terms like "Air Combo!", "Crossover Counter!", etc., a second, female announcer adds color commentary to the match. On the title screen, both the male and female announcer do a TitleDrop on the title screen. The male announcer also says stuff like "A new character has been unlocked!" or "Thank you for playing!"
* AntiRageQuitting: The game will mark someone who disconnects themselves in an online match as "having bad connection" and will get lumped with the players who actually have bad connections.
* AprilFoolsDay: In the decade in between ''2'' and ''3'', there were more than a few jokes played with fake (and very convincing) ''[=MvC3=]'' screenshots whipped up. On said day, in 2011, an event was made available where all opponents were teams of M.O.D.O.K.s.
* ArbitraryGunPower: All the characters who use firearms, to the point where a good series of kicks can do more harm than a bullet. Exemplified by Chris Redfield, where a full 7-hit punching combo (Light One-Two) will do as much damage as some of his hyper combos, which all use guns.
* ArbitrarySkepticism: In ''Ultimate'', after defeating Thor, both Iron Man and Hawkeye state in their winquotes that they never believed in his godhood. This is despite them having received proof, time and again, of Thor being what he is and everything related to it.
* AssistCharacter:
** As part of the team battle mechanic, in your team of 3, one of them will be in play while the other two can be called in momentarily for an assist attack. Each character has a selection of 3 kinds of assist attacks that will be selected before the match starts. There's a cooldown before you can call an assist attack again. During their assist attacks, assist characters can be hit and their defense are greatly reduced; it's possible to kill an assist character with some Hyper Combos. Assist attacks can only be called when you're not blocking or getting hit; one Heroes and Heralds card (Fantastic Four) allows you to call an assist even when being hit at the cost of a bit of Hyper Combo gauge.
** In Heroes and Heralds mode, Hulkbuster card allows your assists to do more hitstun if their attack hits, but they will cost some Hyper Combo gauge to perform. Servbot card shortens the cooldown in between calling assists.
** Aside from that, some characters are assisted by an NPC in some of their moves, like Hawkeye summoning Ant-Man in his Level 3 hyper or Maya assisting Phoenix Wright in one of his special moves.
* ATeamFiring: Subverted. In the first intro movie, Deadpool and Dante can't seem to land a single bullet on the other despite shooting at point-blank range. But damage to [[DieChairDie every other object in sight]], including Dante's longcoat, reveals the truth: they are each ''[[ShootTheBullet deflecting the other's bullets with their own shots.]]''
* ArtEvolution: With the game's jump to ''Ultimate'' came redone artwork and character portraits for the cast, which looked a lot cleaner and more polished than the art done for ''Marvel vs. Capcom 3''.
* ArtShift: The move from the 2D sprites of the previous games to full 3D rendering.
* AscendedMeme: At the character select screen (courtesy of the announcer) in reference to the [[EarWorm infamous]] [[VideoGame/MarvelVsCapcom2 "Gonna Take You for a Ride"]]:
--> ''"''Marvel vs Capcom 3'' is here. I'm gonna take you on a wild ride."''
** A couple of the select songs are also remixes of "Wanna Take You for a Ride" (e.g. the character select screen for the Training Mode).
** One of the earliest hints of ''[=MvC3=]'''s release was a tweet on Capcom's official Twitter account, noting that they would be making announcement later in the day that was "so pringles."
** The infamous '''MAHVEL, BAYBEE!''' video is referenced in one of Magneto's and Sentinel's color schemes; i.e the same color they're wearing in that video.
** ''Ultimate'' ascended a few memes which had become popular in Vanilla, such as a reappearance of Arthur's "Huzzah!" and Deadpool [[LampshadeHanging pointing out the resemblance]] between "Phantom Dance" (i.e. Maximum Wesker) and "Maximum Spider."
** Deadpool upon defeating Magneto has him say: "I just beat Mag-friggin'-neto! WHERE YO' CURLEH MUSTACHE AT?!"
*** Also: [[VideoGame/XMen Magneto, welcome to die!]]
** ''Ultimate'' also gives Trish a new win quote that references the "fill your dark soul with light" meme in the original ''Devil May Cry''.
** The term "Stream Monster"[[note]]A fighting game community term for fans who only watch and chat in live streams and don't compete or participate in the community proper.[[/note]] is now a displayable title in ''[=UMVC3=]''.
* AscendedExtra: Ghost Rider, Phoenix Wright, Firebrand, Nemesis, Iron Fist, and Doctor Strange, who all only had cameo appearances in the original game (mostly in endings; a Red Arremer could also be seen in the ''Ghosts 'n Goblins'' stage), make the jump to playable status in ''Ultimate [=MvC3=]''.
* AttackReflector: A few characters are able to reflect projectiles with their specials such as Amaterasu or Taskmaster. In a variant, in Heroes and Heralds mode, the Ms. Marvel card can reflect a part of the damage taken by your character to your attacker.
* AutoRevive: In Heroes and Heralds mode, the super-rare card Astaroth can revive your last character if you have 3 bars of Hyper Combo gauge (if it's your primary card) or 5 (if it's your secondary). This effect only happens once per battle.
* AvengersAssemble: Put Captain America, Iron Man, and Thor together, and the one on point (only Cap and the Shellhead; Thor will only say his usual quotes) will shout this. Becomes somewhat ironic if Iron Man's on point, as this makes it so that he's calling for the Avengers to assemble, when ''he's the last to get there.'' And unfortunately, the other Avengers like Spider-Man, Wolverine, and the Hulk don't count towards this, although ''[[UpdatedRerelease Ultimate]]'' adds Hawkeye in a similar manner to Thor (He won't say it, but Cap & Iron Man will).
** The X-Men characters (if Wolverine is the point man) also get a variant of this.
* BadassNormal: Chris, Haggar, Phoenix Wright and Frank West are a cop, a wrestler-turned-mayor, a lawyer and a journalist respectively, amongst a cast of half devils, planet destroying mutants and demigods. Hilariously, Phoenix Wright in Turnabout Mode has the second most powerful hyper in the game,[[note]]Only Vergil's level 3 could beat it, and even then it's only a few points difference[[/note]] while Frank at Level 5 (camera experience, that is) is arguably the most capable fighter in the game. On the Marvel side we have Hawkeye whose "superpower" is being a damn good archer.
* BatmanCanBreatheInSpace: The final boss battle takes place on a floating piece of rock in the depths of space. No-one has a problem with this.
* BattleAura: [[VideoGame/DeadRising Level 5 EXP Frank]], [[Franchise/DevilMayCry Vergil and Dante's Devil Trigger Forms]], [[ComicBook/XMen Wolverine's Berserker Charge]], [[VideoGame/MegaManX Zero's Sougenmu]], [[Videogame/{{Darkstalkers}} Morrigan's Astral Vision]], [[Franchise/AceAttorney Turnabout Mode Phoenix Wright]] and, exclusive in ''Ultimate'', [[Videogame/StreetFighter Ryu's Hado Kakusei]]. Wesker's and Jill's bodies are also enveloped with small dark wisps. Also seen with X-Factor and very quickly during Zero's and Iron Fist's Level 3.
* BilingualDialogue: As with the previous games, although it's up to player preference this time around. The Capcom characters (save for Amaterasu, Nemesis and Firebrand) have English and Japanese voice tracks, with an "Original" option available to make them speak a particular language. With this, characters from ''Franchise/StreetFighter'', ''VideoGame/{{Darkstalkers}}'' and ''Franchise/MegaMan'' in addition to [[VideoGame/GhostsAndGoblins Arthur]], [[VisualNovel/PhoenixWrightAceAttorney Phoenix Wright]], and [[VideoGame/{{Strider}} Strider Hiryu]] speak in Japanese while characters from ''Franchise/ResidentEvil'' and ''VideoGame/DevilMayCry'' in addition to [[VideoGame/FinalFight Haggar]], [[VideoGame/BionicCommando Spencer]], VideoGame/ViewtifulJoe and [[VideoGame/DeadRising Frank West]] speak in English. However, the Marvel characters only speak English.
** Notably, this factors into the DubNameChange for three Capcom characters: Akuma/Gouki, Hsien-Ko/Lei-Lei and Phoenix Wright/Ryuchi Naruhodo. The names are tied into the region of your specific copy, although the voices can still be changed.
* BlindIdiotTranslation: The icon for the "Galactic Smasher" achievement has "GARACTIC" on it.
** Parodied by Deadpool, yelling at Magneto "Welcome to Die!" at the beginning of the fight, in reference to the classic X-Men Arcade game's own BIT.
* BookEnds: In the first moments of the intro movie, Ryu and Wolverine are fighting and Ryu is knocked onto his back. After a dazed second or two, Ryu sees a hand reaching to help him up. He grasps for it to find nothing actually there, then he heaves himself up and goes on. At the end of the intro movie, Ryu is again thrown on his back, this time by the Marvel villains, and is unable to get up. Ryu sees the hand reaching for him again, this time finding that it's real, and that it's Wolverine, who pulls him to his feet.
* BoringButPractical: TAC infinites, though sometimes players may perform variations on some of them to make them a little more exciting.
* ButtonMashing: As demonstrated [[http://www.youtube.com/watch?v=MOAkT2X_7II here]], this can be done in ''Ultimate'' to extend the damage and hits on a hyper combo attack.
* CallingYourAttacks: You'd expect this with the FightingGame characters, naturally. But it even extends to the Marvel {{Superhero}}es, among others. For this game, this trope was not only kept, but applied to the ''new'' characters, both Capcom and Marvel. Deadpool will even call his ''taunts''.[[note]][[MediumAwareness "TAUNT BUTTON!!!"]][[/note]]
* CardBattleGame: ''Ultimate'' adds a new "Heroes and Heralds" mode for [[DownloadableContent DLC]] that takes the classic ''Marvel vs. Capcom'' fighting gameplay and applies ability cards to the mix. To be exact, the player chooses their favorite three Marvel or Capcom heroes ([[DesignatedHero or villains]]) and fight against heralds of Galactus (read: a team of other characters who have the chrome color scheme of the sub-bosses) to defend and save the Earth. The cards in the game give status buffs to stuff like combo ability, X-Factor, vitality and others.
* ChargedAttack: Many attacks in the game can be charged to power it up like Dante's Air Play or Zero's Z-Buster. In Heroes and Heralds mode, the super rare Mega Man card (known for his Charged Attacks) can be used to shorten the charge time.
* ChromeChampion: Galactus' Heralds. The "Heroes & Heralds" mode for ''Ultimate'' allows any character on the roster to have this appearance.
* ClothesMakeTheLegend: Well, naturally. Though alternate costumes (three for each fighter; increased into five for ''Ultimate'') can represent or homage outfits from past events or continuities (see the [[ShoutOut/CapcomVsWhatever Shout Out page]]).
* CombinationAttack: Double and Triple Supers, also known as "Team Hyper Combos", involve all available team members executing their Hyper attack simultaneously.
* ComboBreaker: A combo breaker system that only works for air combos. Once you juggle your opponent into the air, you can switch out with the other characters in your team and continue the combo by either launching your opponent against the far side of the screen and back towards you, up into the air, or down into the ground to bounce back up. The only way to break free of one of these combos is to match the direction that the combo intends on going with next. If you intend on launching your opponent up into the air, your opponent has to match by pressing Up + Launch at the same time to break free. This system is actually the only way to keep most combos going anyways, since characters aren't designed to keep the enemy on the ground infinitely, or by themselves. Eventually they have to switch to another team member.
* ComebackMechanic:
** X-Factor boosts the speed and attack power of the current player character. The fewer characters the player has remaining on his or her team, [[SituationalDamageAttack the stronger X-Factor becomes]]. In addition, [[RegeneratingHealth it heals HP where indicated on the bar as red]]--the closer a character is to being knocked out, the bigger the red portion and thus the more a character can feasibly heal via X-Factor.
** Some Heroes and Heralds cards will activate its effect either when the user is [[CriticalStatusBuff under a certain amount of health]], or when they're losing their character, or when they're down to 1 character left.
* CompetitiveBalance: like most 2D fighting games, (Ultimate) Marvel vs Capcom 3 fighters mostly fit into three builds: '''rushdown''', '''turtle''', and '''zoner'''. What's more, all fighters are designed to best fill certain roles in a team: '''point''', '''middle''', and '''anchor'''.
** Beginning with the builds:
*** A '''rushdown''' fighter is one who specializes in closing distance and smothering the enemy with physical attacks. Using [[ConfusionFu mixups]], [[UnblockableAttack throws]], or raw surprise, they break their enemy's guards to initiate combos. Rushdown purists include [[{{Wolverine}} the best there is]], [[ComicBook/ImmortalIronFist Iron Fist]] and [[Franchise/DevilMayCry Vergil]].
*** A '''turtle''' is a fighter who specializes in defending and counter-attacking when approached. Using quick [[InvulnerableAttack reversals]], throws, [[ImmuneToFlinching armoured moves]] and legitimate [[CounterAttack counters]], they ignore incoming offence and punish the enemy's invasion of their space. [[IncredibleHulk The strongest there is]], [[VideoGame/FinalFight Haggar]] and [[VideoGame/ResidentEvil3Nemesis Nemesis]] are turtle purists.
*** A '''[[LongRangeFighter zoner]]''' is a fighter who specializes in keeping safe distance from the enemy and attacking ''from'' that distance, be it with projectiles, long-reaching physical attacks, traps, or even [[AssistCharacter Assist Characters]]. Some push their enemies; others retreat between shots. Some aim to accumulate[[ScratchDamage chip damage]]; others depend on ranged combos. But the end result is mostly the same: a fighter who keeps their enemy far enough that they're harmless. Zoning purists include [[ComicBook/GuardiansOfTheGalaxy Rocket Raccoon]], [[VideoGame/GhostsNGoblins Arthur]] and ComicBook/GhostRider.
*** Be aware that many characters manage several builds with varying success. [[VideoGame/{{Darkstalkers}} Morrigan]], for instance, is a rushdown fighter who becomes a '''powerful''' zoner using her [[DopplegangerAttack Astral Vision]] Hyper. [[Franchise/AceAttorney Phoenix Wright]] is a turtle until he's [[GottaCatchEmAll gathered enough evidence]] to activate [[MagikarpPower Turnabout]] [[SuperMode Mode]] and become an aggressive rushdown fighter. [[Videogame/{{Okami}} Amaterasu]] can become all three, one at a time, with her weapon change mechanic (good rushing with her glaive, good turtling/punish with her reflector, good zoning with her beads/rosary). [[Franchise/DevilMayCry Dante]] can equally rush or zone. And ComicBook/{{Taskmaster}} is a JackOfAllStats who integrates the three builds to overcome purists who he can't match in their fields.
** Now, the three roles:
*** The '''point''' fighter is the first to see combat, meaning they have access to two assists, but very little [[LimitBreak hyper meter]], and they can't use [[ComebackMechanic X-]][[SuperMode Factor]] effectively. Point fighters are typically powerful without X-Factor and self-sufficient in terms of hyper meter, but suffer an AchillesHeel or two that assists must rectify.[[ComicBook/ImmortalIronFist Iron Fist]], for example, needs assists to cut projectiles out of his path and to manage airborne enemies (as he struggles to do so himself). Many good point fighters are also "batteries", meaning they build disproportionately large amounts of meter which can be saved for the fighters who follow. [[Franchise/DevilMayCry Dante]], for example, can build twice as much meter as he spends in a full combo.
*** A '''middle''' fighter is the second fighter to see combat, after the point fighter has been KO'd. The middle fighter is characterized by their powerful assists and excellent ''synergy'', meaning that all of their assist functions connect cleanly for outstanding results. Because some assists functions can only be offered by the middle fighter, and not the anchor (such as D.H.C's[[labelnote:*]]''Delayed Hyper Combos'', in which a point fighter's Hyper Combo is cancelled into the middle fighter's Hyper Combo, effectively chaining their effects and tagging the middle fighter in as the new point fighter[[/labelnote]] and T.A.Cs[[labelnote:*]]Team Aerial Combos, in which the point fighter tags the middle fighter during their combo, leaving them to carry the combo and fight as point[[/labelnote]]), these are of utmost importance. ComicBook/{{Taskmaster}}, for instance, offers the powerful Aim Master arrow assist, and his [[RainOfArrows Legion Arrow]] Hypers have D.H.C synergy with '''everything''' because they can be aimed. Doctor Doom, on the other hand, offers any of three lethal assists and [[CycleOfHurting T.A.C Infinites]]. Note that middle fighters often benefit from specific assists ''themselves'', which the ''anchor'' may supply. IronMan, for example, has the powerful Unibeam and Repulsor Blast assists, but relies on ranged assists to make his zoning effective and his rushdown safe, and benefits greatly from OTG assists.
*** The '''anchor''' fighter is the final fighter, who must be able to fight unassisted using X-Factor and abundant hyper meter built up by their comrades to compensate. They are in many ways the opposite of the point fighter; they lack glaring weaknesses for assists to cover, but require meter and [[ComebackMechanic X-]][[SuperMode Factor]], [[labelnote:*]]which increases a fighter's damage, speed, grants health regeneration and immunity to chip damage[[/labelnote]] to secure comebacks or even basic effectiveness. Because the anchor supplies assists for both the point and middle fighters, they typically possess powerful assists themselves. [[Franchise/DevilMayCry Vergil]], for example, has ''two'' transformation Hypers and typically uses both when he anchors, in combination with X-Factor, making him ''very'' demanding in terms of resources. But to pay that back, he offers the vicious Rapid Slash and Rising Sun assists.
* TheComputerIsACheatingBastard: It's very subtle for a fighting game, but the last few teams on Very Hard difficulty gain some bonuses not available to the player, mostly in terms of increased attack speed and priority, as well as the ability to block in the mid-attack. ''Ultimate'' ramps this up by making sure that enemy fighters will use the best combos possible to trap you in a loop, and will almost always end it with a hyper.
* ContinuityCameo: There are quite a few in the Daily Bugle stage, which takes place during a parade. There are balloons of {{Spider-Man}}, ViewtifulJoe, and a [[VideoGame/MegaManLegends Servbot]]. A poster of {{Spider-Man}} that says "Hero or menace?" Posters of several playable characters such as [[StreetFighter Ryu, Chun-Li]], [[VideoGame/{{Darkstalkers}} Morrigan]], Comicbook/CaptainAmerica, Comicbook/IronMan, and [[Comicbook/IncredibleHulk The Hulk]]. Many signs appear on the sides of buildings, such as [[Comicbook/{{Daredevil}} "Nelson and Murdock: Partners at Law"]], [[Comicbook/SpiderMan Oscorp]], and "Heroes for Hire." Also, [[Comicbook/SpiderMan the Daily Bugle]] ([[CaptainObvious obviously]]) and [[ComicBook/FantasticFour the Baxter Building]] are visible in the background, when the elevator reaches the top.
** The night-time version of the stage in ''Ultimate'' adds a signs referencing ComicBook/DamageControl and [[{{Spider-Man}} F.E.A.S.T.]]
* CoolVersusAwesome: The whole reason the game - nay, the ''series'' - exists.
* CueTheFlyingPigs: A meta example. The game was delisted as part of Marvel discontinuing their work with game developers wholesale. Around five years later, while announcing ''MarvelVsCapcomInfinite'', they discreetly announced a remastered version for PS4, XBOXOne and PC, with the PS4 version out within 24 hours of the announcement worldwide.
* CurbstompBattle: Online battles can be this. Possible Inversion in the final battle against Galactus who shouldn't have so much trouble to destroy most of the playable roster, much less by a lawyer, a pro wrestler and a guy with a golf club. Of course, Galactus isn't exactly easy to begin with.
* DamageOverTime: In Heroes and Heralds Mode, The Rathalos card allows your assist attacks to poison your opponents, again the cost of some Hyper Combo gauge. Rathian card can also poison the opponent if you do a 30+ hit combo.
* DamnYouMuscleMemory: Try playing ''Marvel vs. Capcom 2'' after getting used to this game.
* DefendCommand:
** Aside from the typical "hold back to defend" in 2D games, there's also the Advancing Guard (when you block, you push the opponent far back from you, also making you invulnerable for some split-seconds), and, introduced in Heroes and Heralds mode, the "Parry" mechanic from ''Videogame/StreetFighterIII'' (only with certain cards, done by pressing the "forward" direction right as the attack connects; this negates chip damage and allows you to retaliate easier). Parrying will also buff the defender's attack power for a few seconds, or regenerate their Hyper Combo gauge.
** One Heroes and Heralds card (Luke Cage) enables auto-blocking when you have 2 filled Hyper Combo gauge or lower. Servbot card allows auto-blocking anytime, but you'll get more ScratchDamage. Another (Claire Redfield) allows your Advancing Guard to recover your health, but it'll consume Hyper Combo gauge. The Jin Saotome card, lengthens the X-Factor duration, but makes you unable to block when it's active; another (Steven Chapman) also disables blocking but makes you ImmuneToFlinching anytime (as long as you have Hyper Combo gauge). The Kenji/Mukuro card makes you able to block during an air dash.
* TheDevTeamThinksOfEverything: The developers put in a feature in the game that monitors the connection habits of players and isolates habitual {{rage quit}}ters.
** The training mode has ''an Internet Lag Simulation setting''.
* DifficultButAwesome: [[https://www.youtube.com/watch?v=CqNfNarLSEE Plinkdashing]] is a bit more difficult than standard wavedashing. That said, the latter, more simple wavedash only really works with forward movement (unless you learn a slightly altered input for backwards dashing), as opposed to the advanced version, which is omnidirectional.
** Many characters also play like this, such as Phoenix Wright, Dormammu, Doctor Doom and Vergil.
* DoubleJump: Some character can jump once more in the air such as Arthur, Dante and (in ''Ultimate'') Captain America. A few can Triple Jump such as Viewtiful Joe, Chun-Li and (in ''Ultimate'') Dante during Devil Trigger. Those with extra air jumps can cancel their normal air attacks into an extra jump, extending their air combos. In ''Ultimate'', some Heroes and Heralds cards can give a few extra air jumps for your character.
* DownInTheDumps: The [[VideoGame/FinalFight Metro City]] level.
** Even worse is the ''Days of Future Past'' stage in ''Ultimate'', complete with the "Apprehended"/"Slain" posters having characters of the previous ''VideoGame/MarvelVsCapcom'' games on them as well. Creepy. Plus all the Sentinels Hunting mutants down.
* DualBoss: [[spoiler:The first part of the final battle is against "Cosmic" versions of a randomly-chosen Marvel and Capcom villain ''simultaneously'', which is to say, [[OhCrap both are on screen at the same time and perfectly capable of double-teaming you with regular and Hyper Combos]]. However, they share the same life bar so you can attack them simultaneously for double damage.]]
* DummiedOut: [[VideoGame/DeadRising Frank West]] and [[{{Spider-Man}} Doctor Octopus]]'s existence in {{vanilla|Edition}}, although, Frank was finished up and brought back for ''Ultimate''.
* DynamicEntry: Most of the tag-ins.
* EarlyBirdCameo: Several characters who had brief cameos in ''[=MvC3=]'' were added to the playable roster in ''Ultimate''.
* EverythingsBetterWithSpinning: Several character attacks, Chun-Li's Spinning Bird Kick being but one example.
** When Deadpool uses his [[NamesToRunAwayFromReallyFast Happy Happy Trigger hyper combo]] in mid-air he spins around as he fires it, because RuleOfCool.
* EvilLawyerJoke: Phoenix Wright and She-Hulk get a few of those as taunts.
-->'''Ghost Rider''': "Do you have any idea how many lawyers are in Hell?" \\
'''Magneto''': "I sacrifice for mutantkind. Lawyers only sacrifice their dignity." \\
'''Jean Grey''': "We're both called Phoenix, but I'm a destroyer of worlds and you're a lawyer. I wonder which one of us is more hated."
* EvilTastesGood: Shuma-Gorath claims that the fear of his opponents is "delicious", and Galactus tells Super Skrull that his homeworld was also somewhat of a delicacy.
* EvilVersusOblivion: At first the villains are teaming up for a plan that requires them to take cosmic energy from Galactus. However, the purple guy caught them doing it and decides to destroy both worlds. So the villains are forced to take on him because, well, most of them (except for perhaps Shuma-Gorath and Dormammu) need the world to exist.
* ExcusePlot: Unlike the previous installments, it actually has something of a plot, but it's mainly "Wesker and Doom team up to gather villains to take over both realities".
** The lack of the expected story mode makes this a much straighter example than some would have hoped.
** Though there's more than a bit of AllThereInTheManual too, as there's quite a bit going on, but only in the supplemental materials and WordOfGod. Let's see... the two worlds are converging-likely caused by Dormmammu. This leads to the usual "heroes from both worlds waste their time fighting each other." Meanwhile, Wesker and Doom are attempting to use the chaos to their advantage, but the portals between the two worlds are unstable and they decide (due to an idea by the Super Skrull) to attempt to use energy from Galactus' ship. Though they are confident they can do it without the big guy knowing, they are wrong, and the enraged PhysicalGod then comes to earth to exact his vengeance. Doom's ending suggests he attracted the big guy's attention on purpose; Wesker's ending suggests he was surprised but just rolled with it.
** As seen above, the "Heroes and Heralds" mode in ''Ultimate'' has its fair share of this.
* FiveBadBand: Galactus and his heralds.
** BigBad: ComicBook/{{Galactus}}
** TheDragon: Dr. Doom
** EvilGenius: Wesker. Well, he's a [[MagnificentBastard cunning bastard.]]
** TheBrute: Dormammu. His powers are probably the most destructive of the four, at least.
** SixthRanger: Akuma (he doesn't care much about the fate of [[TitleDrop two worlds]], nor about being an underling; [[BloodKnight he just wants a perfect opponent.]])
* FixedDamageAttack: Level 3 Hyper Combos aren't subjected to the damage scaling unlike other moves. Though they are, at least, affected by damage buffs such as X-Factor, SuperMode (hyper combo or otherwise) that increases damage, and Iron Fist's chi-based buff.
* FlawlessVictory: The vanilla game did not acknowledge a perfect victory, but ''Ultimate'' fixed that. Interestingly, the announcer says "PERFECT!" right as you land the knockout blow instead of after the victory poses (like in other games).
* FloatingHeadSyndrome: The American boxart, which has [[EvilOverlooker Doom and Wesker's heads looming in the background.]]
* TheFourthWallWillNotProtectYou: Some of the characters' victory poses:
** Deadpool, [[NoFourthWall in true fashion]], jostles the camera while talking directly to the player.
** Super-Skrull stomps on the camera, cracking the lens.
** Wesker grabs the camera and lifts it up as if grabbing someone by the throat.
** Jill's victory pose stops ''just'' short of the camera getting jabbed with a syringe.
** Shuma-Gorath crawls towards the camera and then grabs it.
** Nemesis attempts to stab the camera with his tentacle, with the pose stopping ''just'' short of the impact, much like Jill.
** Rocket Raccoon grabs the camera and holds a knife to it.
* FragileSpeedster: Zero, X-23, Strider Hiryu and Rocket Raccoon are very fast, having various mobility options to move around the battlefield, but their health are among the lowest in the cast. Downplayed with Spider-Man, Jill and Firebrand as they at least have 850.000 health.
* FreezeFrameBonus: Every character in ''Ultimate'' is in the [[http://www.youtube.com/watch?feature=player_embedded&v=L4_04hMU7wA full intro, which focuses a close-up on almost everyone]] and the ones that don't can be glimpsed in certain seconds having battles with other characters like Amaterasu vs. Dormammu (2:53), Jill (She Hulk gets the close up), or Akuma vs. Storm {5:20}.
* FullyAbsorbedFinale: Ryu's Ultimate-gained SuperMode, the Hadou Kakusei, shows that he eventually overcomes [[SuperpoweredEvilSide the Satsui no Hadou]]. Said mode is often thought by fans as his show of mastery of Power of Nothingness (from his own game, taught by his master) and/or the stronger form of his SuperMode in the fifth Street Fighter game.
* FunnyBackgroundEvent: Teisel Bonne can normally be seen stoic and with a BadassArmfold in the background of Kattelox Island, but as soon as his little sister Tron enters battle, he starts cheering for her widly; he cheers even harder if she knocks out someone, but falls over depressed if she gets knocked out herself.
* FunWithAcronyms: ''Marvel vs. Capcom 3'''s subtitle, ''Fate of Two Worlds'', can easily be abbreviated as "FTW" (For the Win).
* GlassCannon:
** Anyone who has less than 850.000 health (the average is 1 million) is this, as their damage and/or their combo can be powerful/long, but especially Phoenix, who has a paltry ''375K'' health (she can get another 375K - which makes it 750K, the lowest "normal" health in the game - only if she becomes Dark Phoenix) and deals ''really'' high damage in her combos, especially as Dark Phoenix.
** In Heroes and Heralds mode, the Maestro and Silver Samurai cards will lower your health but strengthens your attacks.
* HitlerCam: The vanilla character portraits depict the characters as if standing slightly above the viewer.
* IdiosyncraticComboLevels: See it [[http://www.youtube.com/watch?v=JTHTftx58Fw here.]]
* ImpendingClashShot:
** One official art featuring [[Franchise/DevilMayCry Vergil]] with his [[KatanasAreJustBetter Yamato]] about to clash with ComicBook/{{Wolverine}} with [[WolverineClaws his claws out]] in a Crisis City-esque background.
** Also has one for Spidey vs Strider Hiryu, Ryu vs Nova and (on a larger scale) Magneto vs Galactus.
* ImmuneToFlinching:
** Some kinds of attacks are "armored" either for a few hits (e.g Hulk's standing H can resist 3 hits) or infinitely (e.g Nemesis' Biohazard Rush hyper is fully armored until it's done). Hsien-Ko's Rimoukon hyper is a SuperMode that makes her fully armored for the duration.
** Some Heroes and Heralds cards can make you immune to flinching either during specific moves (like dashing, being in midair, being grounded, taunting or doing Hyper Combo), having 30 seconds left, or anytime, at the cost of burning your Hyper Combo gauge whenever you get hit (so if the gauge has less than needed, you're no longer armored until you fill the gauge). Another card (Juggernaut and Devilotte) can make your assists' attacks have super armor, again at the cost of burning Hyper Combo gauge per hit.
* ImprobableWeaponUser: There is a ''lot'' of this going on in this game. Most notably would be [[VideoGame/DeadRising Frank West]] and [[Franchise/AceAttorney Phoenix Wright]]. Wright especially, since at least Frank's weapons could theoretically be weapons. Wright uses "evidences" that he can either throw (for weak damage) or present on his hand which inexplicably fires different kinds of beams at his enemies. He even weaponizes his own speeches and CoutroomDrama (which, in his games, is shown to actually "hurt" people).
* IntelligibleUnintelligible: All the non-verbal characters (Amaterasu, Nemesis, etc.) can be understood by their teammates while tagging in and out.
* InterfaceScrew: A few of Heroes of Heralds cards can make your opponent unable to see your health bar and Hyper Combo bar (or, as a drawback for other effects, make you unable to see your opponent's).
* {{Invisibility}}: The Nightcrawler card in Heroes and Heralds mode will make you turn invisible when you dash, only when your Hyper Combo gauge is 3 or higher. The Spider-Ham card also makes the user temporarily invisible if you manage to do a 30+ hit combo. The Demitri card will make you temporarily invisible after doing a Snap Back.
* IronicHell: The game has an innovative new precaution against [[RageQuit people who disconnect in the middle of the match]]: Make all their battles ''against other rage quitters''.
* JackOfAllStats: Some characters like Ryu, Captain America, Chris and Taskmaster have average health, average movement options and decent attacks. Frank West starts as average too, until he levels up, in which he deals heavy damage on his specials.
* JigglePhysics: Most of the Marvel ladies and a [[JustForPun sizable]] number of the Capcom females. [[VideoGame/MegaManLegends Tron Bonne]] is a notable aversion. [[MyFriendsAndZoidberg So is]] [[Franchise/AceAttorney Maya]].
* KickThemWhileTheyAreDown: The Off-The-Ground hitting attacks, which usually opens a chance to another combo.
* LagCancel:
** The standard combo cancels for this game is similar to the previous, i.e normals - unique normals (only for some of them) - special moves - Hyper Combo. For normal moves, some characters are able to cancel their standing normals into crouching normals, called the "zigzag chain"; the Serpent, Silver Samurai and Hayato cards in Heroes and Heralds mode will make all characters able to do the aforementioned chain normals.
** LauncherMove usually can only be cancelled into a jump, not any other move. Some other ground moves can also be jump-cancelled such as C. Viper's Seismic Hammer or Morrigan's Blade Kick.
** For those who have DoubleJump and/or air dash, their air normal moves can be cancelled into an air dash/air jump and then into another air normal/special move. Air-dashing characters especially will have some intricate and unique air combos for those that can master it.
** SuperMode-type hyper combo can be used to enable yourself to use your normal attack again to start a new combo, on top of empowering yourself. [[note]]I.e normals - unique normals (only for some of them) - special moves - SuperMode Hyper Combo - normals - unique normals etc.[[/note]]
** Activating X-Factor can cancel any of the character's current action, including doing a hyper combo (except for the cinematic ones), into a neutral state, allowing one to continue comboing, including throwing another hyper combo.
** The "Delayed Hyper Combo" (DHC) mechanic involves cancelling your hyper combo into your teammate's hyper combo, and then into your ''other'' teammate's. This is usually to tack on major damage on your opponent, but with the SuperMode hyper combo, you can either 1) cancel character #1's damaging HC into character #2's SuperMode HC, potentially allowing you to combo again with the character #2, or 2) cancel character #1's SuperMode HC into character #2's damaging HC if you want to finish it with another character, as well as empowering character #1's assist attacks, or 3) cancel character #1's SuperMode HC into character #2's SuperMode HC; this does no damage at all but gives the other benefits of 1) and 2).
** the "wavedashing" mechanic works by cancelling your forward dash with a crouch or normal attack (usually standing H) and then quickly cancelling that into another dash. This lets you move much faster on the ground.
** Some Heroes and Heralds cards allow you to cancel your ground moves into a jump or a dash, or to cancel your special moves into another, all at the cost of Hyper Combo gauge.
* {{Leitmotif}}: Each character has a musical theme associated with them, and the background music during a fight switches accordingly as players swap between characters. Nothing says BigDamnHeroes quite like switching out to a character and winning a match ''with their music playing.''
** For the Marvel characters returning from previous games, they have a remix of the last theme they had in the series.[[note]]As such, Captain America, Spider-Man, Doctor Doom, Shuma-Gorath and Sentinel (along with the absent Gambit) hold the distinction of being the only Marvel characters having the same theme accompany theme in every Capcom fighting game they've appeared in.[[/note]] Iron Man's is an interesting case: he has a remix of War Machine's theme from the original ''Marvel vs. Capcom'', which is a re-arrangement of Iron Man's old theme from ''Marvel Super Heroes''. All of the Marvel newcomers have original pieces made for the game.
** The Capcom side, as with the first ''Marvel vs. Capcom'' and ''Tatsunoko vs. Capcom'', have either their own individual character themes (ex: the ''Street Fighter'' and ''Darkstalkers'' casts, Wesker, Nemesis, Zero, Viewtiful Joe) or a specific theme from a certain game (ex: Dante has "Devils Never Cry" from ''Devil May Cry 3'', Arthur and Strider Hiryu have the opening stage themes from their respective games, Haggar has a mash-up of classic ''Final Fight'' songs). In ''Ultimate'', Phoenix Wright has two: one regular theme, and a remix of Pursuit (Cornered) 2001 if he successfully enters Turnabout Mode, causing a BackgroundMusicOverride.
* LetsYouAndHimFight: The first intro movie plays the whole "''Marvel vs. Capcom''" thing straight (according to [[AllThereInTheManual the tie-in comic]], there was apparently a world-merger that neither party was aware of, so both groups believe that the other are invaders) by pitting Wolverine, Iron Man, Hulk, and Deadpool against Ryu, Morrigan, Chris, and Dante. This is interrupted by the advent of Dormammu at the end of the first intro movie. By the time the second intro movie rolls in, the heroes of both sides have banded together to deal with their mutual enemies.
* LifeDrain: A few Heroes and Heralds cards can make the user take the opponent's health and add it to your HP gauge, e.g Blade (applies on all attacks, only when under 60%/40% health), Enchantress (applies on all attacks, only on non-female opponents), Fantastic Four (only during a Team Hyper Combo), Rogue (only during Hyper Combos), Devilotte (during Delayed Hyper Combos), Felynes (with a LauncherMove).
* LightningBruiser: A few characters such as She-Hulk and Tron Bonne are surprisingly fast for their damage output, and have good amount of HP as well. Downplayed with Sentinel - he used to have ''the'' highest health in the game (at 1.3 million) on top of being big, strong and surprisingly fast, but the "high health" part is nerfed to just 900K later on, i.e below average. Same case with Wesker, having fast and confusing teleports on top of his quick movements and deals surprising amount of damage, but (after ''Ultimate'') his health is average, on top of being able to buff his damage output with his Phantom Dance hyper.
* ManaBurn: In Heroes and Heralds mode, the Demitri card can burn the opponent's Hyper Combo gauge if you successfully performs a Snap Back on them.
* ManaDrain:
** In Heroes and Heralds mode, the super-rare Captain Commando card will let you drain the Hyper Combo gauge of your opponent and add it to yours when you perform a Team Hyper Combo. Devilotte card does the same, but on a Delayed Hyper Combo, and Lilith card does it on any Hyper Combo. Felyne card drains opponent's HP off a LauncherMove, and Gene card does the same off a Snap Back.
** In a variant, Godot card will swap you and your opponent's Hyper Combo gauges. You might get more, or less, gauge this way.
* MechanicallyUnusualFighter:
** Frank West has a MagikarpPower system - his moves aren't so impressive at first, but he can rack up "EXP" by comboing the enemy with enough hits and then takes a snapshot with his camera, in order to "level up". He has 5 levels; higher level means improved moves as well as unlocking certain moves to use.
** Phoenix Wright plays entirely around "evidences" and StanceSystem: Investigation Mode (his weakest form) is mainly to find evidences, the Trial Mode is used to use the evidences as weapons. When he has 3 evidences ready, during this mode he can pull off an OBJECTION! which, if hits, will let him go to [[SuperMode Turnabout Mode]], with improved normal and special attacks, as well as his Lv 3 hyper that is the second strongest in the game.
* MetaPowerup: some Heroes and Heralds cards' effects improve either the X-Factor [[note]]either buffing the duration, the damage, making its activation blowing the opponent away like ''Videogame/BlazBlue'''s Gold Burst, making it active right at the start of the match, making you gain some Hyper Combo gauge upon activation, extra number of activation (just once or infinitely, the latter at the cost of Hyper Combo gauge), making it activate automatically when you have enough Hyper Combo gauge without consuming it (but consuming the meter will end the X-Factor) or when you do enough hits in a combo, forcing the opponent to activate X-Factor when you do[[/note]] or any SuperMode-type Hyper Combo (usually the duration).
* MightyGlacier: Some characters such as Hulk, Thor, Nemesis and Haggar are slow-moving, but they deal more damage in fewer hits and also has high amount of HP.
* MinusWorld: In ''Ultimate'', there's a glitch involving Morrigan's Astral Vision hyper and Strider Hiryu's wall cling move that turns the map into a "reverse" of itself. Characters now move in reverse (including for their special attacks). This glitch also occurs if you cancel Nova's Human Rocket hyper (with you intentionally guiding him to fly up-backwards during so) into Amaterasu's Divine Instruments (cinematic, Level 3) hyper.
* MoodWhiplash: The cinematics tend to cut from dead-serious action to mildly comic slapstick, as in the second intro movie, where Joe and Ammy charge up the Super Skrull's arm, miss, and discover that GravityIsAHarshMistress, or the opening scene in which Thor's battle with Dormammu is interrupted by a comic sequence of Haggar and Felicia failing to save one of his campaign billboards.
* MusclesAreMeaningful: The characters who are physically-oriented brawlers have the build to match, while those who play keep-away or use weapons tend to be lighter and smaller.
* MyFriendsAndZoidberg: When you win a match, the results screen reads "Winner (name of character that got the final blow) [[AndTheRest ...and Your Two Allies]]".
* {{Nerf}}: and Buff: Several characters have been nerfed and/or buffed in the ''Ultimate'' version. [[http://www.neogaf.com/forum/showpost.php?p=29565096&postcount=7093 This is the complete (not final) list.]]
%%I haven't seen anything in the way of No Fourth Wall in the comic, and the only thing that hints to it is Deadpool's gameplay - though that's for the character sheet.
* NonLethalKO: As standard for a fighting game, enemies are simply knocked out, not killed (you can even see the prostrate fighter still breathing). However, the dialogue options for some villains suggest that it becomes the Lethal version shortly afterward -- or [[FateWorseThanDeath worse]].
** Two exceptions are Zero and Strider Hiryu, who have death animations taken from their own source games.
* OldSaveBonus: ''Ultimate'' players have access to the DLC alternate costumes from vanilla as well as Galactus Mode right off the bat if they still have a save state.
* OutOfFocus: A number of characters in vanilla didn't make it into the official promo trailers, including Taskmaster, Hsien-Ko, Akuma, Sentinel and C. Viper. Jill and Shuma-Gorath didn't make the cut, but as DLC that's kind of excusable.
* PerfectPlayAI: This trope returns with a vengeance, particularly on the harder difficulty settings. The computer shamelessly uses input-reading to fight against the player, using the perfect counter to the player's actions within nanoseconds. For example, let's assume that you attempt to jump against Super-Skrull or She-Hulk--instant anti-air grab! Now try to attack Wesker or Taskmaster--immediate counterattack hyper combo! Granted, this is the only way an AI has a chance against someone who actually knows how to play the game, because once a veteran player lands a single hit, the typical combo will automatically KO the character(s) being attacked.
* PopularityPower: Newcomers from both Marvel and Capcom were already well established characters in their comics (Marvel) and games (Capcom) with years to whole decades of characterization; but [[VideoGame/StreetFighterIV C. Viper]] is the one who takes this trope to heart, she has appeared in no more than two games with only 2 years of characterization, no cameos in other games, nothing, and yet she's iconic enough to appear in crossover games already. Mind you that she wasn't even intended to be the icon of ''Street Fighter IV''; Abel was supposed to be the center of it, but the fans welcomed C. Viper as their main and apparently Capcom caught on to this too.
* PowerCopying: In Heroes and Heralds mode, the Mystique card can copy the opponent's card set if the opponent also sets a B-graded card as their main card. Meanwhile, the Serpent card can outright switch the user's card deck with the opponent's, but only if the opponent also has an S-grade card as their main card.
* PowerCreepPowerSeep: Power scales are all over the place. How can Jill Valentine hurt the Hulk with kicks and guns? How can anybody stand a chance against galactic/universal entities like Galactus, Phoenix, Dormammu and Shuma-Gorath? Are Morrigan and Dante fighting at their full power or holding themselves back? Who the hell knows and who the hell cares?
** Thanks to ''Ultimate'', you pretty much have to accept it for Phoenix Wright or Frank West to be able to fight almost ''anyone'' on the roster.
* PowerFloats: Storm, Magneto, Doctor Strange and Morrigan never actually make contact with the ground unless knocked over.
* PowerGlows: Many strong attacks are accompanied with a bright glowing effect.
** Doctor Strange's hands glow constantly.
** If you look closely, there's a red glow underneath Shuma-Gorath all the time when he's on the ground and Morrigan kicks up a visible trail of green flame as she 'walks'.
* PracticalTaunt: Some Heroes and Heralds cards can turn normal taunts into practical ones, such as giving you brief Super Armor, healing yourself, buffing your damage output for a short time, or enabling cancelling specials into another temporarily.
* PreAsskickingOneLiner: There's plenty of it.
* PunchedAcrossTheRoom: Many of the characters' moves knock their foes far from them; some select moves even knocks them towards the "wall" so hard that they bounce off of it, which can extend combos. (This effect can happen only once per combo.)
* RageQuit: [[TheDevTeamThinksOfEverything The dev team worked to subvert this]], with a dose of AntiFrustrationFeatures for online players. They've been savvy enough to match up ragequitters ''against fellow ragequitters''. This also brings the side effect of pairing ragequitters with people with poor connections, but those with good connections don't mind, anyways.
* RandomDrop: In Heroes and Heralds mode, power-up cards are obtained randomly whenever you win a battle in it. The cards are graded with C (common), B (uncommon), A (rare) and S (super rare), with each rarity level means [[PowerEqualsRarity having more useful effects.]] Some cards are more likely to appear in some stages, i.e Astaroth card in the Demon Village stage. There are also a few cards that [[RandomDropBooster increases the chance of obtaining rarer cards]], such as Nick Fury, Prof. X and Serpent (for Marvel cards) or Felyne, Mega Man and Missile (for Capcom cards).
* RandomPowerRanking: The Marvel [[http://marvel.wikia.com/Power_Grid Power Grid]] is used to measure the powers of the characters, shown in their bio. In vanilla it had many discrepancies concerning Capcom characters but has since been fixed as of Ultimate.
** StoryAndGameplaySegregation: Some of the ratings should be taken with a grain of salt in regards to how a character plays (and this is even noted in the very bio). For example, Thor is ranked 7 in speed, the ''highest'' number on the scale. In-game, he's a '''{{MIGHTY|Glacier}} [[ThemeNaming GLAC]][[JustForPun IER]]!'''
* ReducedManaCost:
** In Heroes and Heralds mode, Batsu Ichimonji card can make you recover a bit of Hyper Combo gauge if you successfully do a Crossover Counter (which costs 1 bar). It also strengthens you temporarily. HUNK and Kyosuke Kagami cards do the same, but it stuns the opponent instead of buffing you.
** The cards that [[ManaDrain drains your opponent's Hyper Combo gauge for yourself]] will make you regain some of the gauge you used for the gauge-draining move in the first place (Snap Back, Hyper Combos etc).
** The Lin card straights up reduces the cost of anything that uses Hyper Combo gauge.
* RegeneratingHealth:
** The health of your assist characters (i.e those not in play) will slowly regenerate when they're being inactive. The health regenerated is limited to their "red health", which appears as a red portion of their health gauge whenever the character gets hit; usually the closest they are to death, the more red health they will gain (and thus they can potentially recover more health). Snap-backing your opponent will force your opponent side to switch their point character with one of their assist characters of your choice, while also draining their red health.
** X-Factor when activated will regenerate your characters' red health (the assists will regenerate them faster).
** A few Heroes and Heralds cards can speed up the rate of your health regeneration and/or make your opponent receive less red health when you attack them. Some others can regenerate your health under certain conditions i.e when taunting, dealing some amount of hits in a combo, being on the ground and having certain amounts of Hyper Combo gauge, or under low levels of health or having 1 character left. Silver Surfer and Mega Man cards speed up the assists' health regen.
* RegeneratingMana: Some Heroes and Heralds cards can make the user gain Hyper Combo gauge under certain conditions i.e everytime (but slowly), during an X-Factor, fixed amount per certain seconds, getting your characters KO'd, KO'ing an enemy character, having 1 character left, after doing some hits in a combo, doing an Advancing Guard, throwing your opponent, being on the ground and having certain amounts of Hyper Combo gauge, or when you crouch or when you're in midair.
* RoleReprisal: Quite a few:
** From the '90s ''WesternAnimation/FantasticFour'' and ''WesternAnimation/IncredibleHulk'' cartoons: Richard Grieco as Ghost Rider.
** From ''VideoGame/XMenLegends'': Creator/SteveBlum as Wolverine.
** From ''VideoGame/TheIncredibleHulkUltimateDestruction'': Creator/FredTatasciore as the Hulk.
** From ''WesternAnimation/FantasticFourWorldsGreatestHeroes'': Creator/PaulDobson as Doctor Doom.
** From ''WesternAnimation/HulkVs'', in addition to the Hulk himself and Wolverine: Creator/NolanNorth as Deadpool.
** From ''WesternAnimation/TheSpectacularSpiderMan'': Creator/JoshKeaton as Spider-Man.
** From ''WesternAnimation/WolverineAndTheXMen'', in addition to Wolverine himself and the Hulk (and had Season 2 happened, Deadpool): Creator/JenniferHale as Jean Grey, Creator/SusanDalian as Storm, Creator/TaraStrong as X-23, Creator/TomKane as Magneto, and Creator/JimWard as the Sentinel.
** From ''WesternAnimation/TheSuperHeroSquadShow'', in addition to Wolverine: Creator/CharlieAdler as the Super-Skrull (albeit, sounding more like [[WesternAnimation/GIJoeResolute Cobra]] [[WesternAnimation/GIJoeRenegades Commander]]).
** From the ''Film/IronMan2'' tie-in game: Creator/EricLoomis as Iron Man.
** From ''WesternAnimation/TheAvengersEarthsMightiestHeroes'' in addition to Iron Man, Hulk, and Wolverine (and had he not been redubbed, Spider-Man): Creator/BrianBloom as Captain America, Creator/RickDWasserman as Thor, Creator/ChrisCox as Hawkeye, and Creator/WallyWingert as M.O.D.O.K. This went both ways, as Creator/LorenLester and Creator/GregEllis reprised their respective roles from this game as Iron Fist and Rocket Raccoon in ''EMH''.
** From ''VideoGame/StreetFighterIV'': Creator/KyleHebert as Ryu, Creator/LauraBailey as Chun-Li, Dave Mallow as Akuma, and Creator/MichelleRuff as Crimson Viper.
** From ''VideoGame/ResidentEvil'': Creator/RogerCraigSmith as Chris Redfield and Creator/DCDouglas as Albert Wesker.
** From ''Franchise/DevilMayCry 3'' and ''4'': Creator/ReubenLangdon as Dante, Danielle Burgio as Trish, and Creator/DanSouthworth as Vergil.
** Also, most Capcom characters' Japanese voice actors (those that had any Japanese voice prior to this game, that is) reprise their role here.
* SayMyName: Characters shout the names of their teammates while tagging out, although several of them vary it up depending on who they're paired with (i.e. Spidey calling Magneto "Maggy", Trish or Rocket calling for Amaterasu with "Here, pooch!" or "Get that dog in here!", Morrigan referring to Felicia as "Kitty", the several examples of FirstNameBasis, etc.). When used in rapid succession (such as during Team Aerial Raves), it can border on a RockyRollCall.
* SceneryPorn: Especially the Asgard and [[UsefulNotes/NewYorkCity Daily Bugle]] stages.
** SceneryGorn: The [[VideoGame/GhostsNGoblins Demon Village stage]]. [[MauveShirt Red Arremer says "hi!"]]... as well as [[BigBad Astaroth]]! ''Eep''...
* ScratchDamage: In general, normal and command/unique normal attacks don't deal chip damage (with certain exceptions) while specials and Hypers do. Some Heroes and Heralds cards can reduce (or increase, as a drawback to another good effect) the chip damage taken, while some others increase chip damage you deal (and make normal attacks deal chip damage).
* SelfDuplication: In Heroes and Heralds mode, the Multiple Man card can turn your team into 3 copies of your point character. In effect, you'll be fighting alone (without tag-ins or assists), and when you die, a copy of you takes your place with its own HP. When the third of your character dies, you lose.
* SequentialBoss: [[spoiler:Not only do you have to defeat two of Galactus' heralds (selected randomly from Doom, Wesker, Dormmamu and Akuma), but you have to fight Galactus immediately afterward with whatever characters and health you have left over.]]
* ShoutOut: Check [[ShoutOut/CapcomVsWhatever the page]].
* ShownTheirWork: The amount of the nods to both the Marvel and Capcom mythos is ''staggering''. Capcom promised that the game would be filled to the brim with {{Fanservice}}, [[http://xbox360.ign.com/articles/108/1084564p1.html including character-specific quips and in-match events.]] They weren't kidding. For the list of references tropers have compiled, see the game's [[Characters/MarvelVsCapcom3 character sheet]] and the series' [[ShoutOut/CapcomVsWhatever Shout Out page]].
* ShotInTheAss: In the opening cutscene, Iron Man dodges a barrage of Morrigan's tentacles, which home in on Deadpool's backside. Even ''she'' is grossed out by this.
* SkillGateCharacter: Most of the simpler characters, if they don't fall into [[CharacterTiers God Tier]] or TierInducedScrappy territory fall into this territory.
* SpellLevels: Some of the effects of Heroes and Heralds cards are put into levels (1 to 3).
* StatusBuff: Aside from X-Factor and character-specific buffs, some Heroes and Heralds cards will buff you when something specific happens such as every certain game seconds, when you have certain amounts of Hyper Combo gauge, when you do certain amount of hits, when you attack in midair, when you're grounded, when you do an Advancing Guard, when you do a Snap Back, when you do a Team Hyper Combo, or when you KO a character.
* SuperMovePortraitAttack: Like ''[[VideoGame/TatsunokoVsCapcom Tatsunoko vs. Capcom]]'', the portraits are actually close-ups of the character preparing to use their hyper combo.
* SwitchOutMove:
** Naturally for a game with tag-in and out system, you can switch your character in play with one of his/her teammates, either in "neutral" (i.e your character is doing nothing or not getting hit), when you block (costs Hyper Combo gauge), when you do a Team Aerial Combo or Delayed Hyper Combo.
** There's also the "Snap Back" move that can be used to force your opponent to switch their character in play with one of their teammates, at the cost of Hyper Combo gauge. The switched-in character will be vulnerable right as they come falling from the opposite side.
* {{Synchronization}}: The end-game {{Dual Boss}}es (Galactus' heralds) share a single life-meter.
* TagTeam: like the previous game, this one uses a 3-on-3 battle system where you can tag-in your teammates mid battle and call them as {{Assist Character}}s.
* TakeThat: When Deadpool wins a match against Wolverine, we get this.
--> '''Deadpool:''' "You see that? THAT'S how you beat Wolverine, people. [[Film/XMenOriginsWolverine AND YOU DON'T EVEN NEED OPTIC BLASTS]]! HAHAHAHAHAHAHAHAHAHAHAHA!"
* TemporaryOnlineContent: As of late December 2013, Jill, Shuma-Gorath, and the DLC costumes (as well as the digital release of ''Marvel Vs. Capcom 2'') have be removed from the PSN and XBLA stores. They were likely removed because Capcom's contract with Marvel pertaining to them ran out. And when the game went out-of-print and was removed from the PSN and XBLA stores, the game itself became this. This is now thankfully averted with the game being rereleased on PS4 with all DLC included, along with the announcement of the next game in the franchise.
* ThatMakesMeFeelAngry: You'll get this when activating X-Factor for the following characters:
--> '''Dante:''' "Now you've made me angry!"
--> '''Doctor Doom:''' "You have angered Doom!"
--> '''Felicia:''' "You rubbed me the wrong way!"
--> '''Hsien-Ko:''' "You've made us very angry!"[[note]]She said "us", because she's also referring to her sister Mei-Ling, who appears as a PaperTalisman on her hat.[[/note]]
--> '''Magneto:''' "Fear my wrath!"
--> '''Wolverine:''' "You're gettin' on my bad side!"
* ThirdIs3D: Or rather TwoAndAHalfD. Considering that [[SequelGap there's a leap of 10 or 11 years between ''2'' and ''3'']], this is to be expected.
* ThisIsTheFinalBattle:
-->'''Announcer''' (''before the BossBattle''): "The battle for Earth! Live and let die! FIGHT!"
* TimedMission: The final boss, like all matches, are timed. But the difference is that you have to win by actually KO'ing him; leaving him with even a silver of health after a time out means GameOver.
* TitleDrop: The opening narration for ''Ultimate'' drops the subtitle that accompanied vanilla ''[=MvC3=]''.
-->"I am that god. I... Galactus! And now, because of this great insolence... the FATE OF TWO WORLDS hangs in the balance!"
* TotallyRadical: The announcer dips into this with "Dude!" and "Sweet!"
* TrashTalk: There's plenty of this throughout battles.
* TroperCriticalMass: When the game was announced, every example of it went into the VideoGame/CapcomVsWhatever page. It eventually grew so big, (even with all the sorting--as in, subjective tropes to [[YMMV.HomePage YMMV]], etc.--) that halfway it had to be cut into three other pages (''Marvel vs. Capcom'', ''[[SNKVsCapcom Capcom vs. SNK]]'', and ''[[VideoGame/TatsunokoVsCapcom Tatsunoko vs. Capcom]]''). And ''then'', the ''Marvel vs. Capcom'' page became SO big, with half of it being ''[=MvC3=]'' examples... so it had to be cut again. Cue this same page. The best part? ''The game wasn't even on the shelves yet''.
* TurnsRed: X-Factor, which temporarily increases your team's speed and power, as well as slowly [[RegeneratingHealth regain health]]. Unlike most examples of this trope, you can {{subvert|edTrope}} this since you can use it as soon as you start a match.[[note]]X-Factor is more powerful the weaker you are, however.[[/note]] Waiting to use it when 2 out of 3 of your characters are knocked out follows this trope more closely.
* TheUnfavorite: Invoked by WordOfGod. A [[Website/{{Twitter}} tweet]] by one of the devs cited the targeting of overseas markets as the reason ''BreathOfFire'' will once again be absent from a Capcom crossover game, despite that the series ''has'' received localized ports.
** However, ''Breath of Fire'' characters do show up in the Heroes and Heralds mode. As power-up cards, but at least it's something.
* UnusuallyUninterestingSight: Zigzagged. Put a green-haired woman, a white wolf, and a little man in red up to fight a green giant and two people with metal claws coming out of their hands and the characters in some backgrounds will ignore the scuffle -- but others will avidly watch. Even the fighters themselves seldom comment on the strange assemblage that's trying to take them down.
* VersusTitle: Follows suit in the vein of past installments in the ''Marvel vs. Capcom'' series, as well as ''VideoGame/CapcomVsWhatever'' games in general.
* VideogameDashing: All characters (except Arthur) have the "step" dash while on the ground, whether forward or backward. Some characters can dash in the air, whether at a fixed direction (e.g Chun-Li's down-forward air dash or Zero's 2-way air dash) or at any of the 8 directions (Magneto, Storm, M.O.D.O.K etc). A few characters have a dashing as their special move such as X-23 or Zero. Also, some Heroes and Heralds cards can enable air dashes to those that normally don't have it.
* VideogameFlight: Some characters (mostly Marvel ones) can temporarily fly with a special move. Aside from moving around in the air, flying (and even un-flying) can be used to extend your air combo. A few Heroes and Heralds cards can increase the time of flight. g


'''''HYPER COMBO K.O.!!'''''