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%% If a trope belongs to a single character's trait, then put it in the Character sheet.
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After the release of perennial fan-favorite ''VideoGame/MarvelVsCapcom2'', Creator/{{Capcom}} lost the Marvel license and the two companies split off. Marvel tried another crossover fighter, this time with Creator/ElectronicArts, entitled ''VideoGame/MarvelNemesisRiseOfTheImperfects'' in 2005. Capcom, they did their own thing, and went on to do some more crossover games with other companies like VideoGame/{{SNK|VsCapcom}}, VideoGame/{{Namco|XCapcom}}, and even animation giant [[VideoGame/TatsunokoVsCapcom Tatsunoko Production]].

In 2008, after massive fan demand (and the success of ''[[VideoGame/StreetFighterII Super Street Fighter II]] [[UpdatedRerelease Turbo HD Remix]]''), ''Marvel vs. Capcom 2'' was re-released for UsefulNotes/XboxLiveArcade and the UsefulNotes/PlayStationNetwork, with online play built in to boot. Little did anyone know that this (and the arrival of ''[[VideoGame/TatsunokoVsCapcom Tatsunoko vs. Capcom]]'' worldwide) would be a harbinger for a true sequel. Once the two companies were finally able to reach agreement after a decade, '''''Marvel vs. Capcom 3: Fate of Two Worlds''''' was released for both the UsefulNotes/{{Xbox 360}} and the UsefulNotes/PlayStation3. While characters are rendered in full 3D, gameplay stays in the traditional 2D plane (think ''VideoGame/StreetFighterIV'').

The plot of the game revolves around Doctor Doom and Albert Wesker assembling a team of villains powerful enough to destroy both the Capcom and Marvel universes, while tapping into energies that cause the worlds to blend -- but a greater threat arises from their plans that threatens the [[TitleDrop fate of two worlds]]. The game was released on February 15, 2011 (February 18 for the PAL region).

The roster of the first game did not quite reach the 56 characters of the predecessor, but it included several old favorites and numerous newcomers to keep up with the popularity of certain characters of the time. The playable characters in "vanilla" ''[=MvC3=]'' are:

!![[Characters/MarvelVsCapcom3MarvelCharacters Marvel]]
* '''Returning:''' ComicBook/CaptainAmerica, Doctor Doom, [[Comicbook/IncredibleHulk Hulk]], ComicBook/IronMan, SelfDemonstrating/{{Magneto}}, [[Franchise/XMen Sentinel]], [[Comicbook/DoctorStrange Shuma-Gorath]][[note]][[DownloadableContent DLC]][[/note]], Franchise/{{Spider-Man}}, ComicBook/{{Storm}}, {{Wolverine}}
* '''Newcomers:''' SelfDemonstrating/{{Deadpool}}, [[Comicbook/DoctorStrange Dormammu]], ComicBook/{{MODOK}}, [[Franchise/XMen Phoenix]], ComicBook/SheHulk, [[Comicbook/FantasticFour Super Skrull]], {{Taskmaster}}, [[ComicBook/TheMightyThor Thor]], ComicBook/{{X 23}}
!![[Characters/MarvelVsCapcom3CapcomCharacters Capcom]]
* '''Returning:''' [[VideoGame/StreetFighterII Akuma]], [[VideoGame/StreetFighterII Chun-Li]], [[VideoGame/{{Darkstalkers}} Felicia]], [[VideoGame/{{Darkstalkers}} Morrigan Aensland]], [[VideoGame/ResidentEvil5 Jill Valentine]][[note]]though with a new moveset [[DownloadableContent (DLC)]][[/note]], [[VideoGame/StreetFighter Ryu]], [[VideoGame/MegaManLegends Tron Bonne]]
* '''Newcomers:''' [[VideoGame/{{Okami}} Amaterasu]], [[VideoGame/ResidentEvil5 Albert Wesker]], [[VideoGame/GhostsNGoblins Arthur]], [[VideoGame/StreetFighterIV Crimson Viper]], [[VideoGame/ResidentEvil5 Chris Redfield]], [[Franchise/DevilMayCry Dante]], [[VideoGame/{{Darkstalkers}} Hsien-Ko]], [[VideoGame/FinalFight Mike Haggar]], [[VideoGame/BionicCommando Nathan "Rad" Spencer]], [[Franchise/DevilMayCry Trish]], VideoGame/ViewtifulJoe, [[VideoGame/MegaManX Zero]]

Capcom later released ''[[UpdatedRerelease Ultimate Marvel vs. Capcom 3]]'', which added more fighters to the stacked roster and helped rebalance the current roster (amongst other things). ''Ultimate'' also snagged a UsefulNotes/PlayStationVita release, to boot. The newcomers added to the roster by ''Ultimate'' are:

!!''[[Characters/UltimateMarvelVsCapcom3 Ultimate]]''[[Characters/UltimateMarvelVsCapcom3 -introduced characters]]
* '''Marvel:''' ComicBook/DoctorStrange, ComicBook/GhostRider, ComicBook/{{Hawkeye}}, [[ComicBook/ImmortalIronFist Iron Fist]], ComicBook/{{Nova}}, [[ComicBook/GuardiansOfTheGalaxy Rocket Raccoon]]
* '''Capcom:''' [[VideoGame/GargoylesQuest Firebrand]], [[VideoGame/DeadRising Frank West]], [[VideoGame/ResidentEvil3Nemesis Nemesis]], [[Franchise/AceAttorney Phoenix Wright]], [[VideoGame/{{Strider}} Strider Hiryu]], [[Franchise/DevilMayCry Vergil]]


!!Live and let die! FIGHHHHT!!

* AchievementSystem: In addition to the system-standard Achievements/Trophies, there's also a list of icons and titles for the player's in-game profile, which are unlocked primarily by completing the game's story mode with various characters. The player can also view the requirements for each title and icon.
* AllThereInTheManual: The main game says practically nothing about the plot, and even the intro movies aren't particularly telling in that regard. However, the tie-in comic that came with the special edition explains that Wesker had joined forces with Dr. Doom's newest incarnation of the Masters of Evil (composed of M.O.D.O.K., Super-Skrull, Taskmaster and, [[DependingOnTheWriter oddly enough]], Magneto), and they plan to steal energy from Galactus himself in order to seize both worlds (hence the big purple guy's involvement with the whole mess). However, it still doesn't say ''how'' the worlds crossed over in the first place, especially since the main characters from both universes are engaged on LetsYouAndHimFight next thing we know.
** A widely accepted explanation among fans is that the crossover between the Capcom and Marvel universes took place during Marvel Superheros, courtesy of Thanos's Infinity Gauntlet. Which MakesSenseInContext.
* AlternateUniverse: The game has a storyline handled by comic book writer Frank Tieri, which takes place in an alternate universe, [[http://marvel.wikia.com/Earth-30847 Earth-30847,]] which is somewhat similar to the mainline 616 with elements from the UltimateMarvel universe (such as ComicBook/NickFury looking like Creator/SamuelLJackson) thrown in as well.
* AmbidextrousSprite: Averted for much of the cast, but forced to be played straight with others. The gameplay is still 2D, but the character models are 3D, just as it is in ''Street Fighter IV''. Most characters who are visually asymmetrical will have their core appearance visually reflect changing from left to right. For example, Haggar's shoulder strap remaining over his left shoulder regardless of which side he's facing. Nathan Spencer isn't so lucky, as his arm has to switch sides in order to keep his gameplay balanced for both sides of the field. Characters who use a 1-handed weapon, such as Wesker's Samurai Edge gun, will switch the arm they fire with.
* AnnouncerChatter: In addition to the normal announcer that declares simple fighting game terms like "Air Combo!", "Crossover Counter!", etc., a second, female announcer adds color commentary to the match. On the title screen, both the male and female announcer do a TitleDrop on the title screen. The male announcer also says stuff like "A new character has been unlocked!" or "Thank you for playing!"
* AntiRageQuitting: The game will mark someone who disconnects themselves in an online match as "having bad connection" and will get lumped with the players who actually have bad connections.
* AprilFoolsDay: In the decade in between ''2'' and ''3'', there were more than a few jokes played with fake (and very convincing) ''[=MvC3=]'' screenshots whipped up. On said day, in 2011, an event was made available where all opponents were teams of M.O.D.O.K.s.
* ArbitraryGunPower: All the characters who use firearms, to the point where a good series of kicks can do more harm than a bullet. Exemplified by Chris Redfield, where a full 7-hit punching combo (Light One-Two) will do as much damage as some of his hyper combos, which all use guns.
* ArbitrarySkepticism: In ''Ultimate'', after defeating Thor, both Iron Man and Hawkeye state in their winquotes that they never believed in his godhood. This is despite them having received proof, time and again, of Thor being what he is and everything related to it.
* ATeamFiring: Subverted. In the first intro movie, Deadpool and Dante can't seem to land a single bullet on the other despite shooting at point-blank range. But damage to [[DieChairDie every other object in sight]], including Dante's longcoat, reveals the truth: they are each ''[[ShootTheBullet deflecting the other's bullets with their own shots.]]''
* ArtEvolution: With the game's jump to ''Ultimate'' came redone artwork and character portraits for the cast, which looked a lot cleaner and more polished than the art done for ''Marvel vs. Capcom 3''.
* ArtShift: The move from the 2D sprites of the previous games to full 3D rendering.
* AscendedMeme: At the character select screen (courtesy of the announcer) in reference to the [[EarWorm infamous]] [[VideoGame/MarvelVsCapcom2 "Gonna Take You for a Ride"]]:
--> ''"''Marvel vs Capcom 3'' is here. I'm gonna take you on a wild ride."''
** A couple of the select songs are also remixes of "Wanna Take You for a Ride" (e.g. the character select screen for the Training Mode).
** One of the earliest hints of ''[=MvC3=]'''s release was a tweet on Capcom's official Twitter account, noting that they would be making announcement later in the day that was "so pringles."
** ''Ultimate'' ascended a few memes which had become popular in Vanilla, such as a reappearance of Arthur's "Huzzah!" and Deadpool [[LampshadeHanging pointing out the resemblance]] between "Phantom Dance" (i.e. Maximum Wesker) and "Maximum Spider."
** Deadpool upon defeating Magneto has him say: "I just beat Mag-friggin'-neto! WHERE YO' CURLEH MUSTACHE AT"
*** Also: [[VideoGame/XMen Magneto, welcome to die!]]
** The term "Stream Monster"[[note]]A fighting game community term for fans who only watch and chat in live streams and don't compete or participate in the community proper.[[/note]] is now a displayable title in ''[=UMVC3=]''.
* AscendedExtra: Ghost Rider, Phoenix Wright, Firebrand, Nemesis, Iron Fist, and Doctor Strange, who all only had cameo appearances in the original game (mostly in endings; a Red Arremer could also be seen in the ''Ghosts 'n Goblins'' stage), make the jump to playable status in ''Ultimate [=MvC3=]''.
* AuthorAppeal: Marvel confirmed that the reason Iron Fist is wearing his classic costume & not his post-''ComicBook/CivilWar'' attire is because Capcom specifically asked to use that costume.
* AvengersAssemble: Put Captain America, Iron Man, and Thor together, and the one on point (only Cap and the Shellhead; Thor will only say his usual quotes) will shout this. Becomes somewhat ironic if Iron Man's on point, as this makes it so that he's calling for the Avengers to assemble, when ''he's the last to get there.'' And unfortunately, the other Avengers like Spider-Man, Wolverine, and the Hulk don't count towards this, although ''[[UpdatedRerelease Ultimate]]'' adds Hawkeye in a similar manner to Thor (He won't say it, but Cap & Iron Man will).
** The X-Men characters (if Wolverine is the point man) also get a variant of this.
* BadassNormal: Chris, Haggar, Phoenix Wright and Frank West are a cop, a wrestler-turned-mayor, a lawyer and a journalist respectively, amongst a cast of half devils, planet destroying mutants and demigods. Hilariously, Phoenix Wright in Courtroom mode has the second most powerful hyper in the game,[[note]]Only Vergil's level 3 could beat it, and even then it's only a few points difference[[/note]] while Frank at Level 5 is arguably the most capable fighter in the game. On the Marvel side we have Hawkeye whose "superpower" is being a damn good archer.
* BatmanCanBreatheInSpace: The final boss battle takes place on a floating piece of rock in the depths of space. No-one has a problem with this.
* BattleAura: [[VideoGame/DeadRising Level 5 Frank]], [[Franchise/DevilMayCry Vergil and Dante's Devil Trigger Forms]], [[ComicBook/XMen Wolverine's Berserker Charge]], [[Franchise/AceAttorney Turnabout Mode Phoenix Wright]]. Also seen with X-Factor and very quickly during [[VideoGame/MegaManX Zero's]] Level 3.
* BerserkButton:
** In RealLife, several fans [[http://www.eventhubs.com/news/2010/may/12/seth-responds-further-mvc3-control-concerns/ pressed Seth Killian's button:]]
--> ''"Sorry guys, I've tried to be nice with my clarifications, but you're simply off-base. The ''[=MvC3=]'' control scheme is overwhelmingly similar to ''[=MvC2=]''. Imagine there was a contest between ''[=TvC=]'' and ''[=MvC2=]'' control schemes, with some people arguing for each side. With the way the controls are at the moment, the "We want controls like ''[=MvC2=]''" team has undisputedly won."''
** Killian's boss, Capcom VP Christian Svensson also had his moment, after Capcom's forums were filled to the brim with questions about the game, this force the normally fan friendly Svensson to declare that [[http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/26663369/Regarding_MvC3_Questions no more MvC3 related questions would be answered by him or Seth.]]
** An odd example is the X-Factor ability, a literal BerserkButton for your characters in the game. It temporarily powers them up in relation to how many characters you have left on your team.
* BlindIdiotTranslation: The icon for the "Galactic Smasher" achievement has "GARACTIC" on it.
** Parodied by Deadpool, yelling at Magneto "Welcome to Die!" at the beginning of the fight, in reference to the classic X-Men Arcade game's own BIT.
* BookEnds: In the first moments of the intro movie, Ryu and Wolverine are fighting and Ryu is knocked onto his back. After a dazed second or two, Ryu sees a hand reaching to help him up. He grasps for it to find nothing actually there, then he heaves himself up and goes on. At the end of the intro movie, Ryu is again thrown on his back, this time by the Marvel villains, and is unable to get up. Ryu sees the hand reaching for him again, this time finding that it's real, and that it's Wolverine, who pulls him to his feet.
* BoringButPractical: TAC infinites, though sometimes players may perform variations on some of them to make them a little more exciting.
* ButtonMashing: As demonstrated [[http://www.youtube.com/watch?v=MOAkT2X_7II here]], this can be done in ''Ultimate'' to extend the damage on a hyper combo attack.
* CallingYourAttacks: You'd expect this with the FightingGame characters, naturally. But it even extends to the Marvel {{Superhero}}es, among others. For this game, this trope was not only kept, but applied to the ''new'' characters, both Capcom and Marvel. Deadpool will even call his ''taunts''.[[note]][[MediumAwareness "TAUNT BUTTON!!!"]][[/note]]
* CardBattleGame: ''Ultimate'' adds a new "Heroes and Heralds" mode for [[DownloadableContent DLC]] that takes the classic ''Marvel vs. Capcom'' fighting gameplay and applies ability cards to the mix. To be exact, the player chooses their favorite three Marvel or Capcom heroes ([[DesignatedHero or villains]]) and fight against heralds of Galactus (read: a team of other characters who have the chrome color scheme of the sub-bosses) to defend and save the Earth. The cards in the game give status buffs to stuff like combo ability, X-Factor, vitality and others.
* ChromeChampion: Galactus' Heralds. The "Heroes & Heralds" mode for ''Ultimate'' allows any character on the roster to have this appearance.
* ClothesMakeTheLegend: Well, naturally. Though alternate costumes (three for each fighter; increased into five for ''Ultimate'') can represent or homage outfits from past events or continuities (see the [[ShoutOut/CapcomVsWhatever Shout Out page]]).
* CombinationAttack: Double and Triple Supers, also known as "Team Hyper Combos", involve all available team members executing their Hyper attack simultaneously.
* ComboBreaker: A combo breaker system that only works for air combos. Once you juggle your opponent into the air, you can switch out with the other characters in your team and continue the combo by either launching your opponent against the far side of the screen and back towards you, up into the air, or down into the ground to bounce back up. The only way to break free of one of these combos is to match the direction that the combo intends on going with next. If you intend on launching your opponent up into the air, your opponent has to match by pressing Up + Launch at the same time to break free. This system is actually the only way to keep most combos going anyways, since characters aren't designed to keep the enemy on the ground infinitely, or by themselves. Eventually they have to switch to another team member.
* ComebackMechanic: X-Factor boosts the speed and attack power of the current player character. The fewer characters the player has remaining on his or her team, the stronger X-Factor becomes. In addition, it heals HP where indicated on the bar as red--the closer a character is to being knocked out, the bigger the red portion and thus the more a character can feasibly heal via X-Factor.
* CompetitiveBalance: like most 2D fighting games, (Ultimate) Marvel vs Capcom 3 fighters mostly fit into three builds: '''rushdown''', '''turtle''', and '''zoner'''. What's more, all fighters are designed to best fill certain roles in a team: '''point''', '''middle''', and '''anchor'''.
** Beginning with the builds:
*** A '''rushdown''' fighter is one who specializes in closing distance and smothering the enemy with physical attacks. Using [[ConfusionFu mixups]], [[UnblockableAttack throws]], or raw surprise, they break their enemy's guards to initiate combos. Rushdown purists include [[{{Wolverine}} the best there is]], [[ComicBook/ImmortalIronFist Iron Fist]] and [[Franchise/DevilMayCry Vergil]].
*** A '''turtle''' is a fighter who specializes in defending and counter-attacking when approached. Using quick [[InvulnerableAttack reversals]], throws, [[ImmuneToFlinching armoured moves]] and legitimate [[CounterAttack counters]], they ignore incoming offence and punish the enemy's invasion of their space. [[IncredibleHulk The strongest there is]], [[VideoGame/FinalFight Haggar]] and [[VideoGame/ResidentEvil3Nemesis Nemesis]] are turtle purists.
*** A '''zoner''' is a fighter who specializes in keeping safe distance from the enemy and attacking ''from'' that distance, be it with projectiles, long-reaching physical attacks, traps, or even [[AssistCharacter Assist Characters]]. Some push their enemies; others retreat between shots. Some aim to accumulate[[ScratchDamage chip damage]]; others depend on ranged combos. But the end result is mostly the same: a fighter who keeps their enemy far enough that they're harmless. Zoning purists include [[ComicBook/GuardiansOfTheGalaxy Rocket Raccoon]], [[VideoGame/GhostsNGoblins Arthur]] and ComicBook/GhostRider.
*** Be aware that many characters manage several builds with varying success. [[VideoGame/{{Darkstalkers}} Morrigan]], for instance, is a rushdown fighter who becomes a '''powerful''' zoner using her [[DopplegangerAttack Astral Vision]] Hyper. [[Franchise/AceAttorney Phoenix Wright]] is a turtle until he's [[GottaCatchEmAll gathered enough evidence]] to activate [[MagikarpPower Turnabout]] [[SuperMode Mode]] and become an aggressive rushdown fighter. And {{Taskmaster}} is a JackOfAllStats who integrates the three builds to overcome purists who he can't match in their fields.
** Now, the three roles:
*** The '''point''' fighter is the first to see combat, meaning they have access to two assists, but very little [[LimitBreak hyper meter]], and they can't use [[ComebackMechanic X-]][[SuperMode Factor]] effectively. Point fighters are typically powerful without X-Factor and self-sufficient in terms of hyper meter, but suffer an [[AchillesHeel Achilles Heel]] or two that assists must rectify. [[ComicBook/ImmortalIronFist Iron Fist]], for example, needs assists to cut projectiles out of his path and to manage airborne enemies (as he struggles to do so himself). Many good point fighters are also "batteries", meaning they build disproportionately large amounts of meter which can be saved for the fighters who follow. [[Franchise/DevilMayCry Dante]], for example, can build twice as much meter as he spends in a full combo.
*** A '''middle''' fighter is the second fighter to see combat, after the point fighter has been KO'd. The middle fighter is characterized by their powerful assists and excellent ''synergy'', meaning that all of their assist functions connect cleanly for outstanding results. Become some assists functions can only be offered by the middle fighter, and not the anchor (such as D.H.C's[[labelnote:*]]''Delayed Hyper Combos'', in which a point fighter's Hyper Combo is cancelled into the middle fighter's Hyper Combo, effectively chaining their effects and tagging the middle fighter in as the new point fighter[[/labelnote]] and T.A.Cs[[labelnote:*]]Team Aerial Combos, in which the point fighter tags the middle fighter during their combo, leaving them to carry the combo and fight as point[[/labelnote]]), these are of utmost importance. {{Taskmaster}}, for instance, offers the powerful Aim Master arrow assist, and his [[RainOfArrows Legion Arrow]] Hypers have D.H.C synergy with '''everything''' because they can be aimed. Doctor Doom, on the other hand, offers any of three lethal assists and [[CycleOfHurting T.A.C Infinites]]. Note that middle fighters often benefit from specific assists ''themselves'', which the ''anchor'' may supply. IronMan, for example, has the powerful Unibeam and Repulsor Blast assists, but relies on ranged assists to make his zoning effective and his rushdown safe, and benefits greatly from OTG assists.
*** The '''anchor''' fighter is the final fighter, who must fight unassisted using X-Factor and abundant hyper meter built up by their comrades to compensate. They are in many ways the opposite of the point fighter; they lack glaring weaknesses for assists to cover, but require meter and [[ComebackMechanic X-]][[SuperMode Factor]], [[labelnote:*]]which increases a fighter's damage, speed, grants health regeneration and immunity to chip damage[[/labelnote]] to secure comebacks or even basic effectiveness. Because the anchor supplies assists for both the point and middle fighters, they typically possess powerful assists themselves. [[Franchise/DevilMayCry Vergil]], for example, has ''two'' transformation Hypers and typically uses both when he anchors, in combination with X-Factor, making him ''very'' demanding in terms resources. But to pay that back, he offers the vicious Rapid Slash and Rising Sun assists.
* TheComputerIsACheatingBastard: It's very subtle for a fighting game, but the last few teams on Very Hard difficulty gain some bonuses not available to the player, mostly in terms of increased attack speed and priority, as well as the ability to block in the mid-attack. ''Ultimate'' ramps this up by making sure that enemy fighters will use the best combos possible to trap you in a loop, and will almost always end it with a hyper.
* ContinuityCameo: There are quite a few in the Daily Bugle stage, which takes place during a parade. There are balloons of {{Spider-Man}}, ViewtifulJoe, and a [[VideoGame/MegaManLegends Servbot]]. A poster of {{Spider-Man}} that says "Hero or menace?" Posters of several playable characters such as [[StreetFighter Ryu, Chun-Li]], [[VideoGame/{{Darkstalkers}} Morrigan]], Comicbook/CaptainAmerica, Comicbook/IronMan, and [[Comicbook/IncredibleHulk The Hulk]]. Many signs appear on the sides of buildings, such as [[Comicbook/{{Daredevil}} "Nelson and Murdock: Partners at Law"]], [[Comicbook/{{Spider-Man}} Oscorp]], and "Heroes for Hire." Also, [[Comicbook/{{Spider-Man}} the Daily Bugle]] ([[CaptainObvious obviously]]) and [[ComicBook/FantasticFour the Baxter Building]] are visible in the background, when the elevator reaches the top.
** The night-time version of the stage in ''Ultimate'' adds a signs referencing ComicBook/DamageControl and [[{{Spider-Man}} F.E.A.S.T.]]
* CoolVersusAwesome: The whole reason the game - nay, the ''series'' - exists.
* CurbstompBattle: Online battles can be this. Possible Inversion in the final battle against Galactus who shouldn't have so much trouble to destroy most of the playable roster, much less by a lawyer, a pro wrestler and a guy with a golf club.
* DamnYouMuscleMemory: Try playing ''Marvel vs. Capcom 2'' after getting used to this game.
* DearNegativeReader: Christian Svensson (Capcom USA's Vice President) has ''had enough'' with fans complaining about Mega Man so he replied with this on a question of the apparent "trolling Mega Man fans":
-->''So to understand you correctly, we can't use Mega Man in any form or make any references (other than as a playable character) without pissing some folks off? I think you need thicker skin. I'd also think as a fan, you should like to see any/all exposure for Mega Man to raise awareness for the brand in any form, even if you personally aren't satisfied by the execution.''
* TheDevTeamThinksOfEverything: The developers put in a feature in the game that monitors the connection habits of players and isolates habitual {{rage quit}}ters.
** The training mode has ''an Internet Lag Simulation setting''.
* DownInTheDumps: The [[VideoGame/FinalFight Metro City]] level.
** Even worse is the ''Days of Future Past'' stage in ''Ultimate'', complete with the "Apprehended"/"Slain" posters having characters of the previous ''VideoGame/MarvelVsCapcom'' games on them as well. Creepy. Plus all the Sentinels Hunting mutants down.
* DualBoss: [[spoiler:The first part of the final battle is against "Cosmic" versions of a randomly-chosen Marvel and Capcom villain ''simultaneously'', which is to say, [[OhCrap both are on screen at the same time and perfectly capable of double-teaming you with regular and Hyper Combos]]. However, they share the same life bar so you can attack them simultaneously for double damage.]]
* DummiedOut: [[VideoGame/DeadRising Frank West]] and [[{{Spider-Man}} Doctor Octopus]]'s existence in {{vanilla|Edition}}, although, Frank was finished up and brought back for ''Ultimate''.
* DynamicEntry: Most of the tag-ins.
* EarlyBirdCameo: Several characters who had brief cameos in ''[=MvC3=]'' were added to the playable roster in ''Ultimate''.
* EverythingsBetterWithSpinning: Several character attacks, Chun-Li's Spinning Bird Kick being but one example.
** When Deadpool uses his [[NamesToRunAwayFromReallyFast Happy Happy Trigger hyper combo]] in mid-air he spins around as he fires it, because RuleOfCool.
* EvilTastesGood: Shuma-Gorath claims that the fear of his opponents is 'delicious', and Galactus tells Super Skrull that his homeworld was also somewhat of a delicacy.
* EvilVersusOblivion: The only reason most of the villains are in this fight at all.
* ExcusePlot: Unlike the previous installments, it actually has something of a plot, but it's mainly "Wesker and Doom team up to gather villains to take over both realities".
** The lack of the expected story mode makes this a much straighter example than some would have hoped.
** Though there's more than a bit of AllThereInTheManual too, as there's quite a bit going on, but only in the supplemental materials and WordOfGod. Let's see... the two worlds are converging-likely caused by Dormmammu. This leads to the usual "heroes from both worlds waste their time fighting each other." Meanwhile, Wesker and Doom are attempting to use the chaos to their advantage, but the portals between the two worlds are unstable and they decide (due to an idea by the Super Skrull) to attempt to use energy from Galactus' ship. Though they are confident they can do it without the big guy knowing, they are wrong, and the enraged PhysicalGod then comes to earth to exact his vengeance. Doom's ending suggests he attracted the big guy's attention on purpose; Wesker's ending suggests he was surprised but just rolled with it.
** As seen above, the "Heroes and Heralds" mode in ''Ultimate'' has its fair share of this.
* FiveBadBand: Galactus and his heralds.
** BigBad: ComicBook/{{Galactus}}
** TheDragon: Dr. Doom
** EvilGenius: Wesker. Well, he's a [[MagnificentBastard cunning bastard.]]
** TheBrute: Dormammu. His powers are probably the most destructive of the four, at least.
** SixthRanger: Akuma (he doesn't care much about the fate of [[TitleDrop two worlds]], nor about being an underling; [[BloodKnight he just wants a perfect opponent.]])
* FixedDamageAttack: Level 3 Hyper Combos aren't subjected to the damage scaling unlike other moves.
* FlawlessVictory: The vanilla game did not acknowledge a perfect victory, but ''Ultimate'' fixed that. Interestingly, the announcer says "PERFECT!" right as you land the knockout blow instead of after the victory poses.
* FloatingHeadSyndrome: The American boxart, which has [[EvilOverlooker Doom and Wesker's heads looming in the background.]]
* FreezeFrameBonus: Every character in ''Ultimate'' is in the [[http://www.youtube.com/watch?feature=player_embedded&v=L4_04hMU7wA full intro, which focuses a close-up on almost everyone]] and the ones that don't can be glimpsed in certain seconds having battles with other characters like Amaterasu vs. Dormammu (2:53), Jill (She Hulk gets the close up), or Akuma vs. Storm {5:20}.
* FullyAbsorbedFinale: Ryu's Ultimate-gained SuperMode, the Hadou Kakusei, shows that he eventually overcomes [[SuperpoweredEvilSide the Satsui no Hadou]].
* FunWithAcronyms: ''Marvel vs. Capcom 3'''s subtitle, ''Fate of Two Worlds'', can easily be abbreviated as "FTW" (For the Win).
* HitlerCam: The vanilla character portraits depict the characters as if standing slightly above the viewer.
* IdiosyncraticComboLevels: See it [[http://www.youtube.com/watch?v=JTHTftx58Fw here.]]
* ImpendingClashShot:
** One official art featuring [[Franchise/DevilMayCry Vergil]] with his [[KatanasAreJustBetter Yamato]] about to clash with ComicBook/{{Wolverine}} with [[WolverineClaws his claws out]] in a Crisis City-esque background.
** Also has one for Spidey vs Strider Hiryu, Ryu vs Nova and (on a larger scale) Magneto vs Galactus.
* ImprobableWeaponUser: There is a ''lot'' of this going on in this game. Most notably would be [[VideoGame/DeadRising Frank West]] and [[Franchise/AceAttorney Phoenix Wright]]. Wright especially, since at least Frank's weapons could theoretically be weapons. Wright's strongest attacks are his [[GivingSomeoneThePointerFinger Objections.]]
* IntelligibleUnintelligible: All the non-verbal characters (Amaterasu, Nemesis, etc.) can be understood by their teammates while tagging in and out.
* IronicHell: The game has an innovative new precaution against [[RageQuit people who disconnect in the middle of the match]]: Make all their battles ''against other rage quitters''.
* JigglePhysics: Most of the Marvel ladies and a [[JustForPun sizable]] number of the Capcom females. [[VideoGame/MegaManLegends Tron Bonne]] is a notable aversion. [[MyFriendsAndZoidberg So is]] [[Franchise/AceAttorney Maya]].
* KickThemWhileTheyAreDown: The Off-The-Ground hitting attacks, which usually opens a chance to another combo.
* {{Leitmotif}}: Each character has a musical theme associated with them, and the background music during a fight switches accordingly as players swap between characters. Nothing says BigDamnHeroes quite like switching out to a character and winning a match ''with their music playing.''
* LetsYouAndHimFight: The first intro movie plays the whole "''Marvel vs. Capcom''" thing straight (according to [[AllThereInTheManual the tie-in comic]], there was apparently a world-merger that neither party was aware of, so both groups believe that the other are invaders) by pitting Wolverine, Iron Man, Hulk, and Deadpool against Ryu, Morrigan, Chris, and Dante. This is interrupted by the advent of Dormammu at the end of the first intro movie. By the time the second intro movie rolls in, the heroes of both sides have banded together to deal with their mutual enemies.
* LostForever: As of late December 2013, Jill, Shuma-Gorath, and the DLC costumes (as well as the digital release of ''Marvel Vs. Capcom 2'') have be removed from the PSN and XBLA stores. They were likely removed because Capcom's contract with Marvel pertaining to them ran out.
** And now that the game is out-of-print and has been removed from the PSN and XBLA stores, the game itself is this.
* MechanicallyUnusualFighter:
** Frank West has a MagikarpPower system - his moves aren't so impressive at first, but he can rack up "EXP" by comboing the enemy with enough hits and then takes a snapshot with his camera, in order to "level up". He has 5 levels; higher level means improved moves as well as unlocking certain moves to use.
** Phoenix Wright plays entirely around "evidences" and StanceSystem: Investigation Mode (his weakest form) is mainly to find evidences, the Trial Mode is used to use the evidences as weapons. When he has 3 evidences ready, during this mode he can pull off an OBJECTION! which, if hits, will let him go to [[SuperMode Turnabout Mode]], with improved normal and special attacks, as well as his Lv 3 hyper that is the second strongest in the game.
* MoodWhiplash: The cinematics tend to cut from dead-serious action to mildly comic slapstick, as in the second intro movie, where Joe and Ammy charge up the Super Skrull's arm, miss, and discover that GravityIsAHarshMistress, or the opening scene in which Thor's battle with Dormammu is interrupted by a comic sequence of Haggar and Felicia failing to save one of his campaign billboards.
* MoonwalkDance: Deadpool moonwalks whenever he walk backwards, as opposed to other characters.
* MusclesAreMeaningless: Generally averted; the characters who are physically-oriented brawlers have the build to match, while those who play keep-away or use weapons tend to be lighter and smaller.
* MyFriendsAndZoidberg: When you win a match, the results screen reads "Winner (name of character that got the final blow) [[AndTheRest ...and Your Two Allies]]".
* {{Nerf}}: and Buff: Several characters have been nerfed and/or buffed in the ''Ultimate'' version. [[http://www.neogaf.com/forum/showpost.php?p=29565096&postcount=7093 This is the complete (not final) list.]]
%%I haven't seen anything in the way of No Fourth Wall in the comic, and the only thing that hints to it is Deadpool's gameplay - though that's for the character sheet.
* NonLethalKO: As standard for a fighting game, enemies are simply knocked out, not killed (you can even see the prostrate fighter still breathing). However, the dialogue options for some villains suggest that it becomes the Lethal version shortly afterward -- or [[FateWorseThanDeath worse]].
** Two exceptions are Zero and Strider Hiryu, who have death animations taken from their own source games.
* OldSaveBonus: ''Ultimate'' players have access to the DLC alternate costumes from vanilla as well as Galactus Mode right off the bat if they still have a save state.
* OutOfFocus: A number of characters didn't make it into the official promo trailers, including Taskmaster, Hsien-Ko, Akuma, Sentinel and C. Viper. Jill and Shuma-Gorath didn't make the cut, but as DLC that's kind of excusable.
* PantyShot: Averted with Jill's alternate costume. If you attempt to use the Model Viewer to look under her skirt, all that will greet you is solid black space that ends at her thighs.
* PerfectPlayAI: This trope returns with a vengeance, particularly on the harder difficulty settings. The computer shamelessly uses input-reading to fight against the player, using the perfect counter to the player's actions within nanoseconds. For example, let's assume that you attempt to jump against Super-Skrull or She-Hulk--instant anti-air grab! Now try to attack Wesker or Taskmaster--immediate counterattack hyper combo! Granted, this is the only way an AI has a chance against someone who actually knows how to play the game, because once a veteran player lands a single hit, the typical combo will automatically KO the character(s) being attacked.
* PopularityPower: Aside from the constant InternetBackdraft and BaseBreaker status the newcomers have caused in the game, newcomers from both Marvel and Capcom were already well established characters in their comics (Marvel) and games (Capcom) with years to whole decades of characterization; but [[VideoGame/StreetFighterIV C. Viper]] is the one who takes this trope to heart, she has appeared in no more than two games with only 2 years of characterization, no cameos in other games, nothing, and yet she's iconic enough to appear in crossover games already. Mind you that she wasn't even intended to be the icon of ''Street Fighter IV''; Abel was supposed to be the center of it, but the fans welcomed C. Viper as their main and apparently Capcom caught on to this too.
* PowerCreepPowerSeep: Power scales are all over the place. How can Jill Valentine hurt the Hulk with kicks and guns? How can anybody stand a chance against galactic/universal entities like Galactus, Phoenix, Dormammu and Shuma-Gorath? Are Morrigan and Dante fighting at their full power or holding themselves back? Who the hell knows and who the hell cares?
** Thanks to ''Ultimate'', you pretty much have to accept it for Phoenix Wright or Frank West to be able to fight almost ''anyone'' on the roster.
* PowerFloats: Storm, Magneto, Doctor Strange and Morrigan never actually make contact with the ground unless knocked over.
* PowerGlows: Many strong attacks are accompanied with a bright glowing effect.
** Doctor Strange's hands glow constantly.
** If you look closely, there's a red glow underneath Shuma-Gorath all the time when he's on the ground and Morrigan kicks up a visible trail of green flame as she 'walks'.
* PreAsskickingOneLiner: There's plenty of it.
* ProfaneLastWords: If Rocket Raccoon is defeated, he'll shout this:
* RageQuit: [[TheDevTeamThinksOfEverything The dev team worked to subvert this]], with a dose of AntiFrustrationFeatures for online players. They've been savvy enough to match up ragequitters ''against fellow ragequitters''. This also brings the side effect of pairing ragequitters with people with poor connections, but those with good connections don't mind, anyways.
* RandomPowerRanking: The Marvel [[http://marvel.wikia.com/Power_Grid Power Grid]] is used to measure the powers of the characters, shown in their bio. In vanilla it had many discrepancies concerning Capcom characters but has since been fixed as of Ultimate.
** StoryAndGameplaySegregation: Some of the ratings should be taken with a grain of salt in regards to how a character plays. For example, Thor is ranked 7 in speed, the ''highest'' number on the scale. In-game, he's a '''{{MIGHTY|Glacier}} [[ThemeNaming GLAC]][[JustForPun IER]]!'''
* RoleReprisal: Quite a few:
** From the '90s ''WesternAnimation/FantasticFour'' and ''WesternAnimation/IncredibleHulk'' cartoons: Richard Grieco as Ghost Rider.
** From ''VideoGame/XMenLegends'': Creator/SteveBlum as Wolverine.
** From ''VideoGame/TheIncredibleHulkUltimateDestruction'': Creator/FredTatasciore as the Hulk.
** From ''WesternAnimation/FantasticFourWorldsGreatestHeroes'': Creator/PaulDobson as Doctor Doom.
** From ''WesternAnimation/HulkVs'', in addition to the Hulk himself and Wolverine: Creator/NolanNorth as Deadpool.
** From ''WesternAnimation/TheSpectacularSpiderMan'': Creator/JoshKeaton as Spider-Man.
** From ''WesternAnimation/WolverineAndTheXMen'', in addition to Wolverine himself and the Hulk (and had Season 2 happened, Deadpool): Creator/JenniferHale as Jean Grey, Creator/SusanDalian as Storm, Creator/TaraStrong as X-23, Creator/TomKane as Magneto, and Creator/JimWard as the Sentinel.
** From ''WesternAnimation/TheSuperHeroSquadShow'', in addition to Wolverine: Creator/CharlieAdler as the Super-Skrull (albeit, sounding more like [[WesternAnimation/GIJoeResolute Cobra]] [[WesternAnimation/GIJoeRenegades Commander]]).
** From the ''Film/IronMan2'' tie-in game: Eric Loomis as Iron Man.
** From ''WesternAnimation/TheAvengersEarthsMightiestHeroes'' in addition to Iron Man, Hulk, and Wolverine (and had he not been redubbed, Spider-Man): Creator/BrianBloom as Captain America, Creator/RickDWasserman as Thor, Creator/ChrisCox as Hawkeye, and Creator/WallyWingert as M.O.D.O.K. This went both ways, as Creator/LorenLester and Creator/GregEllis reprised their respective roles from this game as Iron Fist and Rocket Raccoon in ''EMH''.
** From ''VideoGame/StreetFighterIV'': Creator/KyleHebert as Ryu, Creator/LauraBailey as Chun-Li, Dave Mallow as Akuma, and Creator/MichelleRuff as Crimson Viper.
** From ''VideoGame/ResidentEvil'': Creator/RogerCraigSmith as Chris Redfield and Creator/DCDouglas as Albert Wesker.
** From ''Franchise/DevilMayCry 3'' and ''4'': Creator/ReubenLangdon as Dante, Danielle Burgio as Trish, and Creator/DanSouthworth as Vergil.
* SayMyName: Characters shout the names of their teammates while tagging out, although several of them vary it up depending on who they're paired with (i.e. Spidey calling Magneto "Maggy", Trish or Rocket calling for Amaterasu with "Here, pooch!" or "Get that dog in here!", Morrigan referring to Felicia as "Kitty", the several examples of FirstNameBasis, etc.). When used in rapid succession (such as during Team Aerial Raves), it can border on a RockyRollCall.
* SceneryPorn: Especially the Asgard and [[UsefulNotes/NewYorkCity Daily Bugle]] stages.
** SceneryGorn: The [[VideoGame/GhostsNGoblins Demon Village stage]]. [[MauveShirt Red Arremer says "hi!"]]... as well as [[BigBad Astaroth]]! ''Eep''...
* SequentialBoss: [[spoiler:Not only do you have to defeat two of Galactus' heralds (selected randomly from Doom, Wesker, Dormmamu and Akuma), but you have to fight Galactus immediately afterward with whatever characters and health you have left over.]]
* ShoutOut: Check [[ShoutOut/CapcomVsWhatever the page]].
* ShownTheirWork: The amount of the nods to both the Marvel and Capcom mythos is ''staggering''. Capcom promised that the game would be filled to the brim with {{Fanservice}}, [[http://xbox360.ign.com/articles/108/1084564p1.html including character-specific quips and in-match events.]] They weren't kidding. For the list of references tropers have compiled, see the game's [[Characters/MarvelVsCapcom3 character sheet]] and the series' [[ShoutOut/CapcomVsWhatever Shout Out page]].
* ShotInTheAss: In the opening cutscene, Iron Man dodges a barrage of Morrigan's tentacles, which home in on Deadpool's backside. Even ''she'' is grossed out by this.
* SkillGateCharacter: More of the simpler characters, if they don't fall into [[CharacterTiers God Tier]] or TierInducedScrappy territory fall into this territory.
* StrongAsTheyNeedToBe: You've got more or less "[[BadassNormal regular]]" fighters such as ComicBook/CaptainAmerica, [[CharlesAtlasSuperpower Ryu]] and and a [[OneHitPointWonder Arthur]], mixing it up with planet-busting immortals like Hulk and Thor... or even universe-ravaging entities like [[EldritchAbomination Shuma-Gorath]] and [[DimensionLord Dormammu]], who each literally make Doctor Doom seem like less than an insect in comparison.
* SuperMovePortraitAttack: Like ''[[VideoGame/TatsunokoVsCapcom Tatsunoko vs. Capcom]]'', the portraits are actually close-ups of the character preparing to use their hyper combo.
* {{Synchronization}}: The end-game {{Dual Boss}}es (Galactus' heralds) share a single life-meter.
* TagTeam
* ThatMakesMeFeelAngry: You'll get this when activating X-Factor for the following characters:
--> '''Dante:''' "Now you've made me angry!"
--> '''Doctor Doom:''' "You have angered Doom!"
--> '''Felicia:''' "You rubbed me the wrong way!"
--> '''Hsien-Ko:''' "You've made us very angry!"[[note]]She said "us", because she's also referring to her sister Mei-Ling, who appears as a PaperTalisman on her hat.[[/note]]
--> '''Magneto:''' "Fear my wrath!"
--> '''Wolverine:''' "You're gettin' on my bad side!"
* ThirdIs3D: Or rather [=2.5D=]. Considering that there's a leap of 10 or 11 years between ''2'' and ''3'', this is to be expected.
* ThisIsTheFinalBattle:
-->'''Announcer''' (''before the BossBattle''): "The battle for Earth! Live and let die! FIGHT!"
* ThrowTheMookAtThem: [[VideoGame/DeadRising Frank West]] can misdirect and toss Zombies that are attacking him to instead go after his opponent. [[Franchise/ResidentEvil Jill Valentine]] in her [=MvC2=] incarnation also did this to a degree, but she primarily just dodged zombies coming her way rather than throw them.
* TimedMission: The final boss.
* TitleDrop: The opening narration for ''Ultimate'' drops the subtitle that accompanied vanilla ''[=MvC3=]''.
-->"I am that god. I... Galactus! And now, because of this great insolence... the FATE OF TWO WORLDS hangs in the balance!"
* TotallyRadical: The announcer dips into this with "Dude!" and "Sweet!"
* TrashTalk: There's plenty of this throughout battles.
* TroperCriticalMass: When the game was announced, every example of it went into the CapcomVsWhatever page. It eventually grew so big, (even with all the sorting--as in, subjective tropes to [[YMMV.HomePage YMMV]], etc.--) that halfway it had to be cut into three other pages (''Marvel vs. Capcom'', ''[[SNKVsCapcom Capcom vs. SNK]]'', and ''[[VideoGame/TatsunokoVsCapcom Tatsunoko vs. Capcom]]''). And ''then'', the ''Marvel vs. Capcom'' page became SO big, with half of it being ''[=MvC3=]'' examples... so it had to be cut again. Cue this same page. The best part? ''The game wasn't even on the shelves yet''.
* TurnsRed: X-Factor, which temporarily increases your team's speed and power, as well as slowly [[RegeneratingHealth regain health]]. Unlike most examples of this trope, you can {{subvert|edTrope}} this since you can use it as soon as you start a match.[[note]]X-Factor is more powerful the weaker you are, however.[[/note]] Waiting to use it when 2 out of 3 of your characters are knocked out follows this trope more closely.
* TheUnfavorite: Invoked by WordOfGod. A [[{{Twitter}} tweet]] by one of the devs cited the targeting of overseas markets as the reason ''BreathOfFire'' will once again be absent from a Capcom crossover game, despite that the series ''has'' received localized ports.
** However, ''Breath of Fire'' characters do show up in the Heroes and Heralds mode. As power-up cards, but at least it's something.
* UnusuallyUninterestingSight: Zigzagged. Put a green-haired woman, a white wolf, and a little man in red up to fight a green giant and two people with metal claws coming out of their hands and the characters in some backgrounds will ignore the scuffle -- but others will avidly watch. Even the fighters themselves seldom comment on the strange assemblage that's trying to take them down.
* VersusTitle: Follows suit in the vein of past installments in the ''Marvel vs. Capcom'' series, as well as ''CapcomVsWhatever'' games in general.


'''''HYPER COMBO K.O.!!'''''