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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/mario_paint.jpg]]
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How To Create A Works Page explicitly says "No bolding is used for work titles."
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'''''Mario Paint''''' was released in 1992 for the UsefulNotes/SuperNintendoEntertainmentSystem. It was the first game to use the SNES Mouse peripheral, and came bundled with it.
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* ReverseShrapnel: Watinga sometimes fires this out.
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''Mario Paint'' (1992) was a painting game for the SuperNintendoEntertainmentSystem, featuring Mario. It was the first game to use the SNES Mouse peripheral, and came bundled with it.
The game had various activities: making images using brushes, stamps, and patterns; creating animations; creating music (which could be used in the animations); loading pre-defined images to color or edit in any other manner; and creating custom stamps. ''Mario Paint'' also had a well-known minigame called "Coffee Break" (also referred to as "Gnat Attack" in the manual), in which you had to swat flies to progress through the level, going on forever until you lost all of your lives from getting hit by the flies. This minigame would later be featured in ''[[VideoGame/WarioWare Wario Ware, Inc.: Mega Microgame$]]''.
It is worth noting that the first animated WebAnimation/HomestarRunner cartoon was animated using Mario Paint.
It later got a SpiritualSuccessor, ''VideoGame/MarioMaker''.
Any videos of the music-making subgame can go [[Music/MarioPaint here]].
The game had various activities: making images using brushes, stamps, and patterns; creating animations; creating music (which could be used in the animations); loading pre-defined images to color or edit in any other manner; and creating custom stamps. ''Mario Paint'' also had a well-known minigame called "Coffee Break" (also referred to as "Gnat Attack" in the manual), in which you had to swat flies to progress through the level, going on forever until you lost all of your lives from getting hit by the flies. This minigame would later be featured in ''[[VideoGame/WarioWare Wario Ware, Inc.: Mega Microgame$]]''.
It is worth noting that the first animated WebAnimation/HomestarRunner cartoon was animated using Mario Paint.
It later got a SpiritualSuccessor, ''VideoGame/MarioMaker''.
Any videos of the music-making subgame can go [[Music/MarioPaint here]].
to:
The software isn't really a game
It is worth noting that the first animated
Any videos of the music-making
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* EasterEgg: On the title screen, clicking certain letters would cause certain things to happen, such as clicking the letter "P" to make grass, trees, and a bunch of other objects appear; or clicking the letter "O" to hear Kazumi Totaka's secret song. [[spoiler:The Starmen that also fly across the screen occasionally also contain one, if you're fast enough to click one.]]
* FanRemake: ''Mario Paint Composer'', a PC/Mac expansion of the music creator from the original ''Mario Paint''.
* FollowTheBouncingBall: When playing music in the music editor; except with Mario instead of the ball.
* FanRemake: ''Mario Paint Composer'', a PC/Mac expansion of the music creator from the original ''Mario Paint''.
* FollowTheBouncingBall: When playing music in the music editor; except with Mario instead of the ball.
to:
* EasterEgg: On the title screen, clicking certain letters would cause certain things to happen, such as clicking the letter "P" to make grass, trees, and a bunch of other objects appear; or clicking the letter "O" to hear Kazumi Totaka's secret song. [[spoiler:The Starmen The Super Stars that also fly across the screen occasionally also contain one, if you're fast enough to click one.]]
one.
* FanRemake:''Mario Paint Composer'', The music maker aspect of the program picked up a few PC/Mac expansion of the music creator from the original ''Mario Paint''.
remakes, most notably Mario Paint Composer and Advanced Mario Sequencer.
* FollowTheBouncingBall: When playing music in the musiceditor; editor, except with Mario instead of the ball.
* FanRemake:
* FollowTheBouncingBall: When playing music in the music
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** ''VideoGame/WarioWare DIY'' is a GameMaker app for DS in the style of ''Mario Paint''.
** ''VideoGame/MarioMaker'' is a GameMaker for the Wii U that's directly inspired by ''Mario Paint''.
** ''VideoGame/MarioMaker'' is a GameMaker for the Wii U that's directly inspired by ''Mario Paint''.
to:
** ''VideoGame/WarioWare DIY'' D.I.Y.'' is a GameMaker app for DS in the style of ''Mario Paint''.
Paint'' that also includes a music composer and a canvas mode.
**''VideoGame/MarioMaker'' ''VideoGame/SuperMarioMaker'' is a GameMaker for the Wii U that's directly inspired by ''Mario Paint''.Paint'', down to the user interface.
**
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* GigglingVillain: King Watinga, if you die while fighting him.
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* GigglingVillain: EvilLaugh: King Watinga, if you die while fighting him.
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* DuelingGames: With Sega's ''Art Alive''.
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It later got a SpiritualSuccessor, ''VideoGame/MarioMaker''.
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** ''Mario Maker'' is a GameMaker for the Wii U that's directly inspired by ''Mario Paint''.
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** ''Mario Maker'' ''VideoGame/MarioMaker'' is a GameMaker for the Wii U that's directly inspired by ''Mario Paint''.
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** ''Mario Maker'' is a GameMaker for the Wii U that's directly inspired by ''Mario Paint''.
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Spiritual successor: Or else you will DIY
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* SpiritualSuccessor: ''Mario Artist: Paint Studio'', a [[NoExportForYou Japanese-only]] game for the 64DD, which also came with a mouse peripheral.
to:
* SpiritualSuccessor: SpiritualSuccessor:
** ''Mario Artist: Paint Studio'', a [[NoExportForYou Japanese-only]] game for the 64DD, which also came with a mouseperipheral.peripheral.
** ''VideoGame/WarioWare DIY'' is a GameMaker app for DS in the style of ''Mario Paint''.
** ''Mario Artist: Paint Studio'', a [[NoExportForYou Japanese-only]] game for the 64DD, which also came with a mouse
** ''VideoGame/WarioWare DIY'' is a GameMaker app for DS in the style of ''Mario Paint''.
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I like \'on\' better than \'as\'.
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** Some screens have a cartoon bomb as the exit button. The bomb button lives in the lower-left corner.
to:
** Some screens have a cartoon bomb as on the exit button. The bomb button lives in the lower-left corner.
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* NoPlotNoProblem
to:
* NoPlotNoProblemNoPlotNoProblem: Just paint anything or compose music.
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Italicizing game titles
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Mario Paint (1992) was a painting game for the SuperNintendoEntertainmentSystem, featuring Mario. It was the first game to use the SNES Mouse peripheral, and came bundled with it.
to:
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* EasterEgg: On the title screen, clicking certain letters would cause certain things to happen, such as clicking the letter "P" to make grass, trees, and a bunch of other objects appear; or clicking the letter "O" to hear Kazumi Totaka's secret song. [[spoiler: The Starmen that also fly across the screen occasionally also contain one, if you're fast enough to click one.]]
* FanRemake: Mario Paint Composer, a PC/Mac expansion of the music creator from the original Mario Paint.
* FanRemake: Mario Paint Composer, a PC/Mac expansion of the music creator from the original Mario Paint.
to:
* EasterEgg: On the title screen, clicking certain letters would cause certain things to happen, such as clicking the letter "P" to make grass, trees, and a bunch of other objects appear; or clicking the letter "O" to hear Kazumi Totaka's secret song. [[spoiler: The [[spoiler:The Starmen that also fly across the screen occasionally also contain one, if you're fast enough to click one.]]
* FanRemake:Mario ''Mario Paint Composer, Composer'', a PC/Mac expansion of the music creator from the original Mario Paint.''Mario Paint''.
* FanRemake:
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* SpiritualSuccessor: Mario Artist: Paint Studio, a [[NoExportForYou Japanese-only]] game for the 64DD, which also came with a mouse peripheral.
* ThemedCursor / WhiteGloves: The cursor is Mario's white glove.
* ThemedCursor / WhiteGloves: The cursor is Mario's white glove.
to:
* SpiritualSuccessor: Mario ''Mario Artist: Paint Studio, Studio'', a [[NoExportForYou Japanese-only]] game for the 64DD, which also came with a mouse peripheral.
*ThemedCursor / WhiteGloves: ThemedCursor[=/=]WhiteGloves: The cursor is Mario's white glove.
*
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* ShoutOut: There are numerous references to this game in the ''VideoGame/WarioWare'' series, possibly because both ''[[VideoGame/WarioWare WarioWare, Inc.: Mega Microgame$!]]'' and ''Mario Paint'' share the same director, Hirofumi Matsuoka:
** The fly-swatter minigame in ''Mega Microgame$'', as a standard quick minigame and a full version.
** In ''Twisted!'', the hardest version of the minigame "Red Delicious?" features the exercising guy who shows up in ''Mario Paint'' between the title screen and the main game.
** In ''Touched!'' 9-Volt has a microgame based off of ''Mario Paint''. ''Touched!'' also has a remix of the main ''Mario Paint'' music.
** D.I.Y. also features a Mario Paint microgame, an EasterEgg involving the Mario Paint music, and the whole graphics editor gives off a Mario Paint vibe.
** The fly-swatter minigame in ''Mega Microgame$'', as a standard quick minigame and a full version.
** In ''Twisted!'', the hardest version of the minigame "Red Delicious?" features the exercising guy who shows up in ''Mario Paint'' between the title screen and the main game.
** In ''Touched!'' 9-Volt has a microgame based off of ''Mario Paint''. ''Touched!'' also has a remix of the main ''Mario Paint'' music.
** D.I.Y. also features a Mario Paint microgame, an EasterEgg involving the Mario Paint music, and the whole graphics editor gives off a Mario Paint vibe.
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None
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** D.I.Y. also features a Mario Paint microgame, as well as an EasterEgg involving the Mario Paint music.
to:
** D.I.Y. also features a Mario Paint microgame, as well as an EasterEgg involving the Mario Paint music.music, and the whole graphics editor gives off a Mario Paint vibe.
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None
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* CartoonBomb:
** Some screens have a cartoon bomb as the exit button. The bomb button lives in the lower-left corner.
** The "O" on the title screen becomes a bomb when you click it.
** Some screens have a cartoon bomb as the exit button. The bomb button lives in the lower-left corner.
** The "O" on the title screen becomes a bomb when you click it.
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This feature is not hidden. I only needed to turn on my SNES a few more times.
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* EasterEgg:
** On the title screen, clicking certain letters would cause certain things to happen, such as clicking the letter "P" to make grass, trees, and a bunch of other objects appear; or clicking the letter "O" to hear Kazumi Totaka's secret song.
** [[spoiler: The Starmen that also fly across the screen occasionally also contain one, if you're fast enough to click one.]]
** Hit the SNES reset switch, and play the exercise scene again. You might hear the alternate audio track for the cheering crowd.
** On the title screen, clicking certain letters would cause certain things to happen, such as clicking the letter "P" to make grass, trees, and a bunch of other objects appear; or clicking the letter "O" to hear Kazumi Totaka's secret song.
** [[spoiler: The Starmen that also fly across the screen occasionally also contain one, if you're fast enough to click one.]]
** Hit the SNES reset switch, and play the exercise scene again. You might hear the alternate audio track for the cheering crowd.
to:
* EasterEgg:
**EasterEgg: On the title screen, clicking certain letters would cause certain things to happen, such as clicking the letter "P" to make grass, trees, and a bunch of other objects appear; or clicking the letter "O" to hear Kazumi Totaka's secret song.
**song. [[spoiler: The Starmen that also fly across the screen occasionally also contain one, if you're fast enough to click one.]]
** Hit the SNES reset switch, and play the exercise scene again. You might hear the alternate audio track for the cheering crowd.]]
**
**
** Hit the SNES reset switch, and play the exercise scene again. You might hear the alternate audio track for the cheering crowd.
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None
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* EasterEgg: On the title screen, clicking certain letters would cause certain things to happen, such as clicking the letter "P" to make grass, trees, and a bunch of other objects appear; or clicking the letter "O" to hear Kazumi Totaka's secret song.
to:
* EasterEgg: EasterEgg:
** On the title screen, clicking certain letters would cause certain things to happen, such as clicking the letter "P" to make grass, trees, and a bunch of other objects appear; or clicking the letter "O" to hear Kazumi Totaka's secret song.
** On the title screen, clicking certain letters would cause certain things to happen, such as clicking the letter "P" to make grass, trees, and a bunch of other objects appear; or clicking the letter "O" to hear Kazumi Totaka's secret song.
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** Hit the SNES reset switch, and play the exercise scene again. You might hear the alternate audio track for the cheering crowd.
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None
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* ActionBomb: The bomb-shaped gnats, which tend to flicker and follow the swatter before exploding.
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* ActionBomb: The bomb-shaped gnats, Bomb Flies, which tend to flicker and follow the swatter before exploding.
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* ActionBomb: The bomb-shaped gnats, which tend to flicker and follow the swatter before exploding.
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* TheGoomba: The basic gnats who appear first at the very beginning of the game and do not actually attack you.
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* TheGoomba: The basic gnats who appear first at the very beginning of the game and do not actually attack you.
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None
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* ShoutOut: There are numerous references to this game in the ''VideoGame/WarioWare'' series, possibly because both ''[[VideoGame/WarioWare WarioWare, Inc.: Mega Microgame$!]]'' and ''Mario Paint'' were both directed by Hirofumi Matsuoka:
to:
* ShoutOut: There are numerous references to this game in the ''VideoGame/WarioWare'' series, possibly because both ''[[VideoGame/WarioWare WarioWare, Inc.: Mega Microgame$!]]'' and ''Mario Paint'' were both directed by share the same director, Hirofumi Matsuoka:
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* ShoutOut: There are numerous references to this game in the ''VideoGame/WarioWare'' series, including:
to:
* ShoutOut: There are numerous references to this game in the ''VideoGame/WarioWare'' series, including:possibly because both ''[[VideoGame/WarioWare WarioWare, Inc.: Mega Microgame$!]]'' and ''Mario Paint'' were both directed by Hirofumi Matsuoka:
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None
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A painting game for the SuperNintendoEntertainmentSystem featuring Mario. It was the first game to use the SNES Mouse peripheral, and came bundled with it.
to:
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None
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It is worth noting that the first animated WebOriginal/HomestarRunner cartoon was animated using Mario Paint.
to:
It is worth noting that the first animated WebOriginal/HomestarRunner WebAnimation/HomestarRunner cartoon was animated using Mario Paint.
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* TurnsRed: Again, Watinga.
to:
* TurnsRed: Again, Watinga.Watinga.
----
----
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* EasterEgg: On the title screen, clicking certain letters would cause certain things to happen, such as clicking the letter "P" to make grass, trees, and a bunch of other objects to appear; or clicking the letter "O" to hear Kazumi Totaka's secret song.
to:
* EasterEgg: On the title screen, clicking certain letters would cause certain things to happen, such as clicking the letter "P" to make grass, trees, and a bunch of other objects to appear; or clicking the letter "O" to hear Kazumi Totaka's secret song.
Is there an issue? Send a MessageReason:
None
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* BigBad: King Watinga.
to:
* BigBad: King Watinga.Watinga, who appears at the end of every level after you have defeated 100 insects.
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* TheGoomba: The basic gnats who appear first at the very beginning of the game and do not actually attack you.
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None
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The game had various activities: making images using brushes, stamps, and patterns; creating animations; creating music (which could be used in the animations); loading pre-defined images to color or edit in any other manner; and creating custom stamps. ''Mario Paint'' also had a well-known minigame called "Coffee Break" in which you had to swat flies to progress through the level, going on forever until you lost all of your lives from getting hit by the flies. This minigame would later be featured in ''[[VideoGame/WarioWare Wario Ware, Inc.: Mega Microgame$]]''.
to:
The game had various activities: making images using brushes, stamps, and patterns; creating animations; creating music (which could be used in the animations); loading pre-defined images to color or edit in any other manner; and creating custom stamps. ''Mario Paint'' also had a well-known minigame called "Coffee Break" (also referred to as "Gnat Attack" in the manual), in which you had to swat flies to progress through the level, going on forever until you lost all of your lives from getting hit by the flies. This minigame would later be featured in ''[[VideoGame/WarioWare Wario Ware, Inc.: Mega Microgame$]]''.
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!!'''Tropes:'''
to:
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* EndlessGame: The fly-swatting minigame.
to:
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* GigglingVillain: In the fly-swatting minigame the bosses laugh when they kill you.
* MiniGame: "Coffee Break".
* MiniGame: "Coffee Break".
to:
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* WideOpenSandbox: Nothing you need to do but make art.
to:
* WideOpenSandbox: Nothing you need to do but make art.art.
!!'''The mini-game features examples of:'''
* BigBad: King Watinga.
* EndlessGame: There are three levels, but they repeat endlessly.
* GigglingVillain: King Watinga, if you die while fighting him.
* OneUp: Occasionally a hand will float down from the top of the screen, which will give you an extra life if swatted.
* TurnsRed: Again, Watinga.
!!'''The mini-game features examples of:'''
* BigBad: King Watinga.
* EndlessGame: There are three levels, but they repeat endlessly.
* GigglingVillain: King Watinga, if you die while fighting him.
* OneUp: Occasionally a hand will float down from the top of the screen, which will give you an extra life if swatted.
* TurnsRed: Again, Watinga.
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None
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'''Tropes:'''
to:
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Any videos of the music-making subgame can go [[Music/MarioPaint here]].
Is there an issue? Send a MessageReason:
None
Added DiffLines:
A painting game for the SuperNintendoEntertainmentSystem featuring Mario. It was the first game to use the SNES Mouse peripheral, and came bundled with it.
The game had various activities: making images using brushes, stamps, and patterns; creating animations; creating music (which could be used in the animations); loading pre-defined images to color or edit in any other manner; and creating custom stamps. ''Mario Paint'' also had a well-known minigame called "Coffee Break" in which you had to swat flies to progress through the level, going on forever until you lost all of your lives from getting hit by the flies. This minigame would later be featured in ''[[VideoGame/WarioWare Wario Ware, Inc.: Mega Microgame$]]''.
It is worth noting that the first animated WebOriginal/HomestarRunner cartoon was animated using Mario Paint.
----
'''Tropes:'''
* DuelingGames: With Sega's ''Art Alive''.
* EasterEgg: On the title screen, clicking certain letters would cause certain things to happen, such as clicking the letter "P" to make grass, trees, and a bunch of other objects to appear; or clicking the letter "O" to hear Kazumi Totaka's secret song.
* EndlessGame: The fly-swatting minigame.
* FanRemake: Mario Paint Composer, a PC/Mac expansion of the music creator from the original Mario Paint.
* FollowTheBouncingBall: When playing music in the music editor; except with Mario instead of the ball.
* GigglingVillain: In the fly-swatting minigame the bosses laugh when they kill you.
* MiniGame: "Coffee Break".
* NoPlotNoProblem
* ShoutOut: There are numerous references to this game in the ''VideoGame/WarioWare'' series, including:
** The fly-swatter minigame in ''Mega Microgame$'', as a standard quick minigame and a full version.
** In ''Twisted!'', the hardest version of the minigame "Red Delicious?" features the exercising guy who shows up in ''Mario Paint'' between the title screen and the main game.
** In ''Touched!'' 9-Volt has a microgame based off of ''Mario Paint''. ''Touched!'' also has a remix of the main ''Mario Paint'' music.
** D.I.Y. also features a Mario Paint microgame, as well as an EasterEgg involving the Mario Paint music.
* SpiritualSuccessor: Mario Artist: Paint Studio, a [[NoExportForYou Japanese-only]] game for the 64DD, which also came with a mouse peripheral.
* ThemedCursor / WhiteGloves: The cursor is Mario's white glove.
* WideOpenSandbox: Nothing you need to do but make art.
The game had various activities: making images using brushes, stamps, and patterns; creating animations; creating music (which could be used in the animations); loading pre-defined images to color or edit in any other manner; and creating custom stamps. ''Mario Paint'' also had a well-known minigame called "Coffee Break" in which you had to swat flies to progress through the level, going on forever until you lost all of your lives from getting hit by the flies. This minigame would later be featured in ''[[VideoGame/WarioWare Wario Ware, Inc.: Mega Microgame$]]''.
It is worth noting that the first animated WebOriginal/HomestarRunner cartoon was animated using Mario Paint.
----
'''Tropes:'''
* DuelingGames: With Sega's ''Art Alive''.
* EasterEgg: On the title screen, clicking certain letters would cause certain things to happen, such as clicking the letter "P" to make grass, trees, and a bunch of other objects to appear; or clicking the letter "O" to hear Kazumi Totaka's secret song.
* EndlessGame: The fly-swatting minigame.
* FanRemake: Mario Paint Composer, a PC/Mac expansion of the music creator from the original Mario Paint.
* FollowTheBouncingBall: When playing music in the music editor; except with Mario instead of the ball.
* GigglingVillain: In the fly-swatting minigame the bosses laugh when they kill you.
* MiniGame: "Coffee Break".
* NoPlotNoProblem
* ShoutOut: There are numerous references to this game in the ''VideoGame/WarioWare'' series, including:
** The fly-swatter minigame in ''Mega Microgame$'', as a standard quick minigame and a full version.
** In ''Twisted!'', the hardest version of the minigame "Red Delicious?" features the exercising guy who shows up in ''Mario Paint'' between the title screen and the main game.
** In ''Touched!'' 9-Volt has a microgame based off of ''Mario Paint''. ''Touched!'' also has a remix of the main ''Mario Paint'' music.
** D.I.Y. also features a Mario Paint microgame, as well as an EasterEgg involving the Mario Paint music.
* SpiritualSuccessor: Mario Artist: Paint Studio, a [[NoExportForYou Japanese-only]] game for the 64DD, which also came with a mouse peripheral.
* ThemedCursor / WhiteGloves: The cursor is Mario's white glove.
* WideOpenSandbox: Nothing you need to do but make art.