Follow TV Tropes

Following

Context VideoGame / MarioPaint

Go To

1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mario_paint.png]]
2->''When I was eight, dude,\
3I couldn't wait, dude,\
4to play this great new game called ''Mario Paint''!\
5A title I wish every house had,\
6it came with a mouse ''and'' a mousepad!''\
7(...It was a big deal back then.)
8-->-- '''Music/{{Brentalfloss}}''', "[[https://www.youtube.com/watch?v=dl5wZwgSHZg Mario Paint WITH LYRICS]]"
9
10''Mario Paint'' was released in 1992 for the Platform/SuperNintendoEntertainmentSystem. It was the first game to use the SNES Mouse peripheral, and came bundled with it.
11
12The software isn't really a game so much as an art tool: there's making images using brushes, stamps, and patterns; creating animations; creating music (which could be used in the animations); loading pre-defined images to color or edit in any other manner; and creating custom stamps. ''Mario Paint'' also had a well-known minigame called "Coffee Break" (also referred to as "Gnat Attack" in the manual), in which you had to swat flies to progress through the level, going on forever until you lost all of your lives from getting hit by the flies. This minigame would later be featured in ''VideoGame/WarioWareIncMegaMicrogames''.
13
14It is worth noting that the first animated ''WebAnimation/HomestarRunner'' cartoon was animated using ''Mario Paint''. [[note]] They went back to using ''Mario Paint'' for the toon 'Strong Bad is a Bad Guy' and for short clips on Twitter during 2018. They attempted it for the site's 20th anniversary short film in 2016, but stopped after realizing how tough it was with just animating one character.[[/note]]
15
16This game has a few {{Spiritual Successor}}s, such as the '' VideoGame/MarioArtist'' series for the Platform/Nintendo64 Disk Drive, ''[[VideoGame/WarioWare WarioWare D.I.Y.]]'' for the Platform/NintendoDS, and ''VideoGame/SuperMarioMaker'' for the Platform/WiiU and Platform/Nintendo3DS.
17
18Any videos of the music-making program can go [[AwesomeMusic/MarioPaint here]].
19----
20!!'''Tropes present in the program as a whole:'''
21* ArtsyBeret: In the cover art, Mario's cap is tilted sideways to resemble a beret.
22* CartoonBomb:
23** Some screens have a cartoon bomb on the exit button. The bomb button lives in the lower-left corner.
24** The "O" on the title screen becomes a bomb when you click it.
25* DevelopersForesight: There's [[https://www.youtube.com/watch?v=4VTzH6phgPw an error handler]] programmed in that pops up if an image somehow exceeds the exceeds the save RAM limit, giving you a Data Overflow error. The compression is typically good at keeping the save compact, so the error can only realistically happen if you deliberately made your canvases exceedingly complex.
26* EasterEgg:
27** On the title screen, clicking certain letters would cause certain things to happen, such as clicking the letter "P" to make grass, trees, and a bunch of other objects appear; or clicking the letter "O" to hear Kazumi Totaka's secret song. The Super Stars that also fly across the screen occasionally also contain one, if you're fast enough to click one.
28** The game out of the box came with a pre-saved painting of a vintage car.
29* FanRemake: The music maker aspect of the program picked up a few PC/Mac remakes, most notably ''Mario Paint Composer'' and ''Advanced Mario Sequencer''.
30* FollowTheBouncingBall: When playing music in the music editor, except with Mario instead of the ball.
31* InteractiveStartUp: The game opens on Mario running across a BlankWhiteVoid with the title in a simple black font, an unusual lack of colour for [[Franchise/SuperMarioBros the franchise]]. Clicking on each letter activates various gags, from shrinking Mario and powering him back up, dropping the letter A on his head, inverting the colours and sending the music into UncommonTime, and briefly summoning Yoshi, to the letter P drawing out a whole clickable scene using the in-game stamps (clicking the icons makes sounds, though not the same as the instruments for the game's music tool), playing the [[MiniGameCredits in-game credits]], and letting you paint the screen with a rainbow-checkerboard fill.
32* JumpScare: The Undodog's loud sneezes that randomly happen if you choose the silent option in the background music menu (though [[AllThereInTheManual the manual warns you]] that the Undodog does suffer from allergies).
33* MiniGame: "Coffee Break"/"Gnat Attack".
34* NoPlotNoProblem: Just paint anything or compose music.
35* ThemedCursor: The cursor is Mario's {{white glove|s}}.
36* WhiteGloves: Mario's glove serves as a cursor.
37* WideOpenSandbox: Nothing you need to do but make art.
38
39!!'''The mini-game features examples of:'''
40* OneUp: Occasionally a hand will float down from the top of the screen, which will give you an extra life if swatted.
41* ActionBomb: The Bomb Flies, which tend to flicker and follow the swatter before exploding.
42* BigBad: King Watinga, who appears at the end of every level after you have defeated 100 insects.
43* EndlessGame: There are three levels, but they repeat endlessly.
44* EvilLaugh: King Watinga, if you die while fighting him.
45* TheGoomba: The basic gnats who appear first at the very beginning of the game and do not actually attack you.
46* ReverseShrapnel: Watinga sometimes fires this out.
47* TurnsRed: Again, Watinga.

Top