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* TheMall: Coconut Mall is a shopping mall located on [[VideoGame/SuperMarioSunshine Isle Defino]], and allows the racers to both drive through the mall itself past its venues, as well as in the bustling parking lot.


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* TreeTrunkTour: Maple Treeway has the racers traversing up a giant maple tree inhabited by Wigglers. Each of the branches are completely hollowed out, allowing for an outside view of the course, as well as providing a singular half pipe jump.

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[[caption-width-right:349:Now you too can withness the feeling of driving a car... without any rules!]]

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[[caption-width-right:349:Now you too you, too, can withness the feeling of driving a car... without any rules!]]


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[[foldercontrol]]
[[folder:Tracks]]
[[AC:Nitro]]
* Mushroom Cup
** [[TheBigRace Luigi Circuit]]
** [[{{Arcadia}} Moo Moo Meadows]]
** [[ClimbingTheCliffsOfInsanity Mushroom Gorge]]
** [[EternalEngine Toad's Factory]]
* Flower Cup
** [[GreenHillZone Mario Circuit]]
** [[TheMall Coconut Mall]]
** [[SlippySlideyIceWorld DK Summit]]
** [[MinecartMadness Wario's Gold Mine]]
* Star Cup
** [[PortTown Daisy Circuit]]
** [[RoaringRapids Koopa Cape]]
** [[TreeTrunkTour Maple Treeway]]
** [[ClimacticVolcanoBackdrop Grumble Volcano]]
* Special Cup
** [[ShiftingSandLand Dry Dry Ruins]]
** [[MetropolisLevel Moonview Highway]]
** [[LethalLavaLand Bowser's Castle]]
** [[AstralFinale Rainbow Road]]

[[AC:Retro]]
* Shell Cup
** [[PalmtreePanic Peach Beach]] (''Double Dash!!'')
** [[CaveBehindTheFalls Yoshi Falls]] (''DS'')
** [[BigBoosHaunt Ghost Valley 2]] (''SNES'')
** [[TheBigRace Mario Raceway]] (''64'')
* Banana Cup
** [[UndergroundLevel Sherbet Land]] (''64'')
** [[GangplankGalleon Shy Guy Beach]] (''Super Circuit'')
** [[PortTown Delfino Square]] (''DS'')
** [[PassThroughTheRings Waluigi Stadium]] (''Double Dash!!'')
* Leaf Cup
** [[ShiftingSandLand Desert Hills]] (''DS'')
** [[LethalLavaLand Bowser Castle 3]] (''Super Circuit'')
** [[JungleJapes DK's Jungle Parkway]] (''64'')
** [[GreenHillZone Mario Circuit]] (''Double Dash!!'')
* Lightning Cup
** [[TheBigRace Mario Circuit 3]] (''SNES'')
** [[GardenOfEden Peach Gardens]] (''DS'')
** [[DeathMountain DK Mountain]] (''Double Dash!!'')
** [[LethalLavaLand Bowser's Castle]] (''64'')
[[/folder]]

[[folder:Battle Tracks]]
[[AC:Nitro]]
* [[ToyTime Block Plaza]]
* [[PortTown Delfino Pier]]
* [[AthleticArenaLevel Funky Stadium]]
* [[CasinoPark Chain Chomp Wheel]]
* [[ShiftingSandLand Thwomp Desert]]

[[AC:Retro]]
* [[TheBigRace Battle Course 4]] (''SNES'')
* [[GreenHillZone Battle Course 3]] (''Super Circuit'')
* {{Skyscraper|City}} (''64'')
* [[SugarBowl Cookie Land]] (''Double Dash!!'')
* [[BigBoosHaunt Twilight House]] (''DS'')
[[/folder]]

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Crosswicking


* PalmtreePanic: Star Cup has Koopa Cape, [[NostalgiaLevel Shell Cup has GCN Peach Beach and Banana Cup has GBA Shy Guy Beach]], while the Battle Mode stage Delfino Pier, while closer to a docking zone than a beach level, still qualifies because of the raising water.

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* OnlyOneSaveFile: A notable aversion. This is the only game in the ''Mario Kart'' series that has multiple save files (namely four), meaning that the characters and vehicles unlocked, as well as the cups won and the Time Trial records stored, are all stored in the file where the achievements in question were done. None of the other games have this privilege (''64'' and ''Double Dash!!'' even required additional Memory Card space to save the ghost(s) in their single files' Time Trial).
* PalmtreePanic: Star Cup has Koopa Cape, [[NostalgiaLevel Shell Cup has GCN Peach Beach and Banana Cup has GBA Shy Guy Beach]], while Beach]]; the Battle Mode has the stage Delfino Pier, Pier which, while closer to a docking zone than a beach level, still qualifies because of the raising water.
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Crosswicking

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* MinecartMadness: The game features the Wario's Gold Mine track, apparently takes place on one of the roads that mine carts use, though you drive your normal vehicles and instead dodge mine carts in some sections.

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* CanonImmigrant: The Lightning Cloud first appeared in VideoGame/MarioKartArcadeGP.



* CanonImmigrant: The Lightning Cloud first appeared in VideoGame/MarioKartArcadeGP.
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* CanonImmigrant: The Lightning Cloud first appeared in VideoGame/MarioKartArcadeGP.
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Major speculation.


* DarkReprise: The theme for Bowser's Castle is a slow-tempo remix of Maple Treeway's, seemingly strongly implying that Bowser's Castle is Maple Treeway in a BadFuture.

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* DarkReprise: The theme for Bowser's Castle is a slow-tempo remix of Maple Treeway's, seemingly strongly implying that Bowser's Castle is Maple Treeway in a BadFuture.Treeway's.
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* SpitefulAI: The game has AI, when set to aggressive, go out of their way to run into you when they are influenced with a star or mega mushroom. Should you drive off course to avoid getting run down, it's entirely possible for them to [[SenselessSacrifice follow you off road and even throw themselves off cliffs for the sole purpose of running you down]]. Aggressive indeed.
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** Because size is determined by height instead of weight, Waluigi, King Boo and Rosalina all fell victim to this trope. Waluigi and Rosalina are both very slim (though Rosalina's is only easily visible in her biker outfit) while King Boo is a ghost

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** Because size is determined by height physical size instead of weight, Waluigi, King Boo and Rosalina all fell victim to this trope. Waluigi and Rosalina are both very slim (though Rosalina's is only easily visible in her biker outfit) while King Boo is a ghostghost and therefore weighs nothing.



* HighSpeedMissileDodge: Unlike in previous games, it's now much harder to dodge the homing Red Shell, instead of merely being blocked with another item, as it is next to impossible to dodge due to how the shell mechanics work here.

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* HighSpeedMissileDodge: Unlike in previous games, it's now much harder to dodge the homing Red Shell, instead of merely being blocked with another item, as it is next to impossible to dodge due to how the shell mechanics work here. With precise timing of a banana or Green Shell deployment, though, the Red Shell can be destroyed.



* NintendoHard: The game is especially infamous for this as the increase of Racers from eight to twelve on Tracks results in a crazy spike in difficulty compared to previous games, there are horror stories from people who get in dead last because of a Blue Shell, Pow Block etc.; and there's the utterly insane means of unlocking characters and karts.

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* NintendoHard: The game is especially infamous for this as the increase of Racers from eight to twelve on Tracks results in a crazy spike in difficulty compared to previous games, there are horror stories from people who get in dead last because of a Blue Shell, Pow Block etc.; and there's the utterly insane means of unlocking characters and karts.karts, like getting first in every track on 150cc or completing 4.950 races.
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* TranslationNod: In Japanese, Bowser's Flame Runner/Bowser Bike is called the Super Bowser after his English DubNameChange. He's called "Koopa" in Japanese, which became the name of his species in English.

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* TranslationNod: In Japanese, Bowser's the heavyweights' Flame Runner/Bowser Bike is called the Super Bowser after his English DubNameChange. He's called "Koopa" in Japanese, which became the name of his species in English.
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* CoolBike: This game introduced Bikes as a different option to Karts: in fact, every kart[[note]]with the exceptions of the middleweight kart [[JackOfAllStats Classic Dragster]], the middle-sized bike [[FragileSpeedster Zip Zip]] (the latter actually has the stats of a handling vehicle, except for its ludicrous off-road), [[MightyGlacier the heavy kart Piranha Prowler]] and [[StoneWall the defensive large bike Phantom]] (though both of their stats subvert the [[StoneWall off-road category]])[[/note]] has a bike counterpart. Statistically, karts have better top speed and weight while bikes are stronger everywhere else: these vehicles lose the ability to do Super Mini-Turbos, but compensate with the wheelie ability, which boosts speed but lowers turning. The available options range from traditional motorcycles, to scooters, to crotch rockets. Notably, VideoGame/{{Wario}}'s own Cool Bike from ''VideoGame/WarioWare'', the Wario Bike, also appears in this game (though he only gets the bike as his plumber outfit doesn't possess the same problem that gave Peach, Daisy, and the debuting Rosalina more practical BikerBabe outfits).

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* CoolBike: This game introduced Bikes as a different option to Karts: in fact, every kart[[note]]with the exceptions of the middleweight kart [[JackOfAllStats Classic Dragster]], the middle-sized bike [[FragileSpeedster Zip Zip]] (the latter actually has the stats of a handling vehicle, except for its ludicrous off-road), [[MightyGlacier the heavy kart Piranha Prowler]] and [[StoneWall the defensive large bike Phantom]] (though both of their stats subvert the [[StoneWall off-road category]])[[/note]] has a bike counterpart. Statistically, karts have better top speed and weight while bikes are stronger everywhere else: these vehicles lose the ability to do Super Mini-Turbos, but compensate with the wheelie ability, which boosts speed but lowers turning. The available options range from traditional motorcycles, to scooters, to crotch rockets. Notably, VideoGame/{{Wario}}'s own Cool Bike from ''VideoGame/WarioWare'', the Wario Bike, also appears in this game (though he only gets the bike as his plumber outfit doesn't possess the same problem that gave Peach, Daisy, and the debuting Rosalina more practical BikerBabe BadassBiker outfits).



* ThirdPersonSeductress: Equipping any of the human females with a bike causes them to wear a [[BikerBabe body-clinging biker suit]] instead of a frilly dress. Justified, in that a frilly dress would be very impractical to wear on a bike.

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* ThirdPersonSeductress: Equipping any of the human females with a bike causes them to wear a [[BikerBabe [[BadassBiker body-clinging biker suit]] instead of a frilly dress. Justified, in that a frilly dress would be very impractical to wear on a bike.
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* TranslationNod: In Japanese, the Bowser Bike is called the Super Bowser after his English DubNameChange. (He's called "Koopa" in Japanese, which became the name of his species in English.)

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* TranslationNod: In Japanese, the Bowser Bowser's Flame Runner/Bowser Bike is called the Super Bowser after his English DubNameChange. (He's He's called "Koopa" in Japanese, which became the name of his species in English.)
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Biker Babe was redirected into Badass Biker, and this example's wording makes it hard to repurpose it as an example of the latter page


* BikerBabe: Peach, Daisy, and the debuting Rosalina all have special biker suits to wear when riding bikes, while maintaining their regular gowns for driving karts. The suits are also color-coded to which of the three girls wears it (pink for Peach, yellow for Daisy, and teal for Rosalina). After all, it's really hard to ride a bike in a floor-length gown...

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* BikerBabe: Peach, Daisy, and the debuting Rosalina all have special biker suits to wear when riding bikes, while maintaining their regular gowns for driving karts. The suits are also color-coded to which of the three girls wears it (pink for Peach, yellow for Daisy, and teal for Rosalina). After all, it's really hard to ride a bike in a floor-length gown...



* CoolBike: This game introduced Bikes as a different option to Karts: in fact, every kart[[note]]with the exceptions of the middleweight kart [[JackOfAllStats Classic Dragster]], the middle-sized bike [[FragileSpeedster Zip Zip]] (the latter actually has the stats of a handling vehicle, except for its ludicrous off-road), [[MightyGlacier the heavy kart Piranha Prowler]] and [[StoneWall the defensive large bike Phantom]] (though both of their stats subvert the [[StoneWall off-road category]])[[/note]] has a bike counterpart. Statistically, karts have better top speed and weight while bikes are stronger everywhere else: these vehicles lose the ability to do Super Mini-Turbos, but compensate with the wheelie ability, which boosts speed but lowers turning. The available options range from traditional motorcycles, to scooters, to crotch rockets. Notably, VideoGame/{{Wario}}'s own Cool Bike from ''VideoGame/WarioWare'', the Wario Bike, also appears in this game.

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* CoolBike: This game introduced Bikes as a different option to Karts: in fact, every kart[[note]]with the exceptions of the middleweight kart [[JackOfAllStats Classic Dragster]], the middle-sized bike [[FragileSpeedster Zip Zip]] (the latter actually has the stats of a handling vehicle, except for its ludicrous off-road), [[MightyGlacier the heavy kart Piranha Prowler]] and [[StoneWall the defensive large bike Phantom]] (though both of their stats subvert the [[StoneWall off-road category]])[[/note]] has a bike counterpart. Statistically, karts have better top speed and weight while bikes are stronger everywhere else: these vehicles lose the ability to do Super Mini-Turbos, but compensate with the wheelie ability, which boosts speed but lowers turning. The available options range from traditional motorcycles, to scooters, to crotch rockets. Notably, VideoGame/{{Wario}}'s own Cool Bike from ''VideoGame/WarioWare'', the Wario Bike, also appears in this game.game (though he only gets the bike as his plumber outfit doesn't possess the same problem that gave Peach, Daisy, and the debuting Rosalina more practical BikerBabe outfits).



** Because size is determined by height instead of weight, Waluigi, King Boo and Rosalina all fell victim to this trope.

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** Because size is determined by height instead of weight, Waluigi, King Boo and Rosalina all fell victim to this trope. Waluigi and Rosalina are both very slim (though Rosalina's is only easily visible in her biker outfit) while King Boo is a ghost



* MyFutureSelfAndMe: In addition to bringing back Baby Mario and Baby Luigi (following their debut in ''Double Dash!!''), the game also introduces Baby Peach and the brand-new Baby Daisy (who, unlike the other three, hadn't appeared in any other ''Mario'' beforehand). Their adult counterparts are still present, so coexistence is no an issue.

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* MyFutureSelfAndMe: In addition to bringing back Baby Mario and Baby Luigi (following their debut in ''Double Dash!!''), the game also introduces Baby Peach and the brand-new Baby Daisy (who, unlike the other three, hadn't appeared in any other ''Mario'' beforehand). Their adult counterparts are still present, so coexistence is no an issue. All four return in 8, with a baby version of Rosalina joining them.
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* TranslationNod: In Japanese, the Bowser Bike is called the Super Bowser after his English DubNameChange. (He's called "Koopa" in Japanese, which became the name of his species in English.)
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mario kart wii was released in 2008, nsmb wii was 2009


* DemBones: In addition to bringing back Dry Bones (who was playable in ''VideoGame/MarioKartDS''), the game also freatures Dry Bowser (from ''VideoGame/NewSuperMarioBrosWii'') as an unlockable character.

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* DemBones: In addition to bringing back Dry Bones (who was playable in ''VideoGame/MarioKartDS''), the game also freatures Dry Bowser (from ''VideoGame/NewSuperMarioBrosWii'') ''VideoGame/NewSuperMarioBros'') as an unlockable character.
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* UnlockableContent: In addition to having unlockable characters and vehicles, the game goes as far as rewarding players who score well not only in Grand Prix but also in Time Trial. For the former, this means not only winning the Gold Cups but also performing will enough to get at least one star in the ranks. For the latter, this means unlocking the famously difficult Staff Ghost racers, but luckily you don't need to beat their records.
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* {{Cap}}: The game loops the timer after a while, allowing you to get insane times by waiting a few days with your Wii on and crossing the line finish ''just'' as it passes 0.
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Oops


* DemBones: In addition to bringing back Dry Bones (who was playable in ''VideoGame/MarioKartDS''), the game also freatures Dry Bowser (from ''VideoGame/NewSuperMarioWii'') as an unlockable character.

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* DemBones: In addition to bringing back Dry Bones (who was playable in ''VideoGame/MarioKartDS''), the game also freatures Dry Bowser (from ''VideoGame/NewSuperMarioWii'') ''VideoGame/NewSuperMarioBrosWii'') as an unlockable character.



* IncrediblyShrinkingMan: In addition to the Lightning having this effect, so does the Thunder Cloud. When received, it's used automatically and gives you a PersonalRaincloud; this cloud gives you a higher top speed and lets you drive offroad without penalty, but hold onto it for too long and it'll zap you with lightning that has the same effect as the Lightning item. If you ram somebody else's car before the lightning strikes, you transfer the cloud to them, making it a risky item.

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* IncrediblyShrinkingMan: IncredibleShrinkingMan: In addition to the Lightning having this effect, so does the Thunder Cloud. When received, it's used automatically and gives you a PersonalRaincloud; this cloud gives you a higher top speed and lets you drive offroad without penalty, but hold onto it for too long and it'll zap you with lightning that has the same effect as the Lightning item. If you ram somebody else's car before the lightning strikes, you transfer the cloud to them, making it a risky item.

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Massive example croswicking. Also, the Embedded Precursor example fits better as Nostalgia Level, and I also briefly expanded it. =)


* AndYourRewardIsClothes: Mii Outfit A and B, which changes the looks of your Mii when you race as one. Outfit A gives you a jumpsuit look while Outfit B gives you the Mario shirt and overalls combo if the Mii is male, or a dress in the style of Princess Peach if the Mii is female.
* ArtifactTitle: Though you can still race with karts, motorbikes were added to the vehicle options as well. In fact, in 100cc you can ''only'' race with motorbikes.



* BatScare: There are two tracks where the Swoopers are hazards: at the entrance to the mine in Wario's Gold Mine and the entrance to the temple in Dry Dry Ruins.



* BonusFeatureFailure: By getting a star rank in all 150cc Retro Cups, you unlock the Jetsetter/Aero Glider as a kart. Unfortunately, said kart also has terrible stats in everything except top speed and weight, meaning anyone who unlocks it will likely never find a use for it in the actual game.



* CasinoPark: The Chain Chomp Roulette battle arena, which takes place on a giant underwater roulette with a behemothic Chain Chomp acting as the ball.
* ComebackMechanic: During Battle Mode's Balloon Battle, when a player runs out of balloons, they are considered knocked out, and that player's team loses 1 point. The fewer balloons a player has, the more likely an Item Box will yield something powerful. If one team has a substantially higher score in any mode of Battle Mode, the game will give the losing team a powerful item, such as the Lightning Bolt or POW Block, which hits all members of the opposing team.



* CosmeticAward: In this game and ''VideoGame/MarioKart7'', the player's icon is modified during online matches depending on whether they've gotten first-place finishes on all cups, and whether they've managed to clear all cups with at least [[RankInflation one star, two star, or three star rankings]]. These games also point out who is using motion steering.
* CripplingOverspecialization: The Aeroglider/Jetsetter suffers from this. It's got a great top speed stat and weighs a lot, but has the worst stats for drifting, handling, acceleration, offroad and mini turbos. So while it's fast, it can barely turn, flies off the road when drifting, and takes forever to get back to top speed after taking a hit. This means that if the player is racing on a track with lots of corners or item boxes, using the Aeroglider is basically guaranteeing they'll get last place.



* DamnYouMuscleMemory: Play this game with a [=GameCube=] controller. Once you're used to it, play ''VideoGame/MarioKartDoubleDash'' with a [=GameCube=] controller, or vice versa. "Hey, I wanted to look behind! I'm sure I pulled a stunt off that ramp... What happened to the mini-turbo?" are but a few of the questions you'll ask yourself.
* DemBones: In addition to bringing back Dry Bones (who was playable in ''VideoGame/MarioKartDS''), the game also freatures Dry Bowser (from ''VideoGame/NewSuperMarioWii'') as an unlockable character.



* EmbeddedPrecursor: Continuing on with the tradition of 16 new tracks and [[NostalgiaLevel 16 retro tracks]], with the retro tracks including four each from ''64'', ''Double Dash!!'' and ''DS'', and two each from ''Super'' and ''Super Circuit''.
* EternalEngine: Toad's Factory.

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* EmbeddedPrecursor: Continuing on with the tradition of 16 new tracks and [[NostalgiaLevel 16 retro tracks]], with the retro tracks including four each from ''64'', ''Double Dash!!'' and ''DS'', and two each from ''Super'' and ''Super Circuit''.
* EternalEngine: Toad's Factory.Factory, a race course from Mushroom Cup, features some elements of this trope, being a factory with crushing machines, conveyor belts, a steam room, and bulldozers that move back and forth periodically across a mud path at the end of the course.



* GameBreakingBug: The game can freeze should you use the Bullet Bill item in battle mode, though the item can only be used there through cheats. This item was not programmed to be used in battle mode, thus the game crashes as it doesn't know what to do.



* GameplayAutomation: The player is allowed to select "Automatic" or "Manual" drifting around corners, with the former intended primarily for first-time players (as only manual drifting features mini-turbo boosts). In fact, it is sometimes a lot easier to use a kart or bike with low drift stats if one uses the auto drift options.



* HighSpeedMissileDodge: Unlike in previous games, it's now much harder to dodge the homing Red Shell, instead of merely being blocked with another item, as it is next to impossible to dodge due to how the shell mechanics work here.



* HumanCannonball: There are ''three'' racetracks where drivers have to launch themselves (vehicles included) from large DK barrel cannons: DK Pass, Maple Treeway and ([[NostalgiaLevel once again]]) DK Mountain.
* IncrediblyShrinkingMan: In addition to the Lightning having this effect, so does the Thunder Cloud. When received, it's used automatically and gives you a PersonalRaincloud; this cloud gives you a higher top speed and lets you drive offroad without penalty, but hold onto it for too long and it'll zap you with lightning that has the same effect as the Lightning item. If you ram somebody else's car before the lightning strikes, you transfer the cloud to them, making it a risky item.
* InterfaceScrew: The Blooper from ''DS'' returns, covering the screen with ink and there not being a second screen for the player to cope with it. However, the splatter is now predictable in where it initially lands on the screen, meaning so long as you have ''some'' track knowledge, the splatter isn't much of a hindrance.
* InvincibilityPowerUp: The game introduces the Mega Mushroom, which is 80% of this. You grow to an enormous size, most items won't harm you, you can go a bit faster, you can drive off-road without speed loss and you can squash the other drivers. If lightning strikes, you merely return to normal size instead of get shrunk down below it. Someone with star power, or a Bullet Bill, can still hurt you though.



* LethalLavaLand: All three Bowser Castle courses as well as Grumble Volcano.

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* LethalLavaLand: All three Bowser Castle courses as well as Grumble Volcano. The latter track is unique in that, as drivers travel around it, some parts will begin to crumble, thus leaving gaps in the course that give the drivers a greater risk of falling into lava. In addition, some Fire Snakes are expelled from the far horizon's volcanoes and begin jumping in specific parts of the course, becoming a hindrance.
* LivingStatue: Like in ''Double Dash!!'', this game's version of Bowser's Castle features a statue of Bowser that periodically spits giant, exploding fireballs.



* MusicalGameplay: Starting with this game, some tracks have a VariableMix for different sections of the course. For example, when you enter the underwater tunnel in ''Wii'''s Koopa Cape, the music becomes synthesized, the melody drops out, and the bass becomes more prominent.



* MyFutureSelfAndMe: In addition to bringing back Baby Mario and Baby Luigi (following their debut in ''Double Dash!!''), the game also introduces Baby Peach and the brand-new Baby Daisy (who, unlike the other three, hadn't appeared in any other ''Mario'' beforehand). Their adult counterparts are still present, so coexistence is no an issue.



* NewWorkRecycledGraphics: The game reuses many character and item models from ''VideoGame/MarioKartDoubleDash'', and recycles the models of the [=GameCube=] retro tracks directly from that game (this is most notable with GCN Mario Circuit, which is virtually untouched from its original incarnation). The tech-wise compatibility between the [=GameCube=] and Wii made this easier.
* NintendoHard: The game is especially infamous for this as the increase of Racers from eight to twelve on Tracks results in a crazy spike in difficulty compared to previous games, there are horror stories from people who get in dead last because of a Blue Shell, Pow Block etc.; and there's the utterly insane means of unlocking characters and karts.



* OldSaveBonus: If a save file for ''VideoGame/SuperMarioGalaxy'' is present on the system, Rosalina is unlocked by simply doing 50 races.

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* NostalgiaLevel: The game continues on with the tradition of 16 new tracks and [[NostalgiaLevel 16 retro tracks]] that started in ''VideoGame/MarioKartDS'', with the retro tracks including four each from ''64'', ''Double Dash!!'' and ''DS'', and two each from ''Super'' and ''Super Circuit''. The game also features 10 Battle courses (the most in the series to date), of which 5 are retro (one from each of the previous five games).
* ObstacleSkiCourse: DK Summit (DK's Snowboard Cross in Europe) has racers travel over jumps, a mogul field, and a half-pipe populated with Shy-Guys.
* OldSaveBonus: If a save file for ''VideoGame/SuperMarioGalaxy'' is present on the system, Rosalina is unlocked by simply doing 50 races. In comparison, the default unlocking method consists of earning a Star rank in all eight cups in [[HarderThanHard Mirror Mode]].
* PalmtreePanic: Star Cup has Koopa Cape, [[NostalgiaLevel Shell Cup has GCN Peach Beach and Banana Cup has GBA Shy Guy Beach]], while the Battle Mode stage Delfino Pier, while closer to a docking zone than a beach level, still qualifies because of the raising water.



* PlayerTic: The game includes gyro controls, which involve turning your controller to steer the car; the game even includes a bundled plastic wheel to favor the simulation. Even players who don't use the feature turn their controller using the non-gyro controls anyway.
* PoisonMushroom: Played with the Thunder Cloud. When you get it, it automatically gets used. While it's active, your speed increases, and you can drive offroad with no penalty to speed. However, it eventually strikes you with lightning, shrinking you like a regular lightning bolt... unless you [[HotPotato ram your kart into someone else's, forcing them to deal with it]].
* PortTown: Star Cup has Daisy Circuit and [[NostalgiaLevel Banana Cup brings back DS Delfino Square]] while the battle stage Delfino Pier happens on a docking stage with raising water.
* ProgressiveInstrumentation: The menu music adds a new instrument as you move from one page of the menu to the next.
* ReentryScare: Falling off Rainbow Road will cause your character's kart to burn up on reentry.
* RollercoasterMine: Wario's Gold Mine is a track set in one of these. You have to dodge loaded mine carts filled with gold. If you follow the carts and are careful not to touch them, you might find a shortcut. This track was remade for ''VideoGame/MarioKart8'' as DownloadableContent.
* RubberBandAI:
** The computer racers change their speed depending on your position in the race, and they also get much better items than you if you're ahead, far better than you would if you were in their position. This is all par for the series, though... until you realize that there are more drivers in Wii -- 12 instead of 8. The result is that driving too far ahead of the pack results in your getting bombarded with three or four items in a row, which requires impeccable coordination that only a computer could muster and adds at least five seconds to your lap time. At least there's always online play... but then you encounter the ''really good'' players, the ones who have beaten the computer at their own game and then some.
** A notable example is in one of the tournaments which had players race Donkey Kong and Diddy Kong while they had an infinite supply of banana peels. If you tried to get ahead of them, they would go at breakneck speeds up to you to make sure you couldn't stay ahead. Even the AI never does this in a regular race, so the two in this tourney outright broke that rubber band.
* SecretCharacter: Not only you can unlock characters by acing the Grand Prix Cups, but also by unlocking ghost racers (not playable, they're simply leftovers of previous races) in Time Trial, for which your times have to be exceptionally good.



* ShiftingSandLand: Dry Dry [[RuinsForRuinsSake Ruins]] (a cross between [[VideoGame/MarioKartSuperCircuit Yoshi Desert]] and [[VideoGame/MarioKartDoubleDash Dry Dry Desert]]) and the battle course Thwomp Desert (where a Thwomp crashes down to cause ripples through the sand).

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* ShiftingSandLand: Dry Dry [[RuinsForRuinsSake Ruins]] (a cross between [[VideoGame/MarioKartSuperCircuit Yoshi Desert]] and [[VideoGame/MarioKartDoubleDash Dry Dry Desert]]) and the battle course Thwomp Desert (where a Thwomp crashes down to cause ripples through the sand). Desert Hills from ''VideoGame/MarioKartDS'' also returns.
* ShipTease: This is far from the only ''Mario'' game (or even video game at all, counting the brief tease in a trophy description in ''VideoGame/SuperSmashBrosMelee'') to hint a romantic bond between Luigi and Princess Daisy, but it's one of the most explicit cases. In Daisy Circuit, the plaza has a dual statue showing the two characters dancing cheerfully; and next to them is a dual statue showing the same thing with Baby Luigi and Baby Daisy. Hilariously, if Mii characters are being used by the player(s), the statues' heads will be replaced by those of the registered Miis, chosen at random.



* SuperTitle64Advance: It's a ''Mario Kart'' game on the Wii, hence the name it has.



* VariableMix: Toad's Factory adds clapping to the music while you're indoors.

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* VariableMix: Some tracks have added sound effects inside of caves. A distortion effect is added whenever the player is shrunk or flattened due to item or track effects. Finally, when starting a game, the music has more layers added to it the farther you get through the selection process of the type of game you'll play, the difficulty, the racer you want, the car you'll use, and what sort of drifting you'll be playing with. As a specific example, Toad's Factory adds clapping to the music while you're indoors.


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* VideoGamePerversityPotential: This game and ''VideoGame/MarioKart7'' introduced global online leaderboards where you could show your custom Mii and his custom name to the world. Kinda makes you chuckle/stare in shock when the guy with the fastest time in a weekly contest is called "Penis Man!" complete with penis face.


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* TheWrongWayOnTheEscalator: You can invoke this in the course Coconut Mall by going either up the down escalator or down the up escalator. It's possible to reach the top by doing this, though it will slow you down quite a bit (unless you use a mushroom power-up to speed up the escalator).
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* VariableMix: Toad's Factory adds clapping to the music while you're indoors.
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* StandardSnippet: Toad's Factory, naturally, has a very "Powerhouse"-inspired song.
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Full image, PNG.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mariokart_1.jpg]]
[[caption-width-right:350:Now you too can withness the feeling of driving a car... without any rules!]]

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[[quoteright:350:https://static.[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/mariokart_1.jpg]]
[[caption-width-right:350:Now
org/pmwiki/pub/images/mkwii.png]]
[[caption-width-right:349:Now
you too can withness the feeling of driving a car... without any rules!]]
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* EverythingsBetterWithCows: Moo Moo Meadows.
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* AlertnessBlink: The Cataquacks on Peach Beach have a "!" appear above their heads when they notice a player.
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* DarkReprise: The theme for Bowser's Castle is a remix of Maple Treeway's, of all tracks, seemingly strongly implying that Bowser's Castle is Maple Treeway in a DarkFuture.

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* DarkReprise: The theme for Bowser's Castle is a slow-tempo remix of Maple Treeway's, of all tracks, seemingly strongly implying that Bowser's Castle is Maple Treeway in a DarkFuture.BadFuture.
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* DarkReprise: The theme for Bowser's Castle is a remix of Maple Treeway's, of all tracks.

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* DarkReprise: The theme for Bowser's Castle is a remix of Maple Treeway's, of all tracks.tracks, seemingly strongly implying that Bowser's Castle is Maple Treeway in a DarkFuture.
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Everythings Better With Monkeys has been turned into a disambiguation. Zero Context Examples and examples that don’t fit existing tropes will be removed.


* EverythingsBetterWithMonkeys: Three Kong Family members are playable this time around, being Donkey Kong himself, Diddy Kong, and newcomer [[VideoGame/DonkeyKongCountry Funky Kong]].

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* MusicalNod: The Rainbow Road music in this game features some elements from that of the DS and [=GameCube=] incarnations, combined with parts of the Good Egg Galaxy theme from ''VideoGame/SuperMarioGalaxy''.

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* MusicalNod: MusicalNod:
**
The Rainbow Road music in this game features some elements from that of the DS and [=GameCube=] incarnations, combined with parts of the Good Egg Galaxy theme from ''VideoGame/SuperMarioGalaxy''.''VideoGame/SuperMarioGalaxy''.
** The theme for Bowser's Castle starts off with a small bit from the Castle theme of ''VideoGame/SuperMarioBros1'' before it segues into its own song.

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