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** In the second game, Daniel's appearance [[spoiler: after the Project institutionalized him]] is very clearly based on the infamous police sketch of the Zodiac Killer.
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* MeleeATrois: The final levels at the Starkweather estate devolve into a battle royal between Cash, Starkweather's Cerberus, and the newly escaped Piggsy.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/MANHUNT1_7558.jpg]]
[[caption-width-right:350:No need to ask twice, buddy.]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/MANHUNT1_7558.jpg]]
[[caption-width-right:350:No need to ask twice, buddy.]]
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* IdiosyncraticMenuLabels: Going by its movie-making theme, the level select feature is titled as "select scene".
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Everythings Better With Monkeys has been turned into a disambiguation. Zero Context Examples and examples that don’t fit existing tropes will be removed.


* EverythingsBetterWithMonkeys: One of the bonus missions in the first game, unlocked after you earn 3 stars each in scenes 11-15, has you revisiting the Carcer City Zoo to deal with a gang of psychos dressed up as monkeys.

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* AssholeVictim: Deconstructed, the game deconstructs the glorification of violence by making it as realistic as possible and forcing the player to watch. ''Nobody'' in the game is a saint as it's kill or be killed, the gang members have chosen to participate in the hunt and they will kill Cash on sight. However, the game's main question is "Do they ''really'' deserve to die so horribly?" as it takes the player out of their usual power fantasy and forces them to hear the pained sounds of the gang members as they are gruesomely killed with a variety of weapons. Sure, they are horrible people, and they definitely had it coming, but is a shot to the head more merciful than stabbing their eyes out with a knife or disembowelling them with a sickle? The game also likes to point out that these gang members have families that won't see them again once they are face to face with James Earl Cash, but the player can just as easily rationalize this as the members lying to save themselves until they hear it as idle dialogue.

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* AssholeVictim: Deconstructed, the game deconstructs the glorification of violence by making it as realistic as possible and forcing the player to watch. ''Nobody'' in the game is a saint as it's kill or be killed, the gang members have a history of violence, have chosen to participate in the hunt hunt, and they will kill Cash on sight.sight with sadistic delight. However, the game's main question is "Do they ''really'' deserve to die so horribly?" as it takes the player out of their usual power fantasy and forces them to hear the pained sounds of the gang members as they are gruesomely killed with a variety of weapons. Sure, they are horrible people, and they definitely had it coming, but is isn't a shot to the head quicker and more merciful than stabbing their eyes out with a knife or disembowelling them with a sickle? The game also likes to point out that these gang members have families that won't see them again once they are face to face with James Earl Cash, but the player can just as easily rationalize this as the members lying to save themselves until they hear it as idle dialogue.
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* HateCrimesAreASpecialKindOfEvil: The Skinz are a white nationalist gang who target and lynch non-white people and the gang itself is composed of white power skinheads, neo-Nazis, neo-confederates, and the Klu Klux Klan. Lionel Starkweather, the director of the snuff film industry that has conscripted James Earl Cash into their films, absolutely hates this gang and praises Cash whenever he kills them.
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* AssholeVictim: Deconstructed, the game deconstructs the glorification of violence by making it as realistic as possible and forcing the player to watch. ''Nobody'' in the game is a saint as it's kill or be killed, the gang members have chosen to participate in the hunt and they will kill Cash on sight. However, the game's main question is "Do they ''really'' deserve to die so horribly?" as it takes the player out of their usual power fantasy and forces them to hear the pained sounds of the gang members as they are gruesomely killed with a variety of weapons. Sure, they are horrible people and they definitely had it coming but a shot to the head more merciful than stabbing their eyes out with a knife or disembowelling them with a sickle. The game also likes to point out that these gang members have families that won't see them again once they are face to face with James Earl Cash, but the player can just as easily rationalize this as the members lying to save themselves until they hear it as idle dialogue.

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* AssholeVictim: Deconstructed, the game deconstructs the glorification of violence by making it as realistic as possible and forcing the player to watch. ''Nobody'' in the game is a saint as it's kill or be killed, the gang members have chosen to participate in the hunt and they will kill Cash on sight. However, the game's main question is "Do they ''really'' deserve to die so horribly?" as it takes the player out of their usual power fantasy and forces them to hear the pained sounds of the gang members as they are gruesomely killed with a variety of weapons. Sure, they are horrible people people, and they definitely had it coming coming, but is a shot to the head more merciful than stabbing their eyes out with a knife or disembowelling them with a sickle. sickle? The game also likes to point out that these gang members have families that won't see them again once they are face to face with James Earl Cash, but the player can just as easily rationalize this as the members lying to save themselves until they hear it as idle dialogue.
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In between ''VideoGame/GrandTheftAuto'' outings, Rockstar Games published ''Manhunt'' and ''Manhunt 2'', two controversial [[StealthBasedGame stealth]]/[[PsychologicalHorror psychological]] SurvivalHorror games that share gameplay mechanics, similar settings, and [[NonLinearSequel little else]]. It is one of Rockstar Game's most infamous masterpieces, and the TropeCodifier for games going too [[RatedMForMoney controversial]] and too [[MurderSimulators bloody]] for the public to accept. The first was released in 2003 for PC, UsefulNotes/PlayStation2 and Xbox; the second in 2008, for the same platforms and also the PSP and Wii. Up until the release of ''VideoGame/{{Hatred}}'', the uncut version of ''2'' was notable for being the only game to be released to carry the AO (Adults Only) rating for violence alone[[note]]''VideoGame/ThrillKill'' also received the rating, but it was never published[[/note]].

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In between ''VideoGame/GrandTheftAuto'' outings, Rockstar Games published ''Manhunt'' and ''Manhunt 2'', two controversial [[StealthBasedGame stealth]]/[[PsychologicalHorror psychological]] SurvivalHorror games that share gameplay mechanics, similar settings, and [[NonLinearSequel little else]]. It is one of Rockstar Game's most infamous masterpieces, and the TropeCodifier for games going too [[RatedMForMoney controversial]] and too [[MurderSimulators bloody]] for the public to accept. The first was released in 2003 for PC, UsefulNotes/PlayStation2 and Xbox; the second in 2008, for the same platforms and also the PSP and Wii. Up until the release of ''VideoGame/{{Hatred}}'', the uncut version of ''2'' was notable for being the only game to be released to carry the AO (Adults Only) ([[UsefulNotes/AdultsOnlyRatingESRB Adults Only]]) rating for violence alone[[note]]''VideoGame/ThrillKill'' also received the rating, but it was never published[[/note]].
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* AnArmAndALeg: When Piggsy charges onto the metal grate, it gives way, and he throws his chainsaw aside to grab the ledge. Cash takes the chainsaw and uses it to cut Piggsy's arms off, dropping him to his death.
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* IntercomVillainy: You are trapped in some sort of sick cinematographic experiment and the director follows you around and trolls you through the earpiece.
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%%* Intoxication Mechanic: Getting shot with a tranquillizer dart causes the screen to blur and temporarily prevents the player from aiming with a gun.

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%%* Intoxication Mechanic: * IntoxicationMechanic: Getting shot with a tranquillizer dart causes the screen to blur and temporarily prevents the player from aiming with a gun.
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* IntoxicationMechanic: Getting shot with a tranquillizer dart causes the screen to blur and temporarily prevents the player from aiming with a gun.

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* IntoxicationMechanic: %%* Intoxication Mechanic: Getting shot with a tranquillizer dart causes the screen to blur and temporarily prevents the player from aiming with a gun.
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* InterfaceScrew: Getting shot with a tranquillizer dart causes the screen to blur and temporarily prevents the player from aiming with a gun.

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* InterfaceScrew: IntoxicationMechanic: Getting shot with a tranquillizer dart causes the screen to blur and temporarily prevents the player from aiming with a gun.
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* EnemyChatter: Often as a setup for DeathByIrony and FamousLastWords.

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* EnemyChatter: Often as a setup for DeathByIrony and FamousLastWords.DeathByIrony.
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* ExtremelyShortTimespan: The events of the first game take place over the course of one hellish, blood-soaked night.
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that's not confirmed and could easily be starkweather's lying to the skinz for motivation


* FeaturelessProtagonist: Cash might as well be this - he barely speaks, and all we learn about him is that he was sentenced to death for an unspecified crime, he was never particularly close with his family and he's of mixed-race heritage.

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* FeaturelessProtagonist: Cash might as well be this - he barely speaks, and all we learn about him is that he was sentenced to death for an unspecified crime, crime and he was never particularly close with his family and he's of mixed-race heritage.family.

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* AssholeVictim: Deconstructed, the game deconstructs the glorification of violence by making it as realistic as possible and forcing the player to watch. ''Nobody'' in the game is a saint as it's kill or be killed, the gang members have chosen to participate in the hunt and they will kill Cash on sight. However, the game's main question is "Do they ''really'' deserve to die so horribly?" as it takes the player out of their usual power fantasy and forces them to hear the pained sounds of the gang members as they are gruesomely killed with a variety of weapons. Sure, they are horrible people and they definitely had it coming but a shot to the head more merciful than stabbing their eyes out with a knife or disembowelling them with a sickle. The game also likes to point out that these gang members have families that won't see them again once they are face to face with James Earl Cash.

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* AssholeVictim: Deconstructed, the game deconstructs the glorification of violence by making it as realistic as possible and forcing the player to watch. ''Nobody'' in the game is a saint as it's kill or be killed, the gang members have chosen to participate in the hunt and they will kill Cash on sight. However, the game's main question is "Do they ''really'' deserve to die so horribly?" as it takes the player out of their usual power fantasy and forces them to hear the pained sounds of the gang members as they are gruesomely killed with a variety of weapons. Sure, they are horrible people and they definitely had it coming but a shot to the head more merciful than stabbing their eyes out with a knife or disembowelling them with a sickle. The game also likes to point out that these gang members have families that won't see them again once they are face to face with James Earl Cash.Cash, but the player can just as easily rationalize this as the members lying to save themselves until they hear it as idle dialogue.

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* AssholeVictim: Deconstructed, the game deconstructs the glorification of violence by making it as realistic as possible and forcing the player to watch. ''Nobody'' in the game is a saint as it's kill or be killed, the gang members have chosen to participate in the hunt and they will kill Cash on sight. However, the game's main question is "Do they ''really'' deserve to die so horribly?" as it takes the player out of their usual power fantasy and forces them to hear the pained sounds of the gang members as they are gruesomely killed with a variety of weapons. Sure, they are horrible people and they definitely had it coming but a shot to the head more merciful than stabbing their eyes out with a knife or disembowelling them with a sickle.

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* AssholeVictim: Deconstructed, the game deconstructs the glorification of violence by making it as realistic as possible and forcing the player to watch. ''Nobody'' in the game is a saint as it's kill or be killed, the gang members have chosen to participate in the hunt and they will kill Cash on sight. However, the game's main question is "Do they ''really'' deserve to die so horribly?" as it takes the player out of their usual power fantasy and forces them to hear the pained sounds of the gang members as they are gruesomely killed with a variety of weapons. Sure, they are horrible people and they definitely had it coming but a shot to the head more merciful than stabbing their eyes out with a knife or disembowelling them with a sickle. The game also likes to point out that these gang members have families that won't see them again once they are face to face with James Earl Cash.

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* AssholeVictim: ''Everyone''! ...Well, ok, outside of a few {{Morality Pet}}s for the heroes, but damn near everybody else is fair game, ''including'' [[AntiHero the "heroes"]].

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* AssholeVictim: ''Everyone''! ...Well, ok, outside of a few {{Morality Pet}}s for Deconstructed, the heroes, game deconstructs the glorification of violence by making it as realistic as possible and forcing the player to watch. ''Nobody'' in the game is a saint as it's kill or be killed, the gang members have chosen to participate in the hunt and they will kill Cash on sight. However, the game's main question is "Do they ''really'' deserve to die so horribly?" as it takes the player out of their usual power fantasy and forces them to hear the pained sounds of the gang members as they are gruesomely killed with a variety of weapons. Sure, they are horrible people and they definitely had it coming but damn near everybody else is fair game, ''including'' [[AntiHero a shot to the "heroes"]].head more merciful than stabbing their eyes out with a knife or disembowelling them with a sickle.
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* EvolvingMusic: The level themes will increase in intensity as the noose gets tighter for the player and as enemies hunt for them, with no combat giving you some creepy ambience, suspicion often giving plenty of ominous PsychoStrings as hunters go out searching, and the spotted and combat themes getting the blood pumping for the player to RunOrDie if they've been caught in a chase, or worse, close combat.

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Wrong place


* RewardedAsATraitorDeserves: According to the instruction manual: Darkwoods Penitentiary, which is occupied by The Smileys, is the same location that hosted Cash's "execution". Starkweather let The Smileys takeover the prison and kill all the prison staff and inmates so he can use it as a filming location. Meanwhile, the sole survivor is left in an electricshock chair to be tortured by the gang members for their own amusement.


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* RewardedAsATraitorDeserves: According to the instruction manual: Darkwoods Penitentiary, which is occupied by The Smileys, is the same location that hosted Cash's "execution". Starkweather let The Smileys takeover the prison and kill all the prison staff and inmates so he can use it as a filming location. Meanwhile, the sole survivor is left in an electricshock chair to be tortured by the gang members for their own amusement.
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* RewardedAsATraitorDeserves: According to the manual, Darkwoods Penitentiary, which is occupied by The Smileys is the same location that hosted Cash's "execution". Starkweather let The Smileys takeover the prison and kill all the prison staff and inmates so he can use it as a filming location. Meanwhile, the sole surviving staff member is left in an electric chair to be tortured by the gang members.

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* RewardedAsATraitorDeserves: According to the manual, instruction manual: Darkwoods Penitentiary, which is occupied by The Smileys Smileys, is the same location that hosted Cash's "execution". Starkweather let The Smileys takeover the prison and kill all the prison staff and inmates so he can use it as a filming location. Meanwhile, the sole surviving staff member survivor is left in an electric electricshock chair to be tortured by the gang members.members for their own amusement.
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* RewardedAsATraitorDeserves: According to the manual, Darkwoods Penitentiary, which is occupied by The Smileys is the same location that hosted Cash's "execution". Starkweather let The Smileys takeover the prison and kill all the prison staff and inmates so he can use it as a filming location. Meanwhile, the sole surviving staff member is left in an electric chair to be tortured by the gang members.
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Difficulty Spike became a YMMV trope


* DifficultySpike: In the first game, the increased emphasis on gunplay from about the tenth mission onwards makes the game substantially harder since it removes the player's key advantage of stealth and forces them to rely on Cash's rather bad aim with guns.
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In between ''VideoGame/GrandTheftAuto'' outings, Rockstar Games published ''Manhunt'' and ''Manhunt 2'', two controversial [[StealthBasedGame stealth]]/[[PsychologicalHorror psychological]] SurvivalHorror games that share gameplay mechanics, similar settings, and [[NonLinearSequel little else]]. It is one of Rockstar Game's most infamous masterpieces, and the TropeCodifier for games going too [[RatedMForMoney controversial]] and too [[MurderSimulators bloody]] for the public to accept. The first was released in 2003 for PC, PlayStation 2 and Xbox; the second in 2008, for the same platforms and also the PSP and Wii. Up until the release of ''VideoGame/{{Hatred}}'', the uncut version of ''2'' was notable for being the only game to be released to carry the AO (Adults Only) rating for violence alone[[note]]''VideoGame/ThrillKill'' also received the rating, but it was never published[[/note]].

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In between ''VideoGame/GrandTheftAuto'' outings, Rockstar Games published ''Manhunt'' and ''Manhunt 2'', two controversial [[StealthBasedGame stealth]]/[[PsychologicalHorror psychological]] SurvivalHorror games that share gameplay mechanics, similar settings, and [[NonLinearSequel little else]]. It is one of Rockstar Game's most infamous masterpieces, and the TropeCodifier for games going too [[RatedMForMoney controversial]] and too [[MurderSimulators bloody]] for the public to accept. The first was released in 2003 for PC, PlayStation 2 UsefulNotes/PlayStation2 and Xbox; the second in 2008, for the same platforms and also the PSP and Wii. Up until the release of ''VideoGame/{{Hatred}}'', the uncut version of ''2'' was notable for being the only game to be released to carry the AO (Adults Only) rating for violence alone[[note]]''VideoGame/ThrillKill'' also received the rating, but it was never published[[/note]].
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* HyperspaceArsenal: ''Almost'' completely averted - the player characters can only carry three types of weapons and [[GoLookAtTheDistraction one lure]], and every item he's carrying is always visible on his person. However, no explanation is given for the spare ammunition he carries.

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* HyperspaceArsenal: ''Almost'' completely averted - the player characters can only carry three types of weapons and [[GoLookAtTheDistraction one lure]], lure, and every item he's carrying is always visible on his person. However, no explanation is given for the spare ammunition he carries.
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** The first game also deconstructs the controversy of games glorifying violence and murder, like in Rockstar's ''Grand Theft Auto'' Series. In ''GTA'', the game gives you the choice to kill innocents, but in terms of the overall story, they're just collateral damage from player decisions. Whereas in ''Manhunt'', you are ''forced'' to kill your enemies in the most gruesome ways in order to progress and survive. ''Manhunt'' hides under no pretences of glory and esteem, as it shows its executions in a long, gory, and brutal fashion and doesn't allow you to skip them. It's as if Rockstar is distinguishing the difference between real-life violence and video game violence, and how real-life violence is ''far'' more ugly, inexcusable, and less glorious compared to what happens in a video game.

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** The first game also deconstructs the controversy of games glorifying violence and murder, like in Rockstar's ''Grand Theft Auto'' Series. In ''GTA'', the game gives you the choice to kill innocents, but in terms of the overall story, they're just collateral damage from player decisions. Whereas in ''Manhunt'', you are ''forced'' to kill your enemies in the most gruesome ways in order to progress and survive. ''Manhunt'' hides under no pretences of glory and esteem, as it shows its executions in a long, gory, and brutal fashion and doesn't allow you to skip them. Adding to it, while enemies and civilians in ''GTA'' die quickly with a grunt short scream, inflicting an execution on someone in ''Manhunt'' gives you an earful of desperate gags, screams, asphyxiation, blood gurgling, etc. all through the lengthy process. It's as if Rockstar is distinguishing the difference between real-life violence and video game violence, and how real-life violence is ''far'' more ugly, inexcusable, and less glorious compared to what happens in a video game.



** [[{{Squick}} To elaborate]], the first game allows you to yank off a Mook's testicles with a {{Si|nisterScythe}}ckle. The second game keeps that, and features one PlayedForLaughs ([[AmusingInjuries kicking the victim in the groin]] [[MoodWhiplash before stabbing their neck with a syringe]]), and three [[RuleOfScary Played For Scares]] big time! [[spoiler: If you ''really'' want to know, one shoves a shovel between the legs, at an angle the spade will cut off the victim's junk, another yanks off the groin with a pair of pliers, and the third saws through the groin with a length of barbed wire]].

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** [[{{Squick}} To elaborate]], the first game allows you to yank off a Mook's testicles with a {{Si|nisterScythe}}ckle. The second game keeps that, and features one PlayedForLaughs ([[AmusingInjuries kicking the victim in the groin]] [[MoodWhiplash before stabbing and injecting their neck with a tranquilizer syringe]]), and three [[RuleOfScary Played For Scares]] big time! [[spoiler: If you ''really'' want to know, one shoves a shovel between the legs, at an angle the spade will cut off the victim's junk, another yanks off the groin with a pair of pliers, and the third saws through the groin with a length of barbed wire]].



* ScoreMultiplier: Via the different kinds of execution.

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* ScoreMultiplier: Via the different kinds of execution.execution, with lengthier and more risky executions upping your score. Getting high scores in the first game unlocks concept art and bonus levels outside the main story. In the sequel it plays a decidedly different role, where [[spoiler: willingly indulging in sadistic violence for a high score and giving in to Leo's influence will swap the final level to Leo's perspective, where he kill Daniel's personality and take over his body in preparation for a Project rampage.]]
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* AntiHero: Cash is clearly not a good guy, but he's up against people who are way worse than him, such as murderous {{p|aedoHunt}}edophiles and [[ANaziByAnyOtherName neo-Nazis]]. He's also shown [[EvenEvilHasLovedOnes to try and save his family]] ([[spoiler: and declares ItsPersonal when Starkweather [[KickTheMoralityPet kills them out of spite]]]]) and guides an innocent journalist to safety even after she witnessed him slaughter a bunch of police officers ([[spoiler: albeit [[CorruptCop ones on Starkweather's payroll]]]]). In fact, the only indication we have that Cash is evil at all is the fact that he was a DeathRow inmate, [[NoodleIncident for unknown reasons]]... although, given [[ImprobableWeaponUser his familiarity with guns and improvised weapons]], he probably isn't the victim of a FrameUp...

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* AntiHero: Cash is clearly not a good guy, person, but the people he's up against people who are way worse infinitely more vile and depraved than him, such as murderous with some of his opponents including sadistic {{p|aedoHunt}}edophiles and [[ANaziByAnyOtherName neo-Nazis]]. He's also shown [[EvenEvilHasLovedOnes to try and save his family]] ([[spoiler: and declares ItsPersonal when Starkweather [[KickTheMoralityPet kills them out of spite]]]]) and guides an innocent journalist to safety even after she witnessed him slaughter a bunch of police officers ([[spoiler: albeit [[CorruptCop ones on Starkweather's payroll]]]]). In fact, the only indication we have that Cash is evil at all is the fact that he was a DeathRow inmate, [[NoodleIncident for unknown reasons]]... although, given [[ImprobableWeaponUser his familiarity with guns and improvised weapons]], he probably isn't the victim of a FrameUp...

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