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* HuntingTheMostDangerousGame: What the hunters do.

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* HuntingTheMostDangerousGame: What The very premise of the hunters do.games; the PlayerCharacter's enemies are called "hunters" and facing them head on without a gun is suicidal, so the player has to hide in the shadows and slowly pick them off.



Leo : "''You still got it - They didn't see a thing.''"

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Leo : --> '''Leo''': "''You still got it - They they didn't see a thing.''"
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** As part of the censorship to get the game a lower age rating than Adults Only, decapitations are only possible in the two levels that ''require'' a decapitation to proceed and every other level has decapitations disabled.
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* VersionExclusiveContent: For some reason it's ''all over the place'' in Manhunt 2:
** Heavy Melee attacks and the flashlight are only available without mods in the Playstation 2/PSP version.
** The Wii version has an exclusive Mace weapon in the ''Sexual Deviants'' mission and the crossbow reappears in ''Domestic Disturbance'' only in this version.
** The AO PC version is uncensored, has generally more weapons available in a level and has the original rating system for unlocking the alternative ending present.
** The Wii/PC versions have more Hunter voice lines and character models.
** Leo's dialogue was somewhat censored to make your killings sound more "justified" in the non-PC versions (He has more lines emphasizing how the project is evil) replacing many of the PC lines where he's clearly enjoying violence in general which could be triggered against random civilians.
** The "Civilian" class of Hunter appear far more frequently and in more levels on PC, for instance in ''Most Wanted'' there's a particularly chilling PC-only encounter where you hear a child ask their father to check a noise outside and you can promptly kill him to the horror of the unseen child inside the house.

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* KarmaMeter: The second game, surprisingly. Performing more Violent and Gruesome level executions (both of which tend to be [[ColdBloodedTorture more sadistic and gratuitous]] than Hasty level ones) awards more style points. Your style point count by the penultimate level determines whether you get the normal final level where [[spoiler:Danny enters his mind and kills the Leo personality and is given a new identity to live a peaceful life]] or the alternate where [[spoiler:Leo kills the Danny personality, and prepares to go on a SerialKiller murder spree.]]

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* KarmaMeter: The second game, surprisingly.surprisingly if you are playing the uncut PC version which still has the rating system. Performing more Violent and Gruesome level executions (both of which tend to be [[ColdBloodedTorture more sadistic and gratuitous]] than Hasty level ones) awards more style points. Your style point count by the penultimate level determines whether you get the normal final level where [[spoiler:Danny enters his mind and kills the Leo personality and is given a new identity to live a peaceful life]] or the alternate where [[spoiler:Leo kills the Danny personality, and prepares to go on a SerialKiller murder spree.]]spree]] although if you are playing the censored versions then instead the bad ending is simply an extra level that appears in the level select after beating the game.
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Trope was cut/disambiguated due to cleanup


** [[spoiler:As for the original ''Manhunt'', James Earl Cash [[KickTheSonOfABitch finally kills]] [[BigBad Lionel Starkweather]] as punishment for [[MoralEventHorizon betraying him and killing his]] [[KickTheMoralityPet family members]]. As the result, the snuff film ring is finally exposed, in which is later discovered by the police. However, it's very likely that Cash already made his run [[WhatHappenedToTheMouse and he's nowhere to be found]].]]

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** [[spoiler:As for the original ''Manhunt'', James Earl Cash [[KickTheSonOfABitch finally kills]] kills [[BigBad Lionel Starkweather]] as punishment for [[MoralEventHorizon betraying him and killing his]] [[KickTheMoralityPet family members]]. As the result, the snuff film ring is finally exposed, in which is later discovered by the police. However, it's very likely that Cash already made his run [[WhatHappenedToTheMouse and he's nowhere to be found]].]]
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In between ''VideoGame/GrandTheftAuto'' outings, Creator/RockstarGames published ''Manhunt'' and ''Manhunt 2'', two controversial [[StealthBasedGame stealth]]/[[PsychologicalHorror psychological]] {{survival horror}} games that share gameplay mechanics, similar settings, and [[NonLinearSequel little else]]. It is one of the company's most infamous masterpieces, and the TropeCodifier for games going too [[RatedMForMoney controversial]] and too [[MurderSimulators bloody]] for the public to accept. The first was released in 2003 for the [[Platform/MicrosoftWindows PC]], Platform/PlayStation2 and Platform/{{Xbox}}; the second was released in 2008 for the same platforms in addition to the [[Platform/PlayStationPortable PSP]] and Platform/{{Wii}}. Up until the release of ''VideoGame/{{Hatred}}'' in 2015, the uncut version of ''2'' was notable for being the only video game to be published with an [[UsefulNotes/AdultsOnlyRatingESRB AO (Adults Only)]] rating given for violence alone.[[note]]''VideoGame/ThrillKill'' also received the rating, but it was never published.[[/note]]

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In between ''VideoGame/GrandTheftAuto'' outings, Creator/RockstarGames published ''Manhunt'' and ''Manhunt 2'', two controversial [[StealthBasedGame stealth]]/[[PsychologicalHorror psychological]] {{survival horror}} games that share gameplay mechanics, similar settings, and [[NonLinearSequel little else]]. It is one of the company's most infamous masterpieces, and the TropeCodifier for games going too [[RatedMForMoney controversial]] and too [[MurderSimulators bloody]] for the public to accept. The first was released in 2003 for the [[Platform/MicrosoftWindows PC]], Platform/PlayStation2 and Platform/{{Xbox}}; the second was released in 2008 for the same platforms in addition to the [[Platform/PlayStationPortable PSP]] and Platform/{{Wii}}. Up until the release of ''VideoGame/{{Hatred}}'' in 2015, the uncut version of ''2'' was notable for being the only video game to be published with an [[UsefulNotes/AdultsOnlyRatingESRB [[MediaNotes/AdultsOnlyRatingESRB AO (Adults Only)]] rating given for violence alone.[[note]]''VideoGame/ThrillKill'' also received the rating, but it was never published.[[/note]]
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! Spoilers for the 3D Universe continuity of the ''VideoGame/GrandTheftAuto'' series up to ''VideoGame/GrandTheftAutoIII'' will be left unmarked. Administrivia/YouHaveBeenWarned!
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* CrapsackWorld: An understatement of how fucked up Carcer City is, considering the multiple gangs of killers and madmen that willingly play along with a snuff film ring for kicks, and how one disgraced film director can pull someone off of death row just to star in his latest project.

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* CrapsackWorld: An understatement of how fucked up Carcer City is, considering looks like it got ravaged by an apocalypse. It is perpetually dark, all the multiple buildings look abandoned, and it is ''filled'' with various gangs of killers criminals and madmen that willingly play along who are all connected with a the local snuff film ring for kicks, and how one disgraced film director can pull someone off of death row just industry. You would be hard-pressed to star in his latest project.find law-abiding citizens or even innocent homeless people walking around.



* WretchedHive: Carcer City is ''filled'' with various gangs of criminals and madmen who are all connected with the local snuff film industry.

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* WretchedHive: Carcer City is ''filled'' with various gangs of criminals set in the same universe as ''VideoGame/GrandTheftAuto'', and madmen who are all connected with it is possibly the local snuff film industry.worst city ever shown in that universe. It makes ''VideoGame/GrandTheftAutoIII'''s Liberty City look like sunshine and rainbows.
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In between ''VideoGame/GrandTheftAuto'' outings, Rockstar Games published ''Manhunt'' and ''Manhunt 2'', two controversial [[StealthBasedGame stealth]]/[[PsychologicalHorror psychological]] SurvivalHorror games that share gameplay mechanics, similar settings, and [[NonLinearSequel little else]]. It is one of Rockstar Game's most infamous masterpieces, and the TropeCodifier for games going too [[RatedMForMoney controversial]] and too [[MurderSimulators bloody]] for the public to accept. The first was released in 2003 for PC, UsefulNotes/PlayStation2 and Xbox; the second in 2008, for the same platforms and also the PSP and Wii. Up until the release of ''VideoGame/{{Hatred}}'', the uncut version of ''2'' was notable for being the only game to be released to carry the AO ([[UsefulNotes/AdultsOnlyRatingESRB Adults Only]]) rating for violence alone.[[note]]''VideoGame/ThrillKill'' also received the rating, but it was never published.[[/note]]

The chief gameplay mechanic revolves around "executions" (gruesome {{Finishing Move}}s a player can perform after a stealthy sneak-up on gang members): if a player waits as long as possible to pull off the execution, it will become more drawn-out and elaborate. The game rewards players with a higher ranking after a level ends if they perform enough of these top-level executions.

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In between ''VideoGame/GrandTheftAuto'' outings, Rockstar Games Creator/RockstarGames published ''Manhunt'' and ''Manhunt 2'', two controversial [[StealthBasedGame stealth]]/[[PsychologicalHorror psychological]] SurvivalHorror {{survival horror}} games that share gameplay mechanics, similar settings, and [[NonLinearSequel little else]]. It is one of Rockstar Game's the company's most infamous masterpieces, and the TropeCodifier for games going too [[RatedMForMoney controversial]] and too [[MurderSimulators bloody]] for the public to accept. The first was released in 2003 for PC, UsefulNotes/PlayStation2 the [[Platform/MicrosoftWindows PC]], Platform/PlayStation2 and Xbox; Platform/{{Xbox}}; the second was released in 2008, 2008 for the same platforms in addition to the [[Platform/PlayStationPortable PSP]] and also the PSP and Wii. Platform/{{Wii}}. Up until the release of ''VideoGame/{{Hatred}}'', ''VideoGame/{{Hatred}}'' in 2015, the uncut version of ''2'' was notable for being the only video game to be released to carry the published with an [[UsefulNotes/AdultsOnlyRatingESRB AO ([[UsefulNotes/AdultsOnlyRatingESRB Adults Only]]) (Adults Only)]] rating given for violence alone.[[note]]''VideoGame/ThrillKill'' also received the rating, but it was never published.[[/note]]

The chief gameplay mechanic of both titles revolves around "executions" (gruesome {{Finishing Move}}s a player can perform after a stealthy sneak-up on gang members): if a player waits as long as possible to pull off the execution, it will become more drawn-out and elaborate. The game rewards players with a higher ranking after a level ends if they perform enough of these top-level executions.
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* BrownNote: [[spoiler: "What seest thou else in the dark backward and abysm of time?"]]
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* StillGotIt: In the Manhunt 2, if in the very first level you are able to be not noticed by anyone during the tutorial. Leo will congratulate Danny for still knowing how to sneak around.
Leo : "''You still got it - They didn't see a thing.''"

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* KickTheSonOfABitch: [[TitleTheAdaptation The Game]]. As bad as Cash may have been, just about everyone he kills over the course of the game had it coming.


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* SympatheticMurderer: Cash may be a murderer - likely even before the events of the game as you just don't end up on death row for no reason - but the situation he's been put into is harrowing and it's difficult to say that his victims [[AssholeVictim didn't have it coming]].
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* IdiosyncraticMenuLabels: Going by its movie-making theme, the level select feature is titled as "select scene".

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* IdiosyncraticMenuLabels: Going by its movie-making theme, The first game refers to levels as ''Scenes'', in accordance with the level select feature is titled film motif. The second game refers to them as "select scene".''Episodes'' - as in, 'medical episodes'.
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* ChainsawGood: The chainsaw appears as a rare red class weapon ([[spoiler: only being used by Piggsy in ''Deliverance'' and in the ''Time 2 Die'' bonus level]]), it is weak, unable to be used to hit walls, and mostly importantly; noisy when off, but makes up for being automatic, can be turned off and usable when sprinting.

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* ChainsawGood: The chainsaw appears as a rare red class weapon ([[spoiler: only being used by Piggsy in ''Deliverance'' and in the ''Time 2 Die'' bonus level]]), it is weak, unable to be used to hit walls, and mostly importantly; noisy when off, on, but makes up for being automatic, can be turned off and usable when sprinting.
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trope about IU colorism now, which i can't make out from that example


* ButNotTooBlack: Cash, if [[ANaziByAnyOtherName The Skinz']] stated motivations in hunting him is anything to go by.
** On the other hand, being [[ThoseWackyNazis neo-Nazis]], this can extend to [[TheSocialDarwinist anybody "non-Aryan"]], which can make Cash AmbiguouslyJewish, AmbiguouslyBrown, ButNotTooForeign, and possibly more. That is, of course, assuming that Starkweather didn't just lie to them about Cash's ethnicity so they'd try to kill him.
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* PunBasedTitle: A great many of the names of the levels in the first game, e.g. "Trained To Kill" takes place in a train station, "White Trash" takes place in a junkyard full of white supremacists. FridgeBrilliance when you realize that the levels represent scenes from a snuff porn film, and lots of porn films have really terrible puns as titles.

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* PunBasedTitle: A great many of the names of the levels in the first game, e.g. "Trained To Kill" takes place in a train station, "White Trash" takes place in a junkyard full of white supremacists. FridgeBrilliance It becomes [[invoked]]FridgeBrilliance when you realize that the levels represent scenes from a snuff porn film, and lots of porn films have really terrible puns as titles.



** If you also [[FinishingMove Execute]] a Hunter in full-view of other Hunters in the same game, they also vomit in horror, which explains [[WhyDontYouJustShootHim why they don't attack you]] [[TakeYourTime until you're done with the Execution...]] although it brings up the FridgeLogic of how some of them can vomit [[MalevolentMaskedMen if they've got a mask on them...]]

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** If you also [[FinishingMove Execute]] a Hunter in full-view of other Hunters in the same game, they also vomit in horror, which explains [[WhyDontYouJustShootHim why they don't attack you]] [[TakeYourTime until you're done with the Execution...]] although it brings up the FridgeLogic [[invoked]]FridgeLogic of how some of them can vomit [[MalevolentMaskedMen if they've got a mask on them...]]



** The hobo in the first game that you had to escort through Innocentz Turf to the Graveyard. There is some production art that shows that he was [[WhatCouldHaveBeen meant to be a boss character called]] [[http://manhunt.wikia.com/wiki/Scarecrow The Scarecrow]], who would have been the former leader of The Smileys that was disgraced by Starkweather, separated from his Scarecrow persona until he reacquired his outfit and weapon.
* WhereTheHellIsSpringfield: Carcer City in the first game, and Cottonmouth in the second. The first [[WordOfGod is stated to be close to]] [[VideoGame/GrandTheftAuto Liberty]] [[TheBigRottenApple City]], so it's possibly an {{Expy}} of either UsefulNotes/{{Philadelphia}} or [[PlaceWorseThanDeath Newark]], while the second takes a lot from cities in the DeepSouth, such as [[TheBigEasy New Orleans]], [[OnlyInFlorida Tampa]], [[DeepSouth Charleston]] and UsefulNotes/{{Atlanta}}.

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** The hobo in the first game that you had to escort through Innocentz Turf to the Graveyard. There is some production art that shows that he was [[WhatCouldHaveBeen [[invoked]][[WhatCouldHaveBeen meant to be a boss character called]] [[http://manhunt.wikia.com/wiki/Scarecrow The Scarecrow]], who would have been the former leader of The Smileys that was disgraced by Starkweather, separated from his Scarecrow persona until he reacquired his outfit and weapon.
* WhereTheHellIsSpringfield: Carcer City in the first game, and Cottonmouth in the second. The first [[WordOfGod [[invoked]][[WordOfGod is stated to be close to]] [[VideoGame/GrandTheftAuto Liberty]] [[TheBigRottenApple City]], so it's possibly an {{Expy}} of either UsefulNotes/{{Philadelphia}} or [[PlaceWorseThanDeath Newark]], while the second takes a lot from cities in the DeepSouth, such as [[TheBigEasy New Orleans]], [[OnlyInFlorida Tampa]], [[DeepSouth Charleston]] and UsefulNotes/{{Atlanta}}.
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* ThisLoserIsYou: If one buys the YouBastard interpretation of the game, Starkweather is meant to represent the player - an [[FatBastard overweight]], [[CardCarryingVillain amoral]] [[ADateWithRosiePalms chronic masturbator]] [[{{Hikikomori}} who spends all his days sitting in front of a computer screen in a darkened room.]]

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* ThisLoserIsYou: If one buys the YouBastard interpretation of the game, Starkweather is meant to represent the player - an [[FatBastard overweight]], [[CardCarryingVillain amoral]] [[ADateWithRosiePalms chronic masturbator]] masturbator [[{{Hikikomori}} who spends all his days sitting in front of a computer screen in a darkened room.]]
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** The level "Sexual Deviants" in ''Manhunt 2'' was one giant homage to ''Film/{{Hostel}}''.
** One of the mercenary enemies in the second game bears an uncanny resemblance to [[Manga/{{Akira}} Colonel Shikishima.]] Additionally, one of the cut gangs was a group of face-painted meth junkies called "the Clowns."
** Daniel Lamb appears to have been modeled after a police sketch of the Zodiac Killer.
** The masks that the Skullyz gang wears resemble either the [[Music/TheMisfits Misfits logo]] or [[Film/TheExorcist Captain Howdy.]]
** One of the Skinz, appropriately, resembles [[Film/AmericanHistoryX Derek Vinyard.]]
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Death By Sex is no longer a trope per this TRS thread Zero Context Examples and examples that do not fit existing tropes will be deleted.


* DeathBySex: In the first game, it's possible to lure out an enemy who's busy watching porn by breaking the circuit powering his TV. When he goes to fix it Cash can execute him.
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Added caption.

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[[caption-width-right:349:There are some movies you ''don't'' want to have a part in.]]
Tabs MOD

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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* KillEmAll: Fairly obvious, as the goal of the series is to kill everyone in sight in order to survive. There are very few characters that survive the events of both games.

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* ChainsawGood: The first game mainly, but the second game features a smaller circular power saw.

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* ChainsawGood: The first game mainly, chainsaw appears as a rare red class weapon ([[spoiler: only being used by Piggsy in ''Deliverance'' and in the ''Time 2 Die'' bonus level]]), it is weak, unable to be used to hit walls, and mostly importantly; noisy when off, but the second game makes up for being automatic, can be turned off and usable when sprinting.
** The sequel
features a smaller circular power saw.(blue class) Circular Power Saw instead, but it lacks the powered melee and is just used as a bludgeon outside of executions.
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* UtilityWeapon: Several doors throughout the series are locked shut with chains, ropes (First game only), and chainlink fences (Second game only), which require Crowbars, Knives/Machetes, and Pliers respectively to cut through.
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In between ''VideoGame/GrandTheftAuto'' outings, Rockstar Games published ''Manhunt'' and ''Manhunt 2'', two controversial [[StealthBasedGame stealth]]/[[PsychologicalHorror psychological]] SurvivalHorror games that share gameplay mechanics, similar settings, and [[NonLinearSequel little else]]. It is one of Rockstar Game's most infamous masterpieces, and the TropeCodifier for games going too [[RatedMForMoney controversial]] and too [[MurderSimulators bloody]] for the public to accept. The first was released in 2003 for PC, UsefulNotes/PlayStation2 and Xbox; the second in 2008, for the same platforms and also the PSP and Wii. Up until the release of ''VideoGame/{{Hatred}}'', the uncut version of ''2'' was notable for being the only game to be released to carry the AO ([[UsefulNotes/AdultsOnlyRatingESRB Adults Only]]) rating for violence alone[[note]]''VideoGame/ThrillKill'' also received the rating, but it was never published[[/note]].

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In between ''VideoGame/GrandTheftAuto'' outings, Rockstar Games published ''Manhunt'' and ''Manhunt 2'', two controversial [[StealthBasedGame stealth]]/[[PsychologicalHorror psychological]] SurvivalHorror games that share gameplay mechanics, similar settings, and [[NonLinearSequel little else]]. It is one of Rockstar Game's most infamous masterpieces, and the TropeCodifier for games going too [[RatedMForMoney controversial]] and too [[MurderSimulators bloody]] for the public to accept. The first was released in 2003 for PC, UsefulNotes/PlayStation2 and Xbox; the second in 2008, for the same platforms and also the PSP and Wii. Up until the release of ''VideoGame/{{Hatred}}'', the uncut version of ''2'' was notable for being the only game to be released to carry the AO ([[UsefulNotes/AdultsOnlyRatingESRB Adults Only]]) rating for violence alone[[note]]''VideoGame/ThrillKill'' alone.[[note]]''VideoGame/ThrillKill'' also received the rating, but it was never published[[/note]].
published.[[/note]]



Not to be confused with [[Film/{{Manhunter}} the 1986 film]] [[note]]which happens to also feature Creator/BrianCox playing a villain[[/note]], the [[VideoGame/{{Manhunter}} 1988/1989 video games]], or the [[ComicBook/{{Manhunter}} 2004-2009 comic book series]] all named ''Manhunter''. Also not to be confused with the 2017 Creator/JohnWoo film.

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Not to be confused with [[Film/{{Manhunter}} the 1986 film]] film]], [[note]]which happens to also feature Creator/BrianCox playing a villain[[/note]], villain[[/note]] the [[VideoGame/{{Manhunter}} 1988/1989 video games]], or the [[ComicBook/{{Manhunter}} 2004-2009 comic book series]] all named ''Manhunter''. Also not to be confused with the 2017 Creator/JohnWoo film.



* AndNowForSomeoneCompletelyDifferent: In the sequel, Danny is the main character but Leo is playable in the chapters [[{{Flashback}} that takes place 6 years ago]], [[spoiler: and the alternate ending, where he kills Danny]].
* AntiHero: Cash is clearly not a good person, but the people he's up against are infinitely more vile and depraved than him, with some of his opponents including sadistic {{p|aedoHunt}}edophiles and [[ANaziByAnyOtherName neo-Nazis]]. He's also shown [[EvenEvilHasLovedOnes to try and save his family]] ([[spoiler: and declares ItsPersonal when Starkweather [[KickTheMoralityPet kills them out of spite]]]]) and guides an innocent journalist to safety even after she witnessed him slaughter a bunch of police officers ([[spoiler: albeit [[CorruptCop ones on Starkweather's payroll]]]]). In fact, the only indication we have that Cash is evil at all is the fact that he was a DeathRow inmate, [[NoodleIncident for unknown reasons]]... although, given [[ImprobableWeaponUser his familiarity with guns and improvised weapons]], he probably isn't the victim of a FrameUp...

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* AndNowForSomeoneCompletelyDifferent: In the sequel, Danny is the main character but Leo is playable in the chapters [[{{Flashback}} that takes place 6 years ago]], [[spoiler: and [[spoiler:and the alternate ending, where he kills Danny]].
* AntiHero: Cash is clearly not a good person, but the people he's up against are infinitely more vile and depraved than him, with some of his opponents including sadistic {{p|aedoHunt}}edophiles and [[ANaziByAnyOtherName neo-Nazis]]. He's also shown [[EvenEvilHasLovedOnes to try and save his family]] ([[spoiler: and ([[spoiler:and declares ItsPersonal when Starkweather [[KickTheMoralityPet kills them out of spite]]]]) and guides an innocent journalist to safety even after she witnessed him slaughter a bunch of police officers ([[spoiler: albeit ([[spoiler:albeit [[CorruptCop ones on Starkweather's payroll]]]]). In fact, the only indication we have that Cash is evil at all is the fact that he was a DeathRow inmate, [[NoodleIncident for unknown reasons]]... although, given [[ImprobableWeaponUser his familiarity with guns and improvised weapons]], he probably isn't the victim of a FrameUp...



** Averted with BigBad Lionel Starkweather, [[spoiler: who you simply gut open with a chainsaw]]. ClimaxBoss Piggsy is an interesting case, because, while he doesn't play out like the previous boss battles, [[PuzzleBoss he can only be killed by performing multiple executions on him]].

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** Averted with BigBad Lionel Starkweather, [[spoiler: who [[spoiler:who you simply gut open with a chainsaw]]. ClimaxBoss Piggsy is an interesting case, because, while he doesn't play out like the previous boss battles, [[PuzzleBoss he can only be killed by performing multiple executions on him]].



** [[spoiler: As for the original ''Manhunt'', James Earl Cash [[KickTheSonOfABitch finally kills]] [[BigBad Lionel Starkweather]] as punishment for [[MoralEventHorizon betraying him and killing his]] [[KickTheMoralityPet family members]]. As the result, the snuff film ring is finally exposed, in which is later discovered by the police. However, it's very likely that Cash already made his run [[WhatHappenedToTheMouse and he's nowhere to be found]].]]
** [[spoiler: ''Manhunt 2'' canonically ends with Daniel finally taking down [[AxCrazy Leo]]'s personality. Unfortunately, The Project have wiped out his memories in order to avoid Leo from reentering his mind. After that, Daniel wakes up in the middle of a road without any knowledge of who he is. Then, he finds a package containing info regarding his new identity and home. With this, Daniel [[StartingANewLife sets out to live a new life as David Joiner]].]]

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** [[spoiler: As [[spoiler:As for the original ''Manhunt'', James Earl Cash [[KickTheSonOfABitch finally kills]] [[BigBad Lionel Starkweather]] as punishment for [[MoralEventHorizon betraying him and killing his]] [[KickTheMoralityPet family members]]. As the result, the snuff film ring is finally exposed, in which is later discovered by the police. However, it's very likely that Cash already made his run [[WhatHappenedToTheMouse and he's nowhere to be found]].]]
** [[spoiler: ''Manhunt [[spoiler:''Manhunt 2'' canonically ends with Daniel finally taking down [[AxCrazy Leo]]'s personality. Unfortunately, The Project have wiped out his memories in order to avoid Leo from reentering his mind. After that, Daniel wakes up in the middle of a road without any knowledge of who he is. Then, he finds a package containing info regarding his new identity and home. With this, Daniel [[StartingANewLife sets out to live a new life as David Joiner]].]]



** When characters talk to Leo, they often mistake him for Daniel at first. [[spoiler: They're the same person.]]
** When Leo is interrogating Pickman, Leo is not speaking with his own voice, [[spoiler: he's speaking with Daniel's.]]

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** When characters talk to Leo, they often mistake him for Daniel at first. [[spoiler: They're [[spoiler:They're the same person.]]
** When Leo is interrogating Pickman, Leo is not speaking with his own voice, [[spoiler: he's [[spoiler:he's speaking with Daniel's.]]



** [[{{Squick}} To elaborate]], the first game allows you to yank off a Mook's testicles with a {{Si|nisterScythe}}ckle. The second game keeps that, and features one PlayedForLaughs ([[AmusingInjuries kicking the victim in the groin]] [[MoodWhiplash before stabbing and injecting their neck with a tranquilizer syringe]]), and three [[RuleOfScary Played For Scares]] big time! [[spoiler: If you ''really'' want to know, one shoves a shovel between the legs, at an angle the spade will cut off the victim's junk, another yanks off the groin with a pair of pliers, and the third saws through the groin with a length of barbed wire]].

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** [[{{Squick}} To elaborate]], the first game allows you to yank off a Mook's testicles with a {{Si|nisterScythe}}ckle. The second game keeps that, and features one PlayedForLaughs ([[AmusingInjuries kicking the victim in the groin]] [[MoodWhiplash before stabbing and injecting their neck with a tranquilizer syringe]]), and three [[RuleOfScary Played For Scares]] big time! [[spoiler: If [[spoiler:If you ''really'' want to know, one shoves a shovel between the legs, at an angle the spade will cut off the victim's junk, another yanks off the groin with a pair of pliers, and the third saws through the groin with a length of barbed wire]].



* PerspectiveFlip: Throughout the game, James Earl Cash is the center of the story as he's guided by the director to hide from various hunters and the director demands him to kill those hunters in increasingly violent ways so the snuff films will be more memorable. [[spoiler: In ''Deliverance'', Cash is now the one being hunted by Piggsy as he must hide in the shadows from a stronger enemy as Piggsy believes this is all part of the game and he kills the Cerberus guards in increasingly violent ways. This chapter of the game shows the hunters' point of view throughout the entire game as Piggsy is a parallel to the player and a deliberate deconstruction of the player character.]]

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* PerspectiveFlip: Throughout the game, James Earl Cash is the center of the story as he's guided by the director to hide from various hunters and the director demands him to kill those hunters in increasingly violent ways so the snuff films will be more memorable. [[spoiler: In [[spoiler:In ''Deliverance'', Cash is now the one being hunted by Piggsy as he must hide in the shadows from a stronger enemy as Piggsy believes this is all part of the game and he kills the Cerberus guards in increasingly violent ways. This chapter of the game shows the hunters' point of view throughout the entire game as Piggsy is a parallel to the player and a deliberate deconstruction of the player character.]]



** In the second game, Daniel's appearance [[spoiler: after the Project institutionalized him]] is very clearly based on the infamous police sketch of the Zodiac Killer.

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** In the second game, Daniel's appearance [[spoiler: after [[spoiler:after the Project institutionalized him]] is very clearly based on the infamous police sketch of the Zodiac Killer.



* ScoreMultiplier: Via the different kinds of execution, with lengthier and more risky executions upping your score. Getting high scores in the first game unlocks concept art and bonus levels outside the main story. In the sequel it plays a decidedly different role, where [[spoiler: willingly indulging in sadistic violence for a high score and giving in to Leo's influence will swap the final level to Leo's perspective, where he kill Daniel's personality and take over his body in preparation for a Project rampage.]]

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* ScoreMultiplier: Via the different kinds of execution, with lengthier and more risky executions upping your score. Getting high scores in the first game unlocks concept art and bonus levels outside the main story. In the sequel it plays a decidedly different role, where [[spoiler: willingly [[spoiler:willingly indulging in sadistic violence for a high score and giving in to Leo's influence will swap the final level to Leo's perspective, where he kill Daniel's personality and take over his body in preparation for a Project rampage.]]



* StealthBasedGame: Although the stealth is technically optional, trying to take on hunters directly in the first game will make you swiftly regret your decision. The game's combat system is intentionally designed to be clunky and awkward enough to make stealth seem massively preferable. The firearms sections of the game make little use of stealth, although it certainly helps when [[spoiler: pursued by half of Carcer City's police force or facing off against several of Starkweather's troopers]].

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* StealthBasedGame: Although the stealth is technically optional, trying to take on hunters directly in the first game will make you swiftly regret your decision. The game's combat system is intentionally designed to be clunky and awkward enough to make stealth seem massively preferable. The firearms sections of the game make little use of stealth, although it certainly helps when [[spoiler: pursued [[spoiler:pursued by half of Carcer City's police force or facing off against several of Starkweather's troopers]].



** [[spoiler: Leo in ''Manhunt 2'' can be a different spin on this: a seemingly ordinary guy who forces otherwise "good" characters in games into committing brutal murders to satisfy his own psychotic tendencies, thus "taking over" the character themselves.]]

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** [[spoiler: Leo [[spoiler:Leo in ''Manhunt 2'' can be a different spin on this: a seemingly ordinary guy who forces otherwise "good" characters in games into committing brutal murders to satisfy his own psychotic tendencies, thus "taking over" the character themselves.]]



*** The second game takes this idea further: Leo acts much like Starkweather, who serves as MissionControl, while encouraging Danny to commit Violent and Gruesome Executions against the Hunters. Played with even more so than in the first game: at first, Leo seems justified, in a PayEvilUntoEvil sense, but then it's revealed [[spoiler: he's really your EnemyWithin, and wants to destroy your original NiceGuy personality in order to perform a SplitPersonalityTakeover on you: which, in the alternate ending that's unlocked from high enough "ratings" on each level, [[TheBadGuyWins is exactly what he does]].]]

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*** The second game takes this idea further: Leo acts much like Starkweather, who serves as MissionControl, while encouraging Danny to commit Violent and Gruesome Executions against the Hunters. Played with even more so than in the first game: at first, Leo seems justified, in a PayEvilUntoEvil sense, but then it's revealed [[spoiler: he's [[spoiler:he's really your EnemyWithin, and wants to destroy your original NiceGuy personality in order to perform a SplitPersonalityTakeover on you: which, in the alternate ending that's unlocked from high enough "ratings" on each level, [[TheBadGuyWins is exactly what he does]].]]
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* CorruptHick: The Skinz and Wardogs gangs in the first game and the Bloodhounds in the second.
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Up To Eleven is a defunct trope


* TorturePorn: The first game is a slight subversion, as it revolves around a SnuffFilm ring, and even the worst executions are relatively quick and clean compared to usual TorturePorn. The second game, which takes inspiration from most of the SlasherMovie genre, takes this trope, [[UpToEleven and runs with it to the endzone]], with the "Violent", "Gruesome", and "Environmental" kills [[ColdBloodedTorture all out to inflict as much pain on the helpless victim]] as possible before killing them. This is also clearly invoked in the "Sexual Deviants" level, which takes place in BDSM club "Dungeon" that is one giant homage to ''Film/{{Hostel}}''.

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* TorturePorn: The first game is a slight subversion, as it revolves around a SnuffFilm ring, and even the worst executions are relatively quick and clean compared to usual TorturePorn. The second game, which takes inspiration from most of the SlasherMovie genre, takes this trope, [[UpToEleven and runs with it to the endzone]], endzone, with the "Violent", "Gruesome", and "Environmental" kills [[ColdBloodedTorture all out to inflict as much pain on the helpless victim]] as possible before killing them. This is also clearly invoked in the "Sexual Deviants" level, which takes place in BDSM club "Dungeon" that is one giant homage to ''Film/{{Hostel}}''.
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* BottomlessMagazines: Averted during the final scene - [[spoiler:Starkweather only has six bullets for his revolver and if you get him to use all six without killing you, he'll be out of ammunition and easy pickings for your chainsaw]].
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* PerspectiveFlip: Throughout the game, James Earl Cash is the center of the story as he's guided by the director to hide from various hunters and the director demands him to kill those hunters in increasingly violent ways so the snuff films will be more memorable. [[spoiler: In ''Deliverance'', Cash is now the one being hunted by Piggsy as he must hide in the shadows from a stronger enemy as Piggsy believes this is all part of the game and he kills the Cerberus guards in increasingly violent ways. This chapter of the game shows the hunters' point of view throughout the entire game as Piggsy is a parallel to the player and a deliberate deconstruction of the player character.]]
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** When characters talk to Leo, they often mistake him for Daniel at first. [[spoiler: They're the same person.]]
** When Leo is interrogating Pickman, Leo is not speaking with his own voice, [[spoiler: he's speaking with Daniel's.]]
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** After the duo escape from the facility, Leo says that Daniel should change clothes to avoid suspicion. [[spoiler:Leo never does, because he doesn't need to. He's not real.]]
** When Daniel is jumped and tranquilized, [[spoiler:Leo reacts in pain, as if he were the one who was jumped.]]
** One of the words that can be spotted during the static transition between scenes and executions is "HATE". [[spoiler:This is one of the words that was repeatedly flashed as Daniel underwent brainwashing in preparation to receive the Pickman Bridge.]]

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