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* DamselInDistress: Princess Peach chooses to accompany the Mario brothers to the hotel. To no one's surprise, she winds up being put in a painting and abducted. At least Bowser didn’t do it this time.
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* ArtisticLicensePhysics: During the puzzles requiring weighted objects to be placed on the ground, Luigi with Gooigi in the Poltergust weighs less than Luigi plus Gooigi outside of the Poltergust.
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Up To Eleven is a defunct trope


* GoldMakesEverythingShiny: In the prologue, the hotel initially appears to be this as befitting its luxury status with gold floors, gold walls, gold bathrooms [[UpToEleven and even gold furniture]] and as such, everything is ludicrously shiny. Naturally, it's all a trick and Luigi sees the illusion fade away as soon as he sets outside his room.

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* GoldMakesEverythingShiny: In the prologue, the hotel initially appears to be this as befitting its luxury status with gold floors, gold walls, gold bathrooms [[UpToEleven and even gold furniture]] furniture and as such, everything is ludicrously shiny. Naturally, it's all a trick and Luigi sees the illusion fade away as soon as he sets outside his room.
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** Some of the rare ghosts in the [=ScareScraper=] reflect older ''Luigi's Mansion'' ghost types. The Goob-only Medic class has a familiar green color, which, paired with their base species being analogous, makes them evoke Greenies from ''Dark Moon''. Likewise, the Oozer-only Electric class evokes Hiders from ''Dark Moon'' due to their light blue color and comparable species. Also, the Diffusing ghost class, which spews mini ghosts, appropriately includes a Hammer type, since their function of spawning distracting mini-mooks is the same as the Beetle Whisperer class in ''Dark Moon'' which was based on the Slammer species.
** King Boo's fake copies in his DoppelgangerAttack have no middle teeth, reflecting the EarlyInstallmentCharacterDesignDifference of all of the Boos in the first ''Luigi's Mansion''.
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* MenLikeDogsWomenLikeCats: Luigi's pet is the ghostly Polterpup he adopted at the end of ''Dark Moon''. The other pet owner in the game is Hellen Gravely, the woman who owns the hotel and who has a ghostly Polterkitty for a pet.
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Ug does not precede a permanent tone change- plenty of the ghosts after him are goofy.


* KnightOfCerebus: Ug. Unlike the other boss ghosts, who have goofy intros, interactions with Luigi and show quirky personalities during their fights, he's played almost completely seriously, with the lead-up to his fight being intense, being ''legitimately scary'' while possessing the ''T-Rex'' skeleton, with his true appearance not being revealed until it's destroyed, and even once it's destroyed and you are fighting him himself, he's still more menacing appearance-wise than most of the other boss ghosts and only shows any goofiness when he's trying to escape the Poltergust's suction.
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Gotta Kill Em All is when killing a certain amount of characters is the player’s goal, and Guide Dang It requires there be no hints at all.


* GottaKillThemAll: This time, King Boo locks all of Luigi's friends in portraits, including Mario, Peach, three Toads and even E. Gadd. The former three have their mugshots in the lobby crossed off, as if checking off who has fallen into the latest trap.



** Ug's first phase as the T-Rex skeleton. First part is easy; shoot one egg at it, then a second while it's busy chewing on the first. The second part, however, requires you to ''[[ViolationOfCommonSense feed Gooigi to it]]''. Since virtually all players want to ''avoid'' taking damage, just walking up and letting the boss hurt you is ''not'' easy to figure out (though Gooigi doesn't actually get damaged). Plus, the E. Gadd Hotline offers no assistance, and it takes a long time before E. Gadd chimes in with tips, the second of which tells you to use Gooigi.
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** During the Gooigi tutorial, if you decide to have Gooigi move around the puddle of water before you're supposed to learn he'll melt upon getting wet, Gadd will ask you to just move him into the puddle to humor him.
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** Ug's first phase as the T-Rex skeleton. First part is easy; shoot one egg at it, then a second while it's busy chewing on the first. The second part, however, requires you to ''[[ViolationOfCommonSense feed Gooigi to it]]''. Since virtually all players want to ''avoid'' taking damage, just walking up and letting the boss hurt you is ''not'' easy to figure out (though Gooigi doesn't actually get damaged). Plus, the E. Gadd Hotline offers no assistance, and it takes a long time before E. Gadd chimes in with tips, the second of which tells you to use Gooigi.
** The Hammers in the Weight Room almost seem impossible to defeat at first, since they block your Strobulb. The solution? You need to lead the boxing glove Hammer into the range of dumbell throwing one. Not only is this significantly different from any other puzzle solution (most involve shooting, suction, Gooigi, or a combination.) these are some of the ''only'' Hammers that need to disarmed, the only other instance being in Dr Potter's floor. Plus, the boxing glove ghost has very dangerous, nonstop attacks for a basic mook and will hunt you down with unrelenting determination.

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* StealingTheCredit: After beating Kruller (the mall cop ghost boss), which is fought entirely with Gooigi, Luigi exclaims "I did it!" from outside the boss arena. In co-op mode, this is followed by Gooigi parroting him from inside the arena, [[HeelRealization causing Luigi to cringe in realization]]. However, it's complicated by the fact that it's ambiguous whether Gooigi is really autonomous or sentient.[[note]]It's all but stated that when Gooigi is active, Luigi is controlling him (which is why Luigi himself is not able to move during this).[[/note]]



* StylisticSuck: The ghost girl prop in Paranormal Productions is less scary when you see the sunglasses and rubber duck on her head.

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* StylisticSuck: StylisticSuck:
** The [[UsefulNotes/VirtualBoy Virtual Boo]], in keeping with the SelfDeprecation, can only display red and black graphics and the video calls with E. Gadd are very low res and have an extremely choppy framerate.
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The ghost girl prop in Paranormal Productions is less scary when you see the sunglasses and rubber duck on her head.head.
** The boss of Paranormal Productions is a basic mook wearing a cheap {{Notzilla}} costume [[SpecialEffectsFailure that only covers half of it’s body]].



* StealingTheCredit: After beating Kruller (the mall cop ghost boss), which is fought entirely with Gooigi, Luigi exclaims "I did it!" from outside the boss arena. In co-op mode, this is followed by Gooigi parroting him from inside the arena, [[HeelRealization causing Luigi to cringe in realization]]. However, it's complicated by the fact that it's ambiguous whether Gooigi is really autonomous or sentient.[[note]]It's all but stated that when Gooigi is active, Luigi is controlling him (which is why Luigi himself is not able to move during this).[[/note]]

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* VideoGameCrueltyPotential: You can capture [[FriendlyGhost Morty]] in his room, after he willingly gives you the elevator button. He's a completely optional capture, and deciding to go through with it gives you an achievement. What's more is that if you choose to catch him before he finishes editing the movie you helped him make (it gets finished after the first fight with Polterkitty), the movie will never get completed.

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* VideoGameCrueltyPotential: VideoGameCrueltyPotential:
**
You can capture [[FriendlyGhost Morty]] in his room, after he willingly gives you the elevator button. He's a completely optional capture, and deciding to go through with it gives you an achievement. What's more is that if you choose to catch him before he finishes editing the movie you helped him make (it gets finished after the first fight with Polterkitty), the movie will never get completed.
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**You can zap the Toads with the flashlight.
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** Luigi isn't fazed by the doors eating the keys, [[VideoGame/LuigisMansionDarkMoon as he had already witnessed them disappearing last time]]. (The "key eating" animation was also planned for that game as well.)
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* TheDragon: Hellen Gravely serves this role to King Boo.
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* CompanyCrossReferences: Paranormal Productions has several posters in the Entrance Hall, all of which reference previous Creator/NextLevelGames creations:
** On the left in front is Luigi facing down King Boo, which is of course a reference to this game's predecessor, ''VideoGame/LuigisMansionDarkMoon''.
** The back-left poster is a nod to their work with ''Franchise/{{Metroid}}'', ''VideoGame/MetroidPrimeFederationForce''.
** The front-right and middle-right posters reference ''VideoGame/MarioStrikers Charged''; the former has Mario preparing to kick a ball that looks identical to that of ''Strikers Charged'' in a style that looks identical to a Super Strike, while the latter [[https://twitter.com/MarioBrothBlog/status/1229877802729660417 shows the main characters of the series in silhouette]] over an icon of the same ball.
** The back-right one depicts Little Mac and Doc Louis from ''VideoGame/PunchOut'' - specifically based on the Wii title that Next Level Games made. If you break the poster, some money will spill out, as well as a green boxing glove resembling Little Mac's which you can shoot out from the Poltergust.

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* BananaPeel: If Luigi steps on a banana, it will cause him to slip and lose 1 health point (Gooigi also slips on them, but he doesn't take damage). Oozers like to make these a hazard.


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* BananaPeel: If Luigi steps on a banana, it will cause him to slip and lose 1 health point (Gooigi also slips on them, but he doesn't take damage). Oozers like to make these a hazard.
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** When near a Boo, the controller vibrates Morse code for "BOO".
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Planning to make it a disambig for Laugh Track and Series.Canned Laughter.


* ButWaitTheresMore: A gloriously cheesy (and official) advert invoking the style of the {{Infomercial}}, complete with CannedLaughter, uses this line when explaining the capabilities of the Poltergust G-00. Can be viewed [[https://www.youtube.com/watch?v=yJnnmepJUYA here.]]

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* ButWaitTheresMore: A gloriously cheesy (and official) advert invoking the style of the {{Infomercial}}, complete with CannedLaughter, a LaughTrack, uses this line when explaining the capabilities of the Poltergust G-00. Can be viewed [[https://www.youtube.com/watch?v=yJnnmepJUYA here.]]
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Added the Meaningful Background Event trope.

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* MeaningfulBackgroundEvent: In the elevator cutscenes just before [[RightHandCat Polterkitty]] ambushes Luigi and steals the button he just retrieved, you can see a purple haze behind him in the mirror, and the lighting in the cutscene is slightly different. Also counts as FiveSecondForeshadowing.
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* BananaPeel: If Luigi steps on a banana, it will cause him to slip and lose 1 health point. Oozers like to make these a hazard.

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* BananaPeel: If Luigi steps on a banana, it will cause him to slip and lose 1 health point.point (Gooigi also slips on them, but he doesn't take damage). Oozers like to make these a hazard.
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* {{Cap}}: Unlike previous Luigi's Mansion titles, Luigi has a cap of 99 HP instead of 100. Gooigi also has his HP halved from 50 to 25.
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** One of the [[https://i.ytimg.com/vi/hLPg74keaZA/maxresdefault.jpg ending pictures]] shows Luigi -- along with Polterpup, Mario, Peach, Professor Gadd, Toad and [[spoiler:some of the [[HeelFaceTurn newly-turned good ghosts]] during the construction of the new hotel]] -- re-enacting the iconic ''[[https://en.wikipedia.org/wiki/Lunch_atop_a_Skyscraper Lunch Atop A Skyscraper]]'' photograph.
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* DiegeticSoundtrackUsage: The original ''Luigi's Mansion'' theme appears in references and rearrangements in multiple places, the ''Dark Moon'' theme is used for the elevator, and the upright piano in Amadeus Wolfgeist's dressing room plays the "Library Piano" theme from ''Dark Moon'' once you fix it.



* ThemeTuneCameo: The original ''Luigi's Mansion'' theme appears in references and rearrangements in multiple places, the ''Dark Moon'' theme is used for the elevator, and the upright piano in Amadeus Wolfgeist's dressing room plays the "Library Piano" theme from ''Dark Moon'' once you fix it.
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** This isn't the first time King Boo is fought and defeated by burning his mouth, although admittedly the first time was a [[VideoGame/SuperMarioSunshite different King Boo]].

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** This isn't the first time King Boo is fought and defeated by burning his mouth, although admittedly the first time was a [[VideoGame/SuperMarioSunshite [[VideoGame/SuperMarioSunshine different King Boo]].

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* EasterEgg: Activating the radios found around the hotel plays various renditions of the ''VideoGame/LuigisMansion'' theme, including the Dual Scream version from ''VideoGame/LuigisMansionDarkMoon''.

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* EasterEgg: EasterEgg:
**
Activating the radios found around the hotel plays various renditions of the ''VideoGame/LuigisMansion'' theme, including the Dual Scream version from ''VideoGame/LuigisMansionDarkMoon''.''VideoGame/LuigisMansionDarkMoon''.
** The Gloomy Manor from ''VideoGame/LuigisMansionDarkMoon'' appears in several artworks throughout the hotel.
** Vacuuming one of the exercise bikes in the Fitness Center will make it play the Hammer theme from ''VideoGame/DonkeyKong''.



** Some of the pipes which Gooigi can travel through are more realistically-depicted versions of the standard green Warp Pipes of regular ''Franchise/SuperMarioBros'' games. However, these ones can only travel between areas of the same room, and Luigi himself cannot use them at all since they're barred.
** In the lobby at the beginning of the game, standing near Mario causes the background music to adopt the melody of the ''VideoGame/SuperMarioBros'' overworld theme, and standing near Peach causes it to adopt the melody of the ''VideoGame/SuperMario64'' Peach's Castle theme.



** Two of the movie posters on the same level are depicting ''VideoGame/MarioStrikers''.

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** Two of *** Additionally, the movie posters on pizza boxes read "Since 1983", the same level are depicting ''VideoGame/MarioStrikers''.year in which Luigi debuted in the ''VideoGame/GameAndWatch'' ''Mario Bros.'' game.
** Luigi [[VideoGame/LuigisMansionDarkMoon once again]] finds the latest Poltergust model in E. Gadd's car.
** In the Hotel Shops, Luigi collects and uses various keys bearing the four playing card suits, much like he did in his [[VideoGame/LuigisMansion first haunted adventure]].



** Some of the pipes which Gooigi can travel through are more realistically-depicted versions of the standard green Warp Pipes of regular ''Franchise/SuperMarioBros'' games. However, these ones can only travel between areas of the same room, and Luigi himself cannot use them at all since they're barred.
** One puzzle in the Dance Hall involves pushing a section of a brick wall out and having Luigi hit it by burst-jumping underneath it for money and a gem, a clear nod to the standby ''Mario'' mechanic of breaking blocks by jumping under them. It even adopts the appearance of a used block when Luigi finishes.
** Captain Fishook wouldn't be [[VideoGame/SuperMarioRPG the first shark pirate captain with a hook for a fin]] in the ''Mario'' franchise.


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** Two of the movie posters in Paranormal Productions are depicting ''VideoGame/MarioStrikers''.
** Nikki, Lindsey and Ginny aren't the [[VideoGame/LuigisMansionDarkMoon first trio of ghostly sisters]] encountered by Luigi.
** Captain Fishook wouldn't be [[VideoGame/SuperMarioRPG the first shark pirate captain with a hook for a fin]] in the ''Mario'' franchise.
** One puzzle in the Dance Hall involves pushing a section of a brick wall out and having Luigi hit it by burst-jumping underneath it for money and a gem, a clear nod to the standby ''Mario'' mechanic of breaking blocks by jumping under them. It even adopts the appearance of a used block when Luigi finishes.
** This isn't the first time King Boo is fought and defeated by burning his mouth, although admittedly the first time was a [[VideoGame/SuperMarioSunshite different King Boo]].
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The first game had a Theme And Variations Soundtrack too.


* RecurringRiff: Unlike the ThemeAndVariationsSoundtrack of the last game, every floor of the Last Resort Hotel has its own ambient theme and often with one or more variations. Naturally, the final floor's is an arrangement of the title theme music.

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* RecurringRiff: Unlike the ThemeAndVariationsSoundtrack of the last game, previous games, every floor of the Last Resort Hotel has its own ambient theme and often with one or more variations. Naturally, the final floor's is an arrangement of the title theme music.
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* RecurringRiff: Unlike the ThemeAndVariationsSoundtrack of the last game, Every floor of the Last Resort Hotel has its own ambient theme and often with one or more variations. Naturally, the final floor's is an arrangement of the title theme music.

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* RecurringRiff: Unlike the ThemeAndVariationsSoundtrack of the last game, Every every floor of the Last Resort Hotel has its own ambient theme and often with one or more variations. Naturally, the final floor's is an arrangement of the title theme music.



** At one point, Luigi gets to a museum themed hotel with [[Film/NightAtTheMuseum a skeleton T-Rex coming to life and attacking the poor plumber.]]

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** At one point, Luigi gets to a museum themed hotel floor with [[Film/NightAtTheMuseum a skeleton T-Rex coming to life and attacking the poor plumber.]]



* SortingAlgorithmOfThreateningGeography: Bizarrely played straight then averted at the end. The hotel follows a {{Bizarrchitecture}} where the lower floors are rather mundane, but the higher floors become increasingly more nonsensical as you proceed, featuring castles, a pirate beach and even an ancient pyramid. Then you reach the 13th Floor, which is a rather standard Fitness Center that wouldn't be out-of-place in your average 4-star hotel, followed by a typical nightclub that's not really outside the realm of possibility for fancier buildings. And then there's the penthouse, which, when you ignore the insane security measures and the King Boo themings, is close to what an actual penthouse suite can be like.

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* SortingAlgorithmOfThreateningGeography: Bizarrely played straight then averted at the end. The hotel follows a {{Bizarrchitecture}} where the lower floors are rather mundane, but the higher floors become increasingly more nonsensical as you proceed, featuring castles, a pirate beach and even an ancient pyramid. Then you reach the 13th Floor, which is a rather standard Fitness Center that wouldn't be out-of-place in your average 4-star hotel, followed by a typical nightclub that's not really outside the realm of possibility for fancier buildings. And then there's the penthouse, which, when you ignore the insane security measures and the King Boo themings, theming, is close to what an actual penthouse suite can be like.



* VideoGameCrueltyPotential: You can capture [[FriendlyGhost Morty]] in his room, after he willingly gives you the elevator button. What's more is that if you choose to catch him before he finishes editing the movie you helped him make (it gets finished after the first fight with Polterkitty), the movie will never get completed. You even get an achievement for it!

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* VideoGameCrueltyPotential: You can capture [[FriendlyGhost Morty]] in his room, after he willingly gives you the elevator button. He's a completely optional capture, and deciding to go through with it gives you an achievement. What's more is that if you choose to catch him before he finishes editing the movie you helped him make (it gets finished after the first fight with Polterkitty), the movie will never get completed. You even get an achievement for it!

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numbered entry


* OneUp: This game has Gold Bones, carried over from the last game, which you can purchase from E. Gadd's shop for 1000 money each that allow Polterpup to bring you back to life if you have them. Otherwise, you'll just start from [[DeathIsASlapOnTheWrist your last autosave point]].



* OneUp: This game has Gold Bones, carried over from the last game, which you can purchase from E. Gadd's shop for 1000 money each that allow Polterpup to bring you back to life if you have them. Otherwise, you'll just start from [[DeathIsASlapOnTheWrist your last autosave point]].
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** In the credits, [[spoiler:everyone helps re-build the hotel cue pictures of Luigi and co. sitting on girders and the like without any kind of safety equipment to stop them from falling off.]]

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** In the credits, [[spoiler:everyone helps re-build the hotel cue hotel. Cue pictures of Luigi and co. sitting on girders and the like without any kind of safety equipment to stop them from falling off.]]
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* HellHotel: The Last Resort qualifies due to it's paranormal nature, and the fact that it was created by King Boo in the first place as a trap for Luigi, Mario, Peach, the Toads and E. Gadd.

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* HellHotel: The Last Resort qualifies due to it's its paranormal nature, and the fact that it was created by King Boo in the first place as a trap for Luigi, Mario, Peach, the Toads and E. Gadd.

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