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Pages can only have one quote, and that caption was complaining.


[[caption-width-right:250:"Your darkest dreams" is all too accurate.]]

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[[caption-width-right:250:"Your [[caption-width-right:250:''Forget reality. Surrender to your darkest dreams" is all too accurate.]]
dreams.'']]



->''Forget reality. Surrender to your darkest dreams.''
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* EasilyForgiven: The Worrymeister in the opening of chapter 3 (Assuming it is the Worrymeister and not just a character with the same model) seems to show no ill will to Briggs despite having a bear trap clamped onto his eyes. Then again, would ''you'' want to pick a fight with the guy who tried to gouge your eyes just to steal a pen?

to:

* EasilyForgiven: The Worrymeister in the opening of chapter Chapter 3 (Assuming (assuming it is the Worrymeister and not just a character with the same model) seems to show no ill will to Briggs despite having a bear trap clamped onto his eyes. Then again, would ''you'' want to pick a fight with the guy who tried to gouge your eyes out just to steal a pen?
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* LastNameBasis: Generally, if anyone refers to Briggs by name, it's always just his last name. The only person who refers to Briggs by his full name is, well, Briggs himself.
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For one, the game is an "asset flip" almost a decade before [[WebVideo/{{Jimquisition}} Jim Sterling]] coined the term; [[UsefulNotes/{{Plagiarism}} pretty much every background is shamelessly ripped from another game, without so much as a mention or acknowledgment to be found - not even in the credits.]] Secondly, [[PixelHunt the items you need to pick up are often dark in color and hard to make out against the usually-dark backdrops, making progress a chore]] (in one instance, an item is partially obscured ''by your compass'', which can't be taken off of the screen). Third, the game's animation, CGI and otherwise, would look primitive in the late 1980s (the game, by the way, was released in 2008). Fourth, there's a constant whisper of "Join us... Join us... Join us now!" in the background that plays every three minutes or so (shamefully ripped from the ''VideoGame/{{Thief}}'' series).

to:

For one, the game is an "asset flip" almost a decade before [[WebVideo/{{Jimquisition}} Jim Sterling]] coined the term; [[UsefulNotes/{{Plagiarism}} pretty much every background is shamelessly ripped from another game, without so much as a mention or acknowledgment to be found - not even in the credits.]] Secondly, [[PixelHunt the items you need to pick up are often dark in color and hard to make out against the usually-dark backdrops, making progress a chore]] (in one instance, an item is partially obscured ''by your compass'', which can't be taken off of the screen). Third, the game's animation, CGI and otherwise, would look primitive in the late 1980s (the game, by the way, was released in 2008). Fourth, there's a constant whisper of the "Join us... Join us... Join us now!" whisper that plays in the background that plays every three minutes or so (shamefully time the game is loaded[[note]]Which, considering the game's habit of randomly crashing on Windows 10, means you'll probably hear it a ''lot''.[[/note]], shamefully ripped from the ''VideoGame/{{Thief}}'' series).
series.
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* RougeAnglesOfSatin: ''Everywhere'' if you turn on the subtitles, such as "curphew" instead of "curfew". Particularly notable because one "clue" in a Chapter 3 relies on an intentional misspelling that Briggs even points out himself.

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* RougeAnglesOfSatin: ''Everywhere'' if you turn on the subtitles, such as "curphew" instead of "curfew". Particularly notable because one "clue" in a Chapter 3 relies on an intentional misspelling that Briggs even points out himself.

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%%* CrueltyIsTheOnlyOption: You don't need to look so ''happy'' about it, Briggs.

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%%* * CrueltyIsTheOnlyOption: You don't need The most notable example is in Chapter 2, where the only way to look so ''happy'' about it, Briggs.progress is to first put a beartrap over the Worrymeister's eyes, steal his pen, and then use that pen to blind a monster in the nearby sewer, all for the purpose of using the pen nib as a key to unlock the chains holding the nearby prisoner. At no point does Briggs ever question the morality of his actions, either.



%%* EverythingSoundsSexierInFrench: The dialogue with the French Mystic.

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%%* * EverythingSoundsSexierInFrench: The dialogue with the French Mystic.Mystic in Chapter 3 is notably the only scantily clad woman in the game (at least one intended to look sexy), and she speaks in GratuitousFrench.



%%* GuideDangIt: Not only that, apparently the developers (posing as a fan, see SockPuppet below) discouraged giving away guides claiming it will "spoil" the fun.

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%%* * GuideDangIt: Not only that, apparently Very few puzzles in the developers (posing as a fan, see SockPuppet below) discouraged giving away guides claiming it will "spoil" game are signposted in any way, and since the fun.game does not allow you to ask [=NPCs=] about anything and does not give you any clues when inspecting objects, managing to figure out solutions to many puzzles without using a guide often borders on a miracle. For instance, Chapter 3, how likely the player is to realize that they need to press a specific, easily missable button in the stables in order to enable a puzzle in a completely different location that has no obvious connection to the stables?



%%* {{Hellhound}}: A trio of them, apparently all named [[FluffyTheTerrible Fluffy]] is encountered in Chapter 1. They have to be fed something to let you pass.

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%%* * {{Hellhound}}: A trio of them, vicious, horned dog-like creatures is encountered in Chapter 1, apparently all named [[FluffyTheTerrible Fluffy]] is encountered in Chapter 1.Fluffy]]. They have to be fed something to let you pass.



%%* InformingTheFourthWall: In true adventure game fashion. Justified in that the player serves as Briggs's in-game "[[FromBeyondTheFourthWall earthly guide]]" who tells him what to do.

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%%* * InformingTheFourthWall: In true adventure game fashion. Justified in Briggs does that on a regular basis throughout the entire game, with the justification being that the player serves as Briggs's in-game his "[[FromBeyondTheFourthWall earthly guide]]" who tells him what to do.



%%* LosingYourHead: Ed the Head.

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%%* * LosingYourHead: Ed the Head.Head is a dismembered head that can still talk. He notes that he was beheaded by Grunger when he made the mistake of waking him up, and has been serving as his footstool ever since.



%%* MoonLogicPuzzle: The puzzles often make little sense. The "Soul Vial" puzzle is only the most notorious offender.

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%%* * MoonLogicPuzzle: The puzzles often make little sense. The "Soul Vial" puzzle from Chapter 1 is only the most notorious offender.offender: it requires you to make a fake Soul Bottle so that you can swap it with the real Soul Bottle and then use it for another puzzle. To make that fake Soul Bottle, you need to mix water and saffron together to create a green liquid. Because according to this game, water is pure blue, and saffron is pure yellow, and mixing them gives green.



%%* MundaneMadeAwesome: Sawdust!!... Sawdust!!... Sawdust!! Yes, you guessed it, it's sawdust!!

to:

%%* MundaneMadeAwesome: Sawdust!!...* MundaneObjectAmazement: The description of Sawdust is oddly excited about it.
--> "Sawdust!!...
Sawdust!!... Sawdust!! Yes, you guessed it, it's sawdust!!sawdust!!"



%%* ObfuscatingDisability: [[spoiler:Miss Blackley isn't deaf... no reason why.]]

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%%* * ObfuscatingDisability: [[spoiler:Miss Blackley isn't deaf... no reason why.[[spoiler:Several times in Chapter 3, Briggs has a conversation with Miss Blackley, who appears to be so deaf and shortsighted that she mistakes him for a girl and keeps on mishearing everything he says. Later on, she loses her glasses, and Briggs gives her a wrong pair as a replacement. Since she accepts these incorrect glasses without questioning it, Briggs deduces that she must be just pretending. When he presents this evidence at the end of the Chapter, she proves to be perfectly able to hear him, confirming his suspicions.]]



%%* RougeAnglesOfSatin: ''Everywhere'' if you turn on the subtitles. If you can't get those to work (likely), go into your inventory and read your item descriptions.

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%%* * RougeAnglesOfSatin: ''Everywhere'' if you turn on the subtitles. If you can't get those to work (likely), go into your inventory and read your item descriptions.subtitles, such as "curphew" instead of "curfew". Particularly notable because one "clue" in a Chapter 3 relies on an intentional misspelling that Briggs even points out himself.



%%* SinisterSubway: In Chapter Four.

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%%* * SinisterSubway: In The entirety of Chapter Four.4 is set in one, with your task being to fix the train.



%%* SummationGathering: When revealing who the murderers are at the end of Chapter 3.

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%%* * SummationGathering: When The investigation in Chapter 3 is concluded with Briggs spending whole 7 minutes explaining every minute detail of his proceedings, all for the purpose of revealing who the murderers are at the end of Chapter 3.are.
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* AllThereInTheManual: Reading the manual and/or watching the extended intro in the bonus features DVD is the only way to know why Briggs is in the Limbo of the Lost, why he has a Seal of Sufferance on him and what is the deal with [[spoiler:the Four Horsemen of the Apocalypse in Chapter 5]].

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* ShownTheirWork: One puzzle requires you to make "tequila" by combining sewage with a worm. Anyone who knows their tequila will tell you that a worm in the bottle is a trademark sign of cheap hooch trying to sell itself as quality tequila. Appropriately enough, this particular batch of "tequila" is meant to knock Grunger on his ass so Briggs can escape. In any other game, this would feel like a tongue-in-cheek acknowledgement; here, it comes off as oddly appropriate.



%%* SoreLoser: Fate, lampshaded by his brother Destiny.
%%* TheStinger: Fate and Destiny talking.

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%%* * SoreLoser: Fate, Fate. This is lampshaded by his brother Destiny.
%%*
Destiny. The two decide to [[SequelHook go double or nothing on a second round]], but don't hold your breath on ''that'' happening.
*
TheStinger: Fate and Destiny talking.made a bet on whether Briggs would be able to make it all the way through Limbo. Fate loses, so they decide to go double-or-nothing on a followup bet.

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* EasilyForgiven: The Worrymeister in the opening of chapter 3 (Assuming it is the Worrymeister and not just a character with the same model) seems to show no ill will to Briggs despite having a bear trap clamped onto his eyes. Then again, would you want to pick a fight with the guy who tried to gouge your eyes just to steal a pen?

to:

* EasilyForgiven: The Worrymeister in the opening of chapter 3 (Assuming it is the Worrymeister and not just a character with the same model) seems to show no ill will to Briggs despite having a bear trap clamped onto his eyes. Then again, would you ''you'' want to pick a fight with the guy who tried to gouge your eyes just to steal a pen?



--> '''Briggs:''' Why are you in that cage?
--> '''Nilmates:''' I was putting Grunger off his food.
--> '''Briggs:''' How?
--> '''Nilmates:''' Well, to be quite honest, I do think it may have been my bodily emanations.
--> '''Briggs:''' Sorry?
--> '''Nilmates:''' Well, you know, my sort of [[SesquipedalianLoquaciousness odoriferous redolence]].
--> '''Briggs:''' What???
--> '''Nilmates:''' I stink!
--> '''Briggs:''' Oh.

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--> '''Briggs:''' Why are you I was asking why you're hanging up there in that cage?
-->
the cage.\\
'''Nilmates:''' Ah, well, you happen to see, he put me up here, didn't he, e' said I was putting Grunger him off his food.
-->
food! Sod.\\
'''Briggs:''' How?
-->
How?\\
'''Nilmates:''' Well, to be quite honest, honest with you, I do think it may have been my bodily emanations.
--> '''Briggs:''' Sorry?
--> '''Nilmates:'''
emanations. ... Well, you know, my sort of [[SesquipedalianLoquaciousness odoriferous redolence]].
--> '''Briggs:''' What???
-->
redolence]].\\
'''Briggs:''' ..What?\\
'''Nilmates:''' (Sighs) Well, to put it bluntly, I stink!
--> '''Briggs:''' Oh.
stink! Mind you, ''he's'' got some room to talk, his awful flatulence...(lapses into muttering)
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* IdleAnimation: If you leave Briggs alone for long enough, he'll tap on the screen and tell you to get moving.

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* IdleAnimation: If you leave Briggs alone for long enough, he'll tap on the screen and tell you to get moving. He also tends to smile for no apparent reason when standing still and facing the camera.
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* IdiosyncraticMenuLabels: The game applies this trope to the pause screen (the StartScreen buttons are kept normal):
--> Resume Game: "Back To Hell"
--> Load Game: "Resurrection"
--> Save Game: "Save Your Soul" (whenever saving is disabled, it would instead read "Repent Sinner, Your Soul Cannot Be Saved")
--> Quit Game: "End Is Nigh"
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* OneBookAuthor: Understandably, it was the only game by British developer Majestic Studios.
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That trope is iin-universe examples only.


* UnfortunateNames: One of the characters you can encounter during the prologue is Cranny ''Faggot''. Her name is quite possibly derived from that of celebrity chef and CausticCritic Fanny Cradock. Amusingly, which of those two names is more unfortunate depends on which side of the Atlantic you're on.
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* ExtremeCloseUp: Several times during cutscenes, for no readily apparent reason except possibly a clumsy attempt to cover up missing and/or poor-quality animation. It ''really'' doesn't help.
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And whatever you do, do not confuse it with ''VideoGame/{{Limbo}}'', which is like the exact opposite of "bad" by many people's standards.

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And whatever you do, do not confuse it with ''VideoGame/{{Limbo}}'', ''VideoGame/{{Limbo|2010}}'', which is like the exact opposite of "bad" by many people's standards.
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* GainaxEnding: Really, the whole game is one long MindScrew, but the ending is particularly weird even by the rest of the game's standards. [[spoiler:After you successfully manage to stop the 4 horsemen of apocalypse from killing Briggs, all of a sudden he ends up wandering into a party set up in his honor by almost every character in the game, followed by everyone singing a song about how Briggs should be the King of Limbo. No explanation is given on how and why this happens.]]

to:

* GainaxEnding: Really, the whole game is one long MindScrew, but the ending is particularly weird even by the rest of the game's standards. [[spoiler:After you successfully manage to stop the 4 horsemen of apocalypse from killing Briggs, all of a sudden he ends up wandering into a party set up in his honor by almost every character in the game, followed by everyone singing a song about how Briggs should be the King of Limbo. No explanation is given on how and or why this happens.]]
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%%* {{Backtracking}}: You'll be doing ''a lot'' of this, over a bunch of mind-numbingly similar screens, in Chapter 1.

to:

%%* * {{Backtracking}}: You'll be doing ''a lot'' of this, over a bunch of mind-numbingly similar screens, in Chapter 1.1. Of particular note is the puzzle that requires you to go back and forth between the same two locations three times because Briggs can't carry more than one bone on him.



%%* DisproportionateRetribution: Grunger's big on this.

to:

%%* * DisproportionateRetribution: Grunger's big on this.this. Next to Briggs's cell, there are two cells with notes detailing how Grunger locked one guy for eternity for waking him up, and another for clicking his fingers. William Nilmates was put in a cage because he ''smelled bad''.



%%* EndlessCorridor: Lots, thanks to the CopyAndPasteEnvironments.

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%%* * EndlessCorridor: Lots, thanks to Chapter 1 is the CopyAndPasteEnvironments.most notable due to having ''three'' of these right next to each other, all reusing the same assets between each other and even Briggs commenting on how long they are.



%%* GainaxEnding: Really, the whole game is one long MindScrew, but the ending is particularly weird even by the rest of the game's standards.

to:

%%* * GainaxEnding: Really, the whole game is one long MindScrew, but the ending is particularly weird even by the rest of the game's standards.standards. [[spoiler:After you successfully manage to stop the 4 horsemen of apocalypse from killing Briggs, all of a sudden he ends up wandering into a party set up in his honor by almost every character in the game, followed by everyone singing a song about how Briggs should be the King of Limbo. No explanation is given on how and why this happens.]]



--> '''Nilmates:''' Well, to put it bluntly, I stink!

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--> '''Nilmates:''' Well, to put it bluntly, I stink!
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%%* CaptainObvious: Briggs, ([[ICantUseTheseThingsTogether at least when he doesn't just default to "MMMMMMMmmmmmmm interesting"]]).
%%--> ''(You tell Briggs to Look at an object named Water Fountain.)''
%%--> '''Briggs:''' It's a water fountain.

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%%* * CaptainObvious: Briggs, You have the option to tell Briggs to "Look" at various objects, but 99% of the time, if he DOES have anything to say about them ([[ICantUseTheseThingsTogether at least when he doesn't other than just the default to response of "MMMMMMMmmmmmmm interesting"]]).
%%-->
interesting"]]), it will be just him stating what the object is (which you likely already know from just seeing the object's name) instead of providing any useful insight.
-->
''(You tell Briggs to Look at an object named Water Fountain.)''
%%--> --> '''Briggs:''' It's a water fountain.
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--> ''(You tell Briggs to Look at an object named Water Fountain.)''
--> '''Briggs:''' It's a water fountain.

to:

--> %%--> ''(You tell Briggs to Look at an object named Water Fountain.)''
--> %%--> '''Briggs:''' It's a water fountain.
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* TimedMission: [[spoiler:The final puzzle in the game gives you a limited amount of time to save Briggs from the Sins. Run out and you get the bad ending. However even this is sloppily done, as the timer actually doesn't move and will only drop for a fixed amount of times whenever you enter or leave one of the Seven Sins' chambers. So it's less about running out of time and more like "know exactly what to do and when."]]

to:

* TimedMission: [[spoiler:The The final puzzle in the game gives you a limited amount of time to save [[spoiler:save Briggs from the Sins. Run out and you get the bad ending. However even this is sloppily done, as the timer actually doesn't move and will only drop for a fixed amount of times whenever you enter or leave one of the Seven Sins' chambers. So it's less about running out of time and more like "know exactly what to do and when."]]



* TheWorfEffect: [[spoiler: During the climax of Chapter 3 the Soul Taker, who previously has killed many people with ease, stands perfectly still roaring and screeching while Briggs takes his time to pull out the glass box, put the candle inside, lit the candle and slowly countdown before trapping him inside said box. This makes the Soul Taker look like a moron, and Briggs like a MartyStu.]]

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* TheWorfEffect: [[spoiler: During the climax of Chapter 3 the 3, [[spoiler:the Soul Taker, who previously has killed many people with ease, stands perfectly still roaring and screeching while Briggs takes his time to pull out the glass box, put the candle inside, lit the candle and slowly countdown before trapping him inside said box. This makes the Soul Taker look like a moron, and Briggs like a MartyStu.box.]]

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cleanup, including commenting out ZCEs, removal of tropes applied to real people, excising of misuse, and toning down of complaining.


%%Zero-context examples have been commented out. Do not uncomment them without adding proper context.



* {{Backtracking}}: You'll be doing ''a lot'' of this, over a bunch of mind-numbingly similar screens, in Chapter 1.

to:

* %%* {{Backtracking}}: You'll be doing ''a lot'' of this, over a bunch of mind-numbingly similar screens, in Chapter 1.



* BareYourMidriff: Mrs [=DoGood=] and the Mystic French woman.

to:

* %%* BareYourMidriff: Mrs [=DoGood=] and the Mystic French woman.



* CaptainObvious: Briggs tends to weer into that territory half the time when you tell him to Look at something ([[ICantUseTheseThingsTogether at least when he doesn't just default to "MMMMMMMmmmmmmm interesting"]]).

to:

* %%* CaptainObvious: Briggs tends to weer into that territory half the time when you tell him to Look at something Briggs, ([[ICantUseTheseThingsTogether at least when he doesn't just default to "MMMMMMMmmmmmmm interesting"]]).



* CardCarryingVillain: All the members of the Cult who summoned the Soul Taker in Chapter 3. [[spoiler: It is mentioned that they need seven souls for something, which doesn't make any sense since one of them, O'Negus, already has a large collection of souls in his possession.]]

to:

* %%* CardCarryingVillain: All the members of the Cult who summoned the Soul Taker in Chapter 3. [[spoiler: It is mentioned that they need seven souls for something, which doesn't make any sense since one of them, O'Negus, already has a large collection of souls in his possession.]]



* CrueltyIsTheOnlyOption: You don't need to look so ''happy'' about it, Briggs.

to:

* %%* CrueltyIsTheOnlyOption: You don't need to look so ''happy'' about it, Briggs.



* DarkWorld: The entire setting, as it's supposed to be some kind of... symbolic... thing. It's also a dark world of the various video games from which it's plagiarized.
* DisproportionateRetribution: Grunger's big on this.

to:

* %%* DarkWorld: The entire setting, as it's supposed to be some kind of... symbolic... thing. It's also a dark world of the various video games from which it's plagiarized.\n*
%%*
DisproportionateRetribution: Grunger's big on this.



* EndlessCorridor: Lots, thanks to the CopyAndPasteEnvironments.

to:

* %%* EndlessCorridor: Lots, thanks to the CopyAndPasteEnvironments.



* EyepatchOfPower: One of the items which has no use whatsoever.

to:

* %%* EyepatchOfPower: One of the items which has no use whatsoever.



* EveryoneComesBackFantasyPartyEnding: See GainaxEnding below.
* EverythingSoundsSexierInFrench: The dialogue with the French Mystic.

to:

* %%* EveryoneComesBackFantasyPartyEnding: See GainaxEnding below.
* %%* EverythingSoundsSexierInFrench: The dialogue with the French Mystic.



* GainaxEnding: Really, the whole game is one long MindScrew, but the ending is particularly weird even by the rest of the game's standards.

to:

* %%* GainaxEnding: Really, the whole game is one long MindScrew, but the ending is particularly weird even by the rest of the game's standards.



* GuideDangIt: Not only that, apparently the developers (posing as a fan, see SockPuppet below) discouraged giving away guides claiming it will "spoil" the fun.

to:

* %%* GuideDangIt: Not only that, apparently the developers (posing as a fan, see SockPuppet below) discouraged giving away guides claiming it will "spoil" the fun.



* {{Hellhound}}: A trio of them, apparently all named [[FluffyTheTerrible Fluffy]] is encountered in Chapter 1. They have to be fed something to let you pass.

to:

* %%* {{Hellhound}}: A trio of them, apparently all named [[FluffyTheTerrible Fluffy]] is encountered in Chapter 1. They have to be fed something to let you pass.



* InformingTheFourthWall: In true adventure game fashion. Justified in that the player serves as Briggs's in-game "[[FromBeyondTheFourthWall earthly guide]]" who tells him what to do.
* {{Irony}}:
** The option for "Resume the game" on the Pause menu is "BACK TO HELL".
** Considering that most of the content was ''already'' pirated anyway, pirating the game itself probably counts as poetic justice.

to:

* %%* InformingTheFourthWall: In true adventure game fashion. Justified in that the player serves as Briggs's in-game "[[FromBeyondTheFourthWall earthly guide]]" who tells him what to do.
* {{Irony}}:
** The option for "Resume the game" on the Pause menu is "BACK TO HELL".
** Considering that most of the content was ''already'' pirated anyway, pirating the game itself probably counts as poetic justice.
do.



* LetsPlay:
** Wields-Rulebook-Heavily [[http://forum.rpg.net/showthread.php?t=400406 takes a bullet for the team]] and plays the game so you don't have to.
** And [[http://lparchive.org/Limbo-of-the-Lost/ The Dark Id as well.]]
** Vinny of ''WebVideo/{{Vinesauce}}'' played the game in one of his more popular streams. The highlights can be found [[https://www.youtube.com/watch?v=vPe1GqeeDr4 here]], while the full stream can be watched [[https://www.youtube.com/watch?v=S-H4wu30Sks&list=PLlc94szfcNDHdHdZewnAvKeBXWYZVGdtT here]].



* LosingYourHead: Ed the Head.
* MeaningfulName: Mr and Mrs [=DoGood=].
* MoonLogicPuzzle: The puzzles often make little sense. The "Soul Vial" puzzle is only the most notorious offender.

to:

* %%* LosingYourHead: Ed the Head.
* %%* MeaningfulName: Mr and Mrs [=DoGood=].
* %%* MoonLogicPuzzle: The puzzles often make little sense. The "Soul Vial" puzzle is only the most notorious offender.



* MsFanservice: The French Mystic goes around in a metal bikini. Kinda stands out compared to the clothing off all the other residents. Alas, she barely makes the experience bearable.
* MundaneMadeAwesome: Sawdust!!... Sawdust!!... Sawdust!! Yes, you guessed it, it's sawdust!!

to:

* MsFanservice: The French Mystic goes around in a metal bikini. Kinda stands out compared to the clothing off of all the other residents. Alas, she barely makes the experience bearable.
*
residents.
%%*
MundaneMadeAwesome: Sawdust!!... Sawdust!!... Sawdust!! Yes, you guessed it, it's sawdust!!



* NominalHero: Alright, Briggs is supposed to be humanity's last hope and greatest hero. [[SociopathicHero Why]], [[SmugSnake exactly]]?

to:

* %%* NominalHero: Alright, Briggs is supposed to be humanity's last hope and greatest hero. [[SociopathicHero Why]], [[SmugSnake exactly]]?



* ObfuscatingDisability: [[spoiler:Miss Blackley isn't deaf... no reason why.]]

to:

* %%* ObfuscatingDisability: [[spoiler:Miss Blackley isn't deaf... no reason why.]]



* PixelHunt: UpToEleven. Have fun locating a splinter of wood on a wooden desk! Or a thin scrap of dark cloth on a pitch-black background, with the pen-line-thin width facing the screen!

to:

* PixelHunt: UpToEleven. Have fun locating a splinter of wood on a wooden desk! Or a thin scrap of dark cloth on a pitch-black background, with the pen-line-thin width facing the screen!



* RefugeInAudacity: Possibly invoked, but it didn't work out for them. These guys blatantly stole from mega-blockbuster video games and a couple of summer action movies ''and weren't instantly sued into the ground,'' and still managed to get published ''twice?'' That'd be amazing if it weren't so ''very, very stupid.''
* RougeAnglesOfSatin: ''Everywhere'' if you turn on the subtitles. If you can't get those to work (likely), go into your inventory and read your item descriptions.
* SequelHook: After the ending, there's TheStinger and the title card for ''Limbo of the Lost II: Flight to Freedom'', which thankfully never came out.
* SevenDeadlySins: In Chapter 5, there are seven doors corresponding to the seven deadly sins, each of them with a narmy looking goblin's head on it whose facial expression mirrors the sin it's representing. They are also ColourCodedForYourConvenience. [[spoiler: Apparently they're the hooded wraiths that capture Briggs near the end, forcing you to save him, though since only four appear on screen they could as well be the Horsemen.]]
* [[ScrewDestiny Screw Fate]]: Benjamin is the pawn of Destiny, who favors free will and is in a contest against [[YouCantFightFate Fate]]. Incidentally, this may ''also'' be a ripoff, this time of the ''Franchise/ShinMegamiTensei'' series.

to:

* RefugeInAudacity: Possibly invoked, but it didn't work out for them. These guys blatantly stole from mega-blockbuster video games and a couple of summer action movies ''and weren't instantly sued into the ground,'' and still managed to get published ''twice?'' That'd be amazing if it weren't so ''very, very stupid.''
*
%%* RougeAnglesOfSatin: ''Everywhere'' if you turn on the subtitles. If you can't get those to work (likely), go into your inventory and read your item descriptions.
* SequelHook: After the ending, there's TheStinger and the title card for ''Limbo of the Lost II: Flight to Freedom'', which thankfully never came out.
* SevenDeadlySins: In Chapter 5, there are seven doors corresponding to the seven deadly sins, each of them with a narmy looking goblin's head on it whose facial expression mirrors the sin it's representing. They are also ColourCodedForYourConvenience. [[spoiler: Apparently they're the hooded wraiths that capture Briggs near the end, forcing you to save him, though since only four appear on screen they could as well be the Horsemen.]]
* [[ScrewDestiny Screw Fate]]: ScrewDestiny: Benjamin is the pawn of Destiny, who favors free will and is in a contest against [[YouCantFightFate Fate]]. Incidentally, this may ''also'' be a ripoff, this time of the ''Franchise/ShinMegamiTensei'' series.



* SilenceYouFool: One of the characters you meet early in the game says that.
* SinisterSubway: In Chapter Four.
* SmallNameBigEgo: Steve Bovis, the project leader, to quote, "My job is to put the game together and create all the visuals, coding, sounds, models, marketing and basically make the game flow and work. As well as manage and try to motivate the team. A job that is hard enough at the best of times!" Yet the result shows all too well.
* SmugSnake: Alas, Briggs himself will swing between making ridiculously dumb-looking faces and smugly grinning with superiority at will. This is evident during the climax of Chapter 3.
* SnowMeansDeath: It always snows on Darkmere, though the air is not cold (according to Briggs anyway). [[spoiler: That's because it's ash. Never mind how the ashes from, say, 8-10 people is enough to cover a village like that, let alone being mistaken for snow to begin with.]]
* SociopathicHero: Briggs fits this trope to a tee. In just the prologue alone, we have him commit the following:
** One act of murder;
** Two acts of desecrating the dead;
** Six acts of theft;
** One act of employing date rape drugs;
** And two acts of destruction of property.
** To say nothing of how one puzzle involves Briggs clamping a bear trap over a guy's head just to steal his pen.
* SockPuppet: Not in-game, but in RealLife: Steve Bovis wrote forum posts under the name of FABLE, pretending to be a fan of the game and recommending it left and right. Things got a little iffy after "FABLE" started berating a fellow forum member, whom he had helped beat the game, about posting hints on the forum for other people, saying that it was taking away the point of the game and disrespectful towards the developers who had worked so hard coming up with the puzzles. After the argument had gone on for a while, with Bovis actually chiming in as himself and backing FABLE up, an admin found out that FABLE and Bovis had the same IP address. Bovis explained that a play tester had been posting the messages without his knowledge, and that they only owned one computer that was connected to the Internet due to "safety reasons". The forumgoers didn't exactly buy it. Witness the whole thing in all its facepalm-inducing glory [[http://www.gameboomers.com/forum/ubbthreads.php/topics/233736/1 here]].

to:

* %%* SilenceYouFool: One of the characters you meet early in the game says that.
* %%* SinisterSubway: In Chapter Four.
* SmallNameBigEgo: Steve Bovis, the project leader, to quote, "My job is to put the game together and create all the visuals, coding, sounds, models, marketing and basically make the game flow and work. As well as manage and try to motivate the team. A job that is hard enough at the best of times!" Yet the result shows all too well.
*
SmugSnake: Alas, Briggs himself will swing between making ridiculously dumb-looking faces and smugly grinning with superiority at will. This is evident during the climax of Chapter 3.
* SnowMeansDeath: It always snows on Darkmere, though the air is not cold (according to Briggs anyway). [[spoiler: That's because it's ash. Never mind how the ashes from, say, 8-10 people is enough to cover a village like that, let alone being mistaken for snow to begin with.]]
* SociopathicHero: Briggs fits this trope to a tee. In just the prologue alone, we have him commit the following:
** One
following: one act of murder;
** Two
murder, two acts of desecrating the dead;
** Six
dead, six acts of theft;
** One
theft, one act of employing date rape drugs;
** And
drugs, and two acts of destruction of property.
** To say nothing of how one
property. One puzzle involves Briggs clamping a bear trap over a guy's head just to steal his pen.
* SockPuppet: Not in-game, but in RealLife: Steve Bovis wrote forum posts under the name of FABLE, pretending to be a fan of the game and recommending it left and right. Things got a little iffy after "FABLE" started berating a fellow forum member, whom he had helped beat the game, about posting hints on the forum for other people, saying that it was taking away the point of the game and disrespectful towards the developers who had worked so hard coming up with the puzzles. After the argument had gone on for a while, with Bovis actually chiming in as himself and backing FABLE up, an admin found out that FABLE and Bovis had the same IP address. Bovis explained that a play tester had been posting the messages without his knowledge, and that they only owned one computer that was connected to the Internet due to "safety reasons". The forumgoers didn't exactly buy it. Witness the whole thing in all its facepalm-inducing glory [[http://www.gameboomers.com/forum/ubbthreads.php/topics/233736/1 here]].
pen.



* SoreLoser: Fate, lampshaded by his brother Destiny.
* TheStinger: Fate and Destiny talking.
* SummationGathering: When revealing who the murderers are at the end of Chapter 3.

to:

* %%* SoreLoser: Fate, lampshaded by his brother Destiny.
* %%* TheStinger: Fate and Destiny talking.
* %%* SummationGathering: When revealing who the murderers are at the end of Chapter 3.



* VerbalTic:
** One of the designers has an odd habit of peppering his writing with mad laughter ("HAHAHAHAHAHAHAHA"), and this sometimes shows up in the game's subtitled dialogue - but ''not'' in the voice acting.
** Steve Bovis, seems to have a... bizarre understanding of how capitalization works for titles: instead of just capitalizing the first letter of a title, he has the habit of capitalizing the entire word of a title. This shows up in the subtitles every now and then, and can also be seen in forum posts made by him that are floating around the Internet.



* WaterIsBlue: At one point, you must put saffron in water to turn it green. This utterly insane break from reality is supposed to be justified by the water being rendered as blue. Note that apparently, water is always bright blue even if it's inside a dark green bottle.

to:

* WaterIsBlue: At one point, you must put saffron in water to turn it green. This utterly insane break from reality is supposed to be justified by the water being rendered as blue. Note that apparently, water is always bright blue even if it's inside a dark green bottle.



* WhoForgotTheLights: It's a horror game, so it's expected.
* [[WhyDidItHaveToBeSnakes Why Did it Have to be Grubs?]]: Briggs has no issues with tearing bones right out of a corpse, digging through rotted eye sockets for a key, or just outright maiming the inhabitants of Limbo to progress his goals. But he flat out refuses to pick up a grub with his bare hands. Said grub later morphs into a horrific fly-like creature, which he has no problem stuffing into his pants.

to:

* %%* WhoForgotTheLights: It's a horror game, so it's expected.
* [[WhyDidItHaveToBeSnakes Why Did it Have to be Grubs?]]: WhyDidItHaveToBeSnakes: Briggs has no issues with tearing bones right out of a corpse, digging through rotted eye sockets for a key, or just outright maiming the inhabitants of Limbo to progress his goals. But he flat out refuses to pick up a grub with his bare hands. Said grub later morphs into a horrific fly-like creature, which he has no problem stuffing into his pants.
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* ICantReachIt: What Briggs can and cannot do is often completely arbitrary, leading to some very counterintuitive puzzles.
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* SockPuppet: Not in-game, but in RealLife: Steve Bovis wrote forum posts under the name of FABLE, pretending to be a fan of the game and recommending it left and right. Things got a little iffy after "FABLE" started berating a fellow forum member, whom he had helped beat the game, about posting hints on the forum for other people, saying that it was taking away the point of the game and disrespectful towards the developers who had worked so hard coming up with the puzzles. After the argument had gone on for a while, with Bovis actually chiming in as himself and backing FABLE up, an admin found out that for FABLE and Bovis had the same IP address. Bovis explained that a play tester had been posting the messages without his knowledge, and that they only owned one computer that was connected to the Internet due to "safety reasons". The forumgoers didn't exactly buy it. Witness the whole thing in all its facepalm-inducing glory [[http://www.gameboomers.com/forum/ubbthreads.php/topics/233736/1 here]].

to:

* SockPuppet: Not in-game, but in RealLife: Steve Bovis wrote forum posts under the name of FABLE, pretending to be a fan of the game and recommending it left and right. Things got a little iffy after "FABLE" started berating a fellow forum member, whom he had helped beat the game, about posting hints on the forum for other people, saying that it was taking away the point of the game and disrespectful towards the developers who had worked so hard coming up with the puzzles. After the argument had gone on for a while, with Bovis actually chiming in as himself and backing FABLE up, an admin found out that for FABLE and Bovis had the same IP address. Bovis explained that a play tester had been posting the messages without his knowledge, and that they only owned one computer that was connected to the Internet due to "safety reasons". The forumgoers didn't exactly buy it. Witness the whole thing in all its facepalm-inducing glory [[http://www.gameboomers.com/forum/ubbthreads.php/topics/233736/1 here]].
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Added DiffLines:

* DancePartyEnding: [[spoiler:The ending has a bunch of characters singing the praises of Captain Briggs, proclaiming him the King of Limbo]].
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Due to its absolutely massive amount of plagiarism, the game was pulled off store shelves. An alternative is to read the excellent LetsPlay from the Website/SomethingAwful forums by LetsPlay/TheDarkId: [[http://lparchive.org/Limbo-of-the-Lost/ it does an excellent job pointing out each and every insult to your intelligence without forcing you to actually play it]]. There is also another LetsPlay by [[http://forum.rpg.net/showthread.php?t=400406 Wields-Rulebook-Heavily]] which also does a good job at covering the game. For those who would prefer a video playthrough, Vinny of WebVideo/{{Vinesauce}} has livestreamed the game in its entirety; the stream is preserved [[https://www.youtube.com/playlist?list=PLlc94szfcNDHdHdZewnAvKeBXWYZVGdtT here]].

to:

Due to its absolutely massive amount of plagiarism, the game was pulled off store shelves. An alternative is to read the excellent LetsPlay from the Website/SomethingAwful forums by LetsPlay/TheDarkId: [[http://lparchive.org/Limbo-of-the-Lost/ it does an excellent job pointing out each and every insult to your intelligence without forcing you to actually play it]]. There is also another LetsPlay by [[http://forum.rpg.net/showthread.php?t=400406 Wields-Rulebook-Heavily]] which also does a good job at covering the game. For those who would prefer a video playthrough, Vinny of WebVideo/{{Vinesauce}} has livestreamed [[https://www.youtube.com/watch?v=vPe1GqeeDr4 livestreamed]] the game in its entirety; the stream is preserved [[https://www.youtube.com/playlist?list=PLlc94szfcNDHdHdZewnAvKeBXWYZVGdtT here]].
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Added DiffLines:

* LiteralMetaphor: The very first item you receive is a very literal interpretation of the phrase "{{ear worm}}", being a worm pulled out of Arach's ear. It's later combined with sewage water to create a tequila.
Is there an issue? Send a MessageReason:
How To Write An Example - Don't Write Reviews


For one, the game is an "asset flip" almost a decade before [[WebVideo/{{Jimquisition}} Jim Sterling]] coined the term; [[UsefulNotes/{{Plagiarism}} pretty much every background is shamelessly ripped from another game, without so much as a mention or acknowledgment to be found - not even in the credits.]] Secondly, [[PixelHunt the items you need to pick up are often dark in color and hard to make out against the usually-dark backdrops, making progress a chore]] (in one instance, an item is partially obscured ''by your compass'', which can't be taken off of the screen). Third, the game's animation, CGI and otherwise, would look primitive in the late 1980s (the game, by the way, was released in 2008). Fourth, there's a constant and extremely annoying whisper of "Join us... Join us... Join us now!" in the background that plays every three minutes or so (shamefully ripped from the ''VideoGame/{{Thief}}'' series), which is fine and atmospheric [[MostAnnoyingSound up until you go stark staring mad]].

to:

For one, the game is an "asset flip" almost a decade before [[WebVideo/{{Jimquisition}} Jim Sterling]] coined the term; [[UsefulNotes/{{Plagiarism}} pretty much every background is shamelessly ripped from another game, without so much as a mention or acknowledgment to be found - not even in the credits.]] Secondly, [[PixelHunt the items you need to pick up are often dark in color and hard to make out against the usually-dark backdrops, making progress a chore]] (in one instance, an item is partially obscured ''by your compass'', which can't be taken off of the screen). Third, the game's animation, CGI and otherwise, would look primitive in the late 1980s (the game, by the way, was released in 2008). Fourth, there's a constant and extremely annoying whisper of "Join us... Join us... Join us now!" in the background that plays every three minutes or so (shamefully ripped from the ''VideoGame/{{Thief}}'' series), which is fine and atmospheric [[MostAnnoyingSound up until you go stark staring mad]].
series).
Is there an issue? Send a MessageReason:
None


For one, the game is an asset flip almost a decade before [[WebVideo/{{Jimquisition}} Jim Sterling]] coined the term; [[UsefulNotes/{{Plagiarism}} pretty much every background is shamelessly ripped from another game, without so much as a mention or acknowledgment to be found - not even in the credits.]] Secondly, [[PixelHunt the items you need to pick up are often dark in color and hard to make out against the usually-dark backdrops, making progress a chore]] (in one instance, an item is partially obscured ''by your compass'', which can't be taken off of the screen). Third, the game's animation, CGI and otherwise, would look primitive in the late 1980s (The game, by the way, was released in 2008). Fourth, there's a constant and extremely annoying whisper of "Join us... Join us... Join us now!" in the background that plays every three minutes or so (shamefully ripped from the ''VideoGame/{{Thief}}'' series), which is fine and atmospheric [[MostAnnoyingSound up until you go stark staring mad]].

Due to its absolutely massive amount of plagiarism, the game's been pulled off store shelves. An alternative is to read the excellent LetsPlay from the Website/SomethingAwful forums by LetsPlay/TheDarkId: [[http://lparchive.org/Limbo-of-the-Lost/ it does an excellent job pointing out each and every insult to your intelligence without forcing you to actually play it]]. There is also another LetsPlay by [[http://forum.rpg.net/showthread.php?t=400406 Wields-Rulebook-Heavily]] which also does a good job at covering the game. For those who would prefer a video playthrough, Vinny of WebVideo/{{Vinesauce}} has livestreamed the game in its entirety; the stream is preserved [[https://www.youtube.com/playlist?list=PLlc94szfcNDHdHdZewnAvKeBXWYZVGdtT here]].

to:

For one, the game is an asset flip "asset flip" almost a decade before [[WebVideo/{{Jimquisition}} Jim Sterling]] coined the term; [[UsefulNotes/{{Plagiarism}} pretty much every background is shamelessly ripped from another game, without so much as a mention or acknowledgment to be found - not even in the credits.]] Secondly, [[PixelHunt the items you need to pick up are often dark in color and hard to make out against the usually-dark backdrops, making progress a chore]] (in one instance, an item is partially obscured ''by your compass'', which can't be taken off of the screen). Third, the game's animation, CGI and otherwise, would look primitive in the late 1980s (The (the game, by the way, was released in 2008). Fourth, there's a constant and extremely annoying whisper of "Join us... Join us... Join us now!" in the background that plays every three minutes or so (shamefully ripped from the ''VideoGame/{{Thief}}'' series), which is fine and atmospheric [[MostAnnoyingSound up until you go stark staring mad]].

Due to its absolutely massive amount of plagiarism, the game's been game was pulled off store shelves. An alternative is to read the excellent LetsPlay from the Website/SomethingAwful forums by LetsPlay/TheDarkId: [[http://lparchive.org/Limbo-of-the-Lost/ it does an excellent job pointing out each and every insult to your intelligence without forcing you to actually play it]]. There is also another LetsPlay by [[http://forum.rpg.net/showthread.php?t=400406 Wields-Rulebook-Heavily]] which also does a good job at covering the game. For those who would prefer a video playthrough, Vinny of WebVideo/{{Vinesauce}} has livestreamed the game in its entirety; the stream is preserved [[https://www.youtube.com/playlist?list=PLlc94szfcNDHdHdZewnAvKeBXWYZVGdtT here]].
Is there an issue? Send a MessageReason:
None


* {{Jerkass}}: Cap'n Briggs rather unhesitatingly mutilates people to advance the plot... and sometimes, for no real reason. Not just that, he commits ''murder'' to get an arm to make gruel. Holy Hell. Let's not forget when he claps what can best be described as a bear trap onto a guy's head so he could steal his '''pen'''. Said pen is then used to blind a sea monster -- which, as far as we know, has done '''nothing wrong'''. Blinding the sea monster doesn't actually do anything useful, but it turns the pen into a nib, which is then used as a lockpick to remove somebody from their chains. All this to get a clue to get to the next area, which is cryptic to the point of uselessness.

to:

* {{Jerkass}}: Cap'n Briggs rather unhesitatingly mutilates people to advance the plot... and sometimes, for no real reason. Not just that, he commits ''murder'' bodily harm to get an arm to make gruel. Holy Hell. Let's not forget when he claps what can best be described as a bear trap onto a guy's head so he could steal his '''pen'''. Said pen is then used to blind a sea monster -- which, as far as we know, has done '''nothing wrong'''. Blinding the sea monster doesn't actually do anything useful, but it turns the pen into a nib, which is then used as a lockpick to remove somebody from their chains. All this to get a clue to get to the next area, which is cryptic to the point of uselessness.

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Changed: 68

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Even in light of all these facts, it [[http://lotl.wikia.com/wiki/Limbo_of_the_Lost_Wiki is not immune]] to TheWikiRule (the wiki just notes what is stolen). And whatever you do, do not confuse it with ''VideoGame/{{Limbo}}''.

to:

Even in light of all these facts, it [[http://lotl.wikia.com/wiki/Limbo_of_the_Lost_Wiki is not immune]] to TheWikiRule (the wiki just notes what is stolen).

And whatever you do, do not confuse it with ''VideoGame/{{Limbo}}''.''VideoGame/{{Limbo}}'', which is like the exact opposite of "bad" by many people's standards.

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