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* CanonDiscontinuity: The game has not shown up on any of the compilation [=CDs=] of the series and has only since been re-released on Good Old Games. Not entirely true when the game first came out in 1998, it was part of the "King's Quest MASK/Collection Bundle (1998)" (which included all eight games at a discounted price, http://web.archive.org/web/19981206023926/http://sierra.com/). Most of the compilations were released before KQ8 was released (they include previews of KQ8). There was also a long period where the game was entirely incompatible with newer versions of Windows (it took the fan community to actually make a patch to work in Vista/7/8). The only compilation that came out after KQ8 or the MASK/COllection Bundle, was the 2006 release (also found on Steam). This is not saying much as the 2006 compilation (the only other recent compilation to be released after KQ8) was a buggy mess (and was missing the original King's Quest 1, and out of the box working version of KQ6 for windows, and missing or corrupt files on many of the games, and a outdated version of Dosbox, outdated windows-only version of King's Quest 7 (incompatible with 64-bit windows versions)). GOG's bundles are the first compilation to include the fan created patch, allowing the game to be sold again.

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* CanonDiscontinuity: The game has not shown up on any of the compilation [=CDs=] of the series and has only since been re-released on Good Old Games. Not entirely true when the game first came out in 1998, it was part of the "King's Quest MASK/Collection Bundle (1998)" (which included all eight games at a discounted price, http://web.archive.org/web/19981206023926/http://sierra.com/). Most of the compilations (1994, 1995, 1996, 1997) were released before KQ8 was released (they (two of them include previews of KQ8). There was also a long period where the game was entirely incompatible with newer versions of Windows (it took the fan community to actually make a patch to work in Vista/7/8). The only compilation that came out after KQ8 or the MASK/COllection Bundle, was the 2006 release (also found on Steam). This is not saying much as the 2006 compilation (the only other recent compilation to be released after KQ8) was a buggy mess (and was missing the original King's Quest 1, and out of the box working version of KQ6 for windows, and missing or corrupt files on many of the games, and a outdated version of Dosbox, outdated windows-only version of King's Quest 7 (incompatible with 64-bit windows versions)). GOG's bundles are the first compilation to include the fan created patch, allowing the game to be sold again.
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* CanonDiscontinuity: The game has not shown up on any of the compilation [=CDs=] of the series and has only since been re-released on Good Old Games. Not entirely true when the game first came out in 1998, it was part of the "King's Quest MASK/Collection Bundle (1998)" (which included all eight games at a discounted price, http://web.archive.org/web/19981206023926/http://sierra.com/). Most of the compilations were released before KQ8 was released (they include previews of KQ8). There was also a long period where the game was entirely incompatible with newer versions of Windows (it took the fan community to actually make a patch to work in Vista/7/8). The only compilation that came out after KQ8 or the MASK/COllection Bundle, was the 2006 release (also found on Steam). This is not saying much as the 2006 compilation (the only other recent compilation to be released after KQ8) was a buggy mess (and was missing the original King's Quest 1, and out of the box working version of KQ6 for windows, and missing or corrupt files on many of the games, and a outdated version of Dosbox). GOG's bundles are the first compilation to include the fan created patch, allowing the game to be sold again.

to:

* CanonDiscontinuity: The game has not shown up on any of the compilation [=CDs=] of the series and has only since been re-released on Good Old Games. Not entirely true when the game first came out in 1998, it was part of the "King's Quest MASK/Collection Bundle (1998)" (which included all eight games at a discounted price, http://web.archive.org/web/19981206023926/http://sierra.com/). Most of the compilations were released before KQ8 was released (they include previews of KQ8). There was also a long period where the game was entirely incompatible with newer versions of Windows (it took the fan community to actually make a patch to work in Vista/7/8). The only compilation that came out after KQ8 or the MASK/COllection Bundle, was the 2006 release (also found on Steam). This is not saying much as the 2006 compilation (the only other recent compilation to be released after KQ8) was a buggy mess (and was missing the original King's Quest 1, and out of the box working version of KQ6 for windows, and missing or corrupt files on many of the games, and a outdated version of Dosbox).Dosbox, outdated windows-only version of King's Quest 7 (incompatible with 64-bit windows versions)). GOG's bundles are the first compilation to include the fan created patch, allowing the game to be sold again.
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None


* CanonDiscontinuity: The game has not shown up on any of the compilation [=CDs=] of the series and has only since been re-released on Good Old Games. Not entirely true when the game first came out in 1998, it was part of the "King's Quest MASK/Collection Bundle (1998)" (which included all eight games at a discounted price, http://web.archive.org/web/19981206023926/http://sierra.com/). Most of the compilations were released before KQ8 was released (and include previews of KQ8). There was also a long period where the game was entirely incompatible with newer versions of Windows (it took the fan community to actually make a patch to work in Vista/7/8). The only compilation that came out after KQ8 or the MASK/COllection Bundle, was the 2006 release (also found on Steam). This is not saying much as the 2006 compilation (the only other recent compilation to be released after KQ8) was a buggy mess (and was missing the original King's Quest 1, and out of the box working version of KQ6 for windows, and missing or corrupt files on many of the games, and a outdated version of Dosbox).

to:

* CanonDiscontinuity: The game has not shown up on any of the compilation [=CDs=] of the series and has only since been re-released on Good Old Games. Not entirely true when the game first came out in 1998, it was part of the "King's Quest MASK/Collection Bundle (1998)" (which included all eight games at a discounted price, http://web.archive.org/web/19981206023926/http://sierra.com/). Most of the compilations were released before KQ8 was released (and (they include previews of KQ8). There was also a long period where the game was entirely incompatible with newer versions of Windows (it took the fan community to actually make a patch to work in Vista/7/8). The only compilation that came out after KQ8 or the MASK/COllection Bundle, was the 2006 release (also found on Steam). This is not saying much as the 2006 compilation (the only other recent compilation to be released after KQ8) was a buggy mess (and was missing the original King's Quest 1, and out of the box working version of KQ6 for windows, and missing or corrupt files on many of the games, and a outdated version of Dosbox). GOG's bundles are the first compilation to include the fan created patch, allowing the game to be sold again.
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None


* CanonDiscontinuity: The widely-derided game has never shown up on any of the compilation [=CDs=] of the series and has only since been re-released on Good Old Games.

to:

* CanonDiscontinuity: The widely-derided game has never not shown up on any of the compilation [=CDs=] of the series and has only since been re-released on Good Old Games.Games. Not entirely true when the game first came out in 1998, it was part of the "King's Quest MASK/Collection Bundle (1998)" (which included all eight games at a discounted price, http://web.archive.org/web/19981206023926/http://sierra.com/). Most of the compilations were released before KQ8 was released (and include previews of KQ8). There was also a long period where the game was entirely incompatible with newer versions of Windows (it took the fan community to actually make a patch to work in Vista/7/8). The only compilation that came out after KQ8 or the MASK/COllection Bundle, was the 2006 release (also found on Steam). This is not saying much as the 2006 compilation (the only other recent compilation to be released after KQ8) was a buggy mess (and was missing the original King's Quest 1, and out of the box working version of KQ6 for windows, and missing or corrupt files on many of the games, and a outdated version of Dosbox).
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This is the first game where you play as someone other than a member of the Daventry royal family. You are Conner, a young tanner and lesser rustic knight, who has a date with destiny. A piece of a mystical artifact called the Mask of Eternity falls at Connor's feet; at the same time, the entire kingdom of Daventry is turned to stone. To save the country, Connor must find all the pieces of the broken Mask and restore them to the Realm of Sun, all while slicing his way through enemies.

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This is the first game where you play as someone other than a member of the Daventry royal family.family(not counting the 'wanderer' in Wizard and the Princess, or the Captain in King's Questions). You are Conner, a young tanner and lesser rustic knight, who has a date with destiny. A piece of a mystical artifact called the Mask of Eternity falls at Connor's feet; at the same time, the entire kingdom of Daventry is turned to stone. To save the country, Connor must find all the pieces of the broken Mask and restore them to the Realm of Sun, all while slicing his way through enemies.
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* MutuallyExclusivePowerups: The game has a limit of one short-range weapon ([=dagger/axe/sword=]) and one long-range weapon ([=bow/crossbow=]). When you pick up the new weapon you drop the old one. Leave and come back, and the old weapon is still there, in an aversion of EverythingFades. However, there isn't really any functional difference between the different short- and long-range weapons except for their strength - except the warhammer, which takes an annoyingly long time to swing.

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* MutuallyExclusivePowerups: The game has a limit of one short-range weapon ([=dagger/axe/sword=]) and one long-range weapon ([=bow/crossbow=]). When you pick up the new weapon you drop the old one. Leave and come back, and the old weapon is still there, in an aversion of EverythingFades. However, there isn't really any functional difference between the different short- and long-range weapons except for their strength - except the warhammer, which takes an annoyingly long time to swing. However many hand weapons do offer different enemy death animations (fire sword causes enemies to burst into flame for example).
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''King's Quest: Mask of Eternity'' (also known as King's Quest 8: Mask of Eternity, or simply [=KQ8=]) is the eighth and so far last official game in the ''VideoGame/KingsQuest'' series. It was a notable departure from the previous AdventureGame format, and while it included about the same number of puzzles as previous games, they were overshadowed by more hack-and-slash Diablo-like RPG elements. It was also the franchise's first attempt at a 3D game. While it was moderately well-received in its time, the crash of the adventure game industry killed the series (along with several other Sierra [=IPs=]), there was an attempt to make a King's Quest 9 (in the early 2000s as a Zelda-like action game, but it didn't go very far). Roberta Williams, creator and chief designer of the ''King's Quest'' series, had been one of those who had come up with the idea to add action elements to the game (though in hindsight, some years later, she is not sure it was the right decision).

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''King's Quest: Mask of Eternity'' (also known as King's Quest 8: Mask of Eternity, or simply [=KQ8=]) is the eighth and so far last official game in the ''VideoGame/KingsQuest'' series. It was a notable departure from the previous AdventureGame format, and while it included about the same number of puzzles as previous games, they two games (or at least starting with VI and VII (http://kingsquest.wikia.com/wiki/Puzzle_statistics#King.27s_Quest_8)), but puzzles were overshadowed by more hack-and-slash Diablo-like RPG elements.elements (which are included in the total 'puzzle' score for the game). It was also the franchise's first attempt at a 3D game. While it was moderately well-received in its time, the crash of the adventure game industry killed the series (along with several other Sierra [=IPs=]), there was an attempt to make a King's Quest 9 (in the early 2000s as a Zelda-like action game, but it didn't go very far). Roberta Williams, creator and chief designer of the ''King's Quest'' series, had been one of those who had come up with the idea to add action elements to the game (though in hindsight, some years later, she is not sure it was the right decision).
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* LoadsAndLoadsOfLoading: It takes forever to load each area, with multiple loading screens each time you load up the game.

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* LoadsAndLoadsOfLoading: Possibly the worst loading times ever seen, with loads upwards of twenty minutes for each level. It takes forever to load each area, with multiple loading screens each time you load up the game.game. ''Mask of Eternity'', in order to conserve hard disk space, only kept the current region files on the hard drive. When you first started a region, it copied that region's files from the CD to the game folder and when you left for a new area, it uninstalled the previous region files and installed the upcoming area's files. There's only 9 regions in the game, two of them extremely small, and the other 7 quite large. That means switching levels was kinda like doing a semi-uninstall/install each time, deleting like 100 MB from your hard drive and then copying another 100 MB from the CD back onto it (real fun with a 2x CD-Rom drive). There was no official way to do a full install of the game either.



* MinusWorld: If you manage to traverse beyond the boundaries of the map.

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* MinusWorld: If There are many interesting experiences and fights to be had if you manage to traverse beyond the boundaries of the map.map and can get beyond the walls of the Dimension of Death. You can go all sorts of otherwise inaccessible places in many other worlds too using cheats to teleport.



* OurOrcsAreDifferent: The ice orcs.

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* OurOrcsAreDifferent: The shaggy, blue-skinned ice orcs.orcs in the Frozen Reaches.



* SwampsAreEvil: Although the swamp simply known as "The Swamp" was supposedly a rather nice place before the Swamp Witch took over.
* TakenForGranite: The entire kingdom (well, there is a half-petrified wizard).

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* SwampsAreEvil: Although the swamp simply known as "The Swamp" was supposedly a rather nice place before the Swamp Witch took over.
over, and had a couple of huts and benevolent beings. Unfortunately, a great cataclysm takes place in the opening scene, [[TakenForGranite turning human beings to stone]] and causing the Swamp Witch to take over, bringing a host of nasty monsters with her.
* TakenForGranite: The entire kingdom In the beginning, everyone in Daventry (well, there is a half-petrified wizard).wizard) are turned to stone by the BigBad. It's only dumb luck that our hero managed to grab a piece of the titular MacGuffin to protect himself.



* WhenTreesAttack: The mandragor trees. They're immobile, but if you come too close, they'll attack you with their roots. And they laugh off ranged weapons; the laughter is horrific.

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* WhenTreesAttack: The mandragor trees.Mandragor Trees, monsters found in the {{swamp|sAreEvil}} that turn to regular trees upon beating them. They're immobile, but if you come too close, they'll attack you with their roots. And they laugh off can't be hurt by ranged weapons; weapons, which they will laugh off; the laughter is horrific.
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Null edit to announce that the removed tropes were added to the YMMV page, no need to ban the editor.
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* ContestedSequel: Go to a Creator/{{Sierra}} fan board and ask if it's a ''VideoGame/KingsQuest'' game. Then ask them if it's a ''good'' game. [[FlameWar Make sure to bring chocolate, marshmallows, and graham crackers for the inevitable cookout.]]



* FanonDiscontinuity: This game is largely ignored and/or derided by the fanbase as InNameOnly, due to its drastic change in tone, reliance on violence in a series that usually rewarded you for thinking your way out of the situation, and protagonist that wasn't a member of the Daventry Royal Family.



* GoodBadBugs: Scaling a wall with the rope and hook in the Underground Realm of the Gnomes could result in Connor ending up on the other side of the walls bordering the level. Weirdly, it wasn't just an empty wasteland - there were rocks lying around that could be picked up and zombies to fight.



* KeepCirculatingTheTapes: This game (which did eventually get on [=GoG=]) wasn't in the {{Compilation Rerelease}}s of ''VideoGame/KingsQuest'', perhaps owing to the game's [[FanonDiscontinuity dubious standing]] among the series fans, making it a case of CanonDiscontinuity.



* MemeticMutation: 'Tis beyond my reach! (Get lost, narrator. We're ''still'' debating if this is a [[ContestedSequel King's Quest]] game or not.)



* MostAnnoyingSound: "'Tis beyond my reach!" was an infuriatingly oft heard line.



* WhatCouldHaveBeen: Many ''VideoGame/KingsQuest'' fans feel that ''Mask of Eternity'' was an unsatisfactory conclusion to the series, both because of its radical ''GenreShift'' and the fact that it had little to nothing to do with the rest of the series. The end product turned out to be radically different from original designs. The main character would have been a statue that had come to life rather than a village tanner, some characters (such as the swamp witch) had much larger or entirely different roles, and the game world was a lot lighter and cheerier, matching the rest of the series more than the darker final product. And one can only imagine what could have happened if the game had stayed as a lighthearted point and click adventure like the rest of the series rather than the DarkerAndEdgier hack and slash RPG it ended up as.

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* AIBreaker: If you shoot at the [[DemBones skeleton archers]] from far enough away, they will never shoot back (although they ''will'' shout insults at you!).

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* AIBreaker: AIBreaker:
**
If you shoot at the [[DemBones skeleton archers]] from far enough away, a very large distance, they will never shoot back (although back. It's not just that you're outside their range of fire--it will never occur to them to move closer so that they can shoot you. It is even more idiotic concerning the fact that they ''will'' shout insults at you!).you, but won't shoot.
** In the Underground Realm of the Gnomes, you can shoot the immobile [[OurDemonsAreDifferent rock demons]] from around a corner if you're very careful. If you stand just right, the stones they throw at you will crash against the wall.



* AntiquatedLinguistics: This was one of many, many jarring changes made to the series. For seven games everyone's talk was mostly plain and modern, and then out of nowhere it's pseudo-Shakespeare city, even though this is supposed to be happening a decade or two ''later''.
* ArtificialStupidity: If you shoot at the [[DemBones skeleton archers]] from far enough away, they will never shoot back (although they ''will'' shout insults at you!).



* BrokenAngel: The cursed unicorn at the pool in Daventry.



* CanonDiscontinuity: The widely-derided game has never shown up on any of the compilation [=CDs=] of the series and has only since been re-released on Good Old Games.



* ContestedSequel: Go to a Creator/{{Sierra}} fan board and ask if it's a ''VideoGame/KingsQuest'' game. Then ask them if it's a ''good'' game. [[FlameWar Make sure to bring chocolate, marshmallows, and graham crackers for the inevitable cookout.]]
* ConvectionSchmonvection: One of the worlds has lava strewn all about the place willy nilly. The player character can stand within a few centimeters of the start of a lava pool or traverse platforms mere inches above it with nary a point of damage. Come into contact with the lava and he dramatically burns to death. Made even sillier by the game's technical limitations, with which Connor can take a running leap over a pool of lava, accidentally land in just the very edge of the pool, stumble forward a few steps completely unharmed as he does at the end of every running leap, and ''then'' dramatically burn to death.



* DarkerAndEdgier: This game took the series in a direction that embarrassed {{Sierra}}'s designers. Among them were [[VideoGame/GabrielKnight Jane Jensen]], who wrote:
-->"Me and my poor befuddled brain, trying to fathom a Sierra where... the most recent King's Quest involves killing things? Whatever happened to saving the cute little bee queen? HAS THE WORLD GONE MAD?"[[http://www.justadventure.com/articles/Love_Letter/Jane_Jensen%27s_Love_Letter_to_Sierra.shtm]]



* DungeonBypass: It is possible to take a shortcut through the Dimension of Death and avoid the hassle involving the bridge.

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* DragonRider: There's a Crystal Dragon you can ride if you find the Crystal Sceptre that controls it.
* DungeonBypass: It is possible to take a shortcut through the [[TheUnderworld Dimension of Death Death]] and avoid the hassle involving the bridge.



* EarTrumpet: The hero has to find one to hear some whisps whispering in a swamp.
* EverybodyHatesHades: Lord Azriel averts this Trope. He's quite helpful once the hero is able to prove himself worthy of his assistance.
* FanonDiscontinuity: This game is largely ignored and/or derided by the fanbase as InNameOnly, due to its drastic change in tone, reliance on violence in a series that usually rewarded you for thinking your way out of the situation, and protagonist that wasn't a member of the Daventry Royal Family.



* GoodBadBugs: Scaling a wall with the rope and hook in the Underground Realm of the Gnomes could result in Connor ending up on the other side of the walls bordering the level. Weirdly, it wasn't just an empty wasteland - there were rocks lying around that could be picked up and zombies to fight.
* GrimyWater: There's instant death water in the Dimension of Death, along with harmful pools of blood in the same Dimension, plus toxic water from the Swamp (some of which is covering a small pond in Daventry).



* InvisibleMonster: One of these attacks you in the Frozen Reaches. It serves as a GiantSpaceFleaFromNowhere as well.

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* InNameOnly: This game, whose only connection to the previous installments is being ostensibly set in the same location, and a couple of cameos. However, there is still a ShoutOut in ''Silver Lining'', with more to be expected. (If the player tries to have King Graham grab something he can't reach, the narrator says, "Tis Beyond his REACH!" in a way similar to Connor in ''Mask of Eternity'').
* InvisibleMonster: One of these attacks you in the Frozen Reaches. It serves as a GiantSpaceFleaFromNowhere as well.well.
* KeepCirculatingTheTapes: This game (which did eventually get on [=GoG=]) wasn't in the {{Compilation Rerelease}}s of ''VideoGame/KingsQuest'', perhaps owing to the game's [[FanonDiscontinuity dubious standing]] among the series fans, making it a case of CanonDiscontinuity.



* MagicMirror: The mirror shows King Graham what transpires in the Realm of the Sun and later allows Connor his first glimpse of his enemy Lucreto.
* MemeticMutation: 'Tis beyond my reach! (Get lost, narrator. We're ''still'' debating if this is a [[ContestedSequel King's Quest]] game or not.)



* MutuallyExclusivePowerups

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* MutuallyExclusivePowerupsMostAnnoyingSound: "'Tis beyond my reach!" was an infuriatingly oft heard line.



* MutuallyExclusivePowerups: The game has a limit of one short-range weapon ([=dagger/axe/sword=]) and one long-range weapon ([=bow/crossbow=]). When you pick up the new weapon you drop the old one. Leave and come back, and the old weapon is still there, in an aversion of EverythingFades. However, there isn't really any functional difference between the different short- and long-range weapons except for their strength - except the warhammer, which takes an annoyingly long time to swing.



* OddballInTheSeries: Ditched the interactive narrative formula, and went for action/adventure instead. Like other entries on this list, some prefer to think [[FanonDisContinuity it never happened]].



* OurWormholesAreDifferent: The game has portals that only go between two specified points, and operate on switches.
* PolygonCeiling: This game was the FranchiseKiller. On the other hand, it was also a pretty sharp GenreShift, from AdventureGame to Action, wherein large parts of the game were spent hitting things with swords and keeping track of hit points.



* RingOut: One fight can only be won by knocking your opponent off of the tower you're fighting on.
* RingOutBoss: The only way to defeat the skeleton with the chainmail in the Dimension of Death is to knock him back until he falls off of the tower you're fighting on.



* {{Unicorn}}: There's an interesting portrayal of a unicorn, in which Connor comes across an ugly creature at a pond. It turns out that it's a unicorn, only it has lost its beauty and power along with the removal of its horn.
* WhatCouldHaveBeen: Many ''VideoGame/KingsQuest'' fans feel that ''Mask of Eternity'' was an unsatisfactory conclusion to the series, both because of its radical ''GenreShift'' and the fact that it had little to nothing to do with the rest of the series. The end product turned out to be radically different from original designs. The main character would have been a statue that had come to life rather than a village tanner, some characters (such as the swamp witch) had much larger or entirely different roles, and the game world was a lot lighter and cheerier, matching the rest of the series more than the darker final product. And one can only imagine what could have happened if the game had stayed as a lighthearted point and click adventure like the rest of the series rather than the DarkerAndEdgier hack and slash RPG it ended up as.




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* WiseTree: The talking tree in the swamp, who dispenses advice at the cost of a gold coin. Connor [[LampshadeHanging lampshades]] this by asking why a tree would need money.
* WorldOfHam: Everybody speaks in YeOldeButcheredeEnglishe, even the peasants.
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* BubblegloopSwamp: The third level, called just "The swamp".
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* StoppedNumberingSequels: One supposes they thought it was getting ridiculous.

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(What is Sierra\'s Hoyle anyway?)


''King's Quest: Mask of Eternity'' (also known as King's Quest 8: Mask of Eternity, or simply KQ8) is the eighth and so far last official game in the ''VideoGame/KingsQuest'' series. It was a notable departure from the previous AdventureGame format, and while it included about the same number of puzzles as previous games, they were overshadowed by more hack-and-slash Diablo-like RPG elements. It was also the franchise's first attempt at a 3D game. While it was moderately well-received in its time, the crash of the adventure game industry killed the series (along with several other Sierra IPs), there was an attempt to make a King's Quest 9 (in the early 2000s as a Zelda-like action game, but it didn't go very far). Roberta Williams, creator and chief designer of the ''King's Quest'' series, had been one of those who had come up with the idea to add action elements to the game (though in hindsight, some years later, she is not sure it was the right decision).

to:

''King's Quest: Mask of Eternity'' (also known as King's Quest 8: Mask of Eternity, or simply KQ8) [=KQ8=]) is the eighth and so far last official game in the ''VideoGame/KingsQuest'' series. It was a notable departure from the previous AdventureGame format, and while it included about the same number of puzzles as previous games, they were overshadowed by more hack-and-slash Diablo-like RPG elements. It was also the franchise's first attempt at a 3D game. While it was moderately well-received in its time, the crash of the adventure game industry killed the series (along with several other Sierra IPs), [=IPs=]), there was an attempt to make a King's Quest 9 (in the early 2000s as a Zelda-like action game, but it didn't go very far). Roberta Williams, creator and chief designer of the ''King's Quest'' series, had been one of those who had come up with the idea to add action elements to the game (though in hindsight, some years later, she is not sure it was the right decision).



* FloweryElizabethanEnglish: Suddenly, and previously rarely used in the series, with no reason given. Technically, Alexander uses a touch of it in KQ6 (seen most often in his "oaths/explicitives"), although it was far less stressed. There was a bit of it in KQ3 from Rosella as well (she calls her mother "Mum"). See also certain characters in KQ1, especially the remake. Compare to Graham and Rosella in Sierra's Hoyle I: Book of Card Games.

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* FloweryElizabethanEnglish: Suddenly, and previously rarely used in the series, with no reason given. Technically, Alexander uses a touch of it in KQ6 [=KQ6=] (seen most often in his "oaths/explicitives"), although it was far less stressed. There was a bit of it in KQ3 [=KQ3=] from Rosella as well (she calls her mother "Mum"). See also certain characters in KQ1, [=KQ1=], especially the remake. Compare to Graham and Rosella in Sierra's ''Sierra's Hoyle I: Book of Card Games.Games''.



* ICantUseTheseThingsTogether: "This will not work."* InvisibleMonster: One of these attacks you in the Frozen Reaches. It serves as a GiantSpaceFleaFromNowhere as well.

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* ICantUseTheseThingsTogether: "This will not work."* "
*
InvisibleMonster: One of these attacks you in the Frozen Reaches. It serves as a GiantSpaceFleaFromNowhere as well.
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''King's Quest: Mask of Eternity'' (also known as King's Quest 8: Mask of Eternity, or simply KQ8) is the eighth and so far last official game in the ''VideoGame/KingsQuest'' series. It was a notable departure from the previous AdventureGame format, and while it included about the same number of puzzles as previosu game, they were overshadowed by more hack-and-slash Diablo-like RPG elements. It was also the franchise's first attempt at a 3D game. While it was moderately well-received in its time, the crash of the adventure game industry killed the series (along with several other Sierra IPs), there was an attempt to make a King's Quest 9 (in the early 2000s as a Zelda-like action game, but it didn't go very far). Roberta Williams, creator and chief designer of the ''King's Quest'' series, had been one of those who had come up with the idea to add action elements to the game (though in hindsight, some years later, she is not sure it was the right decision).

to:

''King's Quest: Mask of Eternity'' (also known as King's Quest 8: Mask of Eternity, or simply KQ8) is the eighth and so far last official game in the ''VideoGame/KingsQuest'' series. It was a notable departure from the previous AdventureGame format, and while it included about the same number of puzzles as previosu game, previous games, they were overshadowed by more hack-and-slash Diablo-like RPG elements. It was also the franchise's first attempt at a 3D game. While it was moderately well-received in its time, the crash of the adventure game industry killed the series (along with several other Sierra IPs), there was an attempt to make a King's Quest 9 (in the early 2000s as a Zelda-like action game, but it didn't go very far). Roberta Williams, creator and chief designer of the ''King's Quest'' series, had been one of those who had come up with the idea to add action elements to the game (though in hindsight, some years later, she is not sure it was the right decision).



* NostalgiaLevel: Castle Daventry. It's less colorful than last time around, though.

to:

* NostalgiaLevel: Castle Daventry. It's less colorful than last time around, though. Graham makes an appearance, and both Graham and Valanice are shown in classic paintings from the sixth game.
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This is the first game where you play as someone other than a member of the Daventry royal family. You are Conner, a young tanner and lesser knight, who has a date with destiny. A piece of a mystical artifact called the Mask of Eternity falls at Connor's feet; at the same time, the entire kingdom of Daventry is turned to stone. To save the country, Connor must find all the pieces of the broken Mask and restore them to the Realm of Sun, all while slicing his way through enemies.

to:

This is the first game where you play as someone other than a member of the Daventry royal family. You are Conner, a young tanner and lesser rustic knight, who has a date with destiny. A piece of a mystical artifact called the Mask of Eternity falls at Connor's feet; at the same time, the entire kingdom of Daventry is turned to stone. To save the country, Connor must find all the pieces of the broken Mask and restore them to the Realm of Sun, all while slicing his way through enemies.

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If it\'s wrong, remove it, but don\'t include a 12 line paragraph explaining wyhy it\'s wrong.


* ICantUseTheseThingsTogether: "This will not work."
* InNameOnly: It has virtually nothing to do with the other titles. Not entirely true, the basic plotline is inspired by elements of KQ1, KQ5, and KQ6. Connor is a rustic knight on a quest to save his king, much like the plot of first game. The world exploration and 'random' monsters has more influence from the first and 2nd games (which took place in very large maps, with lots of empty, unused space). The main plot to defeat the BigBad and and restore the CosmicKeystone is framed around the plot to save Daventry and King Graham and his family. The town of Daventry visited in the game is a location mentioned in previous material (mainly manuals and books) but never yet shown in the games. Graham and Valanice are shown in the game with artwork taken from KQ6 (although modified). According to WordOfGod, Roberta had said that the linear nature of the story and way Connor visits the worlds was inspired by the format used in the fifth game. The combat although not common in previous games, was inspired by the random enemies Graham encountered in the first two games (but was too "weak" to fight), and the swashbuckling sequence at the end of the sixth game. The game like previous games in the series has the character encountering creatures of myth and fairytale (mostly myth). Connor's starting outfit is essentially a ripoff of Graham's "rustic knight/Ranger" wardrobe minus the hat (see also Alexander's wardrobe in the fifth game, infact Connor and Alexander look like they could be SeparatedatBirth, as they appear very similar). Like previous games, Daventry is not the main focus, rather most of the game takes place in new lands (each with their own theme), closer to later games, especially the seventh game in that respect. Interestingly enough Connor and Graham are both referred to as "Sir Knight" in first game's remake and in the eighth game respectively. Connor and Alexander of the sixth game have a tendancy to make many of the same 'oaths', including Zounds.
* InvisibleMonster: One of these attacks you in the Frozen Reaches. It serves as a GiantSpaceFleaFromNowhere as well.

to:

* ICantUseTheseThingsTogether: "This will not work."
* InNameOnly: It has virtually nothing to do with the other titles. Not entirely true, the basic plotline is inspired by elements of KQ1, KQ5, and KQ6. Connor is a rustic knight on a quest to save his king, much like the plot of first game. The world exploration and 'random' monsters has more influence from the first and 2nd games (which took place in very large maps, with lots of empty, unused space). The main plot to defeat the BigBad and and restore the CosmicKeystone is framed around the plot to save Daventry and King Graham and his family. The town of Daventry visited in the game is a location mentioned in previous material (mainly manuals and books) but never yet shown in the games. Graham and Valanice are shown in the game with artwork taken from KQ6 (although modified). According to WordOfGod, Roberta had said that the linear nature of the story and way Connor visits the worlds was inspired by the format used in the fifth game. The combat although not common in previous games, was inspired by the random enemies Graham encountered in the first two games (but was too "weak" to fight), and the swashbuckling sequence at the end of the sixth game. The game like previous games in the series has the character encountering creatures of myth and fairytale (mostly myth). Connor's starting outfit is essentially a ripoff of Graham's "rustic knight/Ranger" wardrobe minus the hat (see also Alexander's wardrobe in the fifth game, infact Connor and Alexander look like they could be SeparatedatBirth, as they appear very similar). Like previous games, Daventry is not the main focus, rather most of the game takes place in new lands (each with their own theme), closer to later games, especially the seventh game in that respect. Interestingly enough Connor and Graham are both referred to as "Sir Knight" in first game's remake and in the eighth game respectively. Connor and Alexander of the sixth game have a tendancy to make many of the same 'oaths', including Zounds.
*
"* InvisibleMonster: One of these attacks you in the Frozen Reaches. It serves as a GiantSpaceFleaFromNowhere as well.
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None


''King's Quest: Mask of Eternity'' (also known as King's Quest 8: Mask of Eternity, or simply KQ8) is the eighth and so far last official game in the ''VideoGame/KingsQuest'' series. It was a notable departure from the previous AdventureGame format, and while it included about the same number of puzzles as previosu game, they were overshadowed by more hack-and-slash Diablo-like RPG elements. It was also the franchise's first attempt at a 3D game. While it was moderately well-received in its time, the crash of the adventure game industry killed the series (along with several other Sierra IPs). Roberta Williams, creator and chief designer of the ''King's Quest'' series, had been one of those who had come up with the idea to add action elements to the game (though in hindsight, some years later, she is not sure it was the right decision).

to:

''King's Quest: Mask of Eternity'' (also known as King's Quest 8: Mask of Eternity, or simply KQ8) is the eighth and so far last official game in the ''VideoGame/KingsQuest'' series. It was a notable departure from the previous AdventureGame format, and while it included about the same number of puzzles as previosu game, they were overshadowed by more hack-and-slash Diablo-like RPG elements. It was also the franchise's first attempt at a 3D game. While it was moderately well-received in its time, the crash of the adventure game industry killed the series (along with several other Sierra IPs).IPs), there was an attempt to make a King's Quest 9 (in the early 2000s as a Zelda-like action game, but it didn't go very far). Roberta Williams, creator and chief designer of the ''King's Quest'' series, had been one of those who had come up with the idea to add action elements to the game (though in hindsight, some years later, she is not sure it was the right decision).
Is there an issue? Send a MessageReason:
None


* FloweryElizabethanEnglish: Suddenly, for the first time in the series, with no reason given.
* FreeSamplePlotCoupon: The entire reason why Connor is the hero is because he picked up a piece of the Mask (one out of five) before the spell that turned everyone else to stone could hit. Everyone acts as though he's the destined hero, but if that's true then Destiny must've aimed that mask piece directly at him.

to:

* FloweryElizabethanEnglish: Suddenly, for the first time and previously rarely used in the series, with no reason given.
given. Technically, Alexander uses a touch of it in KQ6 (seen most often in his "oaths/explicitives"), although it was far less stressed. There was a bit of it in KQ3 from Rosella as well (she calls her mother "Mum"). See also certain characters in KQ1, especially the remake. Compare to Graham and Rosella in Sierra's Hoyle I: Book of Card Games.
* FreeSamplePlotCoupon: The entire reason why Connor is the hero is because he picked up a piece of the Mask (one out of five) before the spell that turned everyone else to stone could hit. Everyone acts as though he's the destined hero, but if that's true then Destiny must've aimed that mask piece directly at him. This is confirmed by a Prophet and a prophecy later in the game.



* InNameOnly: It has virtually nothing to do with the other titles. Not entirely true, the basic plotline is inspired by elements of KQ1, KQ5, and KQ6. Connor is a rustic knight on a quest to save his king, much like the plot of first game. The world exploration and 'random' monsters has more influence from the first and 2nd games (which took place in very large maps, with lots of empty, unused space). The main plot to defeat the BigBad and and restore the CosmicKeystone is framed around the plot to save Daventry and King Graham and his family. The town of Daventry visited in the game is a location mentioned in previous material (mainly manuals and books) but never yet shown in the games. Graham and Valanice are shown in the game with artwork taken from KQ6 (although modified). According to [[WordOfGod]], Roberta had said that the linear nature of the story and way Connor visits the worlds was inspired by the format used in the fifth game. The combat although not common in previous games, was inspired by the random enemies Graham encountered in the first two games (but was too "weak" to fight), and the swashbuckling sequence at the end of the sixth game. The game like previous games in the series has the character encountering creatures of myth and fairytale (mostly myth). Connor's starting outfit is essentially a ripoff of Graham's "rustic knight/Ranger" wardrobe minus the hat (see also Alexander's wardrobe in the fifth game, infact Connor and Alexander look like they could be SeparatedatBirth, as they appear very similar). Like previous games, Daventry is not the main focus, rather most of the game takes place in new lands (each with their own theme), closer to later games, especially the seventh game in that respect. Interestingly enough Connor and Graham are both referred to as "Sir Knight" in first game's remake and in the eighth game respectively. Connor and Alexander of the sixth game have a tendancy to make many of the same 'oaths', including Zounds.

to:

* InNameOnly: It has virtually nothing to do with the other titles. Not entirely true, the basic plotline is inspired by elements of KQ1, KQ5, and KQ6. Connor is a rustic knight on a quest to save his king, much like the plot of first game. The world exploration and 'random' monsters has more influence from the first and 2nd games (which took place in very large maps, with lots of empty, unused space). The main plot to defeat the BigBad and and restore the CosmicKeystone is framed around the plot to save Daventry and King Graham and his family. The town of Daventry visited in the game is a location mentioned in previous material (mainly manuals and books) but never yet shown in the games. Graham and Valanice are shown in the game with artwork taken from KQ6 (although modified). According to [[WordOfGod]], WordOfGod, Roberta had said that the linear nature of the story and way Connor visits the worlds was inspired by the format used in the fifth game. The combat although not common in previous games, was inspired by the random enemies Graham encountered in the first two games (but was too "weak" to fight), and the swashbuckling sequence at the end of the sixth game. The game like previous games in the series has the character encountering creatures of myth and fairytale (mostly myth). Connor's starting outfit is essentially a ripoff of Graham's "rustic knight/Ranger" wardrobe minus the hat (see also Alexander's wardrobe in the fifth game, infact Connor and Alexander look like they could be SeparatedatBirth, as they appear very similar). Like previous games, Daventry is not the main focus, rather most of the game takes place in new lands (each with their own theme), closer to later games, especially the seventh game in that respect. Interestingly enough Connor and Graham are both referred to as "Sir Knight" in first game's remake and in the eighth game respectively. Connor and Alexander of the sixth game have a tendancy to make many of the same 'oaths', including Zounds.

Changed: 1926

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None


* InNameOnly: It has virtually nothing to do with the other titles.

to:

* InNameOnly: It has virtually nothing to do with the other titles. Not entirely true, the basic plotline is inspired by elements of KQ1, KQ5, and KQ6. Connor is a rustic knight on a quest to save his king, much like the plot of first game. The world exploration and 'random' monsters has more influence from the first and 2nd games (which took place in very large maps, with lots of empty, unused space). The main plot to defeat the BigBad and and restore the CosmicKeystone is framed around the plot to save Daventry and King Graham and his family. The town of Daventry visited in the game is a location mentioned in previous material (mainly manuals and books) but never yet shown in the games. Graham and Valanice are shown in the game with artwork taken from KQ6 (although modified). According to [[WordOfGod]], Roberta had said that the linear nature of the story and way Connor visits the worlds was inspired by the format used in the fifth game. The combat although not common in previous games, was inspired by the random enemies Graham encountered in the first two games (but was too "weak" to fight), and the swashbuckling sequence at the end of the sixth game. The game like previous games in the series has the character encountering creatures of myth and fairytale (mostly myth). Connor's starting outfit is essentially a ripoff of Graham's "rustic knight/Ranger" wardrobe minus the hat (see also Alexander's wardrobe in the fifth game, infact Connor and Alexander look like they could be SeparatedatBirth, as they appear very similar). Like previous games, Daventry is not the main focus, rather most of the game takes place in new lands (each with their own theme), closer to later games, especially the seventh game in that respect. Interestingly enough Connor and Graham are both referred to as "Sir Knight" in first game's remake and in the eighth game respectively. Connor and Alexander of the sixth game have a tendancy to make many of the same 'oaths', including Zounds.
Is there an issue? Send a MessageReason:
None


''King's Quest: Mask of Eternity'' is the eighth and so far last official game in the ''VideoGame/KingsQuest'' series. It was a notable departure from the previous AdventureGame format, and included fewer puzzles and more hack-and-slash action elements. It was also the franchise's first attempt at a 3D game. While it was moderately well-received in its time, it effectively killed the franchise-- although to be fair, the crash of the adventure game industry might have had something to do with that, as well. Roberta Williams, creator and chief designer of the ''King's Quest'' series, was dissatisfied with the hack-and-slash elements, feeling they had been forced into the game; she left {{Sierra}} shortly after the completion of development.

This is the first game where you play as someone other than a member of the Daventry royal family. You are Conner, a young tanner who has a date with destiny. A piece of a mystical artifact called the Mask of Eternity falls at Connor's feet; at the same time, the entire kingdom of Daventry is turned to stone. To save the country, Connor must find all the pieces of the broken Mask and restore them to the Realm of Sun, all while slicing his way through enemies.

to:

''King's Quest: Mask of Eternity'' (also known as King's Quest 8: Mask of Eternity, or simply KQ8) is the eighth and so far last official game in the ''VideoGame/KingsQuest'' series. It was a notable departure from the previous AdventureGame format, and while it included fewer about the same number of puzzles and as previosu game, they were overshadowed by more hack-and-slash action Diablo-like RPG elements. It was also the franchise's first attempt at a 3D game. While it was moderately well-received in its time, it effectively killed the franchise-- although to be fair, the crash of the adventure game industry might have had something to do killed the series (along with that, as well. several other Sierra IPs). Roberta Williams, creator and chief designer of the ''King's Quest'' series, was dissatisfied had been one of those who had come up with the hack-and-slash elements, feeling they had been forced into idea to add action elements to the game; game (though in hindsight, some years later, she left {{Sierra}} shortly after is not sure it was the completion of development.

right decision).

This is the first game where you play as someone other than a member of the Daventry royal family. You are Conner, a young tanner and lesser knight, who has a date with destiny. A piece of a mystical artifact called the Mask of Eternity falls at Connor's feet; at the same time, the entire kingdom of Daventry is turned to stone. To save the country, Connor must find all the pieces of the broken Mask and restore them to the Realm of Sun, all while slicing his way through enemies.



* ActionizedSequel: The game featured a lot of action elements, and definitely [[GenreShift leaned towards]] the ActionAdventure subgenre. This design decision was [[FanonDiscontinuity loathed by the fans]].

to:

* ActionizedSequel: The game featured a lot of action elements, and definitely [[GenreShift leaned towards]] the ActionAdventure subgenre. This design decision was [[FanonDiscontinuity loathed by half the fans]].
Is there an issue? Send a MessageReason:
Updated to meet new Nightmare Fuel criteria.


* WhenTreesAttack: The mandragor trees. They're immobile, but if you come too close, they'll attack you with their roots. And they laugh off ranged weapons; the laughter is HighOctaneNightmareFuel.

to:

* WhenTreesAttack: The mandragor trees. They're immobile, but if you come too close, they'll attack you with their roots. And they laugh off ranged weapons; the laughter is HighOctaneNightmareFuel.
horrific.
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Added DiffLines:

* NonCombatEXP: You gain experience for solving puzzles, apart from killing enemies.
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Added DiffLines:

* FreeSamplePlotCoupon: The entire reason why Connor is the hero is because he picked up a piece of the Mask (one out of five) before the spell that turned everyone else to stone could hit. Everyone acts as though he's the destined hero, but if that's true then Destiny must've aimed that mask piece directly at him.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:320:[[SarcasmMode Because savage battles are what]] ''KingsQuest'' [[SarcasmMode is all about.]]]]

''King's Quest: Mask of Eternity'' is the eighth and so far last official game in the ''KingsQuest'' series. It was a notable departure from the previous AdventureGame format, and included fewer puzzles and more hack-and-slash action elements. It was also the franchise's first attempt at a 3D game. While it was moderately well-received in its time, it effectively killed the franchise-- although to be fair, the crash of the adventure game industry might have had something to do with that, as well. Roberta Williams, creator and chief designer of the ''King's Quest'' series, was dissatisfied with the hack-and-slash elements, feeling they had been forced into the game; she left {{Sierra}} shortly after the completion of development.

to:

[[caption-width-right:320:[[SarcasmMode Because savage battles are what]] ''KingsQuest'' ''VideoGame/KingsQuest'' [[SarcasmMode is all about.]]]]

''King's Quest: Mask of Eternity'' is the eighth and so far last official game in the ''KingsQuest'' ''VideoGame/KingsQuest'' series. It was a notable departure from the previous AdventureGame format, and included fewer puzzles and more hack-and-slash action elements. It was also the franchise's first attempt at a 3D game. While it was moderately well-received in its time, it effectively killed the franchise-- although to be fair, the crash of the adventure game industry might have had something to do with that, as well. Roberta Williams, creator and chief designer of the ''King's Quest'' series, was dissatisfied with the hack-and-slash elements, feeling they had been forced into the game; she left {{Sierra}} shortly after the completion of development.
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* TheChosenOne: Connor.
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* FloweryElizabethanEnglish: suddenly, for the first time in the series, with no reason given.

to:

* FloweryElizabethanEnglish: suddenly, Suddenly, for the first time in the series, with no reason given.

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Fixed a LOT of tweaks and renamed some tropes. Moved some tropes to the YMMV and Trivia tabs.


[[caption-width-right:320:[[SarcasmMode Because savage battles are what]] ''[[KingsQuest King's Quest]]'' [[SarcasmMode is all about.]]]]

''King's Quest: Mask of Eternity'' is the eighth and so far last official game in the ''[[KingsQuest King's Quest]]'' series. It was a notable departure from the previous AdventureGame format, and included fewer puzzles and more hack-and-slash action elements. It was also the franchise's first attempt at a 3D game. While it was moderately well-received in its time, it effectively killed the franchise-- although to be fair, the crash of the adventure game industry might have had something to do with that, as well. Roberta Williams, creator and chief designer of the ''King's Quest'' series, was dissatisfied with the hack-and-slash elements, feeling they had been forced into the game; she left {{Sierra}} shortly after the completion of development.

to:

[[caption-width-right:320:[[SarcasmMode Because savage battles are what]] ''[[KingsQuest King's Quest]]'' ''KingsQuest'' [[SarcasmMode is all about.]]]]

''King's Quest: Mask of Eternity'' is the eighth and so far last official game in the ''[[KingsQuest King's Quest]]'' ''KingsQuest'' series. It was a notable departure from the previous AdventureGame format, and included fewer puzzles and more hack-and-slash action elements. It was also the franchise's first attempt at a 3D game. While it was moderately well-received in its time, it effectively killed the franchise-- although to be fair, the crash of the adventure game industry might have had something to do with that, as well. Roberta Williams, creator and chief designer of the ''King's Quest'' series, was dissatisfied with the hack-and-slash elements, feeling they had been forced into the game; she left {{Sierra}} shortly after the completion of development.



* ExecutiveMeddling: Roberta Williams, the game designer, said that the hack-and-slash elements were pushed on the game, to make it more in keeping with popular games of the time.
* FanonDisContinuity: The fandom does not especially like this game.



* FranchiseKiller: The details are still hotly debated. The old fans ''hated'' the required action, which stood in such contrast to the series' previous position on violence. However, it supposedly sold much better than true adventure games of the same time period.
* [[HeyItsThatVoice Hey It's That Voice]] The Gryph King and the Gnomic Terramancer are [[SamandMax Sam]] and [[SamandMax Max]], respectively.
** Connor is the big bad of FinalFantasy13. You will now never be able to play that game without hearing "'Tis beyond my reach!"



* MrExposition: the half-petrified wizard in Daventry.

to:

* MrExposition: the The half-petrified wizard in Daventry.



* NoYou: Connor's standard reply to death threats is "Not I, YOU!". He does not excel at [[YouFightLikeACow combat banter]].

to:

* NoYou: Connor's standard reply to death threats is "Not I, YOU!". YOU!" He does not excel at [[YouFightLikeACow combat banter]].



* PolygonCeiling: The series' first and so far only 3D outing went... badly.



* WhatMightHaveBeen: Some areas were cut for time constraints. The Swamp Witch was supposed to play a larger role, first appearing as a beautiful woman and trying to seduce Connor, instead of immediately attacking in her real, hideous form. A redcap goblin was scrapped that would have stalked Connor around and Connor himself was at one stage a statue who came to life while everyone else was petrified.
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Added DiffLines:

* InvisibleMonster: One of these attacks you in the Frozen Reaches. It serves as a GiantSpaceFleaFromNowhere as well.
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* AnimatedArmor: The Henchmen
* BigfootSasquatchAndYeti: Whole packs of yeti's will attack you in the Frozen Reaches. [[AllThereInTheManual According to the manual]] they're actually "snow demons".

to:

* AnimatedArmor: The Henchmen
Henchmen.
* BigfootSasquatchAndYeti: Whole packs of yeti's yetis will attack you in the Frozen Reaches. [[AllThereInTheManual According to the manual]] they're actually "snow demons".



* OurDemonsAreDifferent: There are four kinds of demons: rock demons, pyro demons, [[BigfootSasquatchAndYeti snow demons]] and shadow demons.

to:

* OurDemonsAreDifferent: There are four kinds of demons: rock demons, pyro demons, [[BigfootSasquatchAndYeti snow demons]] demons]], and shadow demons.



* PolygonCeiling: The series' first and so far only 3D outing went...badly.

to:

* PolygonCeiling: The series' first and so far only 3D outing went... badly.

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