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GratuitousNazis: Included among human enemies. Upon first encounter, Indy will always complain about their unusually large presence in Central America.

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* GratuitousNazis: Included among human enemies. Upon first encounter, Indy will always complain about their unusually large presence in Central America.



* PoisonMushroom: Tequila, sometimes given to you by the barmaid. It takes away some of your health if you drink it.

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* PoisonMushroom: Tequila, sometimes given to you by the barmaid. It takes away some a negligible amount of your health if you drink it.it. You can trade it with a decently healing banana at the banana trader in the same town.

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GratuitousNazis: Included among human enemies. Upon first encounter, Indy will always complain about their unusually large presence in Central America.



* StealthPrequel: Some of the quests build up or provide indirect explanation to the golden idol at the beginning of ''Film/IndianaJonesAndTheRaidersOfTheLostArk''



* ThoseWackyNazis: Included among human enemies. Upon first encounter, Indy will always complain about their presence.
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* GameplayAndStorySegregation: Speaking with the barmaid randomly results in Indy getting either nothing, bananas, or tequila. When she doesn't give anything, she advices Indy to sell some items to get cash and be able to pay her. The game has no money and no stores.


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* UnusableEnemyEquipment: The only way to get an alternate weapon beside the whip is to complete an optional screen, either finding it lying in the area or getting it as a gift from a NPC. Regular Nazi or banditos will never drop the Luger or the machete, and regular natives will never drop the spear or the bow.

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* AlienEpisode, BizarroEpisode: In a specific story, Marcus asks Indy to investigate a mysterious location. If everything is done correctly, [[spoiler: a UFO will be summoned and an Alien will invite Indy to follow him on his home planet.]]

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* AlienEpisode, BizarroEpisode: AlienEpisode: In a specific story, Marcus asks Indy to investigate a mysterious location. If everything is done correctly, [[spoiler: a UFO will be summoned and an Alien will invite Indy to follow him on his home planet.]]

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Not a boss.


* AlienEpisode, BizarroEpisode: In a specific story, Marcus asks Indy to investigate a mysterious location. If everything is done correctly, [[spoiler: a UFO will be summoned and an Alien will invite Indy to follow him on his home planet.]]



* GiantSpaceFleaOutOfNowhere: In a specific story, Marcus asks Indy to investigate a mysterious location. If everything is done correctly, [[spoiler: a UFO will be summoned and an Alien will invite Indy to follow him on his home planet.]]
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* ItMayHelpYouOnYourQuest: Every game typically begins with Marcus giving you a briefing and giving you "something to get you going" - usually a priceless ancient artifact which inevitably turns out to be just the thing a NPC needs.

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* ItMayHelpYouOnYourQuest: Every game typically begins with Marcus giving you a briefing and giving you "something to get you going" - usually a priceless ancient artifact AncientArtifact which inevitably turns out to be just the thing a NPC needs.
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Dewicked trope


* WeaponOfChoice: Aside from his standard [[WhipItGood trademark whip]], each adventure features a location which hides another weapon, like a Luger pistol, a spear, a bow and a machete. The first three weapons have a greater range, while the machete can hit diagonally as well.
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Commented out some Zero Context Examples.



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* ThreeQuartersView

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* %%* ThreeQuartersView



* {{Bandito}}: One of the kinds of human enemies.

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* %%* {{Bandito}}: One of the kinds of human enemies.
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Another game in this vein was ''VideoGame/YodaStories'', which, as the name implies, focused on the ''Franchsie/StarWars'' universe.

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Another game in this vein was ''VideoGame/YodaStories'', which, as the name implies, focused on the ''Franchsie/StarWars'' ''Franchise/StarWars'' universe.
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Another game in this vein was ''VideoGame/YodaStories'', which, as the name implies, focused on the StarWars universe.

to:

Another game in this vein was ''VideoGame/YodaStories'', which, as the name implies, focused on the StarWars ''Franchsie/StarWars'' universe.
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''Indiana Jones and his Desktop Adventures'' is a 1996 [[UsefulNotes/MicrosoftWindows Windows]] and {{Mac}} game by Creator/LucasArts. Instead of the epic plot and puzzles of the previous ''Franchise/IndianaJones'' adventure games, it offers quick, "bite-sized" games; each time you start a new game, the world is generated randomly, and the puzzles are picked at random too from a large pool. As a result, every playthrough is different, and even after a couple of playthroughs you're likely to come across something you've never seen before.

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''Indiana Jones and his Desktop Adventures'' is a 1996 [[UsefulNotes/MicrosoftWindows Windows]] and {{Mac}} UsefulNotes/{{Mac}} game by Creator/LucasArts. Instead of the epic plot and puzzles of the previous ''Franchise/IndianaJones'' adventure games, it offers quick, "bite-sized" games; each time you start a new game, the world is generated randomly, and the puzzles are picked at random too from a large pool. As a result, every playthrough is different, and even after a couple of playthroughs you're likely to come across something you've never seen before.
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''Indiana Jones and his Desktop Adventures'' is a 1996 [[UsefulNotes/MicrosoftWindows Windows]] and {{Mac}} game by Creator/LucasArts. Instead of the epic plot and puzzles of the previous IndianaJones adventure games, it offers quick, "bite-sized" games; each time you start a new game, the world is generated randomly, and the puzzles are picked at random too from a large pool. As a result, every playthrough is different, and even after a couple of playthroughs you're likely to come across something you've never seen before.

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''Indiana Jones and his Desktop Adventures'' is a 1996 [[UsefulNotes/MicrosoftWindows Windows]] and {{Mac}} game by Creator/LucasArts. Instead of the epic plot and puzzles of the previous IndianaJones ''Franchise/IndianaJones'' adventure games, it offers quick, "bite-sized" games; each time you start a new game, the world is generated randomly, and the puzzles are picked at random too from a large pool. As a result, every playthrough is different, and even after a couple of playthroughs you're likely to come across something you've never seen before.

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* AnEconomyIsYou: The village Lucasio has the following inhabitants: the tutorial guy, a herb vendor (for healing), a barmaid (for occasional healing), Marcus (for the initial briefing), and you. Not really an "economy", though, since you don't pay any money and the only thing you receive in the village is healing.



* AnEconomyIsYou: The village Lucasio has the following inhabitants: the tutorial guy, a herb vendor (for healing), a barmaid (for occasional healing), Marcus (for the initial briefing), and you. Not really an "economy", though, since you don't pay any money and the only thing you receive in the village is healing.



* ICantUseTheseThingsTogether: Sometimes, trying an apparently logical solution which the developers/random generator didn't intend (e.g. trying to use a branch as an oar when you're supposed to use something else instead) will result in Indy {{handwaving}} as to why it wouldn't work (e.g. the water is too deep for the branch), or just saying "Hmm... not a bad idea, but it didn't quite work."

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* ICantUseTheseThingsTogether: InformingTheFourthWall: Sometimes, trying an apparently logical solution which the developers/random generator didn't intend (e.g. trying to use a branch as an oar when you're supposed to use something else instead) will result in Indy {{handwaving}} as to why it wouldn't work (e.g. the water is too deep for the branch), or just saying "Hmm... not a bad idea, but it didn't quite work."
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* LivingStatues: Sometimes encountered in final dungeons, they look harmless but if you interact with them they'll become alive and attack you. One quest has also a giant statue that blocks the path and demands a stele to move away.

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* LivingStatues: LivingStatue: Sometimes encountered in final dungeons, they look harmless but if you interact with them they'll become alive and attack you. One quest has also a giant statue that blocks the path and demands a stele to move away.
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Subverted? As in \"You\'ll think they\'re giant spiders, but they don\'t actually do much damage, so they\'re not\"?


* GiantSpider: Big spiders about the size of Indy are among common enemies. Subverted in that they do not deal much damage.

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* GiantSpider: Big spiders about the size of Indy are among common enemies. Subverted in that At least they do not deal much damage.

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* BackFromTheDead: The Nacom, an ancient Mayan warchief, rise from his grave in one story and must be defeated by Indy by using a magical Aztec Sword.



* DenialOfDiagonalAttack: Melee enemies can attack you diagonally. You cannot do the same to them.

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* DenialOfDiagonalAttack: Melee enemies can attack you diagonally. You cannot do the same to them.them, unless you equip the Machete weapon (which has no range, but can hit diagonally as well).



* GiantSpider: Big spiders about the size of Indy are among common enemies.

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* GiantSpaceFleaOutOfNowhere: In a specific story, Marcus asks Indy to investigate a mysterious location. If everything is done correctly, [[spoiler: a UFO will be summoned and an Alien will invite Indy to follow him on his home planet.]]
* GiantSpider: Big spiders about the size of Indy are among common enemies. Subverted in that they do not deal much damage.



* JavelinThrower: Natives and Indy as well if he equips the Spear.



* LivingStatues: Sometimes encountered in final dungeons, they look harmless but if you interact with them they'll become alive and attack you. One quest has also a giant statue that blocks the path and demands a stele to move away.



* PantheraAwesome: Certain areas hosts jaguars, who'll signal their presence by roaring as you enter and can deal a lot of damage. Unlike other animals, they'll also more likely to go specifically for Jones.
* PhysicalGod: The Smoke Mirror God will show up in the Aztec Mirror quest as a FinalBoss, in the form of a floating stone mask.



* ScaryScorpions: Giant scorpions are common foes.

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* ReptilesAreAbhorrent: Snakes. Indy will often complain about their presence and they can also deal moderate damage.
* ScaryScorpions: Giant scorpions are common foes.foes, but not very dangerous.




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* WeaponOfChoice: Aside from his standard [[WhipItGood trademark whip]], each adventure features a location which hides another weapon, like a Luger pistol, a spear, a bow and a machete. The first three weapons have a greater range, while the machete can hit diagonally as well.
Is there an issue? Send a MessageReason:
None


''Indiana Jones and his Desktop Adventures'' is a 1996 {{Windows}} and {{Mac}} game by Creator/LucasArts. Instead of the epic plot and puzzles of the previous IndianaJones adventure games, it offers quick, "bite-sized" games; each time you start a new game, the world is generated randomly, and the puzzles are picked at random too from a large pool. As a result, every playthrough is different, and even after a couple of playthroughs you're likely to come across something you've never seen before.

to:

''Indiana Jones and his Desktop Adventures'' is a 1996 {{Windows}} [[UsefulNotes/MicrosoftWindows Windows]] and {{Mac}} game by Creator/LucasArts. Instead of the epic plot and puzzles of the previous IndianaJones adventure games, it offers quick, "bite-sized" games; each time you start a new game, the world is generated randomly, and the puzzles are picked at random too from a large pool. As a result, every playthrough is different, and even after a couple of playthroughs you're likely to come across something you've never seen before.
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{{Roguelike}} meets AdventureGame, sort of.

''Indiana Jones and his Desktop Adventures'' is a 1996 Windows game by LucasArts. Instead of the epic plot and puzzles of the previous IndianaJones adventure games, it offers quick, "bite-sized" games; each time you start a new game, the world is generated randomly, and the puzzles are picked at random too from a large pool. As a result, every playthrough is different, and even after a couple of playthroughs you're likely to come across something you've never seen before.

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{{Roguelike}} meets AdventureGame, sort of.

of.

''Indiana Jones and his Desktop Adventures'' is a 1996 Windows {{Windows}} and {{Mac}} game by LucasArts.Creator/LucasArts. Instead of the epic plot and puzzles of the previous IndianaJones adventure games, it offers quick, "bite-sized" games; each time you start a new game, the world is generated randomly, and the puzzles are picked at random too from a large pool. As a result, every playthrough is different, and even after a couple of playthroughs you're likely to come across something you've never seen before.



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* EmptyRoomPsych: Most locations contain nothing whatsoever of interest (sometimes they have a hidden health pickup under a random rock, but it's rare.) Thankfully, your map, once found, tells you which locations contain something and which are empty.
* EndGameResultsScreen: The game shows you your "Indy Quotient" (IQ) at the end, affected not only by how fast you've completed the game, but also by the difficulty level you chose.
* FetchQuest: Expect to meet a lot of people standing around who ask you to bring them a specific useful or highly valuable item.

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* EmptyRoomPsych: Most locations contain nothing whatsoever of interest (sometimes they have a hidden health pickup under a random rock, but it's rare.) Thankfully, your map, once found, tells you which locations contain something and which are empty.
empty.
* EndGameResultsScreen: The game shows you your "Indy Quotient" (IQ) at the end, affected not only by how fast you've completed the game, but also by the difficulty level you chose.
chose and how fast you completed the game.
* FetchQuest: Expect to meet a lot of people standing around who ask you to bring them a specific useful or highly valuable item.



* HealingHerb: [[http://en.wikipedia.org/wiki/Yerba_buena Yerba Buena]].

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* HealingHerb: [[http://en.wikipedia.org/wiki/Yerba_buena Yerba Buena]].


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* EndGameResultsScreen: The game shows you your "Indy Quotient" (IQ) at the end, affected not only by how fast you've completed the game, but also by the difficulty level you chose.
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It is a simple adventure game with elements of action, set in Middle America. The puzzles are typical adventure fare: using items on the environment, giving stuff to people, pushing around blocks and furniture, and pressing switches. There are also enemies, and an assortment of weapons with which to fight them. The game allows adjusting the size of the game world (from tiny to sprawling) and combat difficulty (from simple enough that you can mostly ignore enemies, to brutal.)

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It is a simple adventure game with elements of action, set in Middle Central America. The puzzles are typical adventure fare: using items on the environment, giving stuff to people, pushing around blocks and furniture, and pressing switches. There are also enemies, and an assortment of weapons with which to fight them. The game allows adjusting the size of the game world (from tiny to sprawling) and combat difficulty (from simple enough that you can mostly ignore enemies, to brutal.)
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* {{Bandito}}: The human enemies, other than Nazis.

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* {{Bandito}}: The One of the kinds of human enemies, other than Nazis.enemies.



* ThoseWackyNazis: The human enemies, other than banditos. Upon first encounter, Indy will always complain about their presence.

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* ThoseWackyNazis: The Included among human enemies, other than banditos.enemies. Upon first encounter, Indy will always complain about their presence.

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* GiantSpider: Big spiders about the size of Indy are among common enemies.



* GiantSpider: Big spiders about the size of Indy are among common enemies.
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* RandomlyGeneratedLevels: Pretty much the point of the game.
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* HealingHerb: [[http://en.wikipedia.org/wiki/Yerba_buena Yerba Buena]].

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* ChainOfDeals: The {{Fetch Quest}}s can sometimes extend into this, when the game places a lot of these on the same map.



* FetchQuest: Expect to meet a lot of people standing around who ask you to bring them a specific useful or highly valuable item.



* McGuffin: Most of the time, your quest is to find a specific ancient artifact.

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* McGuffin: MacGuffin: Most of the time, your quest is to find a specific ancient artifact.

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* DenialOfDiagonalAttack: Melee enemies can attack you diagonally. You cannot do the same to them.



* ThatOneLevel: Any location where you have to find your way through dense trees, with no indication whatsoever which tiles are pass-through and which are not.
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* AnEconomyIsYou: The village Lucasio has the following inhabitants: the tutorial guy, a herb vendor, a barmaid, Marcus, and you. Not really an "economy", though, since you don't pay any money and the only thing you receive in the village is healing.

to:

* AnEconomyIsYou: The village Lucasio has the following inhabitants: the tutorial guy, a herb vendor, vendor (for healing), a barmaid, Marcus, barmaid (for occasional healing), Marcus (for the initial briefing), and you. Not really an "economy", though, since you don't pay any money and the only thing you receive in the village is healing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:288:http://static.tvtropes.org/pmwiki/pub/images/indydesk_5673.png]]
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None

Added DiffLines:

{{Roguelike}} meets AdventureGame, sort of.

''Indiana Jones and his Desktop Adventures'' is a 1996 Windows game by LucasArts. Instead of the epic plot and puzzles of the previous IndianaJones adventure games, it offers quick, "bite-sized" games; each time you start a new game, the world is generated randomly, and the puzzles are picked at random too from a large pool. As a result, every playthrough is different, and even after a couple of playthroughs you're likely to come across something you've never seen before.

It is a simple adventure game with elements of action, set in Middle America. The puzzles are typical adventure fare: using items on the environment, giving stuff to people, pushing around blocks and furniture, and pressing switches. There are also enemies, and an assortment of weapons with which to fight them. The game allows adjusting the size of the game world (from tiny to sprawling) and combat difficulty (from simple enough that you can mostly ignore enemies, to brutal.)

Another game in this vein was ''VideoGame/YodaStories'', which, as the name implies, focused on the StarWars universe.
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!!Indiana Jones and his Desktop Tropes:
* ThreeQuartersView
* AnEconomyIsYou: The village Lucasio has the following inhabitants: the tutorial guy, a herb vendor, a barmaid, Marcus, and you. Not really an "economy", though, since you don't pay any money and the only thing you receive in the village is healing.
* {{Bandito}}: The human enemies, other than Nazis.
* BigCreepyCrawlies: Giant arachnids are some of the common enemies.
* BoringButPractical: Indy's whip, the starting weapon. Its strength? It strikes enemies up to two tiles in front of you, which means it can be used to kill them through impassable rivers or walls.
* EmptyRoomPsych: Most locations contain nothing whatsoever of interest (sometimes they have a hidden health pickup under a random rock, but it's rare.) Thankfully, your map, once found, tells you which locations contain something and which are empty.
* HeKnowsAboutTimedHits: Bonifacio, a guy in the Lucasio village whose entire function is to explain to you the controls and rules of the game, including hinting you to click where you wish to walk, etc.
* HyperactiveMetabolism: Bananas, and the herb Yerba Buena.
* GiantSpider: Big spiders about the size of Indy are among common enemies.
* ICantUseTheseThingsTogether: Sometimes, trying an apparently logical solution which the developers/random generator didn't intend (e.g. trying to use a branch as an oar when you're supposed to use something else instead) will result in Indy {{handwaving}} as to why it wouldn't work (e.g. the water is too deep for the branch), or just saying "Hmm... not a bad idea, but it didn't quite work."
* ItMayHelpYouOnYourQuest: Every game typically begins with Marcus giving you a briefing and giving you "something to get you going" - usually a priceless ancient artifact which inevitably turns out to be just the thing a NPC needs.
* LifeMeter: A circle-shaped life meter, initially completely green. As you receive damage, the circle loses more and more "slices" (like a pie graph), gradually turning yellow. Once it's completely yellow, the yellow begins to peel away in the same way, revealing red. Then, once it's all red, it begins giving way to black. Once it's all black, guess what happens.
* MagicalMysteryDoors: The occasional puzzle where there is a number of dark tunnel entrances around a rocky mountain, etc. and each tunnel entrance will redirect you to another. They don't always have two-way connections either.
* McGuffin: Most of the time, your quest is to find a specific ancient artifact.
* PlayableEpilogue: Once you fulfill your quest you can walk around the entire gameworld and talk to people, though only two or three people have new lines.
* PoisonMushroom: Tequila, sometimes given to you by the barmaid. It takes away some of your health if you drink it.
* ScaryScorpions: Giant scorpions are common foes.
* ShoutOut: A bandito who says [[Film/TheTreasureOfTheSierraMadre "Hey, I don't got to show you no stinking badges!"]]
* TeleportersAndTransporters: Glyphs, which can be used to teleport to any other Glyph in the game world, as long as you have a map. That said, they are located randomly, so their usefulness is often questionable (they frequently end up placed in almost adjacent locations).
* ThatOneLevel: Any location where you have to find your way through dense trees, with no indication whatsoever which tiles are pass-through and which are not.
* ThoseWackyNazis: The human enemies, other than banditos. Upon first encounter, Indy will always complain about their presence.
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