History VideoGame / IndianaJonesAndHisDesktopAdventures

19th Apr '16 12:25:43 PM erforce
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''Indiana Jones and his Desktop Adventures'' is a 1996 [[UsefulNotes/MicrosoftWindows Windows]] and {{Mac}} game by Creator/LucasArts. Instead of the epic plot and puzzles of the previous IndianaJones adventure games, it offers quick, "bite-sized" games; each time you start a new game, the world is generated randomly, and the puzzles are picked at random too from a large pool. As a result, every playthrough is different, and even after a couple of playthroughs you're likely to come across something you've never seen before.

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''Indiana Jones and his Desktop Adventures'' is a 1996 [[UsefulNotes/MicrosoftWindows Windows]] and {{Mac}} game by Creator/LucasArts. Instead of the epic plot and puzzles of the previous IndianaJones ''Franchise/IndianaJones'' adventure games, it offers quick, "bite-sized" games; each time you start a new game, the world is generated randomly, and the puzzles are picked at random too from a large pool. As a result, every playthrough is different, and even after a couple of playthroughs you're likely to come across something you've never seen before.
21st Nov '15 8:03:11 AM Berrenta
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* AnEconomyIsYou: The village Lucasio has the following inhabitants: the tutorial guy, a herb vendor (for healing), a barmaid (for occasional healing), Marcus (for the initial briefing), and you. Not really an "economy", though, since you don't pay any money and the only thing you receive in the village is healing.



* AnEconomyIsYou: The village Lucasio has the following inhabitants: the tutorial guy, a herb vendor (for healing), a barmaid (for occasional healing), Marcus (for the initial briefing), and you. Not really an "economy", though, since you don't pay any money and the only thing you receive in the village is healing.



* ICantUseTheseThingsTogether: Sometimes, trying an apparently logical solution which the developers/random generator didn't intend (e.g. trying to use a branch as an oar when you're supposed to use something else instead) will result in Indy {{handwaving}} as to why it wouldn't work (e.g. the water is too deep for the branch), or just saying "Hmm... not a bad idea, but it didn't quite work."

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* ICantUseTheseThingsTogether: InformingTheFourthWall: Sometimes, trying an apparently logical solution which the developers/random generator didn't intend (e.g. trying to use a branch as an oar when you're supposed to use something else instead) will result in Indy {{handwaving}} as to why it wouldn't work (e.g. the water is too deep for the branch), or just saying "Hmm... not a bad idea, but it didn't quite work."
21st Oct '15 12:52:24 PM VVK
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* LivingStatues: Sometimes encountered in final dungeons, they look harmless but if you interact with them they'll become alive and attack you. One quest has also a giant statue that blocks the path and demands a stele to move away.

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* LivingStatues: LivingStatue: Sometimes encountered in final dungeons, they look harmless but if you interact with them they'll become alive and attack you. One quest has also a giant statue that blocks the path and demands a stele to move away.
21st Oct '15 12:50:37 PM VVK
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* GiantSpider: Big spiders about the size of Indy are among common enemies. Subverted in that they do not deal much damage.

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* GiantSpider: Big spiders about the size of Indy are among common enemies. Subverted in that At least they do not deal much damage.
13th Oct '14 1:31:41 PM Onitatsu
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* BackFromTheDead: The Nacom, an ancient Mayan warchief, rise from his grave in one story and must be defeated by Indy by using a magical Aztec Sword.



* DenialOfDiagonalAttack: Melee enemies can attack you diagonally. You cannot do the same to them.

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* DenialOfDiagonalAttack: Melee enemies can attack you diagonally. You cannot do the same to them.them, unless you equip the Machete weapon (which has no range, but can hit diagonally as well).



* GiantSpider: Big spiders about the size of Indy are among common enemies.

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* GiantSpaceFleaOutOfNowhere: In a specific story, Marcus asks Indy to investigate a mysterious location. If everything is done correctly, [[spoiler: a UFO will be summoned and an Alien will invite Indy to follow him on his home planet.]]
* GiantSpider: Big spiders about the size of Indy are among common enemies. Subverted in that they do not deal much damage.



* JavelinThrower: Natives and Indy as well if he equips the Spear.



* LivingStatues: Sometimes encountered in final dungeons, they look harmless but if you interact with them they'll become alive and attack you. One quest has also a giant statue that blocks the path and demands a stele to move away.



* PantheraAwesome: Certain areas hosts jaguars, who'll signal their presence by roaring as you enter and can deal a lot of damage. Unlike other animals, they'll also more likely to go specifically for Jones.
* PhysicalGod: The Smoke Mirror God will show up in the Aztec Mirror quest as a FinalBoss, in the form of a floating stone mask.



* ScaryScorpions: Giant scorpions are common foes.

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* ReptilesAreAbhorrent: Snakes. Indy will often complain about their presence and they can also deal moderate damage.
* ScaryScorpions: Giant scorpions are common foes.foes, but not very dangerous.




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* WeaponOfChoice: Aside from his standard [[WhipItGood trademark whip]], each adventure features a location which hides another weapon, like a Luger pistol, a spear, a bow and a machete. The first three weapons have a greater range, while the machete can hit diagonally as well.
23rd Jun '14 6:35:37 PM EarlOfSandvich
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''Indiana Jones and his Desktop Adventures'' is a 1996 {{Windows}} and {{Mac}} game by Creator/LucasArts. Instead of the epic plot and puzzles of the previous IndianaJones adventure games, it offers quick, "bite-sized" games; each time you start a new game, the world is generated randomly, and the puzzles are picked at random too from a large pool. As a result, every playthrough is different, and even after a couple of playthroughs you're likely to come across something you've never seen before.

to:

''Indiana Jones and his Desktop Adventures'' is a 1996 {{Windows}} [[UsefulNotes/MicrosoftWindows Windows]] and {{Mac}} game by Creator/LucasArts. Instead of the epic plot and puzzles of the previous IndianaJones adventure games, it offers quick, "bite-sized" games; each time you start a new game, the world is generated randomly, and the puzzles are picked at random too from a large pool. As a result, every playthrough is different, and even after a couple of playthroughs you're likely to come across something you've never seen before.
16th Feb '14 8:01:20 AM Thexder
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{{Roguelike}} meets AdventureGame, sort of.

''Indiana Jones and his Desktop Adventures'' is a 1996 Windows game by LucasArts. Instead of the epic plot and puzzles of the previous IndianaJones adventure games, it offers quick, "bite-sized" games; each time you start a new game, the world is generated randomly, and the puzzles are picked at random too from a large pool. As a result, every playthrough is different, and even after a couple of playthroughs you're likely to come across something you've never seen before.

to:

{{Roguelike}} meets AdventureGame, sort of.

of.

''Indiana Jones and his Desktop Adventures'' is a 1996 Windows {{Windows}} and {{Mac}} game by LucasArts.Creator/LucasArts. Instead of the epic plot and puzzles of the previous IndianaJones adventure games, it offers quick, "bite-sized" games; each time you start a new game, the world is generated randomly, and the puzzles are picked at random too from a large pool. As a result, every playthrough is different, and even after a couple of playthroughs you're likely to come across something you've never seen before.



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* EmptyRoomPsych: Most locations contain nothing whatsoever of interest (sometimes they have a hidden health pickup under a random rock, but it's rare.) Thankfully, your map, once found, tells you which locations contain something and which are empty.
* EndGameResultsScreen: The game shows you your "Indy Quotient" (IQ) at the end, affected not only by how fast you've completed the game, but also by the difficulty level you chose.
* FetchQuest: Expect to meet a lot of people standing around who ask you to bring them a specific useful or highly valuable item.

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* EmptyRoomPsych: Most locations contain nothing whatsoever of interest (sometimes they have a hidden health pickup under a random rock, but it's rare.) Thankfully, your map, once found, tells you which locations contain something and which are empty.
empty.
* EndGameResultsScreen: The game shows you your "Indy Quotient" (IQ) at the end, affected not only by how fast you've completed the game, but also by the difficulty level you chose.
chose and how fast you completed the game.
* FetchQuest: Expect to meet a lot of people standing around who ask you to bring them a specific useful or highly valuable item.



* HealingHerb: [[http://en.wikipedia.org/wiki/Yerba_buena Yerba Buena]].

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* HealingHerb: [[http://en.wikipedia.org/wiki/Yerba_buena Yerba Buena]].


Added DiffLines:

21st Apr '13 12:28:08 PM BlueGuy
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Added DiffLines:

* EndGameResultsScreen: The game shows you your "Indy Quotient" (IQ) at the end, affected not only by how fast you've completed the game, but also by the difficulty level you chose.
28th Mar '13 12:26:46 PM oknazevad
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It is a simple adventure game with elements of action, set in Middle America. The puzzles are typical adventure fare: using items on the environment, giving stuff to people, pushing around blocks and furniture, and pressing switches. There are also enemies, and an assortment of weapons with which to fight them. The game allows adjusting the size of the game world (from tiny to sprawling) and combat difficulty (from simple enough that you can mostly ignore enemies, to brutal.)

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It is a simple adventure game with elements of action, set in Middle Central America. The puzzles are typical adventure fare: using items on the environment, giving stuff to people, pushing around blocks and furniture, and pressing switches. There are also enemies, and an assortment of weapons with which to fight them. The game allows adjusting the size of the game world (from tiny to sprawling) and combat difficulty (from simple enough that you can mostly ignore enemies, to brutal.)
17th Mar '13 6:36:51 AM Korodzik
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* {{Bandito}}: The human enemies, other than Nazis.

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* {{Bandito}}: The One of the kinds of human enemies, other than Nazis.enemies.



* ThoseWackyNazis: The human enemies, other than banditos. Upon first encounter, Indy will always complain about their presence.

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* ThoseWackyNazis: The Included among human enemies, other than banditos.enemies. Upon first encounter, Indy will always complain about their presence.
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