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* DamageSpongeBoss: Maulotaurs are fairly easy to avoid if you have enough space to move around in. However, they have an absolutely obscene amount of health, and you can deplete much of your ammo reserves just taking down ''one'' of them if you don't use a Tome of Power.
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** Getting turned into a chicken also carries a one-in-ten chance of getting turned into a gigantic, uber-powerful demonic chicken.
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** Episode 1 isn't much to write home about difficulty wise, until you get to the Citadel, which throws hordes of enemies at you from every direction (with lots and lots of Gargoyles sneaking up on you.)
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Everythings Better With Chickens was renamed to Clucking Funny and Garnishing The Story. Zero Context Examples and plain misuse is being removed.
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* EverythingsBetterWithChickens: The Morph Ovum, which looks like an egg, turns enemies into helpless chickens.
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Why is there natter in the description, of all places?
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The weapons seem to be medieval fantasy-themed edits of ''Doom'''s arsenal: An Elven Wand for the pistol, the Ethereal Crossbow for the shotgun, the Dragon Claw for the chaingun, the Phoenix Rod for the rocket launcher, the Hellstaff for the plasma rifle, and lightning-shooting Gauntlets of the Necromancer for the chainsaw. There is no equivalent to the BFG, and the player is instead offered the rapid-firing Firemace (a [[NonIndicativeName misnomer]], as the weapon actually fires bouncing metal spheres).
** Actually the Firemace becomes the BFG once it's modified by the Tome of Power, as it starts shooting huge cannonballs which rip an enemy (or unarmoured player) apart with one hit. And it's not a misnomer, it's a pun - the manual states the Firemace is a cross between magic and mechanics, an animated mace cannon of sorts (allusion to Gatling guns?).
** Actually the Firemace becomes the BFG once it's modified by the Tome of Power, as it starts shooting huge cannonballs which rip an enemy (or unarmoured player) apart with one hit. And it's not a misnomer, it's a pun - the manual states the Firemace is a cross between magic and mechanics, an animated mace cannon of sorts (allusion to Gatling guns?).
to:
The weapons seem to be medieval fantasy-themed edits of ''Doom'''s arsenal: An Elven Wand for the pistol, the Ethereal Crossbow for the shotgun, the Dragon Claw for the chaingun, the Phoenix Rod for the rocket launcher, the Hellstaff for the plasma rifle, and lightning-shooting Gauntlets of the Necromancer for the chainsaw. There is no direct equivalent to the BFG, and the player is instead offered the rapid-firing Firemace (a [[NonIndicativeName misnomer]], as the weapon actually (which fires bouncing metal spheres).
** Actually the Firemace becomes the BFG once it's modified by thespheres, which, when [[QuadDamage using a Tome of Power, as it starts shooting huge cannonballs which rip an enemy (or unarmoured player) apart with Power]], can kill most enemies in one hit. And it's not a misnomer, it's a pun - the manual states the Firemace is a cross between magic and mechanics, an animated mace cannon of sorts (allusion to Gatling guns?).
shot).
** Actually the Firemace becomes the BFG once it's modified by the
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* StandardFPSGuns: Even if the weapons are shown as magical staffs, and artifacts, many of them still seem familiar if one has played VideoGame/{{Doom}}. (Shown in terms of WITH / WITHOUT "[[QuadDamage tome of power]]")
to:
* StandardFPSGuns: Even if the weapons are shown as magical staffs, and artifacts, many of them still seem familiar if one has played VideoGame/{{Doom}}. (Shown in terms of WITH / WITHOUT / WITH "[[QuadDamage tome of power]]")power]]" respectively.)
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*** It's a different world, different Tomes, why should there be any explanation?
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* NoSell: D'Sparil can teleport at will and likes to do so just before your shots hit him. Plus, he and the Maulotaurs take greatly reduced damage from normally {{BFG}}-caliber weapons like the powered-up Hellstaff and Firemace, and are unaffected by splash damage.
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** Actually the Firemace becomes the BFG once it's modified by the Tome of Power, as it starts shooting huge cannonballs which rip an enemy (or unarmoured player) with one hit.
to:
** Actually the Firemace becomes the BFG once it's modified by the Tome of Power, as it starts shooting huge cannonballs which rip an enemy (or unarmoured player) apart with one hit.
hit. And it's not a misnomer, it's a pun - the manual states the Firemace is a cross between magic and mechanics, an animated mace cannon of sorts (allusion to Gatling guns?).
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One notable addition was the inventory system, which allowed the player to carry items to be used later at will. Among these are the health-pack Quartz Flask and Mystic Urn; hourglass-shaped Time Bomb of the Ancients; a simple Torch; the Tome of Power, which gives your weapons new and more powerful attacks for a limited time; and an egg that turns any enemy it hits into a chicken.
to:
One notable addition was the inventory system, which allowed the player to carry items to be used later at will. Among these are the health-pack Quartz Flask and Mystic Urn; hourglass-shaped Time Bomb of the Ancients; a simple Torch; the Tome of Power, which gives your weapons new and more powerful attacks for a limited time; and an egg a magical egg, Morph Ovum, that turns any enemy it hits into a chicken.
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* ''Heretic II'' (1998) - Unlike the previous games, uses a third-person view. The protagonist from the first game, Corvus, must stop a mysterious plague that has decimated his homeland.
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* ''Heretic II'' (1998) - Based on a modified Quake II engine. Unlike the previous games, uses a third-person view. The protagonist from the first game, Corvus, must stop a mysterious plague that has decimated his homeland.
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* BalefulPolymorph: The Morph Ovum, Porkulator and Seal of the Ovinomancer items in the first three games of the series.
to:
* BalefulPolymorph: The Morph Ovum, Porkulator Porkelator and Seal of the Ovinomancer items in the first three games of the series.
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* DualBoss: On the easier skill, the Iron Liches and Maulotaurs are the bosses of the first two episodes. If you inrease the difficulty, they appear in a pair or triplet.
to:
* DualBoss: On the easier skill, the Iron Liches and Maulotaurs are the bosses of the first two episodes. If you inrease increase the difficulty, they appear in a pair or triplet.
** Not quite: Korax also teleports. D'Sparil only starts summoning disciples after losing some health.
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** However, it makes sense for the switch to be somewhere close to the exit, or at least somewhere in the area that was only accessible through the green doors, and not randomly placed in the level as WickyDoo's seems to have thought in his mad search.
to:
** However, it makes sense for the switch to be somewhere close to the exit, or at least somewhere in the area that was only accessible through the green doors, and not randomly placed in the level as WickyDoo's WickyDoo seems to have thought in his mad search.
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* MeaningfulName: The Latin name for the common raven is ''corvus corax''.
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* MeaningfulName: The Latin Greek name for the common raven is ''corvus corax''.
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** The Shadowsphere is still very useful when dealing with groups of Undead Warriors, because the magical axes they throw (including the bloody ones that pack a real wallop) fly right through you as long as the sphere is active.
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** The Shadowsphere is still very useful when dealing with groups of Undead Warriors, because the magical axes they throw (including the bloody ones that pack a real wallop) fly right through you as long as the sphere is active. The Shadowsphere makes matter, non-magical weapons fly through the ethereal player, therefore granting immunity to regular weapons.
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** As an added bonus, many of the weapons [[SecondaryFire gain other effects besides a simple increase in damage.]] As mentioned below, the Gauntlets of the Necromancer gain the ability to drain health.
to:
** As an added bonus, many of the weapons [[SecondaryFire gain other effects besides a simple increase in damage.]] As mentioned below, the Gauntlets of the Necromancer gain the ability to drain health.
** Actually it's more the other way around - Heretic preceded Quake, and also had John Romero as gameplay producer, hence the Quad Damage is more of a plain Tome of Power with no secondary fire effects.
** Actually it's more the other way around - Heretic preceded Quake, and also had John Romero as gameplay producer, hence the Quad Damage is more of a plain Tome of Power with no secondary fire effects.
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** In Heretic II, a powerup finally allows leaving a tornado countermeasure, also in Hexen II the Crusader's third weapon can create tornadoes with the aid of the Tome of Power.
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The weapons seem to be medieval fantasy-themed replicas of ''Doom'''s arsenal: An Elven Wand for the pistol, the Ethereal Crossbow for the shotgun, the Dragon Claw for the chaingun, the Phoenix Rod for the rocket launcher, the Hellstaff for the plasma rifle, and lightning-shooting Gauntlets of the Necromancer for the chainsaw. There is no equivalent to the BFG, and the player is instead offered the rapid-firing Firemace (a [[NonIndicativeName misnomer]], as the weapon actually fires bouncing metal spheres).
to:
The weapons seem to be medieval fantasy-themed replicas edits of ''Doom'''s arsenal: An Elven Wand for the pistol, the Ethereal Crossbow for the shotgun, the Dragon Claw for the chaingun, the Phoenix Rod for the rocket launcher, the Hellstaff for the plasma rifle, and lightning-shooting Gauntlets of the Necromancer for the chainsaw. There is no equivalent to the BFG, and the player is instead offered the rapid-firing Firemace (a [[NonIndicativeName misnomer]], as the weapon actually fires bouncing metal spheres).
spheres).
**Actually the Firemace becomes the BFG once it's modified by the Tome of Power, as it starts shooting huge cannonballs which rip an enemy (or unarmoured player) with one hit.
**Actually the Firemace becomes the BFG once it's modified by the Tome of Power, as it starts shooting huge cannonballs which rip an enemy (or unarmoured player) with one hit.
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[[quoteright:288:http://static.tvtropes.org/pmwiki/pub/images/Heretic_3875.jpg]]
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Heretic also upgrades Doom's "2.5D" engine to nearly-3D: the game allows you to look up and down - and failing to do so when attacking an enemy above or below your level means your shot will ''miss'', unlike in Doom where all interactions are really done in 2D. A powerup also enables the player to fly for a limited time. It's still not possible to create a room above another room, though, or objects like ledges or bridges that can be passed over ''and'' under.
to:
Heretic also upgrades Doom's "2.5D" engine to nearly-3D: the game allows you to look up and down - and failing to do so when attacking an enemy above or below your level means your shot will ''miss'', unlike in Doom where all interactions are really done in 2D. A powerup also enables the player to fly for a limited time. It's still not possible to create a room above another room, though, or objects like ledges or bridges that can be passed over ''and'' under.
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Changed line(s) 13,14 (click to see context) from:
Heretic also upgrades Doom's "2.5D" engine to nearly-3D: the game allows you to look up and down (and failing to do so when attacking an enemy above or below your level means your shot will ''miss'', unlike in Doom where all interactions are really done in 2D. A powerup also enables the player to fly for a limited time. It's still not possible to create a room above another room, though, or objects like ledges or bridges that can be passed over ''and'' under.
to:
Heretic also upgrades Doom's "2.5D" engine to nearly-3D: the game allows you to look up and down (and - and failing to do so when attacking an enemy above or below your level means your shot will ''miss'', unlike in Doom where all interactions are really done in 2D. A powerup also enables the player to fly for a limited time. It's still not possible to create a room above another room, though, or objects like ledges or bridges that can be passed over ''and'' under.
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* DifficultySpike: The two episodes added in ''Shadow of the Serpent Riders'' ramp up the difficulty. [=E4M1=] alone has a Maulotaur and a whole posse of Iron Liches, and not a lot of weapons or ammo to go around.
to:
* DifficultySpike: The two episodes added in ''Shadow of the Serpent Riders'' ramp up the difficulty. [=E4M1=] alone has a Maulotaur and a whole posse of Iron Liches, and not a lot of weapons or ammo to go around. Later levels have ''at least'' two Maulotaurs and five Iron Liches, sometimes all nearby each other.
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* TornadoMove: The monsters known as Iron Liches can create tornadoes to attack you. The tornadoes sweep you up into the air and do a great deal of damage besides.
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* LevelMapDisplay: In tan and sepia, to look like an ancient scroll. There's also a map scroll that reveals the entire map.
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Erm... This is not an example of Convection Schmonvection. <.<;;
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** [=E3M9=], The Aquafier. [[FridgeLogic How the hell can the water stick to the ceiling (read: LITERAL waterfall texture)? How the hell the "inside" section of the level has windows protected only BY BARS?! How can Corvus STILL BREATHE when you go "outside"? Is it SUPPOSED to be an UNDERWATER level, after all?!]]
*** [[AWizardDidIt D'Sparil Did It.]]
*** [[AWizardDidIt D'Sparil Did It.]]
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* DyingCurse: D'Sparil utters one upon his death at the end of the original ''Heretic'', though we don't learn what it actually did until ''Heretic II''.
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** Hell Staff = Energy-projectile Submachine Gun / Area-denial-red-rain
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** Hell Staff = Energy-projectile Submachine Gun / Area-denial-red-rain Area-effect-red-rain
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** Timebomb of the Ancients = Non-throwable grenades (placed in front of the player's point-of-view)
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** Dragon's Claw = Energy-projectile Submachine Gun / Magical-projectile-grenade-shrapnel?
** Hell Staff = [[{{Doom}} Plasma Rifle]] / Area-denial-red-rain
** Hell Staff = [[{{Doom}} Plasma Rifle]] / Area-denial-red-rain
to:
** Dragon's Claw = Energy-projectile HitScan Submachine Gun Gun / Magical-projectile-grenade-shrapnel?
** Hell Staff =[[{{Doom}} Plasma Rifle]] Energy-projectile Submachine Gun / Area-denial-red-rain
** Hell Staff =
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* StandardFPSGuns: Even if the weapons are shown as magical staffs, and artifacts, many of them still seem familiar if one has played VideoGame/{{Doom}}. (Shown in terms of "no-tome of power / with-tome of power"
to:
* StandardFPSGuns: Even if the weapons are shown as magical staffs, and artifacts, many of them still seem familiar if one has played VideoGame/{{Doom}}. (Shown in terms of "no-tome WITH / WITHOUT "[[QuadDamage tome of power / with-tome of power"power]]")
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** Staff = Weak melee attack / [[Doom Berserker Punch]]
to:
** Staff = Weak melee attack / [[Doom [[{{Doom}} Berserker Punch]]
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** Hell Staff = [[Doom Plasma Rifle]] / Area-denial-red-rain
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** Hell Staff = [[Doom [[{{Doom}} Plasma Rifle]] / Area-denial-red-rain
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* StandardFPSGuns: Even if the weapons are shown as magical staffs, and artifacts, many of them still seem familiar if one has played VideoGame/{{Doom}}.
to:
* StandardFPSGuns: Even if the weapons are shown as magical staffs, and artifacts, many of them still seem familiar if one has played VideoGame/{{Doom}}. (Shown in terms of "no-tome of power / with-tome of power"
** Staff = Weak melee attack / [[Doom Berserker Punch]]
** Gauntlets of the Necromancer = Chainsaw / Short-range LifeDrain Chainsaw
** Elven Wand = Pistol / Rapid-fire Shotgun
** Crossbow = Projectile Shotgun / Projectile Super Shotgun
** Dragon's Claw = Energy-projectile Submachine Gun / Magical-projectile-grenade-shrapnel?
** Hell Staff = [[Doom Plasma Rifle]] / Area-denial-red-rain
** Phoenix Rod = Rocket Launcher / Flamethrower
** Fire Mace = Short-range gimmick submachine gun / Gimmick {{BFG}}
** Staff = Weak melee attack / [[Doom Berserker Punch]]
** Gauntlets of the Necromancer = Chainsaw / Short-range LifeDrain Chainsaw
** Elven Wand = Pistol / Rapid-fire Shotgun
** Crossbow = Projectile Shotgun / Projectile Super Shotgun
** Dragon's Claw = Energy-projectile Submachine Gun / Magical-projectile-grenade-shrapnel?
** Hell Staff = [[Doom Plasma Rifle]] / Area-denial-red-rain
** Phoenix Rod = Rocket Launcher / Flamethrower
** Fire Mace = Short-range gimmick submachine gun / Gimmick {{BFG}}
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* FlunkyBoss: One of the main things that distinguishes D'Sparil from Korax and Eidolon is that he constantly teleports away while summoning mooks to help him, instead of just straight up trying to tank you like the later Serpent Riders do.
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* DifficultySpike: The two episodes added in ''Shadow of the Serpent Riders'' will make you cry for mommy. [=E4M1=] alone has a Maulotaur and a whole posse of Iron Liches, and not a lot of weapons or ammo to go around.
to:
* DifficultySpike: The two episodes added in ''Shadow of the Serpent Riders'' will make you cry for mommy.ramp up the difficulty. [=E4M1=] alone has a Maulotaur and a whole posse of Iron Liches, and not a lot of weapons or ammo to go around.
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Moved YMMV tropes to the YMMV page.
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* GoddamnedBats: The gargoyles.
** ''Heretic II'' introduces the harpies which are even worse, since they like to hang back very high in the sky, dodge just about everything you can throw at them. Unless you use the homing meteor swarm on them.
* IAmNotShazam: Some of the old FAQs name the protagonist Heretic, since he didn't have a proper name at that time. Funnily enough, just adding "the" in front of it would have made it appropriate...
** ''Heretic II'' introduces the harpies which are even worse, since they like to hang back very high in the sky, dodge just about everything you can throw at them. Unless you use the homing meteor swarm on them.
* IAmNotShazam: Some of the old FAQs name the protagonist Heretic, since he didn't have a proper name at that time. Funnily enough, just adding "the" in front of it would have made it appropriate...
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namespace
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Your task as Corvus is to seek out the weakest of the three Serpent Riders, D'Sparil, and destroy him. The other two serpent riders, Korax and Eidolon, would later be destroyed in the game's sequels, ''{{Hexen}}'' and ''Hexen II''.
to:
Your task as Corvus is to seek out the weakest of the three Serpent Riders, D'Sparil, and destroy him. The other two serpent riders, Korax and Eidolon, would later be destroyed in the game's sequels, ''{{Hexen}}'' ''VideoGame/{{Hexen}}'' and ''Hexen II''.
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* ''{{Hexen}}'' (1996) - The player plays as one of three character classes to hunt down the second Serpent Rider, Korax.
to:
* ''{{Hexen}}'' ''VideoGame/{{Hexen}}'' (1996) - The player plays as one of three character classes to hunt down the second Serpent Rider, Korax.
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* RetCon: The protagonist of Heretic was unnamed until Heretic II, which also established that there were a total of seven Tomes of Power in existence (despite being able to carry up to sixteen in the first game) and that Corvus really had only one of them.
to:
* RetCon: {{Retcon}}: The protagonist of Heretic was unnamed until Heretic II, which also established that there were a total of seven Tomes of Power in existence (despite being able to carry up to sixteen in the first game) and that Corvus really had only one of them.
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* VideoGameFlight: The Wings of Wrath lets you fly for a short amount of time. They return in ''{{Hexen}}''.
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* VideoGameFlight: The Wings of Wrath lets you fly for a short amount of time. They return in ''{{Hexen}}''.''VideoGame/{{Hexen}}''.
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da Namespace changing of doom!
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Raven Software licensed the ''{{Doom}}'' engine from id Software to create ''Heretic'', a medieval-fantasy-themed FPS released in 1994.
to:
Raven Software licensed the ''{{Doom}}'' ''VideoGame/{{Doom}}'' engine from id Software to create ''Heretic'', a medieval-fantasy-themed FPS released in 1994.
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The weapons seem to be medieval fantasy-themed replicas of ''Doom'''s arsenal: An Elven Wand for the pistol, the Ethereal Crossbow for the shotgun, the Dragon Claw for the chaingun, the Phoenix Rod for the rocket launcher, the Hellstaff for the plasma rifle, and lightning-shooting Gauntlets of the Necromancer for the chainsaw. There is no equivalent to the BFG, and the player is instead offered the rapid-firing Firemace (a [[NonIndicativeName misnomer]], as the weapon actually fires bouncing metal spheres).
to:
The weapons seem to be medieval fantasy-themed replicas of ''Doom'''s arsenal: An Elven Wand for the pistol, the Ethereal Crossbow for the shotgun, the Dragon Claw for the chaingun, the Phoenix Rod for the rocket launcher, the Hellstaff for the plasma rifle, and lightning-shooting Gauntlets of the Necromancer for the chainsaw. There is no equivalent to the BFG, and the player is instead offered the rapid-firing Firemace (a [[NonIndicativeName misnomer]], as the weapon actually fires bouncing metal spheres).
spheres).
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* {{all lowercase letters}}: everywhere, where possible.
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* {{all lowercase letters}}: AllLowercaseLetters: everywhere, where possible.
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* ClassicCheatCode: As a twist, IDDQD and IDKFA, the iconic ''{{Doom}}'' cheat codes, [[NoFairCheating instead (respectively) kill you and rob you of all your weapons except a staff]].
to:
* ClassicCheatCode: As a twist, IDDQD and IDKFA, the iconic ''{{Doom}}'' ''VideoGame/{{Doom}}'' cheat codes, [[NoFairCheating instead (respectively) kill you and rob you of all your weapons except a staff]].
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* DualBoss: On the easier skill, the Iron Liches and Maulotaurs are the bosses of the first two episodes. If you inrease the difficulty, they appear in a pair or triplet.
** In the expansion ''Shadow of the Serpent Riders'', the episode's final level has at least 8 of these bosses on the hardest difficulty.
** In the expansion ''Shadow of the Serpent Riders'', the episode's final level has at least 8 of these bosses on the hardest difficulty.
to:
* DualBoss: On the easier skill, the Iron Liches and Maulotaurs are the bosses of the first two episodes. If you inrease the difficulty, they appear in a pair or triplet.
triplet.
** In the expansion ''Shadow of the Serpent Riders'', the episode's final level has at least 8 of these bosses on the hardest difficulty.
** In the expansion ''Shadow of the Serpent Riders'', the episode's final level has at least 8 of these bosses on the hardest difficulty.
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* GuideDangIt: [=E3M2=] - The Cesspool. Figuring out how to lower the bars in front of the blue door to the exit room. [[LetsPlay LP'er]] WickyDoo had to run around the level a couple times after clearing everything else out, speeding up the video on that point.
to:
* GuideDangIt: [=E3M2=] - The Cesspool. Figuring out how to lower the bars in front of the blue door to the exit room. [[LetsPlay LP'er]] WickyDoo had to run around the level a couple times after clearing everything else out, speeding up the video on that point.
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* PowerupLetdown: Like ''{{Doom}}'', the Shadowsphere causes enemies to fire shots wildly. While useful if you stand still, it actually makes projectiles harder to dodge, especially in large groups.
to:
* PowerupLetdown: Like ''{{Doom}}'', ''VideoGame/{{Doom}}'', the Shadowsphere causes enemies to fire shots wildly. While useful if you stand still, it actually makes projectiles harder to dodge, especially in large groups.
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* StandardFPSGuns: Even if the weapons are shown as magical staffs, and artifacts, many of them still seem familiar if one has played {{Doom}}.
to:
* StandardFPSGuns: Even if the weapons are shown as magical staffs, and artifacts, many of them still seem familiar if one has played {{Doom}}.VideoGame/{{Doom}}.
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* GoddamnedBats: The gargoyles.
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* GoddamnedBats: The gargoyles.
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Raven Software licensed the ''{{Doom}}'' engine from id Software to create ''Heretic'', a medieval-fantasy-themed FPS released in 1994.
The Serpent Riders, three powerful evil beings, have enslaved the seven human kings and turned their subjects into their puppets. The Sidhe Elves, of which the player character Corvus is a member, remain unaffected by the Serpent Riders' magic powers and are declared Heretics, to be wiped off the face of the earth. The Sidhe respond by extinguishing magical candles that weaken the seven kings' armies but also the Sidhe themselves. The Serpent Riders opportunistically destroy the Sidhe elders and force the rest of them into hiding.
Your task as Corvus is to seek out the weakest of the three Serpent Riders, D'Sparil, and destroy him. The other two serpent riders, Korax and Eidolon, would later be destroyed in the game's sequels, ''{{Hexen}}'' and ''Hexen II''.
The gameplay differs from ''Doom'' seemingly only in setting (medieval fantasy vs. futuristic military/hell). The levels follow the same formula of "get yellow key to open door to green key which opens door to blue key which leads to exit." The original order-by-mail full game consists of three episodes of eight normal and one secret level, with two more added in a licensed retail version (''Heretic: Shadow of the Serpent Riders'') vis-a-vis The Ultimate Doom.
The weapons seem to be medieval fantasy-themed replicas of ''Doom'''s arsenal: An Elven Wand for the pistol, the Ethereal Crossbow for the shotgun, the Dragon Claw for the chaingun, the Phoenix Rod for the rocket launcher, the Hellstaff for the plasma rifle, and lightning-shooting Gauntlets of the Necromancer for the chainsaw. There is no equivalent to the BFG, and the player is instead offered the rapid-firing Firemace (a [[NonIndicativeName misnomer]], as the weapon actually fires bouncing metal spheres).
One notable addition was the inventory system, which allowed the player to carry items to be used later at will. Among these are the health-pack Quartz Flask and Mystic Urn; hourglass-shaped Time Bomb of the Ancients; a simple Torch; the Tome of Power, which gives your weapons new and more powerful attacks for a limited time; and an egg that turns any enemy it hits into a chicken.
Heretic also upgrades Doom's "2.5D" engine to nearly-3D: the game allows you to look up and down (and failing to do so when attacking an enemy above or below your level means your shot will ''miss'', unlike in Doom where all interactions are really done in 2D. A powerup also enables the player to fly for a limited time. It's still not possible to create a room above another room, though, or objects like ledges or bridges that can be passed over ''and'' under.
Enemies included flying red gargoyles, golems, undead warriors, ophidians, disciples of D'Sparil, and were-dragons, each with melee and ranged attacks of varying power, and the melee-only Sabreclaws. Similar to ''Doom'''s use of Barons of Hell as bosses for one episode and then sub-bosses later on, the giant floating skull-like Iron Liches populate the later episodes. Standing in for the Cyberdemon are the Maulotaurs, giant minotaurs with fireball-slinging hammers.
The game spawned three sequels:
* ''{{Hexen}}'' (1996) - The player plays as one of three character classes to hunt down the second Serpent Rider, Korax.
* ''Hexen II'' (1997) - Uses the Quake engine, unlike the Doom engine of its predecessors. Four different character classes hunt down the third and final Serpent Rider, Eidolon.
* ''Heretic II'' (1998) - Unlike the previous games, uses a third-person view. The protagonist from the first game, Corvus, must stop a mysterious plague that has decimated his homeland.
!!'''This Game Is An Example of the Following Tropes:'''
* {{all lowercase letters}}: everywhere, where possible.
* AllThereInTheManual: The backstory.
* BagOfHolding: The namesake appears as an item which allows you to [[AmmunitionBackpack hold extra ammo. And gives a little bit of ammo for (almost) every weapon.]]
* BagOfSpilling: Aside from the "lose all your weapons between episodes" shtick that was pretty common back in the day, ''Heretic'' also let you only carry one of each inventory item to the next level, except for the Wings of Wrath which you just plain lost. On the other hand, this means you're encouraged to use your items as you get them, thereby averting TooAwesomeToUse.
* BalefulPolymorph: The Morph Ovum, Porkulator and Seal of the Ovinomancer items in the first three games of the series.
** In the multiplayer for Heretic II, the Morph Ovum can be used on players. Using the Tome of Power after you've been turned into a chicken will turn you into a ''giant chicken''.
** However, in Heretic I, using Tome of Power while turned into a chicken just turned you back to normal.
* BigBad: D'Sparil, the first of the Serpent Riders.
* BlowYouAway: The Iron Lich's windstorm attack.
* ClassicCheatCode: As a twist, IDDQD and IDKFA, the iconic ''{{Doom}}'' cheat codes, [[NoFairCheating instead (respectively) kill you and rob you of all your weapons except a staff]].
** ''Trying to cheat, eh? NOW YOU DIE!''
* ColorCodedMultiplayer: The players are red, yellow, green, and blue.
* ConvectionSchmonvection: In "The Ice Grotto" level, there are [[http://i.imgur.com/xTGFr.jpg ice pathways atop seas of lava.]] Try figuring that out.
** [=E3M9=], The Aquafier. [[FridgeLogic How the hell can the water stick to the ceiling (read: LITERAL waterfall texture)? How the hell the "inside" section of the level has windows protected only BY BARS?! How can Corvus STILL BREATHE when you go "outside"? Is it SUPPOSED to be an UNDERWATER level, after all?!]]
*** [[AWizardDidIt D'Sparil Did It.]]
* DegradedBoss: Iron Liches and Maulotaurs.
* DescendingCeiling
* DifficultySpike: The two episodes added in ''Shadow of the Serpent Riders'' will make you cry for mommy. [=E4M1=] alone has a Maulotaur and a whole posse of Iron Liches, and not a lot of weapons or ammo to go around.
** Episode three has this to a lesser extent, with at least one Iron Lich per level on the higher difficulty settings, but that's still a lot more manageable than the new episodes.
* DualBoss: On the easier skill, the Iron Liches and Maulotaurs are the bosses of the first two episodes. If you inrease the difficulty, they appear in a pair or triplet.
** In the expansion ''Shadow of the Serpent Riders'', the episode's final level has at least 8 of these bosses on the hardest difficulty.
* EverythingsBetterWithChickens: The Morph Ovum, which looks like an egg, turns enemies into helpless chickens.
* EnemySummoner: D'Sparil spawns his disciples.
* ExpansionPack: ''Shadow of the Serpent Riders'', which added two more episodes to the three-episode ''Heretic''.
* ExplodingBarrels: Takes the form of strange plant pods. For even more fun, some clusters grow back.
* FirstPersonShooter
* {{Gorn}}: Some attempts in the manual, and enemies do tend to die messily in the game as well.
* GuideDangIt: [=E3M2=] - The Cesspool. Figuring out how to lower the bars in front of the blue door to the exit room. [[LetsPlay LP'er]] WickyDoo had to run around the level a couple times after clearing everything else out, speeding up the video on that point.
** However, it makes sense for the switch to be somewhere close to the exit, or at least somewhere in the area that was only accessible through the green doors, and not randomly placed in the level as WickyDoo's seems to have thought in his mad search.
* HarderThanHard: Black Plague Possesseth Thee difficulty level makes enemies way faster.
* HealingPotion: Crystal vials, quartz flasks, mystic urns.
* {{Hellgate}}: [=E1M8=] and Episode 2 are both named "Hell's Maw".
* TheHeretic: [[ExactlyWhatItSaysOnTheTin Our hero.]]
* HeroicMime: At least until ''Heretic II''.
* HumanoidAbomination: D'Sparil.
* HyperspaceArsenal: What's beneath that cloak? A crossbow, several staves, enchanted orbs and disks, torches, numerous tomes of power, up to sixteen hourglass-shaped bombs, and [[ArsonMurderAndJaywalking eggs]].
* IdiosyncraticDifficultyLevels / YeOldeButcheredeEnglishe: "Thou needest a wet-nurse," "Yellow-bellies R us," "Bringest them oneth," "Thou Art a Smite-Meister," and "Black Plague possesseth thee."
* IDontLikeTheSoundOfThatPlace: "Hell's Maw."
* LastOfHisKind: Corvus
* LethalJokeItem: The Fire Mace is a weird short-ranged "machine gun" that is completely ineffective against ghost monsters, and against most monsters, isn't any better than using the Hell Staff (Plasma gun). Also, if the floor texture is water, the shots will sink. However, if you power it up, then it shoots bigger, slower spheres that will OneHitKill anything excluding boss monsters. Oh, and the big spheres ''travel through teleport pads''. It still will not hit ghosts however.
** Being turned into a chicken counts. You have next to no durability, but if you can manage to get close enough to an enemy to peck them, you can one-hit kill them. There is a special humiliating message for getting killed this way in multiplayer. Also, chickens are small, can run very fast, and can glide, which lets you jump through windows you normally couldn't to run away.
* MeaningfulName: The Latin name for the common raven is ''corvus corax''.
** Another name for a sledgehammer is a "maul", hence the Maulotaur. This may also qualify as a PunnyName.
* {{Mondegreen}}: The Disciples of D'Sparil seem to alternate between saying "He's steppin' out [[SuperMarioBros Yoshi]]" and another phrase which sounds slightly rude; D'Sparil himself appears to say "I've seen Mr. Davros". All of these are actually English phrases reversed.
* NamesToRunAwayFromReallyFast: D'sparil is pronounced like Despair-il.
* NonIndicativeName: [=E4M6=] is "[[http://doom.wikia.com/wiki/E4M6:_Halls_of_the_Apostate_%28Heretic%29 Halls of the Apostate]]" -- rather strange, given that ''you'' (the player) are the Heretic and hence the Apostate, and any halls you might have are millions of miles away on another planet.
* NoOntologicalInertia: After D'Sparil's death his entire army kicks the bucket... except for those remaining in his home plane, hence the ExpansionPack.
* OneManArmy: The player, surely.
* PowerupLetdown: Like ''{{Doom}}'', the Shadowsphere causes enemies to fire shots wildly. While useful if you stand still, it actually makes projectiles harder to dodge, especially in large groups.
** The Shadowsphere is still very useful when dealing with groups of Undead Warriors, because the magical axes they throw (including the bloody ones that pack a real wallop) fly right through you as long as the sphere is active.
* PuzzleBoss: The final boss of Heretic II can only be temporarily defeated through use of force. But if you don't execute a certain action in the room in the very small window of time he's down, he'll get back up, regenerate his health back to 100% and you'll get to fight him all over again.
* QuadDamage: Tome of Power.
** As an added bonus, many of the weapons [[SecondaryFire gain other effects besides a simple increase in damage.]] As mentioned below, the Gauntlets of the Necromancer gain the ability to drain health.
* RetCon: The protagonist of Heretic was unnamed until Heretic II, which also established that there were a total of seven Tomes of Power in existence (despite being able to carry up to sixteen in the first game) and that Corvus really had only one of them.
** Could be justified by saying that the Tome items Corvus was collecting were really just additional Phlebotinum for the Tome he had on him.
*** Heretic II explains this by stating there were fake tomes that had power, but weren't the real thing. Morcalavin used one in his original ascension ritual to replace the one in Corvus' possession and it corrupted the effect and drove him crazy instead.
*** Doesn't explain how Tomes of Power appeared thousands of years later on a different planet in Hexen II though.
* {{Shareware}}
* ShockAndAwe: The Gauntlets of the Necromancer shoot Green lightning. Powered up, the lightning is red and steals life.
* ShoutOut: The second difficulty level is a reference to Toys-R-Us.
* SophisticatedAsHell: The manual.
* StandardFPSGuns: Even if the weapons are shown as magical staffs, and artifacts, many of them still seem familiar if one has played {{Doom}}.
* SuspiciousVideoGameGenerosity: Now why would they give you all the items and weapons, along with a full load of big Phoenix Rod orbs, at the start of [=E5M8=]? You'll need them all against the '''''[[OhCrap EIGHT]]''''' ''[[PrecisionFStrike fucking]] [[ThisIsGonnaSuck Maulotaurs]]'' that are ready to kick your ass.
* TookALevelInBadass: Corvus' quarterstaff in the original was the worst weapon you had. Lousy damage, short range, plenty of retaliation time for bad guys, can't harm ghosts at all and any other weapon is better with the Tome of Power. In Heretic II, a blade is added to one end and it becomes one of the coolest weapons in the game that can dismember humanoids to make them harmless, execute spinning attacks or mid-air downward stabs to do increased damage and (with the help of shrines that give permanent upgrades in power) remains a potent weapon throughout the game.
* VideoGameFlight: The Wings of Wrath lets you fly for a short amount of time. They return in ''{{Hexen}}''.
* WarpWhistle: The Chaos Device warps you to the beginning of the level. Or, in Death Match, to a random spawn point.
** The Banishment Device from ''Hexen'' does the same thing, except to your enemies.
* GoddamnedBats: The gargoyles.
** ''Heretic II'' introduces the harpies which are even worse, since they like to hang back very high in the sky, dodge just about everything you can throw at them. Unless you use the homing meteor swarm on them.
* IAmNotShazam: Some of the old FAQs name the protagonist Heretic, since he didn't have a proper name at that time. Funnily enough, just adding "the" in front of it would have made it appropriate...
----
The Serpent Riders, three powerful evil beings, have enslaved the seven human kings and turned their subjects into their puppets. The Sidhe Elves, of which the player character Corvus is a member, remain unaffected by the Serpent Riders' magic powers and are declared Heretics, to be wiped off the face of the earth. The Sidhe respond by extinguishing magical candles that weaken the seven kings' armies but also the Sidhe themselves. The Serpent Riders opportunistically destroy the Sidhe elders and force the rest of them into hiding.
Your task as Corvus is to seek out the weakest of the three Serpent Riders, D'Sparil, and destroy him. The other two serpent riders, Korax and Eidolon, would later be destroyed in the game's sequels, ''{{Hexen}}'' and ''Hexen II''.
The gameplay differs from ''Doom'' seemingly only in setting (medieval fantasy vs. futuristic military/hell). The levels follow the same formula of "get yellow key to open door to green key which opens door to blue key which leads to exit." The original order-by-mail full game consists of three episodes of eight normal and one secret level, with two more added in a licensed retail version (''Heretic: Shadow of the Serpent Riders'') vis-a-vis The Ultimate Doom.
The weapons seem to be medieval fantasy-themed replicas of ''Doom'''s arsenal: An Elven Wand for the pistol, the Ethereal Crossbow for the shotgun, the Dragon Claw for the chaingun, the Phoenix Rod for the rocket launcher, the Hellstaff for the plasma rifle, and lightning-shooting Gauntlets of the Necromancer for the chainsaw. There is no equivalent to the BFG, and the player is instead offered the rapid-firing Firemace (a [[NonIndicativeName misnomer]], as the weapon actually fires bouncing metal spheres).
One notable addition was the inventory system, which allowed the player to carry items to be used later at will. Among these are the health-pack Quartz Flask and Mystic Urn; hourglass-shaped Time Bomb of the Ancients; a simple Torch; the Tome of Power, which gives your weapons new and more powerful attacks for a limited time; and an egg that turns any enemy it hits into a chicken.
Heretic also upgrades Doom's "2.5D" engine to nearly-3D: the game allows you to look up and down (and failing to do so when attacking an enemy above or below your level means your shot will ''miss'', unlike in Doom where all interactions are really done in 2D. A powerup also enables the player to fly for a limited time. It's still not possible to create a room above another room, though, or objects like ledges or bridges that can be passed over ''and'' under.
Enemies included flying red gargoyles, golems, undead warriors, ophidians, disciples of D'Sparil, and were-dragons, each with melee and ranged attacks of varying power, and the melee-only Sabreclaws. Similar to ''Doom'''s use of Barons of Hell as bosses for one episode and then sub-bosses later on, the giant floating skull-like Iron Liches populate the later episodes. Standing in for the Cyberdemon are the Maulotaurs, giant minotaurs with fireball-slinging hammers.
The game spawned three sequels:
* ''{{Hexen}}'' (1996) - The player plays as one of three character classes to hunt down the second Serpent Rider, Korax.
* ''Hexen II'' (1997) - Uses the Quake engine, unlike the Doom engine of its predecessors. Four different character classes hunt down the third and final Serpent Rider, Eidolon.
* ''Heretic II'' (1998) - Unlike the previous games, uses a third-person view. The protagonist from the first game, Corvus, must stop a mysterious plague that has decimated his homeland.
!!'''This Game Is An Example of the Following Tropes:'''
* {{all lowercase letters}}: everywhere, where possible.
* AllThereInTheManual: The backstory.
* BagOfHolding: The namesake appears as an item which allows you to [[AmmunitionBackpack hold extra ammo. And gives a little bit of ammo for (almost) every weapon.]]
* BagOfSpilling: Aside from the "lose all your weapons between episodes" shtick that was pretty common back in the day, ''Heretic'' also let you only carry one of each inventory item to the next level, except for the Wings of Wrath which you just plain lost. On the other hand, this means you're encouraged to use your items as you get them, thereby averting TooAwesomeToUse.
* BalefulPolymorph: The Morph Ovum, Porkulator and Seal of the Ovinomancer items in the first three games of the series.
** In the multiplayer for Heretic II, the Morph Ovum can be used on players. Using the Tome of Power after you've been turned into a chicken will turn you into a ''giant chicken''.
** However, in Heretic I, using Tome of Power while turned into a chicken just turned you back to normal.
* BigBad: D'Sparil, the first of the Serpent Riders.
* BlowYouAway: The Iron Lich's windstorm attack.
* ClassicCheatCode: As a twist, IDDQD and IDKFA, the iconic ''{{Doom}}'' cheat codes, [[NoFairCheating instead (respectively) kill you and rob you of all your weapons except a staff]].
** ''Trying to cheat, eh? NOW YOU DIE!''
* ColorCodedMultiplayer: The players are red, yellow, green, and blue.
* ConvectionSchmonvection: In "The Ice Grotto" level, there are [[http://i.imgur.com/xTGFr.jpg ice pathways atop seas of lava.]] Try figuring that out.
** [=E3M9=], The Aquafier. [[FridgeLogic How the hell can the water stick to the ceiling (read: LITERAL waterfall texture)? How the hell the "inside" section of the level has windows protected only BY BARS?! How can Corvus STILL BREATHE when you go "outside"? Is it SUPPOSED to be an UNDERWATER level, after all?!]]
*** [[AWizardDidIt D'Sparil Did It.]]
* DegradedBoss: Iron Liches and Maulotaurs.
* DescendingCeiling
* DifficultySpike: The two episodes added in ''Shadow of the Serpent Riders'' will make you cry for mommy. [=E4M1=] alone has a Maulotaur and a whole posse of Iron Liches, and not a lot of weapons or ammo to go around.
** Episode three has this to a lesser extent, with at least one Iron Lich per level on the higher difficulty settings, but that's still a lot more manageable than the new episodes.
* DualBoss: On the easier skill, the Iron Liches and Maulotaurs are the bosses of the first two episodes. If you inrease the difficulty, they appear in a pair or triplet.
** In the expansion ''Shadow of the Serpent Riders'', the episode's final level has at least 8 of these bosses on the hardest difficulty.
* EverythingsBetterWithChickens: The Morph Ovum, which looks like an egg, turns enemies into helpless chickens.
* EnemySummoner: D'Sparil spawns his disciples.
* ExpansionPack: ''Shadow of the Serpent Riders'', which added two more episodes to the three-episode ''Heretic''.
* ExplodingBarrels: Takes the form of strange plant pods. For even more fun, some clusters grow back.
* FirstPersonShooter
* {{Gorn}}: Some attempts in the manual, and enemies do tend to die messily in the game as well.
* GuideDangIt: [=E3M2=] - The Cesspool. Figuring out how to lower the bars in front of the blue door to the exit room. [[LetsPlay LP'er]] WickyDoo had to run around the level a couple times after clearing everything else out, speeding up the video on that point.
** However, it makes sense for the switch to be somewhere close to the exit, or at least somewhere in the area that was only accessible through the green doors, and not randomly placed in the level as WickyDoo's seems to have thought in his mad search.
* HarderThanHard: Black Plague Possesseth Thee difficulty level makes enemies way faster.
* HealingPotion: Crystal vials, quartz flasks, mystic urns.
* {{Hellgate}}: [=E1M8=] and Episode 2 are both named "Hell's Maw".
* TheHeretic: [[ExactlyWhatItSaysOnTheTin Our hero.]]
* HeroicMime: At least until ''Heretic II''.
* HumanoidAbomination: D'Sparil.
* HyperspaceArsenal: What's beneath that cloak? A crossbow, several staves, enchanted orbs and disks, torches, numerous tomes of power, up to sixteen hourglass-shaped bombs, and [[ArsonMurderAndJaywalking eggs]].
* IdiosyncraticDifficultyLevels / YeOldeButcheredeEnglishe: "Thou needest a wet-nurse," "Yellow-bellies R us," "Bringest them oneth," "Thou Art a Smite-Meister," and "Black Plague possesseth thee."
* IDontLikeTheSoundOfThatPlace: "Hell's Maw."
* LastOfHisKind: Corvus
* LethalJokeItem: The Fire Mace is a weird short-ranged "machine gun" that is completely ineffective against ghost monsters, and against most monsters, isn't any better than using the Hell Staff (Plasma gun). Also, if the floor texture is water, the shots will sink. However, if you power it up, then it shoots bigger, slower spheres that will OneHitKill anything excluding boss monsters. Oh, and the big spheres ''travel through teleport pads''. It still will not hit ghosts however.
** Being turned into a chicken counts. You have next to no durability, but if you can manage to get close enough to an enemy to peck them, you can one-hit kill them. There is a special humiliating message for getting killed this way in multiplayer. Also, chickens are small, can run very fast, and can glide, which lets you jump through windows you normally couldn't to run away.
* MeaningfulName: The Latin name for the common raven is ''corvus corax''.
** Another name for a sledgehammer is a "maul", hence the Maulotaur. This may also qualify as a PunnyName.
* {{Mondegreen}}: The Disciples of D'Sparil seem to alternate between saying "He's steppin' out [[SuperMarioBros Yoshi]]" and another phrase which sounds slightly rude; D'Sparil himself appears to say "I've seen Mr. Davros". All of these are actually English phrases reversed.
* NamesToRunAwayFromReallyFast: D'sparil is pronounced like Despair-il.
* NonIndicativeName: [=E4M6=] is "[[http://doom.wikia.com/wiki/E4M6:_Halls_of_the_Apostate_%28Heretic%29 Halls of the Apostate]]" -- rather strange, given that ''you'' (the player) are the Heretic and hence the Apostate, and any halls you might have are millions of miles away on another planet.
* NoOntologicalInertia: After D'Sparil's death his entire army kicks the bucket... except for those remaining in his home plane, hence the ExpansionPack.
* OneManArmy: The player, surely.
* PowerupLetdown: Like ''{{Doom}}'', the Shadowsphere causes enemies to fire shots wildly. While useful if you stand still, it actually makes projectiles harder to dodge, especially in large groups.
** The Shadowsphere is still very useful when dealing with groups of Undead Warriors, because the magical axes they throw (including the bloody ones that pack a real wallop) fly right through you as long as the sphere is active.
* PuzzleBoss: The final boss of Heretic II can only be temporarily defeated through use of force. But if you don't execute a certain action in the room in the very small window of time he's down, he'll get back up, regenerate his health back to 100% and you'll get to fight him all over again.
* QuadDamage: Tome of Power.
** As an added bonus, many of the weapons [[SecondaryFire gain other effects besides a simple increase in damage.]] As mentioned below, the Gauntlets of the Necromancer gain the ability to drain health.
* RetCon: The protagonist of Heretic was unnamed until Heretic II, which also established that there were a total of seven Tomes of Power in existence (despite being able to carry up to sixteen in the first game) and that Corvus really had only one of them.
** Could be justified by saying that the Tome items Corvus was collecting were really just additional Phlebotinum for the Tome he had on him.
*** Heretic II explains this by stating there were fake tomes that had power, but weren't the real thing. Morcalavin used one in his original ascension ritual to replace the one in Corvus' possession and it corrupted the effect and drove him crazy instead.
*** Doesn't explain how Tomes of Power appeared thousands of years later on a different planet in Hexen II though.
* {{Shareware}}
* ShockAndAwe: The Gauntlets of the Necromancer shoot Green lightning. Powered up, the lightning is red and steals life.
* ShoutOut: The second difficulty level is a reference to Toys-R-Us.
* SophisticatedAsHell: The manual.
* StandardFPSGuns: Even if the weapons are shown as magical staffs, and artifacts, many of them still seem familiar if one has played {{Doom}}.
* SuspiciousVideoGameGenerosity: Now why would they give you all the items and weapons, along with a full load of big Phoenix Rod orbs, at the start of [=E5M8=]? You'll need them all against the '''''[[OhCrap EIGHT]]''''' ''[[PrecisionFStrike fucking]] [[ThisIsGonnaSuck Maulotaurs]]'' that are ready to kick your ass.
* TookALevelInBadass: Corvus' quarterstaff in the original was the worst weapon you had. Lousy damage, short range, plenty of retaliation time for bad guys, can't harm ghosts at all and any other weapon is better with the Tome of Power. In Heretic II, a blade is added to one end and it becomes one of the coolest weapons in the game that can dismember humanoids to make them harmless, execute spinning attacks or mid-air downward stabs to do increased damage and (with the help of shrines that give permanent upgrades in power) remains a potent weapon throughout the game.
* VideoGameFlight: The Wings of Wrath lets you fly for a short amount of time. They return in ''{{Hexen}}''.
* WarpWhistle: The Chaos Device warps you to the beginning of the level. Or, in Death Match, to a random spawn point.
** The Banishment Device from ''Hexen'' does the same thing, except to your enemies.
* GoddamnedBats: The gargoyles.
** ''Heretic II'' introduces the harpies which are even worse, since they like to hang back very high in the sky, dodge just about everything you can throw at them. Unless you use the homing meteor swarm on them.
* IAmNotShazam: Some of the old FAQs name the protagonist Heretic, since he didn't have a proper name at that time. Funnily enough, just adding "the" in front of it would have made it appropriate...
----