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1[[quoteright:288:https://static.tvtropes.org/pmwiki/pub/images/Heretic_3875.jpg]]
2Creator/RavenSoftware licensed the ''VideoGame/{{Doom}}'' engine from Creator/IdSoftware to create ''Heretic'', a medieval-fantasy-themed FPS released in 1994.
3
4The Serpent Riders, three powerful evil beings, have enslaved the seven human kings and turned their subjects into their puppets. The Sidhe Elves, of which the player character Corvus is a member, remain unaffected by the Serpent Riders' magic powers and are declared Heretics, to be wiped off the face of the earth. The Sidhe respond by extinguishing magical candles that weaken the seven kings' armies but also the Sidhe themselves. The Serpent Riders opportunistically destroy the Sidhe elders and force the rest of them into hiding. That is, except Corvus, who won't take the near-extermination of his race lying down. He wants payback, so he sets out to find D'Sparil, the weakest Serpent Rider, and destroy him. D'Sparil's stronger big brothers, Korax and Eidolon, who left soon after all of them took over this world to conquer different worlds, will each eventually be faced by the heroes of those worlds in ''VideoGame/{{Hexen}}'' and ''Hexen II'', respectively.
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6The gameplay differs from ''Doom'' seemingly only in setting (medieval fantasy vs. futuristic military/hell). The levels follow the same formula of "get yellow key to open door to green key which opens door to blue key which leads to exit." The original order-by-mail full game consists of three episodes of eight normal and one secret level, with two more added in a licensed retail version (''Heretic: Shadow of the Serpent Riders'') à la The Ultimate Doom.
7
8The weapons seem to be medieval fantasy-themed edits of ''Doom'''s arsenal: An Elven Wand for the pistol, the Ethereal Crossbow for the shotgun, the Dragon Claw for the chaingun, the Phoenix Rod for the rocket launcher, the Hellstaff for the plasma rifle, and lightning-shooting Gauntlets of the Necromancer for the chainsaw. There is no direct equivalent to the BFG, and the player is instead offered the rapid-firing Firemace (which fires bouncing metal spheres, which, when [[QuadDamage using a Tome of Power]], can kill most enemies in one shot).
9
10One notable addition was the inventory system, which allowed the player to carry items to be used later at will. Among these are the health-pack Quartz Flask and Mystic Urn; hourglass-shaped Time Bomb of the Ancients; a simple Torch; the Tome of Power, which gives your weapons new and more powerful attacks for a limited time; and a magical egg, Morph Ovum, that turns any enemy it hits into a chicken.
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12Heretic also upgrades Doom's "2.5D" engine to nearly-3D: the game allows you to look up and down - and failing to do so when attacking an enemy above or below your level means your shot will ''miss'', unlike in Doom where all interactions are really done in 2D. A powerup also enables the player to fly for a limited time. It's still not possible to create a room above another room, or objects like ledges or bridges that can be passed over ''and'' under.
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14Enemies included flying red gargoyles, golems, undead warriors, ophidians, disciples of D'Sparil, and were-dragons, each with melee and ranged attacks of varying power, and the melee-only Sabreclaws. Similar to ''Doom'''s use of Barons of Hell as bosses for one episode and then sub-bosses later on, the giant floating skull-like Iron Liches populate the later episodes. Standing in for the Cyberdemon are the Maulotaurs, giant minotaurs with fireball-slinging hammers.
15
16The game spawned three sequels:
17* ''VideoGame/{{Hexen}}'' (1995) - The player plays as one of three character classes to confront the second Serpent Rider, Korax.
18* ''Hexen II'' (1997) - Uses the ''VideoGame/{{Quake|I}}'' engine, unlike the ''Doom'' engine of its predecessors. Four different character classes hunt down the third and final Serpent Rider, Eidolon.
19* ''Heretic II'' (1998) - Based on a modified ''VideoGame/QuakeII'' engine. Unlike the previous games, uses a third-person view. The protagonist from the first game, Corvus, must stop a mysterious plague that has decimated his homeland.
20
21The first ''Heretic'' (specifically, the ''Shadow of the Serpent Riders'' edition) is available on [[http://store.steampowered.com/app/2390/ Steam]] and [[https://www.gog.com/game/heretic_shadow_of_the_serpent_riders GOG]] for use with UsefulNotes/DOSBox or any of the various ''Doom'' engine source ports on the net. ''Heretic II'' has not seen a digital rerelease, as of yet.
22
23Most of the original team of these games have since left Raven Software following Creator/{{Activision}}'s acquisition of the company in 1997, and they went on to form Human Head Studios. In 2019, the team then joined [=ZeniMax=] Media (who owns id Software and the distribution rights to the original ''Heretic'' and both of the ''Hexen'' games) under the name Roundhouse Studios, thereby becoming a division of Creator/XboxGameStudios when Microsoft acquired [=ZeniMax=] in 2021... and funnily enough, what was left of Raven would ''also'' become such a division when Microsoft acquired Activision the year after and officially closed the deal the year after ''that.''
24
25!!'''This Game Is An Example of the Following Tropes:'''
26* AdjustableCensorship: ''Heretic II'' contains four violence settings in the More Options menu:
27** "No Blood" turns enemy gibs into debris, excises blood particles and decals (with the former being turned into sparks of light and dust), and removes the ability to dismember enemies. Should Corvus be killed in such a way that ''he'' gets gibbed, he'll ''still'' become a soup of blood and scattered body parts, but the game will automatically open the Load Game menu the ''nanosecond'' his health hits 0 to cover it up.
28** "No Gibbing" operates much the same as "No Blood", except blood has been enabled.
29** "Normal" has full gibs and blood.
30** "Ultraviolence", the default setting, turns the gore up to eleven.
31* AllLowercaseLetters: everywhere, where possible, in the first game; this was continued in ''VideoGame/{{hexen}}''. the typeface is clearly based on gaelic script (insular and uncial, with some influence from humanist minuscule).
32* AllThereInTheManual:
33** The backstory to the original ''Heretic'', mentioned above, is only revealed in the game's manual.
34** The manual of ''Heretic II'' contains more information about the races, weapons, and spells seen in the game and expands upon the ''Heretic'' games' world with more new details. For instance, the City of the Damned in the first ''Heretic'''s opening chapter is really named Silverspring (it's also Corvus' hometown); it only got the former name because D'Sparil took over. It also touches upon Corvus' adventures in the Outer Worlds, including the time his Tome of Power, named Teejalla, revealed her sentience and story to him and taught him to use lost Seraph magic (i.e. the spells you collect in-game) throughout the span of his exile, as she and her sisters were Seraphs that had their life forces infused within each of the seven Tomes to carry on the race's knowledge after they left the world.
35* AntiFrustrationFeatures: Unlike ''Doom'', none of the monsters in the original ''Heretic'' are capable of {{Hitscan}} attacks, meaning that none of them can snipe you from long distances for instant, unavoidable damage. That said, hitscan attacks still exist in the game; with two of the player weapons utilizing such, so they are still a hazard in deathmatches.
36* ArtifactTitle: An in-universe example in the three Serpent Riders. When you fight D'Sparil he is indeed riding around on a giant fire-breathing Chaos Serpent. The other two, much later, do not ride serpents and would not even be physically ''able'' to do so.
37* AwesomeButImpractical:
38** The powered-up Fire Mace is a downplayed example as it deals exactly 10,000 damage (18-144 on bosses) and can therefore kill a non-boss monster with one sphere. However, the spheres move and bounce around very slowly, will disappear if they strike a wall (terrible in tight halls), do not bounce on liquid, flying enemies are difficult unless you fire point-blank, and ghosts are completely immune to the weapon. The weapon also follows the player's inertia complicating aiming and against multiple enemies, you can't really chose who the super orbs home in on. However, you can use the machine gun on swarms of weaker enemies to get the most out of its regular mode, or send some power spheres out to for tracking D'Sparil after he teleports while another niche use is against Iron Liches as they are extremely slow and easy targets for the still-powerful super orbs. In short, their unpowered mode overlaps with HerdHittingAttack abilities that ''also'' work on ghosts like the powered-up Hellstaff or Dragon Claw. When powered up, the weapon has the ability to send spheres from cover as they can bounce around corners which can prove useful.
39** The powered-up [[EmergencyWeapon staff]], in Heretic 1, gains a lightning aura at the tip, and works similar to Doom's berserk punch. However, the range is still pitiful, the weapon still can not affect ghosts, and the attack is less than half as strong as Doom's berserk punch (it will kill a basic golem in one hit if you're lucky). Unlike Doom's berserk, there is also an opportunity cost as you're using this weapon instead of a more powerful short-range option with your Tome of Power such as the crossbow (plenty of ammo available in the five episodes), or the longer-range Gauntlets of the Necromancer (which also heals you while zapping foes). It is decent against Sabreclaws since it pushes them away so they can't melee you, but you'll likely have a more practical weapon out and may as well use that, [[DroughtLevelOfDoom unless you're desperately out of ammo]].
40* BagOfHolding: The namesake appears as an item which allows you to [[AmmunitionBackpack hold extra ammo, and gives a little bit of ammo for (almost) every weapon]].
41* BagOfSpilling:
42** Aside from the "lose all your weapons between episodes" shtick that was pretty common back in the day, the first ''Heretic'' also let you only carry one of each inventory item to the next level, except for the Wings of Wrath which you just plain lost (to avoid SequenceBreaking). On the other hand, this means you're encouraged to use your items as you get them, thereby averting TooAwesomeToUse.
43** ''Heretic II'''s manual, meanwhile, explains that all of Corvus's weapons he had in the first game were "rendered inert and useless" after he was banished to the Outer Worlds, aside from his staff and Tome of Power. By the time you actually take control of the guy, the only methods of attack he has are the Fireball spell the Tome taught him to use and the aforementioned staff, now with a blade attached.
44* BeatTheCurseOutOfHim: In ''Heretic II'', Corvus must defeat the High Priestess in combat in order to rid her of her madness and put her in a cooperative state.
45* BigBad: D'Sparil, the first of the Serpent Riders.
46* BlowYouAway: The Iron Lich's windstorm attack.
47* BoringButPractical:
48** The Elven Wand that you start with has its own exclusive ammo (unlike Doom's pistol / chaingun), so it can be use to finish off weakened enemies in order to save ammo for your more powerful weapons. Power it up with a [[QuadDamage Tome Of Power]], and it can be used like an automatic shotgun, with best results at close range thanks to all of the shots landing and causing a CycleOfHurting for most monsters. Because it is a totally magical weapon, the wand is 100% effective against ghosts.
49** The Ethereal Crossbow is gained almost immediately upon starting an episode, and acts as Heretic's [[ShotgunsAreJustBetter Shotgun / Super Shotgun]]. With plentiful ammo and Tomes of Power being common enough, this weapon can be your close-range workhorse for the entire game. The weapon is also very ammo efficient, making hard to run out.
50* BroadStrokes: The opening cutscene of ''Heretic II'' is this to the FinalBoss fight of the first game. However, it remains very true to the actual fight; it takes place in D'Sparil's dome world, his serpent dies first, all of D'Sparil's abilities (teleporting and his almost OneHitKill lightning attack) are present, and Corvus is clearly using the Firemace and Phoenix Rod against him (he also uses the Hellstaff, but he wields that weapon in both games). The only differences are that Corvus is SuddenlyVoiced while D'Sparil is speaking clear English, and he dies after being shot ''once'' with the Phoenix Rod as opposed to the ''25+'' shots he takes in the game.
51* BrutalBonusLevel:
52** '''[=E1M9=]: The Graveyard''' stands out due to a significant population of [[EliteMooks Undead Warrior Ghosts]] (their red throwing axes are very damaging). Each locked room you enter has you battling through stiff resistance such as plenty Nitro Golems whose fireballs have a homing effect and moderate damage.
53** '''[=E4M9=]: Mausoleum''' is another rough ride, with a confusing layout and plenty of traps to catch you off guard. To elaborate, many of the rooms are accessed by teleportation, and can leave you surrounded and under fire from multiple directions.
54* BullfightBoss: One of the bosses in ''Heretic II'' is the Trial Beast, and its primary attack involves it roaring before charging at you in order to trample you underfoot, but you can run out of the way and cause it to slam into a wall, stunning it briefly (this can also be achieved with a powered-up Phoenix Bow shot). One way this fight varies from the norm for this trope is that it can be damaged at any time by your weapons, not just during the stun period, but this is a fairly lengthy process of killing the Beast, and it chews through your ammo. Fortunately, there's an easier and quicker way: lure it into smashing both of the pillars holding up a bridge overlooking the Trial Pit you fight it in, causing the bridge to fall on it for an [[OneHitKill instant kill]]. Just be careful not to get run over while you're doing this.
55* CallBack: To one of the earliest iD Software games, a 2D top-down maze called ''VideoGame/TheCatacomb''. Level 12 of ''The Catacomb'' was called "Tomb of Desparil".
56* CallAPegasusAHippogryph: The second game has [[HarpingOnAboutHarpies "harpies"]] which are really [[OurWyvernsAreDifferent wyverns]] in all but name, being smallish bipedal dragons with [[BewareMyStingerTail stingers.]]
57* CherryTapping: ''Heretic II'' lets you use Morph Ovum against other players in multiplayer, but a good player can still get in your face and peck you apart even then. Helped by the chicken form being small and hard to hit.
58* ClassicCheatCode: As a twist, IDDQD and IDKFA, the iconic ''VideoGame/{{Doom}}'' cheat codes, [[NoFairCheating instead (respectively) kill you and rob you of all your weapons except a staff]].
59--> ''Trying to cheat, eh? NOW YOU DIE!''
60* ColorCodedForYourConvenience: An unusual example in the keys. The yellow key is the first you collect, followed by the green, and the blue one afterwards to get to the end of the level, ''in all levels '''without a single exception'''''. By this point, it's such a firmly-rooted tradition that you'd be hard-pressed to find a custom map on any fan-made WAD that has the keys in a different order.
61* ColorCodedMultiplayer: The players are red, yellow, green, and blue.
62* ContractualBossImmunity: Not surprisingly, OneHitKill abilites will not work on bosses. The [[ForcedTransformation Morph Ovum]] does nothing, while the powered up Fire Mace does 18-144 damage in lieu of [[FixedDamageAttack 10,000 damage]]. The Hellstaff's crimson rain effect does 1-8 damage per droplet instead of 5-40 against Maulotaurs and D'Sparil to balance it against their large hit-boxes. The rain is [[SubvertedTrope very effective against Iron Liches]], however, as they are very slow and receive full damage from each rain drop.
63** D'Sparil, in particular, responds to being hit by the most powerful attacks, such as the powered up Hellstaff and Phoenix Rod and the Firemace, by teleporting immediately, preventing you from reliably spamming those attacks.
64* ConvectionSchmonvection: Besides the usual case of lava not hurting you unless you walk on it, there's the Ice Grotto in episode 2: Hell's Maw, which features [[https://static.tvtropes.org/pmwiki/pub/images/20200417_183229.jpg ice pathways atop seas of lava.]]
65* CoversAlwaysLie: Sure, you can use magic wands to kill off your enemies here, but you will see neither the glowing-blue crystal wand nor the skeletons past the title screen. And the game's packaging, too. However, a more elaborate Sapphire Wand appears in ''VideoGame/{{Hexen}}'' as the Mage's starting weapon.
66* [[ShotgunsAreJustBetter Crossbows Are Just Better]]: With plentiful arrows and a devastating mode with the Tome of Power, the Ethereal Crossbow is excellent for firing a burst of damage at a target before strafing into cover and repeating the process until dead. A shotgun and super shotgun in disguise.
67* DamageSpongeBoss: Maulotaurs are fairly easy to avoid if you have enough space to move around in. However, they have an absolutely obscene amount of health, and you can deplete much of your ammo reserves just taking down ''one'' of them if you don't use a Tome of Power. Worse yet, attacking them while they're charging/goring at you is pointless, as they shrug off all damage during this action, making fighting them on the highest difficulty a bit of a coin flip to whether you'll actually deal them ''any'' damage or not.
68** D'Sparil himself even more so. He's a two phase fight with a grand total of 5,500 health. To make matters worse, once he's dismounted he makes liberal use of TeleportSpam.
69* DamnYouMuscleMemory:
70** In ''Doom'', the Rocket Launcher is placed in slot 5 while the Plasma Rifle is placed in slot 6. However, ''Heretic'' places the Phoenix Rod (its equivalent to the Rocket Launcher) in slot 6, while the Hellstaff (its equivalent to the Plasma Rifle) is placed in slot 5. Just try to ''not'' get them mixed up after playing ''Doom'', especially since the Phoenix Rod can still cause SplashDamage to yourself.
71** It's also exploited. Try to use a Doom cheat and it [[NoFairCheating will backfire horribly]].
72* DarkerAndEdgier: As a dark-fantasy counterpart to ''VideoGame/{{Doom}}'', this game has an even more gloomy tone with edgier bosses like the Iron Liches and D'Sparil, and more muted color tones, except where appropriate (like cathedrals and palaces). Corvus also has a very personal involvement in his quest after his people were slain by D'Sparil, driving his quest to confront him and deliver justice.
73* DeathCourse: In the fittingly-named ''Heretic II'' level "The Gauntlet", Corvus must survive a number of dangerous obstacles. Bear traps, lava pits, crushing platforms, and the typical onslaught of enemies are all regular occurrences here, and even after he gets through all that, he's ''still'' not done; the following level, "The Trial Pit", has him do battle with the massive Trial Beast. This whole ordeal is so Corvus can gain access to the female T'Chekrik hive and meet with the High Priestess to ask for a cure to the plague.
74* DegradedBoss: Iron Liches and Maulotaurs are met in regular gameplay after their boss introduction. So after Episode 3 (Where you fought D'Sparil), bosses are ''large groups'' of them. Most pronounced with Iron Liches because you gain firepower in Episode 2+ to make short work of them. The Hellstaff (especially when powered up), and the Phoenix Rod (Rocket Launcher) stand out.
75* DeliberatelyMonochrome: Similar to Doom, the ring of invulnerablity makes everything sepia toned (presumably because they thought that seemed more old fashioned than black and white.)
76* DescendingCeiling: A frequent trap. Like VideoGame/{{Doom}}, instead of being caught in a room with a descending ceiling, there's crushing traps lining certain walls or rooms.
77* DualBoss: On the easier skill, the Iron Liches and Maulotaurs are the bosses of the first two episodes. If you increase the difficulty, they appear in a pair or triplet.
78** In the expansion ''Shadow of the Serpent Riders'', the episode's final level has at least 8 of these bosses on the hardest difficulty.
79* DyingCurse: D'Sparil utters one upon his death at the end of the original ''Heretic''. It turns out to be the reason for the following two episodes in ''Shadow of the Serpent Riders,'' and its full effect is seen at the beginning of ''Heretic II''.
80* EarthDrift: The manual for the first ''Heretic'' states that the game takes place on Earth, but ''Heretic II'' retcons the setting into "Parthoris". However, it is possible that Parthoris simply refers to Corvus' homeland, or that Parthoris is another name for Earth.
81* EnemySummoner: D'Sparil spawns his disciples while he's fighting you.
82* ExpansionPack: ''Shadow of the Serpent Riders'', which added two more episodes to the three-episode ''Heretic''.
83* ExplodingBarrels: Takes the form of strange plant pods (or, as they're called officially, gasbags). They can also be pushed around easily. For even more fun, some clusters grow back.
84* {{Expy}} Every (non powered up) weapon has a direct Doom analog:
85** The Staff is just like the punch.
86** The gauntlets of the necromancer are an alternate EmergencyWeapon similar to the chainsaw.
87** The elven wand shoots little {{Hitscan}} shots.
88** The ethereal crossbow is basically a non-hitscan shotgun.
89** The dragon claw is a rapid fire {{Hitscan}} weapon like the chaingun.
90** The Hellstaff is exactly like the plasma rifle but shoots red instead of blue.
91** The phoenix rod shoots exploding orbs which work just like rockets.
92** The fire mace appears to be an exception, until you realize it works similar to how the [=BFG9000=] worked in alpha builds of ''Doom'': spraying a massive amount of projectiles. (The BFG was eventually changed to its current form because of how much rendering that many projectiles taxed the [=CPUs=] of its day.)
93* FakeUltimateMook: Outside of their boss encounters, Iron Liches are hobbled by a severe shortage of speed. Their attacks can be devastating but they'll be hard pressed to use them in regular levels where the player can retreat and abuse cover. You also gain weapons that can devastate them such as the powered-up Hellstaff and Fire Mace (you can bounce the giant spheres around corners thanks to their homing). If you lack a Tome of Power, the unpowered Phoenix Rod kills one in 4 shots. Just don't bother with the rippers from the powered-up Dragon Claw, as they do 0-1 damage per tic to Liches instead of the normal 1-8 they do to any other enemy.
94* FireAndBrimstoneHell: Episode 2: Hell's Maw starts out in one of these, starting in an active volcano with a hellish red sky. Later stages start to twist this, especially The Ice Grotto, which has icy paths directly over lava pools. However, D'Sparil's compound is actually an UnderwaterCity at the bottom of an ocean with much more water than lava & fire. You can even say D'Sparil's properties are relaxing with all the audibly flowing water you encounter and a spectacular view of the ocean overhead.
95* FlunkyBoss: One of the main things that distinguishes D'Sparil from Korax and Eidolon is that he constantly teleports away while summoning mooks to help him, instead of just straight up trying to tank you like the later Serpent Riders do. Korax does this to a lesser degree, where he does teleport around his arena and opens doors to {{Monster Closet}}s, but D'Sparil is much more annoying in this regard.
96* ForcedTransformation: The Morph Ovum, Porkalator and Seal of the Ovinomancer items in the first three games of the series. In the multiplayer for ''Heretic II'', the Morph Ovum can be used on players. Using the Tome of Power after you've been turned into a chicken will turn you into a ''giant chicken''. This doesn't work in the first game, where the tome just turns you back to normal.
97* GatlingGood: Surprisingly, the Firemace isn't a melee weapon at all. It has a rotary section on the end and functions like a Nailgun shooting short range bouncing orbs of metal very rapidly (without a Tome of Power).
98* GenreShift: All of the games in the series (the ''Hexen'' games included) are [[FirstPersonShooter First-Person Shooters]] until ''Heretic II'' comes along, which switches the perspective to [[ThirdPersonShooter third-person]] and throws in action-adventure elements.
99* GoneHorriblyWrong: Turns out that when you're using a series of seven [[AmplifierArtifact Amplifier Artifacts]] to cast a spell turning your entire race into [[PhysicalGod physical gods]], and one of those seven artifacts has gone missing, a duplicate will ''not'' suffice. Morcalavin, the [[spoiler:FinalBoss]] of ''Heretic II'', finds this out the hard way.
100* {{Gorn}}: Some attempts in the manual, and enemies do tend to die messily in the game as well.
101* GuideDangIt: '''[=E4M9=]: Mausoleum''': The secret level of episode four is a grandiose underground tomb with a cryptic progression. There is a subtle hint at the southern ends of the mausoleum on how to progress that you can gloss over, but you'll likely wonder why none of the doors work for several minutes. Fortunately, once you've figured out opening the first room, you can open up your "automap" to see what new sector lines have been drawn upon the display after patrolling the corridors for a minute or two. [=ZDoom=] engines even redraw the map for you while in map mode, so you can look for new lines being drawn with the map open.
102* HailfirePeaks: "Episode 2: Hell's Maw" takes place on the sides of a volcano, according to the world map, but some levels contain icy areas in addition to the usual lava pools. There is even a SecretLevel titled "The Glacier", that takes place near the bottom of the volcano, reinforcing the "fire and ice" theme of Hell's Maw. The Ice Grotto level of Episode 2 stands out with a [[SlippySlideyIceWorld slippery]] ice lake right [[ConvectionSchmonvection next to molten lava]].
103* HarderThanHard: Black Plague Possesseth Thee difficulty level makes enemies harder to kill as well as make them move and attack far faster, including making projectiles move faster. To compensate, [[HardModePerks ammo pick ups give three times as much ammo]].
104* HealingPotion: Crystal vials, quartz flasks, mystic urns. The latter two you can carry with you.
105* {{Hellgate}}: [=E1M8=] and Episode 2 are both named "Hell's Maw".
106* TheHeretic: Corvus, the PlayerCharacter, was branded a heretic for not bending the knee to D'Sparil's conquest and idolization.
107* HeroicMime: Corvus never says a word, at least until ''Heretic II''. He does grunt a bit, and laughs menacingly when he picks up a weapon.
108* TheHomewardJourney: At the end of the first ''Heretic'', Corvus is cursed by D'Sparil upon the latter's death, causing the portal in the room to [[TrappedInAnotherWorld transport him to the perilous Outer Worlds]] that lie outside the crystal barrier where the main worlds of the ''Heretic-Hexen'' games are situated. The ''Shadow of the Serpent Riders'' expansion follows him as he attempts to find a way back to Parthoris, trekking through the remains of a world D'Sparil conquered and even the very fortress where the Serpent Rider was born. But it's not until the beginning of ''Heretic II'' that Corvus finally gets to return home, thanks to his Tome of Power sensing a powerful spell being cast using the other six Tomes and using it as a way to open a portal back; according to the game's manual, by that time, he'd spent ''decades'' hopping through the Outer Worlds trying to find the portal that would bring him home.
109* HumanoidAbomination: D'Sparil, though this isn't fully explained until VideoGame/{{Hexen}} II.
110* HyperspaceArsenal: What's beneath that cloak? A crossbow, several staves, enchanted orbs and disks, torches, numerous tomes of power, up to sixteen hourglass-shaped bombs, and [[ArsonMurderAndJaywalking eggs]]. While there is a BagOfHolding, it only increases your ammo capacity. You can still carry around all this stuff without it.
111* IdiosyncraticDifficultyLevels: [[YeOldeButcheredeEnglishe "Thou needest a wet-nurse," "Yellow-bellies R us," "Bringest them oneth," "Thou Art a Smite-Meister," and "Black Plague possesseth thee"]] are the difficulty levels seen in the first ''Heretic'', whereas ''Heretic II'' goes with "Adventure", "Action", and "Armageddon".
112* IdleAnimation: Corvus has several in ''Heretic II''; he'll shoo a fly, eventually swat that fly off the back of his neck and discard it, go into a combat stance and glance around for danger, let out a sigh as he wipes the sweat off his brow, scratch his ass, and even [[BreakingTheFourthWall look back at the player and make a motion with his hand]] as if to ask, "Can we get back to business here?" Some of these won't play if Corvus is holding certain weapons.
113* IDontLikeTheSoundOfThatPlace: "Hell's Maw."
114* KarmaHoudini: At the end of ''Heretic II'' [[spoiler: Corvus completes the ritual, which ends the plague and makes Morcalavin a PhysicalGod]] A downplayed example as the plague wasn't really his fault and happened because he did the ritual wrong (using six Tomes Of Power instead of the required seven) and the whole reason he's evil is because the plague automatically turns people infected by it into [[BrainwashedAndCrazy evil psychos]] (Corvus being the exception only because his tome of power protects him). At least he has the decency to show regret/remorse for what had happened before [[spoiler:he departs Parthoris to AscendToAHigherPlaneOfExistence]].
115* KillEnemiesToOpen: Occurs at the end of each boss battle.
116** Episode 1: Defeating the Iron Liches causes a nearby door to open, releasing a horde of Disciples and Nitrogolem Ghosts and revealing another lava pit leading to the exit switch.
117** Episode 2: After the Maulotaurs are killed, a collection of exit teleporters open.
118** Episode 3: After D'Sparil's death, a huge exit teleporter is revealed nearby (and any remaining monsters die).
119** Episode 4: After you have killed all the Liches, a column lowers to reveal the exit teleporter.
120** Episode 5: Same as Episode 2.
121* LethalJokeItem: The Fire Mace is a weird short-ranged "machine gun" that is completely ineffective against ghost monsters, and against most monsters, isn't any better than using the Hellstaff (Plasma gun). Also, if the floor texture is water, the shots will sink. However, if you power it up, then it shoots bigger, slower spheres that will OneHitKill anything excluding boss monsters. Oh, and the big spheres ''travel through teleport pads and can even telefrag you if you happen to be standing on the spot where they emerge''. It still will not hit ghosts however.
122* LevelMapDisplay: In tan and sepia, to look like an ancient scroll. There's also a map scroll that reveals the entire map. ''Heretic II'' also has this, but it doesn't show where the player is at that point in time.
123* LudicrousGibs:
124** An unusual variation in the original ''Heretic'': aside from one single exception, ''every enemy'' gets shredded on the kill shot, no matter how much damage is done or what weapon is used. The exception is the Weredragon, who falls to the ground bleeding profusely from several holes, and even then it can be gibbed if dealt enough overkill damage. The Gargoyle, TheGoomba for the game, gibs in two ways: if killed normally, it falls to the ground and breaks apart with a slick "splorch" sound, and if killed with excessive force, it'll get ripped apart into smaller pieces ''before'' falling silently to the floor.
125** ''Heretic II'' is no slouch, though; body parts are regularly sliced or blown off, and Corvus and enemies alike explode into a spectacular geyser of blood and gore in certain circumstances (this even happens to Corvus if he falls into a pit, for whatever reason).
126* MagiTek: "The Dome(s) of D'Sparil" comes across as very high tech in a setting where magic is normal. It isn't explained how D'Sparil's Domes were built under the sea and/or if it was one of D'Sparil's conquests. Curiously, the cities under the dome are still castle-like in materials.
127* MeaningfulName: The scientific name for the common raven is ''corvus corax''. The protagonist of Heretic goes by the name of Corvus, while the BigBad of ''Hexen'' goes by Korax. Both are probably a reference to the company that made the games, Raven Software.
128** Another name for a sledgehammer is a "maul", hence the Maulotaur. This may also qualify as a PunnyName.
129* MightyGlacier: Iron Liches are some of the least mobile enemies in the game, but they're more than capable of tearing you a new one with their powerful spells. You can actually use their lack of mobility to your advantage; they are ''incredibly'' vulnerable to the powered-up Hellstaff.
130* MultiShot: The Ethereal Crossbow fires two additional arrows when the Tome of Power is active.
131* MysticalPlague: A plague created using magic that's affecting Parthoris serves as the center of ''Heretic II'''s plotline; it turns whoever it infects into a crazed shell of their former selves... if it doesn't kill them first. Corvus sets out to find a cure before all of Parthoris is consumed, and the situation gets even ''more'' dire after he's infected with it himself.
132* NamedInTheSequel: The first-person protagonist of the original game went unnamed -- just an elf fighting against hordes of monsters. Come the third-person sequel, ''Heretic 2'', said protagonist is identified as "Corvus".
133* NamesToRunAwayFromReallyFast:
134** D'Sparil is pronounced like Despair-il.
135** Considering D'Sparil is your arch nemesis, Disciples of D'Sparil don't sound like friendly people happy to meet you. They're also moderately dangerous to fight & D'Sparil can summon as many as wants.
136** The "City of the Damned" doesn't sound like a relaxing vacation spot, and neither does "Hell's Maw".
137* NoFairCheating: More savvy players of the first ''Heretic'' might be tempted to try ''Doom'' cheats, since the game runs on the same engine... only to discover they usually do the opposite of what you expected (e.g. Using ''Doom'''s GodMode cheat instantly kills you, while using the cheat that gives you all weapons instead takes away all your weapons and leaves you with just the staff, with no option to pick up other weapons).
138* NonIndicativeName:
139** [=E4M6=] is "[[http://doom.wikia.com/wiki/E4M6:_Halls_of_the_Apostate_%28Heretic%29 Halls of the Apostate]]" -- rather strange, given that ''you'' (the player) are the Heretic and hence the Apostate, and any halls you might have are either millions of miles away on another planet, or in another dimension.
140** The Firemace isn't even a melee bludgeon, it's a machine gun that launches steel orbs that fall and bounce towards where you aim after a short distance.
141** Chaos Serpents are humanoid lizards, not snakes.
142* NoOntologicalInertia: After D'Sparil's death his entire army kicks the bucket... except for those remaining in his own plane, hence the ExpansionPack.
143* NoSell: D'Sparil can teleport at will and likes to do so just before your shots hit him. Plus, he and the Maulotaurs take greatly reduced damage from normally {{BFG}}-caliber weapons like the powered-up Hellstaff and Firemace, and are unaffected by splash damage.
144* NotCompletelyUseless:
145** The firemace. It's normally like a weaker version of the Hellstaff (as it has a much shorter range, doesn't work on ghost creatures, and sinks if the floor of area has a water texture. If you use a [[QuadDamage Tome Of Power]], the metal orbs it shoots become ''much'' more effective, being a OneHitKO for mooks and other players, albeit the orbs are very slow. Even against bosses it does a respectable amount of damage (about the same as the phoenix rod). In its base form, while the orbs scatter so much that it's not very effective outside of close range, it has a fast rate of fire, a higher damage per second rate than either the dragon claw or Hellstaff, and it can easily stunlock the tankier enemies like weredragons, ophidians, and even iron liches.
146** The shadowsphere is normally overlooked, as it makes dodging projectiles harder. It has a few overlooked advantages, however. Undead warrior's axe projectiles are considered 'physical' (Even the red ones) and will thus go through you harmlessly, rendering large groups of them harmless as long as they don't get close. (Their melee attack will still hit you.) The Iron Lich's ice ball attack won't strike you (Though the shards will), and their tornado attack, easily the most frustrating attack to deal with, will not track you.
147* OneManArmy: Corvus marches through hordes of D'Sparil's minions, through hell and back to get at D'Sparil, and then through the rest of D'Sparil's army trying to find his way home. He also serves this role in ''Heretic II''; just replace D'Sparil's minions with Parthoris' infected citizens and various hostile creatures, as well as D'Sparil with Morcalavin.
148* OneWordTitle
149* PainfullySlowProjectile: The powered up giant metal orbs from the firemace move slow enough to out''walk''. This is undoubtedly for game balance reasons as getting hit by one means instant death to any {{Mook}} or other player.
150* PowerupLetdown: Like the Blur sphere in ''VideoGame/{{Doom}}'', the Shadowsphere causes enemies to fire shots wildly. While useful if you stand still, it actually makes projectiles harder to dodge, especially in large groups. It's especially bad, as no monsters in Heretic use hitscan attacks, and thus all enemy attacks will go wild. It does provide a few lesser known advantages, though, in having certain projectiles go right through you. See NotCompletelyUseless.
151* PressXToDie: An attempt to use the GodMode cheat from ''VideoGame/{{Doom}}'' in the first ''Heretic'' results in [[NoFairCheating instant death]]. Also, using the infinite weapons cheat results in instant depletion of all weapons.
152* ProtagonistTitle: You play as Corvus, who is just one of the Sidhe Elf "Heretics". Given that this charge of Heresy was given by the Serpent Riders, it's a meaningless canard.
153* PuzzleBoss: The final boss of ''Heretic II'' can only be temporarily defeated through use of force. But if you don't execute a certain action in the room in the very small window of time he's down, he'll get back up, regenerate his health back to 100% and you'll get to fight him all over again.
154* QuadDamage: The Tome of Power, which came out before [[VideoGame/{{Quake}} Quake's]] namesake. While some weapons simply get a damage and/or a spread boost (Firing three shots for the price of one), many weapons [[SecondaryFire work in brand-new]] (And very devastating) ways. Notably, the rocket launcher analogue Phoenix Rod becomes a short range, ammo-efficient flamethrower.
155* RandomDrop: Unlike ''VideoGame/{{Doom}}'', where creatures that held ammo would always drop that ammo when killed, the creatures of Heretic would have a varied chance of dropping their particular ammo type, along with some enemies having a particularly uncommon item drop. See RareRandomDrop.
156* RareRandomDrop: Some enemies have a rare chance of dropping a valuable artifact instead of ammunition. Notably, the fairly common Disciples of D'Sparil have a rare chance of dropping a valuable [[QuadDamage Tome of Power]].
157* ResignedToTheCall: In the beginning of ''Heretic II'', when pushed by Silverspring's former harbormaster, Dranor, to go to Andoria to obtain a cure for the plague from a Ssithra healer, Corvus initially refuses, saying it's "not [his] destiny to be a hero", but Dranor insists, saying that if he doesn't do it, Parthoris will surely be overrun with the infected. With a heavy sigh, Corvus changes his mind and says he'll go, but only because he doesn't want Parthoris to be taken over again.
158* {{Retcon}}:
159** The protagonist of Heretic was unnamed until Heretic II, which also established that there were a total of seven true Tomes of Power in existence (at least, his existence, since they reappear in VideoGame/{{Hexen}} II) and that Corvus really had only one of them. The ones he picked up in much larger quantities in his first adventures were fake tomes.
160** This seems to be the case with the ending of Episode 3, once [[VideoGame/{{Hexen}} Hexen]] was complete. [[https://static.tvtropes.org/pmwiki/pub/images/heresiarch_heretic.PNG A supposed second serpent rider appears ambiguously angry]] with a crystal ball spying on Corvus after Corvus struck down D'Sparil. He wears a serpent rider robe similar to D'Sparil's and D'Sparil himself appears on a stained-glass window in his scrying chamber.\
161\
162This suggests that you would have fought him as a BigBad in another game, but he got DemotedToExtra and became the Heresiarch in [[VideoGame/{{Hexen}} Hexen]]. He summons Dark Bishops to assist exactly like D'Sparil summons his own Disciples of D'Sparil, and instead of TeleportSpam, he uses temporary invincibility.
163* SdrawkcabSpeech: The Disciples of D'Sparil seem to alternate between saying "He's steppin' out [[Franchise/SuperMarioBros Yoshi]]" and another phrase which sounds slightly rude; D'Sparil himself appears to say "I've seen Mr. Davros". All of these are actually English phrases reversed.
164* SequentialBoss: The final boss uses the same idea: D'Sparil starts out riding a fire-breathing serpent, then after you kill the mount he falls off and starts teleporting around, summoning monsters, and shooting stuff.
165* {{Shareware}}: Much like ''Doom'', the first episode of the original ''Heretic'' was shareware.
166* ShockAndAwe:
167** The Gauntlets of the Necromancer from the first ''Heretic'' shoot green lightning. Powered up, the lightning is red and steals life.
168** The Lightning Shield, a Defensive Spell in ''Heretic II'', surrounds Corvus in small, electrically-charged orbs that swirl in a sphere around him, zapping any enemies that come into contact with him. It's good for holding off melee-focused foes.
169* ShoutOut: Many in the original ''Heretic'':
170** The second difficulty level is a reference to Toys-R-Us.
171** The no-clipping cheat "kitty" is probably a reference to the ComicBook/XMen character Kitty Pryde, who can phase through matter.
172** The ''[[{{ComicBook/Shazam}} shazam]]" cheat code toggles the Tome of Power, which temporarily makes weapons more powerful.
173** The "[[{{Franchise/Rambo}} rambo]]" cheat gives the player all weapons, ammo and armor.
174** The "engage" level-warp cheat code may be a reference to ''Series/StarTrekTheNextGeneration''.
175** The "ponce" cheat, which fully restores the player's health, may be a reference to Juan Ponce de León, who sought the FountainOfYouth.
176** The Gauntlets of the Necromancer can be powered up to gain range and drain life, and can feel reminiscent of [[Franchise/StarWars Force Lightning]]. The main difference is the lighting is crimson, a favored color of Dark Side wielders, rather than blue.
177* ShowsDamage: Since ''Heretic II'' uses ''VideoGame/QuakeII'''s engine, it shares that game's ability to replace a character's textures with bloodier pain skins as they take damage (and since this game is third-person, that includes your character). In this game's case, when specific body parts of a character take damage, only that body part's texture will be swapped out for a damaged version instead of that of the entire model.
178* SigilSpam: The Serpent Riders' crossed trident emblem is everywhere in the first game - on buttons, on some of the doors, on stained glass windows, and on the robes of the Disciples of D'Sparil.
179* SlaveRace: The Ogles in ''Heretic II'' are timid creatures who don't tend to respond to threats with violence (in fact, they run and hide) unless directly attacked. This aspect of their lifestyle, however, has made them the go-to choice for enslavement by the more dominant races of Parthoris for centuries, perhaps because of their skill with metalworking. By the time of the events of the game, they've been enslaved ''again'', this time by guards under the employment of [[BigBad Morcalavin]], in order to mine metals and Earthblood from the World's End Mountains where Morcalavin's Cloud Fortress is based. Fortunately, Corvus arrives in the mines near the end of the game and attacks the guards, giving the Ogles the courage to rebel, help him kill the guards, and regain their freedom.
180* SmurfettePrinciple: The High Priestess from ''Heretic II'' is the only female character in either of the ''Heretic'' games (not counting the female-voiced Tome of Power used by Corvus in the same game) and is one of the few female characters in the entire series, along with the Assassin and Demoness from ''[[VideoGame/{{Hexen}} Hexen II]]''.
181* SnakePeople: The Ophidians; they only appear in the actual "Dome of D'Sparil" and the episodes proceeding the episode of the same name. Their humanoid torsos wear armor plate that covers up their features.
182%%* SophisticatedAsHell: The manual.
183* SpoofsRUs: The second level of difficulty is called "Yellowbellies-r-us".
184* StandardFPSGuns: Even if the weapons in the first ''Heretic'' are shown as magical staffs and artifacts, many of them still seem familiar if one has played VideoGame/{{Doom}}. (Shown in terms of WITHOUT / WITH "[[QuadDamage tome of power]]" respectively.)
185** Staff = Weak melee attack / [[{{VideoGame/Doom}} Berserker Punch]]
186** Gauntlets of the Necromancer = Chainsaw / Short-range LifeDrain Chainsaw
187** Elven Wand = Pistol / Rapid-fire ShortRangeShotgun with slower non-hitscan components.
188** Crossbow = Non-hitscan Shotgun / Non-hitscan Super Shotgun
189** Dragon's Claw = Standard automatic weapon / Large-Area {{BFG}}-style weapon
190** Hellstaff = Plasma Rifle / Area-denial radius akin to a rain of more powerful Plasma Rifle shots
191** Phoenix Rod = Rocket Launcher / [[FireBreathingWeapon Flamethrower]] (Just remember to ''hold'' the attack button)
192** Fire Mace = Short-range Nailgun (predating ''VideoGame/QuakeI'', it even rotates gattling-style) / Gimmicky {{BFG}}
193** Timebomb of the Ancients = [[ThrowDownTheBomblet Non-throwable grenades]] (placed in front of the player's point-of-view)
194* StoneWall:
195** On difficulties less than [[HarderThanHard Black Plague]], the Maulotaur is surprisingly low on aggression, but has 3,000 HitPoints, short of both D'Sparil and his Chaos Serpent at 5,500 hp. Play on HarderThanHard, and Maulotaurs become [[LightningBruiser Lightning Bruisers]] thanks to their "Nightmare!" aggression and their higher chance of using a bull charge.
196** The Ophidian only has 280 HitPoints, but is the strongest {{Mook}} in the roster of regular enemies. Their weapon of choice rapid-fires three weak energy balls that cause 1-8 damage each. Then they pause briefly and fire a stronger fireball that causes 3-24. This makes their attacks less damaging than most if you dodge properly and only get hit by one projectile.
197* SubsystemDamage: ''Heretic II'' grants you the ability to cut humanoid enemies' limbs off using the bladestaff, rendering them unable to damage you and forcing them to run away or making their attacks less effective (or outright killing them if you hit them in the head, which decapitates them). In the game's multiplayer, this can also happen to ''you'' by the hand of other players, and you'll be unable to use any weapons or spells that require the use of the limb you've lost. Even worse, you lose health from blood loss, and you'll die if you don't get to a shrine on time to restore your lost limb. Dismemberment ''can'' be turned off by the person who created the server, though, if they don't like the idea.
198* SuspiciouslySimilarSubstitute: The Maulotaur is a huge bovine-like biped similar to the ''[[VideoGame/{{Doom}} Cyberdemon]]'' with a ground-fire spell that hurts like a rocket in the face. They also have extras like a bull-charge to close the distance and an attack that hurls a row of five fireballs.
199* SuspiciousVideoGameGenerosity: Now why would they give you all the items and weapons, along with a full load of big Phoenix Rod orbs, at the start of [=E5M8=]? You'll need them all against the '''''[[OhCrap eight]]''''' ''[[PrecisionFStrike fucking]] [[ThisIsGonnaSuck Maulotaurs]]'' that are ready to kick your ass.
200* TookALevelInBadass: Corvus' quarterstaff in the original was the worst weapon you had. Lousy damage, short range, plenty of retaliation time for bad guys, can't harm ghosts at all and any other weapon is better with the Tome of Power. In Heretic II, a blade is added to one end and it becomes one of the coolest weapons in the game that can dismember humanoids to make them harmless, execute spinning attacks or mid-air downward stabs to do increased damage and (with the help of shrines that give permanent upgrades in power) remains a potent weapon throughout the game.
201* TornadoMove: The monsters known as Iron Liches can create tornadoes to attack you. The tornadoes sweep you up into the air and do a great deal of damage besides.
202** In ''Heretic II'', the Whirlwind defensive spell, exclusive to multiplayer, allows leaving a tornado countermeasure.
203* TragicVillain: Morcalavin. Although his intentions (turning his entire race into immortal [[PhysicalGod physical gods]]) were born of arrogance, and thus not entirely pure, he only failed due to something entirely beyond his control. The Spell of Ascension could only be cast using the seven [[AmplifierArtifact Tomes of Power]]. Unfortunately, Corvus possessed one of them. More unfortunately, Corvus' defeat of D'Sparil ended with him getting exiled to the Outer Worlds, so Morcalavin had to make do with a duplicate Tome he made himself. This had [[WithGreatPowerComesGreatInsanity unintended]] and [[MysticalPlague disastrous]] consequences.
204* UnderwaterCity: In an inversion of Doom's third episode, "Episode 3: The Dome of D'Sparil" takes place in cities under an ocean instead of a [[FireAndBrimstoneHell volcanic hellscape]]. The extra episodes in "Shadows of the Serpent Riders" share the same undersea-dome skies. While the game engine is too primitive for you to actually go underwater, the third episode does have a lot of floors with water textures as well as a lot of walls with a blue ocean motif.
205* VideoGameFlamethrowersSuck: Averted with the powered up Phoenix Rod. It acts like a flamethrower that does massive damage and is ''very'' ammo-efficient (only using 1 unit every 10 seconds). It's only drawback is it's relatively short range (about 30-40 feet.) It's powerful enough that the 3000-hitpoint Maulotaur can be killed in well under a minute of continuous fire; just be sure to have a Ring of Invulnerability to neutralize their devastating hammer attacks.
206* VideoGameFlight: The Wings of Wrath lets you fly for a short amount of time. They return in ''VideoGame/{{Hexen}}''.
207* WalkingShirtlessScene: Corvus in ''Heretic II'', who is very fit. At least one reviewer compared him favorably to [[ThirdPersonSeductress Lara]] [[Franchise/TombRaider Croft]], considering his butt [[FemaleGaze not too unwelcoming to look at]].
208* WarpWhistle: The Chaos Device warps you to the beginning of the level. Or, in Death Match, to a random spawn point. ''Heretic II'' brings it back as a defensive spell named Teleport, but instead of the beginning of the level, it teleports you to an area away from danger.
209* WasOnceAMan: The Disciples were originally D'Sparil's human followers (hence their name), but have lost their humanity as a result of practising his dark magic.
210* WeaponizedBall: The Mace Spheres, fired off by the Firemace. With the Tome of Power, sends off a ''giant'' one that can [[HomingProjectile seek out enemies]], but uses up more at a time.
211* WorldHealingWave: Implied at the end of ''Heretic II'', after Morcalavin's failed Ritual of Ascension is corrected. It cures the plague, but it doesn't bring back the dead. As Morcalavin states, "The dead cannot be reborn".
212* YeOldeButcheredeEnglishe: The difficulty levels, with the third one, "Bringest them oneth", being the most egregious example, which may actually count as an ExaggeratedTrope, as it's basically "randomly stick -est and -eth endings on a modern English phrase".

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