History VideoGame / Heretic

13th Apr '16 8:40:00 PM Taxi-Pizzatime
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** The Ophidian only has 280 HitPoints, but is the strongest {{Mook}} in the roster of regular enemies. Their weapon of choice rapid-fires three weak energy balls that cause 1-8 damage each. Then they pause briefly and fire a stronger fireball that causes 8-24. This makes their attacks less damaging than most if you dodge properly and only get hit by one projectile.

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** The Ophidian only has 280 HitPoints, but is the strongest {{Mook}} in the roster of regular enemies. Their weapon of choice rapid-fires three weak energy balls that cause 1-8 damage each. Then they pause briefly and fire a stronger fireball that causes 8-24.3-24. This makes their attacks less damaging than most if you dodge properly and only get hit by one projectile.
13th Apr '16 8:38:53 PM Taxi-Pizzatime
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** The Ophidian only has 280 HitPoints, but is the strongest {{Mook}} in the roster of regular enemies. Their weapon of choice fires three weak energy balls that cause 8 damage each. Then they pause briefly and fire a stronger fireball that causes 8-24. This makes their attacks less damaging than most if you dodge properly and only get hit by one projectile.

to:

** The Ophidian only has 280 HitPoints, but is the strongest {{Mook}} in the roster of regular enemies. Their weapon of choice fires rapid-fires three weak energy balls that cause 8 1-8 damage each. Then they pause briefly and fire a stronger fireball that causes 8-24. This makes their attacks less damaging than most if you dodge properly and only get hit by one projectile.
18th Mar '16 4:03:18 PM Taxi-Pizzatime
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* HailfirePeaks: "Episode 2: Hell's Maw" takes place on the sides of a volcano, according to the world map, but some levels contain icy areas in addition to the usual lava pools. There is even a SecretLevel titled "The Glacier", that takes place near the bottom of the volcano, reinforcing the "fire and ice" theme of Hell's Maw. The Ice Grotto level of Episode 2 stands out with a [[SlippySlideyIceWorld slippery]][[ConvectionSchmonvection ice lake right next to molten lava.]]

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* HailfirePeaks: "Episode 2: Hell's Maw" takes place on the sides of a volcano, according to the world map, but some levels contain icy areas in addition to the usual lava pools. There is even a SecretLevel titled "The Glacier", that takes place near the bottom of the volcano, reinforcing the "fire and ice" theme of Hell's Maw. The Ice Grotto level of Episode 2 stands out with a [[SlippySlideyIceWorld slippery]][[ConvectionSchmonvection slippery]] [[ConvectionSchmonvection ice lake right next to molten lava.]]
18th Mar '16 3:57:23 PM Taxi-Pizzatime
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* HailfirePeaks:
** Episode 2: Hell's Maw takes place on the sides of a volcano, according to the world map, but some levels contain icy areas in addition to the usual lava pools. There is even a SecretLevel titled "The Glacier", that takes place near the bottom of the volcano, reinforcing the "fire and ice" theme of Hell's Maw.\\
\\
The Ice Grotto level of Episode 2 is a cross between a SlippySlideyIceWorld and a LethalLavaLand.

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* HailfirePeaks:
** Episode
HailfirePeaks: "Episode 2: Hell's Maw Maw" takes place on the sides of a volcano, according to the world map, but some levels contain icy areas in addition to the usual lava pools. There is even a SecretLevel titled "The Glacier", that takes place near the bottom of the volcano, reinforcing the "fire and ice" theme of Hell's Maw.\\
\\
The Ice Grotto level of Episode 2 is stands out with a cross between a SlippySlideyIceWorld and a LethalLavaLand.[[SlippySlideyIceWorld slippery]][[ConvectionSchmonvection ice lake right next to molten lava.]]
18th Mar '16 3:42:28 PM Taxi-Pizzatime
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** Episode 2: Hell's Maw takes place on the sides of a volcano, according to the world map, but some levels contain icy areas in addition to the usual lava pools. There is even a SecretLevel titled "The Glacier", that takes place near the bottom of the volcano, reinforcing the "fire and ice" theme of Hell's Maw.//
//

to:

** Episode 2: Hell's Maw takes place on the sides of a volcano, according to the world map, but some levels contain icy areas in addition to the usual lava pools. There is even a SecretLevel titled "The Glacier", that takes place near the bottom of the volcano, reinforcing the "fire and ice" theme of Hell's Maw.//
//
\\
\\
18th Mar '16 3:41:43 PM Taxi-Pizzatime
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** Episode 2: Hell's Maw takes place on the sides of a volcano, according to the world map, but some levels contain icy areas in addition to the usual lava pools. There is even a SecretLevel titled "The Glacier", that takes place near the bottom of the volcano, reinforcing the "fire and ice" theme of Hell's Maw.
*** The Ice Grotto level of Episode 2 is a cross between a SlippySlideyIceWorld and a LethalLavaLand.

to:

** Episode 2: Hell's Maw takes place on the sides of a volcano, according to the world map, but some levels contain icy areas in addition to the usual lava pools. There is even a SecretLevel titled "The Glacier", that takes place near the bottom of the volcano, reinforcing the "fire and ice" theme of Hell's Maw.
***
Maw.//
//
The Ice Grotto level of Episode 2 is a cross between a SlippySlideyIceWorld and a LethalLavaLand.
18th Mar '16 3:39:09 PM Taxi-Pizzatime
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** The powered-up [[EmergencyWeapon staff]] gains a lightning aura at the tip, and works similar to Doom's berserk punch. However, the range is still pitiful, the weapon sill can not affect ghosts, and the attack is less than half as strong as Doom's berserk punch (it will kill a basic golem in one hit if you're lucky). Unlike Doom's berserk, there is also an opportunity cost as you're using this weapon instead of a more powerful short-range option with your Tome of Power such as the crossbow (plenty of ammo available in the five episodes), or the longer-range Gauntlets of the Necromancer (which also heals you while zapping foes). It is decent against Sabre Claws since it pushes them away so they can't melee you, but you'll likely have a more practical weapon out and may as well use that.

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** The powered-up [[EmergencyWeapon staff]] staff]], in Heretic 1, gains a lightning aura at the tip, and works similar to Doom's berserk punch. However, the range is still pitiful, the weapon sill still can not affect ghosts, and the attack is less than half as strong as Doom's berserk punch (it will kill a basic golem in one hit if you're lucky). Unlike Doom's berserk, there is also an opportunity cost as you're using this weapon instead of a more powerful short-range option with your Tome of Power such as the crossbow (plenty of ammo available in the five episodes), or the longer-range Gauntlets of the Necromancer (which also heals you while zapping foes). It is decent against Sabre Claws since it pushes them away so they can't melee you, but you'll likely have a more practical weapon out and may as well use that.



* ConvectionSchmonvection: In "The Ice Grotto" level, there are [[http://i.imgur.com/xTGFr.jpg ice pathways atop seas of lava.]] Try figuring that out.

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* ConvectionSchmonvection: In Besides the usual case of lava not hurting you unless you walk on it, "The Ice Grotto" level, there are level has [[http://i.imgur.com/xTGFr.jpg ice pathways atop seas of lava.]] Try figuring that out.



* DifficultySpike: The two episodes added in ''Shadow of the Serpent Riders'' ramp up the difficulty. [=E4M1=] alone has a Maulotaur and a whole posse of Iron Liches, and not a lot of weapons or ammo to go around. Later levels have ''at least'' two Maulotaurs and five Iron Liches, sometimes all nearby each other.

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* DifficultySpike: DifficultySpike:
**
The two episodes added in ''Shadow of the Serpent Riders'' ramp up the difficulty. [=E4M1=] alone has a Maulotaur and a whole posse of Iron Liches, and not a lot of weapons or ammo to go around. Later levels have ''at least'' two Maulotaurs and five Iron Liches, sometimes all nearby each other.



** The Ice Grotto level is a cross between a SlippySlideyIceWorld and a LethalLavaLand.


Added DiffLines:

*** The Ice Grotto level of Episode 2 is a cross between a SlippySlideyIceWorld and a LethalLavaLand.
17th Mar '16 3:43:53 PM Taxi-Pizzatime
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** The powered-up [[EmergencyWeapon staff]] gains a lightning aura at the tip, and works similar to Doom's berserk punch. However, the range is still pitiful and the weapon sill can not affect ghosts, and the attack is less than half as strong as Doom's berserk punch. Unlike Doom's berserk, there is also an opportunity cost as you're using this weapon instead of a more powerful short-range option with your Tome of Power such as the crossbow (plenty of ammo available in the five episodes), or the longer-range Gauntlets of the Necromancer (which also heals you while zapping foes). It is decent against Sabre Claws since it pushes them away so they can't melee you, but you'll likely have a more practical weapon out and may as well use that.

to:

** The powered-up [[EmergencyWeapon staff]] gains a lightning aura at the tip, and works similar to Doom's berserk punch. However, the range is still pitiful and pitiful, the weapon sill can not affect ghosts, and the attack is less than half as strong as Doom's berserk punch.punch (it will kill a basic golem in one hit if you're lucky). Unlike Doom's berserk, there is also an opportunity cost as you're using this weapon instead of a more powerful short-range option with your Tome of Power such as the crossbow (plenty of ammo available in the five episodes), or the longer-range Gauntlets of the Necromancer (which also heals you while zapping foes). It is decent against Sabre Claws since it pushes them away so they can't melee you, but you'll likely have a more practical weapon out and may as well use that.
17th Mar '16 3:42:26 PM Taxi-Pizzatime
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* AwesomeButImpractical / ScrappyWeapon: The powered-up Fire Mace deals exactly 10,000 damage (18-144 on bosses) and can therefore kill a non-boss monster with one sphere. However, the spheres move and bounce around very slowly, will disappear if they strike a wall before hitting a monster (terrible in tight halls), do not bounce on liquid, flying enemies generally are immune unless you fire point-blank, and ghosts are completely immune to the weapon. The weapon also follows the player's inertia complicating aiming. To top it off, the unpowered mode is like a worse version of the Hellstaff, thanks to pitiful range and zero effect on ghosts. At least it's fun to use the machine gun or power mode on weaker enemies for a laugh.
** The other use of the Mace -- against an open room filled with monsters -- is often not that useful due to the ArtificialStupidity on the homing. The powered-up Dragon Claw can be much more effective against a horde of non-boss monsters, thanks to its potent damage radius it emits in eight different directions; even ghosts can be hurt by the full damage.

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* AwesomeButImpractical / ScrappyWeapon: AwesomeButImpractical:
**
The powered-up Fire Mace deals exactly 10,000 damage (18-144 on bosses) and can therefore kill a non-boss monster with one sphere. However, the spheres move and bounce around very slowly, will disappear if they strike a wall before hitting a monster (terrible in tight halls), do not bounce on liquid, flying enemies generally are immune unless you fire point-blank, and ghosts are completely immune to the weapon. The weapon also follows the player's inertia complicating aiming. To top it off, the unpowered mode is like a worse version of the Hellstaff, thanks to pitiful range and zero effect on ghosts. At least it's fun to use the machine gun or power mode on weaker enemies for a laugh.
** The other use of the Mace -- against an open room filled with monsters -- is often not that useful due to the ArtificialStupidity on the homing. The powered-up Dragon Claw [[EmergencyWeapon staff]] gains a lightning aura at the tip, and works similar to Doom's berserk punch. However, the range is still pitiful and the weapon sill can be much not affect ghosts, and the attack is less than half as strong as Doom's berserk punch. Unlike Doom's berserk, there is also an opportunity cost as you're using this weapon instead of a more effective powerful short-range option with your Tome of Power such as the crossbow (plenty of ammo available in the five episodes), or the longer-range Gauntlets of the Necromancer (which also heals you while zapping foes). It is decent against a horde of non-boss monsters, thanks to its potent damage radius Sabre Claws since it emits in eight different directions; even ghosts can be hurt by the full damage.pushes them away so they can't melee you, but you'll likely have a more practical weapon out and may as well use that.
15th Mar '16 4:21:23 PM Taxi-Pizzatime
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This suggests that you would have fought him as a BigBad in another game, but he got DemotedToExtra and became the Heresiarch in [[VideoGame/{{Hexen}} Hexen]]. He summons Dark Bishops to assist exactly like D'Sparil summons his own Disciples of D'Sparil, and instead of TeleportSpam, he uses temporarily an invincibility spell.

to:

This suggests that you would have fought him as a BigBad in another game, but he got DemotedToExtra and became the Heresiarch in [[VideoGame/{{Hexen}} Hexen]]. He summons Dark Bishops to assist exactly like D'Sparil summons his own Disciples of D'Sparil, and instead of TeleportSpam, he uses temporarily an invincibility spell.temporary invincibility.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Heretic