History VideoGame / Heretic

19th Apr '17 8:50:54 AM Dravencour
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* MeaningfulName: The Greek name for the common raven is ''corvus corax''.

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* MeaningfulName: The Greek name for the common raven is ''corvus corax''. The protagonist of Heretic goes by the name of Corvus, while the BigBad of ''Hexen II'', the leader of the Serpent Riders, goes by Korax.



* OneManArmy: Corvus marches through hordes of D'Sparil's minions, through hell and back to get at D'Sparil, and then through the rest of D'sparil's army trying to find his way home.

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* OneManArmy: Corvus marches through hordes of D'Sparil's minions, through hell and back to get at D'Sparil, and then through the rest of D'sparil's D'Sparil's army trying to find his way home.



* {{Shareware}}: Much like doom, the first episode was shareware.

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* {{Shareware}}: Much like doom, Doom, the first episode was shareware.



* SuspiciousVideoGameGenerosity: Now why would they give you all the items and weapons, along with a full load of big Phoenix Rod orbs, at the start of [=E5M8=]? You'll need them all against the '''''[[OhCrap EIGHT]]''''' ''[[PrecisionFStrike fucking]] [[ThisIsGonnaSuck Maulotaurs]]'' that are ready to kick your ass.

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* SuspiciousVideoGameGenerosity: Now why would they give you all the items and weapons, along with a full load of big Phoenix Rod orbs, at the start of [=E5M8=]? You'll need them all against the '''''[[OhCrap EIGHT]]''''' eight]]''''' ''[[PrecisionFStrike fucking]] [[ThisIsGonnaSuck Maulotaurs]]'' that are ready to kick your ass.
11th Apr '17 1:41:10 PM Malady
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* OneWordTitle
17th Mar '17 5:39:23 PM REV6Pilot
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** The powered-up [[EmergencyWeapon staff]], in Heretic 1, gains a lightning aura at the tip, and works similar to Doom's berserk punch. However, the range is still pitiful, the weapon still can not affect ghosts, and the attack is less than half as strong as Doom's berserk punch (it will kill a basic golem in one hit if you're lucky). Unlike Doom's berserk, there is also an opportunity cost as you're using this weapon instead of a more powerful short-range option with your Tome of Power such as the crossbow (plenty of ammo available in the five episodes), or the longer-range Gauntlets of the Necromancer (which also heals you while zapping foes). It is decent against Sabre Claws since it pushes them away so they can't melee you, but you'll likely have a more practical weapon out and may as well use that.
* BagOfHolding: The namesake appears as an item which allows you to [[AmmunitionBackpack hold extra ammo. And gives a little bit of ammo for (almost) every weapon.]]

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** The powered-up [[EmergencyWeapon staff]], in Heretic 1, gains a lightning aura at the tip, and works similar to Doom's berserk punch. However, the range is still pitiful, the weapon still can not affect ghosts, and the attack is less than half as strong as Doom's berserk punch (it will kill a basic golem in one hit if you're lucky). Unlike Doom's berserk, there is also an opportunity cost as you're using this weapon instead of a more powerful short-range option with your Tome of Power such as the crossbow (plenty of ammo available in the five episodes), or the longer-range Gauntlets of the Necromancer (which also heals you while zapping foes). It is decent against Sabre Claws Sabreclaws since it pushes them away so they can't melee you, but you'll likely have a more practical weapon out and may as well use that.
that, [[DroughtLevelOfDoom unless you're desperately out of ammo]].
* BagOfHolding: The namesake appears as an item which allows you to [[AmmunitionBackpack hold extra ammo. And ammo, and gives a little bit of ammo for (almost) every weapon.]]weapon]].
10th Mar '17 3:06:59 PM MrBadAxe
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* BagOfSpilling: Aside from the "lose all your weapons between episodes" shtick that was pretty common back in the day, ''Heretic'' also let you only carry one of each inventory item to the next level, except for the Wings of Wrath which you just plain lost. On the other hand, this means you're encouraged to use your items as you get them, thereby averting TooAwesomeToUse.

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* BagOfSpilling: Aside from the "lose all your weapons between episodes" shtick that was pretty common back in the day, ''Heretic'' also let you only carry one of each inventory item to the next level, except for the Wings of Wrath which you just plain lost.lost (to avoid SequenceBreaking). On the other hand, this means you're encouraged to use your items as you get them, thereby averting TooAwesomeToUse.
4th Jan '17 10:54:00 AM Trueman001
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* CallBack: To one of the earliest iD Software games, a 2D top-down maze called ''Catacomb''. Level 12 of ''Catacomb'' was called "Tomb of Desparil".
19th Nov '16 3:49:31 PM TriggerLoaded
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* QuadDamage: The Tome of Power, which came out before [[VideoGame/{{Quake}} Quake's]] namesake. As an added bonus, many weapons gain either a buff, or [[SecondaryFire work in brand-new]] (And very devastating) ways.

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* QuadDamage: The Tome of Power, which came out before [[VideoGame/{{Quake}} Quake's]] namesake. As an added bonus, While some weapons simply get a damage and/or a spread boost (Firing three shots for the price of one), many weapons gain either a buff, or [[SecondaryFire work in brand-new]] (And very devastating) ways.ways. Notably, the rocket launcher analogue Phoenix Rod becomes a short range, ammo-efficient flamethrower.
* RandomDrop: Unlike [[VideoGame/{{Doom}} Doom]], where creatures that held ammo would always drop that ammo when killed, the creatures of Heretic would have a varied chance of dropping their particular ammo type, along with some enemies having a particularly uncommon item drop. See RareRandomDrop.
* RareRandomDrop: Some enemies have a rare chance of dropping a valuable artifact instead of ammunition. Notably, the fairly common Disciples of D'Sparil have a rare chance of dropping a valuable [[QuadDamage Tome of Power]].
4th Sep '16 4:20:48 AM MCE
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* WorldHealingWave: Implied at the end of Heretic 2, as the ritual of ascension is complete.

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* WorldHealingWave: Implied at the end of Heretic 2, as the ritual of ascension is complete. It cures the plague but doesn't bring back the dead, as Morcalavin states, "The dead cannot be reborn".
4th Sep '16 4:17:06 AM MCE
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*WorldHealingWave: Implied at the end of Heretic 2, as the ritual of ascension is complete.
13th Apr '16 8:40:00 PM Taxi-Pizzatime
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** The Ophidian only has 280 HitPoints, but is the strongest {{Mook}} in the roster of regular enemies. Their weapon of choice rapid-fires three weak energy balls that cause 1-8 damage each. Then they pause briefly and fire a stronger fireball that causes 8-24. This makes their attacks less damaging than most if you dodge properly and only get hit by one projectile.

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** The Ophidian only has 280 HitPoints, but is the strongest {{Mook}} in the roster of regular enemies. Their weapon of choice rapid-fires three weak energy balls that cause 1-8 damage each. Then they pause briefly and fire a stronger fireball that causes 8-24.3-24. This makes their attacks less damaging than most if you dodge properly and only get hit by one projectile.
13th Apr '16 8:38:53 PM Taxi-Pizzatime
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** The Ophidian only has 280 HitPoints, but is the strongest {{Mook}} in the roster of regular enemies. Their weapon of choice fires three weak energy balls that cause 8 damage each. Then they pause briefly and fire a stronger fireball that causes 8-24. This makes their attacks less damaging than most if you dodge properly and only get hit by one projectile.

to:

** The Ophidian only has 280 HitPoints, but is the strongest {{Mook}} in the roster of regular enemies. Their weapon of choice fires rapid-fires three weak energy balls that cause 8 1-8 damage each. Then they pause briefly and fire a stronger fireball that causes 8-24. This makes their attacks less damaging than most if you dodge properly and only get hit by one projectile.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Heretic