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* UpgradedBoss: Every boss in the second half of the game (sans the [[FinalBoss Secret Weapon]]) is the same as their earlier-fought counterpart, but with much more health may have new tricks up their sleeve. Notably, Twinblade gets a pair of plasma cannons, and War Wrecker's wrecking ball now swings lower, kicking up chunks of rock from the ground.
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''Heavy Weapon'' is a [[HorizontalScrollingShooter side-scrolling]] ShootEmUp developed by Creator/PopCapGames and released in 2005. An UpdatedRerelease was ported to the UsefulNotes/XBox360 in 2007, and the UsefulNotes/PlayStationNetwork in 2009.

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''Heavy Weapon'' is a [[HorizontalScrollingShooter side-scrolling]] ShootEmUp developed by Creator/PopCapGames and released in 2005. An UpdatedRerelease was ported to the UsefulNotes/XBox360 in 2007, the UsefulNotes/PlayStation2 in 2008, and the UsefulNotes/PlayStationNetwork in 2009.
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Not to be confused with ''VideoGame/HeavyBarrel'', which has a similar IkeaWeaponry premise, or the [[VideoGame/TeamFortress2 Heavy Weapons Guy]]. He'd likely enjoy this game, though.[[note]]Especially considering he's taking down Commies.[[/note]]

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Not to be confused with ''VideoGame/HeavyBarrel'', which has a similar IkeaWeaponry premise, or the [[VideoGame/TeamFortress2 Heavy Weapons Guy]]. He'd likely enjoy this game, though.[[note]]Especially considering he's taking down Commies.most of the enemies are communists.[[/note]]
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Heavy Weapons Guy's lore in the comic has him firmly opposed against Communists.


Not to be confused with ''VideoGame/HeavyBarrel'', which has a similar IkeaWeaponry premise, or the [[VideoGame/TeamFortress2 Heavy Weapons Guy]]. He'd likely enjoy this game, though.[[note]]Or maybe not, seeing as the enemies are apparently Russians.[[/note]]

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Not to be confused with ''VideoGame/HeavyBarrel'', which has a similar IkeaWeaponry premise, or the [[VideoGame/TeamFortress2 Heavy Weapons Guy]]. He'd likely enjoy this game, though.[[note]]Or maybe not, seeing as the enemies are apparently Russians.[[note]]Especially considering he's taking down Commies.[[/note]]
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* CoOpMultiplayer: The UsefulNotes/Xbox360 version of the game has this for the War Party survival mode.

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* CoOpMultiplayer: The UsefulNotes/Xbox360 version and UsefulNotes/PlayStation3 versions of the game has this include this, both for the War Party main campaign and the survival mode.
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* FriendlyFireproof: Generally averted with the white support helicopters, which are affected by all your regular weapons. Thankfully, it is immune to your OneHitKill Nukes and [[WaveMotionGun Megalaser]]. However, if you shoot the white support helicopter one too many times, you will end up not only destroying it but also [[HostageSpiritLink losing points (in Survival Mode, this translates to a time penalty)]].

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* FriendlyFireproof: Generally averted with the white support helicopters, which are affected by all your regular weapons. Thankfully, it is immune to your OneHitKill Nukes and [[WaveMotionGun Megalaser]]. However, if you shoot the white support helicopter one too many times, you will end up not only destroying it but also [[HostageSpiritLink losing points (in (or time in Survival Mode, this translates to a time penalty)]].Mode)]].
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* FriendlyFireproof: Generally averted with the white support helicopters, which are affected by all your regular weapons. Thankfully, it is immune to your OneHitKill Nukes and [[WaveMotionGun Megalaser]].

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* FriendlyFireproof: Generally averted with the white support helicopters, which are affected by all your regular weapons. Thankfully, it is immune to your OneHitKill Nukes and [[WaveMotionGun Megalaser]]. However, if you shoot the white support helicopter one too many times, you will end up not only destroying it but also [[HostageSpiritLink losing points (in Survival Mode, this translates to a time penalty)]].

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[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/heavyweapon_2368.jpg]]
[[caption-width-right:320:My Tank Is Fight!]]

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[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/heavyweapon_2368.org/pmwiki/pub/images/2215458_boxart.jpg]]
[[caption-width-right:320:My [[caption-width-right:350:My Tank Is Fight!]]
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* BreakablePowerUp: Unlike many games which reset the player's complement of {{Smart Bomb}}s to the starting amount upon death, ''Heavy Weapon'' takes all of the player's nukes away, as well as any {{Single Use Shield}}s. Otherwise {{averted}}, as weapon {{Power Up}}s remain.

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* BreakablePowerUp: Unlike many games which reset resets the player's complement of {{Smart Bomb}}s to the starting amount upon death, ''Heavy Weapon'' instead takes all of the player's nukes away, as well as your Megalaser parts, and any {{Single Use Shield}}s.Shield}}s on death. Otherwise {{averted}}, as weapon {{Power Up}}s remain.



* ContinuingIsPainful [=/=] UnstableEquilibrium: Unlike many {{Shmups}} where you gain back around 3 {{Smart Bomb}}s on death. Here, you ''lose'' all your [[SmartBomb Nukes]] as well as your Megalaser parts when you die! Bonus frustration if you were at full shields and got destroyed by a OneHitKill- you lose those extra shielding too! Needless to say, if you die in a level when you had maximum shields and nukes before, you might as well quit and restart.

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* ContinuingIsPainful [=/=] UnstableEquilibrium: Unlike many {{Shmups}} where you lose your power ups, but at least gain back around a number of 3 {{Smart Bomb}}s on death. Here, you ''lose'' all your [[SmartBomb Nukes]] as well as your Megalaser parts when you die! Bonus frustration if you were at full shields and got destroyed by a OneHitKill- you lose those extra shielding too! Needless to say, if you die in a level when you had maximum shields and nukes before, you might as well quit and restart.



* [[FiveMovesOfDoom One Move Of Doom]]: The Wrecker boss. Its only attack is to swing its wrecking ball, but that is all it needs, as it is an instant kill if it hits, regardless of shield. Thankfully, it's very easy to avoid if you know how, which makes the boss a BreatherBoss.

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* [[FiveMovesOfDoom One Move Of Doom]]: The War Wrecker boss. Its only attack is to swing its wrecking ball, but that is all it needs, as it is an instant kill if it hits, regardless of shield. Thankfully, it's very easy to avoid if you know how, which makes the boss a BreatherBoss.

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* ContinuingIsPainful [=/=] UnstableEquilibrium: Unlike many {{Shmups}} where you gain back around 3 {{Smart Bomb}}s on death, you ''lose'' all your [[SmartBomb Nukes]] as well as Megalaser parts when you die! Bonus frustration if you were at full shields and got destroyed by a OneHitKill- you lose those extra shielding too! Needless to say, if you die in a level when you had maximum shields and nukes before, you might as well quit and restart.

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* ContinuingIsPainful [=/=] UnstableEquilibrium: Unlike many {{Shmups}} where you gain back around 3 {{Smart Bomb}}s on death, death. Here, you ''lose'' all your [[SmartBomb Nukes]] as well as your Megalaser parts when you die! Bonus frustration if you were at full shields and got destroyed by a OneHitKill- you lose those extra shielding too! Needless to say, if you die in a level when you had maximum shields and nukes before, you might as well quit and restart.


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* DeathRay: The Satellite enemies has these, as well as the Final Boss in the first phase. Unfortunately for you, both are a OneHitKill if you touch any of them.
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''Heavy Weapon'' is a [[HorizontalScrollingShooter side-scrolling]] ShootEmUp developed by Creator/PopCapGames and released in 2005. An UpdatedRerelease was ported to the UsefulNotes/XBox360 in 2007, and the UsefulNotes/PlayStationNetwork in 2011.

to:

''Heavy Weapon'' is a [[HorizontalScrollingShooter side-scrolling]] ShootEmUp developed by Creator/PopCapGames and released in 2005. An UpdatedRerelease was ported to the UsefulNotes/XBox360 in 2007, and the UsefulNotes/PlayStationNetwork in 2011.
2009.
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* TheGoomba: Hominov Prop Planes are slow, take one hit to die from the weakest weapons and have ''no weaponry'' at all. Bravski Jet Fighters are slow and also take one hit to die, but are capable of dropping bombs occasionally. Both are the first enemy types you'll face along with the Spetsnak Bomber (which has attack capability and more hit points, and therefore doesn't qualify for this trope).

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* TheGoomba: Hominov Prop Planes are slow, take one hit to die from the weakest weapons and have ''no weaponry'' at all. Bravski Jet Fighters are slow and also take one hit to die, but are capable of dropping bombs occasionally. Both are the first enemy types you'll face along with the Spetsnak Spetznak Bomber (which has attack capability and more hit points, and therefore doesn't qualify for this trope).
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* DirtyCommunists: Your opponents, the "Red Star" are obviously based off these.

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* DirtyCommunists: Your opponents, the "Red Star" are obviously based off these.a parody of the [[UsefulNotes/SovietRussiaUkraineAndSoOn Soviet Union]], with a touch of UsefulNotes/TsaristRussia.
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* ZergRush: The Red Star's means of attacking the Atomic Tank involves planes and helicopters. '''[[WeHaveReserves Obscene]] [[ZergRush amounts]] of [[UpToEleven planes and helicopters.]]''' Too bad for them, their opponent is a [[OneManArmy One-Tank Army]].

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* ZergRush: The Red Star's means of attacking the Atomic Tank involves planes and helicopters. '''[[WeHaveReserves Obscene]] [[ZergRush amounts]] of [[UpToEleven planes and helicopters.]]''' ''' Too bad for them, their opponent is a [[OneManArmy One-Tank Army]].
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* AllThereInTheScript:
** The game's enemy description files shows that the boss of Killingrad's name is [[SpellMyNameWithAnS actually X-Bot, not H-Bot]], although the font used makes it look like the latter.
** The game's image files have the Havanski Atomic Bomber's atomic bombs labeled as "fatboy.png".
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* ChainReactionDestruction: Bosses are defeated like this.
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* BombardierMook: The majority of enemies in the game are aircraft that fly overhead to drop bombs of various types onto your tank.
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Video Game Settings is an index, not a trope.


* VideoGameSettings:
** Frigistan (Tundra Flats): SlippySlideyIceWorld
** Blastnya (Concussion Coast): PalmtreePanic
** Petrovakia (Napalm Springs) and Dictastroika (Geiger County): EternalEngine (outside of it)
** Zamblamia (Triassic Park): JungleJapes
** Tankylvania: BigBoosHaunt
** Vodkavania (Quake Acres): BleakLevel
** Antagonistan (The Badlands): ShiftingSandLand
** Killingrad (Caliber City): HubCity
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Not to be confused with ''VideoGame/HeavyBarrel'', which has a similar IkeaWeaponry premise, or the [[VideoGame/TeamFortress2 Heavy Weapons Guy]]. He'd likely enjoy this game, though.[[note]]Or maybe not, seeing as the enemies are Russians.[[/note]]

to:

Not to be confused with ''VideoGame/HeavyBarrel'', which has a similar IkeaWeaponry premise, or the [[VideoGame/TeamFortress2 Heavy Weapons Guy]]. He'd likely enjoy this game, though.[[note]]Or maybe not, seeing as the enemies are apparently Russians.[[/note]]

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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon: Your laser shots are instant-hit beams. The FinalBoss, however, has [[SlowLaser Slow Lasers]] - his lasers are slow, and sometimes [[HomingLaser curve around]]!



* FrickinLaserBeams: Averted by your character- your laser shots are instant-hit beams. The FinalBoss, however, plays this one straight- his lasers are slow, and sometimes curve around!
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* DifficultySpike: Several. The first occurs in Zamblamia, where you face off against very annoying [[MacrossMissileMassacre Mokum Assault Helicopters]], and the [[ActionBomb Barskov Munitions Blimps]], with [[WakeUpCallBoss Kommie Kong]] at the end. The next level Tankylvania provides yet another one, with the [[DeflectorShields Reflex Fighters]], and the first appearance of the ''[[DemonicSpiders extremely deadly]]'' [[NukeEm Havanski Atomic Bomber]]. Finally, the ninth level Killingrad introduces two more DemonicSpiders, the [[KillSat Romanov attack satellite]] and the [[AdvancingBossOfDoom Shovak Bulldozer]], and also contains all of the above mentioned enemies!
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* InstakillMook: Three of them. Havanski Atomic Bombers will instantly kill you anywhere on the screen should their a-bombs successfully touch the ground. Romanov Attack Satellites fire a DeathRay downward that fry you regardless of shields. Finally, Shovak Bulldozers will immediately blow you up if they so much as to graze you.
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* KingKongCopy: Kommie Kong is a giant gorilla [[{{Cyborg}} with cybernetic attachments]] that your tank has to fight as one of the bosses.

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* NintendoHard: The first four levels are just a warm-up. Then you start to face regular mooks that kill you in one hit. Later levels have enemy formations that are out to screw you ''badly'' (DeathRay-firing satellite that you want to aim up at? Let's put them with annoying durable ground-based tanks!)

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* NintendoHard: NintendoHard:
**
The first four levels are just a warm-up. Then you start to face regular mooks that kill you in one hit. Later levels have enemy formations that are out to screw you ''badly'' (DeathRay-firing satellite that you want to aim up at? Let's put them with annoying durable ground-based tanks!)



* VideoGameCrueltyPotential: You can shoot down the white support helicopters that are affected by friendly fire. The game will know about this, and dock off many points from you (or in the case of a survival run, half a minute) from you if you do so.
** In the [=PS3=] version, you get an achievement for doing so!

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* VideoGameCrueltyPotential: You can shoot down the white support helicopters that are affected by friendly fire. [[VideoGameCrueltyPunishment The game will know about this, this]], and dock off many points from you (or in the case of a survival run, half a minute) from you if you do so.
**
so. In the [=PS3=] version, you get an achievement for doing so!

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* DeathFromAbove: Tachrok Ballistic Missiles will rise up into the air from the background, then land in certain spots of the screen.

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* DeathFromAbove: DeathFromAbove:
**
Tachrok Ballistic Missiles will rise up into the air from the background, then land in certain spots of the screen.



* DeflectorShields: The Reflex aircraft have these. With the added bonus of spraying shots everywhere should the shields get hit by your regular shots. However, said shield is useless against all of your special attacks.

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* DeflectorShields: The Reflex aircraft have these. With the added bonus of spraying shots everywhere should the shields get hit by your regular shots. However, said shield is useless against all of your special attacks.



** The Reflex aircraft have these. With the added bonus of spraying shots everywhere should the shields get hit by your regular shots. However, said shield is useless against all of your special attacks.



* EarlyBirdBoss: Twinblade in [[BossRush Boss Blitz]] mode. To put it, you (probably) got at least one power, rapid fire, SpreadShot, and some Nuke and Shield upgrades during the first level before fighting it in campaign mode. In Boss Blitz, you don't do the level and thus you fight it with only one level of shield, and nothing else whatsoever. If you can't makes its [[MisguidedMissile homing missiles misfire]] or shoot them down in time, ''you're toast in 2 hits''.
* EldritchAbomination: Eyebot may have been inspired by one of these, being a floating eyeball with tentacles (not unlike Yog-Sothoth or Shuma Gorath).
** Appropriately enough, you fight it in the [[BigBoosHaunt horror-themed stage]].

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* EarlyBirdBoss: Twinblade in [[BossRush Boss Blitz]] mode. To put it, you (probably) got at least one power, rapid fire, SpreadShot, and some Nuke and Shield upgrades during the first level before fighting it in campaign mode. In Boss Blitz, you don't do the level and thus you fight it with only one level of shield, and nothing else whatsoever. Without the power, rapid fire and Spread Shot upgrades, you're dealing about 1/6 as much of what you'd have dealt at the end of the first level. If you can't makes its [[MisguidedMissile homing missiles misfire]] or shoot them down in time, ''you're toast in 2 hits''.
* EldritchAbomination: Eyebot may have been inspired by one of these, being a floating eyeball with tentacles (not unlike Yog-Sothoth or Shuma Gorath).
**
Shuma-Gorath). Appropriately enough, you fight it in the [[BigBoosHaunt horror-themed stage]].



* WakeUpCallBoss: War Blimp has rather nasty-to-avoid "roto-mines", which are basically homing bombs that you have to shoot down before they hit you. These can actually be more dangerous than its [[DeathFromAbove Meteor Tractor Beam]].

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* WakeUpCallBoss: Depending on your level of skill, there's at least one in the main game.
**
War Blimp has rather nasty-to-avoid "roto-mines", which are basically homing bombs that you have to shoot down before they hit you. These can actually be more dangerous than its [[DeathFromAbove Meteor Tractor Beam]].



* YourPrincessIsInAnotherCastle: After defeating X-bot in Killingrad, your tank driver begins to celebrate, only for his HQ to contact him and say that it was all a diversion, and that the Red Star was actually producing an army ten times the size of what you destroyed. You then have to go through levels 1-9 again, except that the enemies are tougher and the bosses are upgraded.
** Savvy players will know that there is something wrong when you beat X-Bot: you haven't got all your upgrade points yet. Plus, the [[SpoilerCover screenshots]] for the game show satellites and blimps in Petrovakia (see the page image), which don't appear the first time you go there.

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* YourPrincessIsInAnotherCastle: After defeating X-bot in Killingrad, your tank driver begins to celebrate, only for his HQ to contact him and say that it was all a diversion, and that the Red Star was actually producing an army ten times the size of what you destroyed. You then have to go through levels 1-9 again, except that the enemies are tougher and the bosses are upgraded.
**
upgraded. Savvy players will know that there is something wrong when you beat X-Bot: you haven't got all your upgrade points yet. Plus, the [[SpoilerCover screenshots]] for the game show satellites and blimps in Petrovakia (see the page image), which don't appear the first time you go there.
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* TheGoomba: Hominov Prop Planes, they are slow, take one hit to die and have ''no weaponry'' at all. Probably the first enemy you'll face.

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* TheGoomba: Hominov Prop Planes, they Planes are slow, take one hit to die from the weakest weapons and have ''no weaponry'' at all. Probably Bravski Jet Fighters are slow and also take one hit to die, but are capable of dropping bombs occasionally. Both are the first enemy types you'll face.face along with the Spetsnak Bomber (which has attack capability and more hit points, and therefore doesn't qualify for this trope).

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* AntiFrustrationFeature: In the PC versions, Shovak Bulldozers will not come from the side of the screen that the player is nearer to, in order to prevent a cheap death for the player. In the Xbox version, a warning arrow will appear before the bulldozer enters, giving ample warning to move out of the way.

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* AntiFrustrationFeature: AntiFrustrationFeature:
** Tachrok Ballistic Missiles will rise up from the background into the air offscreen before they descend on the playing field area. This gives the player ample warning that there's a missile shower incoming.
**
In the PC versions, Shovak Bulldozers will not come from the side of the screen that the player is nearer to, in order to prevent a cheap death for the player. In the Xbox version, a warning arrow will appear before the bulldozer enters, giving ample warning to move out of the way.
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* AntiFrustrationFeature: In the PC versions, Shovak Bulldozers will not come from the side of the screen that the player is nearer to, in order to prevent a cheap death for the player. In the Xbox version, a warning arrow will appear before the bulldozer enters, giving ample warning to move out of the way.

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* SpoilerCover: The main image on the game's box shows Romanov Attack Satellites and Barskov Munitions Blimps in Petrovakia, while the player is using a whole slew of powered-up weaponry. You don't fight those enemies or get that many powerups the first time you get there.



* TrailersAlwaysSpoil: The main image on the game's box shows Romanov Attack Satellites and Barskov Munitions Blimps in Petrovakia, while the player is using a whole slew of powered-up weaponry. You don't fight those enemies or get that many powerups the first time you get there.



** Savvy players will know that there is something wrong when you beat X-Bot: you haven't got all your upgrade points yet. Plus, the [[TrailersAlwaysSpoil screenshots]] for the game show satellites and blimps in Petrovakia (see the page image), which don't appear the first time you go there.

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** Savvy players will know that there is something wrong when you beat X-Bot: you haven't got all your upgrade points yet. Plus, the [[TrailersAlwaysSpoil [[SpoilerCover screenshots]] for the game show satellites and blimps in Petrovakia (see the page image), which don't appear the first time you go there.
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* FollowTheLeader: [[https://itunes.apple.com/sg/app/blaster-tank/id407468169?mt=8 Blaster Tank]] for the iPhone.

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