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* NintendoHard:
** The first four levels are just a warm-up. Then you start to face regular mooks that kill you in one hit. Later levels have enemy formations that are out to screw you ''badly'' (DeathRay-firing satellite that you want to aim up at? Let's put them with annoying durable ground-based tanks!)
** Boss Blitz Mode. You have one life to face all 19 bosses, several of which can [[OneHitKill one-shot]] you for an instant loss. Even [[WarmUpBoss Twinblade]] becomes an EarlyBirdBoss that can end you easily if you're not careful!
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-> "HEAVY WEAPON!"
-->-Title Screen

''Heavy Weapon'' is a [[HorizontalScrollingShooter side-scrolling]] ShootEmUp developed by Creator/PopCapGames and released in 2005. An UpdatedRerelease was ported to the UsefulNotes/XBox360 in 2007, the UsefulNotes/PlayStation2 in 2008, and the UsefulNotes/PlayStationNetwork in 2009.

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-> "HEAVY WEAPON!"
-->-Title Screen

->''"HEAVY WEAPON!"''
-->--'''Title Screen'''

''Heavy Weapon'' is a [[HorizontalScrollingShooter side-scrolling]] ShootEmUp developed by Creator/PopCapGames and released in 2005. An UpdatedRerelease was ported to the UsefulNotes/XBox360 Platform/XBox360 in 2007, the UsefulNotes/PlayStation2 Platform/PlayStation2 in 2008, and the UsefulNotes/PlayStationNetwork Platform/PlayStationNetwork in 2009.



* CoOpMultiplayer: The UsefulNotes/Xbox360 and UsefulNotes/PlayStation3 versions of the game include this, both for the main campaign and the survival mode.

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* CoOpMultiplayer: The UsefulNotes/Xbox360 Platform/Xbox360 and UsefulNotes/PlayStation3 Platform/PlayStation3 versions of the game include this, both for the main campaign and the survival mode.



* [[DifficultyByRegion Difficulty By Console]]: The UsefulNotes/XBox360 version of the game makes some bosses easier while making others more difficult. [[WarmUpBoss Twinblade]] shoots four missiles instead of two, the Battleship fully appears on the screen (instead of showing half of it in the PC version).
** On the bright side, you have more room to avoid War Wrecker's, Gorillazilla's, Mechworm's and X-Bot's OneHitKill contact attacks in the UsefulNotes/Xbox360 version.

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* [[DifficultyByRegion Difficulty By Console]]: The UsefulNotes/XBox360 Platform/XBox360 version of the game makes some bosses easier while making others more difficult. [[WarmUpBoss Twinblade]] shoots four missiles instead of two, the Battleship fully appears on the screen (instead of showing half of it in the PC version).
** On the bright side, you have more room to avoid War Wrecker's, Gorillazilla's, Mechworm's and X-Bot's OneHitKill contact attacks in the UsefulNotes/Xbox360 Platform/Xbox360 version.



* EndlessGame: Survival mode. In the PC version, it lasts forever with increasingly difficult enemies until you die once. The UsefulNotes/Xbox360 remake's Arms Race mode gives each player 3 lives, while War Party only ends when there are no surviving players on screen (although players have infinite lives and will respawn after some time).

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* EndlessGame: Survival mode. In the PC version, it lasts forever with increasingly difficult enemies until you die once. The UsefulNotes/Xbox360 Platform/Xbox360 remake's Arms Race mode gives each player 3 lives, while War Party only ends when there are no surviving players on screen (although players have infinite lives and will respawn after some time).



** Bustczar was renamed "[[Music/LedZeppelin Head Zeppelin]]" in the UsefulNotes/Xbox360 version.

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** Bustczar was renamed "[[Music/LedZeppelin Head Zeppelin]]" in the UsefulNotes/Xbox360 Platform/Xbox360 version.
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Added DiffLines:

* ReReleaseSoundtrack: The Playstation versions include a new remixed soundtrack, as well as new exclusive songs for each stage.
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Added DiffLines:

* EarnedStripes: The end of every level assigns you with an appropriately glamorous military insignia based on your score.
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* UpgradedBoss: Every boss in the second half of the game (sans the [[FinalBoss Secret Weapon]]) is the same as their earlier-fought counterpart, but with much more health may have new tricks up their sleeve. Notably, Twinblade gets a pair of plasma cannons, and War Wrecker's wrecking ball now swings lower, kicking up chunks of rock from the ground.

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* UpgradedBoss: Every boss in the second half of the game (sans the [[FinalBoss Secret Weapon]]) is the same as their earlier-fought counterpart, but with much more health and may have new tricks up their sleeve. Notably, Twinblade gets a pair of plasma cannons, and War Wrecker's wrecking ball now swings lower, kicking up chunks of rock from the ground.
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* SpoilerCover: The main image on the game's box shows Romanov Attack Satellites and Barskov Munitions Blimps in Petrovakia, while the player is using a whole slew of powered-up weaponry. You don't fight those enemies or get that many powerups the first time you get there.

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* SpoilerCover: The [[https://static.tvtropes.org/pmwiki/pub/images/heavyweapon_2368.jpg main image on the game's box box]] shows Romanov Attack Satellites and Barskov Munitions Blimps in Petrovakia, while the player is using a whole slew of powered-up weaponry. You don't fight those enemies or get that many powerups the first time you get there.
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* SequentialBoss: The final boss.

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* SequentialBoss: The final boss.boss has three phases that it goes through as it sustains damage -- the first fires deadly lasers, the second drops atomic bombs while spraying purple shots everywhere, and the last spams homing missiles.

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