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The fourth game in the series, ''Arcania: A Gothic Tale'' or simply Gothic 4 also not made by PB, stars a new hero who goes out on a RoaringRampageOfRevenge after the troops of the King ([[RogueProtagonist yeah, THAT King]]) butchered his village and killed his SatelliteLoveInterest. Of course, things are yet again not how they seem and the previous Hero didn't become an EvilOverlord just for fun... Arcania received low reviews and was poorly recived by fans for being decidedly un-Gothic in most ways, primarily being very linear. An add-on was completed, but Piranha Bytes's temporary sale of ''Gothic'''s rights only allowed [=JoWood=] to make two games, including expansion packs, and the obvious legal issues have prevented its release.

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The fourth game in the series, ''Arcania: A Gothic Tale'' or simply Gothic 4 ''Gothic 4'', also not made by PB, stars a new hero who goes out on a RoaringRampageOfRevenge after the troops of the King ([[RogueProtagonist yeah, THAT King]]) butchered his village and killed his SatelliteLoveInterest. Of course, things are yet again not how they seem and the previous Hero didn't become an EvilOverlord just for fun... Arcania received low reviews and was poorly recived by fans for being decidedly un-Gothic in most ways, primarily being very linear. An add-on was completed, but Piranha Bytes's temporary sale of ''Gothic'''s rights only allowed [=JoWood=] to make two games, including expansion packs, and the obvious legal issues have prevented its release.
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* ArtificialBrilliance: Pack-based predators like wolves will notice when you're trying to engage in {{Kiting}} when you're fighting them and will just signal their mates to attack together anyway, while monsters that do not naturally live in packs will ignore it even if another member of their species is nearby.

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* ArtificialBrilliance: Pack-based predators like wolves will notice when you're trying to engage in {{Kiting}} when you're fighting them is a useful strategy against most monster types... provided they're solitary instead of naturally pack-based. Attack one such pack-based predator, like a wolf, and they will just signal simply alert their mates whole pack to attack together anyway, while monsters that do not naturally live in packs will ignore it even if another member of their species is nearby.you as a group anyway.
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* ArtificialBrilliance: Pack-based predators like wolves will notice when you're trying to engage in {{Kiting}} when you're fighting them and will just signal their mates to attack together anyway, while monsters that do not naturally live in packs will ignore it even if another member of their species is nearby.
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Moved from YMMV.

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* RiddleForTheAges:
** There's the hidden Chromanin questline in the first game, which is never followed up on. The Stranger apparently discovered a power that is neither the Sleeper's, nor of any of the gods', but surpasses them all. What secret would he have shared with the Nameless Hero, had he not been murdered? Just what ''is'' Chromanin?
** What happened to Nek? The circumstances of his disappearance are mysterious, yet nobody seems all that concerned with it. When his corpse is finally found, everyone seems content to assume he was killed by molerats while collecting mushrooms. But molerats are among the weakest enemies in the game, completely incapable of even piercing the armor of a guardsman like Nek, not to mention all his combat training. It's heavily implied Nek was murdered as part of some kind of intrigue or power struggle, but we never learn why or by whom.
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** Bartok's disappeared buddy Trokar seems like a setup for a quest, but he is never found. Unlike most of the missing characters in the game, he does not appear to have been abducted (and was already missing in the classic version of the game, before the missing people questline was introduced).
** Someone in the bandit camp helped William escape, but you never learn who.
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* LeaningOnTheFourthWall: During the quest about Bosper's stolen bow in the second game, an observer tells you he saw Bosper chase the thief, angrily shouting something after him. That something just so happens to be one of the generic lines [=NPCs=] may shout if you provoke and then run away from them.
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* MentorArcheType: Vatras plays this role for the hero in Gothic 2, especially in the ExpansionPack. Xardas is this for the hero in the overall series, though a much darker version than the usual trope.

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* MentorArcheType: MentorArchetype: Vatras plays this role for the hero in Gothic 2, especially in the ExpansionPack. Xardas is this for the hero in the overall series, though a much darker version than the usual trope.
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* ALighterShadeOfGray: The New Camp and its successor organizations (like the Mercenaries) generally come across this way. They're highly violent, criminal and unpredictable, but the alternatives tend to be ruthlessly authoritarian or mindlessly fanatical. Thus, the New Camp bunch gains a bit of a TheEveryman feel, being the only faction that is down-to-earth, non-judgmental and straightforward and honest in what they want, not to mention free-spirited. Even characters from other camps, most notably TheMentor Diego, are implied to have New Camp sympathies, and they later without hesitation [[spoiler: take in an Old Camp Nameless Hero, as well as his pal Milten, as refugees of sorts]]. Plus, the Hero unavoidably during story scenes mocks the Brotherhood's fanaticism and canonically stood up to the Old Camp's systems by refusing to pay Bloodwyn and giving Ian's list to the New Camp, but he doesn't really have anything bad to say about the New Camp. The Water Mages, who are aligned with the New Camp, also function as a BigGood to varying extents in every game, arguably moreso than the "officially good" Fire Mages. This goes doubly for the third game, which firmly establishes that [[spoiler: Adanos, not Innos, is the BigGood among the gods]].

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* ALighterShadeOfGray: The New Camp and its successor organizations (like the Mercenaries) generally come across this way. They're highly violent, criminal and unpredictable, but the alternatives tend to be ruthlessly authoritarian or mindlessly fanatical. Thus, the New Camp bunch gains a bit of a TheEveryman feel, being the only faction that is down-to-earth, non-judgmental and straightforward and honest in what they want, not to mention free-spirited. Even characters from other camps, most notably TheMentor Diego, are implied to have New Camp sympathies, and they later without hesitation [[spoiler: take in an Old Camp Nameless Hero, as well as his pal Milten, as refugees of sorts]]. Plus, the Hero unavoidably during story scenes mocks the Brotherhood's fanaticism (even if he joined them) and canonically stood up to the Old Camp's systems by refusing to pay Bloodwyn and giving Ian's list to the New Camp, but he doesn't really have anything bad to say about the New Camp. The Water Mages, who are aligned with the New Camp, also function as a BigGood to varying extents in every game, arguably moreso than the "officially good" Fire Mages. This goes doubly for the third game, which firmly establishes that [[spoiler: Adanos, not Innos, is the BigGood among the gods]].
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* ALighterShadeOfGray: The New Camp and its successor organizations (like the Mercenaries) generally come across this way. They're highly violent, criminal and unpredictable, but the alternatives tend to be ruthlessly authoritarian or mindlessly fanatical. Thus, the New Camp bunch gains a bit of a TheEveryman feel, being the only faction that is down-to-earth, non-judgmental and straightforward and honest in what they want, not to mention free-spirited. Even characters from other camps, most notably TheMentor Diego, are implied to have New Camp sympathies, and they later without hesitation [[spoiler: take in an Old Camp Nameless Hero, as well as his pal Milten, as refugees of sorts]]. Plus, the Hero unavoidably during story scenes expresses skepticism towards the Brotherhood's fanaticism and canonically stood up to the Old Camp's systems by refusing to pay Bloodwyn and giving Ian's list to the New Camp, but he doesn't really have anything bad to say about the New Camp. The Water Mages, who are aligned with the New Camp, also function as a BigGood to varying extents in every game, arguably moreso than the "officially good" Fire Mages. This goes doubly for the third game, which firmly establishes that [[spoiler: Adanos, not Innos, is the BigGood among the gods]].

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* ALighterShadeOfGray: The New Camp and its successor organizations (like the Mercenaries) generally come across this way. They're highly violent, criminal and unpredictable, but the alternatives tend to be ruthlessly authoritarian or mindlessly fanatical. Thus, the New Camp bunch gains a bit of a TheEveryman feel, being the only faction that is down-to-earth, non-judgmental and straightforward and honest in what they want, not to mention free-spirited. Even characters from other camps, most notably TheMentor Diego, are implied to have New Camp sympathies, and they later without hesitation [[spoiler: take in an Old Camp Nameless Hero, as well as his pal Milten, as refugees of sorts]]. Plus, the Hero unavoidably during story scenes expresses skepticism towards mocks the Brotherhood's fanaticism and canonically stood up to the Old Camp's systems by refusing to pay Bloodwyn and giving Ian's list to the New Camp, but he doesn't really have anything bad to say about the New Camp. The Water Mages, who are aligned with the New Camp, also function as a BigGood to varying extents in every game, arguably moreso than the "officially good" Fire Mages. This goes doubly for the third game, which firmly establishes that [[spoiler: Adanos, not Innos, is the BigGood among the gods]].
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None


* ALighterShadeOfGray: The New Camp and its successor organizations (like the Mercenaries) generally come across this way. They're highly violent, criminal and unpredictable, but the alternatives tend to be ruthlessly authoritarian or mindlessly fanatical. Thus, the New Camp bunch gains a bit of a TheEveryman feel, being the only faction that is down-to-earth, non-judgmental and straightforward and honest in what they want, not to mention free-spirited. Even characters from other camps, most notably TheMentor Diego, are implied to have New Camp sympathies, and they later without hesitation [[spoiler: take in an Old Camp Nameless Hero, as well as his pal Milten, as refugees of sorts]]. Plus, the Hero unavoidably during story scenes expresses skepticism towards the Brotherhood's fanaticism and canonically sold out the Old Camp's requisition list to the New Camp, but he doesn't really have anything bad to say about the New Camp. The Water Mages, who are aligned with the New Camp, also function as a BigGood to varying extents in every game, arguably moreso than the "officially good" Fire Mages. This goes doubly for the third game, which firmly establishes that [[spoiler: Adanos, not Innos, is the BigGood among the gods]].

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* ALighterShadeOfGray: The New Camp and its successor organizations (like the Mercenaries) generally come across this way. They're highly violent, criminal and unpredictable, but the alternatives tend to be ruthlessly authoritarian or mindlessly fanatical. Thus, the New Camp bunch gains a bit of a TheEveryman feel, being the only faction that is down-to-earth, non-judgmental and straightforward and honest in what they want, not to mention free-spirited. Even characters from other camps, most notably TheMentor Diego, are implied to have New Camp sympathies, and they later without hesitation [[spoiler: take in an Old Camp Nameless Hero, as well as his pal Milten, as refugees of sorts]]. Plus, the Hero unavoidably during story scenes expresses skepticism towards the Brotherhood's fanaticism and canonically sold out stood up to the Old Camp's requisition systems by refusing to pay Bloodwyn and giving Ian's list to the New Camp, but he doesn't really have anything bad to say about the New Camp. The Water Mages, who are aligned with the New Camp, also function as a BigGood to varying extents in every game, arguably moreso than the "officially good" Fire Mages. This goes doubly for the third game, which firmly establishes that [[spoiler: Adanos, not Innos, is the BigGood among the gods]].
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None


* ALighterShadeOfGray: The New Camp and its successor organizations (like the Mercenaries) generally come across this way. They're highly violent, criminal and unpredictable, but the alternatives tend to be ruthlessly authoritarian or mindlessly fanatical. Thus, the New Camp bunch gains a bit of a TheEveryman feel, being the only faction that is down-to-earth, non-judgmental and straightforward and honest in what they want, not to mention free-spirited. Even characters from other camps, most notably TheMentor Diego, are implied to have New Camp sympathies, and they later without hesitation [[spoiler: take in an Old Camp Nameless Hero, as well as his pal Milten, as refugees of sorts]]. The Water Mages, who are aligned with the New Camp, also function as a BigGood to varying extents in every game, arguably moreso than the "officially good" Fire Mages. This goes doubly for the third game, which firmly establishes that [[spoiler: Adanos, not Innos, is the BigGood among the gods]].

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* ALighterShadeOfGray: The New Camp and its successor organizations (like the Mercenaries) generally come across this way. They're highly violent, criminal and unpredictable, but the alternatives tend to be ruthlessly authoritarian or mindlessly fanatical. Thus, the New Camp bunch gains a bit of a TheEveryman feel, being the only faction that is down-to-earth, non-judgmental and straightforward and honest in what they want, not to mention free-spirited. Even characters from other camps, most notably TheMentor Diego, are implied to have New Camp sympathies, and they later without hesitation [[spoiler: take in an Old Camp Nameless Hero, as well as his pal Milten, as refugees of sorts]]. Plus, the Hero unavoidably during story scenes expresses skepticism towards the Brotherhood's fanaticism and canonically sold out the Old Camp's requisition list to the New Camp, but he doesn't really have anything bad to say about the New Camp. The Water Mages, who are aligned with the New Camp, also function as a BigGood to varying extents in every game, arguably moreso than the "officially good" Fire Mages. This goes doubly for the third game, which firmly establishes that [[spoiler: Adanos, not Innos, is the BigGood among the gods]].
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* LovecraftLite: ''Technically'', the first game is about a slumbering EldritchAbomination from another dimension with unknowable, sinister goals which manipulates people through reaching out with its half-aware consciousness into their dreams and has been known to drive them insane this way, and ultimately said entity is not killed in battle but merely sealed away for the time being. However, it's all framed in a fairly low-key, fantasy kind of way rather than horror, so you're unlikely to notice on a casual playthrough.

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* LovecraftLite: ''Technically'', the first game is about a slumbering EldritchAbomination from another dimension with unknowable, sinister goals which manipulates people through reaching out with its half-aware consciousness into their dreams dreams, turning them into fanatic cultists, and has been known to drive them insane this way, and ultimately said entity is not killed in battle but merely sealed away for the time being. However, it's all framed in a fairly low-key, fantasy kind of way rather than horror, so you're unlikely to notice on a casual playthrough.
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* LovecraftLite: ''Technically'', the first game is about a slumbering EldritchAbomination from another dimension with unknowable, sinister goals which manipulates people through reaching out with its half-aware consciousness into their dreams and has been known to drive them insane this way, and ultimately said entity is not killed in battle but merely sealed away for the time being. However, it's all framed in a fairly low-key, fantasy kind of way rather than horror, so you're unlikely to notice on a casual playthrough.

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** Between II and III several members of Esmeralda crew dissapear without a trace: paladin Girion, novice Pedro and whoever you chose to be a captain (Jack the lighthouse keeper/Torlof the mercenary/Jorgen the sailor down on his luck). They may have been murdered by the pirates.

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** Between II and III several members of Esmeralda crew dissapear without a trace: paladin Girion, novice Pedro and whoever you chose to be a captain (Jack the lighthouse keeper/Torlof the mercenary/Jorgen the sailor down on his luck). They may have been murdered by the pirates. The plotline leaving it unclear whether Pedro was an intentional traitor or under the influence of mind control is also never elaborated on.
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* FantasyCounterpartCulture: Myrtana is your average MedievalEuropeanFantasy setting, with strong German, Spanish and Italian touches and some Renaissance elements. Nordmar is basically [[RealMenLoveJesus christianized]] HornyVikings. Both Varant and the Southern Isles are an ArabianNightsDays setting, with a particular focus on TheHashshashin. The Brotherhood of the Sleeper in the first game is a non-national example, presenting essentially a mix of Hinduism and Buddhism, with just a touch of Canaanite paganism for flavor.

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* FantasyCounterpartCulture: Myrtana is your average MedievalEuropeanFantasy setting, with strong German, Spanish and Italian touches and some Renaissance elements. Nordmar is basically [[RealMenLoveJesus christianized]] HornyVikings. Both Varant and the Southern Isles are an ArabianNightsDays setting, with a particular focus on TheHashshashin. The Brotherhood of the Sleeper in the first game is a non-national example, presenting essentially a mix of Hinduism and Buddhism, with just a touch of Canaanite paganism for flavor. The Jharkendar region is a downplayed example, with its pirates, jungles and {{Mayincatec}} architecture, it is clearly inspired by Mesoamerica and the Carribean, but the characters there are all of the same stock as the rest of the island and there is no indication the ancient culture resembled the Mayans any more than in their building style and being a doomed, deeply cultured civilization.
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* DoubleUnlock: Spells in the second game are ''triple''-locked. First, you need to invest learning points into achieving the required circle of magic. Then you must invest further learning points into unlocking the spell you want. Finally, you need to craft the rune of the spell in question, with rune-stones being a finite, highly sought-after resource usually received as a major quest reward.

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A%%* SetSwordsToStun: Especially noteworthy when it's done with weapons like ''Katanas'' in the third game.

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A%%* %%* SetSwordsToStun: Especially noteworthy when it's done with weapons like ''Katanas'' in the third game.game.
* SmallRoleBigImpact: Ian only appears briefly in the first game and is never even mentioned again afterwards, but from him the Hero apparently got his CatchPhrase.
Tabs MOD

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dewicking disambiguated trope


* FakeBalance: The idea is that two-handed weapons do more damage, while one-handed ones are faster and allow you to be more agile. Unfortunately, in practice, precisely ''because'' one-handed weapons are faster, they also do more damage overall, since you can strike far more often, making the slightly better damage per-hit of two-handers come out very negligible.
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* SoupIsMedicine: One of the earliest healing items you can get in the original game is a bowl of soup, and one be always handled to you if you bring ingredients. It's not particularly effective, but it's definitely better than nothing.
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* BeatStillMyHeart: The final boss battle has five of these, and you have to stab all of them.

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* BeatStillMyHeart: The final boss battle in I has five of these, and you have to stab all of them.
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* FakeBalance: The idea is that two-handed weapons do more damage, while one-handed ones are faster and allow you to be more agile. Unfortunately, in practice, precisely ''because'' one-handed weapons are faster, they also do more damage overall, since you can strike far more often, making the slightly better damage per-hit of two-handers come out very negligible.
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** Invoked with Abuyin the seer, whom you can pay once in each chapter to give you a brief preview of the next one for a nice amount of experience points.
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* CaffeineBulletTime: Smoking a swampweed cigarette makes everything slow, as well as [[InterfaceScrew distorting the screen]].

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* PowerupLetdown: The summoning runes for golems (circle 4) and demons (circle 5) are in some ways inferior to the skeleton summon (circle 3). While the former two are better in terms of raw stats and a more mana-efficient way of dealing with single threats, they are weak against groups, cannot block attacks from humanoids, and tend to get stuck in terrain. Worst of all, if you summon more than one, they will fight each other instead of the enemy. Skeletons, meanwhile, can block enemy attacks with their weapons, navigate terrain more effectively, and will happily team up, allowing you to ZergRush just about any problem to death so long as you can afford the mana cost of summoning multiple of them.

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* PowerupLetdown: PowerupLetdown:
**
The summoning runes for golems (circle 4) and demons (circle 5) are in some ways inferior to the skeleton summon (circle 3). While the former two are better in terms of raw stats and a more mana-efficient way of dealing with single threats, they are weak against groups, cannot block attacks from humanoids, and tend to get stuck in terrain. Worst of all, if you summon more than one, they will fight each other instead of the enemy. Skeletons, meanwhile, can block enemy attacks with their weapons, navigate terrain more effectively, and will happily team up, allowing you to ZergRush just about any problem to death so long as you can afford the mana cost of summoning multiple of them.
** The Eye of Innos is depicted as an extremely powerful mystical artifact of the gods which will give the Hero the edge he needs to defeat the dragons. That's true FromACertainPointOfView. All it does is force dragons to talk to you and take away their PlotArmor, though it's unclear whether the latter is an in-story thing or just a game mechanic. The amulet ''does'' provide a sizeable defense boost when worn... but it loses its power after talking with a dragon until you power it back up again with a dragon heart, meaning in the fights where you'd really want that boost, it's unavailable.
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* SurprisinglyRealisticOutcome: Still one of the only videogames in existence where characters will freak out if you brandish a weapon in their face and warn you to put it the hell away, reacting with appropriate force if you don't.
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Up To Eleven is a defunct trope


In the third game, ''Gothic III'', the Nameless Hero travels to the mainland of Myrtana, only to find out that the land has mostly been conquered by the Orcs, though several factions are still struggling. Finding himself in the middle of a political struggle which also represents a war of dominance between gods, the Nameless Hero has to choose a side. ''Gothic III'' was the first game in the series to feature MultipleEndings, and was something of an ObviousBeta at release. An ExpansionPack called ''Forsaken Gods'' was also released, which took the ObviousBeta status UpToEleven and wasn't made by Piranha Bytes. Most fans consider it SoBadItsGood at best. This time, the Nameless Hero returns from exile because he is majorly pissed off at the people of Myrtana not enjoying the peace he has brought them with hard work, but rather warring each other in various factions once again. In the end, the Hero becomes the new King of Myrtana to unite them once and for all.

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In the third game, ''Gothic III'', the Nameless Hero travels to the mainland of Myrtana, only to find out that the land has mostly been conquered by the Orcs, though several factions are still struggling. Finding himself in the middle of a political struggle which also represents a war of dominance between gods, the Nameless Hero has to choose a side. ''Gothic III'' was the first game in the series to feature MultipleEndings, and was something of an ObviousBeta at release. An ExpansionPack called ''Forsaken Gods'' was also released, which took the ObviousBeta status UpToEleven up to eleven and wasn't made by Piranha Bytes. Most fans consider it SoBadItsGood at best. This time, the Nameless Hero returns from exile because he is majorly pissed off at the people of Myrtana not enjoying the peace he has brought them with hard work, but rather warring each other in various factions once again. In the end, the Hero becomes the new King of Myrtana to unite them once and for all.
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* PowerupLetdown: The summoning runes for golems (circle 4) and demons (circle 5) are in some ways inferior to the skeleton summon (circle 3). While the former two are better in terms of raw stats and a more mana-efficient way of dealing with single threats, they are weak against groups and cannot block attacks from humanoids. Worst of all, if you summon more than one, they will fight each other instead of the enemy. Skeletons, meanwhile, can block enemy attacks with their weapons and will happily team up, allowing you to ZergRush just about any problem to death so long as you can afford the mana cost of summoning multiple of them.

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* PowerupLetdown: The summoning runes for golems (circle 4) and demons (circle 5) are in some ways inferior to the skeleton summon (circle 3). While the former two are better in terms of raw stats and a more mana-efficient way of dealing with single threats, they are weak against groups and groups, cannot block attacks from humanoids.humanoids, and tend to get stuck in terrain. Worst of all, if you summon more than one, they will fight each other instead of the enemy. Skeletons, meanwhile, can block enemy attacks with their weapons weapons, navigate terrain more effectively, and will happily team up, allowing you to ZergRush just about any problem to death so long as you can afford the mana cost of summoning multiple of them.
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* PowerupLetdown: The summoning runes for golems (circle 4) and demons (circle 5) are in some ways inferior to the skeleton summon (circle 3). While the former two are better in terms of raw stats and a more mana-efficient way of dealing with single threats, they are weak against groups and cannot block attacks from humanoids. Worst of all, if you summon more than one, they will fight each other instead of the enemy. Skeletons, meanwhile, can block enemy attacks with their weapons and will happily team up, allowing you to ZergRush just about any problem to death so long as you can afford the mana cost of summoning multiple of them.

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* NoFairCheating: In the second game, you can use the [[BossInMookClothing Dragon Snapper]] transformation spell to massacre whole maps worth of monsters early on and get many levelups in the process. However, while this does get you the expected skillpoints, the HP increase you'd normally receive is applied to the Dragon Snapper instead of your regular form, and thus lost permanently as soon as you cancel the transformation, turning you into a GlassCannon relative to your level.

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* NoFairCheating: NoFairCheating:
**
In the second game, you can use the [[BossInMookClothing Dragon Snapper]] transformation spell to massacre whole maps worth of monsters early on and get many levelups in the process. However, while this does get you the expected skillpoints, the HP increase you'd normally receive is applied to the Dragon Snapper instead of your regular form, and thus lost permanently as soon as you cancel the transformation, turning you into a GlassCannon relative to your level.
** If you attempt to simply overwhelm the enemy hordes by summoning multiple copies of the game's strongest summons (golem and demon), the summons will start fighting each other instead of your foes.
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* HelpingWouldBeKillstealing: Inverted. Random [=NPCs=] ''will'' help you, and you ''will'' hate them for kill stealing your preciously rare XP, as there is only a finite amount in the game.

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