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''Galaxian'' was one of [[Creator/BandaiNamcoEntertainment Namco's]] earliest successes, and it introduced concepts such as multi-colored sprites and explosions (as opposed to the black-and-white in games that came before it) and running background "music". Sure, [[OnceOriginalNowCommon they may sound mundane to us gamers]] ''[[OnceOriginalNowCommon now]]'', but back in 1979 when this first came out, these were a ''big deal''.

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''Galaxian'' was one of [[Creator/BandaiNamcoEntertainment Namco's]] Creator/{{Namco}}'s earliest successes, and it introduced concepts such as multi-colored sprites and explosions (as opposed to the black-and-white in games that came before it) and running background "music". Sure, [[OnceOriginalNowCommon they may sound mundane to us gamers]] ''[[OnceOriginalNowCommon now]]'', but back in 1979 when this first came out, these were a ''big deal''.

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A sequel named ''[=Galaxian3=]'' (the "3" as in "cubed", not the number three), also known as ''[=Galaxian3=]: Project Dragoon'', was released as an attraction that ran in Namco's Wonder Eggs theme park in Tokyo from 1990 to 2000. Now a 3D polygonal RailShooter similar to ''VideoGame/{{Starblade}}'' (hence the [[VideoGame3DLeap "3"]] in the title), the game allowed for 28 players sitting in 2 levels surrounded by a massive 360 degree screen powered by 16 projectors. Smaller versions of the game for 16 players and 6 players were later released for arcades in 1991 and 1992; the latter was followed up by another sequel, ''Attack of the Zolgear'', in 1994. In 1996, a home port of ''[=Galaxian3=]'' for the UsefulNotes/PlayStation was released in Japan and Europe, this time without the ''Project Dragoon'' subtitle. This version would see a digital release on the [[UsefulNotes/PlayStationNetwork PlayStation Store]] in 2014 under Bandai Namco Games' ''Games Archive'' brand.

to:

A sequel named ''[=Galaxian3=]'' (the "3" as in "cubed", not the number three), also known as ''[=Galaxian3=]: Project Dragoon'', was released as an attraction that ran in Namco's Wonder Eggs theme park in Tokyo from 1990 to 2000. Now a 3D polygonal RailShooter similar to ''VideoGame/{{Starblade}}'' (hence the [[VideoGame3DLeap "3"]] in the title), the game allowed for 28 players sitting in 2 levels surrounded by a massive 360 degree screen powered by 16 projectors. Smaller versions of the game for 16 players and 6 players were later released for arcades in 1991 and 1992; the latter was followed up by another sequel, ''Attack of the Zolgear'', in 1994. In 1996, a home port of ''[=Galaxian3=]'' for the UsefulNotes/PlayStation Platform/PlayStation was released in Japan and Europe, this time without the ''Project Dragoon'' subtitle. This version would see a digital release on the [[UsefulNotes/PlayStationNetwork [[Platform/PlayStationNetwork PlayStation Store]] in 2014 under Bandai Namco Games' ''Games Archive'' brand.



In 2011, Bandai Namco would give the ''Galaxian'' series more relevance by [[CanonWelding retroactively linking it together with several previously unrelated titles]] ([[https://namco.fandom.com/wiki/United_Galaxy_Space_Force such as]] ''VideoGame/DigDug'', ''Starblade'', ''VideoGame/AceCombat''[[labelnote:*]]specifically ''VideoGame/AceCombat3Electrosphere''[[/labelnote]], and ''VideoGame/RidgeRacer''), forming an overarching ''[[https://ugsf-series.com/en/ United Galaxy Space Force]]'' series (or ''UGSF'' for short) that happens to share its name with the organization mentioned in [[AllThereInTheManual (the scant amount of) background material]] for the original ''Galaxian''.



%% It might be a good idea to provide some examples of these cameos so that this entry doesn't get written off as a ZCE.



* InconsistentSpelling: Officially, the title of the sequel has no space between the "Galaxian" and "3", being stylized as "[=GALAXIAN³=]" (since, as noted above, the "3" is supposed to stand for "cubed" due to [[VideoGame3DLeap the polygonal models used]]). Most other mentions of the game, with the notable exception of [[Website/{{Wikipedia}} The Other Wiki]], spell it as "Galaxian 3", usually prompting questions from gamers about [[OddlyNamedSequel2ElectricBoogaloo the title]]. Not helping matters is the Japanese title using the characters ギャラクシアン3 (''Gyarakushian 3'') as opposed to ギャラクシアン3乗 (''Gyarakushian Sanjou''[[note]]3乗 being "cubed/raised to the third power"[[/note]]).



* SpellMyNameWithAnS: Officially, the title of the sequel has no space between the "Galaxian" and "3", being stylized as "[=GALAXIAN³=]" (since, as noted above, the "3" is supposed to stand for "cubed" due to [[VideoGame3DLeap the polygonal models used]]). Most other mentions of the game, with the notable exception of [[Website/{{Wikipedia}} The Other Wiki]], spell it as "Galaxian 3", usually prompting questions from gamers about [[OddlyNamedSequel2ElectricBoogaloo the title]]. Not helping matters is the Japanese title using the characters ギャラクシアン3 (''Gyarakushian 3'') as opposed to ギャラクシアン3乗 (''Gyarakushian Sanjou''[[note]]3乗 being "cubed/raised to the third power"[[/note]]).
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trope was cut/disambiguated due to cleanup


''Galaxian'' was one of [[Creator/BandaiNamcoEntertainment Namco's]] earliest successes, and it introduced concepts such as multi-colored sprites and explosions (as opposed to the black-and-white in games that came before it) and running background "music". Sure, [[SeinfeldIsUnfunny they may sound mundane to us gamers]] ''[[SeinfeldIsUnfunny now]]'', but back in 1979 when this first came out, these were a ''big deal''.

to:

''Galaxian'' was one of [[Creator/BandaiNamcoEntertainment Namco's]] earliest successes, and it introduced concepts such as multi-colored sprites and explosions (as opposed to the black-and-white in games that came before it) and running background "music". Sure, [[SeinfeldIsUnfunny [[OnceOriginalNowCommon they may sound mundane to us gamers]] ''[[SeinfeldIsUnfunny ''[[OnceOriginalNowCommon now]]'', but back in 1979 when this first came out, these were a ''big deal''.
Willbyr MOD

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%% Administrivia.ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.

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%% Administrivia.ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. out.
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/galaxian_4798.gif]]

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[[quoteright:300:https://static.%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16975104710.32551800
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* SpellMyNameWithAnS: Officially, the title of the sequel has no space between the "Galaxian" and "3", being stylized as "[=GALAXIAN³=]" (since, as noted above, the "3" is supposed to stand for "cubed" due to [[VideoGame3DLeap the polygonal models used]]). Most other mentions of the game, with the notable exception of [[Wiki/{{Wikipedia}} The Other Wiki]], spell it as "Galaxian 3", usually prompting questions from gamers about [[OddlyNamedSequel2ElectricBoogaloo the title]]. Not helping matters is the Japanese title using the characters ギャラクシアン3 (''Gyarakushian 3'') as opposed to ギャラクシアン3乗 (''Gyarakushian Sanjou''[[note]]3乗 being "cubed/raised to the third power"[[/note]]).

to:

* SpellMyNameWithAnS: Officially, the title of the sequel has no space between the "Galaxian" and "3", being stylized as "[=GALAXIAN³=]" (since, as noted above, the "3" is supposed to stand for "cubed" due to [[VideoGame3DLeap the polygonal models used]]). Most other mentions of the game, with the notable exception of [[Wiki/{{Wikipedia}} [[Website/{{Wikipedia}} The Other Wiki]], spell it as "Galaxian 3", usually prompting questions from gamers about [[OddlyNamedSequel2ElectricBoogaloo the title]]. Not helping matters is the Japanese title using the characters ギャラクシアン3 (''Gyarakushian 3'') as opposed to ギャラクシアン3乗 (''Gyarakushian Sanjou''[[note]]3乗 being "cubed/raised to the third power"[[/note]]).
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* WombLevel: The final stretch of ''Attack of the Zolgear'' entails launching an insult on the titular space monster from within.

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* WombLevel: The final stretch of ''Attack of the Zolgear'' entails launching an insult assault on the titular space monster from within.
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->[[TheNewRockAndRoll "All modern games are vain, they're evil, and they're the product of the dark lord that is Satan."]]

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->[[TheNewRockAndRoll "All ->"All modern games are vain, they're evil, and they're the product of the dark lord that is Satan."]]"

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->"All modern games are vain, they're evil, and they're the product of the dark lord that is Satan."
->"What about Galaxian, would you play that?"

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->"All ->[[TheNewRockAndRoll "All modern games are vain, they're evil, and they're the product of the dark lord that is Satan."
"]]
->"What about Galaxian, ''Galaxian'', would you play that?"



-->-- '1982 Amish', ''Series/FistOfFun''

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-->-- '1982 Amish', "1982 Amish", ''Series/FistOfFun''



The game spawned several spinoffs and sequels, the most famous being ''VideoGame/{{Galaga}}'', which greatly exceeded its predecessor in popularity. Both games are staples on ''Namco Museum'' home collections, and have been ported to almost every system imaginable.

A sequel named ''[=Galaxian3=]'' (the "3" as in "cubed", not the number three), also known as ''[=Galaxian3=]: Project Dragoon'', was released as an attraction that ran in Namco's Wonder Eggs theme park in Tokyo from 1990 to 2000. Now a 3D polygonal RailShooter similar to ''VideoGame/StarBlade'' (hence the [[VideoGame3DLeap "3"]] in the title), the game allowed for 28 players sitting in 2 levels surrounded by a massive 360 degree screen powered by 16 projectors. Smaller versions of the game for 16 players and 6 players were later released for arcades in 1991 and 1992; the latter was followed up by another sequel, ''Attack of the Zolgear'', in 1994. In 1996, a home port of ''[=Galaxian3=]'' for the UsefulNotes/PlayStation was released in Japan and Europe, this time without the ''Project Dragoon'' subtitle. This version would see a digital release on the [[UsefulNotes/PlayStationNetwork PlayStation Store]] in 2014 under Bandai Namco Games' ''Games Archive'' brand.

''[=Galaxian3=]'' has a notable legacy of its own, with a single-player prototype of the game going on serve as the basis for Namco's ''VideoGame/{{Starblade}}'', which in turn inspired games like ''VideoGame/StarFox1'' and ''VideoGame/PanzerDragoon''.

to:

The game spawned several spinoffs and sequels, the most famous being ''VideoGame/{{Galaga}}'', [[SequelDisplacement which greatly exceeded its predecessor in popularity. popularity]]. Both games are staples on ''Namco Museum'' [[CompilationRerelease home collections, collections]], [[PortOverdosed and have been ported to almost every system imaginable.

imaginable]].

A sequel named ''[=Galaxian3=]'' (the "3" as in "cubed", not the number three), also known as ''[=Galaxian3=]: Project Dragoon'', was released as an attraction that ran in Namco's Wonder Eggs theme park in Tokyo from 1990 to 2000. Now a 3D polygonal RailShooter similar to ''VideoGame/StarBlade'' ''VideoGame/{{Starblade}}'' (hence the [[VideoGame3DLeap "3"]] in the title), the game allowed for 28 players sitting in 2 levels surrounded by a massive 360 degree screen powered by 16 projectors. Smaller versions of the game for 16 players and 6 players were later released for arcades in 1991 and 1992; the latter was followed up by another sequel, ''Attack of the Zolgear'', in 1994. In 1996, a home port of ''[=Galaxian3=]'' for the UsefulNotes/PlayStation was released in Japan and Europe, this time without the ''Project Dragoon'' subtitle. This version would see a digital release on the [[UsefulNotes/PlayStationNetwork PlayStation Store]] in 2014 under Bandai Namco Games' ''Games Archive'' brand.

''[=Galaxian3=]'' has a notable legacy of its own, with a single-player prototype of the game going on serve as the basis for Namco's the aforementioned ''VideoGame/{{Starblade}}'', which in turn inspired games like ''VideoGame/StarFox1'' and ''VideoGame/PanzerDragoon''.

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* SpellMyNameWithAnS: Officially, the title of the sequel has no space between the "Galaxian" and "3", being stylized as "[=GALAXIAN³=]" (since, as noted above, the "3" is supposed to stand for "cubed" due to [[VideoGame3DLeap the polygonal models used]]). Most other mentions of the game, with the notable exception of [[Wiki/{{Wikipedia}} The Other Wiki]], spell it as "Galaxian 3", usually prompting questions from gamers about [[OddlyNamedSequel2ElectricBoogaloo the title]]. Not helping matters is the Japanese title using the characters ギャラクシアン3 (''Gyarakushian 3'') as opposed to ギャラクシアン3乗 (''Gyarakushian Sanjou''[[note]]乗 being "cubed/raised to the third power"[[/note]]).

to:

* SpellMyNameWithAnS: Officially, the title of the sequel has no space between the "Galaxian" and "3", being stylized as "[=GALAXIAN³=]" (since, as noted above, the "3" is supposed to stand for "cubed" due to [[VideoGame3DLeap the polygonal models used]]). Most other mentions of the game, with the notable exception of [[Wiki/{{Wikipedia}} The Other Wiki]], spell it as "Galaxian 3", usually prompting questions from gamers about [[OddlyNamedSequel2ElectricBoogaloo the title]]. Not helping matters is the Japanese title using the characters ギャラクシアン3 (''Gyarakushian 3'') as opposed to ギャラクシアン3乗 (''Gyarakushian Sanjou''[[note]]乗 Sanjou''[[note]]3乗 being "cubed/raised to the third power"[[/note]]).

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''Galaxian'' is a fixed shooter arcade game that bears a lot of similarities to the ''VideoGame/SpaceInvaders'' series. You've got one ship to use against an encroaching army of space bugs that move back and forth at the top of the screen in perfect formation. Occasionally, one or two of them will swarm out of formation to attack you. Shooting the flagship enemies (the ones at the very top) garnered bonus points, depending on how many escorts it carries and in what order you shoot them. (Saving the flagship for last is ''always'' worth a big bonus).

''Galaxian'' was one of Namco's earliest successes, and it introduced concepts such as multi-colored sprites and explosions (as opposed to the black-and-white in games that came before it) and running background "music". Sure, [[SeinfeldIsUnfunny they may sound mundane to us gamers]] ''[[SeinfeldIsUnfunny now]]'', but back in 1979 when this first came out, these were a ''big deal''.

to:

''Galaxian'' is a fixed shooter arcade game that bears a lot of similarities to the ''VideoGame/SpaceInvaders'' series. You've got one ship to use against an encroaching army of space bugs that move back and forth at the top of the screen in perfect formation. Occasionally, one or two of them will swarm out of formation to attack you. Shooting the flagship enemies (the ones at the very top) garnered bonus points, depending on how many escorts it carries and in what order you shoot them. (Saving the flagship for last is ''always'' worth a big bonus).

bonus.)

''Galaxian'' was one of Namco's [[Creator/BandaiNamcoEntertainment Namco's]] earliest successes, and it introduced concepts such as multi-colored sprites and explosions (as opposed to the black-and-white in games that came before it) and running background "music". Sure, [[SeinfeldIsUnfunny they may sound mundane to us gamers]] ''[[SeinfeldIsUnfunny now]]'', but back in 1979 when this first came out, these were a ''big deal''.



A sequel named ''Galaxian 3'' (also known as ''Galaxian 3: Project Dragoon'') was released as an attraction that ran in Namco's Wonder Eggs theme park in Tokyo from 1990 to 2000. Now a 3D polygonal RailShooter similar to ''VideoGame/StarBlade'', the game allowed for 28 players sitting in 2 levels surrounded by a massive 360 degree screen powered by 16 projectors. A smaller version for 6 players was later released for arcades in 1994, this was followed up by another sequel ''Attack of the Zolgear''.

to:

A sequel named ''Galaxian 3'' (also ''[=Galaxian3=]'' (the "3" as in "cubed", not the number three), also known as ''Galaxian 3: ''[=Galaxian3=]: Project Dragoon'') Dragoon'', was released as an attraction that ran in Namco's Wonder Eggs theme park in Tokyo from 1990 to 2000. Now a 3D polygonal RailShooter similar to ''VideoGame/StarBlade'', ''VideoGame/StarBlade'' (hence the [[VideoGame3DLeap "3"]] in the title), the game allowed for 28 players sitting in 2 levels surrounded by a massive 360 degree screen powered by 16 projectors. A smaller version Smaller versions of the game for 16 players and 6 players was were later released for arcades in 1994, this 1991 and 1992; the latter was followed up by another sequel sequel, ''Attack of the Zolgear''.
Zolgear'', in 1994. In 1996, a home port of ''[=Galaxian3=]'' for the UsefulNotes/PlayStation was released in Japan and Europe, this time without the ''Project Dragoon'' subtitle. This version would see a digital release on the [[UsefulNotes/PlayStationNetwork PlayStation Store]] in 2014 under Bandai Namco Games' ''Games Archive'' brand.

''[=Galaxian3=]'' has a notable legacy of its own, with a single-player prototype of the game going on serve as the basis for Namco's ''VideoGame/{{Starblade}}'', which in turn inspired games like ''VideoGame/StarFox1'' and ''VideoGame/PanzerDragoon''.



* AdaptationDistillation: The arcade version of ''Galaxian 3'' reduces the screen to a pair of screens rather than the 360-degree juggernaut used in the theme park version. It also reduces the number of players from 28 to 6. Even then, the cabinet is still ''huge'' by arcade cabinet standards, to the point of being billed as "THE WORLD'S LARGEST VIDEO GAME!" at the time. A four-player, single-screen port for [=PS1=] exists as well, which included a new story mode named ''The Rising of Gourb'' as a compensation.

to:

* AdaptationDistillation: The arcade version of ''Galaxian 3'' ''[=Galaxian3=]'' reduces the screen to a pair of screens rather than the 360-degree juggernaut used in the theme park version. It also reduces the number of players from 28 to 6. Even then, the cabinet is still ''huge'' by arcade cabinet standards, to the point of being billed as "THE WORLD'S LARGEST VIDEO GAME!" at the time. A four-player, single-screen port for [=PS1=] exists as well, which included a new story mode named ''The Rising of Gourb'' as a compensation.



* PostDefeatExplosionChain: In ''Galaxian 3: Project Dragoon'', If the [[WaveMotionGun Cannon Seed]] is damaged enough to get destroyed, [[https://www.youtube.com/watch?v=uHIMumv3GEM&list=PL9PErHPb5c3TBCpA7SyanJNMRc9R2i5Ou&index=6&t=651s it will start to explode with progressively larger explosions]].
* RailShooter: [[EnforcedTrope Due to the limitations]] of the UsefulNotes/LaserDisc format, players could not control Dragoon's movement, only where they shot. It's essentially a video game with a prerendered animated background.

to:

* PostDefeatExplosionChain: In ''Galaxian 3: ''[=Galaxian3=]: Project Dragoon'', If if the [[WaveMotionGun Cannon Seed]] is damaged enough to get destroyed, [[https://www.youtube.com/watch?v=uHIMumv3GEM&list=PL9PErHPb5c3TBCpA7SyanJNMRc9R2i5Ou&index=6&t=651s it will start to explode with progressively larger explosions]].
explosions.]]
* RailShooter: [[EnforcedTrope Due to the limitations]] of the UsefulNotes/LaserDisc format, players could not control Dragoon's movement, movement in ''[=Galaxian3=]'', only where they shot. It's essentially a video game with a prerendered animated background.



* TimedMission: [[EnforcedTrope By necessity]] in the ''Galaxian 3'' games due to the limitations of the UsefulNotes/LaserDisc format: the final segments of those games task the players with destroying a target within a given time limit. Failure to do so results in an instant GameOver.
* WaveMotionGun: The Cannon Seed is a large laser that can cause an EarthShatteringKaboom, and the mission is to destroy it before it can destroy Earth.

to:

* SpellMyNameWithAnS: Officially, the title of the sequel has no space between the "Galaxian" and "3", being stylized as "[=GALAXIAN³=]" (since, as noted above, the "3" is supposed to stand for "cubed" due to [[VideoGame3DLeap the polygonal models used]]). Most other mentions of the game, with the notable exception of [[Wiki/{{Wikipedia}} The Other Wiki]], spell it as "Galaxian 3", usually prompting questions from gamers about [[OddlyNamedSequel2ElectricBoogaloo the title]]. Not helping matters is the Japanese title using the characters ギャラクシアン3 (''Gyarakushian 3'') as opposed to ギャラクシアン3乗 (''Gyarakushian Sanjou''[[note]]乗 being "cubed/raised to the third power"[[/note]]).
* TimedMission: [[EnforcedTrope By necessity]] in the ''Galaxian 3'' ''[=Galaxian3=]'' games due to the limitations of the UsefulNotes/LaserDisc format: the final segments of those games task the players with destroying a target within a given time limit. Failure to do so results in an instant GameOver.
* WaveMotionGun: The Cannon Seed is a large laser that can cause an EarthShatteringKaboom, and the mission in ''[=Galaxian3=]'' is to destroy it before it can destroy Earth.
Is there an issue? Send a MessageReason:
The previous edit crosswicked a new trope: Post Defeat Explosion Chain. This edit corrects a spelling mistake that made a red link


* TimedMission: [[EnfordecTrope By necessity]] in the ''Galaxian 3'' games due to the limitations of the UsefulNotes/LaserDisc format: the final segments of those games task the players with destroying a target within a given time limit. Failure to do so results in an instant GameOver.

to:

* TimedMission: [[EnfordecTrope [[EnforcedTrope By necessity]] in the ''Galaxian 3'' games due to the limitations of the UsefulNotes/LaserDisc format: the final segments of those games task the players with destroying a target within a given time limit. Failure to do so results in an instant GameOver.

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* PostDefeatExplosionChain: In ''Galaxian 3: Project Dragoon'', If the [[WaveMotionGun Cannon Seed]] is damaged enough to get destroyed, [[https://www.youtube.com/watch?v=uHIMumv3GEM&list=PL9PErHPb5c3TBCpA7SyanJNMRc9R2i5Ou&index=6&t=651s it will start to explode with progressively larger explosions]].
* RailShooter: [[EnforcedTrope Due to the limitations]] of the UsefulNotes/LaserDisc format, players could not control Dragoon's movement, only where they shot. It's essentially a video game with a prerendered animated background.



* TimedMission: By necessity in the ''Galaxian 3'' games [[JustifiedTrope due to the laserdisc format]]: the final segments of those games task the players with destroying a target within a given time limit. Failure to do so results in an instant GameOver.

to:

* TimedMission: [[EnfordecTrope By necessity necessity]] in the ''Galaxian 3'' games [[JustifiedTrope due to the laserdisc format]]: limitations of the UsefulNotes/LaserDisc format: the final segments of those games task the players with destroying a target within a given time limit. Failure to do so results in an instant GameOver.GameOver.
* WaveMotionGun: The Cannon Seed is a large laser that can cause an EarthShatteringKaboom, and the mission is to destroy it before it can destroy Earth.
Is there an issue? Send a MessageReason:
None


* AdaptationDistillation: The arcade version of ''Galaxian 3'' reduces the screen to a pair of screens rather than the 360-degree juggernaut used in the theme park version. It also reduces the number of players from 28 to 6. Even then, the cabinet is still ''huge'' by arcade cabinet standards, to the point of being billed as "THE WORLD'S LARGEST VIDEO GAME!" at the time. A four-player, single-screen port for [=PS1=] exists as well.

to:

* AdaptationDistillation: The arcade version of ''Galaxian 3'' reduces the screen to a pair of screens rather than the 360-degree juggernaut used in the theme park version. It also reduces the number of players from 28 to 6. Even then, the cabinet is still ''huge'' by arcade cabinet standards, to the point of being billed as "THE WORLD'S LARGEST VIDEO GAME!" at the time. A four-player, single-screen port for [=PS1=] exists as well.well, which included a new story mode named ''The Rising of Gourb'' as a compensation.
Is there an issue? Send a MessageReason:
Added an example.

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* OneBulletAtATime: Only one bullet shot by the player ship can be on screen.
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A sequel named ''Galaxian 3'' (also known as ''Galaxian 3: Project Dragoon'') was released as an attraction that ran in Namco's Wonder Eggs theme park in Tokyo from 1990 to 2000. Now a 3D polygonal RailShooter similar to ''StarBlade'', the game allowed for 28 players sitting in 2 levels surrounded by a massive 360 degree screen powered by 16 projectors. A smaller version for 6 players was later released for arcades in 1994, this was followed up by another sequel ''Attack of the Zolgear''.

to:

A sequel named ''Galaxian 3'' (also known as ''Galaxian 3: Project Dragoon'') was released as an attraction that ran in Namco's Wonder Eggs theme park in Tokyo from 1990 to 2000. Now a 3D polygonal RailShooter similar to ''StarBlade'', ''VideoGame/StarBlade'', the game allowed for 28 players sitting in 2 levels surrounded by a massive 360 degree screen powered by 16 projectors. A smaller version for 6 players was later released for arcades in 1994, this was followed up by another sequel ''Attack of the Zolgear''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TimedMission: By necessity in the ''Galaxian 3'' games [[JustifiedTrope due to the laserdisc format]]: the final segments of those games task the players with destroying a target within a given time limit. Failure to do so results in an instant GameOver.
* WombLevel: The final stretch of ''Attack of the Zolgear'' entails launching an insult on the titular space monster from within.
Is there an issue? Send a MessageReason:
None


* AdaptationDistillation: The arcade version of ''Galaxian 3'' reduces the screen to a pair of screens rather than the 360-degree juggernaut used in the theme park version. It also reduces the number of players from 28 to 6. Even then, the cabinet is still ''huge'' by arcade cabinet standards, to the point of being billed as "THE WORLD'S LARGEST VIDEO GAME!" at the time.

to:

* AdaptationDistillation: The arcade version of ''Galaxian 3'' reduces the screen to a pair of screens rather than the 360-degree juggernaut used in the theme park version. It also reduces the number of players from 28 to 6. Even then, the cabinet is still ''huge'' by arcade cabinet standards, to the point of being billed as "THE WORLD'S LARGEST VIDEO GAME!" at the time. A four-player, single-screen port for [=PS1=] exists as well.
Is there an issue? Send a MessageReason:


%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.

to:

%% Administrivia.ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
Is there an issue? Send a MessageReason:
None


* AdaptationDistillation: The arcade version of ''Galaxian 3'' reduces the screen to a pair of screens rather than the 360-degree juggernaut used in the theme park version. It also reduces the number of players from 28 to 6. Even then, the cabinet is still ''huge'' by arcade cabinet standards.

to:

* AdaptationDistillation: The arcade version of ''Galaxian 3'' reduces the screen to a pair of screens rather than the 360-degree juggernaut used in the theme park version. It also reduces the number of players from 28 to 6. Even then, the cabinet is still ''huge'' by arcade cabinet standards.standards, to the point of being billed as "THE WORLD'S LARGEST VIDEO GAME!" at the time.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AdaptationDistillation: The arcade version of ''Galaxian 3'' reduces the screen to a pair of screens rather than the 360-degree juggernaut used in the theme park version. It also reduces the number of players from 28 to 6. Even then, the cabinet is still ''huge'' by arcade cabinet standards.

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