History VideoGame / Galaxian

30th May '18 11:44:38 PM LucaEarlgrey
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* AdaptationDistillation: The arcade version of ''Galaxian 3'' reduces the screen to a pair of screens rather than the 360-degree juggernaut used in the theme park version. It also reduces the number of players from 28 to 6. Even then, the cabinet is still ''huge'' by arcade cabinet standards.

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* AdaptationDistillation: The arcade version of ''Galaxian 3'' reduces the screen to a pair of screens rather than the 360-degree juggernaut used in the theme park version. It also reduces the number of players from 28 to 6. Even then, the cabinet is still ''huge'' by arcade cabinet standards.standards, to the point of being billed as "THE WORLD'S LARGEST VIDEO GAME!" at the time.
30th May '18 11:41:39 PM LucaEarlgrey
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Added DiffLines:

* AdaptationDistillation: The arcade version of ''Galaxian 3'' reduces the screen to a pair of screens rather than the 360-degree juggernaut used in the theme park version. It also reduces the number of players from 28 to 6. Even then, the cabinet is still ''huge'' by arcade cabinet standards.
17th Apr '18 12:46:10 AM Arcorann
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* BugWar: The Galaxians vaguely look like bugs, and the cabinet art seems to reflect the idea. The sequel ''Galaga'' makes this a bit more pronounced.

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* BugWar: The Galaxians aliens vaguely look like bugs, and the cabinet art seems to reflect the idea. The sequel ''Galaga'' makes this a bit more pronounced.
15th Mar '18 11:35:34 PM bt8257
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''Galaxian'' was one of Namco's earliest successes, and it introduced concepts such as multi-colored sprites and explosions (as opposed to the black-and-white in games that came before it) and running background "music". Sure, [[SeinfeldIsUnfunny these may sound mundane to us gamers]] ''[[SeinfeldIsUnfunny now]]'', but back in 1979 when this first came out, these were a ''big deal''.

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''Galaxian'' was one of Namco's earliest successes, and it introduced concepts such as multi-colored sprites and explosions (as opposed to the black-and-white in games that came before it) and running background "music". Sure, [[SeinfeldIsUnfunny these they may sound mundane to us gamers]] ''[[SeinfeldIsUnfunny now]]'', but back in 1979 when this first came out, these were a ''big deal''.
15th Mar '18 11:34:58 PM bt8257
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* BugWar: The Galaxians vaguely look like bugs, and the cabinet art seems to reflect that idea. The sequel ''Galaga'' makes this a bit more pronounced.

to:

* BugWar: The Galaxians vaguely look like bugs, and the cabinet art seems to reflect that the idea. The sequel ''Galaga'' makes this a bit more pronounced.
15th Mar '18 12:55:18 PM bt8257
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* BugWar: The Galaxians vaguely look like bugs, and the cabinet art seems to reflect that idea. The sequel game ''Galaga'' makes this a bit more pronounced.

to:

* BugWar: The Galaxians vaguely look like bugs, and the cabinet art seems to reflect that idea. The sequel game ''Galaga'' makes this a bit more pronounced.



* MovingTargetBonus: Hitting an enemy while it was attacking scores more points than hitting it while it was in formation. The Galaxian flagship can score up to 800 points with two escorts during its bombing run and you hit the escorts first.

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* MovingTargetBonus: Hitting an enemy while it was it's attacking scores more points than hitting it while it was in formation. The Galaxian flagship can score up to 800 points with two escorts during its bombing run and you hit the escorts first.
15th Mar '18 12:38:51 PM bt8257
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''Galaxian'' is a fixed shooter arcade game that bears a lot of similarities to the ''VideoGame/SpaceInvaders'' series. You've got one ship to use against an encroaching army of space bugs that move back and forth at the top of the screen in perfect formation. Occasionally, one or two of them will swarm out of formation to attack you. Shooting the flagship enemies (the ones at the very top) garnered bonus points, depending on how many escorts it carries and in what order you shoot them. (Saving the flagship for last is always worth a big bonus).

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''Galaxian'' is a fixed shooter arcade game that bears a lot of similarities to the ''VideoGame/SpaceInvaders'' series. You've got one ship to use against an encroaching army of space bugs that move back and forth at the top of the screen in perfect formation. Occasionally, one or two of them will swarm out of formation to attack you. Shooting the flagship enemies (the ones at the very top) garnered bonus points, depending on how many escorts it carries and in what order you shoot them. (Saving the flagship for last is always ''always'' worth a big bonus).
16th Feb '18 6:22:46 AM Mhazard
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->We are the Galaxians
->Mission: Destroy aliens

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->We are the Galaxians
->Mission: Destroy aliens
->''WE ARE THE GALAXIANS''
->''MISSION: DESTROY ALIENS''
16th Feb '18 6:16:43 AM Mhazard
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----

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--------
->We are the Galaxians
->Mission: Destroy aliens
29th Jan '18 7:06:25 AM VicGeorge2011
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* MovingTargetBonus: Hitting an enemy while it was attacking scores more points than hitting it while it was in formation.

to:

* MovingTargetBonus: Hitting an enemy while it was attacking scores more points than hitting it while it was in formation. The Galaxian flagship can score up to 800 points with two escorts during its bombing run and you hit the escorts first.
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