History VideoGame / GITADORA

23rd Jan '16 4:02:36 PM nombretomado
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The series has been most prominently cited as the influence for {{Harmonix}}'s franchises ''VideoGame/GuitarHero'' (originally published by [=RedOctane=], a company whose other claims to fame include making third-party dance pads for DDR, publishing the ''VideoGame/InTheGroove'' home versions. Later turned into a CashCowFranchise by {{Activision}} before its untimely death in 2011), and ''RockBand'' (which took ''Guitar Hero'' and added drums, plus karaoke built off its work on fellow Konami franchise ''VideoGame/KaraokeRevolution'', and ''lots and lots'' of DownloadableContent). While the first [=GuitarFreaks=] got a U.S. release, it flopped. Konami hasn't officially released the series in America since: when faced with the aforementioned competition, it decided to play FollowTheLeader with itself and release the dismal ''VideoGame/RockRevolution'' instead, and then played a HeelFaceTurn as the publisher for an arcade version of ''Guitar Hero''.
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The series has been most prominently cited as the influence for {{Harmonix}}'s franchises ''VideoGame/GuitarHero'' (originally published by [=RedOctane=], a company whose other claims to fame include making third-party dance pads for DDR, publishing the ''VideoGame/InTheGroove'' home versions. Later turned into a CashCowFranchise by {{Activision}} Creator/{{Activision}} before its untimely death in 2011), and ''RockBand'' (which took ''Guitar Hero'' and added drums, plus karaoke built off its work on fellow Konami franchise ''VideoGame/KaraokeRevolution'', and ''lots and lots'' of DownloadableContent). While the first [=GuitarFreaks=] got a U.S. release, it flopped. Konami hasn't officially released the series in America since: when faced with the aforementioned competition, it decided to play FollowTheLeader with itself and release the dismal ''VideoGame/RockRevolution'' instead, and then played a HeelFaceTurn as the publisher for an arcade version of ''Guitar Hero''.
29th Oct '15 5:53:55 PM nombretomado
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The series has been most prominently cited as the influence for {{Harmonix}}'s franchises ''GuitarHero'' (originally published by [=RedOctane=], a company whose other claims to fame include making third-party dance pads for DDR, publishing the ''VideoGame/InTheGroove'' home versions. Later turned into a CashCowFranchise by {{Activision}} before its untimely death in 2011), and ''RockBand'' (which took ''Guitar Hero'' and added drums, plus karaoke built off its work on fellow Konami franchise ''VideoGame/KaraokeRevolution'', and ''lots and lots'' of DownloadableContent). While the first [=GuitarFreaks=] got a U.S. release, it flopped. Konami hasn't officially released the series in America since: when faced with the aforementioned competition, it decided to play FollowTheLeader with itself and release the dismal ''VideoGame/RockRevolution'' instead, and then played a HeelFaceTurn as the publisher for an arcade version of ''Guitar Hero''.
to:
The series has been most prominently cited as the influence for {{Harmonix}}'s franchises ''GuitarHero'' ''VideoGame/GuitarHero'' (originally published by [=RedOctane=], a company whose other claims to fame include making third-party dance pads for DDR, publishing the ''VideoGame/InTheGroove'' home versions. Later turned into a CashCowFranchise by {{Activision}} before its untimely death in 2011), and ''RockBand'' (which took ''Guitar Hero'' and added drums, plus karaoke built off its work on fellow Konami franchise ''VideoGame/KaraokeRevolution'', and ''lots and lots'' of DownloadableContent). While the first [=GuitarFreaks=] got a U.S. release, it flopped. Konami hasn't officially released the series in America since: when faced with the aforementioned competition, it decided to play FollowTheLeader with itself and release the dismal ''VideoGame/RockRevolution'' instead, and then played a HeelFaceTurn as the publisher for an arcade version of ''Guitar Hero''.
17th Oct '15 7:20:04 PM nombretomado
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In 1999, {{Konami}}, who had cemented themselves as masters of the arcade RhythmGame with ''{{beatmania}}'' and the recently released ''Main/PopnMusic'' and ''VideoGame/DanceDanceRevolution'', decided to expand their horizons into games that didn't just involve hip-hop and dance. It began with ''[=GuitarFreaks=]''; a game that involved playing a relatively simplified rendition of a guitar by holding down one or more of the three buttons on its neck (colored in red, green, and blue) and using a switch at the bottom to "strum" it. Konami knew what they were doing so much, that with the release of [=GuitarFreaks 2nd Mix=] later that summer, they also introduced a companion series known as ''[=DrumMania=]'' (which was ExactlyWhatItSaysOnTheTin, having to use a five-piece set of drum pads attached to the cabinet as instructed). The two games could also be linked for multiplayer in an arrangement they called "session play".
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In 1999, {{Konami}}, who had cemented themselves as masters of the arcade RhythmGame with ''{{beatmania}}'' and the recently released ''Main/PopnMusic'' ''VideoGame/PopnMusic'' and ''VideoGame/DanceDanceRevolution'', decided to expand their horizons into games that didn't just involve hip-hop and dance. It began with ''[=GuitarFreaks=]''; a game that involved playing a relatively simplified rendition of a guitar by holding down one or more of the three buttons on its neck (colored in red, green, and blue) and using a switch at the bottom to "strum" it. Konami knew what they were doing so much, that with the release of [=GuitarFreaks 2nd Mix=] later that summer, they also introduced a companion series known as ''[=DrumMania=]'' (which was ExactlyWhatItSaysOnTheTin, having to use a five-piece set of drum pads attached to the cabinet as instructed). The two games could also be linked for multiplayer in an arrangement they called "session play".

* RequiredSpinoffCrossover: Yes you, [[PopnMusic Nadeshiko Rock.]] (V5)
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* RequiredSpinoffCrossover: Yes you, [[PopnMusic [[VideoGame/PopnMusic Nadeshiko Rock.]] (V5)
28th May '15 10:59:42 AM ShinyTsukkomi
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The series has been most prominently cited as the influence for {{Harmonix}}'s franchises ''GuitarHero'' (originally published by [=RedOctane=], a company whose other claims to fame include making third-party dance pads for DDR, publishing the ''InTheGroove'' home versions. Later turned into a CashCowFranchise by {{Activision}} before its untimely death in 2011), and ''RockBand'' (which took ''Guitar Hero'' and added drums, plus karaoke built off its work on fellow Konami franchise ''VideoGame/KaraokeRevolution'', and ''lots and lots'' of DownloadableContent). While the first [=GuitarFreaks=] got a U.S. release, it flopped. Konami hasn't officially released the series in America since: when faced with the aforementioned competition, it decided to play FollowTheLeader with itself and release the dismal ''VideoGame/RockRevolution'' instead, and then played a HeelFaceTurn as the publisher for an arcade version of ''Guitar Hero''.
to:
The series has been most prominently cited as the influence for {{Harmonix}}'s franchises ''GuitarHero'' (originally published by [=RedOctane=], a company whose other claims to fame include making third-party dance pads for DDR, publishing the ''InTheGroove'' ''VideoGame/InTheGroove'' home versions. Later turned into a CashCowFranchise by {{Activision}} before its untimely death in 2011), and ''RockBand'' (which took ''Guitar Hero'' and added drums, plus karaoke built off its work on fellow Konami franchise ''VideoGame/KaraokeRevolution'', and ''lots and lots'' of DownloadableContent). While the first [=GuitarFreaks=] got a U.S. release, it flopped. Konami hasn't officially released the series in America since: when faced with the aforementioned competition, it decided to play FollowTheLeader with itself and release the dismal ''VideoGame/RockRevolution'' instead, and then played a HeelFaceTurn as the publisher for an arcade version of ''Guitar Hero''.
19th Mar '15 1:45:36 AM jormis29
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The series has been most prominently cited as the influence for {{Harmonix}}'s franchises ''GuitarHero'' (originally published by [=RedOctane=], a company whose other claims to fame include making third-party dance pads for DDR, publishing the ''InTheGroove'' home versions. Later turned into a CashCowFranchise by {{Activision}} before its untimely death in 2011), and ''RockBand'' (which took ''Guitar Hero'' and added drums, plus karaoke built off its work on fellow Konami franchise ''KaraokeRevolution'', and ''lots and lots'' of DownloadableContent). While the first [=GuitarFreaks=] got a U.S. release, it flopped. Konami hasn't officially released the series in America since: when faced with the aforementioned competition, it decided to play FollowTheLeader with itself and release the dismal ''VideoGame/RockRevolution'' instead, and then played a HeelFaceTurn as the publisher for an arcade version of ''Guitar Hero''.
to:
The series has been most prominently cited as the influence for {{Harmonix}}'s franchises ''GuitarHero'' (originally published by [=RedOctane=], a company whose other claims to fame include making third-party dance pads for DDR, publishing the ''InTheGroove'' home versions. Later turned into a CashCowFranchise by {{Activision}} before its untimely death in 2011), and ''RockBand'' (which took ''Guitar Hero'' and added drums, plus karaoke built off its work on fellow Konami franchise ''KaraokeRevolution'', ''VideoGame/KaraokeRevolution'', and ''lots and lots'' of DownloadableContent). While the first [=GuitarFreaks=] got a U.S. release, it flopped. Konami hasn't officially released the series in America since: when faced with the aforementioned competition, it decided to play FollowTheLeader with itself and release the dismal ''VideoGame/RockRevolution'' instead, and then played a HeelFaceTurn as the publisher for an arcade version of ''Guitar Hero''.
31st Aug '14 11:55:46 PM BBHood217
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Moving trivia to the Trivia page
* DownloadableContent: The 2014 release, ''GITADORA Overdrive'', is essentially a patch (similarly to other Bemani games as of late) rather than a complete upgrade kit, as was the case for previous instalments.
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* DownloadableContent: The 2014 release, ''GITADORA Overdrive'', is essentially a patch (similarly to other Bemani games as of late) rather than a complete upgrade kit, as was the case for previous instalments.installments.

* NoExportForYou: Subverted: the first GF got a U.S. release. GF/DM V4 got a location test at Brunswick Zone Naperville, but was never released. And now locations in California of the Japanese bowling/arcade chain Round1 (who recently began a U.S. expansion) actually had English versions of XG 1. Much like other Bemani franchises, importers get screwed over by e-Amusement on newer versions, preventing access to most unlocks. ** And now one of their locations has Gitadora ''with working e-Amusement.'' ** A more plausible explanation for the lack of U.S. releases of GF/DM may actually have to do with [[ScrewedByTheLawyers patents]]: despite its only similarities being the fact that it is an arcade game with a drumset, some have said that patents related to the "game" ''MTV Drumscape'' (which in reality, is more like a [[SandboxGame jukebox with a drumset]] rather than an actual game) were broad enough to make [=Drummania=] an infringing product, despite Konami holding several rhythm game patents in the U.S. already (primarily related to ''VideoGame/DanceDanceRevolution''). Activision just so happened to acquire these patents from the inventor of Drumscape after they hired him to be a consultant on ''Guitar Hero World Tour''.

* PortmanteauSeriesNickname: Gitadora
31st Aug '14 11:40:34 PM BBHood217
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I really need to find an image for this article.
* AnnouncerChatter: Early GF mixes had an announcer say things like "Good!" and "Cool!" when reaching certain combo counts (like DDR). Later mixes only have the announcer talking during song selection, and not at all during actual gameplay (like Beatmania).

* CopyProtection: Much like DDR 2013 and beatmania tricoro, GITADORA requires a connection to Konami's e-Amusement network in order to run.

* DownloadableContent: The 2014 release, ''Overdrive'', will be (similarly to other Bemani games as of late) essentially a patch rather than a complete upgrade kit, as was the case for previous instalments.
to:
* DownloadableContent: The 2014 release, ''Overdrive'', will be ''GITADORA Overdrive'', is essentially a patch (similarly to other Bemani games as of late) essentially a patch rather than a complete upgrade kit, as was the case for previous instalments.

* KonamiCode: A variation back in the very first DrumMania. While selecting the difficulty, inputting "hi-hat, hi-hat, snare, snare, high tom, low tom, high tom, low tom, bass, bass" would enable the selection of Expert Real (what Extreme was called back then).
to:
* KonamiCode: A variation back in the very first DrumMania.[=DrumMania=]. While selecting the difficulty, inputting "hi-hat, hi-hat, snare, snare, high tom, low tom, high tom, low tom, bass, bass" would enable the selection of Expert Real (what Extreme was called back then).
11th May '14 6:28:24 PM Lirodon
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Much like other {{Bemani}} franchises, the series uses a soundtrack with a mixture of original music by Konami's in-house artists, along with songs from J-rock acts and U.S. or European rock bands (the latter occurs infrequently in recent versions, but was more common in the early era). In 2010, Konami pulled a IIDX and introduced an upgraded version of the franchises known as XG; which had revamped cabinets with a bigger sound system, HD screens, and redesigned instruments (specifically, the guitar now has five buttons, sustains and an effector pedal, and the drumset got two additional drum pads, double bass pedals, and a raised stage platform)
to:
Much like other {{Bemani}} franchises, the series uses a soundtrack with a mixture of original music by Konami's in-house artists, along with songs from J-rock acts and U.S. or European rock bands (the latter occurs infrequently in recent versions, but was more common in the early era). In 2010, Konami pulled a IIDX and introduced an upgraded version of the franchises known as XG; which had brought revamped cabinets with a bigger more powerful sound system, HD high definition screens, and redesigned instruments (specifically, the guitar now has five buttons, sustains and an effector pedal, and the drumset got two additional drum pads, double bass pedals, and a raised stage platform)

Added DiffLines:
Much like * DownloadableContent: The 2014 release, ''Overdrive'', will be (similarly to other {{Bemani}} franchises, Bemani games as of late) essentially a patch rather than a complete upgrade kit, as was the series uses a soundtrack with a mixture of original music by Konami's in-house artists, along with songs from J-rock acts and U.S. or European rock bands (the latter occurs infrequently in recent versions, but was more common in the early era). In 2010, Konami pulled a IIDX and introduced an upgraded version of the franchises known as XG; which had revamped cabinets with a bigger sound system, HD screens, and redesigned instruments (specifically, the guitar now has five buttons, sustains and an effector pedal, and the drumset got two additional drum pads, double bass pedals, and a raised stage platform) case for previous instalments.
15th Feb '14 5:56:20 PM LucaEarlgrey
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Added DiffLines:
* HarderThanHard: Master difficulty, introduced in XG, which is available on select songs.
7th Jan '14 2:17:18 PM Lirodon
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Much like other {{Bemani}} franchises, the series uses a soundtrack with a mixture of original music by Konami's in-house artists, along with songs from J-rock acts and U.S. or European rock bands (the latter occurs infrequently in recent versions, but was more common in the early era). In 2010, Konami introduced an upgraded version of the franchises known as XG; which had revamped cabinets with a bigger sound system, HD screens, and redesigned instruments (specifically, the guitar now has five buttons, sustains and an effector pedal, and the drumset got two additional drum pads, double bass pedals, and a raised stage platform)
to:
Much like other {{Bemani}} franchises, the series uses a soundtrack with a mixture of original music by Konami's in-house artists, along with songs from J-rock acts and U.S. or European rock bands (the latter occurs infrequently in recent versions, but was more common in the early era). In 2010, Konami pulled a IIDX and introduced an upgraded version of the franchises known as XG; which had revamped cabinets with a bigger sound system, HD screens, and redesigned instruments (specifically, the guitar now has five buttons, sustains and an effector pedal, and the drumset got two additional drum pads, double bass pedals, and a raised stage platform)
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