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Loads And Loads Of Characters is no longer a trope
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* LoadsAndLoadsOfCharacters: The game has 45, according to one source. Though only the back stories of a few were provided,
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* DangerouslyShortSkirt: Worn by Dude.
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/fullpipecover1804.jpg]]
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''Full Pipe'' is a Russian PointAndClick video game, created by PIPE studios and celebrated cartoonist Ivan Maximov. The game saw wide release on Steam in 2006.
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''Full Pipe'' is a Russian PointAndClick video game, game originally released in 2003, created by PIPE studios and celebrated cartoonist Ivan Maximov. The game saw wide release on Steam in 2006.
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* {{Adorkable}}: Dude
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Noticed a spelling error
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The story begins when "Dude", a snail-like man [[ManInAKilt in a skirt]], wakes up to find that one of his sandals has fallen down a manhole beneath his bed. He ventures into the sewers to retreive his sandal, only to find that he can't get out again. The objective of the game is to escape the sewers, helped by a cast of bizarre, darkly humourous sewer dwellers. [[{{Understatement}} It is all rather strange.]]
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The story begins when "Dude", a snail-like man [[ManInAKilt in a skirt]], wakes up to find that one of his sandals has fallen down a manhole beneath his bed. He ventures into the sewers to retreive retrieve his sandal, only to find that he can't get out again. The objective of the game is to escape the sewers, helped by a cast of bizarre, darkly humourous sewer dwellers. [[{{Understatement}} It is all rather strange.]]
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* MoonLogicPuzzle: Most puzzles require the Dude to use certain objects in conjunction with the [=NPCs=], who often interact with said objects in perculiar ways. Further more, as the cast of characters are mute, the player has to establish what use the characters serve, based on their behaviour and appearance. Seeing as how most the cast are weirdly shaped to perform a specialised function whilst the items tend to be mundane, solutions can become very circuitous and abstract[[note]] an example: inserting a pair of specs into a drawer in the centre of a creature's chest, who will then produce an egg with the same objects inside[[/note]].
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* MoonLogicPuzzle: Most puzzles require the Dude to use certain objects in conjunction with the [=NPCs=], who often interact with said objects in perculiar peculiar ways. Further more, as the cast of characters are mute, the player has to establish what use the characters serve, based on their behaviour and appearance. Seeing as how most the cast are weirdly shaped to perform a specialised function whilst the items tend to be mundane, solutions can become very circuitous and abstract[[note]] an example: inserting a pair of specs into a drawer in the centre of a creature's chest, who will then produce an egg with the same objects inside[[/note]].
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Markup fixed
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The story begins when "Dude", a snail-like man [[ManInAKilt in a skirt]], wakes up to find that one of his sandals has fallen down a manhole beneath his bed. He ventures into the sewers to retreive his sandal, only to find that he can't get out again. The objective of the game is to escape the sewers, helped by a cast of bizarre, darkly humourous sewer dwellers. [[Understatement It is all rather strange.]]
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The story begins when "Dude", a snail-like man [[ManInAKilt in a skirt]], wakes up to find that one of his sandals has fallen down a manhole beneath his bed. He ventures into the sewers to retreive his sandal, only to find that he can't get out again. The objective of the game is to escape the sewers, helped by a cast of bizarre, darkly humourous sewer dwellers. [[Understatement [[{{Understatement}} It is all rather strange.]]
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None
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The story begins when "Dude", a snail-like man [[ManInAKilt in a skirt]], wakes up to find that one of his sandals has fallen down a manhole beneath his bed. He ventures into the sewers to retreive his sandal, only to find that he can't get out again. The objective of the game is to escape the sewers, helped by a cast of bizarre, darkly humourous sewer dwellers. Needless to say, it is all rather strange.
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The story begins when "Dude", a snail-like man [[ManInAKilt in a skirt]], wakes up to find that one of his sandals has fallen down a manhole beneath his bed. He ventures into the sewers to retreive his sandal, only to find that he can't get out again. The objective of the game is to escape the sewers, helped by a cast of bizarre, darkly humourous sewer dwellers. Needless to say, it [[Understatement It is all rather strange.
strange.]]
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''Full Pipe'' is a Russian PointAndClick video game, created by PIPE studios and celebrated cartoonist Ivan Maximov. The game saw wide release on Steam in 2006.
The story begins when "Dude", a snail-like man [[ManInAKilt in a skirt]], wakes up to find that one of his sandals has fallen down a manhole beneath his bed. He ventures into the sewers to retreive his sandal, only to find that he can't get out again. The objective of the game is to escape the sewers, helped by a cast of bizarre, darkly humourous sewer dwellers. Needless to say, it is all rather strange.
!!''Full Pipe'' provides examples of:
* AbsurdlySpaciousSewer: A huge, multilevel maze that lacks any obvious function.
* {{Adorkable}}: Dude
* AllThereInTheManual: The names of some of the characters, as well as descriptions of their personalities and back stories, appear on the PIPE Studio Web site.
* BlackComedy: Alcohol and prostitution gags, as well as humour derived from the misery or torment of many of the characters.
* CuteMute
* DangerouslyShortSkirt: Worn by Dude.
* DoesThisRemindYouOfAnything: The Dude pays a female character, and the two shut themselves into a cubicle together. Noises and happy faces ensue.
* DrippingDisturbance
* HammerSpace
* HeroicMime: Everyone is a mime in the sewers.
* LoadsAndLoadsOfCharacters: The game has 45, according to one source. Though only the back stories of a few were provided,
* MoonLogicPuzzle: Most puzzles require the Dude to use certain objects in conjunction with the [=NPCs=], who often interact with said objects in perculiar ways. Further more, as the cast of characters are mute, the player has to establish what use the characters serve, based on their behaviour and appearance. Seeing as how most the cast are weirdly shaped to perform a specialised function whilst the items tend to be mundane, solutions can become very circuitous and abstract[[note]] an example: inserting a pair of specs into a drawer in the centre of a creature's chest, who will then produce an egg with the same objects inside[[/note]].
%% * TrampolineTummy
* UnsuspectinglySoused: Dude can't handle whatever it is the workers drink during their power breaks.
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The story begins when "Dude", a snail-like man [[ManInAKilt in a skirt]], wakes up to find that one of his sandals has fallen down a manhole beneath his bed. He ventures into the sewers to retreive his sandal, only to find that he can't get out again. The objective of the game is to escape the sewers, helped by a cast of bizarre, darkly humourous sewer dwellers. Needless to say, it is all rather strange.
!!''Full Pipe'' provides examples of:
* AbsurdlySpaciousSewer: A huge, multilevel maze that lacks any obvious function.
* {{Adorkable}}: Dude
* AllThereInTheManual: The names of some of the characters, as well as descriptions of their personalities and back stories, appear on the PIPE Studio Web site.
* BlackComedy: Alcohol and prostitution gags, as well as humour derived from the misery or torment of many of the characters.
* CuteMute
* DangerouslyShortSkirt: Worn by Dude.
* DoesThisRemindYouOfAnything: The Dude pays a female character, and the two shut themselves into a cubicle together. Noises and happy faces ensue.
* DrippingDisturbance
* HammerSpace
* HeroicMime: Everyone is a mime in the sewers.
* LoadsAndLoadsOfCharacters: The game has 45, according to one source. Though only the back stories of a few were provided,
* MoonLogicPuzzle: Most puzzles require the Dude to use certain objects in conjunction with the [=NPCs=], who often interact with said objects in perculiar ways. Further more, as the cast of characters are mute, the player has to establish what use the characters serve, based on their behaviour and appearance. Seeing as how most the cast are weirdly shaped to perform a specialised function whilst the items tend to be mundane, solutions can become very circuitous and abstract[[note]] an example: inserting a pair of specs into a drawer in the centre of a creature's chest, who will then produce an egg with the same objects inside[[/note]].
%% * TrampolineTummy
* UnsuspectinglySoused: Dude can't handle whatever it is the workers drink during their power breaks.
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