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** Numerous characters endings fall into this as well. [[spoiler: Storch generally finds peace as a farm hand, although he can also grow lonely and bitter if his paired endings involved a bad rejection. Hollace has to accept that his sister Anisa feels nothing towards her Nevanese family and must allow her to return to Kuching. Duck's supports almost always involve accepting a rejection or watching a friend vanish.]] And so on.
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* KilledOffscreen: [[spoiler:Tien, Freyja and Radoslav end up as this if you do the final Gaiden chapter. Cassius could also end up like this depending on interpretation.]]
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* CluckingFunny: Chapter 2-1x involves you defending a group of chickens (each with a different name and description) from pirates. In addition, Cassius, a late-game Druid, is able to summon chickens in a manner similar to how a Summoner would conjure up phantoms in [[VideoGame/FireEmblemTheSacredStones the vanilla game]].
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Up To Eleven is a defunct trope


* PlayableEpilogue: One is available if you complete the game with six specific units alive as of Version 2.0. It focuses on Gunnar, and (predictably, since this is Gunnar and all) sets the DarkerAndEdgier dial UpToEleven by [[spoiler:killing off three (potentially four) of them and having another undergo a completely willing FaceHeelTurn]]

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* PlayableEpilogue: One is available if you complete the game with six specific units alive as of Version 2.0. It focuses on Gunnar, and (predictably, since this is Gunnar and all) sets the DarkerAndEdgier dial UpToEleven up by [[spoiler:killing off three (potentially four) of them and having another undergo a completely willing FaceHeelTurn]]
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Loads And Loads Of Characters is no longer a trope


* LoadsAndLoadsOfCharacters: With 62 total being able to join your party, each having fully written support conversations and miscellaneous talk conversations, this hack surpasses any of the GBA Fire Emblem titles in terms of playable characters. [[JustifiedTrope Justified]] in that the game encourages you not to reset if any of them die.

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Removed: 223

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Something Comepletely Different is now an index. Examples that don't fit the tropes listed on the index will be removed.


* AndNowForSomethingCompletelyDifferent: After two parts of controlling Storch's party, Part 3 has you switching over the perspective of Waluyo, a Kuchingi chief. Both parties ultimately merge for the fourth and final part.


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* UnexpectedGameplayChange: After two parts of controlling Storch's party, Part 3 has you switching over the perspective of Waluyo, a Kuchingi chief. Both parties ultimately merge for the fourth and final part.
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* BittersweetEnding: With high emphasis on the bitter. [[spoiler:Emperor Festan/Yury is ultimately defeated by the combined forces of Waluyo, Titus, and Storch. However, Horvath's cult is still up and running, and Storch later opts to go back to his hometown upon learning of Tidus' plan to become Emperor of Nevan. Later, after failing to produce a heir to the Nevanese throne, Horvath later reveals to Titus' that Lera was in fact her daughter when he was with Esfir. Shocked by this revelation, he reluctantly agrees to make a deal with Horvath, [[SequelHook setting up yet another event that will once again engulf the Nevanese Empire]].]]

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* BittersweetEnding: With high emphasis on the bitter. [[spoiler:Emperor Festan/Yury is ultimately defeated by the combined forces of Waluyo, Titus, and Storch. However, Horvath's cult is still up and running, and Storch later opts to go back to his hometown upon learning of Tidus' plan to become Emperor of Nevan. Later, after failing to produce a heir to the Nevanese throne, Horvath later reveals to Titus' Titus that Lera was in fact her is his daughter from when he was with Esfir. Shocked by this revelation, he reluctantly agrees to make a deal with Horvath, [[SequelHook setting up yet another event that will once again engulf the Nevanese Empire]].Empire in turmoil]].]]



* {{Nerf}}: Compared to ''VideoGame/FireEmblemRadiantDawn'', in which Support Bonuses, partially Earth supports can offer insane bonuses, those bonuses have been reduced heavily in this hack.

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* {{Nerf}}: Compared to ''VideoGame/FireEmblemRadiantDawn'', in which Support Bonuses, partially support bonuses (particularly Earth supports supports) can offer insane bonuses, those bonuses have been reduced heavily in this hack.



* ReligionOfEvil: The Order, a mysterious cult that appears from time to time is pretty transparently evil, even ignoring the fact that most of its named members are Shamans or Druids. Though according to [[TokenGoodTeammate Cassius]], its current state is due to corruption from within.

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* ReligionOfEvil: The Order, a mysterious cult that appears from time to time time, is pretty transparently evil, even ignoring the fact that most of its named members are [[CastingAShadow Shamans or Druids.Druids]]. Though according to [[TokenGoodTeammate Cassius]], its current state is due to corruption from within.
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!!Tropes in ''VideoGame/FireEmblemVisionQuest'':

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!!Tropes in ''VideoGame/FireEmblemVisionQuest'':Fire Emblem: Vision Quest:
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Designed to be played as an [[SelfImposedChallenge ironman run]], hence the large cast, ''Vision Quest'' boasts an incredible amount of content and a tone that slides carefully between drama and humor with its character interactions and small scale compared to most Fire Emblem games (more in line with ''VideoGame/FireEmblemThracia776'' than anything else). The game is divided into four parts, similar to ''VideoGame/FireEmblemRadiantDawn'', with each progressively growing in scale without ever resorting to having you fight dragons or gods. The patch can be found at the link provided. A sequel, ''Lengths of Time'', is currently early in development and available [[https://feuniverse.us/t/fe8-fire-emblem-lengths-of-time-22-oct-21-v-01-7-chapters/13756 here]].

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Designed to be played as an [[SelfImposedChallenge ironman run]], hence the large cast, ''Vision Quest'' boasts an incredible amount of content and a tone that slides carefully between drama and humor with its character interactions and small scale compared to most Fire Emblem games (more in line with ''VideoGame/FireEmblemThracia776'' than anything else). The game is divided into four parts, similar to ''VideoGame/FireEmblemRadiantDawn'', with each progressively growing in scale without ever resorting to having you fight dragons or gods. The patch can be found at the link provided. A sequel, ''Lengths of Time'', is currently early in development and available was planned but ultimately cancelled. Nevertheless, what was completed can be found [[https://feuniverse.us/t/fe8-fire-emblem-lengths-of-time-22-oct-21-v-01-7-chapters/13756 here]].
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Designed to be played as an [[SelfImposedChallenge ironman run]], hence the large cast, ''Vision Quest'' boasts an incredible amount of content and a tone that slides carefully between drama and humor with its character interactions and small scale compared to most Fire Emblem games (more in line with ''VideoGame/FireEmblemThracia776'' than anything else). The game is divided into four parts, similar to ''VideoGame/FireEmblemRadiantDawn'', with each progressively growing in scale without ever resorting to having you fight dragons or gods. The patch can be found at the link provided. A sequel, known as Lengths of Time, is currently in development, though no public patches have been revealed thus far.

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Designed to be played as an [[SelfImposedChallenge ironman run]], hence the large cast, ''Vision Quest'' boasts an incredible amount of content and a tone that slides carefully between drama and humor with its character interactions and small scale compared to most Fire Emblem games (more in line with ''VideoGame/FireEmblemThracia776'' than anything else). The game is divided into four parts, similar to ''VideoGame/FireEmblemRadiantDawn'', with each progressively growing in scale without ever resorting to having you fight dragons or gods. The patch can be found at the link provided. A sequel, known as Lengths ''Lengths of Time, Time'', is currently early in development, though no public patches have been revealed thus far.development and available [[https://feuniverse.us/t/fe8-fire-emblem-lengths-of-time-22-oct-21-v-01-7-chapters/13756 here]].
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None


Designed to be played as an [[SelfImposedChallenge ironman run]], hence the large cast, ''Vision Quest'' boasts an incredible amount of content and a tone that slides carefully between drama and humor with its character interactions and small scale compared to most Fire Emblem games (more in line with ''VideoGame/FireEmblemThracia776'' than anything else). The game is divided into four parts, similar to ''VideoGame/FireEmblemRadiantDawn'', with each progressively growing in scale without ever resorting to having you fight dragons or gods. The patch can be found at the link provided. A sequel is currently in development, though pandan has only shown a couple of screenshots on a Twitch stream so far.

to:

Designed to be played as an [[SelfImposedChallenge ironman run]], hence the large cast, ''Vision Quest'' boasts an incredible amount of content and a tone that slides carefully between drama and humor with its character interactions and small scale compared to most Fire Emblem games (more in line with ''VideoGame/FireEmblemThracia776'' than anything else). The game is divided into four parts, similar to ''VideoGame/FireEmblemRadiantDawn'', with each progressively growing in scale without ever resorting to having you fight dragons or gods. The patch can be found at the link provided. A sequel sequel, known as Lengths of Time, is currently in development, though pandan has only shown a couple of screenshots on a Twitch stream so far.
no public patches have been revealed thus far.
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* PlayableEpilogue: One is available if you complete the game with six specific units alive as of Version 2.0. It focuses on Gunnar, and (predictably, since this is Gunnar and all) sets the DarkerAndEdgier dial UpToEleven by [[spoiler:killing off three (potentially four) of them and revealing Anwen was EvilAllAlong, or at the very least became evil after Festan was killed.]]

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* PlayableEpilogue: One is available if you complete the game with six specific units alive as of Version 2.0. It focuses on Gunnar, and (predictably, since this is Gunnar and all) sets the DarkerAndEdgier dial UpToEleven by [[spoiler:killing off three (potentially four) of them and revealing Anwen was EvilAllAlong, or at the very least became evil after Festan was killed.]]having another undergo a completely willing FaceHeelTurn]]

Changed: 118

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Designed to be played as an [[SelfImposedChallenge ironman run]], hence the large cast, ''Vision Quest'' boasts an incredible amount of content and a tone that slides carefully between drama and humor with its character interactions and small scale compared to most Fire Emblem games (more in line with ''VideoGame/FireEmblemThracia776'' than anything else). The game is divided into four parts, similar to ''VideoGame/FireEmblemRadiantDawn'', with each progressively growing in scale without ever resorting to having you fight dragons or gods. The patch can be found at the link provided.

to:

Designed to be played as an [[SelfImposedChallenge ironman run]], hence the large cast, ''Vision Quest'' boasts an incredible amount of content and a tone that slides carefully between drama and humor with its character interactions and small scale compared to most Fire Emblem games (more in line with ''VideoGame/FireEmblemThracia776'' than anything else). The game is divided into four parts, similar to ''VideoGame/FireEmblemRadiantDawn'', with each progressively growing in scale without ever resorting to having you fight dragons or gods. The patch can be found at the link provided.
provided. A sequel is currently in development, though pandan has only shown a couple of screenshots on a Twitch stream so far.

Changed: 38

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* FoodPorn: There is a ''lot'' of food talk in this hack, from Nevanese nobles discussing cheese to descriptions of Mahalan cuisine.

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* FoodPorn: There is a ''lot'' of food talk in this hack, from Nevanese nobles discussing cheese to descriptions of Mahalan cuisine. The game even features a recipe book!
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* DummiedOut: Chapter 3-3x, "Heart of a Chief," has a fully completed map and character data, including a named (if faceless) boss, Yogya, yet all means of accessing it were removed before any event data could be created. Judging from said data, it likely would have involved defending a herd of gazelle from an enemy Kuchingi tribe, in a similar vein to Chapter 2-1x.
** Ultimately subverted in that it was eventually added back in for Version 2.0, including a new portrait for Yogya.
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* {{Flashback}}: Chapter 3-3x is set six years before Part 3's events, back when Waluyo was still an inexperienced leader.
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* {{Nerf}}: Compared to ''VideoGame/FireEmblemRadiantDawn'', in which Support Bonuses, partially Earth supports can offer insane bonuses, those bonuses have been reduced heavily in this hack.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


* PlayableEpilogue: One is available if you complete the game with six specific units alive. It focuses on Gunnar, and (predictably) sets the DarkerAndEdgier dial UpToEleven by [[spoiler:killing off three (potentially four) of them and revealing Anwen was EvilAllAlong, or at the very least became evil after Festan was killed.]]

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* PlayableEpilogue: One is available if you complete the game with six specific units alive. alive as of Version 2.0. It focuses on Gunnar, and (predictably) (predictably, since this is Gunnar and all) sets the DarkerAndEdgier dial UpToEleven by [[spoiler:killing off three (potentially four) of them and revealing Anwen was EvilAllAlong, or at the very least became evil after Festan was killed.]]
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None

Added DiffLines:

* PlayableEpilogue: One is available if you complete the game with six specific units alive. It focuses on Gunnar, and (predictably) sets the DarkerAndEdgier dial UpToEleven by [[spoiler:killing off three (potentially four) of them and revealing Anwen was EvilAllAlong, or at the very least became evil after Festan was killed.]]
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None


''[[https://feuniverse.us/t/fe8-complete-fire-emblem-vision-quest-v1-18-22-jul-20-full-hack-release/3815/ Fire Emblem: Vision Quest]]'' is a GameMod of ''VideoGame/FireEmblemTheSacredStones'' created by Pandan & Friends. Playable from start to finish as of 2020, the hack boasts 41 total chapters, 62 playable characters, and various unique mechanics that help to set it apart from the game it deviates from.

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''[[https://feuniverse.us/t/fe8-complete-fire-emblem-vision-quest-v1-18-22-jul-20-full-hack-release/3815/ Fire Emblem: Vision Quest]]'' is a GameMod of ''VideoGame/FireEmblemTheSacredStones'' created by Pandan & Friends. Playable from start to finish as of 2020, the hack boasts 41 43 total chapters, 62 playable characters, and various unique mechanics that help to set it apart from the game it deviates from.



* {{Sidequest}}: 7 out of the game's 41 chapters are optional Gaiden chapters that need to be unlocked, either by having certain characters recruited and alive or by some other means. These aren't necessary by any means, though they often help to flesh out the personalities of side characters or otherwise provide a change of pace for the player.

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* {{Sidequest}}: 7 9 out of the game's 41 43 chapters are optional Gaiden chapters that need to be unlocked, either by having certain characters recruited and alive or by some other means. These aren't necessary by any means, though they often help to flesh out the personalities of side characters or otherwise provide a change of pace for the player.
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None


Designed to be played as an [[SelfImposedChallenge ironman run]], hence the large cast, ''Vision Quest'' boasts an incredible amount of content and a tone that slides carefully between drama and humor with its character interactions and small scale compared to most Fire Emblem games (more in line with ''VideoGame/FireEmblemThracia776'' than anything else). The game is divided into four parts, similar to ''VideoGame/FireEmblemRadiantDawn'', with each progressively growing in scale without ever resorting to having you fight dragons or gods. The patch can be found at the link provided, although a Version 2 with balance changes and typo fixes is in the works.

to:

Designed to be played as an [[SelfImposedChallenge ironman run]], hence the large cast, ''Vision Quest'' boasts an incredible amount of content and a tone that slides carefully between drama and humor with its character interactions and small scale compared to most Fire Emblem games (more in line with ''VideoGame/FireEmblemThracia776'' than anything else). The game is divided into four parts, similar to ''VideoGame/FireEmblemRadiantDawn'', with each progressively growing in scale without ever resorting to having you fight dragons or gods. The patch can be found at the link provided, although a Version 2 with balance changes and typo fixes is in the works.
provided.



** It appears, however, that this will be fully completed and implemented as part of Version 2.0.

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** It appears, however, Ultimately subverted in that this will be fully completed and implemented as part of it was eventually added back in for Version 2.0.0, including a new portrait for Yogya.
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* PrecisionFStrike: Storch drops the only f-bomb in the entire game when [[spoiler:he realizes that Titus's actions since Mahala have been to ensure his ascension to Emperor]], representing the now-permanent strain in their relationship.

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* PrecisionFStrike: Storch drops the only f-bomb in the entire game when [[spoiler:he realizes that Titus's actions since his VisionQuest in Mahala have been to ensure his ascension to Emperor]], representing the now-permanent strain in their relationship.
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** It appears, however, that this will be fully completed and implemented as part of Version 2.0.
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None

Added DiffLines:

* DummiedOut: Chapter 3-3x, "Heart of a Chief," has a fully completed map and character data, including a named (if faceless) boss, Yogya, yet all means of accessing it were removed before any event data could be created. Judging from said data, it likely would have involved defending a herd of gazelle from an enemy Kuchingi tribe, in a similar vein to Chapter 2-1x.

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