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All 4 outlive Anri. Not that it's relevant since Gotoh's the only one who even met Anri.


* MayflyDecemberFriendship: The manaketes Gotoh, Xane, Bantu, and Tiki all befriend Marth. Needless to say, they all outlive him--the first three even outlived Marth's ancestor Anri. In a conversation with Xane, he mentions this as a reason why he has trouble connecting with humans.

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* MayflyDecemberFriendship: The manaketes Gotoh, Xane, Bantu, and Tiki all befriend Marth. Needless to say, they all outlive him--the first three even outlived Marth's ancestor Anri.him. In a conversation with Xane, he mentions this as a reason why he has trouble connecting with humans.
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The script on Serenes Forest is incorrect. The game uses the word 'sup'.


-->'''Malledus:''' ''"Sire... You must live. Drink deeply now of these injustices; sip on these slights they serve. Remember them!"''

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-->'''Malledus:''' ''"Sire... You must live. Drink deeply now of these injustices; sip sup on these slights they serve. Remember them!"''
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The So V trailer didn't reveal this. This is always been known.


* GrayAndGrayMorality: The first trailer for Echoes showcases this between Rigel and Zofia. Both nations follow their god's strengths, but both nations have done so to excess, leaving neither one morally superior.

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* GrayAndGrayMorality: The first trailer for Echoes showcases this between Zofia and Rigel and Zofia. Both nations follow their god's respective strengths, but both nations have done so to excess, leaving neither one morally superior.
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* ''Fire Emblem Gaiden'' (Famicom, 1992) is the second game, taking place in the same world as the first game but on the fairly distant continent of Valentia, and its plot has minimal relation to that of the first game. [[OddballInTheSeries It's the odd duck of the series]], playing quite differently and featuring a lot of unique gameplay elements that haven't been seen outside the rare [[SpiritualSuccessor spiritual successors]] like ''VideoGame/FireEmblemTheSacredStones'', ''VideoGame/TearRingSaga'', and ''VideoGame/FireEmblemAwakening''. A FanTranslation was completed in November 2009.

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* ''Fire Emblem Gaiden'' ''VideoGame/FireEmblemGaiden'' (Famicom, 1992) is the second game, taking place in the same world as the first game but on the fairly distant continent of Valentia, and its plot has minimal relation to that of the first game. [[OddballInTheSeries It's the odd duck of the series]], playing quite differently and featuring a lot of unique gameplay elements that haven't been seen outside the rare [[SpiritualSuccessor spiritual successors]] like ''VideoGame/FireEmblemTheSacredStones'', ''VideoGame/TearRingSaga'', and ''VideoGame/FireEmblemAwakening''. A FanTranslation was completed in November 2009.
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It was deleted because a separate Gaiden page is in the works and I moved it over there. Sorry, should have noted that.


* UnbuiltTrope: Surprisingly, several elements of ''Gaiden's'' plot look like radical deconstructions or subversions of typical Fire Emblem cliches, but the game was only the ''second'' in the series.
** Rigel and Zofia deconstruct the [[BlackAndWhiteMorality small, peaceful nation is invaded by warmongering evil empire]] convention, before it became fully established in the series. While Rigel is militaristic, [[GreyAndGreyMorality Zofia isn't squeaky-clean either]]: their peaceful, prosperous lifestyle led to them becoming [[TheHedonist decadent and corrupt]]. You end up fighting antagonists from both countries, and if anything the Zofian villains come off worse.
** Rudolph was the first TinTyrant in the series. To people who's played later games, it comes as a major shock that [[spoiler: he's actually an AntiVillain and AFatherToHisMen, whose villainy was a ZeroApprovalGambit to create a hero who would unite the world by killing him.]] Similarly, Duma, the series first true GodOfEvil [[spoiler: isn't really all that evil. He [[GracefulLoser accepts his defeat by the heroes gracefully]] and wishes them luck for the future, imploring them to not make the same mistakes he did.]]
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Why was this deleted? It works.

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* UnbuiltTrope: Surprisingly, several elements of ''Gaiden's'' plot look like radical deconstructions or subversions of typical Fire Emblem cliches, but the game was only the ''second'' in the series.
** Rigel and Zofia deconstruct the [[BlackAndWhiteMorality small, peaceful nation is invaded by warmongering evil empire]] convention, before it became fully established in the series. While Rigel is militaristic, [[GreyAndGreyMorality Zofia isn't squeaky-clean either]]: their peaceful, prosperous lifestyle led to them becoming [[TheHedonist decadent and corrupt]]. You end up fighting antagonists from both countries, and if anything the Zofian villains come off worse.
** Rudolph was the first TinTyrant in the series. To people who's played later games, it comes as a major shock that [[spoiler: he's actually an AntiVillain and AFatherToHisMen, whose villainy was a ZeroApprovalGambit to create a hero who would unite the world by killing him.]] Similarly, Duma, the series first true GodOfEvil [[spoiler: isn't really all that evil. He [[GracefulLoser accepts his defeat by the heroes gracefully]] and wishes them luck for the future, imploring them to not make the same mistakes he did.]]
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* UnbuiltTrope: Surprisingly, several elements of ''Gaiden's'' plot look like radical deconstructions or subversions of typical Fire Emblem cliches, but the game was only the ''second'' in the series.
** Rigel and Zofia deconstruct the [[BlackAndWhiteMorality small, peaceful nation is invaded by warmongering evil empire]] convention, before it became fully established in the series. While Rigel is militaristic, [[GreyAndGreyMorality Zofia isn't squeaky-clean either]]: their peaceful, prosperous lifestyle led to them becoming [[TheHedonist decadent and corrupt]]. You end up fighting antagonists from both countries, and if anything the Zofian villains come off worse.
** Rudolph was the first TinTyrant in the series. To people who's played later games, it comes as a major shock that [[spoiler: he's actually an AntiVillain and AFatherToHisMen, whose villainy was a ZeroApprovalGambit to create a hero who would unite the world by killing him.]] Similarly, Duma, the series first true GodOfEvil [[spoiler: isn't really all that evil. He [[GracefulLoser accepts his defeat by the heroes gracefully]] and wishes them luck for the future, imploring them to not make the same mistakes he did.]]
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None


* ''Fire Emblem Echoes: Shadows of Valentia'' (UsefulNotes/Nintendo3DS, 2017) is a semi-[[VideoGameRemake remake]]/reimagining of ''Fire Emblem Gaiden'' being developed in the ''[[VideoGame/FireEmblemAwakening Awakening]]'' and ''[[VideoGame/FireEmblemFates Fates]]'' engine.

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* ''Fire Emblem Echoes: Shadows of Valentia'' (UsefulNotes/Nintendo3DS, 2017) is a semi-[[VideoGameRemake remake]]/reimagining of ''Fire Emblem Gaiden'' being developed in with the ''[[VideoGame/FireEmblemAwakening Awakening]]'' and ''[[VideoGame/FireEmblemFates Fates]]'' engine.
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* ''Fire Emblem Echoes: Shadows of Valentia'' (UsefulNotes/Nintendo3DS, 2017) is a semi-[[VideoGameRemake remake]] of ''Fire Emblem Gaiden''.

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* ''Fire Emblem Echoes: Shadows of Valentia'' (UsefulNotes/Nintendo3DS, 2017) is a semi-[[VideoGameRemake remake]] remake]]/reimagining of ''Fire Emblem Gaiden''.
Gaiden'' being developed in the ''[[VideoGame/FireEmblemAwakening Awakening]]'' and ''[[VideoGame/FireEmblemFates Fates]]'' engine.
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* UnbuiltTrope: Surprisingly, several elements of ''Gaiden's'' plot look like radical deconstructions or subversions of typical Fire Emblem cliches, but the game was only the ''second'' in the series.
** Rigel and Zofia deconstruct the [[BlackAndWhiteMorality small, peaceful nation is invaded by warmongering evil empire]] convention, before it became fully established in the series. While Rigel is militaristic, [[GreyAndGreyMorality Zofia isn't squeaky-clean either]]: their peaceful, prosperous lifestyle led to them becoming [[TheHedonist decadent and corrupt]]. You end up fighting antagonists from both countries, and if anything the Zofian villains come off worse.
** Rudolph was the first TinTyrant in the series. To people who's played later games, it comes as a major shock that [[spoiler: he's actually an AntiVillain and AFatherToHisMen, whose villainy was a ZeroApprovalGambit to create a hero who would unite the world by killing him.]] Similarly, Duma, the series first true GodOfEvil [[spoiler: isn't really all that evil. He [[GracefulLoser accepts his defeat by the heroes gracefully]] and wishes them luck for the future, imploring them to not make the same mistakes he did.]]
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The Echoes "subseries" are at this point nothing but a speculation. Besides, the game is already listed below.


* ''Fire Emblem Gaiden'' (Famicom, 1992) is the second game, taking place in the same world as the first game but on the fairly distant continent of Valentia, and its plot has minimal relation to that of the first game. [[OddballInTheSeries It's the odd duck of the series]], playing quite differently and featuring a lot of unique gameplay elements that haven't been seen outside the rare [[SpiritualSuccessor spiritual successors]] like ''VideoGame/FireEmblemTheSacredStones'', ''VideoGame/TearRingSaga'', and ''VideoGame/FireEmblemAwakening''. A FanTranslation was completed in November 2009. A 3DS remake was announced as the first game in the Echoes sunseries.

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* ''Fire Emblem Gaiden'' (Famicom, 1992) is the second game, taking place in the same world as the first game but on the fairly distant continent of Valentia, and its plot has minimal relation to that of the first game. [[OddballInTheSeries It's the odd duck of the series]], playing quite differently and featuring a lot of unique gameplay elements that haven't been seen outside the rare [[SpiritualSuccessor spiritual successors]] like ''VideoGame/FireEmblemTheSacredStones'', ''VideoGame/TearRingSaga'', and ''VideoGame/FireEmblemAwakening''. A FanTranslation was completed in November 2009. A 3DS remake was announced as the first game in the Echoes sunseries.
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None


* ''Fire Emblem Gaiden'' (Famicom, 1992) is the second game, taking place in the same world as the first game but on the fairly distant continent of Valentia, and its plot has minimal relation to that of the first game. [[OddballInTheSeries It's the odd duck of the series]], playing quite differently and featuring a lot of unique gameplay elements that haven't been seen outside the rare [[SpiritualSuccessor spiritual successors]] like ''VideoGame/FireEmblemTheSacredStones'', ''VideoGame/TearRingSaga'', and ''VideoGame/FireEmblemAwakening''. A FanTranslation was completed in November 2009.

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* ''Fire Emblem Gaiden'' (Famicom, 1992) is the second game, taking place in the same world as the first game but on the fairly distant continent of Valentia, and its plot has minimal relation to that of the first game. [[OddballInTheSeries It's the odd duck of the series]], playing quite differently and featuring a lot of unique gameplay elements that haven't been seen outside the rare [[SpiritualSuccessor spiritual successors]] like ''VideoGame/FireEmblemTheSacredStones'', ''VideoGame/TearRingSaga'', and ''VideoGame/FireEmblemAwakening''. A FanTranslation was completed in November 2009. A 3DS remake was announced as the first game in the Echoes sunseries.

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The original ''VideoGame/FireEmblem'' timeline, and by far the one most prolific in the franchise, sporting a respectable three main games, two remakes, four UsefulNotes/{{Satellaview}} maps, an {{OVA}} and countless manga adaptations. [[MarthDebutedInSmashBros Yes, these are the ones with Marth]].

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The original ''VideoGame/FireEmblem'' timeline, and by far the one most prolific in the franchise, sporting a respectable three main games, two remakes, four UsefulNotes/{{Satellaview}} maps, an {{OVA}} [[OriginalVideoAnimation OVA]] and countless manga adaptations. [[MarthDebutedInSmashBros Yes, these are the ones with Marth]].
Marth.]]



* ''Fire Emblem: New Mystery of the Emblem, Heroes of Light and Shadow'' (UsefulNotes/NintendoDS, 2010), generally counted as the twelfth title, is a remake of Book 2 of ''Mystery of the Emblem''. Unlike ''Shadow Dragon'', it is far less of a direct redo; it reincorporates characters left out of the original ''Mystery'', introduces those from the Satellaview chapters and ''Shadow Dragon'', alters the story slightly and implements a completely new subplot, as well as the inclusion of a [[HelloInsertNameHere player-created]] [[PlayerCharacter character]] (a feature which would be carried over to the next two entries in the series, ''[[VideoGame/FireEmblemAwakening Awakening]]'' and ''[[VideoGame/FireEmblemFates Fates]]''). It includes remakes of the four ''BS Fire Emblem'' chapters as bonus content, as well as all-new bonus chapters as downloadable content. For reasons unknown, [[NoExportForYou it didn't receive an English release]], but as of November 2012, there is a [[http://www.heroesofshadow.net/2012/11/complete-translation-patch-released.html complete fan translation]].
* ''Fire Emblem Echoes: Shadows Of Valentia'' (UsefulNotes/Nintendo3DS, May 19, 2017) is a semi-[[VideoGameRemake remake]] of ''Fire Emblem Gaiden''.

Also present in the Archanea canon are countless manga retellings, as well as a two-episode anime {{OVA}} adaptation of ''Mystery of the Emblem''. It actually ''was'' dubbed and released in the US by Creator/ADVFilms, long before ''VideoGame/SuperSmashBros'' happened, but remains quite obscure.

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* ''Fire Emblem: New Mystery of the Emblem, Heroes of Light and Shadow'' (UsefulNotes/NintendoDS, 2010), generally counted as the twelfth title, is a remake of Book 2 of ''Mystery of the Emblem''. Unlike ''Shadow Dragon'', it is far less of a direct redo; it reincorporates characters left out of the original ''Mystery'', introduces those from the Satellaview chapters and ''Shadow Dragon'', alters the story slightly and implements a completely new subplot, as well as the inclusion of a [[HelloInsertNameHere player-created]] [[PlayerCharacter character]] (a feature which would be carried over to the next two entries in the series, ''[[VideoGame/FireEmblemAwakening Awakening]]'' and ''[[VideoGame/FireEmblemFates Fates]]''). It includes remakes of the four ''BS Fire Emblem'' chapters as bonus content, as well as all-new bonus chapters as downloadable content. For reasons unknown, [[NoExportForYou it didn't receive an English release]], but as of November 2012, there is a [[http://www.heroesofshadow.net/2012/11/complete-translation-patch-released.html complete fan translation]].
translation.]]
* ''Fire Emblem Echoes: Shadows Of of Valentia'' (UsefulNotes/Nintendo3DS, May 19, 2017) is a semi-[[VideoGameRemake remake]] of ''Fire Emblem Gaiden''.

Also present in the Archanea canon are countless manga retellings, as well as a two-episode anime {{OVA}} OVA adaptation of ''Mystery of the Emblem''. It actually ''was'' dubbed and released in the US by Creator/ADVFilms, long before ''VideoGame/SuperSmashBros'' happened, but remains quite obscure.
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* AdaptationExpansion: The Nintendo DS remakes to the original Famicom games, but ''New Mystery of the Emblem'' in particular.

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* AdaptationExpansion: The Nintendo DS remakes to the original Famicom games, but ''New Mystery of the Emblem'' in particular. ''Echoes'' looks like it will continue this trend in regards to ''Gaiden''.

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** ''Fire Emblem Echoes: Shadows of Valencia'' is [[VideoGameRemake an HD remake]] for the Nintendo [=3DS=].



* ''Fire Emblem Echoes: Shadows Of Valentia'' (UsefulNotes/Nintendo3DS, May 19, 2017) is a semi-remake of ''Fire Emblem Gaiden''.

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* ''Fire Emblem Echoes: Shadows Of Valentia'' (UsefulNotes/Nintendo3DS, May 19, 2017) is a semi-remake semi-[[VideoGameRemake remake]] of ''Fire Emblem Gaiden''.
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** ''Fire Emblem Echoes: Shadows of Valencia'' is [[VideoGameRemake an HD remake]] for the Nintendo [=3DS=].
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To quote the Direct, Echoes is INSPIRED by Gaiden, so for all we know so far, it could be a reimagining. We still don't know enough about the game to tell how much is remake and how much is new.


11 years onward, the UsefulNotes/NintendoDS saw two remakes of Marth's adventures. 7 years later, another remake would come, this time telling Alm and Celica's adventure:

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11 years onward, the UsefulNotes/NintendoDS saw two remakes of Marth's adventures. 7 years later, another remake semi-remake would come, this time telling Alm and Celica's adventure:



* ''Fire Emblem Echoes: Shadows Of Valentia'' (UsefulNotes/Nintendo3DS, May 19, 2017) is a remake of ''Fire Emblem Gaiden''.

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* ''Fire Emblem Echoes: Shadows Of Valentia'' (UsefulNotes/Nintendo3DS, May 19, 2017) is a remake semi-remake of ''Fire Emblem Gaiden''.
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* GrayAndGrayMorality: The first trailer for Echoes showcases this between Rigel and Zofia. Both nations follow their god's strengths, but both nations have done so to excess, leaving neither one morally superior.


11 years onward, the UsefulNotes/NintendoDS saw two remakes of Marth's adventures:

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11 years onward, the UsefulNotes/NintendoDS saw two remakes of Marth's adventures:
adventures. 7 years later, another remake would come, this time telling Alm and Celica's adventure:




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* ''Fire Emblem Echoes: Shadows Of Valentia'' (UsefulNotes/Nintendo3DS, May 19, 2017) is a remake of ''Fire Emblem Gaiden''.

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Lost Forever has been renamed. Alphabetized.


* HumansAreTheRealMonsters: But Manaketes aren't really any better.



* JustAKid: Samson, [[spoiler:Michalis, and Hardin]] all dismiss Marth this way at some point in ''Mystery of the Emblem''.



* LostForever: The Falchion in ''Shadow Dragon and the Blade of Light'' and ''Mystery of the Emblem''. [[EleventhHourSuperpower You know, the sword that is pretty much the only way to win the game]]? ''Shadow Dragon'' fixes that by giving you a weaker version if you fail to get the actual Falchion and let Tiki (the other primary way to beat the final boss) die, though in the remake the Falchion isn't necessary to beat the boss. If, for example, Marth was barely used throughout the game and thus still of a low level, it's still possible to complete the final chapter with said low-level Marth sitting on a fort to prevent reinforcements spawning while others take down the boss. Even in the original, it was possible to [[DeathOfAThousandCuts cut him]] [[CherryTapping to death]].



* HumansAreTheRealMonsters: But Manaketes aren't really any better.
* JustAKid: Samson, [[spoiler:Michalis, and Hardin]] all dismiss Marth this way at some point in ''Mystery of the Emblem''.


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* PermanentlyMissableContent: The Falchion in ''Shadow Dragon and the Blade of Light'' and ''Mystery of the Emblem''. [[EleventhHourSuperpower You know, the sword that is pretty much the only way to win the game]]? ''Shadow Dragon'' fixes that by giving you a weaker version if you fail to get the actual Falchion and let Tiki (the other primary way to beat the final boss) die, though in the remake the Falchion isn't necessary to beat the boss. If, for example, Marth was barely used throughout the game and thus still of a low level, it's still possible to complete the final chapter with said low-level Marth sitting on a fort to prevent reinforcements spawning while others take down the boss. Even in the original, it was possible to [[DeathOfAThousandCuts cut him]] [[CherryTapping to death]].
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* GlassWeapon: In ''Mystery Of the Emblem'', there are glass staffs, swords, lances, axes, and bows that break after three uses. They're as strong as silver weapons (i.e., mediocre), but don't require the weapon rank to use them that silver weapons do.

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* VendorTrash: In the DS remakes, there are items called 'Bullion' which serve only as this with three different values depending on its size.
** In ''Mystery of the Emblem'' Book 2, you can obtain three silver axes over the course of the whole campaign; however, there are NO units that can actually equip them, thus rendering them little more than free gold. Towards the tail-end of Chapter 20 you obtain the Gradivus, the strongest lance in the game -- when the next chapter is the only place the player can effectively use it before the final chapter. Normally, knights, and cavaliers (and their promoted classes) can equip the Gradivus assuming they have sufficient weapon skill. Unfortunately, Cavaliers can only wield lances when mounted, and they are forced to dismount indoors and fight with swords, and to make things worse, the final chapter is ''entirely indoors''. This leaves the two knights (Draug and Sheema), who are unfortunately very subpar units and not worth using in the last level. This often results in players either using the Gradivus exclusively in Chapter 21 and/or selling it so they can buy the higher quality swords, tomes, and [[RareCandy stat-boosting]] items.
* YouMonster: Marth calls Gharneff a monster in chapter 23 [[spoiler: when the latter congratulates him for killing Camus and Michalis]].

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* VendorTrash: VendorTrash:
**
In the DS remakes, there are items called 'Bullion' which serve only as this with three different values depending on its size.
** In ''Mystery of the Emblem'' Book 2, you can obtain three silver axes over the course of the whole campaign; however, there are NO units that can actually equip them, thus rendering them little more than free gold.
**
Towards the tail-end of Chapter 20 you obtain the Gradivus, the strongest lance in the game -- when the next chapter is the only place the player can effectively use it before the final chapter. Normally, knights, and cavaliers (and their promoted classes) can equip the Gradivus assuming they have sufficient weapon skill. Unfortunately, Cavaliers can only wield lances when mounted, and they are forced to dismount indoors and fight with swords, and to make things worse, the final chapter is ''entirely indoors''. This leaves the only two knights (Draug playable knights, Draug and Sheema), who are unfortunately Sheema. Draug, while not terrible, is a pretty average unit in Book 2. Sheema has [[MagikarpPower very subpar units and not worth using high growths]], but low bases in the last level.addition to late jointime, due to this leveling her will often take turns out of a ranked run(which is based around on clearing chapters in as little turns as possible). This often results in players either using the Gradivus exclusively in Chapter 21 and/or selling it so they can buy the higher quality swords, tomes, and [[RareCandy stat-boosting]] items.
* YouMonster: YouMonster:
** In ''Shadow Dragon'',
Marth calls Gharneff Gharnef a monster in chapter 23 [[spoiler: when the latter congratulates him for killing Camus and Michalis]].Michalis]].
** PlayedForLaughs with minor boss Dahl in ''Mystery of the Emblem'' who calls Marth a monster for stealing the stolen goods from his gang of thieves.
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* DoWellButNotPerfect: If you want to get the gaiden chapters in ''Shadow Dragon'', you'll need to have very few surviving units at the end of the preceding chapter. This will frequently require you to keep killing off units, since the game won't allow you to have too few units to be ''able'' to field the maximum allowable number of units--which in the case of Chapter 12 means that no matter how few units you had at the end of Chapter 11, you'll need to kill someone off to reach 12x.
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** Some classes in Dark Dragon and the Sword of Light couldn't promote, even ones that had an obvious class that they would promote into already in the game. Fighters, Pirates, and Thieves simply had nothing to promote into, while Knights and Hunters were unable to promote despite Generals and Horsemen already existing in the game. Remakes have since fixed this, however, by implementing proper promotions for Knights, Hunters, Fighters, and Pirates, and allowing Thieves and other classes without promoted forms to reach level 30 as compensation.

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** Some classes in Dark Shadow Dragon and the Sword Blade of Light couldn't promote, even ones that had an obvious class that they would promote into already in the game. Fighters, Pirates, and Thieves simply had nothing to promote into, while Knights and Hunters were unable to promote despite Generals and Horsemen already existing in the game. Remakes have since fixed this, however, by implementing proper promotions for Knights, Hunters, Fighters, and Pirates, and allowing Thieves and other classes without promoted forms to reach level 30 as compensation.
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** Some classes in Dark Dragon and the Sword of Light couldn't promote, even ones that had an obvious class that they would promote into already in the game. Fighters, Pirates, and Thieves simply had nothing to promote into, while Knights and Hunters were unable to promote despite Generals and Horsemen already existing in the game. Remakes have since changed this, however.

to:

** Some classes in Dark Dragon and the Sword of Light couldn't promote, even ones that had an obvious class that they would promote into already in the game. Fighters, Pirates, and Thieves simply had nothing to promote into, while Knights and Hunters were unable to promote despite Generals and Horsemen already existing in the game. Remakes have since changed fixed this, however.however, by implementing proper promotions for Knights, Hunters, Fighters, and Pirates, and allowing Thieves and other classes without promoted forms to reach level 30 as compensation.
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None


** [[NoExperiencePointsForMedic Using healing staves didn't yield EXP in the original]]; instead, healers could only gain [=EXP=] and level up by ''surviving being attacked''. On the upside, the [=EXP=] yield per battle survived is equivalent to having ''killed'' the enemy that attacked them, which leads to an unintentional PeninsulaOfPowerLeveling of sorts for your healers in Chapter 3, by abusing a Thief standing adjacent to a fortress, allowing you to quickly—and relatively safely—boost your healers all the way up to the level cap of 20 very early in the game.

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** [[NoExperiencePointsForMedic Using healing staves didn't yield EXP in the original]]; instead, healers could only gain [=EXP=] and level up by ''surviving being attacked''. On the upside, the [=EXP=] yield per battle survived is equivalent to having ''killed'' the enemy that attacked them, which leads to an unintentional PeninsulaOfPowerLeveling of sorts for your healers in Chapter 3, 3; by abusing a Thief standing adjacent to a fortress, allowing you to can quickly—and relatively safely—boost your healers all the way up to the level cap of 20 very early in the game.



* LostForever: The Falchion in ''Shadow Dragon and the Blade of Light'' and ''Mystery of the Emblem''. [[EleventhHourSuperpower You know, the sword that is pretty much the only way to win the game]]? ''Shadow Dragon'' fixes that by giving you a weaker version if you fail to get the actual Falchion and let Tiki (the other primary way to beat the final boss) die, though in the remake the Falchion isn't necessary to beat the boss. If, for example, Marth was barely used throughout the game and thus still of a low level, it's still possible to complete the final chapter with said low-level Marth sitting on a fort to prevent reinforcements spawning while others take down the boss. Even in the original, it was possible to [[DeathOfAThousandCuts cut]] [[CherryTapping him to death]].

to:

* LostForever: The Falchion in ''Shadow Dragon and the Blade of Light'' and ''Mystery of the Emblem''. [[EleventhHourSuperpower You know, the sword that is pretty much the only way to win the game]]? ''Shadow Dragon'' fixes that by giving you a weaker version if you fail to get the actual Falchion and let Tiki (the other primary way to beat the final boss) die, though in the remake the Falchion isn't necessary to beat the boss. If, for example, Marth was barely used throughout the game and thus still of a low level, it's still possible to complete the final chapter with said low-level Marth sitting on a fort to prevent reinforcements spawning while others take down the boss. Even in the original, it was possible to [[DeathOfAThousandCuts cut]] cut him]] [[CherryTapping him to death]].
Is there an issue? Send a MessageReason:
None


** Using healing staves didn't yield [=EXP=] in the original; instead, healers could only gain [=EXP=] and level up by ''surviving being attacked''. On the upside, the [=EXP=] yield per battle survived is equivalent to having ''killed'' the enemy that attacked them, which leads to an unintentional PeninsulaOfPowerLeveling of sorts for your healers in Chapter 3, by abusing a Thief standing adjacent to a fortress, allowing you to quickly—and relatively safely—boost your healers all the way up to the level cap of 20 very early in the game.

to:

** [[NoExperiencePointsForMedic Using healing staves didn't yield [=EXP=] EXP in the original; original]]; instead, healers could only gain [=EXP=] and level up by ''surviving being attacked''. On the upside, the [=EXP=] yield per battle survived is equivalent to having ''killed'' the enemy that attacked them, which leads to an unintentional PeninsulaOfPowerLeveling of sorts for your healers in Chapter 3, by abusing a Thief standing adjacent to a fortress, allowing you to quickly—and relatively safely—boost your healers all the way up to the level cap of 20 very early in the game.
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None


** [[RareCandy Stat boosters]] were a lot more potent than their future counterparts, which made them downright excessive when combined with Shadow Dragon and the Blade of Light's much smaller stat scale. Most stat boosters give in the ballpark of +4 to +7 to their respective stats, with the outlying Dracoshield (+3 Defense) and Seraph Robe (+9 Max HP). The most egregious, however, despite falling inside the general range, is the Boots, which give a whopping ''+4 Movement'', which, in practice, is a ''much'' bigger improvement than an additional four points in any other stat. Shadow Dragon, of course, syncs the stat boosters up with their modern counterparts, making them significantly more balanced.

to:

** [[RareCandy Stat boosters]] were a lot more potent than their future counterparts, which made them downright excessive when combined with Shadow Dragon and the Blade of Light's much smaller stat scale. Most stat boosters give in the ballpark of +4 to +7 to their respective stats, with the outlying Dracoshield (+3 Defense) and Seraph Robe (+9 Max HP).HP) being outliers. The most egregious, however, despite falling inside the general range, is the Boots, which give a whopping ''+4 Movement'', which, in practice, is a ''much'' bigger improvement than an additional four points in any other stat. Shadow Dragon, of course, syncs the stat boosters up with their modern counterparts, making them significantly more balanced.
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** [[RareCandy Stat boosters]] were a lot more potent than their future counterparts, which made them downright excessive when combined with Shadow Dragon and the Blade of Light's much smaller stat scale. Most stat boosters give in the ballpark of +4 to +7 to their respective stats, with the outlying Dracoshield (+3 Defense) and Seraph Robe (+9 Max HP). The most egregious, however, despite falling inside the general range, is the Boots, which give a whopping ''+4 Movement'', which, in practice, is a ''much'' bigger impact than an additional four points in any other stat.

to:

** [[RareCandy Stat boosters]] were a lot more potent than their future counterparts, which made them downright excessive when combined with Shadow Dragon and the Blade of Light's much smaller stat scale. Most stat boosters give in the ballpark of +4 to +7 to their respective stats, with the outlying Dracoshield (+3 Defense) and Seraph Robe (+9 Max HP). The most egregious, however, despite falling inside the general range, is the Boots, which give a whopping ''+4 Movement'', which, in practice, is a ''much'' bigger impact improvement than an additional four points in any other stat.stat. Shadow Dragon, of course, syncs the stat boosters up with their modern counterparts, making them significantly more balanced.
Is there an issue? Send a MessageReason:
None


** Stat boosters were a lot more potent than their future counterparts, which made them downright excessive when combined with Shadow Dragon and the Blade of Light's much smaller stat scale. Most stat boosters give in the ballpark of +4 to +7 to their respective stats, with the outlying Dracoshield (+3 Defense) and Seraph Robe (+9 Max HP). The most egregious, however, despite falling inside the general range, is the Boots, which give a whopping ''+4 Movement'', which, in practice, is a ''much'' bigger impact than an additional four points in any other stat.

to:

** [[RareCandy Stat boosters boosters]] were a lot more potent than their future counterparts, which made them downright excessive when combined with Shadow Dragon and the Blade of Light's much smaller stat scale. Most stat boosters give in the ballpark of +4 to +7 to their respective stats, with the outlying Dracoshield (+3 Defense) and Seraph Robe (+9 Max HP). The most egregious, however, despite falling inside the general range, is the Boots, which give a whopping ''+4 Movement'', which, in practice, is a ''much'' bigger impact than an additional four points in any other stat.

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