History VideoGame / FinalFantasyCrystalChroniclesMyLifeAsADarklord

22nd Jun '15 12:53:00 AM ThatFanwiththeGlasses
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''FinalFantasyCrystalChronicles: MyLifeAsADarklord'' is a {{WiiWare}} game that takes the TowerDefense concept to its [[LogicalExtreme logical conclusion]]. You're put in charge of a sixteen-year-old Darklord-in-training named Mira (the daughter of the main antagonist from this game's predecessor, ''MyLifeAsAKing''), and you lead her and her monster army in an all-out war against the human race. Being the new BigBad in town, [[HeroAntagonist heroes]] from all around the world have lined up to attempt to defeat her. Her main goal in each stage is to fortify her tower with strong monsters and artifacts to protect the crystal on top (the crystal contains the remains of her father) against wave after wave of heroes.

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''FinalFantasyCrystalChronicles: MyLifeAsADarklord'' is a {{WiiWare}} spinoff game of the [[RunningGag heart-attack-inducingly popular]] ''FinalFantasy'' series that takes the TowerDefense concept to its [[LogicalExtreme logical conclusion]]. You're put in charge of a sixteen-year-old Darklord-in-training named Mira (the daughter of the main antagonist from this game's predecessor, ''MyLifeAsAKing''), and you lead her and her monster army in an all-out war against the human race. Being the new BigBad in town, [[HeroAntagonist heroes]] from all around the world have lined up to attempt to defeat her. Her main goal in each stage is to fortify her tower with strong monsters and artifacts to protect the crystal on top (the crystal contains the remains of her father) against wave after wave of heroes.
15th Dec '14 1:28:18 PM nombretomado
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* {{Fanservice}}: Aside from the obvious bonus of showing off her figure, the majority of Mira's downloadable outfits are {{ShoutOut}}s to other FinalFantasy titles, including ones based on [[MyLifeAsAKing Chime]] and a couple based on [[FinalFantasyIVTheAfterYears Rydia and Porom]].

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* {{Fanservice}}: Aside from the obvious bonus of showing off her figure, the majority of Mira's downloadable outfits are {{ShoutOut}}s to other FinalFantasy Franchise/FinalFantasy titles, including ones based on [[MyLifeAsAKing Chime]] and a couple based on [[FinalFantasyIVTheAfterYears [[VideoGame/FinalFantasyIVTheAfterYears Rydia and Porom]].
18th Jul '13 4:40:53 AM MacronNotes
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* MismatchedEyes: The chromatic division extends up to her hair and [[FashionableAsymmetry right down her costume]].
8th Jul '13 9:27:28 PM Customer
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Added DiffLines:

* {{Fanservice}}: Aside from the obvious bonus of showing off her figure, the majority of Mira's downloadable outfits are {{ShoutOut}}s to other FinalFantasy titles, including ones based on [[MyLifeAsAKing Chime]] and a couple based on [[FinalFantasyIVTheAfterYears Rydia and Porom]].
27th May '13 1:17:40 PM sturmthedark
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** The adventurers (AKA enemies) will come usually in groups of 2 or 3, in quick succession, and will always be very varied. For example, instead of sending out 10 magic-type adventurers (which could be countered by ranged monsters), the game will send 3 magic adventurers, 3 melee, and then 3 ranged; usually with a [[MasterOfNone generic]] or healer to top it off. This means that no matter what monsters you summon, they will always be weak to one of the adventurers. Even worse, they might send fast, low-HP adventurers mixed with slow, high-HP ones, and adventurers with special effects first to debilitate your shiny new monsters.
*** It's weird that none of the adventurers thought of doing this earlier in the game. Back then, most adventurers were of the same type (melee, range or magic) and came in smaller parties with plenty of delay between them. This is even true in the final level to some extent. Complete inversion of [[TookALevelInDumbass Took a Level in Dumbass]].
** Taken ''UpToEleven'' when you combine this order with [[MasterofNone master of none]] adventurers who can ''halve'' the HP of any monster/artifact, adventurers who stay on the floor for literally two seconds, [[BossInMookClothing almost every adventurer is a ridiciously high level]], and almost NO delay between each party of adventurers (meaning if you don't defeat a party in time, the next party will simply waltz up to the top floor and make you lose).
** Admittedly, this has been effective in terms of revenue, as the game practically forces you to buy powerful monsters/artifacts so you can simply ''complete'' the levels. If you don't, the amount of time spent retrying levels would be much better used to get a job.

to:

** The adventurers (AKA enemies) will come usually in groups of 2 or 3, in quick succession, and will always be very varied. For example, instead of sending out 10 magic-type adventurers (which could be countered by ranged monsters), the game will send 3 magic adventurers, 3 melee, and then 3 ranged; usually with a [[MasterOfNone generic]] or healer to top it off. This means that no matter what monsters you summon, they will always be weak to one of the adventurers. Even worse, they might send fast, low-HP adventurers mixed with slow, high-HP ones, and adventurers with special effects first to debilitate your shiny new monsters.
*** It's weird
monsters. Weird that none of this brilliant strategy only occurred to the adventurers thought of doing this earlier in the game. Back then, most adventurers were of the same type (melee, range or magic) and came in smaller parties with plenty of delay between them. This is even true in the final level to some extent. Complete inversion of [[TookALevelInDumbass Took a Level in Dumbass]].
just now.
** Taken ''UpToEleven'' when you combine this order with [[MasterofNone master of none]] JackOfAllStats adventurers who can ''halve'' the HP of any monster/artifact, adventurers who stay on the floor for literally two seconds, [[BossInMookClothing the fact that almost every adventurer is a ridiciously ridiculously high level]], and almost NO delay between each party of adventurers (meaning if you don't defeat a party in time, the next party will simply waltz up to the top floor and make you lose).
** Admittedly, this has been effective in terms of revenue, as the game practically forces you to buy powerful monsters/artifacts so you can simply ''complete'' the some optional levels. If you don't, the amount of time spent retrying levels would be much better used to get a job.
2nd May '13 6:51:28 PM WillyFourEyes
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''FinalFantasyCrystalChronicles: MyLifeAsADarklord'' is a {{WiiWare}} game that takes the TowerDefense concept to its logical conclusion. You're put in charge of a sixteen-year-old Darklord-in-training named Mira (the daughter of the main antagonist from this game's predecessor, ''MyLifeAsAKing''), and you lead her and her monster army in an all-out war against the human race. Being the new BigBad in town, [[HeroAntagonist heroes]] from all around the world have lined up to attempt to defeat her. Her main goal in each stage is to fortify her tower with strong monsters and artifacts to protect the crystal on top (the crystal contains the remains of her father) against wave after wave of heroes.

to:

''FinalFantasyCrystalChronicles: MyLifeAsADarklord'' is a {{WiiWare}} game that takes the TowerDefense concept to its [[LogicalExtreme logical conclusion.conclusion]]. You're put in charge of a sixteen-year-old Darklord-in-training named Mira (the daughter of the main antagonist from this game's predecessor, ''MyLifeAsAKing''), and you lead her and her monster army in an all-out war against the human race. Being the new BigBad in town, [[HeroAntagonist heroes]] from all around the world have lined up to attempt to defeat her. Her main goal in each stage is to fortify her tower with strong monsters and artifacts to protect the crystal on top (the crystal contains the remains of her father) against wave after wave of heroes.
7th Jan '13 11:25:25 AM SeptimusHeap
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* LevelDrain: Between stages, Mira's tower will fall apart, and you'll have to rebuild it against the next wave of "goodies".



* RestartAtLevelOne: Between stages, Mira's tower will fall apart, and you'll have to rebuild it against the next wave of "goodies".
6th Oct '12 7:03:55 AM NerdyTimes
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Added DiffLines:

* MookBouncer: Abyss Crane.
23rd Aug '12 6:17:41 PM WillyFourEyes
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Added DiffLines:

[[quoteright:330:http://static.tvtropes.org/pmwiki/pub/images/my_life_as_a_darklord.jpg]]

''FinalFantasyCrystalChronicles: MyLifeAsADarklord'' is a {{WiiWare}} game that takes the TowerDefense concept to its logical conclusion. You're put in charge of a sixteen-year-old Darklord-in-training named Mira (the daughter of the main antagonist from this game's predecessor, ''MyLifeAsAKing''), and you lead her and her monster army in an all-out war against the human race. Being the new BigBad in town, [[HeroAntagonist heroes]] from all around the world have lined up to attempt to defeat her. Her main goal in each stage is to fortify her tower with strong monsters and artifacts to protect the crystal on top (the crystal contains the remains of her father) against wave after wave of heroes.
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!!This Game Provides Examples Of:
* BreakingTheFourthWall: The characters in the demo version mention several times that it's just the demo.
* BribingYourWayToVictory: Almost all of the DLC is for new monsters, rooms, outfits that give you more NP or spells or accessories that are cumulative and give you even more NP, all of which make the game a lot easier. Which can be a welcome option for some, as the game is NintendoHard as described below.
* DaddysLittleVillain: Averted interestingly. The lead character is all EvilOverlord and very much a villain... but her father, the previous Darklord, was much more of an AntiVillain, having the strange but sympathetic motivation of wanting to build a place where monsters could live in peace and happiness -- the villain part comes from how ruthlessly and amorally he pursued this goal.
* DeathOfAThousandCuts:Using weaker, faster monsters usually results in this.
* DownloadableContent: Including extra chapters and levels, as well as gamebreakers like the entire Items section.
* EvilCounterpart: To MyLifeAsAKing
* EvilTowerOfOminousness: The do-it-yourself version.
* FashionableAsymmetry / RummageSaleReject: Mira's default outfit consists of two different {{Pimped Out Dress}}es, cut in half vertically, and stitched together into one outfit.
* FrozenFace
* GenreShift: The previous game was a city- and people-management simulation.
* HalfHumanHybrid: Mira is half-Darklord, and half-Clavat. She gets very upset when a bandit leader she defeats threatens to expose this secret to the world.
** A possible subversion, as the previous game hints that the Darklord was a Selkie who was corrupted by the Miasma, which makes Mira a hybrid of two human-like races.
** Of course, then there is the basic idea that Darklord is some sort of race to begin with...
* KillerRabbit: The Mus. They're cute little squirrels that can't do much damage, but they're ridiculously fast and can be fully upgraded at the cost of just summoning a higher level monster.
* LivingToys: Your ExpositionFairy, Tonbetty, is a living tonberry plushie.
** There's actually a Clavat girl in there. So Tonbetty is wearing a costume.
* MismatchedEyes: The chromatic division extends up to her hair and [[FashionableAsymmetry right down her costume]].
* NintendoHard: Just purchase the optional chapter 6 for 500 Wii Points. The first level, oddly enough, only contains 10 adventurers (in comparison to the 32 on the final mission). However, their order is so deadly that they will probably ''destroy'' your tower first time round. And the second. And the third. And the tenth. There's some later missions that have the same type of order, except with 18 adventurers. Expect [[ClusterFBomb at least a few of these]].
** The adventurers (AKA enemies) will come usually in groups of 2 or 3, in quick succession, and will always be very varied. For example, instead of sending out 10 magic-type adventurers (which could be countered by ranged monsters), the game will send 3 magic adventurers, 3 melee, and then 3 ranged; usually with a [[MasterOfNone generic]] or healer to top it off. This means that no matter what monsters you summon, they will always be weak to one of the adventurers. Even worse, they might send fast, low-HP adventurers mixed with slow, high-HP ones, and adventurers with special effects first to debilitate your shiny new monsters.
*** It's weird that none of the adventurers thought of doing this earlier in the game. Back then, most adventurers were of the same type (melee, range or magic) and came in smaller parties with plenty of delay between them. This is even true in the final level to some extent. Complete inversion of [[TookALevelInDumbass Took a Level in Dumbass]].
** Taken ''UpToEleven'' when you combine this order with [[MasterofNone master of none]] adventurers who can ''halve'' the HP of any monster/artifact, adventurers who stay on the floor for literally two seconds, [[BossInMookClothing almost every adventurer is a ridiciously high level]], and almost NO delay between each party of adventurers (meaning if you don't defeat a party in time, the next party will simply waltz up to the top floor and make you lose).
** Admittedly, this has been effective in terms of revenue, as the game practically forces you to buy powerful monsters/artifacts so you can simply ''complete'' the levels. If you don't, the amount of time spent retrying levels would be much better used to get a job.
* PerspectiveFlip
* PimpedOutDress: Mira's outfits are mainly this.
* PreviousPlayerCharacterCameo: King Leo from ''My Life As A King'' cameos in the last battle in the base game. Taken to an incredible extreme, if you have ''My Life As A King'' and its corresponding save installed on the same Wii as ''My Life As A Darklord'', Leo and the kingdom's names change to reflect the custom names input in ''My Life As A King''.
** [[TookALevelInBadass Took Several Million Levels in Badass]]: In the first game, Leo didn't do any fighting. In this game, he's the final boss, the most powerful enemy, and overall a genuine BadassAdorable (we're talking about a kid whose balls haven't even dropped yet).
* RestartAtLevelOne: Between stages, Mira's tower will fall apart, and you'll have to rebuild it against the next wave of "goodies".
* TacticalRockPaperScissors: The Melee -> Ranged -> Magic -> Melee variant, with Generic units that can [[MasterOfNone fight anything]].
* TowerDefense: Very literally, you are building a single tower and filling it with monsters and traps to keep adventurers from reaching the top.
* VillainProtagonist: Mira
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.FinalFantasyCrystalChroniclesMyLifeAsADarklord