History VideoGame / FinalFantasyCrystalChroniclesMyLifeAsADarklord

22nd Jun '15 12:53:00 AM ThatFanwiththeGlasses
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''FinalFantasyCrystalChronicles: MyLifeAsADarklord'' is a {{WiiWare}} game that takes the TowerDefense concept to its [[LogicalExtreme logical conclusion]]. You're put in charge of a sixteen-year-old Darklord-in-training named Mira (the daughter of the main antagonist from this game's predecessor, ''MyLifeAsAKing''), and you lead her and her monster army in an all-out war against the human race. Being the new BigBad in town, [[HeroAntagonist heroes]] from all around the world have lined up to attempt to defeat her. Her main goal in each stage is to fortify her tower with strong monsters and artifacts to protect the crystal on top (the crystal contains the remains of her father) against wave after wave of heroes.
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''FinalFantasyCrystalChronicles: MyLifeAsADarklord'' is a {{WiiWare}} spinoff game of the [[RunningGag heart-attack-inducingly popular]] ''FinalFantasy'' series that takes the TowerDefense concept to its [[LogicalExtreme logical conclusion]]. You're put in charge of a sixteen-year-old Darklord-in-training named Mira (the daughter of the main antagonist from this game's predecessor, ''MyLifeAsAKing''), and you lead her and her monster army in an all-out war against the human race. Being the new BigBad in town, [[HeroAntagonist heroes]] from all around the world have lined up to attempt to defeat her. Her main goal in each stage is to fortify her tower with strong monsters and artifacts to protect the crystal on top (the crystal contains the remains of her father) against wave after wave of heroes.
15th Dec '14 1:28:18 PM nombretomado
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* {{Fanservice}}: Aside from the obvious bonus of showing off her figure, the majority of Mira's downloadable outfits are {{ShoutOut}}s to other FinalFantasy titles, including ones based on [[MyLifeAsAKing Chime]] and a couple based on [[FinalFantasyIVTheAfterYears Rydia and Porom]].
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* {{Fanservice}}: Aside from the obvious bonus of showing off her figure, the majority of Mira's downloadable outfits are {{ShoutOut}}s to other FinalFantasy Franchise/FinalFantasy titles, including ones based on [[MyLifeAsAKing Chime]] and a couple based on [[FinalFantasyIVTheAfterYears [[VideoGame/FinalFantasyIVTheAfterYears Rydia and Porom]].
18th Jul '13 4:40:53 AM MacronNotes
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Mismatched Eyes is a disambiguation now. Examples will be moved to the tropes they fit and Zero Context Example entries will be removed
* MismatchedEyes: The chromatic division extends up to her hair and [[FashionableAsymmetry right down her costume]].
8th Jul '13 9:27:28 PM Customer
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Note: I know that Rydia and Porom debuted in the original FF 4 game, but the outfits are based on their After Years appearance, so the pothole to that game is the correct one.
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* {{Fanservice}}: Aside from the obvious bonus of showing off her figure, the majority of Mira's downloadable outfits are {{ShoutOut}}s to other FinalFantasy titles, including ones based on [[MyLifeAsAKing Chime]] and a couple based on [[FinalFantasyIVTheAfterYears Rydia and Porom]].
27th May '13 1:17:40 PM sturmthedark
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** The adventurers (AKA enemies) will come usually in groups of 2 or 3, in quick succession, and will always be very varied. For example, instead of sending out 10 magic-type adventurers (which could be countered by ranged monsters), the game will send 3 magic adventurers, 3 melee, and then 3 ranged; usually with a [[MasterOfNone generic]] or healer to top it off. This means that no matter what monsters you summon, they will always be weak to one of the adventurers. Even worse, they might send fast, low-HP adventurers mixed with slow, high-HP ones, and adventurers with special effects first to debilitate your shiny new monsters. *** It's weird that none of the adventurers thought of doing this earlier in the game. Back then, most adventurers were of the same type (melee, range or magic) and came in smaller parties with plenty of delay between them. This is even true in the final level to some extent. Complete inversion of [[TookALevelInDumbass Took a Level in Dumbass]]. ** Taken ''UpToEleven'' when you combine this order with [[MasterofNone master of none]] adventurers who can ''halve'' the HP of any monster/artifact, adventurers who stay on the floor for literally two seconds, [[BossInMookClothing almost every adventurer is a ridiciously high level]], and almost NO delay between each party of adventurers (meaning if you don't defeat a party in time, the next party will simply waltz up to the top floor and make you lose). ** Admittedly, this has been effective in terms of revenue, as the game practically forces you to buy powerful monsters/artifacts so you can simply ''complete'' the levels. If you don't, the amount of time spent retrying levels would be much better used to get a job.
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** The adventurers (AKA enemies) will come usually in groups of 2 or 3, in quick succession, and will always be very varied. For example, instead of sending out 10 magic-type adventurers (which could be countered by ranged monsters), the game will send 3 magic adventurers, 3 melee, and then 3 ranged; usually with a [[MasterOfNone generic]] or healer to top it off. This means that no matter what monsters you summon, they will always be weak to one of the adventurers. Even worse, they might send fast, low-HP adventurers mixed with slow, high-HP ones, and adventurers with special effects first to debilitate your shiny new monsters. *** It's weird monsters. Weird that none of this brilliant strategy only occurred to the adventurers thought of doing this earlier in the game. Back then, most adventurers were of the same type (melee, range or magic) and came in smaller parties with plenty of delay between them. This is even true in the final level to some extent. Complete inversion of [[TookALevelInDumbass Took a Level in Dumbass]]. just now. ** Taken ''UpToEleven'' when you combine this order with [[MasterofNone master of none]] JackOfAllStats adventurers who can ''halve'' the HP of any monster/artifact, adventurers who stay on the floor for literally two seconds, [[BossInMookClothing the fact that almost every adventurer is a ridiciously ridiculously high level]], and almost NO delay between each party of adventurers (meaning if you don't defeat a party in time, the next party will simply waltz up to the top floor and make you lose). ** Admittedly, this has been effective in terms of revenue, as the game practically forces you to buy powerful monsters/artifacts so you can simply ''complete'' the some optional levels. If you don't, the amount of time spent retrying levels would be much better used to get a job.
2nd May '13 6:51:28 PM WillyFourEyes
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''FinalFantasyCrystalChronicles: MyLifeAsADarklord'' is a {{WiiWare}} game that takes the TowerDefense concept to its logical conclusion. You're put in charge of a sixteen-year-old Darklord-in-training named Mira (the daughter of the main antagonist from this game's predecessor, ''MyLifeAsAKing''), and you lead her and her monster army in an all-out war against the human race. Being the new BigBad in town, [[HeroAntagonist heroes]] from all around the world have lined up to attempt to defeat her. Her main goal in each stage is to fortify her tower with strong monsters and artifacts to protect the crystal on top (the crystal contains the remains of her father) against wave after wave of heroes.
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''FinalFantasyCrystalChronicles: MyLifeAsADarklord'' is a {{WiiWare}} game that takes the TowerDefense concept to its [[LogicalExtreme logical conclusion.conclusion]]. You're put in charge of a sixteen-year-old Darklord-in-training named Mira (the daughter of the main antagonist from this game's predecessor, ''MyLifeAsAKing''), and you lead her and her monster army in an all-out war against the human race. Being the new BigBad in town, [[HeroAntagonist heroes]] from all around the world have lined up to attempt to defeat her. Her main goal in each stage is to fortify her tower with strong monsters and artifacts to protect the crystal on top (the crystal contains the remains of her father) against wave after wave of heroes.
7th Jan '13 11:25:25 AM SeptimusHeap
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Disambiguating
* LevelDrain: Between stages, Mira's tower will fall apart, and you'll have to rebuild it against the next wave of "goodies".

* RestartAtLevelOne: Between stages, Mira's tower will fall apart, and you'll have to rebuild it against the next wave of "goodies".
6th Oct '12 7:03:55 AM NerdyTimes
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Added DiffLines:
* MookBouncer: Abyss Crane.
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