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* UncannyValley: The animated cutscenes where characters talk can look strange looking for new players due to characters using clay models. A clearly deliberate extreme example though is [[spoiler:the Master]] who not only looks vaguely human, but has ''four'' different voices that shifts even in the same sentence based on what he says. They're the calm and dominant male, aggressive and robotic male and kindly ''female''.
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* EstablishingCharacterMoment: The intro film wastes no time in showing that the pre-Great War US Government very much was of the OppressiveStatesOfAmerica kind. We are shown a news segment labeled "Our dedicated boys keep the peace in newly annexed Canada", which consists of two US soldiers in Power Armor, brutally and summarily executing a kneeling, handcuffed Canadian insurgent. The executioner then {{double tap}}s the insurgent's still twitching body for good measure while his buddy is having a loud belly laugh at the now very dead man's expense. They then notice that they are being filmed, and proceed to cheerfully wave at the camera.

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* EstablishingCharacterMoment: The intro film wastes no time in showing making it clear that the pre-Great War US Government very much was of the OppressiveStatesOfAmerica kind. We are shown a news segment labeled "Our dedicated boys keep the peace in newly annexed Canada", which consists of two US soldiers in Power Armor, brutally and summarily executing a kneeling, handcuffed Canadian insurgent. The executioner then {{double tap}}s the insurgent's still twitching body for good measure while his buddy is having a loud belly laugh at the now very dead man's expense. They then notice that they are being filmed, and proceed to cheerfully wave at the camera.
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* EstablishingCharacterMoment: The intro film wastes no time in showing that the pre-Great War US Government very much was of the OppressiveStatesOfAmerica kind. We are shown a news segment labeled "Our dedicated boys keep the peace in newly annexed Canada", which consists of two US soldiers in Power Armor, brutally and summarily executing a kneeling, handcuffed Canadian insurgent. The executioner then {{double tap}}s the insurgent's still twitching body for good measure while his buddy is having a loud belly laugh at the now very dead man's expense. They then notice that they are being filmed, and proceed to cheerfully wave at the camera.
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** The term 'chem' as a catch-all slang term for drugs is completely absent from this game. The term originated in the UK version of ''VideoGame/Fallout2'' as a bit of regional censorship, but it actually caught on and became a staple of the franchise.
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* MaybeMagicMaybeMundane: Chuck in Adytum can read your future with UsefulNotes/TarotCards. You have the option of calling it superstition, but some of his predictions are a bit too on the nose in regards to the plot of the game. Once he draws The Fool card, you also gain a permanent increase in Luck of one point.

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* AntiVillain: [[spoiler: The Master is well-aware of the horrors of his actions and is not happy about it, but he sincerely believes it's necessary to achieve an utopia of peace and unity. If the Vault Dweller shows him evidence that he's wrong, he's incredibly remorseful and takes his own life]].



* BodyHorror: [[spoiler: The Master, who's only barely recognizable as human (or even humanoid) and talks in four different voices. The floor he's on isn't much better, covered from floor to ceiling in biomass.]]

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* BodyHorror: [[spoiler: The Master, who's only barely recognizable as human (or even humanoid) and talks in four different voices. The floor he's on isn't much better, covered from floor to ceiling in biomass.]] In his log detailing his mutation he mentioned at one point a tendril shot out from his belly and grabbed a rat before dragging it inside his body and engulfing it.]]
** Centaurs and Floaters are particularly grotesque FEV creatures. Centaurs are a mix of humans and dogs, shuffling around on several human limbs, with two armless torsos, one with a dog head and one with a human head. Floaters aren't even remotely like any animal on Earth, but they're based on tapeworms.



** The Brotherhood of Steel, while still [[{{Masquerade}} very insular and cagey about its advanced technology]], is fully devoted to its professed creed of bringing civilization and technology to the wasteland: they're directly supplying major towns with weapons to aid their survival against raider groups and the like. The Brotherhood's members are also [[CodeOfHonour well-mannered]] and surprisingly accepting of outsiders. You can also beat the entire game without ever seeing them, or [[HiddenElfVillage even knowing that they exist]].

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** The Brotherhood of Steel, while still [[{{Masquerade}} very insular and cagey about its advanced technology]], is fully devoted to its professed creed of bringing civilization and technology to actually fairly well-involved in the wasteland: goings of the wider wasteland; they're directly supplying major towns with trading superior technology and weapons to aid their survival major towns, and with a little [[ReasonableAuthorityFigure convincing]] it's possible to get them to become actively involved in the fight against raider groups and the like. Super Mutants. In the best ending, they help the various human settlements drive back the mutant army. The Brotherhood's members are also [[CodeOfHonour well-mannered]] well-mannered]], and surprisingly accepting while they send you on what amounts to a suicide mission if you ask to join as a way of outsiders.getting rid of you, they still [[IGaveMyWord honor]] their promise if you do survive and come back. You can also beat the entire game without ever seeing them, or [[HiddenElfVillage even knowing that they exist]].



*** Raiders also wear regular armor that other [=NPCs=] or you can wear, like leather jackets, leather armors and metal armors, instead of having their own unique [[TheApunkalypse punk]] and [[ScaryImpracticalArmor impractical]] armor.



* EvilIsVisceral: Anything that has been affected by FEV turns into a disturbingly grotesque monstrosity: the more exposure it has, the uglier it gets.

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* EvilIsVisceral: Anything that has been affected by FEV turns into a disturbingly grotesque monstrosity: the more exposure it has, the uglier it gets. The mutant base/Master's lair in the LA Vault is littered with MeatMoss, the closer you get to the Master, the meatier it is.



* FalloutShelterFail: Vault 13's water chip wore out after eighty-four years, prompting the Overseer to send the Vault Dweller into the wilderness in search of a replacement.
* FatBastard: Gizmo: a horrendously corpulent [[DiabolicalMastermind crime boss]].

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* FalloutShelterFail: Vault 13's water chip wore out after eighty-four years, prompting the Overseer to send the Vault Dweller into the wilderness in search of a replacement.
replacement. Vault 12's door failed to close properly, making the inside bathed in radiation and turning most of its people into ghouls. This was later {{Retconned}} from an accident to a deliberate ploy by Vault-Tec to study the effect of radiation.
* FatBastard: Gizmo: a horrendously corpulent [[DiabolicalMastermind crime boss]]. Lorewise, his men have to haul him around on a salvaged children tricycle. In battle he won't move, instead remaining seated at his desk while shooting at you.



** For a given value of "nightmare", the [[TheRepublic New California Republic]] would have its start from the humble and peaceful village of Shady Sands and would go on to become one of the largest and most powerful faction.



* GeneticEngineeringIsTheNewNuke: [[spoiler: As it turns out, every single mutated creature in the wasteland, from Brahmin and Radscorpions to [[EldritchAbomination Floaters and Centaurs]], is a result of the FEV virus experiment GoneHorriblyRight.]]

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* GeneticEngineeringIsTheNewNuke: [[spoiler: As it turns out, every single mutated creature in the wasteland, from Brahmin and Radscorpions to [[EldritchAbomination [[BodyHorror Floaters and Centaurs]], is a result of the FEV virus experiment GoneHorriblyRight.]]



** [[spoiler: The Master will have the same reaction if you bring him proof that his plan was AllForNothing]].
* NecessaryEvil: [[spoiler: This is how The Master view his actions, he knows they're horrifying, but genuinely believe it's for the greater good and is essential to avoid a repeat of the errors of the past and create permanent stable peace. The worst part is that he was almost ''right'', the only flaw in his plan is that his mutants can't reproduce]].



* PornStash: There are "Cat's Paw" magazines littered around the Wasteland. Their nature is not obvious at first (they're only called "You have no idea" and their description is simply "Upon further inspection, you still have no idea what this is". Fallout 2 would clarify that they're pornographic magazines.



** The [[HandCannon .223 pistol]] you can get is basically Deckard's blaster from ''Film/BladeRunner''.
* ShownTheirWork: The game's manual (framed as an in-universe publication by Vault-Tec, the Vault Dweller Survival Guide) contains a very detailed and scientifically-accurate InfoDump about nuclear bombs and nuclear fallout.



** If you play with an Intelligence score of 3 or lower, you play as a bona-fide IdiotHero with altered "dumbspeak" options. You will be locked out of 90% of the game's sidequests as most [=NPCs=] will recognise you as the imbecile you are and not give you the time of day, and the sidequests you can still do will often see you [[NiceJobBreakingItHero screwing people over in your poorly thought out ways of "helping" them]].

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** If you play with an Intelligence score of 3 or lower, you play as a bona-fide IdiotHero with altered "dumbspeak" options. You will be locked out of 90% of the game's sidequests as most [=NPCs=] will recognise recognize you as the imbecile you are and not give you the time of day, and the sidequests you can still do will often see you [[NiceJobBreakingItHero screwing people over in your poorly thought out ways of "helping" them]].



* VaginaDentata: The mouth of Floaters, WordOfGod is that they were partly expired by a pornographic magazine.



* WellIntentionedExtremist: The Master. [[spoiler:He reveals that he doesn't want to kill humanity so much as phase them out, converting them into what he genuinely believes to be a superior species. Revealing that this "superior species" is ''sterile'' and thus doomed to die out leaves him genuinely horrified and suicidal over his actions.]]
* WithThisHerring: The Vault Overseer sends you out with a 10mm pistol, ten magazines of ammunition, a knife, a Pip-Boy, and some medical supplies. That's it.

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* WellIntentionedExtremist: The Master. [[spoiler:He reveals that he doesn't want to kill humanity so much as phase them out, converting them into what he genuinely believes to be a superior species.species, with those refusing being castrated so this generation will be its last, but overall left to live in peace. Revealing that this "superior species" is ''sterile'' and thus doomed to die out leaves him genuinely horrified and suicidal over his actions.]]
* WithThisHerring: The Vault Overseer sends you out with a 10mm pistol, ten magazines of ammunition, a knife, a Pip-Boy, and some medical supplies. That's it. The game manual (which is set-up as an "in-universe" publication by Vault-Tec) mentions how the Vault is well-stocked with all kinds of supplies. Most of this paragraph is covered up by a post-it by the Overseer calling out this bullshit and explaining the Vault was poorly-equipped to begin with.
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* BoringButPractical: The hunting rifle. A beaten-up, 5.56x45mm, semi-automatic rifle may not seem like much in a game with flamethrowers, mininguns, and rocket launchers. But it can be acquired very early on (from the corpse of Gizmo's assassin in Junktown), is very ammo efficient, uses a common ammo type (buying up the stock of 5.56mm rounds at the gun shop in Junktown means you'll never have to buy more for the rest of the game), has a low AP cost, and has decent damage and accuracy. As a rifle, it also has a bonus against armor, which means you'll have a big advantage in both range and penetration over enemies equipped mostly with pistols, shotguns, and submachine guns. It'll last you up until the point you start using [[InfinityPlusOneSword the laser and plasma rifles.]]

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* BoringButPractical: The hunting rifle. A beaten-up, 5.56x45mm, semi-automatic rifle may not seem like much in a game with flamethrowers, mininguns, and rocket launchers. But it can be acquired very early on (from the corpse of Gizmo's assassin in Junktown), Junktown, or if you're particularly eagle-eyed, on the floor of one apartment in Vault 15), is very ammo efficient, uses a common ammo type (buying up the stock of 5.56mm rounds at the gun shop in Junktown means you'll never have to buy more for the rest of the game), has a low AP cost, and has decent damage and accuracy. As a rifle, it also has a bonus against armor, which means you'll have a big advantage in both range and penetration over enemies equipped mostly with pistols, shotguns, and submachine guns. It'll last you up until the point you start using [[InfinityPlusOneSword the laser and plasma rifles.]]

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** The [[HandCannon 223. pistol]][[note]]You may know it as [[HeyItsThatGun "That Gun"]] from ''Videogame/FalloutNewVegas''[[/note]] is the ultimate [[FiringOneHanded one-handed weapon]] for those who [[TheGunslinger prefer guns.]] It's actually a unique rifle chambered for 223. full metal jacket that has been [[AceCustom carefully and lovingly crafted to fit into one hand.]]

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** The [[HandCannon 223. pistol]][[note]]You may know it as [[HeyItsThatGun "That Gun"]] Gun" from ''Videogame/FalloutNewVegas''[[/note]] is the ultimate [[FiringOneHanded one-handed weapon]] for those who [[TheGunslinger prefer guns.]] It's actually a unique rifle chambered for 223. full metal jacket that has been [[AceCustom carefully and lovingly crafted to fit into one hand.]]
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* AnyoneCanDie: Every single living creature in the entire game can be killed. [[{{Permadeath}} That includes your allies]]. It is impossible to resurrect anyone without [[SaveScumming reloading a save]]. As a result, it's a good idea to be careful when killing {{NPC}}s: you might just kill someone who's important to a major quest.

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* AnyoneCanDie: Every single living creature in the entire game can be killed. [[{{Permadeath}} That includes your allies]]. It is impossible to resurrect anyone without [[SaveScumming reloading a save]]. As a result, it's a good idea to be careful when killing {{NPC}}s: {{Non Player Character}}s: you might just kill someone who's important to a major quest.
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* UnwinnableByInsanity: It's possible to enter [[BonusDungeon The Glow]] without ''any'' Radaway, Rad-X, or at the very least a decent enough Endurance stat to protect against the radiation. You might make it out with the Brotherhood disk, but you won't even make it anywhere close to a city before you meet your demise to severe radiation poisoning. A sensible person would simply reload a save from before they entered The Glow, [[UpToEleven but if you were to use all 10 saves files after you entered The Glow...]]

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* UnwinnableByInsanity: UnintentionallyUnwinnable: It's possible to enter [[BonusDungeon The Glow]] without ''any'' Radaway, Rad-X, or at the very least a decent enough Endurance stat to protect against the radiation. You might make it out with the Brotherhood disk, but you won't even make it anywhere close to a city before you meet your demise to severe radiation poisoning. A sensible person would simply reload a save from before they entered The Glow, [[UpToEleven but if you were to use all 10 saves files after you entered The Glow...]]
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The year is 2161: 80 years after [[TheEndOfTheWorldAsWeKnowIt all human society was destroyed in nuclear war]]. The world is a largely inhospitable wasteland populated by lethal mutants and tiny communities of survivors who live a hardscrabble existence trying to grow crops out of terrible soil and toxic rain. Lawless [[DesertBandits raider tribes]] make their lives even harder by stealing what little they have at every opportunity. Luckily for you, though, your ancestors had managed to secure their place in Vault 13 -- [[UndergroundCity a gigantic underground city]] built specifically to survive the apocalypse. You've been there all your life, and [[RunningGag it's an okay place to live.]] There's plenty of food, clean water, and friends, and the Overseer keeps everything nice and orderly. But [[ArcWords life in the Vault is about to change]].

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The year is 2161: 80 84 years after [[TheEndOfTheWorldAsWeKnowIt all human society was destroyed in nuclear war]]. The world is a largely inhospitable wasteland populated by lethal mutants and tiny communities of survivors who live a hardscrabble existence trying to grow crops out of terrible soil and toxic rain. Lawless [[DesertBandits raider tribes]] make their lives even harder by stealing what little they have at every opportunity. Luckily for you, though, your ancestors had managed to secure their place in Vault 13 -- [[UndergroundCity a gigantic underground city]] built specifically to survive the apocalypse. You've been there all your life, and [[RunningGag it's an okay place to live.]] There's plenty of food, clean water, and friends, and the Overseer keeps everything nice and orderly. But [[ArcWords life in the Vault is about to change]].
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* MyGodWhatHaveIDone: In his second to last log entry documented on the computer in the Mariposa Military Base, Captain Maxson writes that he convinced the men under his command to give the FEV scientists they executed a proper burial, and admits that after watching the last scientist die, having watched them all stick to their stories to the end about following orders from the government Maxson's proudly been serving, he finally believes them. He ends the log questioning what exactly he's turned into.

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* MyGodWhatHaveIDone: In his second to last log entry documented on the computer in the Mariposa Military Base, Captain Maxson writes that he convinced the men under his command to give the FEV scientists they executed a proper burial, and admits that after watching the last scientist die, having watched them all stick to their stories to the end about following orders from the government Maxson's proudly been serving, he finally believes them. He ends the log questioning by saying, "My God, what exactly he's turned into.have I become?"
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* MyGodWhatHaveIDone: In his second to last log entry documented on the computer in the Mariposa Military Base, Captain Maxson writes that he convinced the men under his command to give the FEV scientists they executed a proper burial and admits that after watching the last of the scientists die while sticking to their story about following orders from the government, the government Maxson served proudly under, he finally believes them. He can't help but question what kind of man he's turned into.

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* MyGodWhatHaveIDone: In his second to last log entry documented on the computer in the Mariposa Military Base, Captain Maxson writes that he convinced the men under his command to give the FEV scientists they executed a proper burial burial, and admits that after watching the last of the scientists die while sticking scientist die, having watched them all stick to their story stories to the end about following orders from the government, the government Maxson served Maxson's proudly under, been serving, he finally believes them. He can't help but question ends the log questioning what kind of man exactly he's turned into.

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* MyGodWhatHaveIDone: In his second to last log entry documented on the computer in the Mariposa Military Base, Captain Maxson writes that he convinced the men under his command to give the FEV scientists they executed a proper burial and admits that after watching the last of the scientists die while sticking to their story about following orders from the government, the government Maxson served proudly under, he finally believes them. He can't help but question what kind of man he's turned into.



* ObstructiveBureaucrat: The Overseer of Vault 13 is convinced that life outside the vault is impossible. As such, he is ''absolutely bent'' on not letting anyone of the vault's residents try to form a community outside, despite the fact that the vault's water purifier is broken, the radiation count is low, and there are actually a few thriving communities living on the outside. None of that matters.

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* ObstructiveBureaucrat: The Overseer of Vault 13 is convinced that life outside the vault is impossible. As such, he is ''absolutely bent'' on not letting anyone of the vault's residents try to form a community outside, despite the fact that the vault's water purifier is broken, the radiation count is low, and there are actually a few thriving communities living on the outside. None of that matters.
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* TheUnintelligible: Playing with a low enough intelligence score results in the player character being so stupid that they can't even form coherent sentences. Unfortunately, this [[RealityEnsues makes it hard to get into a lot of sidequests or even barter]], because most [=NPC=]s are just too annoyed by you to be bothered.

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* TheUnintelligible: Playing with a low enough intelligence score results in the player character being so stupid that they can't even form coherent sentences. Unfortunately, this [[RealityEnsues [[SurprisinglyRealisticOutcome makes it hard to get into a lot of sidequests or even barter]], because most [=NPC=]s are just too annoyed by you to be bothered.
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Final Death has been disambiged


* AnyoneCanDie: Every single living creature in the entire game can be killed. [[FinalDeath That includes your allies]]. It is impossible to resurrect anyone without [[SaveScumming reloading a save]]. As a result, it's a good idea to be careful when killing {{NPC}}s: you might just kill someone who's important to a major quest.

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* AnyoneCanDie: Every single living creature in the entire game can be killed. [[FinalDeath [[{{Permadeath}} That includes your allies]]. It is impossible to resurrect anyone without [[SaveScumming reloading a save]]. As a result, it's a good idea to be careful when killing {{NPC}}s: you might just kill someone who's important to a major quest.

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Dummied Out is now trivia. Moving examples accordingly.


* DummiedOut: A small amount of content (though not nearly as much as in [[VideoGame/{{Fallout2}} the sequel]]) was dummied out or left unfinished when the game was released -- most noticeably a sidequest to find a spy in the Followers who doesn't actually ''exist'', rendering that subplot [[UnwinnableByMistake unfinishable]], or the fact that it's impossible to report [[ImAHumanitarian Iguana Bob]] to the cops. Some of this content can be restored with mods like Fallout Fixt.



* KarmaHoudini: Iguana Bob is most likely one. [[spoiler: He runes a store in the Hub which sells Iguana Bits and Iguana on a stick, the former of which [[TheSecretOfLongPorkPies is actually human remains]]. While you can kill his suppliers, the quest to turn him in to the police was DummiedOut and while you can goad him into attacking you all the guards in the hub turn hostile if you dare defend yourself. This makes it very unlikely that the Vault Dweller will kill him, and the fact that his son is selling Iguana Bits in the sequel implies Iguana Bob lived to a ripe old age]].

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* KarmaHoudini: Iguana Bob is most likely one. [[spoiler: He runes a store in the Hub which sells Iguana Bits and Iguana on a stick, the former of which [[TheSecretOfLongPorkPies is actually human remains]]. While you can kill his suppliers, the quest to turn him in to the police was DummiedOut cut and while you can goad him into attacking you all the guards in the hub turn hostile if you dare defend yourself. This makes it very unlikely that the Vault Dweller will kill him, and the fact that his son is selling Iguana Bits in the sequel implies Iguana Bob lived to a ripe old age]].

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* ProtagonistCenteredMorality: The General Reputation[[note]]or "Karma"[[/note]] System serves to [[AvertedTrope destroy this trope]]. It measures how you are perceived by the general population of the wasteland. To simulate this, any and all major decisions the protagonist and everyone else in the game makes are being silently judged on a fairly simple system of how much help or harm they cause to the random people around them. Most of the game's quests include a scripted amount of karma gain or loss associated with how you chose to complete them. In general, you gain karma for explicitly ''going out of your way'' to assist a community,[[note]]Like say, putting yourself in mortal danger to free the population of an unimportant town from forced servitude.[[/note]] and you lose karma whenever your actions explicitly harm a community to benefit yourself.[[note]]Such as, staying quiet about criminal activity in order to get a cut of the profits.[[/note]] Both karma gain and loss are completely silent, and you do not gain karma for merely defending yourself from anyone unless you are killing explicitly evil characters... who tend to be [[EvilPaysBetter quite wealthy]] and ''very'' powerful. As such, it is often [[BeingGoodSucks very hard to gain good karma without dying horribly.]] You will generally have an easier time [[BetterLivingThroughEvil being evil.]]

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* ProtagonistCenteredMorality: The General Reputation[[note]]or "Karma"[[/note]] "[[KarmaMeter Karma]]"[[/note]] System serves to [[AvertedTrope destroy this trope]]. It measures how you are perceived by the general population of the wasteland. To simulate this, any and all major decisions the protagonist and everyone else in the game makes are being silently judged on a fairly simple system of how much help or harm they cause to the random people around them. Most of the game's quests include a scripted amount of karma gain or loss associated with how you chose to complete them. In general, you gain karma for explicitly ''going out of your way'' to assist a community,[[note]]Like say, putting yourself in mortal danger to free the population of an unimportant town from forced servitude.[[/note]] and you lose karma whenever your actions explicitly harm a community to benefit yourself.[[note]]Such as, staying quiet about criminal activity in order to get a cut of the profits.[[/note]] Both karma gain and loss are completely silent, and you do not gain karma for merely defending yourself from anyone unless you are killing explicitly evil characters... who tend to be [[EvilPaysBetter quite wealthy]] and ''very'' powerful. As such, it is often [[BeingGoodSucks very hard to gain good karma without dying horribly.]] You will generally have an easier time [[BetterLivingThroughEvil being evil.]]

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* AntiGrinding: The main quest is timed, which discourages running back and forth farming random encounters on the overworld. After a major patch, taking too long will no longer result in a hard game over, but you will receive the worst possible ending for many of the communities.

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* AntiGrinding: The main quest is timed, which discourages running back and forth farming random encounters on the overworld. After a major patch, taking too long with the quest to stop the mutants will no longer result in a hard game over, over(there's still a time limit for finding the water chip, though), but you will receive the worst possible ending for many of the communities.



* TheBadGuyWins: [[spoiler: The alternative ending has this outcome, should the Vault Dweller either side with the Master or fail to spot him and his forces in time..]]

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* TheBadGuyWins: [[spoiler: The alternative ending has this outcome, should the Vault Dweller either side with the Master or fail to spot deal with him and his forces in time..time.]]



* ObstructiveBureaucrat: The Overseer of Vault 13 is convinced that life outside the vault is impossible. As such, he is ''absolutely bent'' on not letting anyone of the vault's residents try to form a community outside, despite the fact that the vault's water purifier is broken, the radiation count is low, and there are actually a few thriving communities living on the outside. [[ViolationOfCommonSense None of that matters.]]

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* ObstructiveBureaucrat: The Overseer of Vault 13 is convinced that life outside the vault is impossible. As such, he is ''absolutely bent'' on not letting anyone of the vault's residents try to form a community outside, despite the fact that the vault's water purifier is broken, the radiation count is low, and there are actually a few thriving communities living on the outside. [[ViolationOfCommonSense None of that matters.]]



* RealityEnsues:
** Shooting a woman in the groin hurts her every bit as badly as if she were a man. Plus you get a special message.
** If you play with an Intelligence score of 3 or lower, you play as a bona-fide IdiotHero with altered "dumbspeak" options. You will be locked out of 90% of the game's sidequests as most [=NPCs=] will recognise you as the imbecile you are and not give you the time of day, and the sidequests you can still do will often see you [[NiceJobBreakingItHero screwing people over in your poorly thought out ways of "helping" them]].
** You can actually talk down the BigBad from his evil plan, but not by trying to convince him that what he's doing is bad: [[UtopiaJustifiesTheMeans he's already convinced that he's doing the right thing by turning people into mutants because he believes it is the only way to unify the wasteland]], so he will just brush you off as an enemy of progress. You actually have to [[spoiler:discover before you talk to him that all his mutants are sterile so his attempt to "unify the wastes" will not last past a generation. He will try to brush you off as a liar, so you must either present him the evidence or counter by [[ArmourPiercingQuestion asking if any of his mutants have had kids]]. Only then will the penny drop.]]


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* SurprisinglyRealisticOutcome:
** Shooting a woman in the groin hurts her every bit as badly as if she were a man. Plus you get a special message.
** If you play with an Intelligence score of 3 or lower, you play as a bona-fide IdiotHero with altered "dumbspeak" options. You will be locked out of 90% of the game's sidequests as most [=NPCs=] will recognise you as the imbecile you are and not give you the time of day, and the sidequests you can still do will often see you [[NiceJobBreakingItHero screwing people over in your poorly thought out ways of "helping" them]].
** You can actually talk down the BigBad from his evil plan, but not by trying to convince him that what he's doing is bad: [[UtopiaJustifiesTheMeans he's already convinced that he's doing the right thing by turning people into mutants because he believes it is the only way to unify the wasteland]], so he will just brush you off as an enemy of progress. You actually have to [[spoiler:discover before you talk to him that all his mutants are sterile so his attempt to "unify the wastes" will not last past a generation. He will try to brush you off as a liar, so you must either present him the evidence or counter by [[ArmourPiercingQuestion asking if any of his mutants have had kids]]. Only then will the penny drop.]]


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** AP: 5 per single shot


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** AP: 5 per shot.
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* ArtisticLicenseGeography: Necropolis is stated to be the remains of Bakersfield, but the city lies more closely to Barstow.

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Lost Forever was renamed.


* LostForever: A minor instance, there are a couple quests one can undertake in the Vault related to the water shortage, namely catching a water thief and pacifying a small faction of Vault residents considering leaving the Vault to settle the wasteland. Once you turn in the Water Chip to the Overseer, these quests can no longer be completed since the instigating problem causing them is now resolved.


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* PermanentlyMissableContent: A minor instance, there are a couple quests one can undertake in the Vault related to the water shortage, namely catching a water thief and pacifying a small faction of Vault residents considering leaving the Vault to settle the wasteland. Once you turn in the Water Chip to the Overseer, these quests can no longer be completed since the instigating problem causing them is now resolved.
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Added the tropes Bilingual Bonus, and Butterfly of Transformation, since Mariposa is Spanish for Butterfly

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* BilingualBonus: The Military base where the super mutant experiments took place is called Mariposa, which is Spanish for [[ButterflyOfTransformation Butterfly]].


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* ButterflyOfTransformation: Super Mutants are created at the Mariposa Military base. Mariposa is [[BilingualBonus Spanish for Butterfly.]]
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* TheSecretOfLongPorkPies: [[spoiler: Iguana Bob, a kebab vendor in the Hub, is passing off human meat as Iguana Meat and selling it to people in the Hub. He's supplied by a doctor in Junktown.]]

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* KarmaHoudini: Iguana Bob is most likely one. [[spoiler: He runes a store in the Hub which sells Iguana Bits and Iguana on a stick, the former of which [[TheSecretOfLongPorkPies is actually human remains]]. While you can kill his suppliers, the quest to turn him in to the police was DummiedOut and while you can goad him into attacking you all the guards in the hub turn hostile if you dare defend yourself. This makes it very unlikely that the Vault Dweller will kill him, and the fact that his son is selling Iguana Bits in the sequel implies Iguana Bob lived to a ripe old age]].
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* MeaningfulName: Mariposa Military base. Mariposa is the Spanish word for Butterfly. Just as caterpillars transform into butterflies, this base was used to transform humans into Super Mutants. It is also where the Master began own transformation thanks to the FEV.
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* InkSuitActor: Some talking heads resemble their voice actors. The most notable example is Killian Darkwater, voiced by Richard Dean Anderson, who basically is Series/MacGyver without the mullet. Another example is Laura, who has long, blonde hair, like Creator/KathSoucie.

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* InkSuitActor: Some talking heads resemble their voice actors. The most notable example is Killian Darkwater, voiced by Richard Dean Anderson, who basically is Series/MacGyver Series/{{MacGyver|1985}} without the mullet. Another example is Laura, who has long, blonde hair, like Creator/KathSoucie.

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Removed: 185

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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon: Three kinds of laser weapons exist in the game. Lasers are always the most accurate, but [[ForceAndFinesse not the most powerful]] energy weapons of any given type.



* FrickinLaserBeams: Three kinds of laser weapons exist in the game. Lasers are always the most accurate, but [[ForceAndFinesse not the most powerful]] energy weapons of any given type.
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Crosswicked new trope Ammo Using Melee Weapon

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* AmmoUsingMeleeWeapon: The Power Fist, Ripper and Cattle Prod use Small Energy Cells.
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* GeneticEngineeringIsTheNewNuke: [[spoiler: As it turns out, every single mutated creature in the wasteland, from Brahmin and Radscorpions to [[EldrichAbomination Floaters and Centaurs]], is a result of the FEV virus experiment GoneHorriblyRight.]]

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* GeneticEngineeringIsTheNewNuke: [[spoiler: As it turns out, every single mutated creature in the wasteland, from Brahmin and Radscorpions to [[EldrichAbomination [[EldritchAbomination Floaters and Centaurs]], is a result of the FEV virus experiment GoneHorriblyRight.]]

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